Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 15:54:47 Player: naththebg Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (3822) 3822 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 7298 Bonus ------- High Alert Combat Kills 371 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 72/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Improved Heat Sink Coolant Injector Improved Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Flak Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Coolant Injector Improved Targeting Computer Recoil Stabilizer Weapon Cycler System Restoration Module Recalibrator Light Cannon [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 94 | 9 12 11 35 27 Power 8 | 2 1 2 3 . Engine 8 | 2 1 2 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 4 . 5 7 2 Treads 16 | 2 . 5 7 2 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 3 1 9 11 Device 13 | . 1 . 5 7 Storage 5 | 1 2 . . 2 Processor 3 | . . 1 1 1 Hackware 1 | . . . 1 . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 43 | 2 8 3 16 14 Energy Gun 1 | . . . . 1 Energy Cannon 6 | . 2 1 . 3 Ballistic Gun 4 | 2 1 . . 1 Ballistic Cannon 23 | . 2 2 12 7 Launcher 9 | . 3 . 4 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . 1 . 13 21 Power 2 | . . . 1 1 Propulsion 10 | . . . 5 5 Utility 7 | . . . 3 4 Weapon 16 | . 1 . 4 11 Highest Loss Streak 13 | . 1 . 7 13 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 94 | . 95 99 97 86 Engine 9 | . 14 11 7 6 Treads 26 | . 28 33 26 20 Device 7 | . 10 1 10 7 Storage 9 | . 14 11 9 6 Processor 5 | . . 9 9 2 Hackware 3 | . . . 7 3 Protection 1 | . . . . 6 Energy Cannon 3 | . 9 6 . 2 Ballistic Gun 2 | . 14 . . . Ballistic Cannon 20 | . . 26 26 22 Launcher 1 | . 3 . . 2 Naked Turns 6 | . . . . 6 Heaviest Build 82 | 13 52 57 62 82 Greatest Support 80 | 40 40 60 60 80 Greatest Overweight (x) 16 | 1 1 . 1 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 16 20 20 19 Most Carried 20 | 5 12 20 20 15 Average Carried 13 | 3 5 17 17 12 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 3 12 20 12 5 Class Distribution -------------------- 35% | Gunner 26% | Scavenger-Gunner 19% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4353 | 133 385 1007 2012 816 Remotely . | . . . . . Salvage Created 3458 | . 493 1017 1273 675 Parts 235 | . 39 84 67 45 Haulers Intercepted 11 | . 1 4 4 2 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 14 29 27 17 Guns 6 | . 6 . . . Cannons 77 | . 8 29 27 13 AOE 3 | . . . . 3 Classes Destroyed 18 | . 4 4 6 4 Worker 7 | . . 2 2 3 Builder 7 | . . 1 6 . Tunneler 3 | . . . 1 2 Hauler 11 | . 1 4 4 2 Recycler 4 | . . . 3 1 Mechanic 1 | . . . 1 . Operator 2 | . . . . 2 Watcher 11 | . 2 4 5 . Swarmer 16 | . 6 10 . . Grunt 39 | . 8 10 16 5 Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Protector 2 | . . . . 2 Sentry 15 | . . 8 6 1 Specialist 2 | . . . . 2 Hunter 5 | . . . 2 3 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 11 | . 3 8 7 11 Combat Bots Only 9 | . 3 8 3 9 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 614 | . 74 102 191 247 Missed 174 | . 16 35 50 73 Damage Taken 6740 | . 596 724 2640 2780 Core 1420 | . 72 140 491 717 Absorbed by Shields 238 | . . . 238 . Redirected to Shielding 117 | . . . 117 . Regen/Repaired (Parts) 127 | . . . 127 . Core Remaining (%) 61 | 100 71 65 10 . Volleys Fired 303 | . 46 68 121 68 Largest 4 | . 2 3 3 4 Hottest 226 | . 80 130 114 226 Shots Fired 817 | . 92 204 354 167 Gun 69 | . 62 . . 7 Cannon 738 | . 29 204 350 155 Launcher 10 | . 1 . 4 5 Special . | . . . . . Kinetic 710 | . 62 167 350 131 Thermal 91 | . 29 37 . 25 Explosive 10 | . 1 . 4 5 Electromagnetic 6 | . . . . 6 Robot Hit Streak 14 | . 14 14 12 10 Robot Miss Streak 7 | . 5 7 7 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 472 | . 53 102 225 92 Core Hits 229 | . 22 46 98 63 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 29 | . . 6 14 9 Meltdown 1 | . . . . 1 Blast 28 | . . 6 14 8 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10039 | . 773 1880 4223 3163 Guns 411 | . 327 . . 84 Cannons 8642 | . 438 1849 4132 2223 Explosions 900 | . 3 . 69 828 Melee . | . . . . . Ramming 86 | . 5 31 22 28 Kinetic 7604 | . 327 1432 4132 1713 Thermal 1363 | . 438 417 . 508 Explosive 900 | . 3 . 69 828 Electromagnetic 86 | . . . . 86 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . 4 . 6 24 Average Corruption 4 | . 3 . 5 3 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 76 | . 23 . 38 15 Message Errors 18 | . 4 . 12 2 Matter Fused 15 | . 6 . 7 2 Heat Flow Errors 7 | . 3 . 2 2 Energy Discharges 5 | . 2 . 1 2 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 15 | . 3 . 8 4 Data Loss (major) 3 | . 3 . . . Misfires 3 | . 1 . 1 1 Alerts 2 | . . . . 2 Weapon Failures 6 | . 1 . 5 . Overload Shots . | . . . . . Overflow Damage 203 | . . 13 57 133 Projectiles 175 | . . 13 57 105 Explosions 28 | . . . . 28 Melee . | . . . . . Knockbacks 83 | . 1 9 53 20 Impact 1 | . 1 . . . Kinetic 79 | . . 9 50 20 Secondary 3 | . . . 3 . Self-Inflicted Damage 39 | . . . 9 30 Shots 2 | . . . 1 1 Rammed 12 | . 2 5 2 3 Targets Rammed 13 | . 2 5 3 3 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 573 | . 279 340 373 573 Average Temperature 105 | . 102 105 101 114 Received Heat Transfer 1657 | . 255 153 883 366 Effects 9 | . . 3 2 4 Shutdowns 2 | . . 1 . 1 Energy Bleed 3 | . . 1 2 . Interference 2 | . . 1 . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . 1 . . 3 Heat Transferred 2422 | . 925 888 . 609 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 717 | . 243 680 717 364 Initial 295 | . . 20 287 295 Average 278 | . 95 286 488 196 Maximum Alert Level 3 | . 1 2 3 1 Low Security (%) 45 | 100 85 48 . 60 Level 1 25 | . 14 23 20 39 Level 2 28 | . . 28 79 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 3 8 3 Investigation 5 | . 2 1 2 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 2 3 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 21 35 45 34 Peak Tracking Total 10 | . 5 8 6 10 Tactical Retreats 6 | . 1 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 5 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 4 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 7 6 7 4 Terminals 14 | . 5 4 3 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 2 1 . 2 Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 66 | . 18 17 24 7 Successful 39 | . 12 9 15 3 Failed 27 | . 6 8 9 4 Catastrophic 5 | . . 1 3 1 Database Lockouts . | . . . . . Manual 11 | . 2 2 7 . Terminals 41 | . 15 12 10 4 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 9 | . 3 3 . 3 Scanalyzers 10 | . . 2 8 . Garrison Access 2 | . . . 2 . Terminal Hacks 21 | . 9 6 4 2 Prototype ID Bank 4 | . 1 1 2 . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . . . 1 . Alert Level 4 | . 1 2 1 . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . . . . 1 Security Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 4 | . 2 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 3 2 . 1 Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . . 1 . 1 Scanalyzer 8 | . . 1 7 . Insert Component 4 | . . 1 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 5 5 3 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 89 | . . . 89 . Parts Recycled . | . . . . . Recycled Matter 3 | . 3 . . . Retrieved Matter 3 | . 3 . . . Retrieved Components 16 | . . 10 . 6 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6126 | 63 1055 1582 1625 1801 Spaces Moved 2444 | 35 400 755 628 626 Core 31 | 9 . . . 22 Treads 2410 | 23 400 755 628 604 Legs . | . . . . . Wheels 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 187 | 126 216 160 162 230 Slowest Speed 850 | 160 240 160 240 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 75 58 46 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 23 | . 6 . 9 8 Terrain Destroyed 70 | . 6 . 15 49 Melee . | . . . . . Projectile 16 | . . . . 16 AOE 54 | . 6 . 15 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3331 | 52 499 981 956 843 Wait 357 | . 21 96 142 98 Move 2440 | 34 399 754 627 626 Hop . | . . . . . Pick Up 82 | 9 15 27 19 12 Fast Attach 2 | . . . . 2 Attach 41 | 6 3 2 18 12 Detach 2 | . . . . 2 Swap 51 | 3 9 9 17 13 Drop 38 | . 4 20 9 5 Fire 303 | . 46 68 121 68 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 12 | . 2 5 3 2 Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 5) 1001 | -10/Materials | Discovered new exit (range 16) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1169 | -9/Materials | Identified exit to Mines 1169 | -9/Materials | Identified exit to Storage 1525 | -9/Materials | Discovered new exit (range 13) 1680 | -9/Materials | Build established: Gunner 1836 | -9/Materials | Identified exit to Materials 2460 | -9/Materials | Destroyed 8 combat bots 2701 | -9/Materials | Entered another Materials area 2701 | -8/Materials | Evolved 2 slots: Utility x2 2812 | -8/Materials | Repaired Hvy. Ion Engine 2985 | -8/Materials | Garrison activated, responded to threat 3106 | -8/Materials | Lost 3 parts (1n2w) 3445 | -8/Materials | Discovered new exit (range 15) 3586 | -8/Materials | Build established: Scavenger-Gunner 3879 | -8/Materials | Core integrity fell below 50% 3923 | -8/Materials | Lost 7 parts (3n2u2w) 4160 | -8/Materials | Repaired Deuterium Engine 4195 | -8/Materials | Core integrity fell below 20% 4310 | -8/Materials | Identified exit to Factory 4326 | -8/Materials | Entered Factory 4326 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4416 | -7/Factory | Discovered new exit (range 15) 4741 | -7/Factory | Build established: Scavenger-Tank 4841 | -7/Factory | Discovered new exit (range 6) 4957 | -7/Factory | Discovered new exit (range 13) 5884 | -7/Factory | Build established: Gunner 5988 | -7/Factory | Cargo convoy interrupted 6030 | -7/Factory | System corruption reached 10% 6052 | -7/Factory | Destroyed 9 combat bots 6052 | -7/Factory | Core integrity fell below 50% 6072 | -7/Factory | Lost 13 parts (1p4n3u5w) 6086 | -7/Factory | Core integrity fell below 20% 6127 | -7/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired 6 matter. K-01 Serf destroyed. Acquired 16 matter. Acquired Shock Rifle. P-60 Hacker reactivates. P-60 Hacker misfires. Broken Adv. Targeting Computer destroyed. System corrupted: Component data lost. Shock Rifle destroyed. Acquired 1 matter. Acquired 177 matter. Acquired Gauss Rifle. Slug penetrates P-70 Sage. P-60 Hacker resets P-70 Sage, system corruption cleaned. P-70 Sage resets P-60 Hacker, system corruption cleaned. M-28 Smith repairs P-60 Hacker. Slug penetrates P-70 Sage. Dropped Gauss Rifle. 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[ | | "" #??????????# #???????????# #??####+########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityChainMace Manual? 0 Play Time 01:03:56 Cumulative 27.1 hours Start 2024.05.07 @ 14:48:55 End 2024.05.07 @ 15:54:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c432150-c41f-4acf-856b-256297a42808