Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 14:46:03 Player: TinyBoulder Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (131) 655 Value Destroyed (6296) 6296 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3804) 3804 TOTAL SCORE: 19955 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 2334 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -606 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Advanced Heavy Siege Treads > --- UTILITY (10) ----- Improved System Shield > --- WEAPON (4) ------- Molecular Scythe > --- INVENTORY (5) ---- Quantum Reactor Improved Remote Shield Phasing AFG Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Tactical Coordination Suite Advanced Particle Charger Improved Weapon Shielding Layered Medium Armor Plating Antimissile System Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Micro Nuclear Core Light Antimatter Reactor Zionite Heavy DM Reactor Particle Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Shock Absorption System Improved Remote Shield Z-Drone Bay Phasing AFG Segregator [Rating: 136] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Propulsion 6 | . . 1 . . . . . . . . . . . . . 1 2 . . . 2 Utility 8 | . . 1 . 1 2 . . . . 1 . . . . 1 1 . . 1 . . Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Parts Attached 166 | 6 7 2 . 13 30 4 1 . 10 4 1 5 5 9 5 10 17 1 17 13 6 Power 20 | 1 1 . . 2 4 . . . 1 1 1 1 . . 1 1 5 . . 1 . Engine 7 | 1 1 . . 1 1 . . . . 1 1 1 . . . . . . . . . Core 6 | . . . . 1 3 . . . 1 . . . . . 1 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 5 . . 1 . Propulsion 42 | 2 . 1 . 6 3 . 1 . 3 . . 2 1 5 . 5 5 1 1 4 2 Treads 27 | . . . . . . . . . 3 . . 1 1 5 . 5 5 1 . 4 2 Leg 8 | 2 . 1 . 3 2 . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . Hover 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 58 | 1 2 . . 4 7 1 . . 1 3 . . 1 2 3 4 7 . 14 6 2 Device 24 | . . . . 1 . . . . . 3 . . 1 2 1 1 4 . 6 4 1 Storage 4 | 1 1 . . . 1 . . . . . . . . . . . 1 . . . . Processor 8 | . 1 . . 2 . . . . . . . . . . 1 . . . 3 1 . Hackware 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 Protection 19 | . . . . 1 5 1 . . 1 . . . . . 1 2 2 . 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 4 1 . 1 16 3 . . 5 . . 2 3 2 1 . . . 2 2 2 Energy Gun 10 | 1 . . . . 3 . . . 3 . . . 1 . 1 . . . 1 . . Energy Cannon 12 | . 3 . . . 5 . . . . . . 1 1 2 . . . . . . . Ballistic Gun 12 | 1 1 1 . 1 4 2 . . . . . 1 1 . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . Launcher 6 | . . . . . 2 1 . . 1 . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . 1 . 1 1 . . 1 3 . Corrupted Parts 6 | . . . . . 1 . . . . . 1 1 . 1 . . 2 . . . . System Corruption 34 | . . . . . 3 . . . . . 5 1 . 2 . . 23 . . . . Parts Lost 49 | . . . . 3 11 . . . 5 . 1 6 . 1 1 2 1 5 2 6 5 Power 8 | . . . . 1 2 . . . 1 . 1 1 . . 1 . 1 . . . . Propulsion 16 | . . . . 2 3 . . . 2 . . 2 . . . . . 1 2 3 1 Utility 16 | . . . . . 1 . . . 1 . . . . 1 . 2 . 4 . 3 4 Weapon 9 | . . . . . 5 . . . 1 . . 3 . . . . . . . . . Highest Loss Streak 5 | . . . . 3 4 . . . 4 . 1 5 . 1 1 1 1 5 2 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 87 88 88 94 91 83 91 84 85 96 99 98 92 96 74 74 72 59 39 33 13 Engine 5 | . 13 11 11 3 1 7 7 7 3 6 9 12 13 13 5 2 . . . . . Core 1 | . . . . 4 5 . . . 3 6 2 . . . 2 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 8 7 . 1 . Treads 10 | . . . . . . . . . 8 20 20 18 17 20 17 13 17 14 12 10 2 Leg 6 | . 28 33 33 18 19 15 15 15 3 . . . . . . . . . . . . Wheel 1 | . . . . . 1 . 6 7 4 . . . 2 . . . . . . . . Device 9 | . . . . 4 6 . . . . 15 20 20 16 16 11 14 16 18 4 4 . Storage 5 | . 14 11 11 9 9 7 7 7 7 6 6 6 6 6 5 5 4 3 . . . Processor 11 | . 3 11 11 18 15 15 15 15 15 13 13 13 13 13 14 10 6 . 8 11 6 Hackware 4 | . . . . . 2 7 7 7 7 6 6 6 6 6 5 8 4 4 4 4 3 Protection 3 | . . . . . 6 7 7 7 7 . . . . . . 5 6 6 6 1 . Energy Gun 5 | . . . . . 3 . . . 5 20 20 16 4 6 5 5 4 3 1 . . Energy Cannon 3 | . 16 11 11 9 6 1 . . . . . 1 4 8 2 . . . . . . Ballistic Gun 4 | . 8 11 11 18 2 16 15 15 11 . . . 4 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 12 20 21 21 30 53 55 55 48 55 60 57 57 52 63 67 79 130 128 29 44 6 Greatest Support 240 | 20 20 30 30 49 49 30 30 16 68 68 68 68 60 68 68 145 220 220 177 240 3 Greatest Overweight (x) 3 | . . . . 3 3 1 3 2 3 . . 3 3 . 1 . . . 3 . 1 Average Overweight (x) . | . . . . . . 1 2 2 2 . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 5 5 5 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 17 5 5 5 Most Carried 12 | 2 7 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 12 11 5 5 5 Average Carried 8 | . 4 7 8 8 8 8 9 10 7 9 10 9 9 9 5 8 9 9 4 4 4 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 5 5 5 5 Final Carried 11 | 2 7 8 8 8 7 10 9 10 9 10 10 6 10 10 4 10 11 4 5 5 4 Class Distribution -------------------- 48% | Scavenger-Gunner 18% | Mutant 10% | Gunner 6% | Scavenger-Mutant 4% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Messiah-Tank | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Matter Collected 2867 | 260 66 52 2 289 372 238 64 . 465 40 10 81 47 118 26 140 175 49 158 . 215 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6114 | . 85 52 . 342 662 143 25 . 358 557 326 395 . 267 59 1098 1331 291 . . 123 Parts 248 | . 6 4 . 18 42 5 . . 16 25 9 9 . 10 3 41 48 4 . . 8 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 4 . . 24 . 2 4 . 21 . . . . . . . Prevented 27 | . . . . . . . . . 10 . 7 5 . 5 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 116 | . 4 3 . 8 18 3 1 . 8 7 5 6 . 7 2 18 17 4 . 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 66 | . . 1 . 4 3 3 . . 6 4 4 4 . 7 . 15 13 2 . . . Cannons 24 | . 4 2 . 3 12 . . . 1 . . . . . 2 . . . . . . AOE 7 | . . . . . 1 . 1 . 1 . . . . . . . . . . 4 . Classes Destroyed 17 | . 2 . . 3 3 . . . 1 . 1 . . . . 3 2 . . 1 1 Worker 2 | . . . . . . . . . . . . . . . . . 2 . . . . Builder 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Operator 4 | . . . . 1 1 . . . . . . . . . 1 . 1 . . . . Drone 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . 3 . . . . Swarmer 28 | . 3 3 . 3 9 . . . . . . . . 2 2 5 . . . . 1 Grunt 30 | . 1 . . 3 3 2 . . 2 3 3 4 . 3 . 1 5 . . . . Brawler 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Duelist 6 | . . . . . 1 . . . 1 2 . 1 . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 13 | . . . . 1 2 . . . 3 2 . . . . . 3 2 . . . . Specialist 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . Hunter 14 | . . . . 1 . 1 1 . 1 1 1 1 . 1 . 1 3 2 . . . Programmer 17 | . . . . . 3 . . . . . . . . . . 5 6 . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 3 . 4 4 2 1 . 3 5 3 5 . 3 2 8 4 2 . 5 1 Combat Bots Only 8 | . 3 3 . 4 4 2 1 . 3 5 3 5 . 3 2 8 2 2 . 4 1 Max Kills in Single Turn 5 | . 1 1 . 1 2 1 1 . 1 1 1 1 . 1 1 2 2 1 . 5 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . 1 . 1 . . . . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 1242 | . 20 19 . 57 192 23 6 . 115 33 15 48 . 27 25 77 112 121 57 155 140 Missed 395 | . 3 8 . 18 60 6 . . 43 9 4 8 . 6 8 21 23 44 24 45 65 Damage Taken 15768 | . 145 95 . 514 1745 266 95 . 806 357 206 822 . 429 271 1000 1848 1421 819 2832 2097 Core 3902 | . 22 . . 74 260 32 15 . 79 148 76 107 . 75 . 152 21 98 239 900 1604 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . 6 . . . . Reduced by Siege Mode 301 | . . . . . . . . . . . . . . . . 64 159 78 . . . Redirected to Shielding 109 | . . . . . . . . . . . . . . . . . 65 44 . . . Regen/Repaired (Parts) 80 | . 66 . . . . . . . . . . . . . . . . . . 14 . Core Remaining (%) 77 | 100 91 . 100 86 . . . . 44 . . . . 52 100 86 . 90 . 21 . Volleys Fired 243 | . 11 6 . 20 50 10 2 . 20 18 11 14 . 15 4 23 31 7 . 1 . Largest 3 | . 2 2 . 3 3 3 3 . 3 3 3 3 . 3 3 1 1 1 . 1 . Hottest 250 | . 120 83 . 103 150 111 95 . 180 180 180 200 . 230 230 250 250 250 . 30 . Shots Fired 514 | . 22 12 . 55 99 24 6 . 57 50 33 40 . 44 12 23 29 7 . 1 . Gun 353 | . 2 6 . 40 40 14 4 . 43 50 33 31 . 27 4 23 29 7 . . . Cannon 146 | . 20 6 . 15 52 10 . . 9 . . 9 . 17 8 . . . . . . Launcher 15 | . . . . . 7 . 2 . 5 . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 168 | . 2 6 . 40 39 14 4 . 46 . . 5 . 12 . . . . . . . Thermal 181 | . 20 6 . 15 18 10 . . . . . 9 . 32 12 23 29 7 . . . Explosive 8 | . . . . . . . 2 . 5 . . . . . . . . . . 1 . Electromagnetic 157 | . . . . . 42 . . . 6 50 33 26 . . . . . . . . . Robot Hit Streak 31 | . 3 7 . 9 14 8 6 . 9 21 10 12 . 31 7 29 26 18 . 13 . Robot Miss Streak 12 | . 2 1 . 3 4 1 3 . 12 4 2 1 . 4 3 5 5 5 . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . 1 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 1 1 . . . . . . . . . Shots Hit Robots 375 | . 12 8 . 31 74 19 5 . 37 36 23 30 . 30 8 23 29 7 . 1 2 Core Hits 350 | . 4 3 . 18 55 8 3 . 35 15 9 19 . 23 2 52 75 17 . 8 4 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . 1 2 . . . 1 1 . . . 1 . . . . . . . Burn 1 | . . . . . . . . . . . . . . 1 . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . . . . . . Corrupt 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16499 | . 204 126 . 494 1672 308 155 . 787 945 655 808 . 816 257 2400 4026 1342 2 1166 336 Guns 11820 | . 10 57 . 320 518 166 51 . 561 828 488 530 . 506 34 2400 4026 1325 . . . Cannons 2286 | . 194 69 . 174 909 142 . . 90 . . 175 . 310 223 . . . . . . Explosions 2189 | . . . . . 245 . 104 . 136 117 167 103 . . . . . . . 1111 206 Melee 117 | . . . . . . . . . . . . . . . . . . . . . 117 Ramming 87 | . . . . . . . . . . . . . . . . . . 17 2 55 13 Kinetic 2187 | . 10 57 . 320 692 166 51 . 508 . . 78 . 305 . . . . . . . Thermal 10093 | . 194 69 . 174 227 142 . . . 117 167 278 . 511 257 2400 4026 1325 . . 206 Explosive 1351 | . . . . . . . 104 . 136 . . . . . . . . . . 1111 . Electromagnetic 2664 | . . . . . 753 . . . 143 828 488 452 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . . . . . . . . . . . . . 117 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . 4 4 4 4 4 . 5 6 6 2 . 1 29 34 2 28 5 Average Corruption 5 | . . . . . 2 4 4 4 4 . 5 5 6 2 . 1 7 30 2 5 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . 20 . Effects 119 | . . . . . 10 16 7 3 16 . 4 14 . . . 2 18 16 . 9 4 Message Errors 26 | . . . . . 3 2 1 . 6 . 1 4 . . . 1 3 2 . . 3 Matter Fused 31 | . . . . . 6 3 3 2 1 . . 3 . . . 1 2 6 . 4 . Heat Flow Errors 22 | . . . . . . 5 . 1 2 . 1 3 . . . . 7 2 . 1 . Energy Discharges 10 | . . . . . . 2 . . 1 . 1 . . . . . 3 2 . . 1 Parts Fused 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . 1 2 3 . 1 . 1 1 . . . . . . . . . Data Loss (major) 4 | . . . . . . 1 . . 1 . . 2 . . . . . . . . . Misfires 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . Alerts 4 | . . . . . . 1 . . . . . . . . . . 1 2 . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . Weapon Failures 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . Overload Shots 1 | . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 251 | . 25 . . . 25 8 . . 4 22 . 21 . . 63 . . . . 83 . Projectiles 105 | . 25 . . . 9 8 . . . . . . . . 63 . . . . . . Explosions 146 | . . . . . 16 . . . 4 22 . 21 . . . . . . . 83 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . 9 . . . . . . . . . . . . 1 . 1 . Impact 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Kinetic 9 | . . . . . 9 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 466 | . . . . . 92 . . . 59 . . . . . . . . 8 1 194 112 Shots 8 | . . . . . 4 . . . 2 . . . . . . . . . . 1 1 Rammed 24 | . . . . . . . . . . . . . . . . . . 4 1 15 4 Targets Rammed 24 | . . . . . . . . . . . . . . . . . . 4 1 15 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 480 124 . 305 186 285 84 124 331 418 172 231 . 183 90 70 333 284 . 238 . Average Temperature 101 | . 218 68 . 154 49 122 46 64 98 141 19 80 . 60 41 32 93 138 . 140 . Received Heat Transfer 1797 | . 6 . . 234 315 81 . . 111 105 90 270 . 54 . 144 96 111 54 . 126 Effects 10 | . 5 . . 1 . 1 . . 3 . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Interference 5 | . 2 . . . . . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . 5 13 3 . . . Total Turns 290 | . . . . . . . . . . . . . . . . 58 194 38 . . . Longest Duration 95 | . . . . . . . . . . . . . . . . 21 95 17 . . . Robots Corrupted 8 | . . . . . 2 . . . . 3 1 2 . . . . . . . . . Combat Hostiles 8 | . . . . . 2 . . . . 3 1 2 . . . . . . . . . Parts Fried 21 | . . . . . 6 . . . . 7 4 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . 1 . . . . . . . . . . . 3 4 2 . . . Combat Hostiles 10 | . . . . 1 . . . . . . . . . . . 3 4 2 . . . Parts Melted 55 | . 1 . . . 1 . . . . . . 1 . 1 . 18 30 3 . . . Heat Transferred 14295 | . 407 148 . 370 407 296 . . . 100 150 450 . 1118 424 3425 5275 1575 . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 1 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Peak Influence 1153 | . 101 120 46 284 245 . . . . 1153 . . . . 237 541 538 590 686 533 890 Initial 815 | . . 12 46 17 60 . . . . 815 . . . . 85 115 273 291 326 363 301 Average 320 | . 53 47 46 120 73 . . . . 989 . . . . 217 308 391 466 447 393 553 Maximum Alert Level 4 | . . . . 1 1 . . . . 4 . . . . 1 2 2 2 2 2 3 Low Security (%) 37 | 100 100 100 100 67 96 . . . . . . . . . 13 29 . . . . . Level 1 27 | . . . . 32 3 . . . . . . . . . 86 35 43 17 57 58 34 Level 2 25 | . . . . . . . . . . . . . . . . 34 56 82 42 41 38 Level 3 7 | . . . . . . . . . . 71 . . . . . . . . . . 27 Level 4 1 | . . . . . . . . . . 28 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 . 1 4 . . . 1 . . . . . 1 3 6 6 1 4 5 Investigation 6 | . 1 . . . 1 . . . 1 . . . . . . . . 2 . 1 . Extermination 9 | . . . . . 2 . . . . . . . . . . 1 3 . 1 1 1 Reinforcement 15 | . . 1 . 1 1 . . . . . . . . . 1 2 2 2 . 1 4 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . . 1 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Distress Signals 13 | . . . . 4 1 . . . 2 . . . . . 1 . 3 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 299 | . 4 7 . 15 26 3 1 . 16 16 6 6 . 15 6 27 33 22 19 16 61 Peak Tracking Total 17 | . 3 5 . 5 6 2 1 . 6 6 4 5 . 7 4 6 5 12 12 11 17 Tactical Retreats 21 | . 1 . . 1 1 . . . 1 2 1 . . 1 . . . 1 . . 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Traps Triggered 8 | . 1 . . . 3 . . . . 1 . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Machines Disabled 8 | . . . . 1 . . . . . 1 . . . 1 2 . 1 1 . . 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . . . 1 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Machines Accessed 34 | . 3 3 . 4 5 . . 4 2 1 1 2 . 1 1 2 1 1 . 1 2 Terminals 15 | . 1 3 . 3 3 . . . 1 1 . . . 1 . . . 1 . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 1 1 . . . 2 Total Hacks 107 | . 6 12 . 11 11 . . 32 4 1 1 10 . 3 1 8 2 1 . 1 3 Successful 74 | . 4 8 . 8 1 . . 32 2 1 1 10 . 3 . 2 . 1 . 1 . Failed 33 | . 2 4 . 3 10 . . . 2 . . . . . 1 6 2 . . . 3 Catastrophic 6 | . . . . 1 3 . . . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . . 8 . 3 . . . . . . . . . . . 5 11 11 8 11 15 Terminals 35 | . 3 12 . 9 4 . . . 1 1 . . . 3 . . . 1 . 1 . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 11 | . 2 . . . 5 . . . . . . . . . . 4 . . . . . Recycling Units 4 | . 1 . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . . . . . 1 4 2 . . . 3 Terminal Hacks 63 | . 2 5 . 6 . . . 32 1 1 1 10 . 3 . . . 1 . 1 . Record 24 | . . . . . . . . 11 . . . 9 . 3 . . . 1 . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 1 . 1 . . . 3 . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 1 . 1 1 . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . Scan Component 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . . . . . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 3 . 2 5 . . . 1 . . . . 1 1 1 1 . . . 2 Full Trace Events 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 6 . . . . 2 . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . 1 . . . 12 . . . . 15 . . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . 11 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Total Allies 42 | . . . . . . . . . 12 . . . 4 . . 6 8 . 5 . 7 Largest Group 6 | . . . . . . . . . 6 6 . . 4 4 1 6 5 3 3 . 4 Highest-Rated Group 494 | . . . . . . . . . 202 202 . . 155 155 40 299 494 242 244 . 472 Highest-Rated Ally 127 | . . . . . . . . . 96 41 . . 40 40 40 103 103 96 122 . 127 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 2 4 . 3 . 3 Heavy 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Light 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . Demo 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . . 2 . 2 . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 241 | . . . . . . . . . 36 24 . . . 30 3 34 18 42 26 . 28 Total Damage 10241 | . . . . . . . . . 525 786 . . . 725 329 1178 1112 1732 2120 . 1734 Kills 64 | . . . . . . . . . 3 6 . . . 9 2 8 8 5 11 . 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 2 . . 2 . . 2 . 1 2 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . 2 . 2 . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . . Decoded 0b10 Intel 177 | . . . . . . . . . . . . . . . 13 68 54 . 21 21 . Traps 7 | . . . . . . . . . . . . . . . . . . . 4 3 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Items 166 | . . . . . . . . . . . . . . . 13 68 54 . 16 15 . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . 2 . 2 2 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Turns Passed 12693 | 67 429 196 174 362 1265 608 422 100 1011 457 484 528 1871 663 218 934 1323 238 330 362 651 Spaces Moved 7865 | 50 266 139 146 265 665 300 279 77 565 217 264 289 1055 357 103 446 554 145 296 409 978 Core 1662 | 5 . . . . . . . . . . . . . . . . . 72 255 352 978 Treads 3038 | . . . . . . . . . 145 217 264 255 526 357 103 446 554 73 41 57 . Legs 1704 | 45 266 139 146 152 633 300 23 . . . . . . . . . . . . . . Wheels 1348 | . . . . . 32 . 256 77 420 . . 34 529 . . . . . . . . Hover 113 | . . . . 113 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 52 120 190 145 130 130 163 163 145 130 166 166 165 163 50 50 50 50 Average Speed 132 | 113 120 120 120 96 147 190 148 130 147 163 163 161 152 166 188 168 166 112 93 64 52 Slowest Speed 250 | 120 120 120 120 240 200 190 190 130 165 163 163 245 166 166 240 173 173 180 250 160 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 33 25 42 36 17 50 59 68 50 6 50 43 89 55 4 12 16 26 13 50 38 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 10 | . . . 1 . . . . 1 1 . 1 . 4 . . . . . . 2 . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . . 1 1 . 1 1 . Scrap Searched 19 | . . . 1 . . 4 2 . 5 . 2 1 3 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 157 | . . . . . . . 34 . 84 9 7 3 . 2 . . . . . 4 14 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . AOE 153 | . . . . . . . 34 . 82 9 7 3 . . . . . . . 4 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Acc Total 9597 | 57 352 157 145 333 861 318 281 77 699 282 293 318 1324 394 119 561 864 202 347 506 1107 Wait 1042 | . 62 9 . 19 98 . . . 4 40 16 11 252 7 4 66 242 39 20 40 113 Move 7845 | 49 265 138 145 264 664 299 278 76 564 216 263 288 1054 356 102 445 553 145 295 408 978 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 53 | 2 3 2 . 8 7 4 . . 4 2 1 . 5 1 . 7 5 . 1 1 . Fast Attach 87 | 6 6 . . 6 10 1 . . 6 2 1 1 2 5 2 7 8 . 13 7 4 Attach 59 | . . 1 . 6 11 1 1 . 4 2 . 4 3 1 3 3 6 1 4 6 2 Detach 39 | . 2 . . 1 5 1 . 1 3 1 . . 3 . . 4 6 . 4 7 1 Swap 20 | . 1 1 . 1 9 2 . . . . . . . 3 . . 3 . . . . Drop 75 | . 2 . . 8 7 . . . 4 1 1 . 5 6 4 6 10 7 9 5 . Fire 243 | . 11 6 . 20 50 10 2 . 20 18 11 14 . 15 4 23 31 7 . 1 . Melee 5 | . . . . . . . . . . . . . . . . . . . . . 5 Ram 23 | . . . . . . . . . . . . . . . . . . 3 1 15 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . 16 . Rewire 90 | . . . . . . . . . 90 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Ext) -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Repaired Beam Cannon 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Discovered new exit (range 11) 693 | -9/Materials | Entered Mines 699 | -9/Mines | Met a Derelict bent on vengeance 726 | -9/Mines | Found a hidden stash of uninstalled traps 737 | -9/Mines | Identified exit to Materials 804 | -9/Mines | Learned location of Storage (-7) 867 | -9/Mines | Entered Materials 867 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1049 | -8/Materials | Lost 3 parts (1p2n) 1176 | -8/Materials | Build established: Gunner 1206 | -8/Materials | Discovered new exit (range 11) 1227 | -8/Materials | Identified exit to Factory 1229 | -8/Materials | Entered Factory 1229 | -7/Factory | Evolved 2 slots: Utility x2 1518 | -7/Factory | Build established: Tank 1575 | -7/Factory | Discovered new exit (range 13) 1645 | -7/Factory | Identified exit to Factory 1915 | -7/Factory | Build established: Gunner 2128 | -7/Factory | Lost 4 parts (1p1n2w) 2191 | -7/Factory | Lost 3 parts (1p2w) 2484 | -7/Factory | Discovered new exit (range 9) 2493 | -7/Factory | Identified exit to Lower Caves 2494 | -7/Factory | Entered Lower Caves 2833 | -7/Lower Caves | Build established: Scavenger-Gunner 2990 | -7/Lower Caves | Learned Factory terminal intel 3062 | -7/Lower Caves | Discovered new exit (range 16) 3088 | -7/Lower Caves | Identified exit to Lower Caves 3094 | -7/Lower Caves | Learned location of 1 exit from Factory 3102 | -7/Lower Caves | Entered another Lower Caves area 3518 | -7/Lower Caves | Discovered new exit (range 5) 3522 | -7/Lower Caves | Identified exit to Data Miner 3524 | -7/Lower Caves | Entered Data Miner 3525 | -7/Data Miner | Discovered new exit (range 6) 3550 | -7/Data Miner | Met Data Miner 3572 | -7/Data Miner | Learned location of Section 7 (-3) 3572 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3595 | -7/Data Miner | Received God Mode back door access code from Data Miner 3622 | -7/Data Miner | Identified exit to Proximity Caves 3624 | -7/Data Miner | Entered Proximity Caves 3626 | -6/Proximity Caves | Spotter reported a threat 3627 | -6/Proximity Caves | Spotter reported a threat 3828 | -6/Proximity Caves | Spotter reported a threat 3855 | -6/Proximity Caves | Core integrity fell below 50% 3859 | -6/Proximity Caves | Escorted by Enhanced Grunt 3881 | -6/Proximity Caves | Spotter reported a threat 3896 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 3933 | -6/Proximity Caves | Learned 4 Factory zone layouts 3967 | -6/Proximity Caves | Spotter reported a threat 4154 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4191 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4218 | -6/Proximity Caves | Build established: Gunner 4298 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4302 | -6/Proximity Caves | Lost 5 allies 4635 | -6/Proximity Caves | Entered Factory 4635 | -6/Factory | Accompanied by 6 allies 4635 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4636 | -6/Factory | Identified exit to Factory 4637 | -6/Factory | Identified exit to Lower Caves 4638 | -6/Factory | Loaded intel: 26 terminal locations 4769 | -6/Factory | Lost 5 allies 4985 | -6/Factory | Search patrols dispatched 4993 | -6/Factory | Build established: Scavenger-Gunner 5013 | -6/Factory | Discovered exit to Factory (range 13) 5092 | -6/Factory | Entered Lower Caves 5247 | -6/Lower Caves | Encountered a Warlord checkpoint 5530 | -6/Lower Caves | Discovered new exit (range 12) 5547 | -6/Lower Caves | Identified exit to Lower Caves 5576 | -6/Lower Caves | Entered another Lower Caves area 5585 | -6/Lower Caves | Learned 8 Factory zone layouts 5754 | -6/Lower Caves | Learned Research trap positions 5754 | -6/Lower Caves | Learned Factory emergency access door positions 5754 | -6/Lower Caves | Learned Armory security intel 5754 | -6/Lower Caves | Learned Factory terminal intel 5754 | -6/Lower Caves | Learned Factory garrison access intel 6065 | -6/Lower Caves | Lost 5 parts (1p1n3w) 6086 | -6/Lower Caves | Discovered new exit (range 12) 6102 | -6/Lower Caves | Identified exit to Zion 6104 | -6/Lower Caves | Entered Zion 6160 | -6/Zion | Given A8's code to call for help 6190 | -6/Zion | System corruption cleaned by Quarantine Array 6312 | -6/Zion | Build established: Scavenger-Mutant 6399 | -6/Zion | Learned location of Quarantine (-3) 6581 | -6/Zion | Identified exit to Proximity Caves 6700 | -6/Zion | Imprinted 6702 | -6/Zion | Declared Zion's savior 6837 | -6/Zion | Build established: Scavenger-Gunner 6854 | -6/Zion | Learned location of Warlord (-5) 6908 | -6/Zion | Found Prototype Energy Gun 7010 | -6/Zion | Found Prototype Device 7010 | -6/Zion | Identified Phasing AFG 7975 | -6/Zion | Entered Proximity Caves 7975 | -5/Proximity Caves | Accompanied by 4 allies 8015 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8306 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8612 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8638 | -5/Proximity Caves | Entered Factory 8638 | -5/Factory | Accompanied by 1 ally 8638 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8639 | -5/Factory | Identified exit to Extension 8640 | -5/Factory | Identified exit to Factory 8642 | -5/Factory | Loaded intel: 28 terminal locations 8643 | -5/Factory | Loaded intel: 4 garrison access locations 8673 | -5/Factory | Identified Storm Laser 8856 | -5/Factory | Entered another Factory area 8856 | -4/Factory | Accompanied by 1 ally 8856 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8870 | -4/Factory | Spotted B-86 Titan 9051 | -4/Factory | Zion Heavy squad teleported in 9212 | -4/Factory | Zion Fire squad teleported in 9251 | -4/Factory | Lost 3 allies 9372 | -4/Factory | Destroyed 8 combat bots 9373 | -4/Factory | Lost 4 allies 9377 | -4/Factory | Build established: Hacker-Gunner 9770 | -4/Factory | Discovered new exit (range 5) 9790 | -4/Factory | Entered Research 9790 | -3/Research | Evolved 2 slots: Propulsion x2 9791 | -3/Research | Loaded intel: 70 trap records 9938 | -3/Research | Zion Recon squad teleported in 10226 | -3/Research | Build established: Scavenger-Gunner 10457 | -3/Research | Garrison activated, responded to threat 10634 | -3/Research | Zion Heavy squad teleported in 10689 | -3/Research | Zion Light squad teleported in 10812 | -3/Research | Lost 3 allies 10889 | -3/Research | System corruption reached 10% 11029 | -3/Research | Enhanced Grunt warped into view, answering call for help 11029 | -3/Research | Enhanced Grunt warped into view, answering call for help 11030 | -3/Research | Zion Demo squad teleported in 11086 | -3/Research | Discovered new exit (range 15) 11113 | -3/Research | Entered Quarantine 11113 | -3/Quarantine | Accompanied by 3 allies 11152 | -3/Quarantine | Retrieved Zion intel report: Branch Access 11153 | -3/Quarantine | Garrison activated, responded to threat 11162 | -3/Quarantine | Retrieved Zion intel report: Main Access 11162 | -3/Quarantine | Identified exit to Research 11267 | -3/Quarantine | Cryocooling Duct disabled 11277 | -3/Quarantine | System corruption reached 30% 11282 | -3/Quarantine | Ambient heat levels rising (+20) 11282 | -3/Quarantine | Non-combat units ordered to evacuate 11344 | -3/Quarantine | Lost 5 parts (1n4u) 11351 | -3/Quarantine | Entered Research 11351 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11354 | -2/Research | Found Prototype Slashing Weapon 11354 | -2/Research | Identified Molecular Scythe 11392 | -2/Research | Spotted B-90 Cyclops 11433 | -2/Research | Zion Demo squad teleported in 11454 | -2/Research | Zion Infowar Resupply teleported in 11628 | -2/Research | Build established: Mutant 11647 | -2/Research | Zion Heavy squad teleported in 11677 | -2/Research | Discovered new exit (range 8) 11681 | -2/Research | Entered Testing 11702 | -2/Testing | Found Prototype Launcher 11702 | -2/Testing | Identified Z-bomb Delivery System 11733 | -2/Testing | Found Prototype Protection 11733 | -2/Testing | Identified Hvy. Regenerative Plating 11811 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 11969 | -2/Testing | Scanned by Researcher 11977 | -2/Testing | System corruption reached 10% 11978 | -2/Testing | First assault squad dispatched 12005 | -2/Testing | Incoming assault squad redirected 12010 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 12012 | -2/Testing | Found Prototype Processor 12012 | -2/Testing | Identified Exp. Core Analyzer 12031 | -2/Testing | Core integrity fell below 50% 12040 | -2/Testing | Discovered new exit (range 10) 12043 | -2/Testing | Entered Access 12043 | -1/Access | Evolved 2 slots: Propulsion x2 12070 | -1/Access | Lost 5 parts (3n2u) 12152 | -1/Access | Zion hero teleported in (CL-ANK) 12325 | -1/Access | Retrieved Zion intel report: Emergency Access 12326 | -1/Access | Zion Light squad teleported in 12363 | -1/Access | Energy Cycler disabled 12447 | -1/Access | Zion Light squad teleported in 12486 | -1/Access | Lost 5 allies 12490 | -1/Access | Lost 3 parts (1n2u) 12542 | -1/Access | Core integrity fell below 50% 12581 | -1/Access | Search patrols dispatched 12592 | -1/Access | Retrieved Zion intel report: Active Garrisons 12649 | -1/Access | Core integrity fell below 20% 12694 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [ 1 : Experimental ] [ 2 : Explosive Resupply ] [ 3 : Thermal Resupply ] [ 4 : Explosive Resupply ] >>\\ZION-SEEK-3 [ Targeting Active Garrisons... ] 12589_ Detecting system override signal. 12591_ D6U4YWO316>% GZGE1A 12592_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 6x garrisons. ] [ Coordinates transferred. ] 12599_ Adv. Terrain Scan Processor destroyed. 12647_ System corrupted: Energy discharge (-32). 12673_ Slammed into S-43 Plague. 12675_ S-43 Plague suffers critical hit (Destroy). 12675_ S-43 Plague destroyed. 12680_ Acquired Adv. Heavy Siege Treads. 12688_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ????????????# # #??? | | ????????????# ! # #??? | | ????????????# + #??? | | ????????????? """Y""" # #??? | | ?????????????????""""" # #??? | | ??????????????????####### ##?? | | ???????????????????????# ### | | ??????????????????###### | | ??????????????????# | | ??????????????????# #### | | ???????????????????????# ### | | ???????????????????????###/###?? | | ??????????????????? ???? ??? | | ??????????????????? #? ? | | #########?????????? # "" | | # #?????????? # "" | | # ]#?????????? # """" | | # ########### # """" | | #! # # """? | | # # # ""??? | | # # # ?????? | | # # # ?????? | | #] # # * ?????? | | # #* # ?????? | | # ! =s% # ??????? | | # @# #?###??????? | | #########*[ = ###????????? | | ####?# %%%= #????????? | | # # ########+##### #????????? | | # # #?# ## #????????? | | #= + #?# ## #????????? | | # # #?# =## #?######## | | # # #?# ## #?#= [[ # | | ###### ### ! ## #?# [[ # | | ????# ## ## #?# # | | ????# = / ## #?# # | | ????# ## ## #?# ! # | | ???###+############## #??? ? | | ??# #????????# #??###+### | | ??# % #???????## ##?# | | ??# #???????# ### | | ??# #???????# | | ??# #???????# ### ^^ | | ??# #???????#####?# | | ??# #?????????????# | | ??# #?????????????# * | | ??# #?????????????# % | | ??##########?????????????####### | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 65 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 900 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Mak. Transmission Jammer | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Stealth Drone Bay | -3/Quarantine | Archive Thunder Hammer | -3/Quarantine | Archive Hvy. Wave Gun | -3/Quarantine | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive S-43 Plague | -3/Quarantine | Archive L-61 Swordsman | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Hard Hitter Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed ImprinterSupercompositeTrap Manual? 0 Play Time 02:07:18 Cumulative 52.1 hours Start 2024.04.27 @ 11:44:23 End 2024.04.27 @ 14:46:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d0894ea-34c8-4b49-9657-69096d0a0e3f