Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.21 @ 18:40:49 Player: Stryker Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (136) 680 Value Destroyed (5790) 5790 Prototype IDs (80) 1600 Alien Tech Used (4) 800 Bonus (6812) 6812 TOTAL SCORE: 25782 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 1252 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 934/940 System Corruption 0% Temperature Cool (6) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Graviton Reactor Vortex Chain Reactor > --- PROPULSION (8) --- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (11) ----- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Reaction Control System Zionite Shade Carapace Light Regenerative Plating Force Field > --- WEAPON (4) ------- Sigix Broadsword Sigix Broadsword > --- INVENTORY (8) ---- Quantum Reactor Q-thruster Zionite Biocell (1000) Nanoactuators Improved Cloaking Device Zionite Weapon Casing Improved System Restoration Module Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Nanoactuators Advanced Reaction Control System Zionite Shade Carapace Light Regenerative Plating Force Field > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Q-thruster Zionite Biocell Makeshift Terrain Scanner Improved Cloaking Device Advanced Powered Armor Improved System Restoration Module Transdimensional Reconstructor [Rating: 231] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Light Regenerative Plating Weapon Force Lance Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Utility 9 | . . 1 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 319 | 3 5 16 60 19 5 5 . 1 17 3 2 7 9 15 14 1 6 2 40 3 5 3 9 12 9 17 13 18 Power 24 | . 1 1 6 1 1 1 . . 3 . . 1 1 3 . . 1 . . . . 1 . 1 1 . 1 . Engine 11 | . 1 1 4 . . . . . 2 . . 1 1 1 . . . . . . . . . . . . . . Core 9 | . . . 2 1 1 1 . . 1 . . . . 2 . . . . . . . . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Propulsion 54 | 2 1 4 21 6 . . . 1 2 . . . . 3 1 . 2 . 3 . . 1 . 2 . 3 2 . Treads 25 | 1 . 3 20 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . 5 . . . 1 2 . . . . 3 1 . 2 . 3 . . 1 . 2 . 3 2 . Utility 200 | 1 2 3 16 9 3 4 . . 10 3 2 6 8 6 13 1 3 2 34 3 5 1 9 9 7 14 10 16 Device 140 | . . 2 2 4 3 2 . . 7 2 1 4 7 3 9 1 2 2 29 3 3 . 9 9 7 11 7 11 Storage 15 | 1 2 1 5 1 . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 Processor 9 | . . . . 2 . . . . . . . . . 1 . . 1 . 3 . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 36 | . . . 9 2 . 2 . . 3 1 1 2 1 2 4 . . . 2 . 1 1 . . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | . 1 8 17 3 1 . . . 2 . . . . 3 . . . . 3 . . . . . 1 . . 2 Energy Gun 7 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 1 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . 1 . . . . 2 . . . . . . . . . . 1 . . 2 Piercing Weapon 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 1 . . . 3 . . . . 1 . . 4 . 4 . 1 2 . . 1 2 3 1 Parts Lost 32 | . 2 5 18 . . . . 1 . . . . 1 2 . . . . 2 . . . . . . 1 . . Power 5 | . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 9 | . . . 7 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Utility 8 | . . . 4 . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . Weapon 10 | . 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 11 | . 2 4 11 . . . . 1 . . . . 1 1 . . . . 1 . . . . . . 1 . . Average Slot Usage (%) 85 | . 97 98 96 92 95 92 92 92 81 87 87 77 85 85 93 94 85 83 79 80 80 78 80 77 80 79 83 79 Engine 2 | . 14 11 6 7 . . . . . . . 2 1 5 5 5 1 . . . . . . . . . . . Core 4 | . . . 2 7 14 14 14 14 12 12 12 12 10 5 11 11 3 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 9 8 8 7 Treads 5 | . 14 21 32 2 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . 35 36 35 35 35 32 37 37 37 37 37 33 33 33 33 25 25 25 25 25 22 22 20 25 23 Device 9 | . . 10 4 12 13 12 14 14 11 12 12 6 12 10 9 8 6 5 10 10 10 10 10 13 13 16 16 13 Storage 9 | . 28 22 23 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 9 | . . . . 6 7 7 7 7 6 6 6 6 6 8 11 11 14 16 19 20 20 20 20 18 18 16 16 15 Protection 4 | . . . 6 1 . 1 . . 5 5 6 . 4 5 5 7 5 5 4 5 5 3 5 4 4 7 7 7 Energy Gun 1 | . 14 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 12 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 6 7 7 7 6 6 6 6 6 5 5 5 5 5 3 . . . . . . 4 4 6 Piercing Weapon 2 | . . . . . . . . . . . . . . . 5 5 5 5 6 10 10 10 10 9 8 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 14 30 44 69 74 27 29 26 26 34 30 30 42 37 41 43 40 60 60 68 67 69 61 69 75 82 87 85 99 Greatest Support 101 | 20 16 16 80 100 30 30 30 30 38 32 32 40 40 46 57 57 64 64 71 71 71 71 71 92 92 98 101 101 Greatest Overweight (x) 3 | . 1 2 3 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 14 20 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 6 12 15 18 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 22 | 7 14 16 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | 6 10 15 17 7 7 7 8 7 7 8 8 7 7 7 7 8 7 8 7 8 7 7 8 7 8 7 8 7 Final Capacity 22 | 8 14 16 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 22 | 7 14 16 22 8 7 8 8 7 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 29% | Messiah-Scout 23% | Messiah-Sprinter 16% | Mutant 15% | Scout 6% | Scavenger-Mutant 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Scout | -2/Research Messiah-Scout | -2/Testing Messiah-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 6274 | 227 52 335 1171 160 159 36 . 24 101 109 10 635 607 105 446 . 132 10 1035 . 80 . 130 80 86 154 150 240 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7111 | 98 56 569 1752 74 251 26 . . 101 . . 188 453 105 306 . . . 748 . 61 . 462 546 208 374 177 556 Parts 336 | 4 4 32 94 5 1 2 . . 10 . . 5 7 9 4 . . . 29 . 2 . 21 30 14 21 10 32 Haulers Intercepted 5 | . . 1 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 5 . . . . . 8 3 . 4 . 23 . . . 12 . 49 . . . . . Prevented 17 | . . . . . . . . . . . . . 4 . 2 . 11 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 107 | . 6 12 38 4 . 1 . . 2 . . . 2 2 4 . . . 7 . 1 . 5 7 1 4 2 9 Melee 47 | . . . . . . 1 . . 2 . . . 2 2 4 . . . 7 . 1 . 5 7 1 4 2 9 Guns 41 | . 3 12 26 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . 3 . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 1 4 3 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . 1 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Watcher 13 | . . . . 1 . . . . . . . . . . . . . . 3 . . . 2 1 2 1 1 2 Swarmer 34 | . 6 3 11 4 . 1 . . . . . . . . 4 . . . . . . . . . . . . 5 Grunt 31 | . . 5 17 . . . . . . . . . . . . . . . 2 . . . 3 4 . . . . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 15 | . . 3 7 . . . . . . . . . . . . . . . 2 . . . 1 . 1 1 . . Hunter 7 | . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . 1 . . . 2 Programmer 16 | . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . 3 2 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 4 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . Best Kill Streak 6 | 2 3 6 6 4 . 1 . . 1 . . . 2 2 4 . . . 2 . 1 . 3 4 2 3 1 5 Combat Bots Only 6 | . 3 6 6 4 . 1 . . 1 . . . 2 2 4 . . . 2 . 1 . 3 3 1 3 1 5 Max Kills in Single Turn 3 | 1 3 1 2 2 . 1 . . 1 . . . 1 1 1 . . . 1 . 1 . 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . . 1 1 1 . . . 1 . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Damage Taken 8067 | . 245 751 4446 131 . 64 . 46 124 18 . 49 85 317 473 124 14 20 367 . 128 . 176 126 122 30 61 150 Core 998 | . 25 145 516 8 . . . . 19 . . . . 50 77 55 . . 34 . 28 . 25 8 8 . . . Absorbed by Shields 1089 | . . . 90 . . . . . . . . . . . . . 15 21 170 . 135 . 141 134 129 30 64 160 Core Remaining (%) 84 | 100 90 63 6 . . . . 98 . . . . 97 . . . . 81 . . . . 92 . 98 . 100 100 Volleys Fired 198 | 7 11 44 133 3 . . . . . . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Hottest 113 | 60 60 60 113 36 . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 363 | 14 22 88 236 3 . . . . . . . . . . . . . . . . . . . . . . . . Gun 339 | 14 22 88 215 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 203 | 7 11 51 134 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 140 | 7 11 37 85 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 10 11 14 30 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | 1 4 6 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 401 | 11 8 62 168 2 7 2 . . 8 . . 3 10 5 16 . . . 25 . 2 . 15 11 5 9 10 22 Core Hits 191 | 4 6 26 76 5 2 1 . . 3 . . 2 4 2 5 . . . 14 . 1 . 7 8 5 6 3 11 Critical Hits 16 | . . 1 2 . . . . . . . . . . . 1 . . . 1 . . . . 1 . 3 1 6 Critical Kills 9 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 3 . 2 Critical Parts Destroyed 7 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 4 Melee Attacks 498 | . . 4 8 20 12 4 . 5 35 3 3 11 14 34 21 3 7 27 75 . 7 . 25 31 14 37 38 60 Impact 36 | . . 4 8 20 3 . . 1 . . . . . . . . . . . . . . . . . . . . Slashing 328 | . . . . . 9 4 . 4 35 3 3 11 14 33 18 2 5 21 31 . . . . . . 37 38 60 Piercing 134 | . . . . . . . . . . . . . . 1 3 1 2 6 44 . 7 . 25 31 14 . . . Sneak Attacks 14 | . . . . . . . . . . . . . 5 . 1 . . . 2 . . . 1 . 1 1 . 3 Combat Hostiles 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . Follow-up Attacks 18 | . . . . . . . . . . . . . . 1 1 . . . 4 . . . 3 1 1 . . 7 Damage Inflicted 18550 | 150 484 635 3485 518 687 60 . . 479 . . 527 1356 240 1109 . . . 1393 . 149 . 1119 739 424 1086 1076 2834 Guns 3096 | 105 50 635 2306 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 248 | . . . 248 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1900 | 45 434 . 931 490 . . . . . . . . . . . . . . . . . . . . . . . . Melee 13306 | . . . . 28 687 60 . . 479 . . 527 1356 240 1109 . . . 1393 . 149 . 1119 739 424 1086 1076 2834 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1690 | 41 18 272 1359 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 615 | 45 . . 570 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1467 | . 434 . 543 490 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1472 | 64 32 363 1013 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 73 | . . . . 28 45 . . . . . . . . . . . . . . . . . . . . . . . Slashing 9763 | . . . . . 642 60 . . 479 . . 527 1356 207 1078 . . . 418 . . . . . . 1086 1076 2834 Piercing 3470 | . . . . . . . . . . . . . . 33 31 . . . 975 . 149 . 1119 739 424 . . . Highest Corruption 8 | . . 8 . . . . . . 1 1 . . . 4 4 1 5 . 1 1 . . . . . 1 1 . Average Corruption 2 | . . 7 . . . . . . 1 1 . . . 3 3 1 3 . 1 1 . . . . . 1 1 . Corruption Purged 7 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . 1 1 . Effects 16 | . . 4 . . . . . . 1 . . . . 1 7 . . . 1 . . . . . . 1 1 . Message Errors 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Matter Fused 6 | . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Data Loss (major) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2840 | . 156 . 81 19 417 . . . 42 . . 163 583 42 531 . . . 45 . 13 . 20 10 . 124 321 273 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 250 | . 156 . 81 13 . . . . . . . . . . . . . . . . . . . . . . . . Melee 2590 | . . . . 6 417 . . . 42 . . 163 583 42 531 . . . 45 . 13 . 20 10 . 124 321 273 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . 66 . 204 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | 40 60 69 333 40 55 80 60 50 129 52 71 60 93 133 390 314 282 14 48 . 14 . . . . 2 2 . Average Temperature 48 | 21 26 23 101 13 16 30 31 19 14 8 20 20 21 18 84 142 68 10 13 . 7 . . . . 2 2 . Received Heat Transfer 2336 | . . 255 1815 12 . . . 9 45 9 . . . 9 . 18 . 4 42 . 37 . 37 19 25 . . . Effects 5 | . . . 2 . . . . . . . . . . . 1 1 1 . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . . Interference 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 833 | 50 . . 783 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 1 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 917 | 10 160 225 539 546 . . . . 119 . . . . 447 . . . . 473 . . . . 246 265 701 503 917 Average Influence 209 | 6 68 120 220 321 . . . . 24 . . . . 135 . . . . 173 . . . . 111 178 452 389 429 Maximum Alert Level 3 | . . 1 2 2 . . . . . . . . . 2 . . . . 2 . . . . 1 1 3 2 3 Low Security (%) 60 | 100 100 90 58 . . . . . 100 . . . . 86 . . . . 69 . . . . 82 71 13 . 9 Level 1 21 | . . 9 18 78 . . . . . . . . . 7 . . . . 24 . . . . 17 28 18 51 57 Level 2 16 | . . . 23 21 . . . . . . . . . 6 . . . . 6 . . . . . . 66 48 9 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 24 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 2 9 1 . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 2 1 1 Investigation 9 | . 2 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . 1 Extermination 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . Reinforcement 10 | . 1 1 5 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 18 | . . 2 4 . . . . . . . . . . 1 . . . . 4 . . . 2 2 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 306 | . 8 19 67 7 . 3 . 6 18 9 1 1 2 13 9 5 2 3 38 . 5 . 11 26 16 5 9 23 Peak Tracking Total 13 | . 3 8 11 4 . 2 . 9 9 7 1 1 1 5 5 5 2 3 10 . 4 . 5 13 8 3 6 7 Tactical Retreats 40 | . 1 . 7 . . 2 . . 3 3 1 . . 3 . 3 . . 8 . . . 2 4 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 7 | . 2 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . 1 . . . . . . . . . . . 2 . 10 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 16 | . 2 1 2 4 . . . . . . . . . . . . . . 1 . . . 1 . 2 . 2 1 Max in Single Turn 2 | . 2 1 1 2 . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 1 Garrison Access 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 63 | . 6 5 3 4 . 1 4 . 8 1 . 1 . 4 1 . 4 . 4 . . 5 2 1 1 5 2 1 Terminals 20 | . 6 3 2 4 . . . . 4 . . . . . . . . . . . . . 1 . . . . . Fabricators 9 | . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Scanalyzers 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Garrison Access 6 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . . Total Hacks 190 | . 14 20 6 14 . 1 25 . 21 1 . 4 . 10 1 . 16 . 7 . . 26 3 1 1 12 5 2 Successful 142 | . 7 14 4 10 . 1 25 . 11 1 . 4 . 8 1 . 16 . 3 . . 26 3 1 . 4 3 . Failed 48 | . 7 6 2 4 . . . . 10 . . . . 2 . . . . 4 . . . . . 1 8 2 2 Catastrophic 8 | . 1 . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 205 | . 14 14 3 8 . . . . 11 . . . . 23 . . 1 . 48 . . . 1 13 17 16 18 18 Terminals 65 | . 14 16 4 14 . . . . 15 . . . . . . . . . . . . . 2 . . . . . Fabricators 24 | . . . . . . . . . 2 . . . . 6 . . . . 6 . . . . . . 5 3 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 2 2 . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . Scanalyzers 8 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 . Garrison Access 8 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . 1 2 . . Terminal Hacks 93 | . 3 5 1 5 . 1 25 . 3 1 . 4 . . 1 . 16 . . . . 26 2 . . . . . Record 35 | . . . . . . . 11 . . . . . . . . . 8 . . . . 15 1 . . . . . Part Schematic 13 | . . 1 . . . . 5 . . . . 4 . . . . . . . . . 3 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 17 | . . 1 . 2 . . 3 . . . . . . . . . 7 . . . . 4 . . . . . . Open Door 5 | . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . 4 2 . Load Schematic 8 | . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 1 . Build 6 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 2 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Insert Component 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Seal Access 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 59 | . 9 15 6 12 . . . . 12 . . . . 3 . . . . . . . . 2 . . . . . Terminals 21 | . 4 5 3 5 . . . . 3 . . . . . . . . . . . . . 1 . . . . . Track 11 | . 2 3 1 3 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Botnet 10 | . 2 2 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 3 3 4 . . . . 6 . . . . 2 . . . . 3 . . . 1 1 1 5 2 1 Full Trace Events 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 6 . . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . . 2 . . . . 5 . . . . 4 . 11 . . . . 8 . . 3 . . 9 9 16 . Parts Built 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . Matter 1524 | . . . . . . . . . 285 . . . . 603 . . . . . . . . . . . 285 351 . Time 633 | . . . . . . . . . 152 . . . . 236 . . . . . . . . . . . 152 93 . Total Part Build Rating 22 | . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . 5 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 24 | . . . . . . . . 1 . . . 4 . . . . . . 4 . . . . 4 . 2 . 9 Largest Group 9 | . . . . . . . . . . . . 4 4 . . . . . 3 2 2 2 2 2 . 1 . 9 Highest-Rated Group 659 | . . . . . . . . . . . . 154 154 . . . . . 291 195 195 195 195 206 . 31 . 659 Highest-Rated Ally 122 | . . . . . . . . . . . . 40 40 . . . . . 99 99 99 99 99 103 . 31 . 122 Zionite Dispatches 12 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . 5 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Orders 13 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . 3 . 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 EXPLORE 6 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . Ally Attacks 105 | . . . . . . . . . . . . 1 3 . . . . . 37 . 9 . 30 10 . . . 15 Total Damage 6334 | . . . . . . . . . . . . 24 72 . . . . . 1643 . 522 . 2175 813 . . . 1085 Kills 29 | . . . . . . . . . . . . 1 . . . . . . 5 . 4 . 9 2 . . . 8 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 . 1 . 1 1 1 1 . . 1 . 1 . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . 4 . . . . 9 . . . . 1 5 2 5 1 Main Access 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 13254 | 51 286 713 1827 307 193 172 34 139 857 331 167 1165 537 436 448 85 393 495 890 222 400 81 975 386 181 634 450 399 Spaces Moved 17314 | 25 215 435 720 458 370 446 80 343 1083 471 289 1028 655 798 440 242 531 947 1930 359 633 156 751 438 479 1098 1073 821 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 612 | . . . 606 6 . . . . . . . . . . . . . . . . . . . . . . . . Legs 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 780 | 16 215 435 114 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15913 | . . . . 452 370 446 80 343 1083 471 289 1028 655 798 440 242 531 947 1930 359 633 156 751 438 479 1098 1073 821 Fastest Speed 20 | 100 100 110 120 28 28 28 28 28 24 28 28 24 24 24 24 24 22 22 22 26 26 25 25 26 26 22 20 20 Average Speed 38 | 107 107 119 157 29 28 28 28 28 28 28 28 96 27 27 26 24 24 24 24 26 26 25 25 26 26 24 21 20 Slowest Speed 200 | 120 110 120 200 160 28 28 28 28 108 28 28 108 28 28 27 24 26 25 26 26 26 26 25 26 26 26 22 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . 2 . 1 . . 4 . . . . 5 . . . . 21 . 1 . 8 1 8 7 8 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 48 44 68 18 63 59 69 63 37 71 51 89 78 31 58 35 75 87 53 53 67 62 63 14 49 28 85 23 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 25 | . . . . . . . 1 . . . . 3 . 8 . . . 1 8 . 1 3 . . . . . . Known Exits Taken 13 | . . . . 1 . 1 . . 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 . 1 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 15 | . . . . . 1 2 . 1 . 1 . 4 1 . 2 . . . . . 1 . 2 . . . . . Spaces Dug 249 | . . 2 5 14 3 1 . 4 23 3 3 . 2 27 1 2 5 21 32 . 2 . 4 14 5 28 23 25 Terrain Destroyed 404 | 7 47 2 60 60 3 1 . 4 23 3 3 . 2 27 1 2 5 21 32 . 2 . 4 14 5 28 23 25 Melee 249 | . . 2 5 14 3 1 . 4 23 3 3 . 2 27 1 2 5 21 32 . 2 . 4 14 5 28 23 25 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 155 | 7 47 . 55 46 . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 22658 | 35 251 547 1169 590 437 483 90 377 1562 661 367 1180 985 945 742 264 785 1170 2268 485 851 196 1484 660 504 1384 1223 963 Wait 4160 | . 3 22 180 71 51 26 11 30 414 185 74 122 297 88 255 20 231 201 219 124 204 30 713 182 9 226 101 71 Move 17152 | 24 214 434 719 453 369 443 79 342 1074 470 288 1027 654 787 439 241 530 946 1890 358 630 155 737 435 463 1083 1056 812 Hop 63 | . . . . 2 . 1 . . 4 . . . . 5 . . . . 18 . 1 . 5 1 7 7 8 4 Pick Up 116 | . 12 15 34 1 1 1 . . 4 . . 5 3 7 5 . 3 . 10 . 2 2 . 2 1 4 1 3 Fast Attach 83 | 2 1 3 14 . 1 1 . . 8 . . 1 3 6 4 . 5 . 14 . . 4 . 2 2 5 4 3 Attach 95 | . 2 9 21 13 2 . . 1 4 . . 6 6 5 6 . . . 13 . . . . 2 . 4 . 1 Detach 34 | 1 . 1 . 6 . . . . 4 . . 2 2 1 2 . . . 12 . . . . 1 . 2 . . Swap 146 | 1 2 4 25 6 3 4 . . 5 3 2 . . 4 4 1 1 2 14 3 5 . 9 8 7 9 9 15 Drop 168 | . 6 11 35 15 . 3 . . 10 . . 6 6 8 9 . 10 . 18 . 2 5 1 1 4 7 6 5 Fire 198 | 7 11 44 133 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee 441 | . . 4 8 20 10 4 . 4 35 3 3 11 14 33 18 2 5 21 59 . 7 . 19 26 11 37 38 49 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access (discovered 2 exits: *Sur / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 52 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Lost 4 parts (1p3w) 991 | -9/Materials | Discovered new exit (range 16) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -8/Materials | Build established: Scavenger-Mutant 2345 | -8/Materials | Garrison activated, responded to threat 2351 | -8/Materials | Core integrity fell below 50% 2385 | -8/Materials | Core integrity fell below 20% 2406 | -8/Materials | Lost 11 parts (1p3n3u4w) 2873 | -8/Materials | Discovered new exit (range 4) 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3141 | -7/Factory | Identified exit to Storage 3141 | -7/Factory | Identified exit to Lower Caves 3178 | -7/Factory | Build established: Scout 3185 | -7/Factory | Entered Lower Caves 3293 | -7/Lower Caves | Found Alien Artifact 3294 | -7/Lower Caves | Identified Core Expander 3294 | -7/Lower Caves | Installed Core Expander, added new Power slot 3367 | -7/Lower Caves | Discovered new exit (range 15) 3378 | -7/Lower Caves | Entered another Lower Caves area 3396 | -7/Lower Caves | Found Prototype Device 3421 | -7/Lower Caves | Discovered new exit (range 8) 3432 | -7/Lower Caves | Encountered a Warlord checkpoint 3435 | -7/Lower Caves | Learned Factory stockpile data 3493 | -7/Lower Caves | Identified exit to Data Miner 3550 | -7/Lower Caves | Entered Data Miner 3550 | -7/Data Miner | Discovered new exit (range 6) 3556 | -7/Data Miner | Met Data Miner 3561 | -7/Data Miner | Learned location of Section 7 (-3) 3561 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3566 | -7/Data Miner | Received God Mode back door access code from Data Miner 3584 | -7/Data Miner | Entered Proximity Caves 3650 | -6/Proximity Caves | Learned Factory emergency access door positions 3718 | -6/Proximity Caves | Discovered new exit (range 14) 3722 | -6/Proximity Caves | Escorted by Enhanced Grunt 3722 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3723 | -6/Proximity Caves | Entered Factory 3723 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3734 | -6/Factory | Identified Heart of Steel 3914 | -6/Factory | Fabricated Lgt. Regenerative Plating? 4413 | -6/Factory | Identified exit to Lower Caves 4437 | -6/Factory | Discovered new exit (range 9) 4485 | -6/Factory | Incoming investigation squad redirected 4580 | -6/Factory | Entered Lower Caves 4587 | -6/Lower Caves | Learned Factory emergency access door positions 4903 | -6/Lower Caves | Discovered new exit (range 9) 4911 | -6/Lower Caves | Entered another Lower Caves area 4978 | -6/Lower Caves | Encountered a Warlord checkpoint 5075 | -6/Lower Caves | Discovered new exit (range 12) 5078 | -6/Lower Caves | Entered Zion 5123 | -6/Zion | Given A8's code to call for help 5190 | -6/Zion | Learned location of Warlord (-5) 5266 | -6/Zion | Received a visual enhancement algorithm 5433 | -6/Zion | Build established: Mutant 5511 | -6/Zion | Learned Factory terminal intel 5649 | -6/Zion | Imprinted 5651 | -6/Zion | Declared Zion's savior 5765 | -6/Zion | Visited the Megawrench Repair Shop 5767 | -6/Zion | Megawrench repaired 11 parts 5960 | -6/Zion | Build established: Messiah-Mutant 6038 | -6/Zion | Discovered new exit (range 10) 6243 | -6/Zion | Entered Proximity Caves 6243 | -5/Proximity Caves | Accompanied by 4 allies 6440 | -5/Proximity Caves | Learned location of 1 exit from Factory 6469 | -5/Proximity Caves | Build established: Messiah-Scout 6764 | -5/Proximity Caves | Discovered new exit (range 15) 6780 | -5/Proximity Caves | Entered Factory 6780 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6781 | -5/Factory | Identified exit to Factory 6783 | -5/Factory | Loaded intel: 20 terminal locations 6878 | -5/Factory | Retrieved Zion intel report: Trap Installations 6893 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7046 | -5/Factory | Retrieved Zion intel report: Main Access 7057 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7058 | -5/Factory | Zion Recon squad teleported in 7081 | -5/Factory | Fabricated Exp. Sensor Array (x1) 7168 | -5/Factory | Discovered new exit (range 7) 7188 | -5/Factory | Local fabrication network quarantined 7216 | -5/Factory | Entered Upper Caves 7655 | -5/Upper Caves | Discovered new exit (range 6) 7664 | -5/Upper Caves | Entered another Upper Caves area 7712 | -5/Upper Caves | Build established: Messiah-Sprinter 7716 | -5/Upper Caves | Discovered new exit (range 14) 7749 | -5/Upper Caves | Entered Warlord 7762 | -5/Warlord | Discovered new exit (range 15) 7777 | -5/Warlord | System corruption cleaned by Quarantine Array 7845 | -5/Warlord | Rebuked by Warlord 7848 | -5/Warlord | Opened Warlord's prototype stash 7851 | -5/Warlord | Found Prototype Reactor 7851 | -5/Warlord | Identified Vortex Chain Reactor 7861 | -5/Warlord | Found Prototype Processor 7861 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 7864 | -5/Warlord | Found Prototype Processor 7870 | -5/Warlord | Warlord's base attacked by MAIN.C 8121 | -5/Warlord | Opened side exit 8137 | -5/Warlord | Spotted B-86 Titan 8137 | -5/Warlord | Spotted B-75 Beast 8142 | -5/Warlord | Entered Proximity Caves 8569 | -4/Proximity Caves | Spotted B-86 Titan 8575 | -4/Proximity Caves | Learned location of Armory (-3) 8632 | -4/Proximity Caves | Discovered exit to Factory (range 13) 8637 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8637 | -4/Proximity Caves | Entered Factory 8637 | -4/Factory | Evolved 2 slots: Utility x2 8637 | -4/Factory | Identified Exp. Targeting Computer 8638 | -4/Factory | Identified exit to Extension 8690 | -4/Factory | Retrieved Zion intel report: Main Access 8690 | -4/Factory | Identified exit to Research 8705 | -4/Factory | Retrieved Zion intel report: Trap Installations 8802 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8803 | -4/Factory | Zion Recon squad teleported in 8864 | -4/Factory | Discovered exit to Extension (range 15) 8866 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8885 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 8913 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8925 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9026 | -4/Factory | Retrieved Zion intel report: Active Terminals 9028 | -4/Factory | Found Prototype Processor 9028 | -4/Factory | Identified Exp. Melee Analysis Suite 9250 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9251 | -4/Factory | Zion Light squad teleported in 9387 | -4/Factory | First assault squad dispatched 9409 | -4/Factory | Incoming assault squad redirected 9468 | -4/Factory | Heart of Steel transformed into Warbot 9482 | -4/Factory | Discovered new exit (range 11) 9498 | -4/Factory | Identified exit to Upper Caves 9527 | -4/Factory | Entered Upper Caves 9527 | -4/Upper Caves | Accompanied by 2 allies 9724 | -4/Upper Caves | Discovered new exit (range 9) 9729 | -4/Upper Caves | Identified exit to Upper Caves 9749 | -4/Upper Caves | Entered another Upper Caves area 9749 | -4/Upper Caves | Accompanied by 2 allies 9752 | -4/Upper Caves | Discovered exit to Research (range 4) 9761 | -4/Upper Caves | Learned location of Testing (-2) 9768 | -4/Upper Caves | Encountered a Warlord checkpoint 10072 | -4/Upper Caves | Discovered new exit (range 15) 10105 | -4/Upper Caves | Identified exit to Zhirov 10149 | -4/Upper Caves | Entered Zhirov 10149 | -4/Zhirov | Accompanied by 2 allies 10149 | -4/Zhirov | Discovered new exit (range 3) 10150 | -4/Zhirov | Identified exit to Proximity Caves 10154 | -4/Zhirov | Met Zhirov 10159 | -4/Zhirov | Learned location of Quarantine (-3) 10159 | -4/Zhirov | Learned location of Command (-1) 10164 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10169 | -4/Zhirov | Found Alien Artifact 10169 | -4/Zhirov | Identified Integrated Dissipator 10169 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10185 | -4/Zhirov | Found Alien Artifact 10230 | -4/Zhirov | Entered Proximity Caves 10230 | -3/Proximity Caves | Accompanied by 2 allies 10285 | -3/Proximity Caves | Build established: Messiah-Scout 10801 | -3/Proximity Caves | Spotted B-86 Titan 10804 | -3/Proximity Caves | Destroyed B-86 Titan 10854 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10866 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 11177 | -3/Proximity Caves | Discovered exit to Research (range 9) 11205 | -3/Proximity Caves | Entered Research 11205 | -3/Research | Accompanied by 1 ally 11205 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11224 | -3/Research | Identified Transdimensional Reconstructor 11450 | -3/Research | Zion Heavy squad teleported in 11562 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11563 | -3/Research | Zion Heavy squad teleported in 11590 | -3/Research | Discovered new exit (range 8) 11591 | -3/Research | Identified exit to Quarantine 11591 | -3/Research | Entered Quarantine 11636 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 11642 | -3/Quarantine | Found Alien Artifact 11690 | -3/Quarantine | Retrieved Zion intel report: Main Access 11690 | -3/Quarantine | Identified exit to Research 11706 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11744 | -3/Quarantine | Retrieved Zion intel report: Branch Access 11760 | -3/Quarantine | Found Alien Slashing Weapon 11760 | -3/Quarantine | Identified Sigix Broadsword 11770 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 11772 | -3/Quarantine | Entered Research 11772 | -2/Research | Evolved 2 slots: Utility x2 11886 | -2/Research | Retrieved Zion intel report: Trap Installations 11887 | -2/Research | Zion Zionite Resupply teleported in 11903 | -2/Research | Found Prototype Protection 11904 | -2/Research | Identified Zio. Shade Carapace 11970 | -2/Research | Local fabrication network quarantined 11997 | -2/Research | Fabricated Exp. Signal Interpreter (x1) 12266 | -2/Research | Incoming investigation squad redirected 12272 | -2/Research | Discovered new exit (range 13) 12276 | -2/Research | Identified exit to Access 12288 | -2/Research | Retrieved Zion intel report: Prototype Schematics 12289 | -2/Research | Zion Hacking Resupply teleported in 12359 | -2/Research | Discovered exit to Access (range 8) 12359 | -2/Research | Discovered new exit (range 5) 12360 | -2/Research | Identified exit to Testing 12406 | -2/Research | Entered Testing 12457 | -2/Testing | Retrieved Zion intel report: Emergency Access 12474 | -2/Testing | Retrieved Zion intel report: Component Schematics 12475 | -2/Testing | Identified Subatomic Replicator 12496 | -2/Testing | Spotted PL-S0J5AI8NWK 12574 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 12578 | -2/Testing | Retrieved Zion intel report: Guard Positions 12740 | -2/Testing | Fabricated Exp. Melee Analysis Suite? 12787 | -2/Testing | Found Adv. Powered Armor 12822 | -2/Testing | Retrieved Zion intel report: Branch Access 12829 | -2/Testing | Discovered exit to Access (range 10) 12856 | -2/Testing | Entered Access 12856 | -1/Access | Evolved 2 slots: Weapon x2 12858 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 13082 | -1/Access | Retrieved Zion intel report: Main Access 13082 | -1/Access | Identified exit to Surface 13086 | -1/Access | Zion Infowar Resupply teleported in 13091 | -1/Access | Discovered new exit (range 7) 13093 | -1/Access | Zion Zionite Resupply teleported in 13097 | -1/Access | Found Prototype Protection 13097 | -1/Access | Identified Zio. Weapon Casing 13114 | -1/Access | Zion Heavy squad teleported in 13122 | -1/Access | Zion Heavy squad teleported in 13124 | -1/Access | Zion Fire squad teleported in 13224 | -1/Access | Incoming investigation squad redirected 13255 | *** | Escaped! Last Messages --------------- 13189_ Slug penetrates Wall. 13190_ Penetrated by Slug. 13190_ Destroyed Adv. Phase Shifter. 13192_ Penetrated by Slug. 13194_ ALERT: Suspicious activity at Terminal A008. Dispatching Investigation squad. 13196_ Slug penetrates H-88 Terminator. 13196_ Penetrated by Slug. 13197_ H-88 Terminator suffers critical hit. 13197_ Destroyed Biometal Leg. 13198_ Penetrated by Slug. 13198_ Slug penetrates Wall. 13200_ H-88 Terminator destroyed. 13201_ Slug penetrates Wall. 13202_ Acquired 20 matter. 13202_ H-88 Terminator destroyed. 13208_ Acquired 20 matter. 13224_ ALERT: Higher priority target reported, redirecting investigation. 13251_ Main Access Shell breached. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????Y??????????????????????????????????#??? | | ???????????????????????#????????????????????????## | | ?????????????????????????#??????????????????##???? | | ????????????????????????????#?????????##????#????? | | ??????????????????????????????????????????#????##? | | ???????????????????????????????#??????????#??????# | | ?????????????? ????????? ????????#?????#?????????? | | ?????????????????????? ?? ?????##???????????#??#? | | ???????????????????????? ??#??????#??#???#?? ??? | | ???????????? ??? ????? ? ???????????#???? ? | | ??????????????? ?????? ????#???#??##?????# " | | ???????????? ????????? ?????????#??##??#?# " | | ???????#?#???+?? ????? ?? ??#???#??###??# " | | ??????????? ??? ?? ???????#?###?#??#???## " | | ??????????? ?# ? ??? ??? ??#??##?####?## " | | ???????#?????????#?????#?#?####???##??##?# | | ??????????# ??????##???#???##?#???#??#?### | | ??????#???? ?????###??#????????##???####?# | | ??????#?##???"??T??"? ??? ? ?""" ?? ?# | | ??????#?#?????""????"? ??? ? 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"?"" ?? ?##! | | ??#?#???#?? ???##?##"####;#####??##???###?## | | ??#??#??##?? #???##???#?# #?#???#??#??#??#?# | | ???#??##??# ??#??##?#??# ###?##??####?##### | | ?????#???##? #??##########;####?####??#???## | | ???####??#? ?????# #?##??###?########## | | ??######??# ?????# ! #???#?##?## | | ????????#?# ?#??# [ ########### | | ?? ? ????? ??##??# ## | # | | ???? ??????#### "" # | | ??????????#???#?## """"" ## # " ! | | ???????###? ??#??# """"" * ## # """ | | ????R?####?? ??### """"" ## # """ | | ????????#?? #???# A""""" ## u # " | | ?????? ??##??###?# """"" ## ########## | | ????? ?? ?? ?#??## ?? ## ##??#????# | | ??????????#????#?#?? ## ] ##????? ? | | ???????? ??? ??????####+#############+###??? ?? | | ???????? ? ?Y ? ??? k ? ?? ????? ?? ? ?? ? | | ???????? ? ?? ?? ? ? ?k???? ?? ? ?? ? ?? ? | | ????????????? ?#####?#?#?####???#???? ? #?? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 79 Energy Capacity 1940 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Corruption Prevention 20 Armor Coverage 550 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Reclamation Efficiency 25 Melee Speed Boost 30 Evasion (%) 80 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 5 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Fission Core | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Gravity Neutralizing Apparatus | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Matter Compressor | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Hellfire Missile Launcher | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Thermal Defense Suite | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Exp. Propulsion Shielding | -3/Quarantine | Z-intel Imp. Quantum Reactor | -2/Research | Z-intel Hdn. Centrium Wheel | -2/Research | Z-intel Exp. Stasis Projector | -2/Research | Z-intel Graviton Cannon | -2/Research | Z-intel Exp. Melee Analysis Suite | -2/Research | Z-intel Shock Maul | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Prc. Phase Gun | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel Energy Filter | -2/Testing | Z-intel Quantum Reactor | -2/Testing | Z-intel Lyr. Light Armor Plating | -2/Testing | Z-intel Adv. Field Recycling Unit | -2/Testing | Z-intel Launcher Loader | -2/Testing | Z-intel Hvy. Gauss Cannon | -2/Testing | Z-intel Plasma Cutter | -2/Testing | Z-intel Recoil Nullifier | -2/Testing | Z-intel Thermal Shield | -2/Testing | Z-intel Imp. Plasma Cutter | -2/Testing | Z-intel Impulse Thruster | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Matter Filter | -2/Testing | Z-intel Rnf. Quantum Reactor | -2/Testing | Z-intel Biometal Heavy Treads | -2/Testing | Z-intel Biometal Leg | -2/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free E-15 Imp | -4/Factory | Z-intel H-66 Slayer | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Subatomic Replicator Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed ThermalScanMachine Manual? 0 Play Time 07:23:20 Cumulative 638.0 hours Start 2020.01.16 @ 14:34:07 End 2020.01.21 @ 18:40:49 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type 0 Total 25 Types 18/1/3/3/0/0/0 Lore% 65 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1fab3a2-2e66-4284-9f8a-290a2126f976