Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 16:40:09 Player: guru jr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1628) 1628 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4328 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 403/550 Matter 269/300 Energy 460/460 System Corruption 0% Temperature Cool (81) Movement Walking (400) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heat Sink Medium Battery (150) Seismic Detector ECM Suite Light Armor Plating Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Relay Coupler [Hunter] (19) Relay Coupler [Heavy] (10) Heavy Laser Heavy Laser Heavy Laser Beam Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Beam Cannon Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heat Sink Medium Battery Seismic Detector ECM Suite Light Armor Plating Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Relay Coupler [Hunter] Relay Coupler [Heavy] Heavy Laser Heavy Laser Heavy Laser Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 82 | 8 17 4 11 25 11 6 Power 10 | 1 3 . . 4 2 . Engine 10 | 1 3 . . 4 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 3 2 . 3 3 . 1 Treads . | . . . . . . . Leg 1 | . . . . . . 1 Wheel 11 | 3 2 . 3 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 45 | 2 7 4 5 16 8 3 Device 23 | 1 3 3 3 7 5 1 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . 2 . . Protection 16 | . 2 1 2 7 2 2 Artifact . | . . . . . . . Weapon 15 | 2 5 . 3 2 1 2 Energy Gun 2 | . . . . 1 . 1 Energy Cannon 6 | . 2 . 3 1 . . Ballistic Gun 6 | 2 3 . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 4 1 2 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . 2 1 1 . Weapon 5 | . . . 2 . 1 2 Highest Loss Streak 2 | . . . 2 1 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 99 98 99 99 91 Engine 14 | . 13 11 11 18 17 18 Wheel 20 | . 27 22 22 18 18 4 Device 20 | . 12 31 31 23 15 9 Storage 10 | . 13 11 11 9 9 9 Processor 1 | . . . . . 4 9 Protection 2 | . 1 1 . 1 2 8 Energy Gun 3 | . . . . 9 9 9 Energy Cannon 13 | . 4 22 21 17 13 9 Ballistic Gun 7 | . 23 . . . 4 9 Naked Turns . | . . . . . . . Heaviest Build 75 | 14 52 54 56 64 68 75 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 24 | 1 4 2 2 3 3 24 Average Overweight (x) 2 | . 1 2 2 2 2 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 20 20 Most Carried 20 | 6 17 18 19 20 20 20 Average Carried 15 | 3 9 16 17 18 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 5 17 17 17 20 17 20 Class Distribution -------------------- 48% | Mutant 27% | Scavenger-Gunner 10% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Gar Matter Collected 1271 | 324 131 91 211 249 150 115 Remotely . | . . . . . . . Salvage Created 1985 | 173 205 91 258 586 405 267 Parts 101 | 15 13 4 1 36 12 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 42 | . 4 2 9 12 8 7 Guns 13 | . 4 . . 4 2 3 Cannons 26 | . . 2 9 8 6 1 AOE 3 | . . . . . . 3 Classes Destroyed 13 | 2 4 1 1 4 . 1 Worker 2 | . 1 . . 1 . . Tunneler 6 | 5 . . . 1 . . Recycler 3 | 1 . . 1 1 . . Operator 2 | . 1 . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . . . 4 . . Cutter 2 | . . . . . . 2 Grunt 13 | . 4 1 1 2 4 1 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . . 4 3 2 Hunter 4 | . . . . 1 1 2 Assembled 8 | . . . 8 . . . Best Kill Streak 7 | 3 2 2 2 7 3 3 Combat Bots Only 6 | . 2 2 2 6 3 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Damage Taken 2277 | . 151 80 571 493 492 490 Core 286 | . 34 . 105 48 76 23 Absorbed by Shields 18 | . . . . . . 18 Regen/Repaired (Parts) 370 | . 313 . . 57 . . Core Remaining (%) 86 | 100 86 . 73 . . . Volleys Fired 147 | 11 28 4 36 28 24 16 Largest 3 | 2 2 2 2 3 3 3 Hottest 185 | 40 40 120 120 185 185 157 Shots Fired 363 | 22 60 8 72 82 71 48 Gun 168 | 22 60 . . 26 28 32 Cannon 194 | . . 8 72 56 43 15 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 102 | 22 60 . . . 4 16 Thermal 260 | . . 8 72 82 67 31 Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 7 14 15 4 15 13 13 Robot Miss Streak 5 | 1 3 1 5 4 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 214 | 14 37 5 30 52 50 26 Core Hits 100 | 7 12 3 18 25 17 18 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | 1 1 . . . . . Destroy 2 | 1 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3412 | 151 370 89 565 889 841 507 Guns 1427 | 151 370 . . 346 331 229 Cannons 1846 | . . 89 565 543 510 139 Explosions 139 | . . . . . . 139 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 660 | 151 370 . . . 57 82 Thermal 2613 | . . 89 565 889 784 286 Explosive 139 | . . . . . . 139 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 2 . 5 . . . Average Corruption 2 | . 2 . 5 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . 11 . 6 . . . Message Errors 4 | . 2 . 2 . . . Matter Fused 3 | . 1 . 2 . . . Heat Flow Errors 2 | . 2 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 5 | . 4 . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . 2 . . Projectiles 2 | . . . . 2 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . . . 40 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 491 | . 223 . 13 247 491 326 Average Temperature 111 | . 50 . 8 78 157 127 Received Heat Transfer 546 | . 84 6 72 108 198 78 Effects 6 | . . . . . 6 . Shutdowns 4 | . . . . . 4 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . . 4 5 2 Heat Transferred 5580 | . . 185 1184 1998 1739 474 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Peak Influence 336 | 30 133 73 53 295 336 295 Initial 98 | . 19 . 28 . 89 98 Average 93 | 15 63 19 16 136 229 175 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 81 | 100 100 100 100 65 36 56 Level 1 18 | . . . . 34 63 43 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 2 1 . 4 . Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Distress Signals 7 | . 1 1 1 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 10 3 25 14 12 12 Peak Tracking Total 13 | . 3 4 7 4 3 13 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Traps Triggered 6 | . 5 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Machines Accessed 23 | . 9 1 2 7 3 1 Terminals 16 | . 6 1 1 5 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 52 | . 25 3 3 17 3 1 Successful 25 | . 12 1 1 8 3 . Failed 27 | . 13 2 2 9 . 1 Catastrophic 6 | . 1 1 2 1 . 1 Database Lockouts . | . . . . . . . Manual 14 | . 4 . 2 8 . . Terminals 35 | . 14 3 2 13 2 1 Fabricators . | . . . . . . . Repair Stations 11 | . 7 . . 4 . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 5 1 1 5 2 . Robot Analysis 3 | . 1 . . 2 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 3 | . . . 1 . 2 . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 3 | . 1 . . 2 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 4 . . 3 . . Scan Component 4 | . 2 . . 2 . . Repair 3 | . 2 . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 18 | . 7 1 1 7 1 1 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . . 1 . . Time 78 | . 52 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 12 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Robot Analysis Total 3 | . 1 . . 2 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Gar Turns Passed 3528 | 142 896 258 766 668 412 386 Spaces Moved 1935 | 103 593 150 539 342 114 94 Core 15 | 11 . . . . . 4 Treads . | . . . . . . . Legs 55 | . . . . . . 55 Wheels 1865 | 92 593 150 539 342 114 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 125 Average Speed 119 | 81 103 110 110 121 121 333 Slowest Speed 1250 | 95 140 110 110 125 125 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 71 14 66 33 16 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . . . 6 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 2 | . . . . . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Total 2837 | 141 826 234 638 534 336 128 Wait 541 | 4 157 73 41 96 170 . Move 1930 | 102 592 149 538 341 114 94 Hop . | . . . . . . . Pick Up 89 | 14 27 3 8 24 8 5 Fast Attach 2 | . 1 . . 1 . . Attach 39 | 7 10 2 4 6 8 2 Detach . | . . . . . . . Swap 41 | 1 6 2 7 18 3 4 Drop 41 | 2 5 1 4 20 9 . Fire 147 | 11 28 4 36 28 24 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 143 | -11/Junkyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 359 | -10/Materials | Repaired Hcp. Storage Unit 394 | -10/Materials | Repaired Lgt. Armor Plating 547 | -10/Materials | Discovered new exit (range 10) 1039 | -10/Materials | Entered another Materials area 1039 | -9/Materials | Evolved 2 slots: Utility x2 1072 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Entered Mines 1384 | -9/Mines | Found the Drone Emporium 1387 | -9/Mines | Found Prototype Device 1624 | -9/Mines | Assembled infested the area 1629 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1858 | -9/Mines | Learned 2 Materials zone layouts 2019 | -9/Mines | Build established: Scavenger-Mutant 2056 | -9/Mines | Discovered new exit (range 8) 2063 | -9/Mines | Entered Materials 2063 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2064 | -8/Materials | Identified exit to Factory 2372 | -8/Materials | Repaired Beam Cannon 2628 | -8/Materials | Discovered new exit (range 12) 2731 | -8/Materials | Entered Storage 2759 | -8/Storage | Build established: Scavenger-Gunner 2814 | -8/Storage | Garrison activated, responded to threat 3143 | -8/Storage | Identified exit to Garrison 3143 | -8/Storage | Entered Garrison 3168 | -8/Garrison | Triggered checkpoint 3362 | -8/Garrison | Garrison Relay disabled 3492 | -8/Garrison | Triggered checkpoint 3529 | -8/Garrison | Self-destructed Last Messages --------------- H-55 Commando destroyed. Acquired Carbon-fiber Leg. Connecting with Garrison Terminal... Acquired 58 matter. Acquired Lgt. Armor Plating. Garrison Relay disabled. Relay Coupler [Specialist] tumbles out of relay unit. Relay Coupler [Hunter] tumbles out of relay unit. Relay Coupler [Heavy] tumbles out of relay unit. Slug penetrates Reinforced Barrier. Acquired Relay Coupler [Heavy]. Acquired Relay Coupler [Hunter]. Acquired Gauss Rifle. G-47 Trooper knocked back. C-17 Slicer knocked back. Garrison Door activated. Imp. Medium Armor Plating severed. C-17 Slicer destroyed. G-47 Trooper destroyed. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????### #???????????? | | ????????????????????????????????#"# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# ! #???????????? | | ????????????????????????????????#" #???????????? | | ????????????????????????????????#"# #???????????? | | ????????????????????????????????### #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ????????????????????????????????### ##??????????? | | ?????????????????????????????####=! 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