Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 19:30:16 Player: Dadrick Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (177) 885 Value Destroyed (5065) 5065 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1385) 1385 TOTAL SCORE: 10915 Bonus ------- High Alert Combat Kills 413 Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 99/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- Axe (fused) > --- INVENTORY (5) ---- Improved Sensor Array Layered Light Armor Plating Heavy Plasma Cannon Rocket Array GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Weapon Cycler Improved Light Armor Plating Reactive Plating Improved Shield Generator > --- WEAPON ----------- Minigun Minigun Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Large Matter Pod Seismic Detector Layered Light Armor Plating Improved Trap Extractor Minigun Minigun EMP Blaster Shock Bomb Launcher Rocket Launcher Precision Grenade Launcher Plasma Cutter Katana [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 90 | 7 7 19 11 21 20 . 1 1 3 Power 6 | 1 1 1 . 2 1 . . . . Engine 4 | 1 1 1 . . 1 . . . . Core 2 | . . . . 2 . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 5 3 4 6 . 1 . . Treads . | . . . . . . . . . . Leg 23 | 2 2 5 3 4 6 . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 2 2 2 8 5 . . . 1 Device 9 | 1 1 1 . 3 3 . . . . Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 10 | . . 1 2 5 2 . . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 2 11 6 7 8 . . 1 2 Energy Gun 7 | 2 1 4 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 20 | . . 4 6 5 5 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 2 . 2 2 . . 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . 1 . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 21 | . . 3 . 5 12 . 1 . . Power 2 | . . . . . 2 . . . . Propulsion 7 | . . 2 . . 4 . 1 . . Utility 6 | . . . . 3 3 . . . . Weapon 6 | . . 1 . 2 3 . . . . Highest Loss Streak 11 | . . 2 . 2 11 . 1 . . To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 1 6 13 14 14 14 4 4 4 3 Power 1 | . 1 2 1 1 1 . . . . Propulsion 1 | . . . 1 2 2 . . . . Utility 3 | . . 3 3 3 3 2 2 2 2 Weapon 5 | . 3 5 7 6 6 2 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . 3 2 4 7 . . . 2 Power 4 | . . 1 1 2 . . . . . Propulsion 3 | . . . . 1 2 . . . . Utility 6 | . . . . 1 3 . . . 2 Weapon 4 | . . 2 1 . 1 . . . . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 86 | . 100 98 99 99 95 . 4 . 11 Engine 8 | . 14 10 11 5 6 . . . . Leg 26 | . 28 32 32 27 28 . 4 . . Device 8 | . 14 4 1 11 20 . . . . Storage 8 | . 14 11 11 9 6 . . . . Protection 7 | . . 6 9 15 8 . . . . Energy Gun 5 | . 27 11 . . . . . . . Ballistic Gun 18 | . . 20 30 24 19 . . . . Slashing Weapon 1 | . . . 2 1 2 . . . 5 Peak Build Rating 48 | 7 8 21 20 29 48 4 5 6 13 Average Rating 21 | 5 7 18 18 25 41 1 3 1 7 On Entrance 8 | . 7 8 20 19 28 1 1 1 2 Avg Prop Armor Cover (%) 30 | . . . . . . . 30 . . Naked Turns 918 | . . . . . 48 96 53 699 22 Heaviest Build 60 | 14 29 42 42 54 60 3 . . 3 Greatest Support 68 | 20 20 30 30 40 68 3 3 3 3 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 14 15 15 15 14 5 5 5 5 Most Carried 15 | 3 10 15 15 15 15 5 4 5 5 Average Carried 12 | 1 6 13 14 14 14 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 Final Carried 15 | 3 10 15 15 15 5 4 4 5 5 Class Distribution -------------------- 26% | Mutant 26% | Tank 25% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 5478 | 270 122 661 854 1578 1597 . 39 70 287 Remotely 110 | . . . . 110 . . . . . Salvage Created 6749 | 118 397 1311 904 2143 1840 . . . 36 Parts 378 | 9 11 87 65 113 90 . . . 3 Haulers Intercepted 16 | . . 6 6 3 1 . . . . Recyclers Shooed 7 | . 1 3 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented 6 | . . . . . . . . . 6 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 120 | . 8 25 12 41 31 . . . 3 Melee 2 | . . . . . 2 . . . . Guns 90 | . 8 19 12 31 20 . . . . AOE 28 | . . 6 . 10 9 . . . 3 Classes Destroyed 15 | 2 2 5 2 3 1 . . . . Worker 10 | . . 3 1 2 4 . . . . Builder 5 | . . . 2 1 2 . . . . Tunneler 3 | 2 . . . 1 . . . . . Hauler 16 | . . 6 6 3 1 . . . . Recycler 10 | 1 . 1 1 2 5 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . 2 . . . . . . Watcher 9 | . 2 3 1 1 2 . . . . Swarmer 27 | . . 9 5 7 3 . . . 3 Grunt 55 | . 8 8 4 16 19 . . . . Brawler 4 | . . . . 4 . . . . . Duelist 5 | . . 1 . 3 1 . . . . Sentry 21 | . . 7 4 9 1 . . . . Hunter 5 | . . . . 2 3 . . . . Programmer 4 | . . . . . 4 . . . . Best Kill Streak 7 | 3 2 5 4 7 6 . . . 3 Combat Bots Only 6 | . 2 4 4 5 6 . . . 3 Max Kills in Single Turn 3 | 1 1 2 2 2 3 . . . 3 Gunslinging 1 | . . . 1 1 1 . . . . Exploded 3 | . . 2 . 2 3 . . . 3 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 710 | . 51 91 61 171 291 12 23 . 10 Missed 238 | . 14 29 19 53 107 5 9 . 2 Hits 472 | . 37 62 42 118 184 7 14 . 8 Melee 6 | . . . . 1 1 4 . . . Projectile 466 | . 37 62 42 117 183 3 14 . 8 Critical Strikes 13 | . . 2 1 4 6 . . . . Damage Taken 6163 | . 481 748 590 1705 2197 96 229 . 117 Core 1184 | . 113 92 78 191 356 85 175 . 94 Absorbed by Shields 515 | . . . . . 515 . . . . Ignored by Resistances 123 | . . . . . 123 . . . . Regen/Repaired (Parts) 241 | . . . 154 87 . . . . . Core Remaining (%) 69 | 100 54 . 57 65 . . . . . Volleys Fired 432 | 10 48 70 54 113 131 4 . . 2 Largest 3 | 2 2 3 3 3 3 1 . . 1 Hottest 140 | 90 100 140 75 69 78 25 . . 90 Shots Fired 1127 | 20 92 189 159 305 356 4 . . 2 Gun 1082 | 20 88 182 159 288 341 4 . . . Cannon 1 | . . . . . . . . . 1 Launcher 40 | . . 7 . 17 15 . . . 1 Special 4 | . 4 . . . . . . . . Kinetic 860 | . . 68 159 288 341 4 . . . Thermal 146 | 20 92 33 . . . . . . 1 Explosive 38 | . . 7 . 17 13 . . . 1 Electromagnetic 83 | . . 81 . . 2 . . . . Robot Hit Streak 15 | 8 12 10 8 15 10 1 . . . Robot Miss Streak 13 | 2 2 13 6 4 6 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . 2 1 2 6 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 684 | 13 63 110 84 225 188 1 . . . Core Hits 326 | 4 24 65 33 103 92 . . . 5 Critical Kills 3 | . . . . 3 . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Critical Strikes 9 | . . 1 3 3 2 . . . . Burn 1 | . . 1 . . . . . . . Destroy 6 | . . . 2 3 1 . . . . Sever 2 | . . . 1 . 1 . . . . Melee Attacks 41 | . . 5 13 7 9 . . . 7 Impact . | . . . . . . . . . . Slashing 41 | . . 5 13 7 9 . . . 7 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 1 4 3 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14419 | 150 751 2328 1582 4440 4972 17 . . 179 Guns 10389 | 150 751 1711 1316 3215 3229 17 . . . Cannons . | . . . . . . . . . . Explosions 3347 | . . 534 . 1034 1600 . . . 179 Melee 640 | . . 83 266 188 103 . . . . Ramming 43 | . . . . 3 40 . . . . Kinetic 8283 | . . 506 1316 3215 3229 17 . . . Thermal 1570 | 150 751 496 . . 173 . . . . Explosive 2908 | . . 367 . 1034 1328 . . . 179 Electromagnetic 975 | . . 876 . . 99 . . . . Impact . | . . . . . . . . . . Slashing 640 | . . 83 266 188 103 . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 3 3 . 7 7 7 7 6 Average Corruption 2 | . 1 2 3 . 1 7 7 7 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . 6 22 27 . 16 2 5 1 4 Message Errors 22 | . 1 4 7 . 8 1 1 . . Matter Fused 23 | . 3 5 6 . 5 1 1 . 2 Heat Flow Errors 13 | . . 3 6 . 2 . 1 1 . Energy Discharges 8 | . 2 2 2 . . . 1 . 1 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . 3 2 . . . 1 . . Data Loss (major) 3 | . . 2 1 . . . . . . Misfires 3 | . . 2 1 . . . . . . Weapon Failures 3 | . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 218 | . . 22 30 88 78 . . . . Projectiles . | . . . . . . . . . . Explosions 120 | . . 22 . 20 78 . . . . Melee 98 | . . . 30 68 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 213 | . . 53 . 30 130 . . . . Shots 9 | . . 3 . 1 5 . . . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . . 1 4 . . . . Kicked 5 | . . . . 1 4 . . . . Crushed . | . . . . . . . . . . Highest Temperature 437 | 150 120 185 266 168 437 . 256 211 22 Average Temperature 68 | 53 40 44 62 33 117 . 137 109 16 Received Heat Transfer 1793 | . 273 258 120 612 467 9 18 . 36 Effects 7 | . . . . . 7 . . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | 1 6 1 2 . . . . . . Heat Transferred 3686 | 421 1960 1155 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 4 . . 3 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . 1 1 3 3 . . . . Low Security (%) 65 | 100 100 62 97 36 46 . . . . Level 1 22 | . . 37 2 20 34 . . . . Level 2 10 | . . . . 38 15 . . . . Level 3 1 | . . . . 4 3 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 760 | 10 65 281 256 760 760 . . . . Initial 342 | . . 22 99 54 342 . . . . Average 193 | 1 15 172 107 329 270 . . . . Influence Increases 4884 | 15 291 878 818 1293 1130 15 210 . 234 Destroy 0b10 Robot/C 2680 | . 160 500 420 820 620 . . . 160 Destroy 0b10 Robot/NC 290 | 15 10 65 75 55 70 . . . . Destroy Leader 732 | . 54 148 146 218 146 . . . 20 Allied During Kill 70 | . . . 46 . . . . . 24 Successful Hack 184 | . 34 68 49 4 29 . . . . Disable Machine 180 | . . 15 60 60 45 . . . . Destroy Structure 238 | . 3 52 7 91 85 . . . . Lose Combat Pursuer 510 | . 30 30 15 45 135 15 210 . 30 Influence Decreases 4800 | 15 238 695 924 670 1126 331 175 476 150 Entered New Map 1497 | . . 31 137 76 411 281 85 476 . Time Decay 2789 | 15 238 634 553 534 595 50 80 . 90 Lost Part 210 | . . 30 . 50 120 . 10 . . Lost Ally 154 | . . . 84 10 . . . . 60 Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 30 | . 3 1 7 9 10 . . . . Investigation 6 | . . 1 3 . 2 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 14 | . 3 . 3 4 4 . . . . Assault 1 | . . . . 1 . . . . . Garrison 5 | . . . 1 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 17 | . 1 6 1 6 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 18 40 27 57 57 4 12 . 11 Peak Tracking Total 9 | . 3 5 4 6 9 6 7 . 4 Tactical Retreats 20 | . 2 2 1 3 4 2 4 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 9 | . 1 2 3 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 12 | . . 1 4 4 3 . . . . Max in Single Turn 2 | . . 1 1 1 2 . . . . Garrison Access 3 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 51 | . 5 14 12 10 10 . . . . Terminals 39 | . 4 11 9 7 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 4 | . 1 1 1 1 . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Total Hacks 143 | . 12 41 36 31 23 . . . . Successful 74 | . 4 24 22 16 8 . . . . Failed 68 | . 7 17 14 15 15 . . . . Catastrophic 16 | . 2 3 2 1 8 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 70 | . 11 19 9 17 14 . . . . Terminals 109 | . 11 34 22 22 20 . . . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . 9 4 . . . . . Recycling Units 8 | . 1 1 4 2 . . . . . Scanalyzers 9 | . . 6 . 3 . . . . . Garrison Access 4 | . . . 1 . 3 . . . . Terminal Hacks 30 | . 1 11 11 3 4 . . . . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 6 | . . 3 1 2 . . . . . Open Door 4 | . . . 4 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 6 | . . 2 1 1 2 . . . . Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . . 7 4 . . . . . Scan Component 6 | . . . 4 2 . . . . . Repair 5 | . . . 3 2 . . . . . Recycling Unit Hacks 5 | . 1 1 1 2 . . . . . Report Inventory 4 | . 1 1 1 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 7 | . . 4 . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Retrieve Study 6 | . . 4 . 2 . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . Seal Access 3 | . . . 1 . 2 . . . . Unauthorized Hacks 18 | . 2 8 2 4 2 . . . . Terminals 18 | . 2 8 2 4 2 . . . . Botnet 9 | . 1 2 2 2 2 . . . . Operators 1 | . . 1 . . . . . . . Skim 8 | . 1 5 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 5 11 10 8 9 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 4 . 2 . . . . . Parts Repaired 4 | . . . 3 1 . . . . . Time 142 | . . . 78 64 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 15 | . . . 10 . . . 1 4 . Largest Group 10 | . . . 10 . . . 1 4 4 Highest-Rated Group 155 | . . . 88 . . . 138 155 155 Highest-Rated Ally 138 | . . . 16 . . . 138 40 40 Total Orders 5 | . . . . 5 . . . . . EXPLORE 5 | . . . . 5 . . . . . Ally Attacks 110 | . . . 86 . . . . . 24 Total Damage 1652 | . . . 762 . . . . . 890 Kills 17 | . . . 12 . . . . . 5 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Active Infowar (turns) 3900 | 5 374 295 182 1512 1532 . . . . Structural 2016 | . . . . 1512 504 . . . . Seismic 2372 | 5 374 295 182 . 1516 . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches 5 | . . . . 5 . . . . . Drone Recoveries 4 | . . . . 4 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 9456 | 109 870 2237 1604 1591 1893 107 162 700 183 Spaces Moved 5653 | 54 351 986 676 527 1264 197 321 1033 244 Core 1930 | 6 . . . . 129 197 321 1033 244 Treads . | . . . . . . . . . . Legs 3723 | 48 351 986 676 527 1135 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 175 115 50 50 50 50 50 Average Speed 122 | 112 183 176 175 180 113 50 50 50 50 Slowest Speed 195 | 120 190 190 175 185 195 50 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 62 89 91 75 42 49 53 89 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . . . . Unknown Exits Taken 6 | 1 1 . 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . 1 1 3 Spaces Dug 39 | . 2 10 2 14 5 . . . 6 Terrain Destroyed 275 | . 4 59 2 101 82 . . . 27 Melee 19 | . . 3 2 4 5 . . . 5 Projectile 5 | . 4 . . . . . . . 1 AOE 251 | . . 56 . 97 77 . . . 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 7310 | 79 474 1326 953 916 1534 201 321 1216 290 Wait 891 | 5 57 206 151 199 64 . . 180 29 Move 5644 | 53 350 985 675 526 1263 196 320 1032 244 Hop . | . . . . . . . . . . Pick Up 60 | 4 6 16 10 11 11 . . 1 1 Fast Attach 38 | 6 . 7 6 9 6 . 1 1 2 Attach 22 | 1 . 5 2 6 5 1 . . 2 Detach 3 | . . . . . . . . 1 2 Swap 104 | . 11 16 25 29 23 . . . . Drop 70 | . 2 16 17 15 18 . . 1 1 Fire 432 | 10 48 70 54 113 131 4 . . 2 Melee 41 | . . 5 13 7 9 . . . 7 Ram . | . . . . . . . . . . Kick 5 | . . . . 1 4 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Discovered new exit (range 5) 974 | -10/Materials | Central database locked down 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1462 | -9/Materials | Build established: Scavenger-Gunner 1597 | -9/Materials | Discovered new exit (range 9) 1894 | -9/Materials | Discovered new exit (range 8) 2024 | -9/Materials | Discovered new exit (range 8) 2187 | -9/Materials | Discovered new exit (range 12) 2250 | -9/Materials | Identified exit to Mines 2250 | -9/Materials | Identified exit to Storage 2259 | -9/Materials | Build established: Tank 2992 | -9/Materials | Learned 4 Recycling zone layouts 3000 | -9/Materials | Discovered new exit (range 5) 3023 | -9/Materials | Learned 4 Recycling zone layouts 3045 | -9/Materials | Learned location of 3 exits from Materials 3066 | -9/Materials | Learned Storage non-interactive machine intel 3067 | -9/Materials | Learned 2 Storage zone layouts 3217 | -9/Materials | Entered Storage 3219 | -9/Storage | Loaded intel: 29 non-interactive machine locations 3561 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3751 | -9/Storage | Lost 6 allies 4028 | -9/Storage | Garrison activated, responded to threat 4152 | -9/Storage | Discovered new exit (range 12) 4316 | -9/Storage | Build established: Scavenger-Tank 4679 | -9/Storage | Repaired Aluminum Leg+ 4706 | -9/Storage | Repaired Aluminum Leg+ 4734 | -9/Storage | Repaired Aluminum Leg+ 4821 | -9/Storage | Entered Materials 4821 | -8/Materials | Evolved 2 slots: Utility x2 4822 | -8/Materials | Identified exit to Factory 5304 | -8/Materials | Repaired Hvy. Assault Rifle+ 5318 | -8/Materials | Garrison activated, responded to threat 5633 | -8/Materials | Garrison activated, responded to threat 6021 | -8/Materials | First assault squad dispatched 6412 | -8/Materials | Entered Factory 6412 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6678 | -7/Factory | Build established: Scavenger-Mutant 7221 | -7/Factory | Build established: Tank 7472 | -7/Factory | Discovered new exit (range 12) 7495 | -7/Factory | Identified exit to Lower Caves 7913 | -7/Factory | Cargo convoy interrupted 8240 | -7/Factory | Released all parts (5) 8293 | -7/Factory | Lost 11 parts (2p4n2u3w) 8305 | -7/Factory | Core integrity fell below 50% 8305 | -7/Factory | Entered Lower Caves 8409 | -7/Lower Caves | Discovered new exit (range 5) 8412 | -7/Lower Caves | Entered another Lower Caves area 8507 | -7/Lower Caves | Build established: Mutant 8557 | -7/Lower Caves | Core integrity fell below 20% 8569 | -7/Lower Caves | Discovered new exit (range 10) 8574 | -7/Lower Caves | Entered Zion 8611 | -7/Zion | Discovered new exit (range 13) 8628 | -7/Zion | Found Prototype Launcher 8628 | -7/Zion | Identified Rocket Array 8644 | -7/Zion | System corruption cleaned by Quarantine Array 8861 | -7/Zion | Given A8's code to call for help 9000 | -7/Zion | Met Imprinter 9008 | -7/Zion | Imprinted 9010 | -7/Zion | Declared Zion's savior 9057 | -7/Zion | Found GAL Module 9274 | -7/Zion | Entered Proximity Caves 9274 | -6/Proximity Caves | Accompanied by 4 allies 9317 | -6/Proximity Caves | Learned Factory emergency access door positions 9456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9457 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09323_ Acquired 10 matter. 09332_ Dropped Prc. Assault Rifle. 09333_ Acquired Hvy. Plasma Cannon. 09340_ 4S-BQU(M) suffers critical hit (Burn). 09340_ 4S-BQU(M) destroyed. 09346_ JD-YUZ(M) suffers critical hit (Burn). 09348_ JD-YUZ(M) destroyed. 09389_ System corrupted: Energy discharge (-36). 09413_ S-27 Virus destroyed. 09416_ The unstable cave ceiling collapses. 09417_ Lgt. Nuclear Core fries itself beyond repair. 09419_ Acquired 10 matter. 09423_ System corrupted: Matter fused (-5). 09423_ The unstable cave ceiling collapses. 09426_ VTOL Module fries itself beyond repair. 09446_ Searching scrap... 09446_ Found Coolant Injector. 09446_ Found 42 Matter. 09447_ Acquired 42 matter. 09456_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ########## #?????????????????????????????? | | #### ##????????????????????????????? | | #?# #????????????????????????????? | | ### ## #?????????????????????????????? | | ## #?# #?????????????????????????????? | | # #### #??????????????????????????????? | | ## #???###???????????????????????????? | | # #?## ###?????????????????????????? | | ## #?# ##????????????????????????? | | ### #### #?# #????????????????????????? | | #?## #??# #?# #????????????????????????? | | #??# #?## ### #??????????????????????????? | | #??# #### #????????##????????????????? | | #??# #?# ######### ???????????????? | | #### ### ???????????????? | | ## ???????????????? | | ##? ???????????????? | | ##### ### ##??# ????????????????? | | ##### ### #???#Y ##????????????????? | | ### #???? ###?????##??????????? | | #####????# #????? #??????????? | | #### ! #???????# #### #??????????? | | ???## #??????## # ?????????? | | ????## #??????# ????????? | | ?????##### #??????# ????????? | | ????????# #??????# @ ????????? | | #### ##?????# ##### #???????????????? | | ????? # ##????# ##????????##???????????????? | | ?? # ###### #??????????????????????????? | | #### #??????????????????????????? | | ?????# ##########??????????????????????????? | | ??????# ##???????????????????????????????????? | | ???????# # ##????????????????????????????????????? | | ???????## #??????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 27% | -9/Storage Aluminum Leg | 32% | -9/Storage Aluminum Leg | 68% | -9/Storage Hvy. Assault Rifle | 24% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeHelicalLog Manual? 0 Play Time 01:30:57 Cumulative 419.3 hours Start 2025.11.13 @ 06:46:28 End 2025.11.13 @ 19:30:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 137 Adventurer 21 Explorer 0 Win Type - Total 21 Types 13/1/4/1/0/0/0/1/0/1 Lore% 60 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9818b640-b99f-4220-a7ec-9b82d970b026