Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 18:25:21 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (4236) 4236 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 10436 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 50 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 21/850 Matter 266/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Lightpack 2.0 Authchip [Armor] Improved Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Medium Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Scythe Scythe > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Cooling System Medium Storage Unit Lightpack 2.0 High-capacity Matter Pod High-capacity Matter Pod Improved Targeting Computer Reactive Plating Reactive Plating Authchip [Armor] Heavy Assault Rifle Improved Assault Rifle [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 4 | . . . . . . . 1 1 . 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 167 | 5 22 11 39 4 1 1 23 2 9 50 Power 17 | . 3 1 6 1 . . . . . 6 Engine 13 | . 3 1 5 1 . . . . . 3 Core 4 | . . . 1 . . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 54 | 2 11 3 14 1 . 1 3 1 2 16 Treads 17 | . 4 2 6 . . 1 . . 1 3 Leg 5 | 2 1 . . . . . . . . 2 Wheel 31 | . 6 1 8 1 . . 3 1 1 10 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 41 | 1 6 . 2 . 1 . 10 1 3 17 Device 17 | . 3 . . . . . 4 . 2 8 Storage 4 | 1 1 . . . . . . . . 2 Processor 8 | . 2 . 1 . 1 . 1 . . 3 Hackware 2 | . . . . . . . . . . 2 Protection 10 | . . . 1 . . . 5 1 1 2 Artifact . | . . . . . . . . . . . Weapon 55 | 2 2 7 17 2 . . 10 . 4 11 Energy Gun 2 | . . . . . . . 1 . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 48 | 2 2 7 17 2 . . 9 . 4 5 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 33 | . 1 . 2 . . . . . 4 26 Power 4 | . . . . . . . . . . 4 Propulsion 14 | . . . 1 . . . . . 1 12 Utility 5 | . 1 . . . . . . . . 4 Weapon 10 | . . . 1 . . . . . 3 6 Highest Loss Streak 13 | . 1 . 1 . . . . . 2 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 100 99 100 100 100 99 100 99 78 Engine 9 | . 12 14 10 11 11 11 9 7 7 4 Treads 7 | . 8 12 9 8 . . 9 7 4 5 Leg 1 | . 9 . . . . . . . . 3 Wheel 14 | . 10 15 11 13 22 21 18 23 24 13 Device 2 | . 3 . . . . . 3 . 3 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 4 Processor 11 | . 9 14 9 . 3 11 9 15 15 18 Protection 2 | . . . 1 11 7 . 5 7 3 . Ballistic Gun 31 | . 28 28 43 44 44 44 33 23 29 10 Slashing Weapon 1 | . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 9 47 49 67 67 67 57 71 71 71 70 Greatest Support 49 | 20 40 20 20 20 20 20 24 36 48 49 Greatest Overweight (x) 6 | . 4 4 6 6 3 5 3 1 1 3 Average Overweight (x) 2 | . 1 3 4 5 2 2 2 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 16 20 20 20 20 20 20 20 20 17 Most Carried 20 | 3 17 20 20 20 20 20 20 19 19 20 Average Carried 17 | 2 12 18 19 19 18 20 19 17 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 16 19 18 20 20 20 19 19 17 5 Class Distribution -------------------- 27% | Mutant 22% | Scavenger-Gunner 16% | Scavenger-Skirmisher 9% | Scavenger-Mutant 7% | Tank 6% | Gunner 6% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 4397 | 239 366 210 1418 124 . 41 663 . 461 875 Remotely 30 | . 30 . . . . . . . . . Salvage Created 5285 | . 511 162 1776 240 . 32 1104 . 678 782 Parts 327 | . 40 11 112 18 . 4 57 . 46 39 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 114 | . 13 8 35 7 . 2 20 . 13 16 Melee 9 | . . . . . . . . . . 9 Guns 105 | . 13 8 35 7 . 2 20 . 13 7 Classes Destroyed 15 | . 5 1 2 1 . . 3 . 2 1 Worker 6 | . 2 . 3 . . . 1 . . . Builder 2 | . . . 2 . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . Recycler 2 | . . . . . . . 2 . . . Operator 1 | . . . . . . . 1 . . . Watcher 3 | . 1 . 1 . . . . . . 1 Swarmer 30 | . 3 6 4 3 . 2 4 . 3 5 Grunt 53 | . 10 1 21 2 . . 9 . 5 5 Brawler 3 | . . . . 2 . . . . . 1 Sentry 16 | . . . 10 . . . 6 . . . Specialist 4 | . . . . . . . . . 4 . Hunter 3 | . . . . . . . 1 . . 2 Programmer 3 | . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 11 | . 4 3 11 3 . 2 8 . 7 5 Combat Bots Only 7 | . 3 3 3 3 . 2 7 . 7 4 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 . 2 1 Gunslinging 1 | . . . 1 . . . . . 1 . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Damage Taken 7039 | . 442 243 1315 76 . 34 483 . 1116 3330 Core 1443 | . 88 75 282 12 . 8 53 . 96 829 Absorbed by Shields 48 | . . . . . . . . . 48 . Regen/Repaired (Parts) 300 | . . . 300 . . . . . . . Core Remaining (%) 66 | 100 . 34 . . . 24 90 . 86 . Volleys Fired 300 | . 42 34 90 8 . 2 52 . 31 41 Largest 4 | . 2 2 4 4 . 4 4 . 4 4 Hottest 129 | . 40 40 86 83 . 83 129 . 129 92 Shots Fired 980 | . 84 68 359 32 . 7 208 . 124 98 Gun 980 | . 84 68 359 32 . 7 208 . 124 98 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 963 | . 84 68 359 32 . 7 193 . 122 98 Thermal 17 | . . . . . . . 15 . 2 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 17 9 21 7 . 9 20 . 23 22 Robot Miss Streak 4 | . 3 4 3 2 . 2 4 . 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . . 4 1 . 1 1 . 5 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 . Shots Hit Robots 687 | . 59 43 227 22 . 4 142 . 86 104 Core Hits 281 | . 29 19 89 11 . 2 55 . 38 38 Critical Kills 3 | . . . 2 . . . 1 . . . Critical Parts Destroyed 4 | . 2 . 1 . . . 1 . . . Critical Strikes 11 | . 2 . 3 . . . 2 . . 4 Destroy 7 | . 2 . 3 . . . 2 . . . Sever 4 | . . . . . . . . . . 4 Melee Attacks 57 | . . . . . . . . . . 57 Impact . | . . . . . . . . . . . Slashing 57 | . . . . . . . . . . 57 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . 5 Damage Inflicted 8594 | . 583 380 2261 252 . 37 1718 . 1229 2134 Guns 7714 | . 583 364 2261 252 . 37 1718 . 1229 1270 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 862 | . . . . . . . . . . 862 Ramming 18 | . . 16 . . . . . . . 2 Kinetic 7457 | . 583 364 2261 252 . 37 1494 . 1196 1270 Thermal 257 | . . . . . . . 224 . 33 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 862 | . . . . . . . . . . 862 Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 3 1 1 1 1 . . . 9 Average Corruption 1 | . . 2 1 1 1 1 . . . 3 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . 5 23 1 1 6 . . . 19 Message Errors 12 | . . 2 4 1 1 1 . . . 3 Matter Fused 18 | . . 2 10 . . 1 . . . 5 Heat Flow Errors 8 | . . . 2 . . 1 . . . 5 Energy Discharges 4 | . . . 2 . . 1 . . . 1 Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 4 | . . 1 1 . . . . . . 2 Data Loss (major) 4 | . . . . . . 1 . . . 3 Misfires 1 | . . . 1 . . . . . . . Weapon Failures 3 | . . . 2 . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . . . . . . . 58 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 58 | . . . . . . . . . . 58 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 328 | . 12 18 328 66 . 102 235 . 18 219 Average Temperature 61 | . 7 11 65 25 . 29 64 . 11 109 Received Heat Transfer 1752 | . 219 63 609 36 . . 198 . 330 297 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 555 | . . . . . . . 481 . 74 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 582 | . 297 207 582 334 . 80 516 93 340 209 Initial 214 | . . 67 . 214 . . 31 88 65 178 Average 213 | . 143 71 395 281 . 4 276 88 174 107 Maximum Alert Level 2 | . 1 1 2 1 . . 2 . 1 1 Low Security (%) 55 | 100 76 94 9 4 . 100 34 100 79 91 Level 1 27 | . 23 5 34 95 . . 52 . 20 8 Level 2 16 | . . . 55 . . . 13 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 22 | . 4 . 5 . . . 3 . 2 8 Investigation 4 | . 2 . 2 . . . . . . . Extermination 5 | . . . . . . . . . . 5 Reinforcement 12 | . 2 . 3 . . . 2 . 2 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 12 | . 1 . 4 . . . 4 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 26 9 59 9 . 4 31 . 16 38 Peak Tracking Total 12 | . 5 3 12 3 . 4 8 . 5 7 Tactical Retreats 16 | . 2 1 4 . . 1 1 . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 10 | . 2 . 3 . . . . . 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 1 | . . 1 . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 40 | . 5 . 13 . 2 . 7 1 . 12 Terminals 22 | . 3 . 7 . . . 5 1 . 6 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . 2 . . . . . . 1 Recycling Units 7 | . 2 . 2 . . . . . . 3 Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 99 | . 8 . 46 . 2 . 23 1 . 19 Successful 59 | . 5 . 24 . 2 . 18 1 . 9 Failed 40 | . 3 . 22 . . . 5 . . 10 Catastrophic 5 | . 1 . 2 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 12 . 1 . 4 . . 4 Terminals 52 | . 6 . 23 . . . 13 1 . 9 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 10 | . . . 7 . . . . . . 3 Recycling Units 15 | . 2 . 9 . . . . . . 4 Scanalyzers 16 | . . . 7 . . . 9 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Terminal Hacks 26 | . 4 . 9 . 2 . 7 1 . 3 Record 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 2 | . . . 1 . . . 1 . . . Unreport Threat 2 | . . . 1 . . . 1 . . . Locate Traps 3 | . 1 . 1 . . . . . . 1 Patrol Status 2 | . 1 . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 . 2 . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 7 | . . . 6 . . . . . . 1 Scan Component 4 | . . . 3 . . . . . . 1 Repair 3 | . . . 3 . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 15 | . . . 6 . . . 9 . . . Insert Component 8 | . . . 3 . . . 5 . . . Analyze 7 | . . . 3 . . . 4 . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . 1 . . 1 Unauthorized Hacks 5 | . . . 2 . . . 1 . . 2 Terminals 5 | . . . 2 . . . 1 . . 2 Assimilate 2 | . . . 1 . . . . . . 1 Botnet 3 | . . . 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 3 . 13 . . . 3 . . 10 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 4 . . . Parts Built 2 | . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . 1 Time 20 | . . . . . . . . . . 20 Total Part Build Rating 4 | . . . . . . . . . . 4 Parts Repaired 3 | . . . 3 . . . . . . . Time 90 | . . . 90 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 2 . 10 . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . . . Part Schematics Acquired 6 | . . . 2 . . . 4 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 3 | . . 1 . 1 . . . . . 1 Largest Group 1 | . . 1 . 1 1 . . . . 1 Highest-Rated Group 31 | . . 31 . 31 31 . . . . 26 Highest-Rated Ally 31 | . . 31 . 31 31 . . . . 26 Total Orders 2 | . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 20 | . . 13 . 7 . . . . . . Total Damage 279 | . . 172 . 107 . . . . . . Kills 2 | . . 1 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 9242 | 53 1198 832 2430 535 339 497 1068 102 252 1936 Spaces Moved 5678 | 41 643 452 1245 315 280 430 548 92 74 1558 Core 495 | 9 . . . . . . . . . 486 Treads 162 | . 23 . . . . . . . . 139 Legs 304 | 32 232 . . . . . . . . 40 Wheels 4676 | . 388 452 1245 315 280 430 548 92 74 852 Hover 41 | . . . . . . . . . . 41 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 110 110 110 125 110 110 110 105 105 50 Average Speed 122 | 104 124 136 145 158 119 112 119 105 105 97 Slowest Speed 240 | 120 240 140 170 170 125 155 125 105 105 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 3 93 65 94 58 70 89 41 3 82 45 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug 3 | . . . . . . . . . . 3 Terrain Destroyed 3 | . . . . . . . . . . 3 Melee 3 | . . . . . . . . . . 3 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed 2 | . . 2 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 7294 | 48 964 608 1688 333 285 438 845 97 169 1819 Wait 923 | . 233 100 262 6 . 6 205 . 29 82 Move 5668 | 40 642 451 1244 314 279 429 547 91 73 1558 Hop . | . . . . . . . . . . . Pick Up 59 | 3 13 5 21 . 1 . 4 3 2 7 Fast Attach 44 | 5 7 . 10 1 1 . 2 . 1 17 Attach 30 | . 1 . 6 . . . 2 2 4 15 Detach 19 | . 5 . 3 1 . . 1 . 1 8 Swap 93 | . 14 11 23 3 . 1 19 . 4 18 Drop 80 | . 7 5 29 . 4 . 13 1 1 20 Fire 300 | . 42 34 90 8 . 2 52 . 31 41 Melee 50 | . . . . . . . . . . 50 Ram 2 | . . 2 . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis 25 | . . . . . . . . . 23 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 285 | -10/Materials | Discovered new exit (range 11) 433 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Build established: Mutant 1251 | -10/Materials | Identified exit to Mines 1252 | -10/Materials | Entered Mines 1439 | -10/Mines | Build established: Scavenger-Mutant 1662 | -10/Mines | Discovered new exit (range 5) 1667 | -10/Mines | Identified exit to Materials 1693 | -10/Mines | Excavation squad dispatched 1693 | -10/Mines | A large section of the Mines collapsed 1696 | -10/Mines | Core integrity fell below 50% 1754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1764 | -10/Mines | Learned Materials terminal intel 1914 | -10/Mines | Received a Mining Laser from a helpful Derelict 1977 | -10/Mines | Discovered exit to Materials (range 9) 2011 | -10/Mines | Build established: Mutant 2084 | -10/Mines | Entered Materials 2084 | -9/Materials | Evolved 2 slots: Weapon x2 2085 | -9/Materials | Loaded intel: 12 terminal locations 2374 | -9/Materials | Discovered new exit (range 12) 2380 | -9/Materials | Build established: Scavenger-Gunner 3134 | -9/Materials | Discovered new exit (range 7) 3190 | -9/Materials | Core integrity fell below 50% 3313 | -9/Materials | Discovered new exit (range 16) 3626 | -9/Materials | Repaired Imp. Treads 3718 | -9/Materials | Identified exit to Mines 3877 | -9/Materials | Build established: Gunner 3885 | -9/Materials | Repaired Assault Rifle 3918 | -9/Materials | Repaired Imp. Treads 4079 | -9/Materials | Discovered new exit (range 16) 4505 | -9/Materials | Build established: Tank 4514 | -9/Materials | Entered Mines 4609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4609 | -9/Mines | Discovered new exit (range 5) 4697 | -9/Mines | Learned location of Storage (-7) 4708 | -9/Mines | Escorted by a lone wolf Derelict 4817 | -9/Mines | Discovered new exit (range 5) 4871 | -9/Mines | Discovered new exit (range 5) 5049 | -9/Mines | Entered Exiles 5049 | -9/Exiles | Accompanied by 1 ally 5081 | -9/Exiles | Met 8R-AWN 5104 | -9/Exiles | Met EX-HEX 5163 | -9/Exiles | Met EX-DEC 5187 | -9/Exiles | Learned location of Zion (-7) 5212 | -9/Exiles | Met EX-BIN 5227 | -9/Exiles | Aligned with FarCom system 5228 | -9/Exiles | Given EX-Vault access code 5236 | -9/Exiles | Build established: Scavenger-Tank 5258 | -9/Exiles | Opened EX-Vault 5267 | -9/Exiles | Found Lightpack 2.0 5304 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5379 | -9/Exiles | Discovered new exit (range 10) 5388 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5388 | -9/Exiles | Entered Mines 5680 | -8/Mines | Build established: Scavenger-Skirmisher 5874 | -8/Mines | Discovered new exit (range 7) 5885 | -8/Mines | Entered Materials 5885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6003 | -8/Materials | Destroyed 7 combat bots 6627 | -8/Materials | Garrison activated, responded to threat 6678 | -8/Materials | Discovered new exit (range 15) 6946 | -8/Materials | Build established: Skirmisher 6952 | -8/Materials | Identified exit to Factory 6953 | -8/Materials | Entered Factory 6953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7036 | -7/Factory | Identified exit to DSF 7055 | -7/Factory | Entered DSF 7081 | -7/DSF | Additional patrols routed to DSF 7221 | -7/DSF | Discovered new exit (range 16) 7262 | -7/DSF | Sterilization system engaged 7282 | -7/DSF | Ambient heat levels rising (+10) 7297 | -7/DSF | Ambient heat levels rising (+10) 7306 | -7/DSF | Identified exit to Factory 7307 | -7/DSF | Entered Factory 7307 | -6/Factory | Evolved 2 slots: Utility x2 7313 | -6/Factory | Destroyed 7 combat bots 7578 | -6/Factory | Fabricated Arm. Wheel (x2) 7603 | -6/Factory | Build established: Scavenger-Gunner 8229 | -6/Factory | Build established: Mutant 8603 | -6/Factory | Core integrity fell below 50% 8626 | -6/Factory | Lost 13 parts (2p7n2u2w) 8706 | -6/Factory | Lost 4 parts (1p1n1u1w) 8861 | -6/Factory | Core integrity fell below 20% 8975 | -6/Factory | Discovered new exit (range 20) 9232 | -6/Factory | Discovered new exit (range 5) 9236 | -6/Factory | Identified exit to Factory 9243 | -6/Factory | Self-destructed Last Messages --------------- 09171_ Acquired 16 matter. 09171_ K-01 Serf cleans the Nuclear Reactor. 09173_ K-01 Serf collects debris. 09173_ Dropped Flexi-carbon Leg. 09173_ K-01 Serf destroyed. 09173_ Flexi-carbon Leg destroyed. 09173_ Acquired Wheel. 09176_ K-01 Serf collects debris. 09177_ Extracted 2 matter. 09180_ K-01 Serf collects debris. 09186_ R-10 Processor collects Wheel. 09186_ R-10 Processor collects Corrupted Lgt. Ion Engine. 09191_ System corrupted: Component data lost. 09208_ Wheel destroyed. 09224_ System corrupted: Substantial component data lost. 09224_ Imp. Medium Treads destroyed. 09228_ Imp. Gravmag System destroyed. 09232_ EXIT=FOUND 09236_ EXIT=IDENTIFIED: FACTORY 09236_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ????????# #????# #??# """ " | | ????????# #????# #??# | | ????????# #????# #??# | | ????????# #????# #??# " " | | ????????# #????# #??# "T" | | ????????# #????# #??# """ | | ????????# #????# #??# ?? | | ######??# #????# #??????##### | | # ??# #????# #??????????? | | # """?# #????# #??????????? | | # = """?# #????# #??????????? | | # """ # ###### #??????????? | | # # ########???? | | # """ + +???? | | # """ # ########???? | | # """ # #######+##??????????? | | # ?# #???????????????????? | | # ?# #???????????????????? | | # ! ??# #???????????????????? | | ######### #???????????????????? | | ?????# #???????????????????? | | ?????#p####???????????????????? | | ?????# #??????????????????????? | | ???### ###????????????????????? | | ???# ] #????????????????????? | | ???# @ #????????????????????? | | ???# < t#??????????????????? | | ???# / # #??????????????????? | | ???# #????????????????????? | | ???#######????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed FissionArmorWings Manual? 0 Play Time 02:04:42 Cumulative 726.3 hours Start 2023.02.14 @ 18:42:47 End 2023.02.15 @ 18:25:21 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 176 Adventurer 36 Explorer 0 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 98407f33-d2cb-4008-8199-efd1fd113778