Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 12:49:03 Player: Shimmyarah Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3465) 3465 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8242 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced ECM Suite Drone Bay (2/2) Power Maul Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Core Analyzer Particle Charger Transmission Jammer > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Reinforced Fission Core Armored Treads Medium Treads Armored Medium Treads Linear Gravjet Improved Heat Sink Advanced ECM Suite Advanced ECM Suite Grenade Launcher Power Maul [Rating: 90] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 3 | . . 1 . . 1 . . 1 Parts Attached 157 | 7 21 8 20 34 11 3 1 52 Power 23 | 1 5 1 . 7 2 . . 7 Engine 15 | 1 5 1 . 6 . . . 2 Core 8 | . . . . 1 2 . . 5 Reactor . | . . . . . . . . . Propulsion 27 | 2 6 1 3 3 . . . 12 Treads 14 | . 2 1 3 1 . . . 7 Leg 6 | 2 4 . . . . . . . Wheel 2 | . . . . 2 . . . . Hover 5 | . . . . . . . . 5 Flight . | . . . . . . . . . Utility 42 | 2 1 . 6 10 5 . 1 17 Device 34 | 1 . . 5 8 5 . 1 14 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 1 2 . . . 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 65 | 2 9 6 11 14 4 3 . 16 Energy Gun 22 | 2 8 4 3 3 . . . 2 Energy Cannon 14 | . . 1 2 5 2 1 . 3 Ballistic Gun 10 | . . . 3 3 1 . . 3 Ballistic Cannon 4 | . . . . . 1 . . 3 Launcher 6 | . . . 2 1 . 2 . 1 Special Weapon 2 | . 1 1 . . . . . . Impact Weapon 7 | . . . 1 2 . . . 4 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 2 . . . 1 Parts Lost 48 | . 1 . 8 . . 2 2 35 Power 4 | . . . . . . . 1 3 Propulsion 13 | . . . 2 . . . 1 10 Utility 12 | . . . 1 . . 1 . 10 Weapon 19 | . 1 . 5 . . 1 . 12 Highest Loss Streak 18 | . 1 . 5 . . 2 2 18 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 91 | . 95 99 98 90 85 82 86 91 Engine 8 | . 13 11 9 14 4 . . 2 Core 3 | . . . . . 8 13 13 7 Treads 12 | . 4 32 35 13 . . . 10 Leg 2 | . 21 . . . . . . . Wheel 4 | . . . . 8 13 13 13 1 Hover 1 | . . . . . . . . 6 Device 13 | . 14 11 12 10 12 10 13 18 Storage 7 | . 14 11 9 7 6 6 6 4 Processor 6 | . . . 5 11 13 13 13 5 Energy Gun 10 | . 24 32 18 9 3 . . . Energy Cannon 8 | . . . 2 5 21 20 20 12 Ballistic Gun 2 | . . . . 3 . . . 7 Ballistic Cannon 1 | . . . . . . . . 3 Peak Build Rating 90 | 8 12 18 23 45 54 52 52 90 Average Rating 41 | 6 8 16 20 38 50 49 51 73 On Entrance 27 | . 8 12 18 23 43 52 49 39 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 13 22 28 34 47 60 60 59 92 Greatest Support 94 | 20 46 69 92 94 56 56 56 75 Greatest Overweight (x) 25 | . 6 . . 1 1 1 2 25 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 10 8 10 Average Carried 8 | 5 8 8 8 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 6 10 10 9 8 4 Class Distribution -------------------- 68% | Gunner 26% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2568 | 270 160 120 175 657 112 115 . 959 Remotely . | . . . . . . . . . Salvage Created 4202 | 167 318 391 514 1169 112 111 . 1420 Parts 232 | 13 15 29 34 57 7 5 . 72 Haulers Intercepted 2 | . . . 1 . . . . 1 Recyclers Shooed 8 | . 2 . . . . . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 64 | . 8 7 8 16 2 7 . 16 Guns 26 | . 8 5 3 7 . . . 3 Cannons 23 | . . . 1 7 2 1 . 12 AOE 14 | . . 2 4 1 . 6 . 1 Classes Destroyed 16 | 3 4 1 4 3 . . . 1 Worker 8 | 1 1 . . 1 . . . 5 Builder 13 | . 1 3 5 1 . . . 3 Tunneler 5 | 4 . . . 1 . . . . Hauler 2 | . . . 1 . . . . 1 Recycler 5 | 1 . . . 2 . . . 2 Operator 2 | . . . . 1 . . . 1 Watcher 8 | . 1 1 2 3 . . . 1 Swarmer 10 | . 3 . 1 . . 6 . . Grunt 27 | . 5 6 4 9 . 1 . 2 Brawler 3 | . . 1 . 1 . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 4 | . . . 1 1 1 . . 1 Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . . . . . 2 Programmer 14 | . . . . 3 1 . . 10 Heavy 1 | . . . 1 . . . . . Best Kill Streak 5 | 4 3 4 4 5 1 4 . 4 Combat Bots Only 4 | . 2 3 2 3 1 4 . 2 Max Kills in Single Turn 3 | 1 1 2 2 1 1 3 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 1 1 . 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 547 | . 37 9 46 73 13 49 2 318 Missed 133 | . 10 3 10 18 5 14 . 73 Damage Taken 8646 | . 310 201 910 1040 101 551 33 5500 Core 1465 | . 89 11 127 143 . 87 . 1008 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 107 | . . . . 107 . . . . Core Remaining (%) 84 | 100 64 97 76 79 . . 89 . Volleys Fired 216 | 14 42 15 36 48 2 13 . 46 Largest 5 | 2 2 3 3 3 4 3 . 5 Hottest 343 | 100 100 190 135 170 285 210 . 343 Shots Fired 574 | 28 75 45 79 134 8 27 . 178 Gun 332 | 28 72 43 50 75 1 . . 63 Cannon 200 | . . . 7 55 7 19 . 112 Launcher 37 | . . . 22 4 . 8 . 3 Special 5 | . 3 2 . . . . . . Kinetic 117 | . . . . 26 . . . 91 Thermal 300 | 28 62 2 7 94 8 19 . 80 Explosive 34 | . . . 19 4 . 8 . 3 Electromagnetic 123 | . 13 43 53 10 . . . 4 Robot Hit Streak 18 | 7 10 14 16 17 18 4 . 11 Robot Miss Streak 6 | 2 3 5 5 3 . 6 . 4 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 341 | 18 43 25 58 96 6 11 . 84 Core Hits 201 | 7 18 19 43 39 3 11 . 61 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 8 | . . . . 4 . . . 4 Critical Strikes 25 | 1 6 . . 8 . . . 10 Burn 10 | 1 6 . . 3 . . . . Meltdown 1 | . . . . . . . . 1 Destroy 8 | . . . . 3 . . . 5 Blast 4 | . . . . . . . . 4 Smash 2 | . . . . 2 . . . . Melee Attacks 25 | . . . . 11 . . . 14 Impact 25 | . . . . 11 . . . 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 4 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10142 | 238 547 561 1417 2450 179 714 . 4036 Guns 3875 | 238 547 398 499 987 22 . . 1184 Cannons 3549 | . . . 137 827 136 191 . 2258 Explosions 2074 | . . 163 781 190 . 521 . 419 Melee 583 | . . . . 430 . . . 153 Ramming 61 | . . . . 16 21 2 . 22 Kinetic 2117 | . . . . 288 . . . 1829 Thermal 4563 | 238 413 163 385 1447 158 191 . 1568 Explosive 1608 | . . . 478 190 . 521 . 419 Electromagnetic 1210 | . 134 398 554 79 . . . 45 Impact 583 | . . . . 430 . . . 153 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 52 | . . . 4 4 1 1 1 52 Average Corruption 5 | . . . 3 3 1 1 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . 5 8 1 5 . 37 Message Errors 13 | . . . 2 1 . 2 . 8 Matter Fused 14 | . . . 1 2 1 1 . 9 Heat Flow Errors 5 | . . . 1 . . . . 4 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . 3 . . . 6 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . 1 . 1 . 1 Alerts 1 | . . . . 1 . . . . Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 452 | . . 8 15 254 . 6 . 169 Projectiles 94 | . . . . . . . . 94 Explosions 37 | . . 8 15 . . 6 . 8 Melee 321 | . . . . 254 . . . 67 Knockbacks 13 | . . . . 1 1 . . 11 Impact 3 | . . . . 1 1 . . 1 Kinetic 10 | . . . . . . . . 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 422 | . . 110 233 8 10 5 . 56 Shots 14 | . . 3 7 . . 2 . 2 Rammed 5 | . . . . 1 1 1 . 2 Targets Rammed 6 | . 1 . . 1 1 1 . 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 562 | 195 255 294 278 488 222 501 . 562 Average Temperature 122 | 85 84 90 69 89 118 162 . 181 Received Heat Transfer 933 | . 144 30 126 210 18 36 . 369 Effects 39 | . . . . 2 . 3 . 34 Shutdowns 11 | . . . . 1 . 2 . 8 Energy Bleed 3 | . . . . . . . . 3 Interference 20 | . . . . 1 . . . 19 Matter Decay 2 | . . . . . . 1 . 1 Short Circuit 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . 1 1 1 3 . . . 1 Impact Corruptions 9 | . . . . 8 . . . 1 Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 22 | 2 10 . 1 5 3 . . 1 Heat Transferred 8108 | 777 1665 250 472 2553 222 259 . 1910 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 3 5 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 502 | 30 224 160 502 395 224 . . 276 Initial 200 | . 19 51 57 200 193 . . 82 Average 136 | 16 85 74 234 147 152 . . 143 Maximum Alert Level 2 | . 1 . 2 1 1 . . 1 Low Security (%) 73 | 100 93 100 50 62 76 . . 70 Level 1 24 | . 6 . 33 37 23 . . 29 Level 2 1 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 2 3 6 . . . 6 Investigation 2 | . . 1 . 1 . . . . Extermination 6 | . . . . 2 . . . 4 Reinforcement 12 | . 3 1 3 3 . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 3 . 3 . . . . 1 Communications Jammed 46 | . . . . . . . . 46 Distress Signals 46 | . . . . . . . . 46 Times Spotted 117 | . 16 9 20 23 2 7 2 38 Peak Tracking Total 8 | . 6 4 8 4 1 4 3 8 Tactical Retreats 10 | . 1 . 4 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 6 | . 3 1 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . . 4 . . 2 . 3 Max in Single Turn 2 | . . . 2 . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 16 | . 2 1 3 5 3 . . 2 Terminals 11 | . 2 1 2 3 2 . . 1 Fabricators 2 | . . . . 1 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 41 | . 8 4 6 11 9 . . 3 Successful 14 | . 3 2 2 5 . . . 2 Failed 27 | . 5 2 4 6 9 . . 1 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 6 4 4 4 1 . . . Terminals 30 | . 8 4 4 5 7 . . 2 Fabricators 5 | . . . . 3 2 . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 5 | . . 2 . 1 . . . 2 Record 2 | . . . . . . . . 2 Part Schematic 2 | . . 2 . . . . . . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Operators 1 | . 1 . . . . . . . Skim 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 15 | . 2 1 3 5 3 . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 62 | . . . . 62 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 51 | . . . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6257 | 187 791 548 575 1517 558 380 50 1651 Spaces Moved 3525 | 109 458 178 250 944 442 327 43 774 Core 23 | 10 6 . . . . . . 7 Treads 1016 | . 82 178 250 290 . . . 216 Legs 469 | 99 370 . . . . . . . Wheels 1817 | . . . . 654 442 327 43 351 Hover 200 | . . . . . . . . 200 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 100 100 100 115 50 Average Speed 133 | 113 131 160 160 120 106 102 115 167 Slowest Speed 1300 | 120 350 160 162 165 115 115 130 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 25 | 5 59 19 31 24 11 54 7 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 28 | . 2 2 . 3 . . . 21 Terrain Destroyed 275 | . 2 8 111 11 . 34 . 109 Melee 13 | . . . . 3 . . . 10 Projectile 88 | . 2 2 1 2 . 4 . 77 AOE 174 | . . 6 110 6 . 30 . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4573 | 144 565 403 355 1203 522 350 43 988 Wait 467 | . 17 196 40 114 57 6 . 37 Move 3517 | 108 457 177 249 943 441 326 42 774 Hop . | . . . . . . . . . Pick Up 108 | 15 13 3 8 21 5 1 . 42 Fast Attach 28 | . 10 3 . 11 1 . . 3 Attach 61 | 7 4 2 11 3 2 2 1 29 Detach . | . . . . . . . . . Swap 68 | . 7 3 9 20 8 1 . 20 Drop 77 | . 14 4 2 31 5 . . 21 Fire 216 | 14 42 15 36 48 2 13 . 46 Melee 25 | . . . . 11 . . . 14 Ram 3 | . . . . 1 1 1 . . Kick 1 | . 1 . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 11) 905 | -10/Materials | Discovered new exit (range 9) 950 | -10/Materials | Discovered new exit (range 5) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1285 | -9/Materials | Build established: Gunner 1444 | -9/Materials | Discovered new exit (range 15) 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1967 | -8/Materials | Lost 5 parts (2n1u2w) 2073 | -8/Materials | Discovered new exit (range 9) 2102 | -8/Materials | Entered Factory 2102 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2338 | -7/Factory | Fabricated Hvy. Hammer? 2571 | -7/Factory | Repaired Hvy. Ion Engine 2939 | -7/Factory | Build established: Mutant 3421 | -7/Factory | Build established: Gunner 3599 | -7/Factory | Discovered new exit (range 9) 3619 | -7/Factory | Entered another Factory area 3619 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4168 | -6/Factory | Discovered new exit (range 5) 4177 | -6/Factory | Entered Lower Caves 4514 | -6/Lower Caves | Discovered new exit (range 11) 4557 | -6/Lower Caves | Entered another Lower Caves area 4593 | -6/Lower Caves | Discovered new exit (range 3) 4607 | -6/Lower Caves | Entered Factory 4607 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5226 | -5/Factory | Lost 5 parts (1n2u2w) 5353 | -5/Factory | Lost 3 parts (1u2w) 5645 | -5/Factory | Core integrity fell below 50% 5664 | -5/Factory | System corruption reached 10% 5672 | -5/Factory | Lost 6 parts (4n1u1w) 6194 | -5/Factory | Crushed by falling debris 6198 | -5/Factory | System corruption reached 30% 6250 | -5/Factory | Core integrity fell below 20% 6258 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06250_ Antigrav System destroyed. 06251_ Broken Arm. Medium Treads destroyed. 06251_ U-05 Engineer builds a Wall. 06251_ U-05 Engineer lays Concrete. 06252_ U-05 Engineer builds a Door. 06253_ U-05 Engineer lays Concrete. [Achievement: Z1$+NX3F=JRE3_ZNQR] 06254_ U-05 Engineer lays Concrete. 06256_ Critical hit (Burn: +37). 06256_ Critical hit (Destroy). 06256_ Rnf. Fission Core destroyed. 06256_ U-05 Engineer lays Concrete. 06256_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06257_ U-05 Engineer builds a Wall. 06257_ K-01 Serf collects debris. 06257_ U-05 Engineer builds a Wall. 06257_ U-05 Engineer lays Concrete. 06258_ Acquired 6 matter. 06258_ U-05 Engineer lays Concrete. 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Hammer | -9/Materials | Hacked Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Hammer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DisruptorVampiricNanosword Manual? 0 Play Time 01:44:29 Cumulative 37.8 hours Start 2024.11.12 @ 11:01:37 End 2024.11.12 @ 12:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3c1f09c-f9e3-4b23-8b54-317050c94be8