Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 18:10:21 Player: Xtina Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (990) 990 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 5291 Bonus ------- Follower Combat Kills 116 Met Imprinter 300 Was Imprinted 300 Friendly Fire -200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (1000) Ox19 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Heat Sink Salvage Targeting Computer Target Analyzer Improved Particle Charger Improved Particle Charger Shock Absorption System Improved System Shield Relay Coupler [Programmer] (82) Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle Slug Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Compact Matter Pod Improved Sensor Array Experimental Sensor Array Salvage Targeting Computer Targeting Computer Improved Particle Charger Improved Particle Charger Shock Absorption System Relay Coupler [Programmer] Drone Bay Ion Cannon Minigun Phasing Sabre [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Core Shielding Weapon Phasing Sabre Energy Gun Heavy Riot Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . Utility 2 | . . . . . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 52 | 6 2 4 2 . 5 6 20 7 Power 6 | 1 . 1 . . . 2 1 1 Engine 6 | 1 . 1 . . . 2 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 1 2 . 1 2 3 1 Treads . | . . . . . . . . . Leg 10 | 2 . 1 2 . 1 2 1 1 Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . . . 2 . 6 3 Device 6 | . . . . . 2 . 3 1 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . 1 . . . . . 1 1 Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 . 2 . . 2 2 10 2 Energy Gun 10 | 2 . 1 . . 1 . 4 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . 1 . . . 1 2 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 2 | . . . . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 10 | . . . . . . . . 10 Parts Lost 29 | . . . . . . 4 8 17 Power 4 | . . . . . . 1 1 2 Propulsion 10 | . . . . . . 2 3 5 Utility 5 | . . . . . . . 1 4 Weapon 10 | . . . . . . 1 3 6 Highest Loss Streak 6 | . . . . . . 4 6 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 100 100 99 98 82 57 Engine 9 | . 14 14 11 11 11 10 5 5 Leg 28 | . 28 28 44 44 44 43 18 2 Wheel 1 | . . . . . . . 5 2 Device 3 | . . . . . 1 11 6 . Storage 10 | . 24 14 11 11 11 11 6 6 Processor 7 | . 2 14 11 11 9 . 5 5 Hackware 2 | . . . . . . . 5 5 Protection 1 | . . . . . . . . 5 Energy Gun 12 | . 28 27 11 11 10 8 6 9 Ballistic Gun 2 | . . . 11 11 . 2 6 5 Ballistic Cannon 1 | . . . . . . 2 4 1 Slashing Weapon 5 | . . . . . 10 8 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 14 34 35 35 35 38 42 55 74 Greatest Support 53 | 20 20 25 45 45 53 53 53 25 Greatest Overweight (x) 20 | . 1 1 . . . . 3 20 Average Overweight (x) . | . . 1 . . . . . 7 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 14 14 15 15 15 15 Average Carried 13 | 2 8 14 13 14 14 13 12 13 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 1 13 15 14 14 14 13 13 11 Class Distribution -------------------- 63% | Mutant 19% | Gunner 9% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Matter Collected 1233 | 218 122 66 . 50 152 156 254 215 Remotely . | . . . . . . . . . Salvage Created 1002 | . 144 . 17 50 . 146 315 330 Parts 56 | . 10 . 2 7 . 13 13 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 3 17 . 16 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 24 | . 2 . 1 3 . 7 4 7 Melee 5 | . . . . . . 1 2 2 Guns 9 | . 1 . 1 3 . 1 1 2 Cannons 5 | . . . . . . 5 . . AOE 4 | . 1 . . . . . . 3 Classes Destroyed 6 | . 2 . 1 . . 1 1 1 Builder 1 | . . . . . . . 1 . Watcher 3 | . 3 . . . . . . . Swarmer 10 | . . . 1 3 . 6 . . Grunt 11 | . 2 . . . . . 3 6 Duelist 1 | . . . . . . . . 1 Programmer 2 | . . . . . . 1 1 . Thug 1 | . . . . . . . 1 . Best Kill Streak 6 | . 2 . 1 3 . 6 3 3 Combat Bots Only 6 | . 2 . 1 3 . 6 3 3 Max Kills in Single Turn 2 | . 2 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . . . . 2 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Damage Taken 3895 | . 71 . 49 127 . 1005 683 1960 Core 1149 | . 39 . . 15 . 234 73 788 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 56 | . . . . . . . . 56 Regen/Repaired (Parts) 129 | . . . . . 129 . . . Core Remaining (%) 73 | 100 . 84 . . . 37 . . Volleys Fired 67 | . 17 . 1 6 . 12 17 14 Largest 4 | . 2 . 2 2 . 2 4 3 Hottest 258 | . 90 . 88 88 . 81 258 171 Shots Fired 150 | . 34 . 2 12 . 17 53 32 Gun 126 | . 34 . 2 12 . 6 45 27 Cannon 20 | . . . . . . 11 6 3 Launcher 4 | . . . . . . . 2 2 Special . | . . . . . . . . . Kinetic 47 | . . . 1 6 . 16 12 12 Thermal 69 | . 17 . 1 6 . . 27 18 Explosive 4 | . . . . . . . 2 2 Electromagnetic 30 | . 17 . . . . 1 12 . Robot Hit Streak 9 | . 5 . 1 4 . 6 9 3 Robot Miss Streak 5 | . 5 . 1 4 . 2 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 84 | . 17 . 1 6 . 13 27 20 Core Hits 47 | . 6 . 1 3 . 9 13 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 8 | . 3 . . . . . 5 . Burn 7 | . 3 . . . . . 4 . Destroy 1 | . . . . . . . 1 . Melee Attacks 18 | . . . . . . 11 3 4 Impact . | . . . . . . . . . Slashing 18 | . . . . . . 11 3 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2430 | . 326 . 18 139 . 467 728 752 Guns 1334 | . 249 . 18 139 . 77 566 285 Cannons 279 | . . . . . . 168 43 68 Explosions 330 | . 77 . . . . . . 253 Melee 472 | . . . . . . 222 119 131 Ramming 15 | . . . . . . . . 15 Kinetic 527 | . . . 18 53 . 227 43 186 Thermal 924 | . 214 . . 86 . . 457 167 Explosive 253 | . . . . . . . . 253 Electromagnetic 239 | . 112 . . . . 18 109 . Impact . | . . . . . . . . . Slashing 472 | . . . . . . 222 119 131 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . 3 14 Average Corruption 3 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . . 13 20 Message Errors 11 | . . . . . . . 3 8 Matter Fused 7 | . . . . . . . 5 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 6 | . . . . . . . 1 5 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . . . 60 31 23 Projectiles 3 | . . . . . . . 3 . Explosions 23 | . . . . . . . . 23 Melee 88 | . . . . . . 60 28 . Knockbacks 2 | . . . . . . . 1 1 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . 4 . . . . . . 23 Shots 2 | . 1 . . . . . . 1 Rammed 3 | . . . . . . . . 3 Targets Rammed 10 | . . . . . . . . 10 Kicked 7 | . . . . . . . . 7 Crushed . | . . . . . . . . . Highest Temperature 529 | . 232 . 44 176 . 73 529 516 Average Temperature 167 | . 96 . 24 81 . 27 255 213 Received Heat Transfer 1038 | . 36 . . . . 12 243 747 Effects 20 | . . . . . . . 9 11 Shutdowns 1 | . . . . . . . . 1 Interference 5 | . . . . . . . 1 4 Matter Decay 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . 2 1 Damage (major) 7 | . . . . . . . 3 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 2333 | . 779 . . 185 . . 1036 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Peak Influence 169 | . 82 31 77 115 . . 169 . Initial 144 | . . 31 . 30 . . 144 . Average 50 | . 46 19 38 97 . . 73 . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 3 . . . 1 . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 50 | . 5 . 4 3 . 18 4 16 Peak Tracking Total 8 | . 2 . 3 3 . 8 3 5 Tactical Retreats 4 | . . . 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Most Traps Carried 3 | . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Disabled 3 | . . . 1 . . . 2 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Accessed 4 | . 1 1 1 . . . 1 . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 1 1 3 . . . 1 . Successful 5 | . 1 1 2 . . . 1 . Failed 1 | . . . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . 2 . 3 . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . Record 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 170 | . . . . . . . 170 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 154 | . . . . . 154 154 . . Highest-Rated Ally 40 | . . . . . 40 40 . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . . 35 . . Total Damage 605 | . . . . . . 605 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Turns Passed 6462 | 65 257 628 70 42 2313 743 978 1366 Spaces Moved 3745 | 54 107 318 54 22 1908 542 471 269 Core 152 | 17 . . . . . . . 135 Treads . | . . . . . . . . . Legs 3533 | 37 107 318 54 22 1908 542 471 74 Wheels 60 | . . . . . . . . 60 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 110 Average Speed 160 | 97 179 190 120 120 120 120 183 468 Slowest Speed 1050 | 120 190 190 120 120 120 120 330 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 27 82 11 7 93 74 9 48 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 2 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 1 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . 2 . . . . 5 29 28 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 5 3 . AOE 56 | . 2 . . . . . 26 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total 4041 | 66 139 348 57 27 1940 603 552 309 Wait 28 | . . 1 . . . 25 2 . Move 3737 | 53 106 317 53 21 1907 541 470 269 Hop . | . . . . . . . . . Pick Up 81 | 7 13 14 1 . 13 4 24 5 Fast Attach . | . . . . . . . . . Attach 50 | 6 2 2 2 . 5 6 20 7 Detach 10 | . 1 . . . 3 2 4 . Swap 2 | . . 2 . . . . . . Drop 37 | . . 12 . . 12 1 12 . Fire 67 | . 17 . 1 6 . 12 17 14 Melee 18 | . . . . . . 11 3 4 Ram 3 | . . . . . . . . 3 Kick 7 | . . . . . . . . 7 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 6) 265 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 344 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Found a hidden stash of uninstalled traps 578 | -10/Mines | Learned Materials terminal intel 649 | -10/Mines | Met a Derelict shopkeep closing up shop 813 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 821 | -10/Mines | Found Prototype Device 826 | -10/Mines | Learned Materials trap positions 870 | -10/Mines | Discovered new exit (range 11) 951 | -10/Mines | Entered Materials 951 | -9/Materials | Evolved 2 slots: Propulsion x2 952 | -9/Materials | Loaded intel: 16 trap records 953 | -9/Materials | Loaded intel: 12 terminal locations 961 | -9/Materials | Identified Exp. Sensor Array 977 | -9/Materials | Discovered new exit (range 18) 1021 | -9/Materials | Entered Mines 1061 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1063 | -9/Mines | Entered Zion 1128 | -7/Zion | Given the Hacking Drone Bay 1128 | -7/Zion | Found Prototype Device 1358 | -7/Zion | Found Relay Coupler [Programmer] 1393 | -7/Zion | Learned Factory trap positions 1596 | -7/Zion | Learned location of Armory (-3) 1726 | -7/Zion | Given A8's code to call for help 2025 | -7/Zion | Imprinted 2027 | -7/Zion | Declared Zion's savior 2976 | -7/Zion | Visited the Megawrench Repair Shop 2976 | -7/Zion | Megawrench repaired 6 parts 3302 | -7/Zion | Discovered new exit (range 11) 3376 | -7/Zion | Entered Proximity Caves 3376 | -6/Proximity Caves | Accompanied by 4 allies 3458 | -6/Proximity Caves | Learned location of Extension (-6) 3470 | -6/Proximity Caves | Learned Factory interactive machine intel 3522 | -6/Proximity Caves | Spotted B-75 Beast 3575 | -6/Proximity Caves | Allies destroyed B-75 Beast 3960 | -6/Proximity Caves | Core integrity fell below 50% 4017 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 4105 | -6/Proximity Caves | Discovered new exit (range 12) 4119 | -6/Proximity Caves | Entered Factory 4119 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4120 | -6/Factory | Loaded intel: 82 trap records 4121 | -6/Factory | Loaded intel: 54 interactive machine locations 4122 | -6/Factory | Identified Hacking Drone Bay 4622 | -6/Factory | Lost 6 parts (1p2n1u2w) 4989 | -6/Factory | Build established: Scavenger-Gunner 5055 | -6/Factory | Discovered new exit (range 12) 5097 | -6/Factory | Entered Lower Caves 5249 | -6/Lower Caves | Encountered a Warlord checkpoint 5279 | -6/Lower Caves | Spotted B-75 Beast 5419 | -6/Lower Caves | Lost 6 parts (3n3w) 5679 | -6/Lower Caves | Build established: Gunner 6402 | -6/Lower Caves | System corruption reached 10% 6418 | -6/Lower Caves | Lost 6 parts (1p2u3w) 6446 | -6/Lower Caves | Core integrity fell below 50% 6458 | -6/Lower Caves | Core integrity fell below 20% 6463 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier reactivates. Kicked G-50 Soldier. INQUCZOX9>OW,&FVYUY7 Kicked G-50 Soldier. Angular Momentum Engine destroyed. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. G-50 Soldier misfires. Acquired 6 matter. System corrupted: Heat flow error (+197). Carbon-fiber Leg destroyed. Targeting Computer destroyed. G-50 Soldier misfires. Critical hit (Burn: +37). Slammed into G-50 Soldier. G-50 Soldier destroyed. Corrupted Carbon-fiber Leg fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Recoil Stabilizer destroyed. Slammed into G-67 Veteran. 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" #?????????? | | ???????????????????# ?? ## #?????? | | ??????????????????## ### #?????? | | ??????????????????# ?? #?????? | | ??????????????????# ????# #??????? | | ?????????????????## ##### ## #???????? | | ?????????????????# ; ;# #? ## ########## | | ????????????????# #; % ##???# | | ??????????????????????#;%%g ###????# | | ??????????????????????#;%@ ^#???????######## | | ????????????????? g[ # #######????????# | | ??????????????# g g #????????### | | ???????????? ## #;; ^^ ##### ########### | | ????????????????## ### # #^ #???# | | ?????????????????###???##########???############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: EX 25 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Robot Respite Safety First The One Tourist Challenges ------------ None Game ------ Seed DisposableNodeMachine Manual? 0 Play Time 01:01:30 Cumulative 5.9 hours Start 2022.10.13 @ 17:08:20 End 2022.10.13 @ 18:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92921e65-7a41-4a4d-b6b2-aa35db3ed5e5