Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 19:51:03 Player: Grey Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (3169) 3169 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (300) 300 TOTAL SCORE: 8609 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Core Shielding Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Battery (250) High-capacity Matter Pod (200) Targeting Computer Energy Filter GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Recoil Stabilizer Makeshift Light Armor Plating Force Field Improved System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Ion Engine Fission Core Wheel Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Targeting Computer Kinecellerator Phase Shifter Improved Core Shielding Improved Core Shielding Improved Power Shielding Propulsion Shielding Heavy Laser Cooled Pulse Rifle Missile Launcher [Rating: 60] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Gauss Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . 1 . 2 . . . 1 . . . . Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 69 | 6 1 7 . 4 12 6 . 5 14 3 . 11 Power 11 | 1 . 2 . . 3 2 . . 1 1 . 1 Engine 7 | 1 . 2 . . 2 1 . . . . . 1 Core 4 | . . . . . 1 1 . . 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 12 | 2 . 1 . . 2 1 . . 4 1 . 1 Treads 1 | . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . Wheel 11 | 2 . 1 . . 2 1 . . 3 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 1 1 3 . 3 3 2 . 2 6 1 . 5 Device 10 | . . 1 . . 1 . . 2 3 . . 3 Storage 2 | 1 . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 15 | . 1 1 . 3 2 2 . . 3 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . 1 . 1 4 1 . 3 3 . . 4 Energy Gun 7 | . . 1 . . 2 . . 1 1 . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | 2 . . . . 2 1 . 2 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . . Parts Lost 54 | . 1 1 . 1 7 3 1 . 12 3 . 25 Power 9 | . . 1 . . 1 2 . . 1 1 . 3 Propulsion 11 | . 1 . . . 2 1 . . 2 1 . 4 Utility 20 | . . . . 1 2 . 1 . 6 1 . 9 Weapon 14 | . . . . . 2 . . . 3 . . 9 Highest Loss Streak 12 | . 1 1 . 1 4 3 1 . 10 3 . 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 2 3 8 13 16 18 17 15 14 10 15 14 8 Power 1 | . 1 1 2 3 2 2 1 1 1 1 1 . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . 5 8 7 9 8 8 8 5 9 9 6 Weapon 3 | 1 1 . 3 6 7 6 6 4 2 3 4 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . 2 . 2 3 1 . 1 . . . 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . 1 . . 3 . . . . . . 4 Weapon 5 | . . 1 . 2 . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 83 98 100 99 90 91 91 92 85 99 100 79 Engine 5 | . 14 11 11 9 8 11 7 6 6 4 . 3 Core 6 | . . . . . 5 2 7 6 5 7 13 9 Wheel 11 | . 24 20 22 18 14 14 15 13 5 19 20 . Device 14 | . . 6 11 9 7 7 7 12 18 24 20 15 Storage 6 | . 14 11 11 9 7 7 7 6 6 6 6 6 Protection 15 | . 1 15 11 26 22 22 22 20 13 7 13 16 Energy Gun 5 | . . 11 11 8 6 7 2 6 . . . 15 Ballistic Gun 19 | . 28 22 22 17 14 14 15 19 25 26 26 9 Peak Build Rating 60 | 6 7 12 12 18 29 43 42 50 59 60 58 58 Average Rating 43 | 3 5 10 12 15 24 37 39 47 51 58 57 48 On Entrance 29 | . 6 7 12 12 17 29 42 38 50 59 56 58 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 13 16 56 56 66 74 80 82 82 97 97 96 94 Greatest Support 40 | 20 20 22 22 22 32 40 38 38 38 32 32 16 Greatest Overweight (x) 31 | . 1 2 2 2 5 3 2 2 31 3 2 29 Average Overweight (x) 3 | . . . 2 2 3 2 2 2 6 2 2 17 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 10 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 13 13 20 20 20 16 16 16 17 16 16 Average Carried 12 | 2 3 8 13 16 18 17 15 13 9 15 15 9 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 13 13 20 19 16 16 15 14 14 16 5 Class Distribution -------------------- 36% | Derelict-Tank 33% | Tank 25% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Matter Collected 2710 | 209 145 162 . 265 393 249 65 . 688 255 . 279 Remotely . | . . . . . . . . . . . . . Salvage Created 3220 | . 218 162 . 492 337 190 31 . 958 324 . 508 Parts 157 | . 14 7 . 30 21 13 3 . 37 10 . 22 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . 13 3 . 32 8 . 23 Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 4 3 . 9 8 8 3 . 18 5 . 17 Guns 61 | . 4 3 . 9 6 8 . . 18 5 . 8 AOE 14 | . . . . . 2 . 3 . . . . 9 Classes Destroyed 11 | . 2 1 . 2 2 . . . 3 1 . . Worker 2 | . . . . . 2 . . . . . . . Builder 2 | . . . . 1 1 . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 4 | . 2 . . 2 . . . . . . . . Swarmer 29 | . . . . 3 3 8 3 . 4 . . 8 Grunt 28 | . 4 2 . 2 3 . . . 8 3 . 6 Brawler 3 | . . . . . 1 . . . 1 1 . . Duelist 3 | . . . . . . . . . 1 . . 2 Sentry 10 | . . 1 . 4 1 . . . 3 . . 1 Programmer 1 | . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | . 3 2 . 5 5 4 2 . 5 4 . 5 Combat Bots Only 5 | . 2 2 . 3 4 4 2 . 5 4 . 5 Max Kills in Single Turn 3 | . 1 1 . 2 3 1 1 . 2 2 . 3 Gunslinging 1 | . . . . . . . . . . 1 . 1 Exploded 3 | . . . . . 2 . 1 . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 516 | . 23 7 . 29 74 34 21 . 97 29 . 202 Missed 115 | . 2 1 . 9 20 4 5 . 15 3 . 56 Hits 401 | . 21 6 . 20 54 30 16 . 82 26 . 146 Melee 6 | . . . . . . . . . 4 1 . 1 Projectile 395 | . 21 6 . 20 54 30 16 . 78 25 . 145 Critical Strikes 11 | . . . . . 3 1 . . 3 2 . 2 Damage Taken 6249 | . 275 84 . 329 790 442 243 . 1347 289 . 2450 Core 1090 | . 47 . . 28 104 31 28 . 100 . . 752 Absorbed by Shields 631 | . . . . . . . . . 189 201 . 241 Redirected to Shielding 214 | . . . . . . . . . 28 . . 186 Core Remaining (%) 90 | 100 81 . 100 94 . . 76 . . . . . Volleys Fired 191 | . 30 5 . 34 22 15 14 . 31 15 . 25 Largest 4 | . 2 3 . 3 3 3 2 . 4 4 . 4 Hottest 194 | . 40 80 . 80 90 96 48 . 133 116 . 194 Shots Fired 572 | . 60 15 . 98 66 44 24 . 122 60 . 83 Gun 558 | . 60 15 . 96 66 43 20 . 122 60 . 76 Cannon . | . . . . . . . . . . . . . Launcher 14 | . . . . 2 . 1 4 . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 439 | . 60 10 . 64 41 28 20 . 109 60 . 47 Thermal 62 | . . . . . 18 15 . . . . . 29 Explosive 14 | . . . . 2 . 1 4 . . . . 7 Electromagnetic 57 | . . 5 . 32 7 . . . 13 . . . Robot Hit Streak 20 | . 6 12 . 20 15 5 1 . 7 10 . 6 Robot Miss Streak 21 | . 5 1 . 5 2 8 21 . 4 3 . 10 Penetration Max 1 | . . . . . . . . . 1 1 . 1 Secondary Targets 10 | . . . . 1 . 2 . . 3 2 . 2 Max Gunslinging Chain 2 | . . . . 1 . 1 . . 1 1 . 2 Shots Hit Robots 302 | . 34 12 . 51 41 19 3 . 72 37 . 33 Core Hits 172 | . 16 6 . 26 19 12 4 . 41 15 . 33 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . . Critical Strikes 5 | . . . . . 1 1 . . 1 1 . 1 Burn 2 | . . . . . . 1 . . . . . 1 Destroy 3 | . . . . . 1 . . . 1 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7242 | . 327 141 . 716 1160 375 239 . 1554 781 . 1949 Guns 5058 | . 327 141 . 645 567 375 23 . 1554 781 . 645 Cannons . | . . . . . . . . . . . . . Explosions 2184 | . . . . 71 593 . 216 . . . . 1304 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4067 | . 327 92 . 386 288 222 23 . 1455 781 . 493 Thermal 605 | . . . . 71 229 153 . . . . . 152 Explosive 2113 | . . . . . 593 . 216 . . . . 1304 Electromagnetic 457 | . . 49 . 259 50 . . . 99 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . . . 1 . . . Corruption Purged 1 | . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . 4 . . . Matter Fused 2 | . . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Overload Shots 1 | . . . . . . 1 . . . . . . Overflow Damage 124 | . . . . . 66 . . . . . . 58 Projectiles . | . . . . . . . . . . . . . Explosions 124 | . . . . . 66 . . . . . . 58 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 394 | . . . . 48 195 . . . . . . 151 Shots 6 | . . . . 1 2 . . . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 431 | . 18 64 . 233 431 75 145 . 220 42 . 99 Average Temperature 70 | . 9 33 . 69 132 32 77 . 79 17 . 37 Received Heat Transfer 1547 | . 162 36 . 99 216 . . . 504 142 . 388 Effects 4 | . . . . . 4 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 1284 | . . . . 100 444 370 . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 124 | . 54 40 . 119 124 . . . . . . . Initial 48 | . . 13 . . 48 . . . . . . . Average 33 | . 26 10 . 49 47 . . . . . . . Influence Increases 2047 | . 141 80 . 327 269 180 70 . 425 90 . 465 Destroy 0b10 Robot/C 1480 | . 80 60 . 180 160 160 60 . 360 80 . 340 Destroy 0b10 Robot/NC 45 | . 10 . . 15 15 . . . 5 . . . Destroy Leader 228 | . 24 20 . 64 30 20 10 . 30 10 . 20 Successful Hack 23 | . 12 . . 11 . . . . . . . . Disable Machine 45 | . . . . 15 30 . . . . . . . Destroy Structure 46 | . . . . 27 19 . . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . Lose Combat Pursuer 165 | . 15 . . . 15 . . . 30 . . 105 Influence Decreases 1997 | . 110 111 . 220 323 233 70 . 377 138 . 415 Entered New Map 107 | . . 18 . . 59 20 . . . 10 . . Time Decay 1430 | . 100 83 . 210 206 183 60 . 267 98 . 223 Lost Part 460 | . 10 10 . 10 58 30 10 . 110 30 . 192 Squads Dispatched 1 | . . . . 1 . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Distress Signals 3 | . 1 . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 9 4 . 18 9 7 2 . 19 5 . 40 Peak Tracking Total 12 | . 4 2 . 4 5 4 2 . 5 4 . 12 Tactical Retreats 6 | . 1 . . . 1 . . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Traps Triggered 2 | . . . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Disabled 7 | . . . . 1 2 2 . . 1 1 . . Max in Single Turn 2 | . . . . 1 2 2 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Machines Accessed 10 | . 2 1 . 5 2 . . . . . . . Terminals 7 | . 2 . . 3 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . 8 4 . 24 6 . . . . . . . Successful 35 | . 5 4 . 21 5 . . . . . . . Failed 7 | . 3 . . 3 1 . . . . . . . Catastrophic 3 | . 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . 1 . Terminals 22 | . 8 . . 8 6 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 20 | . . 4 . 16 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 5 . . 5 5 . . . . . . . Record 6 | . . . . 2 4 . . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . . 2 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 20 | . . 4 . 16 . . . . . . . . Insert Component 9 | . . 2 . 7 . . . . . . . . Analyze 11 | . . 2 . 9 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . 4 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . . 2 . 6 . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 2 . 6 . . . . . . . . Part Schematics Acquired 8 | . . 2 . 6 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Active Infowar (turns) 2311 | . . 166 18 527 500 621 242 168 69 . . . Structural 2311 | . . 166 18 527 500 621 242 168 69 . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . 2 . 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Turns Passed 7773 | 39 238 261 18 527 506 621 242 168 1938 478 1192 1545 Spaces Moved 3871 | 34 156 228 9 305 289 426 167 132 566 336 1054 169 Core 128 | 2 . . . . . . . . 34 . . 92 Treads 104 | . . . . . . . . . 104 . . . Legs . | . . . . . . . . . . . . . Wheels 3639 | 32 156 228 9 305 289 426 167 132 428 336 1054 77 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 85 115 115 98 110 120 120 120 113 113 175 Average Speed 172 | 78 83 93 115 115 132 120 120 120 287 123 113 854 Slowest Speed 1600 | 80 95 115 115 115 165 130 120 120 1600 128 113 1500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 36 28 6 42 7 57 30 4 83 50 87 33 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 1 . 2 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . 2 1 . 4 4 1 2 Spaces Dug 11 | . . . . 11 . . . . . . . . Terrain Destroyed 206 | . . . . 32 20 . 27 . 7 3 . 117 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . 7 3 . 9 AOE 187 | . . . . 32 20 . 27 . . . . 108 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Total 4570 | 45 208 268 16 413 366 501 183 141 798 363 1055 213 Wait 329 | . 15 14 8 52 21 44 . . 170 5 . . Move 3859 | 33 155 227 8 304 288 425 166 131 565 335 1053 169 Hop . | . . . . . . . . . . . . . Pick Up 78 | 6 7 11 . 14 12 2 1 3 14 4 2 2 Fast Attach 8 | 2 . . . . 5 1 . . . . . . Attach 56 | 4 1 4 . 5 6 4 1 2 13 3 . 13 Detach 1 | . . . . . . 1 . . . . . . Swap 26 | . . 3 . 2 5 5 1 3 3 . . 4 Drop 22 | . . 4 . 2 7 4 . 2 2 1 . . Fire 191 | . 30 5 . 34 22 15 14 . 31 15 . 25 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 506 | -9/Materials | Discovered new exit (range 11) 539 | -9/Materials | Entered Mines 539 | -9/Mines | Discovered new exit (range 9) 557 | -9/Mines | Entered Materials 557 | -8/Materials | Evolved 2 slots: Utility x2 596 | -8/Materials | Build established: Tank 1049 | -8/Materials | Discovered new exit (range 15) 1084 | -8/Materials | Entered Factory 1084 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1284 | -7/Factory | Lost 3 parts (1n2w) 1476 | -7/Factory | Build established: Scavenger-Tank 1544 | -7/Factory | Lost 4 parts (1p1n2u) 1583 | -7/Factory | Discovered new exit (range 5) 1590 | -7/Factory | Entered Lower Caves 1622 | -7/Lower Caves | Learned Factory emergency access door positions 1696 | -7/Lower Caves | Found Alien Artifact 1697 | -7/Lower Caves | Identified Dimensional Node Initializer 1697 | -7/Lower Caves | Initialized slip node 1970 | -7/Lower Caves | Lost 3 parts (2p1n) 2172 | -7/Lower Caves | Discovered new exit (range 8) 2211 | -7/Lower Caves | Entered another Lower Caves area 2437 | -7/Lower Caves | Discovered new exit (range 14) 2453 | -7/Lower Caves | Entered Factory 2453 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2582 | -6/Factory | Discovered new exit (range 8) 2621 | -6/Factory | Entered Lower Caves 2638 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2774 | -6/Lower Caves | Lost 10 parts (1p2n6u1w) 2969 | -6/Lower Caves | Build established: Tank 3933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4322 | -6/Lower Caves | Encountered a Warlord checkpoint 4490 | -6/Lower Caves | Discovered new exit (range 14) 4498 | -6/Lower Caves | Build established: Scavenger-Tank 4559 | -6/Lower Caves | Entered another Lower Caves area 4766 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4832 | -6/Lower Caves | Encountered a Warlord checkpoint 4941 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5032 | -6/Lower Caves | Discovered new exit (range 5) 5037 | -6/Lower Caves | Entered Zion 5210 | -6/Zion | Build established: Derelict-Tank 5284 | -6/Zion | Found GAL Module 5663 | -6/Zion | Learned Factory stockpile data 5889 | -6/Zion | Met Imprinter 6099 | -6/Zion | Discovered new exit (range 11) 6171 | -6/Zion | Learned Factory non-interactive machine intel 6229 | -6/Zion | Entered Proximity Caves 6231 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6274 | -5/Proximity Caves | Lost 3 parts (2n1u) 6357 | -5/Proximity Caves | Spotter reported a threat 6374 | -5/Proximity Caves | Lost 6 parts (1n2u3w) 6413 | -5/Proximity Caves | Spotter reported a threat 6638 | -5/Proximity Caves | Spotter reported a threat 6799 | -5/Proximity Caves | Spotter reported a threat 6852 | -5/Proximity Caves | Spotter reported a threat 6966 | -5/Proximity Caves | Spotter reported a threat 6986 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 7019 | -5/Proximity Caves | Spotter reported a threat 7087 | -5/Proximity Caves | Spotter reported a threat 7095 | -5/Proximity Caves | Spotter reported a threat 7140 | -5/Proximity Caves | Spotter reported a threat 7167 | -5/Proximity Caves | Spotter reported a threat 7201 | -5/Proximity Caves | Spotter reported a threat 7407 | -5/Proximity Caves | Spotter reported a threat 7482 | -5/Proximity Caves | Spotter reported a threat 7724 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7759 | -5/Proximity Caves | Core integrity fell below 50% 7768 | -5/Proximity Caves | Core integrity fell below 20% 7774 | -5/Proximity Caves | Destroyed self with Heavy Missile Launcher Last Messages --------------- 07749_ Kinecellerator destroyed. 07749_ Critical hit (Burn: +37). 07750_ Imp. Power Shielding destroyed. 07751_ VTOL Module fries itself beyond repair. 07752_ S-27 Virus destroyed. 07756_ Ion Engine destroyed. 07757_ G-50 Soldier suffers critical hit (Burn). 07758_ Autogun fries itself beyond repair. 07763_ VTOL Module fries itself beyond repair. 07765_ Adv. Heat Sink destroyed. 07766_ Lgt. Nuclear Core fries itself beyond repair. 07772_ Penetrated by Slug. 07774_ G-50 Soldier destroyed. 07774_ S-27 Virus destroyed. 07774_ Destroyed Lgt. Nuclear Core. 07774_ S-27 Virus destroyed. 07774_ Hvy. Missile Launcher destroyed. 07774_ Destroyed Hvy. Missile Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+???????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?? ???????????????????? | | ???????????????????????? ?? "?????????????????? | | ???????????????????##### ? "?????????????????? | | ???????????????????? ? "#????????????????? | | ???????????????????? "#????????????????? | | ????????????#???????? " #????????????????? | | ??????????? #????????g "" +????????????????? | | ??????????# #?#??##### " +????????????????? | | ?######### ??# # # "" #????????????????? | | ?? ??# # " ??????????????????? | | ??? ???# # "???????????????????? | | ????# ????# # "???????????????????? | | ????# #????# # =g g ????????????????????? | | ????# ##???# #### =####### #????????????? | | ?????# ##??# Y %%@ s #?????????????? | | ?????# #### % #?????????????? | | ######% %### [ ##########?????????????? | | ##??????????????????????? | | ######## ### #???????????????????????? | | ???????## ##?#### #### #??????????????????????? | | ????????###?????####??##;##??????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 700 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Lrn. Proton Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Challenges ------------ None Game ------ Seed BattleStealthHumpback Manual? 0 Play Time 01:09:54 Cumulative 20.8 hours Start 2025.10.12 @ 18:35:51 End 2025.10.12 @ 19:51:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b695f882-b0fe-4297-a841-e1f0c1367b8f