Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.09 @ 22:46:01 Player: Amy! Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (163) 815 Value Destroyed (8264) 8264 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (9045) 9045 TOTAL SCORE: 25364 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 2559 Follower Combat Kills 3450 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Friendly Fire -164 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Plasma Cannon Heavy Neutron Cannon Thunder Hammer CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Core Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Dispersion Rifle Heavy Neutron Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Heavy Treads Biometal Medium Treads Biometal Heavy Treads Energy Well Wave Gun Heavy Beamcaster Zionite Laser-M Advanced Plasma Cannon Advanced Plasma Cannon Heavy Neutron Cannon Heavy Neutron Cannon Gauss Rifle Magnetic Acceleration Cannon Thunder Hammer CR-A16's Pointy Stick GAL Module [Rating: 186] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Centrium Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Centrium Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . 1 1 Utility 7 | . . . 1 1 . . . . 1 1 . . 2 1 . Weapon 4 | . . 1 1 . . . . . . 1 . . . . 1 Parts Attached 212 | 6 1 9 25 16 4 1 6 6 54 5 30 9 8 5 27 Power 26 | 1 . 3 1 2 . . . . 11 . 3 2 . . 3 Engine 17 | 1 . 3 1 1 . . . . 10 . 1 . . . . Core 5 | . . . . 1 . . . . 1 . 2 . . . 1 Reactor 4 | . . . . . . . . . . . . 2 . . 2 Propulsion 56 | 2 . 2 10 7 1 . 4 4 11 . 8 1 . 1 5 Treads 16 | . . . 1 . . . . . 5 . 3 1 . 1 5 Leg 32 | 2 . 2 9 7 1 . 4 2 4 . 1 . . . . Wheel 8 | . . . . . . . . 2 2 . 4 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 59 | 1 1 1 3 2 1 . 1 1 18 3 9 3 7 2 6 Device 35 | . . 1 3 1 1 . . 1 12 2 4 1 6 . 3 Storage 8 | 1 . . . . . . . . 3 1 1 . . 1 1 Processor 5 | . . . . . . . 1 . . . 1 . . 1 2 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . 1 . . 1 . . . . 3 . 3 2 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 . 3 11 5 2 1 1 1 14 2 10 3 1 2 13 Energy Gun 48 | 2 . 2 11 5 . 1 1 1 11 2 6 1 1 . 4 Energy Cannon 14 | . . . . . 1 . . . 2 . 2 1 . 2 6 Ballistic Gun 5 | . . 1 . . 1 . . . 1 . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 2 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 . 3 1 1 4 . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . . . 6 . . . . . . . Parts Lost 79 | . . . 6 5 3 . . 4 25 . 6 . . . 30 Power 11 | . . . . 1 . . . . 5 . 2 . . . 3 Propulsion 21 | . . . 3 . 1 . . 3 7 . 1 . . . 6 Utility 20 | . . . 1 . 1 . . 1 7 . 1 . . . 9 Weapon 27 | . . . 2 4 1 . . . 6 . 2 . . . 12 Highest Loss Streak 28 | . . . 4 2 3 . . 2 13 . 2 . . . 28 Average Slot Usage (%) 88 | . 100 97 97 99 97 100 77 73 84 94 96 88 88 89 76 Engine 7 | . 14 11 9 6 7 7 7 7 12 11 6 4 . . . Reactor 1 | . . . . . . . . . . . . . 10 9 6 Treads 3 | . . . . . . . . . 4 . . 11 10 14 11 Leg 14 | . 28 31 25 30 29 30 30 24 10 17 1 . . . . Wheel 5 | . . . . . . . . 2 8 5 21 . . . . Device 13 | . . 4 16 15 14 15 15 14 13 16 12 11 18 19 14 Storage 7 | . 14 11 9 7 7 7 7 7 7 5 9 9 5 5 4 Processor 3 | . . . . . . . 6 7 3 . 1 5 5 7 7 Protection 4 | . 14 6 . 6 7 7 . . 3 5 4 6 12 9 5 Energy Gun 18 | . 28 30 35 30 15 15 7 7 17 29 24 15 15 12 7 Energy Cannon 3 | . . . . . 5 7 . . . . 1 11 10 10 14 Naked Turns 49 | . . . . . . . . . . . . . . . 49 Heaviest Build 166 | 10 13 18 26 33 38 38 41 37 101 105 112 125 138 148 166 Greatest Support 235 | 20 20 30 40 45 50 50 55 55 72 16 127 150 150 177 235 Greatest Overweight (x) 6 | 3 . . 1 . 1 . . 2 5 6 6 . . . 1 Average Overweight (x) 1 | . . . . . . . . . 3 6 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 8 8 8 8 8 8 19 20 20 20 20 20 19 Most Carried 20 | 4 8 8 8 8 7 6 8 8 20 20 20 20 20 20 20 Average Carried 13 | 2 6 7 7 7 5 5 7 7 16 19 19 19 19 18 17 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 8 8 5 6 8 8 20 20 20 20 20 20 5 Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Scavenger-Tank 5% | Scavenger-Executioner 4% | Commander-Gunner 3% | Mutant 3% | Scavenger-Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Commander-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Matter Collected 2420 | 260 10 94 280 145 80 5 26 99 597 61 240 140 108 88 187 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8593 | . 45 248 772 466 158 . . 471 1835 202 1066 180 1166 183 1801 Parts 325 | . 4 12 26 13 5 . . 26 67 8 45 6 40 5 68 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 4 1 . 22 . . . . . . . Prevented 18 | . . . . . . . . 18 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Combat Hostiles Destroyed 135 | . 3 5 16 8 5 . . 9 21 4 19 3 15 3 24 Melee 2 | . . . 1 . . . . . . . . . . . 1 Guns 90 | . 3 5 14 5 5 . . 9 14 4 16 1 8 1 5 Cannons 29 | . . . . . . . . . 3 . 1 2 4 2 17 AOE 2 | . . . . . . . . . 2 . . . . . . Classes Destroyed 17 | . 1 3 1 1 1 . . 2 5 . 1 . 1 . 1 Worker 3 | . . . . . . . . . 2 . . . 1 . . Builder 13 | . . . . . . . . . 1 . 3 . 4 . 5 Tunneler 1 | . . . . . . . . . . . . . . . 1 Recycler 6 | . . 1 . . . . . . 4 . . . 1 . . Carrier 2 | . . . . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . . . 1 . . . 1 Swarmer 16 | . 3 . . . 4 . . . . . 5 . . . 4 Grunt 53 | . . 4 14 4 . . . 1 8 2 6 . 5 1 8 Brawler 4 | . . . . . . . . . 2 . . . 1 . 1 Duelist 6 | . . 1 1 . . . . 1 . 1 . . 1 . 1 Protector 3 | . . . . . . . . 3 . . . . . . . Sentry 19 | . . . . 4 . . . 1 3 . 5 . 1 2 3 Demolisher 4 | . . . . . . . . 3 . . . . 1 . . Hunter 9 | . . . 1 . . . . . 4 . . 1 . . 3 Programmer 16 | . . . . . . . . . 3 1 1 1 6 . 4 Behemoth 4 | . . . . . 1 . . . 1 . 2 . . . . Cetus Guard 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 3 3 4 . . 3 4 3 5 2 7 2 7 Combat Bots Only 6 | . 3 2 3 3 4 . . 3 6 3 5 2 5 2 4 Max Kills in Single Turn 3 | . 1 1 1 1 1 . . 2 3 1 2 1 2 2 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Damage Taken 18117 | . 22 290 1328 890 495 121 . 488 3884 154 1380 54 737 480 7794 Core 2662 | . 6 34 134 98 59 43 . 44 556 19 143 . 65 10 1451 Absorbed by Shields 129 | . . . . . . . . . . . 129 . . . . Core Remaining (%) 82 | 100 97 91 75 . . . . 65 34 . . 83 94 99 . Volleys Fired 269 | . 5 18 47 17 10 1 1 22 44 6 31 6 26 4 31 Largest 6 | . 2 3 4 4 4 3 1 1 4 5 5 5 5 5 6 Hottest 619 | . 80 145 256 256 221 156 250 250 295 379 408 436 443 479 619 Shots Fired 984 | . 10 54 157 68 33 3 1 22 122 28 150 26 118 20 172 Gun 774 | . 10 54 157 68 31 2 1 22 108 28 143 14 66 11 59 Cannon 210 | . . . . . 2 1 . . 14 . 7 12 52 9 113 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 24 | . . 4 . . 10 1 . . 5 . . . . . 4 Thermal 956 | . 10 50 157 68 23 2 1 22 113 28 150 26 118 20 168 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . 4 . . . . . . Robot Hit Streak 27 | . 2 7 14 27 6 1 . 8 10 6 19 15 12 8 24 Robot Miss Streak 10 | . 3 6 3 3 7 4 . 10 10 4 3 1 6 2 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 1 3 . 2 . . . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . 1 1 . . . . Shots Hit Robots 645 | . 4 32 103 55 21 2 . 21 86 18 105 16 73 12 97 Core Hits 386 | . 3 15 39 15 14 1 . 36 72 14 60 8 36 9 64 Critical Kills 4 | . . . . . . . . . . . . . 1 . 3 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 26 | . . . 2 4 1 . . . 6 1 5 . 2 . 5 Burn 20 | . . . 2 4 1 . . . 6 1 5 . 1 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . Destroy 5 | . . . . . . . . . . . . . . . 5 Melee Attacks 22 | . . . . . . . . . . . 21 1 . . . Impact 22 | . . . . . . . . . . . 21 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18763 | . 45 379 1579 905 426 33 . 1452 3101 425 2627 408 2585 500 4298 Guns 13448 | . 45 379 1571 905 368 33 . 1452 2552 425 2427 274 1577 281 1159 Cannons 4535 | . . . . . 58 . . . 251 . 200 130 929 219 2748 Explosions 298 | . . . . . . . . . 298 . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 482 | . . . 8 . . . . . . . . 4 79 . 391 Kinetic 320 | . . 21 . . 145 13 . . 78 . . . . . 63 Thermal 17595 | . 45 358 1571 905 281 20 . 1452 2657 425 2627 404 2506 500 3844 Explosive 298 | . . . . . . . . . 298 . . . . . . Electromagnetic 68 | . . . . . . . . . 68 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . 2 . 2 . . 1 1 7 4 . 1 1 7 1 21 Average Corruption 2 | . 2 . 2 . . 1 1 2 3 . 1 1 4 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 57 | . 2 . 6 . . . . 7 14 . 3 2 15 . 8 Message Errors 12 | . 1 . . . . . . 2 4 . . 2 2 . 1 Matter Fused 10 | . . . . . . . . . 6 . . . 4 . . Heat Flow Errors 12 | . 1 . 2 . . . . 1 1 . . . 5 . 2 Energy Discharges 7 | . . . 2 . . . . 2 . . . . 2 . 1 Data Loss (minor) 11 | . . . 1 . . . . 2 2 . 3 . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . 1 . . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 136 | . . . 2 . . . . . . . . . 33 . 101 Projectiles 126 | . . . . . . . . . . . . . 31 . 95 Explosions . | . . . . . . . . . . . . . . . . Melee 10 | . . . 2 . . . . . . . . . 2 . 6 Knockbacks 3 | . . . . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . 111 . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . Rammed 45 | . . . 4 . . . . . . . . 1 4 . 36 Targets Rammed 49 | . . . 4 . . . . . . . . 1 4 . 40 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . 4 Highest Temperature 649 | . 172 462 649 451 333 . 4 186 582 391 394 213 458 224 422 Average Temperature 157 | . 54 159 204 192 144 . 4 59 173 160 130 106 141 108 144 Received Heat Transfer 2673 | . . 69 603 321 12 45 . 30 441 63 292 9 60 68 660 Effects 52 | . . 1 15 4 . . . . 19 4 1 . 3 . 5 Shutdowns 10 | . . . 1 . . . . . 5 1 1 . . . 2 Energy Bleed 10 | . . . 4 1 . . . . 4 . . . . . 1 Interference 22 | . . . 8 3 . . . . 4 3 . . 2 . 2 Matter Decay 4 | . . . 1 . . . . . 2 . . . 1 . . Short Circuit 3 | . . 1 1 . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . 2 . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . 4 . . . . . . . Impact Corruptions 3 | . . . 1 . . . . . . . . . 1 . 1 Robots Melted 13 | . . . 1 3 . . . . 2 . 2 . 4 . 1 Combat Hostiles 12 | . . . 1 3 . . . . 2 . 2 . 3 . 1 Parts Melted 97 | . . 1 11 11 1 . . 8 23 3 20 . 12 1 6 Heat Transferred 28712 | . 100 821 3674 2331 666 37 . 1669 4966 845 5265 621 3421 609 3687 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Peak Influence 2348 | . 96 218 218 209 . . . . 550 275 397 784 2199 2211 2348 Initial 1243 | . . 40 22 50 . . . . 37 245 70 186 349 1154 1243 Average 482 | . 34 136 88 102 . . . . 151 205 199 519 1203 1441 1866 Maximum Alert Level 5 | . . 1 1 1 . . . . 2 1 1 3 5 5 5 Low Security (%) 53 | 100 100 65 93 96 . . . . 87 35 56 8 . . . Level 1 16 | . . 34 6 3 . . . . . 64 43 4 5 . . Level 2 7 | . . . . . . . . . 12 . . 84 9 . . Level 3 1 | . . . . . . . . . . . . 1 14 . . Level 4 12 | . . . . . . . . . . . . . 65 74 26 Level 5 3 | . . . . . . . . . . . . . . . 33 High Security 4 | . . . . . . . . . . . . . 4 24 39 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 2 3 . . . . 6 1 1 . 12 5 17 Investigation 3 | . . . . . . . . . . . 1 . 2 . . Extermination 8 | . . . . . . . . . 3 1 . . 2 . 2 Reinforcement 7 | . . . 2 1 . . . . . . . . 2 . 2 Assault 15 | . . . . . . . . . . . . . 2 3 10 Garrison 14 | . . . . 2 . . . . 3 . . . 4 2 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . . . . 2 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Distress Signals 17 | . . . 3 . . . . 5 1 . 3 2 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 306 | . 4 9 25 14 5 5 . 18 33 4 31 19 38 14 87 Peak Tracking Total 23 | . 3 2 5 4 4 5 . 3 6 3 5 8 6 5 23 Tactical Retreats 17 | . . 2 3 1 . 1 . . 1 . 2 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Traps Triggered 17 | . 1 . 2 . . . . . 7 . 5 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Machines Disabled 34 | . . . . . . . . . 3 . . 2 24 2 3 Max in Single Turn 2 | . . . . . . . . . 2 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Machines Accessed 13 | . 4 1 5 1 . . . . . 1 . . 1 . . Terminals 10 | . 4 1 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . . Total Hacks 37 | . 9 6 15 3 . . . . . 2 . . 2 . . Successful 17 | . 4 2 8 1 . . . . . 2 . . . . . Failed 20 | . 5 4 7 2 . . . . . . . . 2 . . Catastrophic 5 | . 1 1 1 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 71 | . 1 6 15 3 . . . . 3 2 20 4 11 4 2 Terminals 30 | . 9 6 15 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . . . . . 2 . . Terminal Hacks 6 | . 3 1 2 . . . . . . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 6 1 . . . . . . . . . . . Terminals 8 | . 1 1 6 . . . . . . . . . . . . Botnet 6 | . 1 1 4 . . . . . . . . . . . . Operators 2 | . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 1 4 1 . . . . . . . . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . Robots Rewired 17 | . . . . . . . . . . . 17 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Total Allies 76 | . . . . . . . 4 . 18 . 27 7 10 7 3 Largest Group 23 | . . . . . . . 4 4 18 . 23 18 15 11 9 Highest-Rated Group 1009 | . . . . . . . 148 148 711 . 815 1009 903 691 715 Highest-Rated Ally 156 | . . . . . . . 39 39 74 . 156 122 106 96 114 Zionite Dispatches 10 | . . . . . . . . . . . 2 1 4 2 1 Heavy 3 | . . . . . . . . . . . 1 1 1 . . Light 2 | . . . . . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . 1 1 . Demo 1 | . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 485 | . . . . . . . . 46 . . 51 125 126 67 70 Total Damage 19037 | . . . . . . . . 872 . . 1590 2821 5909 3993 3852 Kills 105 | . . . . . . . . 4 . . 10 19 38 17 17 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 4 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Turns Passed 12697 | 62 274 460 941 490 571 269 1498 648 2041 617 2100 463 1024 383 856 Spaces Moved 7907 | 41 211 314 548 297 443 221 1174 397 1130 291 1330 255 566 221 468 Core 110 | 11 . . . . . . . . . . . . . . 99 Treads 1464 | . . . 6 . . . . . 36 . 11 255 566 221 369 Legs 3530 | 30 211 314 542 297 443 221 1174 298 . . . . . . . Wheels 2803 | . . . . . . . . 99 1094 291 1319 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 100 115 190 107 160 160 163 50 Average Speed 133 | 114 120 120 122 120 120 120 120 126 152 190 118 160 160 163 134 Slowest Speed 270 | 200 120 120 270 120 200 120 120 200 260 190 265 163 160 163 245 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 34 23 30 7 49 50 90 43 28 9 76 82 21 6 22 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 . 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . 1 3 1 2 . . . . . . . Spaces Dug 6 | . . . . . . . . . . . 5 1 . . . Terrain Destroyed 113 | . . . . . . . . . 39 . 6 5 23 2 38 Melee 6 | . . . . . . . . . . . 5 1 . . . Projectile 72 | . . . . . . . . . 4 . 1 4 23 2 38 AOE 35 | . . . . . . . . . 35 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Cet Fac Res Res Total 9311 | 53 221 363 718 387 457 222 1267 475 1340 339 1737 295 618 232 587 Wait 398 | 3 1 1 62 50 1 . 65 47 35 32 91 7 . 1 2 Move 7892 | 40 210 313 547 296 442 220 1173 396 1129 290 1329 254 565 220 468 Hop . | . . . . . . . . . . . . . . . . Pick Up 108 | 4 4 8 12 1 . . 7 3 33 3 17 4 5 . 7 Fast Attach 68 | 6 1 2 6 3 1 . 2 5 19 1 9 3 1 2 7 Attach 69 | . . 2 7 6 3 . 1 1 20 2 8 . 2 2 15 Detach 24 | . . 1 1 3 . . 3 . 7 . 4 3 . 1 1 Swap 75 | . . 5 12 7 . 1 3 . 15 2 13 6 5 1 5 Drop 127 | . . 13 20 4 . . 11 1 22 3 21 10 10 1 11 Fire 269 | . 5 18 47 17 10 1 1 22 44 6 31 6 26 4 31 Melee 22 | . . . . . . . . . . . 21 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 49 | . . . 4 . . . . . . . . 1 4 . 40 Escape Stasis 48 | . . . . . . . . . 16 . 32 . . . . Rewire 162 | . . . . . . . 1 . . . 161 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 681 | -9/Materials | Discovered new exit (range 16) 691 | -9/Materials | Identified exit to Mines 691 | -9/Materials | Identified exit to Storage 706 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1080 | -8/Materials | Lost 4 parts (3n1w) 1367 | -8/Materials | Build established: Scavenger-Gunner 1705 | -8/Materials | Discovered new exit (range 6) 1738 | -8/Materials | Entered Factory 1738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -7/Factory | Build established: Scavenger-Tank 2109 | -7/Factory | Garrison activated, responded to threat 2223 | -7/Factory | Discovered new exit (range 4) 2228 | -7/Factory | Entered Lower Caves 2263 | -7/Lower Caves | Lost 3 parts (1u2w) 2390 | -7/Lower Caves | Encountered a Warlord checkpoint 2549 | -7/Lower Caves | Learned Factory non-interactive machine intel 2549 | -7/Lower Caves | Spotted B-75 Beast 2630 | -7/Lower Caves | Destroyed B-75 Beast 2670 | -7/Lower Caves | Identified exit to Lower Caves 2799 | -7/Lower Caves | Entered another Lower Caves area 2807 | -7/Lower Caves | Ambushed by wild Derelicts 2836 | -7/Lower Caves | Encountered a Warlord checkpoint 2924 | -7/Lower Caves | Spotted B-75 Beast 3049 | -7/Lower Caves | Discovered new exit (range 15) 3068 | -7/Lower Caves | Entered Zion 3085 | -7/Zion | Found CR-A16's Pointy Stick 3121 | -7/Zion | Learned Factory emergency access door positions 3135 | -7/Zion | Discovered new exit (range 12) 3169 | -7/Zion | Found Prototype Energy Gun 3169 | -7/Zion | Identified Storm Laser 3315 | -7/Zion | System corruption cleaned by Quarantine Array 3361 | -7/Zion | Found GAL Module 3583 | -7/Zion | Build established: Scavenger-Gunner 3665 | -7/Zion | Learned location of Quarantine (-2) 3684 | -7/Zion | Given A8's code to call for help 3970 | -7/Zion | Given the Hacking Drone Bay 4276 | -7/Zion | Imprinted 4279 | -7/Zion | Declared Zion's savior 4566 | -7/Zion | Entered Proximity Caves 4566 | -6/Proximity Caves | Accompanied by 4 allies 4567 | -6/Proximity Caves | Identified exit to Factory 4655 | -6/Proximity Caves | Spotted B-75 Beast 4770 | -6/Proximity Caves | Allies destroyed B-75 Beast 5214 | -6/Proximity Caves | Entered Factory 5214 | -6/Factory | Accompanied by 1 ally 5214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5216 | -6/Factory | Loaded intel: 233 non-interactive machine locations 5291 | -6/Factory | Spotted B-75 Beast 5305 | -6/Factory | Destroyed B-75 Beast 5928 | -6/Factory | Garrison activated, responded to threat 6049 | -6/Factory | Lost 9 parts (1p4n2u2w) 6147 | -6/Factory | Core integrity fell below 50% 6184 | -6/Factory | Lost 13 parts (3p3n3u4w) 6696 | -6/Factory | Build established: Scavenger-Tank 6779 | -6/Factory | Terminal network hard line cut 7007 | -6/Factory | Cargo convoy interrupted 7239 | -6/Factory | Discovered new exit (range 8) 7255 | -6/Factory | Entered another Factory area 7255 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7864 | -5/Factory | Discovered new exit (range 3) 7872 | -5/Factory | Entered Extension 7957 | -5/Extension | Zion Offense Resupply teleported in 8069 | -5/Extension | Retrieved Zion intel report: Guard Positions 8176 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 8208 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 8587 | -5/Extension | Spotted B-75 Beast 8848 | -5/Extension | Rescued a captive Derelict 8851 | -5/Extension | Rescued a captive Derelict 8988 | -5/Extension | Rescued A7 9022 | -5/Extension | Rescued a captive Derelict 9022 | -5/Extension | Rescued a captive Derelict 9036 | -5/Extension | Build established: Scavenger-Mutant 9150 | -5/Extension | Spotted B-75 Beast 9160 | -5/Extension | Destroyed B-75 Beast 9167 | -5/Extension | Destroyed B-75 Beast 9346 | -5/Extension | Build established: Scavenger-Tank 9410 | -5/Extension | Retrieved Zion intel report: Branch Access 9410 | -5/Extension | Identified exit to Cetus 9411 | -5/Extension | Zion Heavy squad teleported in 9450 | -5/Extension | Rescued a captive Derelict 9458 | -5/Extension | Terminal network hard line cut 9762 | -5/Extension | Rescued a captive Derelict 9916 | -5/Extension | Discovered new exit (range 10) 9972 | -5/Extension | Entered Cetus 9972 | -5/Cetus | Accompanied by 18 allies (A7) 9972 | -5/Cetus | 4 allies did not survive the journey 9977 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9994 | -5/Cetus | Spotted Cetus Guard 9994 | -5/Cetus | Spotted Cetus Guard 9997 | -5/Cetus | Spotted Cetus Guard 10004 | -5/Cetus | Spotted Cetus Guard 10009 | -5/Cetus | Allies destroyed Cetus Guard 10012 | -5/Cetus | Allies destroyed Cetus Guard 10012 | -5/Cetus | Allies destroyed Cetus Guard 10020 | -5/Cetus | Destroyed Cetus Guard 10079 | -5/Cetus | Build established: Commander-Gunner 10098 | -5/Cetus | Started Cetus Manufacturing Module 10123 | -5/Cetus | Manufactured an Enhanced Grunt 10129 | -5/Cetus | Zion Heavy squad teleported in 10148 | -5/Cetus | Manufactured an Enhanced Grunt 10173 | -5/Cetus | Manufactured an Enhanced Grunt 10198 | -5/Cetus | Manufactured an Enhanced Grunt 10223 | -5/Cetus | Manufactured an Enhanced Grunt 10223 | -5/Cetus | Escorted A7 to Cetus Mainframe 10282 | -5/Cetus | Found Prototype Protection 10283 | -5/Cetus | Identified Zio. Weapon Casing 10326 | -5/Cetus | Discovered new exit (range 16) 10354 | -5/Cetus | Spotted Cetus Guard 10354 | -5/Cetus | Spotted Cetus Guard 10358 | -5/Cetus | Spotted Cetus Guard 10360 | -5/Cetus | Spotted Cetus Guard 10363 | -5/Cetus | Allies destroyed Cetus Guard 10367 | -5/Cetus | Allies destroyed Cetus Guard 10367 | -5/Cetus | Discovered new exit (range 16) 10370 | -5/Cetus | Allies destroyed Cetus Guard 10372 | -5/Cetus | Allies destroyed Cetus Guard 10375 | -5/Cetus | Scared off Revision 17 10435 | -5/Cetus | Entered Factory 10435 | -4/Factory | Accompanied by 13 allies (A7) 10435 | -4/Factory | Evolved 2 slots: Utility x2 10440 | -4/Factory | Received a hacking code to weaken MAIN.C 10552 | -4/Factory | Build established: Commander-Tank 10614 | -4/Factory | Zion Heavy squad teleported in 10681 | -4/Factory | Zion Hacker squad teleported in 10732 | -4/Factory | First assault squad dispatched 10743 | -4/Factory | Garrison activated, responded to threat 10777 | -4/Factory | Spotted B-86 Titan 10780 | -4/Factory | Allies destroyed B-86 Titan 11236 | -4/Factory | Build established: Scavenger-Gunner 11284 | -4/Factory | Zion Demo squad teleported in 11293 | -4/Factory | Zion Light squad teleported in 11415 | -4/Factory | Garrison activated, responded to threat 11416 | -4/Factory | High security lockdown imminent 11445 | -4/Factory | Discovered new exit (range 11) 11459 | -4/Factory | Entered Research 11459 | -3/Research | Accompanied by 5 allies 11459 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11511 | -3/Research | Zion Fire squad teleported in 11532 | -3/Research | Discovered new exit (range 15) 11636 | -3/Research | Garrison activated, responded to threat 11655 | -3/Research | Zion Hacker squad teleported in 11709 | -3/Research | First assault squad dispatched 11747 | -3/Research | High security lockdown imminent 11827 | -3/Research | High security lockdown engaged 11842 | -3/Research | Entered another Research area 11842 | -2/Research | Accompanied by 7 allies 11842 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12055 | -2/Research | Garrison activated, responded to threat 12117 | -2/Research | Zion Light squad teleported in 12117 | -2/Research | First assault squad dispatched 12135 | -2/Research | Build established: Scavenger-Executioner 12360 | -2/Research | High security lockdown imminent 12440 | -2/Research | High security lockdown engaged 12613 | -2/Research | System corruption reached 10% 12649 | -2/Research | Released all parts (4) 12657 | -2/Research | Core integrity fell below 50% 12663 | -2/Research | Spotted B-90 Cyclops 12680 | -2/Research | Lost 28 parts (3p6n7u12w) 12681 | -2/Research | Core integrity fell below 20% 12698 | -2/Research | Destroyed by Gamma Bomb Trap Last Messages --------------- 12649_ Released Zio. Laser-M. 12649_ Released Rnf. Antimatter Reactor. 12649_ Released Hcp. Storage Unit. 12649_ Released Adv. Core Analyzer. 12650_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 12654_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12673_ Terminal disabled. 12677_ P-80 Master resets P-80 Master, system corruption cleaned. 12677_ Triggered Hellfire Trap. 12677_ An explosion rips through the floor. 12678_ B-90 Cyclops activates siege mode. 12681_ Door malfunctions. 12684_ System corrupted: Component data lost. 12693_ Field Manipulator disabled. 12698_ Triggered Gamma Bomb Trap. 12698_ A bubble of electromagnetic force engulfs the area. 12698_ Gamma Bomb Trap short circuited. 12698_ A bubble of electromagnetic force engulfs the area. 12698_ Gamma Bomb Trap short circuited. 12698_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ????????????????????????????????????????????#### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# / | | ??????????????????????????????????????" / # | | ?????????????????????? ?????????????"" # ?# | | ?????????????????????# ??????????? ? # ?# | | ?????????????????????# ????????????? # ??# | | ?????????????????????# #################/###### | | ?????????????????????# | | ?????????????????????+ | | ?????????????????????# | | ?????????????????????# """ """ | | ?????????????????????# """" """ ########## | | ?????????????????????# """" """" #????????? | | ????????????########## """ "" #????????? | | ??????????? #????????? | | ??????????? #????????? | | ?????????? +????????? | | ??????????? = #????????? | | ?????????????????##### ########## #????????? | | ?????????????????????# #????????# #????????? | | ?????????????????????# @#????????+ +????????? | | ?????????????????????# ???????######????????? | | ?????????????????????# # ???????????????????? | | ?????????????????????# # ?????????????????? | | ?????????????????????# #? "???????????????? | | ?????????????????????# #?? ""#?????????????? | | ?????????????????????# #??? #?????????????? | | ?????????????????????# #??? #?????????????? | | ?????????????????????# #????#####?????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????## ???????????????????????? | | ?????????????????????##+##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 55 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 600 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 10 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Beloved Friend Of Zion Generalissimo Main Advantage Project G-00 Revising The Future Challenges ------------ None Game ------ Seed SmartbombPortableHammer Manual? 0 Play Time 02:16:50 Cumulative 66.0 hours Start 2021.06.09 @ 20:26:59 End 2021.06.09 @ 22:46:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfd4a79c-80be-472a-a5d8-44106f4b1eb9