Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 05:40:48 Player: UlyssesB Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1882) 1882 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1399) 1399 TOTAL SCORE: 6646 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 127 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Modified TNC Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (14) --- Light Ion Engine Light Nuclear Core Carbon-fiber Leg Advanced Terrain Scanner Assault Rifle Assault Rifle Heavy Assault Rifle Datajack Katana Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Terrain Scanner Modified TNC > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Assault Rifle Assault Rifle Datajack Katana [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Modified TNC Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 2 . . . Weapon . | . . . . . . . . . Parts Attached 55 | . 8 2 1 2 9 18 . 15 Power 6 | . 1 . . 1 1 1 . 2 Engine 2 | . . . . . . 1 . 1 Core 4 | . 1 . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 17 | . 2 . . . 3 8 . 4 Treads 8 | . 2 . . . 1 5 . . Leg 3 | . . . . . 1 . . 2 Wheel 6 | . . . . . 1 3 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 3 . . . 2 3 . 3 Device 3 | . 2 . . . . . . 1 Storage 2 | . 1 . . . . 1 . . Processor 2 | . . . . . . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 2 . . Artifact . | . . . . . . . . . Weapon 21 | . 2 2 1 1 3 6 . 6 Energy Gun 9 | . 2 2 . 1 2 2 . . Energy Cannon 2 | . . . 1 . 1 . . . Ballistic Gun 6 | . . . . . . 2 . 4 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 22 | . . . . . 5 15 . 2 Power 3 | . . . . . 1 2 . . Propulsion 6 | . . . . . 1 4 . 1 Utility 5 | . . . . . . 5 . . Weapon 8 | . . . . . 3 4 . 1 Highest Loss Streak 5 | . . . . . 5 4 . 2 Average Slot Usage (%) 90 | . 91 100 100 100 74 78 54 97 Engine 2 | . 9 . . . . 4 . 1 Core 8 | . 4 14 14 14 8 . . 7 Treads 22 | . 24 28 28 28 15 25 9 . Leg 1 | . 3 . . . . 1 . 8 Wheel 5 | . . . . . 3 7 9 27 Device 7 | . 6 14 14 14 9 . . . Storage 13 | . 14 14 14 14 9 11 18 18 Processor 1 | . . . . . . . . 15 Protection 3 | . . . . . 10 13 . . Energy Gun 17 | . 26 28 27 26 13 4 . . Ballistic Gun 2 | . 1 . . . . 2 9 14 Slashing Weapon 1 | . . . . . . 5 9 3 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 11 20 20 23 23 35 35 29 43 Greatest Support 60 | 20 40 40 40 40 40 60 12 36 Greatest Overweight (x) 2 | . . . . . 2 2 2 1 Average Overweight (x) . | . . . . . . . 2 . Largest Inventory Capacity 14 | 6 8 8 8 8 8 14 14 14 Average Capacity 8 | 6 6 8 8 8 8 9 14 14 Most Carried 11 | 6 7 8 8 8 8 9 8 11 Average Carried 7 | 6 5 7 7 8 7 6 8 7 Final Capacity 14 | 6 8 8 8 8 8 14 14 14 Final Carried 10 | 6 6 8 8 8 8 8 8 10 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 878 | 200 81 20 . 27 55 180 . 315 Remotely . | . . . . . . . . . Salvage Created 2411 | . 391 28 . 237 471 814 . 470 Parts 130 | . 29 3 . 13 20 35 . 30 Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed 3 | . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 48 | . 7 1 . 6 9 15 . 10 Melee 9 | . . . . . 1 6 . 2 Guns 35 | . 7 1 . 6 5 8 . 8 Cannons 2 | . . . . . 2 . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 9 | . 5 . . . . 3 . 1 Worker 2 | . 1 . . . 1 . . . Hauler 3 | . 2 . . . 1 . . . Recycler 4 | . 1 . . 1 2 . . . Swarmer 15 | . 3 . . 3 4 4 . 1 Grunt 23 | . 4 1 . 3 5 5 . 5 Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . . . 1 Sentry 4 | . . . . . . 3 . 1 Hunter 3 | . . . . . . 1 . 2 Best Kill Streak 6 | . 5 1 . 4 6 5 . 3 Combat Bots Only 5 | . 4 1 . 3 5 5 . 3 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 . 2 Gunslinging 1 | . . . . 1 . . . 1 Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 3649 | . 142 37 135 106 931 1743 29 526 Core 664 | . 46 15 27 24 178 255 14 105 Absorbed by Shields 125 | . . . . . . 125 . . Core Remaining (%) 77 | 100 . . . 55 . . . . Volleys Fired 122 | . 24 6 1 6 31 28 . 26 Largest 2 | . 2 2 1 2 2 2 . 2 Hottest 134 | . 130 130 63 126 128 134 . 56 Shots Fired 230 | . 48 12 1 12 55 52 . 50 Gun 209 | . 48 12 . 12 39 48 . 50 Cannon 21 | . . . 1 . 16 4 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 73 | . 3 . . . . 20 . 50 Thermal 136 | . 45 12 . 12 39 28 . . Explosive . | . . . . . . . . . Electromagnetic 21 | . . . 1 . 16 4 . . Robot Hit Streak 17 | . 6 8 . 6 7 9 . 17 Robot Miss Streak 4 | . 3 1 1 1 4 2 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . . 1 . 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 Shots Hit Robots 190 | . 26 10 . 8 36 75 1 34 Core Hits 95 | . 15 5 . 9 19 28 . 19 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 71 | . . . . . . 48 3 20 Impact . | . . . . . . . . . Slashing 71 | . . . . . . 48 3 20 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4760 | . 444 137 . 139 986 2105 89 860 Guns 2407 | . 432 120 . 133 393 562 . 767 Cannons 438 | . . . . . 348 90 . . Explosions 235 | . . . . . 235 . . . Melee 1633 | . . . . . . 1451 89 93 Ramming 47 | . 12 17 . 6 10 2 . . Kinetic 968 | . 10 . . . . 191 . 767 Thermal 1674 | . 422 120 . 133 628 371 . . Explosive . | . . . . . . . . . Electromagnetic 438 | . . . . . 348 90 . . Impact . | . . . . . . . . . Slashing 1633 | . . . . . . 1451 89 93 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 2 | . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . . 4 . 4 Message Errors 3 | . . . . . . 1 . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 3 | . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 135 | . . . . . 21 114 . . Projectiles 4 | . . . . . 4 . . . Explosions 17 | . . . . . 17 . . . Melee 114 | . . . . . . 114 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 84 | . . . . . 83 1 . . Shots 2 | . . . . . 2 . . . Rammed 15 | . 2 4 . 2 3 4 . . Targets Rammed 16 | . 2 4 . 2 4 4 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 400 | . 400 144 . 90 200 171 . 16 Average Temperature 86 | . 126 60 . 49 74 80 . 5 Received Heat Transfer 772 | . 57 21 . . 324 244 18 108 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 3 1 . . Heat Transferred 3618 | . 1000 296 . 296 1175 851 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 596 | . 186 173 . 161 325 596 285 392 Average Influence 222 | . 81 90 . 58 152 427 283 296 Maximum Alert Level 2 | . . . . . 1 2 1 1 Low Security (%) 51 | 100 100 100 . 100 59 . . 4 Level 1 32 | . . . . . 40 44 100 95 Level 2 16 | . . . . . . 55 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 1 . . 1 . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 2 | . 2 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 15 6 5 19 12 36 1 15 Peak Tracking Total 18 | . 4 3 9 18 6 8 1 4 Tactical Retreats 13 | . . . . 2 . 9 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 7 | . . . . . . 4 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 4 | . 1 . . . 2 1 . . Max in Single Turn 1 | . 1 . . . 1 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 11 | . 5 1 2 . 1 . 2 . Terminals 6 | . 5 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 26 | . 19 1 2 . 1 . 3 . Successful 17 | . 10 1 2 . 1 . 3 . Failed 9 | . 9 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 6 . 1 . . . . . Terminals 21 | . 19 . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 15 | . 10 1 2 . . . 2 . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 2 . . . . . 1 . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 3 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies 5 | . . 3 . 2 . . . . Largest Group 5 | . . 3 3 5 . . . . Highest-Rated Group 85 | . . 40 40 85 . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . Total Orders 1 | . . . 1 . . . . . STAY 1 | . . . 1 . . . . . Ally Attacks 50 | . . 17 10 23 . . . . Total Damage 628 | . . 192 74 362 . . . . Kills 14 | . . 6 1 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 4516 | 22 721 519 1056 295 341 1009 57 496 Spaces Moved 2443 | 19 397 301 537 166 163 490 45 325 Core . | . . . . . . . . . Treads 1761 | . 342 301 537 166 88 327 . . Legs 74 | 19 55 . . . . . . . Wheels 608 | . . . . . 75 163 45 325 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 160 160 160 110 100 110 90 Average Speed 144 | 120 154 160 160 160 140 143 110 95 Slowest Speed 180 | 120 160 160 160 160 180 180 110 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 2 49 67 63 56 15 69 8 58 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 39 | . . . . . 33 . . 6 Melee 3 | . . . . . . . . 3 Projectile 3 | . . . . . . . . 3 AOE 33 | . . . . . 33 . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 3081 | 18 458 326 733 182 216 670 48 430 Wait 255 | . 13 4 193 6 3 31 . 5 Move 2437 | 18 396 300 536 165 163 489 45 325 Hop . | . . . . . . . . . Pick Up 45 | . 6 6 1 . 6 14 . 12 Fast Attach 8 | . 3 . . 1 3 1 . . Attach 29 | . 2 2 . . 6 10 . 9 Detach . | . . . . . . . . . Swap 18 | . 3 . 1 1 . 7 . 6 Drop 24 | . 9 4 1 1 . 6 . 3 Fire 122 | . 24 6 1 6 31 28 . 26 Melee 71 | . . . . . . 48 3 20 Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 15 | . 2 4 . 2 4 3 . . Escape Stasis 56 | . . . . . . 32 . 24 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 744 | -10/Materials | Entered Mines 752 | -10/Mines | Met a Derelict shopkeep closing up shop 835 | -10/Mines | Discovered new exit (range 5) 846 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 903 | -10/Mines | Learned Materials security intel 919 | -10/Mines | Learned location of 1 exit from Materials 1250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1252 | -10/Mines | Discovered new exit (range 5) 1263 | -10/Mines | Entered Exiles 1263 | -10/Exiles | Accompanied by 3 allies 1287 | -10/Exiles | Discovered new exit (range 15) 1334 | -10/Exiles | Met 8R-AWN 1361 | -10/Exiles | Met EX-HEX 1407 | -10/Exiles | Met EX-BIN 1470 | -10/Exiles | Aligned with FarCom system 1471 | -10/Exiles | Given EX-Vault access code 1508 | -10/Exiles | Opened EX-Vault 1518 | -10/Exiles | Found Prototype Processor 1553 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1598 | -10/Exiles | Met EX-DEC 1652 | -10/Exiles | Discovered new exit (range 14) 1814 | -10/Exiles | Learned location of Zion (-6) 1920 | -10/Exiles | Identified Modified TNC 2272 | -10/Exiles | Attacked by the Exiles 2319 | -10/Exiles | Left Exiles lab with Modified TNC 2319 | -10/Exiles | Entered Mines 2319 | -9/Mines | Accompanied by 3 allies 2334 | -9/Mines | Learned 8 Materials zone layouts 2429 | -9/Mines | Assembled infested the area 2431 | -9/Mines | Learned Materials garrison access intel 2562 | -9/Mines | Discovered new exit (range 15) 2614 | -9/Mines | Entered Materials 2614 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2615 | -8/Materials | Identified exit to Factory 2618 | -8/Materials | Loaded intel: 1 garrison access location 2836 | -8/Materials | Lost 5 parts (1p1n3w) 2847 | -8/Materials | Garrison activated, responded to threat 2955 | -8/Materials | Identified exit to Garrison 2955 | -8/Materials | Entered Garrison 3046 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Triggered checkpoint 3104 | -8/Garrison | Lost 4 parts (1p1u2w) 3158 | -8/Garrison | Build established: Scavenger-Mutant 3200 | -8/Garrison | Discovered new exit (range 10) 3236 | -8/Garrison | Triggered checkpoint 3453 | -8/Garrison | Discovered new exit (range 10) 3477 | -8/Garrison | Installed Relay Interface Framework 3582 | -8/Garrison | Triggered checkpoint 3588 | -8/Garrison | Lost 3 parts (1n2u) 3594 | -8/Garrison | Core integrity fell below 50% 3680 | -8/Garrison | Garrison Relay disabled 3762 | -8/Garrison | Triggered checkpoint 3800 | -8/Garrison | Triggered checkpoint 3875 | -8/Garrison | Spotted B-75 Beast 3877 | -8/Garrison | Spotted B-75 Beast 3926 | -8/Garrison | Triggered checkpoint 3946 | -8/Garrison | Triggered checkpoint 3948 | -8/Garrison | Discovered new exit (range 15) 3964 | -8/Garrison | Entered Materials 4018 | -8/Materials | Core integrity fell below 20% 4021 | -8/Materials | Identified exit to Garrison 4021 | -8/Materials | Entered Garrison 4034 | -8/Garrison | Triggered checkpoint 4224 | -8/Garrison | Triggered checkpoint 4259 | -8/Garrison | Discovered exit to Factory (range 10) 4308 | -8/Garrison | Triggered checkpoint 4517 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04399_ Triggered Stasis Trap. 04399_ A bubble of rippling energy engulfs the area. 04399_ Field strength at 90. 04400_ Field strength at 80. 04401_ Field strength at 70. 04402_ Field strength at 60. 04403_ Field strength at 50. 04404_ Field strength at 40. 04405_ Field strength at 30. 04406_ Field strength at 20. 04407_ Field strength at 10. 04408_ Stasis field depleted. 04453_ ZAHPOF8>YMKVZVBFAX2NCO4 6Q ZZJLNM3G:CP 04466_ Acquired 19 matter. 04481_ Slug penetrates Wall. 04492_ Slug penetrates G-47 Trooper. 04492_ G-47 Trooper destroyed. 04498_ Acquired 16 matter. 04511_ Slug penetrates S-10 Pest. 04511_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #??????????#?????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????? ??????????????????????????????????????? | | ######### ##""""######??????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ######## ## ## #??????????????????????????? | | ?????### ## ## #??????????????????????????? | | ?????# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????# "??????????????????????????? | | ?????### ## ## #??????????????????????????? | | ######## ## ## ############???????????????? | | ^ #???????????????? | | #???????????????? | | ######## = #???????????????? | | #??????##! ## ## #####s#### #???????????????? | | ####????#=[## ## #??# #??# #???????????????? | | # ###[%######## #??# #??# #???????????????? | | #???? + =# #????# #??# #??# #???????????????? | | #???????# * ##????# #??# #??# #???????????????? | | #???????# ##?????# #??#@#??# #???????????????? | | ######### #??????# ####s#### ##"""##### #??? | | #??????# %* ?? | | #??????# ! + ?? | | ############??????############ ############????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | #????????????????????????????# #???????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisNovaAutogun Manual? 0 Play Time 00:45:59 Cumulative 134.9 hours Start 2020.03.19 @ 04:31:07 End 2020.03.19 @ 05:40:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 87f042dc-fbec-4bfa-916b-9429cdc8b9a7