Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 09:53:04 Player: Lazz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (89) 445 Value Destroyed (3141) 3141 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 10047 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 190 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 109/300 Energy 99/100 System Corruption 23% Temperature Cool (45) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Machine Analyzer Improved Signal Interpreter Advanced EM Shield Improved Force Field Advanced Point Defense System > --- WEAPON ----------- Tesla Rifle Field Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Treads Disruptor Cannon Heavy Disruptor Cannon [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 . 2 . 2 Power 2 | . . . . . . 1 . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . . . . . . . Utility 6 | . . . . . 2 . . . 1 . 1 . 2 Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 124 | 7 2 . 8 9 13 6 8 1 3 24 13 5 25 Power 18 | 1 . . 1 1 2 1 1 . . 4 2 2 3 Engine 10 | 1 . . . . 1 1 1 . . 2 2 2 . Core 5 | . . . 1 1 1 . . . . 2 . . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 26 | 3 . . 3 4 2 1 3 . . 3 2 2 3 Treads 5 | 1 . . 3 . . . . . . 1 . . . Leg 14 | 2 . . . 3 2 1 3 . . . . 2 1 Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . . 1 . . . . . 2 2 . 2 Flight . | . . . . . . . . . . . . . . Utility 38 | 1 2 . . . 3 3 3 . 2 8 4 . 12 Device 17 | . . . . . 2 1 3 . 1 4 1 . 5 Storage 3 | 1 1 . . . 1 . . . . . . . . Processor 9 | . 1 . . . . 1 . . . 3 3 . 1 Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . . . . 1 . . 1 1 . . 6 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 . . 4 4 6 1 1 1 1 9 5 1 7 Energy Gun 9 | 1 . . 4 . 2 . . . . 1 . . 1 Energy Cannon 10 | . . . . . . 1 . . 1 . 3 . 5 Ballistic Gun 7 | 1 . . . 1 2 . 1 . . 1 . 1 . Ballistic Cannon 8 | . . . . . 2 . . . . 4 1 . 1 Launcher 5 | . . . . 1 . . . . . 3 1 . . Special Weapon 2 | . . . . 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 1 . . . . 1 Parts Lost 81 | . . 1 2 7 2 . 11 . . 20 5 15 18 Power 15 | . . 1 . 1 1 . 3 . . 2 2 3 2 Propulsion 19 | . . . 1 2 1 . 5 . . 4 . 4 2 Utility 24 | . . . . . . . 2 . . 7 1 3 11 Weapon 23 | . . . 1 4 . . 1 . . 7 2 5 3 Highest Loss Streak 10 | . . 1 1 7 1 . 7 . . 10 5 7 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 3 4 8 8 6 8 6 9 9 8 5 4 8 2 Power . | . 1 1 2 1 . . . . . 2 . . . Propulsion . | 1 2 4 4 . 1 . . . . . . . . Utility 1 | . . 1 2 2 2 2 4 4 3 . . . . Weapon 3 | . 1 1 . 2 4 4 4 5 5 2 3 7 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . . . 3 . 6 . . . . 1 . 4 3 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 3 . . . . . . . . . 1 Utility 3 | . . . . . 1 . . . . . . 1 1 Weapon 10 | . . . . . 5 . . . . 1 . 3 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 88 100 82 90 93 92 85 46 56 68 53 58 46 Engine 4 | . 14 14 . . 4 5 10 . . 7 9 6 . Core 2 | . . . 8 10 3 7 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 6 Treads 3 | . . . 6 16 . . . . . 2 . . . Leg 11 | . 28 28 14 10 25 25 22 15 13 1 . 2 . Hover 2 | . . . . . . . . . . 4 10 6 3 Device 5 | . . . . . 16 13 11 . 7 7 2 1 7 Storage 6 | . 14 14 11 11 9 7 7 7 6 6 5 3 . Processor 10 | . 3 14 11 11 9 3 7 7 6 9 10 20 12 Protection 1 | . . . . . . 5 2 . 3 4 . . 1 Energy Gun 4 | . 14 14 28 8 6 7 . . . 3 . . 2 Energy Cannon 5 | . . . . . . . 7 7 13 4 3 9 11 Ballistic Gun 5 | . 14 14 1 6 2 15 14 5 . 1 . 1 . Ballistic Cannon 1 | . . . . . 10 . . . . 5 4 2 . Special Weapon 1 | . . . . 8 1 . . 1 5 1 . . . Slashing Weapon 1 | . . . . 5 3 . . . . 4 2 . . Peak Build Rating 88 | 6 7 8 16 20 28 40 43 33 49 76 65 69 88 Average Rating 32 | 4 6 7 11 13 23 35 36 21 43 48 51 45 48 On Entrance 21 | . 6 7 7 16 16 28 40 19 33 33 18 65 14 Avg Prop Armor Cover (%) 9 | . . . 6 6 . . . . . . . 33 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 68 | 13 18 18 23 25 32 45 53 22 38 68 57 60 66 Greatest Support 60 | 20 20 20 60 60 35 55 60 30 30 40 49 49 24 Greatest Overweight (x) 20 | 2 . . 2 3 1 1 1 . 1 10 1 14 20 Average Overweight (x) . | . . . . . . . . . . 1 . . 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 6 8 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 5 7 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 6 | 3 4 8 8 6 8 6 9 9 8 6 4 8 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 6 10 7 9 6 9 9 10 9 10 10 5 3 Class Distribution -------------------- 29% | Mutant 20% | Gunner 16% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Gunner | -5/Extension Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Matter Collected 2322 | 242 66 23 53 214 365 64 377 . . 195 150 355 218 Remotely . | . . . . . . . . . . . . . . Salvage Created 2903 | . 175 121 182 130 476 64 577 . . 285 45 304 544 Parts 168 | . 7 6 18 5 28 4 25 . . 10 9 28 28 Haulers Intercepted 6 | . 1 . 2 . 2 . 1 . . . . . . Recyclers Shooed 4 | . . 1 . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 24 4 . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Combat Hostiles Destroyed 67 | . 3 2 2 6 13 1 13 . . 9 1 4 13 Melee 3 | . . . . 2 . . . . . 1 . . . Guns 24 | . 3 2 2 3 3 1 8 . . 1 . 1 . Cannons 26 | . . . . . 10 . 5 . . 3 1 3 4 AOE 13 | . . . . 1 . . . . . 4 . . 8 Classes Destroyed 16 | . 2 1 3 1 3 . 1 . . 1 . 1 3 Worker 7 | . . 1 1 . 2 . . . . . 1 . 2 Builder 6 | . . . . . 2 . . . . . 1 3 . Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 6 | . 1 . 2 . 2 . 1 . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . Operator 3 | . . . 1 . 1 . . . . . . 1 . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 21 | . . . 2 . 6 . 4 . . 3 1 . 5 Grunt 23 | . 3 2 . 2 4 . 7 . . 3 . 2 . Brawler 2 | . . . . . . . 1 . . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . . . . 2 1 1 . . . . . 1 Specialist 2 | . . . . . . . . . . 2 . . . Hunter 4 | . . . . . 1 . . . . 1 . 2 . Programmer 5 | . . . . . . . . . . . . . 5 Assembled 4 | . . . . 4 . . . . . . . . . Best Kill Streak 11 | . 2 3 3 2 11 1 6 . . 4 2 2 7 Combat Bots Only 6 | . 2 2 2 2 6 1 6 . . 4 1 1 5 Max Kills in Single Turn 4 | . 1 1 1 1 2 1 2 . . 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . 2 . . 4 Melee 1 | . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Hostile Shots Fired 877 | . 24 26 17 34 55 36 137 . . 184 19 128 217 Missed 261 | . 7 8 7 11 11 15 43 . . 52 3 31 73 Hits 616 | . 17 18 10 23 44 21 94 . . 132 16 97 144 Melee 12 | . . . . . . . . . . . 7 . 5 Projectile 604 | . 17 18 10 23 44 21 94 . . 132 9 97 139 AOE 23 | . . . . 20 . . . . . . 1 . 2 Critical Strikes 36 | . . 1 . . 1 . 5 . . 5 2 3 19 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 12474 | . 190 223 101 817 575 142 1345 . . 2937 501 2117 3526 Core 3013 | . 32 30 21 100 107 27 165 . . 519 40 803 1169 Absorbed by Shields 395 | . . . . . . . 154 . . 226 . . 15 Redirected to Shielding 103 | . . . . . . . . . . 103 . . . Core Remaining (%) 64 | 100 . 75 . 69 80 . . 72 . 38 . 15 . Volleys Fired 220 | . 28 13 23 12 31 6 28 . 1 14 2 35 27 Largest 4 | . 2 2 3 3 3 3 3 . 2 4 2 4 4 Hottest 270 | . 70 70 155 123 156 113 128 . 144 208 90 242 270 Shots Fired 522 | . 56 26 54 29 82 18 84 . 2 34 3 63 71 Gun 309 | . 56 26 54 22 35 18 56 . . 8 . 19 15 Cannon 199 | . . . . . 47 . 28 . 2 20 2 44 56 Launcher 12 | . . . . 7 . . . . . 4 1 . . Special 2 | . . . . . . . . . . 2 . . . Kinetic 235 | . 28 13 9 3 50 12 56 . . 19 2 35 8 Thermal 237 | . 28 13 43 5 32 6 28 . 1 8 . 28 45 Explosive 12 | . . . . 7 . . . . . 4 1 . . Electromagnetic 36 | . . . 2 14 . . . . 1 1 . . 18 Robot Hit Streak 13 | . 13 5 7 6 7 7 8 . . 4 6 9 10 Robot Miss Streak 7 | . 4 1 4 4 7 4 5 . . 3 . 4 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 329 | . 35 18 29 25 59 10 50 . . 16 5 38 44 Core Hits 240 | . 10 8 14 14 56 4 43 . . 19 7 39 26 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 18 | . 3 . 3 . 8 . . . . 1 . 1 2 Burn 14 | . 3 . 2 . 8 . . . . 1 . . . Destroy 1 | . . . 1 . . . . . . . . . . Blast 3 | . . . . . . . . . . . . 1 2 Melee Attacks 12 | . . . . 4 . . . 1 . 1 6 . . Impact . | . . . . . . . . . . . . . . Slashing 12 | . . . . 4 . . . 1 . 1 6 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8781 | . 352 196 346 387 1019 181 1119 . . 1377 369 932 2503 Guns 2918 | . 352 196 345 179 416 181 667 . . 70 . 276 236 Cannons 3087 | . . . . . 603 . 452 . . 408 59 620 945 Explosions 2418 | . . . . 92 . . . . . 866 214 . 1246 Melee 233 | . . . . 104 . . . . . 33 96 . . Ramming 125 | . . . 1 12 . . . . . . . 36 76 Kinetic 2917 | . 149 85 59 16 612 79 667 . . 418 59 598 175 Thermal 3233 | . 203 111 262 50 407 102 452 . . 34 . 298 1314 Explosive 1856 | . . . . 92 . . . . . 866 214 . 684 Electromagnetic 417 | . . . 24 113 . . . . . 26 . . 254 Impact . | . . . . . . . . . . . . . . Slashing 233 | . . . . 104 . . . . . 33 96 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . . 2 . . 22 Average Corruption 6 | . . . . . . . . . . 2 . . 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . 6 . . 23 Message Errors 9 | . . . . . . . . . . 3 . . 6 Matter Fused 8 | . . . . . . . . . . 1 . . 7 Heat Flow Errors 3 | . . . . . . . . . . 1 . . 2 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 436 | . . . . . . . 8 . . 63 29 11 325 Projectiles 33 | . . . . . . . 8 . . 14 . 11 . Explosions 372 | . . . . . . . . . . 49 . . 323 Melee 31 | . . . . . . . . . . . 29 . 2 Knockbacks 19 | . . . . . 13 . . . . 4 . 2 . Impact . | . . . . . . . . . . . . . . Kinetic 19 | . . . . . 13 . . . . 4 . 2 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 537 | . . . . 95 . . . . . 85 . 15 342 Shots 10 | . . . . 4 . . . . . 2 . . 4 Rammed 9 | . . . . 2 . . . . . . . 2 5 Targets Rammed 14 | . . 1 1 2 . . . . . . . 3 7 Kicked 5 | . . 1 1 . . . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 599 | . 298 204 339 188 199 171 197 . 33 188 54 534 599 Average Temperature 134 | . 151 91 83 80 99 75 85 . 22 66 25 189 267 Received Heat Transfer 2027 | . 102 135 45 18 207 30 373 . . 517 18 372 210 Effects 21 | . 1 . . . . . . . . . . 5 15 Shutdowns 4 | . . . . . . . . . . . . 2 2 Energy Bleed 3 | . 1 . . . . . . . . . . 1 1 Interference 6 | . . . . . . . . . . . . 1 5 Matter Decay 1 | . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . . . 1 3 Damage (major) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 12 | . 2 . 3 . 3 . . . . . . . 4 Heat Transferred 6582 | . 814 333 853 136 1480 222 666 . . 148 . 407 1523 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Maximum Alert Level 2 | . . . . . 1 . . . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 59 100 . . 100 100 100 100 58 Level 1 4 | . . . . . 40 . . . . . . . 9 Level 2 7 | . . . . . . . . . . . . . 32 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . Peak Influence 519 | . 50 87 77 50 264 120 . . 15 173 91 59 519 Initial 110 | . . 2 18 13 . 110 . . . 3 69 . 2 Average 68 | . 20 38 47 2 112 86 . . 3 44 32 15 188 Influence Increases 2809 | . 77 117 194 67 389 42 285 . 34 251 92 309 952 Destroy 0b10 Robot/C 1380 | . 60 80 100 40 260 20 260 . . 180 20 100 260 Destroy 0b10 Robot/NC 140 | . 5 5 30 . 35 . 5 . . . 10 35 15 Destroy Leader 288 | . 12 20 28 10 64 10 20 . . 30 . 34 60 Allied During Kill 22 | . . 12 5 . . . . . . . . 5 . Successful Hack 62 | . . . . 5 . 12 . . 19 . . 14 12 Disable Machine 510 | . . . . . . . . . 15 . 60 15 420 Destroy Structure 212 | . . . 1 12 . . . . . 41 2 16 140 Lose Combat Pursuer 195 | . . . 30 . 30 . . . . . . 90 45 Influence Decreases 2253 | . 70 77 207 101 145 244 327 . 29 123 225 302 403 Entered New Map 276 | . . 5 29 21 . 134 16 . . 2 64 . 5 Time Decay 1377 | . 70 62 120 77 125 110 241 . 29 . 111 214 218 Lost Part 542 | . . 10 20 3 20 . 70 . . 121 50 68 180 Lost Ally 58 | . . . 38 . . . . . . . . 20 . Squads Dispatched 18 | . 1 . . 1 2 . . . . 1 2 3 8 Investigation 6 | . . . . 1 . . . . . . 2 3 . Extermination 4 | . . . . . . . . . . . . . 4 Reinforcement 4 | . 1 . . . 2 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Distress Signals 7 | . 1 . 1 1 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . 5 7 10 9 26 2 15 . . 15 4 19 26 Peak Tracking Total 12 | . 1 3 4 2 4 1 6 . . 6 4 5 12 Tactical Retreats 11 | . . . 1 2 1 . . . . . . 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Traps Triggered 15 | . . . . . 3 . . . . 2 2 2 6 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Machines Disabled 34 | . . . . . . . . . 1 . 4 1 28 Max in Single Turn 8 | . . . . . . . . . 1 . 4 1 8 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Machines Accessed 20 | . . . . 2 1 2 . . 2 . 3 5 5 Terminals 14 | . . . . 1 1 2 . . 2 . 2 5 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 1 . 2 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 45 | . . . . 4 1 6 . . 3 . 5 14 12 Successful 19 | . . . . 3 1 2 . . 2 . 1 2 8 Failed 26 | . . . . 1 . 4 . . 1 . 4 12 4 Catastrophic 7 | . . . . 1 . . . . 1 . . 5 . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . 1 . . . 1 . . 1 1 1 Terminals 34 | . . . . 3 1 6 . . 3 . 3 14 4 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 2 . 4 Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 13 | . . . . 3 1 2 . . 2 . 1 2 2 Record 1 | . . . . . . . . . . . . . 1 Open Door 4 | . . . . 1 . . . . . . 1 2 . Open DSF 2 | . . . . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 Retrieve Components 2 | . . . . . . . . . . . . . 2 Scanalyzer 2 | . . . . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 2 . . 2 . 2 4 2 Full Trace Events 4 | . . . . . . . . . . . 1 3 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . . . . . . 18 Part Studies Acquired 1 | . . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Total Allies 4 | . . 3 . . . . . . . . . 1 . Largest Group 3 | . . 3 2 . . . . . . . . 1 . Highest-Rated Group 40 | . . 40 32 . . . . . . . . 20 . Highest-Rated Ally 20 | . . 16 16 . . . . . . . . 20 . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 9 8 Total Orders 1 | . . 1 . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . Ally Attacks 45 | . . 16 20 . . . . . . . . 9 . Total Damage 535 | . . 179 188 . . . . . . . . 168 . Kills 8 | . . 2 3 . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Active Infowar (turns) 2857 | . 46 211 264 1343 382 106 . . 45 129 . . 331 Sensors 174 | . . . . . . . . . 45 129 . . . Terrain 444 | . . . . . 338 106 . . . . . . . T.N.C. 2302 | . 46 211 264 1343 382 56 . . . . . . . Machine Analysis 331 | . . . . . . . . . . . . . 331 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Turns Passed 7454 | 69 185 211 264 1343 382 239 1156 548 86 515 286 803 1367 Spaces Moved 4145 | 53 59 125 95 867 175 131 615 433 44 186 305 561 496 Core 219 | 18 . . . 12 . . . . . 12 . 33 144 Treads 593 | 6 . . 29 506 . . . . . 52 . . . Legs 2332 | 29 59 125 66 349 175 131 615 433 44 31 . 240 35 Wheels . | . . . . . . . . . . . . . . Hover 1001 | . . . . . . . . . . 91 305 288 317 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 125 125 56 56 50 50 Average Speed 147 | 102 120 120 185 144 129 139 166 125 169 196 79 117 216 Slowest Speed 1050 | 160 120 120 260 200 190 190 196 125 195 550 106 750 1050 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 33 | 3 13 25 12 99 20 4 86 34 1 96 7 47 15 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . 1 . 1 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . Scrap Searched 11 | . . . . 2 . . 9 . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . . . Terrain Destroyed 166 | . . . . 15 . . . 1 . 57 1 10 82 Melee 1 | . . . . . . . . 1 . . . . . Projectile 26 | . . . . . . . . . . 11 . 10 5 AOE 139 | . . . . 15 . . . . . 46 1 . 77 Terrain Rammed 5 | . . . . . . . . . . . . . 5 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Ext Fac Total 5057 | 65 123 162 137 928 266 171 683 440 54 309 337 652 730 Wait 328 | . 30 20 . 17 16 21 21 . 4 27 . 23 149 Move 4132 | 52 58 124 94 866 174 130 614 432 43 185 304 560 496 Hop . | . . . . . . . . . . . . . . Pick Up 109 | 6 4 4 4 12 16 7 7 3 1 18 11 . 16 Fast Attach 36 | 4 . . 3 . 3 . 1 . . 5 5 4 11 Attach 77 | 2 1 . 3 10 8 2 3 2 4 14 9 1 18 Detach 2 | . . . . . . . . . 1 1 . . . Swap 29 | 1 1 . 4 2 5 4 4 . . 8 . . . Drop 41 | . 1 . 5 3 13 1 5 2 . 10 . . 1 Fire 220 | . 28 13 23 12 31 6 28 . 1 14 2 35 27 Melee 12 | . . . . 4 . . . 1 . 1 6 . . Ram 13 | . . . . 1 . . . . . . . 2 10 Kick 5 | . . 1 1 . . . . . . . . 1 2 Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . 26 . 26 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 257 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 302 | -10/Mines | Discovered new exit (range 11) 309 | -10/Mines | Learned location of 1 exit from Materials 312 | -10/Mines | Build established: Mutant 466 | -10/Mines | Entered Materials 466 | -9/Materials | Accompanied by 2 allies 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 467 | -9/Materials | Identified exit to Mines 730 | -9/Materials | Entered Mines 759 | -9/Mines | Learned Materials interactive machine intel 769 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 798 | -9/Mines | Assembled infested the area 803 | -9/Mines | Assisted by a Guerilla fighting off Assembled 824 | -9/Mines | Build established: Scavenger-Skirmisher 1002 | -9/Mines | Lost 7 parts (1p2n4w) 1085 | -9/Mines | Discovered new exit (range 14) 1387 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1581 | -9/Mines | Met a Derelict shopkeep closing up shop 1692 | -9/Mines | Discovered new exit (range 6) 1696 | -9/Mines | Build established: Scavenger-Mutant 2073 | -9/Mines | Entered Materials 2073 | -8/Materials | Evolved 2 slots: Utility x2 2074 | -8/Materials | Loaded intel: 19 interactive machine locations 2415 | -8/Materials | Discovered new exit (range 11) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2558 | -7/Factory | Identified exit to Lower Caves 2694 | -7/Factory | Entered Lower Caves 2696 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2806 | -7/Lower Caves | Build established: Scavenger-Tank 2858 | -7/Lower Caves | Encountered a Warlord checkpoint 3679 | -7/Lower Caves | Learned Factory garrison access intel 3728 | -7/Lower Caves | Spotted B-75 Beast 3783 | -7/Lower Caves | Lost 7 parts (2p2n2u1w) 3830 | -7/Lower Caves | Discovered new exit (range 13) 3850 | -7/Lower Caves | Entered another Lower Caves area 4055 | -7/Lower Caves | Build established: Mutant 4113 | -7/Lower Caves | Discovered new exit (range 15) 4290 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4307 | -7/Lower Caves | Found Prototype Special Weapon 4309 | -7/Lower Caves | Identified Molecular Deconstructor 4397 | -7/Lower Caves | Identified exit to Factory 4398 | -7/Lower Caves | Entered Factory 4398 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4399 | -6/Factory | Loaded intel: 4 garrison access locations 4482 | -6/Factory | Identified exit to DSF 4484 | -6/Factory | Entered DSF 4524 | -6/DSF | Additional patrols routed to DSF 4599 | -6/DSF | Crushed by falling debris 4648 | -6/DSF | Lost 9 parts (2n3u4w) 4968 | -6/DSF | Discovered new exit (range 14) 4975 | -6/DSF | Sterilization system engaged 4993 | -6/DSF | Core integrity fell below 50% 4995 | -6/DSF | Ambient heat levels rising (+10) 4995 | -6/DSF | Identified exit to Factory 4999 | -6/DSF | Entered Factory 4999 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5028 | -5/Factory | Lost 10 parts (2p2n3u3w) 5090 | -5/Factory | Spotted B-75 Beast 5151 | -5/Factory | Lost 5 parts (2p1u2w) 5178 | -5/Factory | Discovered new exit (range 10) 5263 | -5/Factory | Identified exit to Upper Caves 5278 | -5/Factory | Discovered new exit (range 5) 5280 | -5/Factory | Identified exit to Extension 5285 | -5/Factory | Entered Extension 5516 | -5/Extension | Build established: Gunner 5531 | -5/Extension | Rescued a captive Derelict 5693 | -5/Extension | Spotted B-75 Beast 5770 | -5/Extension | Lost 7 parts (2n1u4w) 5860 | -5/Extension | Disrupted transfer network 6021 | -5/Extension | Build established: Mutant 6074 | -5/Extension | Core integrity fell below 50% 6079 | -5/Extension | Spotted B-75 Beast 6087 | -5/Extension | Discovered new exit (range 3) 6088 | -5/Extension | Core integrity fell below 20% 6088 | -5/Extension | Identified exit to Factory 6088 | -5/Extension | Entered Factory 6088 | -4/Factory | Evolved 2 slots: Utility x2 6271 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 6567 | -4/Factory | Build established: Gunner 6764 | -4/Factory | Garrison activated, responded to threat 6927 | -4/Factory | Lost 5 parts (1p2u2w) 7161 | -4/Factory | Found Prototype Device 7162 | -4/Factory | Identified Adv. EM Shield 7305 | -4/Factory | System corruption reached 10% 7358 | -4/Factory | Lost 3 parts (3u) 7386 | -4/Factory | Core integrity fell below 50% 7404 | -4/Factory | Garrison activated, responded to threat 7454 | -4/Factory | Lost 9 parts (1p1n6u1w) 7455 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Adv. VSS Leg broken. Destabilizing: Short circuit. Slammed into Power Conduit. Destabilizing: System corrupted (+1). Power Conduit explodes. Destroyed Tesla Rifle. P-70 Sage destroyed. Destroyed VTOL Module. Destroyed Lgt. Nuclear Core. Destroyed Antigrav System. Power Conduit explodes. S-27 Virus destroyed. P-70 Sage destroyed. Broken Adv. VSS Leg destroyed. Destroyed Broken Adv. VSS Leg. Power Conduit explodes. P-70 Sage destroyed. Power Conduit explodes. Penetrated by Slug. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????# #????????????????# ############# | | ????# #????????????????#######???????????? | | ????# % #??????????????????????????????????? | | ????# [ #??????????????????????????????????? | | ????# % #??????????????????????????????????? | | ????#####/#"###??????????????????????????????????? | | ??????##%%"##????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ###% ######???????????????????????????????? | | #???????????????????????"""?????? | | ####### #### #???????????????????????"Y??????? | | ??????# #??# #???????????????????????"""?????? | | ??????#######??# #???????????????????????????????? | | ???????????????# #???????????????????????????""""" | | ???????????????# #???????????????????????????????? | | ??????????###### #??????####+###########?????????? | | ??????????# # #??????# ????????? | | ??????????# # #??????# ????????? | | ??????????# # #???#### ???????? | | ??????????# # #####;;; ???????? | | ??????????# + % ???????? | | ??????????# ######;;; ! ;##????#?????????? | | ??????????# #????#; p # ???????? | | ??????????# #????#;p ; ""????????? | | ??????????# #????#;* ; ""????????? | | ??????????######????#;%! @ ""????????? | | ????????????????????##| % ""????????? | | ?????????????????????# "?????????? | | ?????????????????????# "?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# ;###?????????? | | ?????????????????????# #???????????? | | ?????????????????????# ##???????????? | | ?????????????????????####Y#;; ; #????????????? | | ????????????????????????##? #????????????? | | ???????????????????????????##########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 900 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 57 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- Antigrav System | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Sprinter Challenges ------------ None Game ------ Seed EnergyHardcellCalibrator Manual? 0 Play Time 01:20:39 Cumulative 29.8 hours Start 2025.10.27 @ 09:48:44 End 2025.10.28 @ 09:53:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 1feab33a-6fb7-4d3c-9c85-b916c0262092