Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 16:30:35 Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1939) 1939 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 7246 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 195 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 632/850 Matter 295/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Cooled VTOL Module > --- UTILITY (8) ------ 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Advanced ECM Suite System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Heavy Laser Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Cooled VTOL Module > --- UTILITY ---------- 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Melee Analysis Suite Advanced ECM Suite System Shield Hacking Drone Bay > --- WEAPON ----------- EMP Blaster Power Maul > --- INVENTORY -------- Heavy Laser Scythe [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Airjet Flight Unit Cooled VTOL Module Utility System Shield Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Weapon Shielding Weapon Power Maul Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 6 | . . . 1 1 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 56 | 6 . . 6 13 6 6 2 5 6 6 Power 8 | 1 . . 2 1 1 . . . 1 2 Engine 3 | 1 . . 1 1 . . . . . . Core 5 | . . . 1 . 1 . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . . 4 . . . 1 2 3 Treads 4 | 2 . . . 2 . . . . . . Leg 4 | . . . . . . . . . 1 3 Wheel . | . . . . . . . . . . . Hover 3 | . . . . 2 . . . . 1 . Flight 1 | . . . . . . . . 1 . . Utility 19 | 1 . . 2 4 4 1 1 4 2 . Device 5 | . . . . . 1 . 1 1 2 . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . . . 1 1 1 . 2 . . Hackware 2 | . . . . . 1 . . 1 . . Protection 6 | . . . 2 3 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 . . 2 4 1 5 1 . 1 1 Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . . 1 . 3 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 4 | . . . . 2 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 1 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 23 | . . . . 6 . 10 . . 1 6 Power 4 | . . . . 1 . 1 . . . 2 Propulsion 7 | . . . . 2 . 2 . . . 3 Utility 7 | . . . . 1 . 5 . . 1 . Weapon 5 | . . . . 2 . 2 . . . 1 Highest Loss Streak 6 | . . . . 6 . 6 . . 1 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 64 | . 85 85 86 65 67 31 15 47 80 73 Engine 1 | . 14 14 6 . . . . . . . Core 3 | . . . 4 5 6 1 . . 3 4 Treads 6 | . 28 28 22 11 . . . . . . Hover 5 | . . . . 3 15 5 . 5 11 2 Flight 2 | . . . . . . . . 6 7 6 Device 5 | . . . . . 6 1 . 6 14 13 Storage 3 | . 14 14 11 6 . . . . . . Processor 10 | . . . . 5 8 7 7 12 23 20 Hackware 3 | . . . . . 5 1 . 6 7 6 Protection 7 | . . . 20 17 15 5 . . . . Energy Gun 3 | . 14 14 11 5 . . . . . . Ballistic Gun 2 | . 14 14 1 6 . 2 . . . . Ballistic Cannon 1 | . . . 9 . . . . . . . Impact Weapon 4 | . . . . 2 7 3 7 7 7 6 Peak Build Rating 57 | 6 6 6 13 18 30 30 13 39 54 57 Average Rating 24 | 3 6 6 11 14 25 13 9 30 49 50 On Entrance 16 | . 6 6 6 13 14 30 9 9 39 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | 11 11 11 21 21 15 15 3 4 14 16 Greatest Support 55 | 40 40 40 40 40 16 16 3 8 25 55 Greatest Overweight (x) 5 | . . . . 1 . 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 1 1 1 5 8 4 5 5 5 5 4 Average Carried 3 | . 1 1 2 5 3 4 4 4 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 5 3 4 4 5 5 4 2 Class Distribution -------------------- 73% | Mutant 12% | Derelict-Mutant 8% | Derelict-Gladiator 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1040 | 223 58 . 92 228 50 192 . 68 84 45 Remotely . | . . . . . . . . . . . Salvage Created 2192 | . 130 . 268 1031 50 227 . . 273 213 Parts 105 | . 6 . 26 56 2 6 . . 3 6 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 2 . . 4 . Prevented 4 | . . . . . . 2 . . 2 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 53 | . 3 . 10 24 1 7 . . 1 7 Melee 5 | . . . . . . 1 . . 1 3 Guns 16 | . 3 . 8 3 . 2 . . . . Cannons 2 | . . . 2 . . . . . . . AOE 21 | . . . . 17 . 3 . . . 1 Classes Destroyed 12 | . 2 . 2 6 . 2 . . . . Worker 1 | . . . . 1 . . . . . . Builder 3 | . . . . 3 . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . . . 2 . . . . . . Watcher 5 | . 1 . 1 3 . . . . . . Swarmer 22 | . . . 7 7 . 3 . . . 5 Grunt 23 | . 3 . 2 12 1 2 . . 1 2 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 4 | . . . 1 3 . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 14 | . 1 . 10 14 1 3 . . 1 2 Combat Bots Only 12 | . 1 . 9 12 1 3 . . 1 2 Max Kills in Single Turn 3 | . 1 . 1 3 1 3 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . . . 1 Melee 1 | . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 335 | . 25 . 40 92 9 37 34 . 22 76 Missed 118 | . 6 . 12 34 4 8 13 . 9 32 Damage Taken 3788 | . 206 . 272 954 39 1120 321 . 155 721 Core 1087 | . 44 . 32 143 18 273 303 . 56 218 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 88 | . . . 25 63 . . . . . . Regen/Repaired (Parts) 206 | . . . . 196 . . . 10 . . Core Remaining (%) 71 | 100 . 82 92 74 . . . . 7 . Volleys Fired 106 | . 22 . 28 33 . 18 . . . 5 Largest 2 | . 2 . 2 1 . 1 . . . 1 Hottest 84 | . 70 . 84 45 . 36 . . . 33 Shots Fired 121 | . 35 . 30 33 . 18 . . . 5 Gun 91 | . 35 . 22 19 . 15 . . . . Cannon 8 | . . . 8 . . . . . . . Launcher 22 | . . . . 14 . 3 . . . 5 Special . | . . . . . . . . . . . Kinetic 46 | . 21 . 8 2 . 15 . . . . Thermal 15 | . 14 . 1 . . . . . . . Explosive 17 | . . . . 14 . 3 . . . . Electromagnetic 43 | . . . 21 17 . . . . . 5 Robot Hit Streak 15 | . 4 . 8 15 . 2 . . . 1 Robot Miss Streak 7 | . 2 . 6 3 . 7 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 121 | . 23 . 22 28 2 16 2 . 11 17 Core Hits 103 | . 7 . 18 55 . 11 . . 5 7 Critical Kills 4 | . . . . . . 1 . . 1 2 Critical Parts Destroyed 7 | . . . . 2 . 3 . . . 2 Critical Strikes 13 | . 1 . . 2 . 4 . . 2 4 Burn 1 | . 1 . . . . . . . . . Smash 11 | . . . . 2 . 4 . . 1 4 Sever 1 | . . . . . . . . . 1 . Melee Attacks 66 | . . . . 13 5 14 3 . 11 20 Impact 56 | . . . . 13 5 14 3 . 1 20 Slashing 10 | . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 5385 | . 228 . 303 2368 109 850 105 . 573 849 Guns 884 | . 228 . 233 293 . 130 . . . . Cannons 70 | . . . 70 . . . . . . . Explosions 2112 | . . . . 1700 . 256 . . . 156 Melee 2316 | . . . . 372 109 464 105 . 573 693 Ramming 3 | . . . . 3 . . . . . . Kinetic 329 | . 113 . 70 16 . 130 . . . . Thermal 445 | . 115 . 13 317 . . . . . . Explosive 1639 | . . . . 1383 . 256 . . . . Electromagnetic 653 | . . . 220 277 . . . . . 156 Impact 1784 | . . . . 372 109 464 105 . 41 693 Slashing 532 | . . . . . . . . . 532 . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . 16 16 16 . . Average Corruption 15 | . . . . . . 14 16 16 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . . . . 14 7 2 . . Message Errors 8 | . . . . . . 6 2 . . . Matter Fused 5 | . . . . . . 2 2 1 . . Energy Discharges 3 | . . . . . . 2 . 1 . . Parts Rejected 2 | . . . . . . 1 1 . . . Data Loss (minor) 4 | . . . . . . 3 1 . . . Misdirections 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 855 | . . . . 297 1 356 . . 54 147 Projectiles . | . . . . . . . . . . . Explosions 111 | . . . . 111 . . . . . . Melee 744 | . . . . 186 1 356 . . 54 147 Knockbacks 10 | . . . . 2 1 2 1 . . 4 Impact 10 | . . . . 2 1 2 1 . . 4 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . 128 . 41 . . . . Shots 5 | . . . . 3 . 2 . . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 114 | . 114 . 36 56 . 5 . . . . Average Temperature 26 | . 42 . 13 12 . 5 . . . . Received Heat Transfer 1035 | . 114 . 63 306 12 171 171 . 72 126 Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . . . 4 1 1 . . . 3 Combat Hostiles 9 | . . . . 4 1 1 . . . 3 Parts Fried 5 | . . . 1 3 . 1 . . . . Impact Corruptions 22 | . . . . 7 1 8 . . . 6 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 3 . . 1 . . . . . . Heat Transferred 844 | . 407 . 37 400 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 826 | . 122 47 407 826 407 . . . . 183 Initial 375 | . . 47 18 100 375 . . . . 18 Average 254 | . 71 47 267 357 364 . . . . 89 Maximum Alert Level 3 | . . . 2 3 2 . . . . . Low Security (%) 48 | 100 100 100 33 44 . . . . . 100 Level 1 35 | . . . 42 17 99 . . . . . Level 2 10 | . . . 23 17 . . . . . . Level 3 5 | . . . . 19 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 5 . . . . 1 1 Investigation 2 | . . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . 1 5 . . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 2 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 6 . 21 37 6 14 11 . 14 12 Peak Tracking Total 12 | . 2 . 6 11 2 6 12 . 6 5 Tactical Retreats 22 | . 1 . 3 3 1 4 3 . 5 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . . 3 . . . . 1 1 Max in Single Turn 2 | . . . . 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 12 | . 1 . 3 5 1 . 1 . . 1 Terminals 6 | . 1 . 1 4 . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 2 . 6 17 3 . 1 . . 2 Successful 20 | . 1 . 4 11 1 . 1 . . 2 Failed 11 | . 1 . 2 6 2 . . . . . Catastrophic 5 | . . . 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 1 . 1 3 . . . . . . Terminals 17 | . 2 . 2 13 . . . . . . Fabricators 5 | . . . . . 3 . . . . 2 Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 . 1 7 . . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 2 | . . . . . 1 . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 3 4 1 . . . . 1 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired 16 | . . . 1 1 . . . 14 . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . . . 3 Parts Repaired 2 | . . . . 2 . . . . . . Time 52 | . . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . 1 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . 1 . 3 . . 4 1 . Largest Group 4 | . . . 1 1 3 . . 4 4 . Highest-Rated Group 155 | . . . 15 15 90 . . 155 155 . Highest-Rated Ally 41 | . . . 15 15 30 . . 41 41 . Total Orders 2 | . . . 2 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . AID 1 | . . . 1 . . . . . . . Ally Attacks 29 | . . . 1 1 12 . . . 15 . Total Damage 1010 | . . . 14 . 332 . . . 664 . Kills 5 | . . . . . 1 . . . 4 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . 19 Traps 6 | . . . . . . . . . . 6 Items 13 | . . . . . . . . . . 13 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 3910 | 84 260 55 423 586 455 370 178 612 673 214 Spaces Moved 3540 | 50 124 32 154 308 463 470 291 746 793 109 Core 715 | 9 . . . 69 . 280 291 65 . 1 Treads 514 | 41 124 32 154 163 . . . . . . Legs 80 | . . . . . . . . . 13 67 Wheels . | . . . . . . . . . . . Hover 1957 | . . . . 76 463 190 . 407 780 41 Flight 274 | . . . . . . . . 274 . . Fastest Speed 35 | 50 160 160 160 50 56 50 50 35 66 66 Average Speed 76 | 140 160 160 160 110 56 55 50 60 70 103 Slowest Speed 300 | 160 160 160 160 240 56 120 50 80 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . Exploration Rate (%) 35 | 5 30 21 16 34 9 61 53 72 86 4 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . . . . . . 2 1 2 . Spaces Dug 26 | . . . . 17 2 7 . . . . Terrain Destroyed 117 | . . . . 79 2 36 . . . . Melee 10 | . . . . 1 2 7 . . . . Projectile . | . . . . . . . . . . . AOE 107 | . . . . 78 . 29 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 4499 | 62 155 36 299 496 648 529 316 902 893 163 Wait 692 | 5 10 5 102 114 169 19 17 149 81 21 Move 3529 | 49 123 31 153 307 462 468 290 745 792 109 Hop . | . . . . . . . . . . . Pick Up 23 | 2 . . 4 6 4 2 2 2 . 1 Fast Attach 33 | 5 . . 4 7 3 3 2 4 3 2 Attach 19 | 1 . . . 6 3 2 . 1 3 3 Detach 3 | . . . . 1 . . . . 2 . Swap 4 | . . . 2 . . 1 . . . 1 Drop 18 | . . . 3 8 2 1 2 1 . 1 Fire 106 | . 22 . 28 33 . 18 . . . 5 Melee 65 | . . . . 13 5 14 3 . 10 20 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire 5 | . . . 3 . . . . . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 6) 345 | -10/Materials | Entered Mines 382 | -10/Mines | Discovered new exit (range 13) 396 | -10/Mines | Assembled infested the area 400 | -10/Mines | Entered Materials 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 613 | -9/Materials | Destroyed 9 combat bots 796 | -9/Materials | Discovered new exit (range 16) 823 | -9/Materials | Entered another Materials area 823 | -8/Materials | Accompanied by 1 ally 823 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -8/Materials | Repaired Lgt. Treads 1009 | -8/Materials | Repaired Lgt. Treads 1252 | -8/Materials | Destroyed 12 combat bots 1265 | -8/Materials | Lost 6 parts (1p2n1u2w) 1402 | -8/Materials | Discovered new exit (range 4) 1409 | -8/Materials | Entered Factory 1409 | -7/Factory | Evolved 2 slots: Utility x2 1487 | -7/Factory | Discovered new exit (range 20) 1526 | -7/Factory | Discovered new exit (range 7) 1626 | -7/Factory | Fabricated L-41 Fighter (x3) 1816 | -7/Factory | Identified exit to Factory 1863 | -7/Factory | Identified exit to Lower Caves 1864 | -7/Factory | Entered Lower Caves 1951 | -7/Lower Caves | Crushed by falling debris 1961 | -7/Lower Caves | Crushed by falling debris 1961 | -7/Lower Caves | System corruption reached 10% 1972 | -7/Lower Caves | Learned location of Extension (-5) 1992 | -7/Lower Caves | Lost 6 parts (1p1n4u) 2061 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2215 | -7/Lower Caves | Discovered new exit (range 15) 2234 | -7/Lower Caves | Entered another Lower Caves area 2308 | -7/Lower Caves | Core integrity fell below 50% 2352 | -7/Lower Caves | Core integrity fell below 20% 2391 | -7/Lower Caves | Learned location of 1 exit from Factory 2407 | -7/Lower Caves | Discovered new exit (range 8) 2412 | -7/Lower Caves | Entered Zion 2418 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2445 | -7/Zion | Given the Hacking Drone Bay 2445 | -7/Zion | Found Prototype Device 2445 | -7/Zion | Identified Hacking Drone Bay 2453 | -7/Zion | Discovered new exit (range 15) 2462 | -7/Zion | System corruption cleaned by Quarantine Array 2491 | -7/Zion | Learned location of Recycling (-7) 2502 | -7/Zion | Learned Factory emergency access door positions 2546 | -7/Zion | Met Imprinter 2553 | -7/Zion | Imprinted 2555 | -7/Zion | Declared Zion's savior 2912 | -7/Zion | Given A8's code to call for help 3024 | -7/Zion | Entered Proximity Caves 3024 | -6/Proximity Caves | Accompanied by 4 allies 3254 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3291 | -6/Proximity Caves | Lost 3 allies 3316 | -6/Proximity Caves | Build established: Derelict-Gladiator 3500 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3657 | -6/Proximity Caves | Build established: Derelict-Mutant 3688 | -6/Proximity Caves | Discovered exit to Factory (range 12) 3697 | -6/Proximity Caves | Entered Factory 3697 | -6/Factory | Evolved 2 slots: Utility x2 3698 | -6/Factory | Identified exit to Lower Caves 3784 | -6/Factory | Fabricated Hacking Suite? 3911 | -6/Factory | Self-destructed Last Messages --------------- 03862_ >> DECODED: Particle Charger location. 03862_ Lgt. Nuclear Core destroyed. 03870_ S-27 Virus suffers critical hit (Smash). 03870_ Destroyed VTOL Module. 03870_ Destroyed Lgt. Nuclear Core. 03870_ S-27 Virus system corrupted by crushing effect. 03871_ S-27 Virus system terminally corrupted. 03871_ R-10 Processor collects Mak. Laser. 03872_ >> DECODED: Stasis Trap location. 03875_ >> DECODED: Sml. Matter Pod location. 03879_ S-27 Virus suffers critical hit (Smash). 03879_ S-27 Virus destroyed. 03882_ R-10 Processor collects VTOL Module. 03888_ Myomer Leg destroyed. 03894_ >> DECODED: Huge Storage Unit location. 03897_ EMP Blaster destroyed. 03903_ Destroyed VTOL Module. 03903_ Destroyed Lgt. Nuclear Core. 03903_ S-27 Virus system corrupted by crushing effect. 03904_ S-27 Virus system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##########?????????????????????????????????? | | ###???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | " #???# #???????????????????????????#?????? | | " #???# #?????????????????????????? #?????? | | " #???# #????????????????????????? #?????? | | #???# #???????????????????????? #?????? | | #???# #???????????????????????? #?????? | | #???? #???????????????????????^ ^#?????? | | #?????? ??????????????]????????? #?????? | | ###########+########################## #?????? | | #?????? | | #?????? | | +?????? | | #?????? | | % #?????? | | ### ###/####################m##### #?????? | | ??# # ?""""????# % %% % #??????? ?????!? | | ### # ""R"" ???# " " " " " #??????????????? | | / # ^ ^" " #??# " " " " " #??????????????? | | # / ^ ^ #??# " " " " " #??????????????? | | # # """^""" #??# " " " " " #??????????????? | | " # #??"" "??????# "@" " " " #??????????????? | | " #######???? "???+??+ " " " " " #??????????????? | | #??????????????????# "s" " " " #??????????????? | | " #??????????????????# " " " " " #??????????????? | | #??????????????????# "g" " " " #??????????????? | | #??????????????????# #??????????????? | | ###??????????????????# ???????????????? | | ?????????????????????############/???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????!???? | | ???????????????????????????????????????????!!????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Deuterium Engine | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoFrostInitializer Manual? 0 Play Time 01:14:44 Cumulative 74.0 hours Start 2024.11.25 @ 15:55:14 End 2024.11.28 @ 16:30:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 24 Adventurer 40 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a79aad3-1cc7-45a3-ad6c-65aa761c569b