Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 00:14:22 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4236) 4236 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 10141 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 375 Aligned with FarCom 300 Friendly Fire -300 Cogmind --------- Core Integrity 691/1000 Matter 165/300 Energy 62/100 System Corruption 4% Temperature Cool (261) Location -5/Factory Parts ------- Power (2) Propulsion (4) Utility (7) High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Focal Shield System Shield System Backup Module Weapon (4) Gauss Rifle Gauss Rifle KE Penetrator Inventory (12) Micro Fission Core Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Compact Matter Pod (150) Long-range Tractor Beam Tesla Rifle Tesla Rifle Force Rifle Force Rifle Improved Remote Datajack Peak State ------------ Power Heavy Deuterium Engine Heavy Deuterium Engine Propulsion Armored Treads Armored Treads Armored Treads Armored Treads Utility Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield Weapon Improved Arc Projector Heavy Phase Cannon KE Penetrator KE Penetrator Inventory Heavy Deuterium Engine High-capacity Storage Unit Compact Matter Pod Transmission Jammer Focal Shield EM Shield System Backup Module Long-range Tractor Beam Force Rifle Force Rifle Force Rifle Improved Remote Datajack [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . . . 3 1 . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 114 | 9 . . 10 1 23 19 8 44 Power 10 | 1 . . . . 2 4 . 3 Engine 10 | 1 . . . . 2 4 . 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 4 . . 8 . 3 . 4 2 Treads 8 | 2 . . . . . . 4 2 Leg 11 | . . . 8 . 3 . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 43 | 2 . . 1 . 8 6 2 24 Device 28 | 1 . . . . 1 5 2 19 Storage 5 | 1 . . 1 . 1 . . 2 Processor 3 | . . . . . 2 . . 1 Hackware 3 | . . . . . 1 1 . 1 Protection 4 | . . . . . 3 . . 1 Artifact . | . . . . . . . . . Weapon 40 | 2 . . 1 1 10 9 2 15 Energy Gun 19 | 1 . . . . 5 5 . 8 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 18 | 1 . . 1 . 4 4 2 6 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 Parts Lost 22 | . . . . . 4 3 . 15 Power 3 | . . . . . 1 . . 2 Propulsion 5 | . . . . . . . . 5 Utility 9 | . . . . . 1 3 . 5 Weapon 5 | . . . . . 2 . . 3 Highest Loss Streak 6 | . . . . . 2 1 . 6 Average Slot Usage (%) 93 | . 100 100 89 85 89 95 100 96 Engine 11 | . 14 14 14 14 8 15 13 10 Treads 8 | . . . . . . . 26 21 Leg 10 | . . . 20 28 18 15 . . Wheel 1 | . 28 28 7 . . . . . Device 11 | . 14 14 14 14 2 9 19 15 Storage 7 | . 14 14 14 14 9 7 6 5 Processor 5 | . . . . . 6 7 6 6 Hackware 5 | . . . . . 6 7 6 6 Protection 6 | . . . . . 13 10 . 1 Energy Gun 7 | . 14 14 4 . 6 9 . 7 Ballistic Gun 11 | . 14 14 14 2 14 9 19 10 Ballistic Cannon 1 | . . . . 11 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 12 12 12 30 30 59 71 67 119 Greatest Support 83 | 40 32 32 60 20 60 60 80 83 Greatest Overweight (x) 1 | . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . 1 . 1 . . Largest Inventory Capacity 20 | 6 6 6 10 10 12 12 12 20 Average Capacity 11 | 4 6 6 7 10 11 12 12 12 Most Carried 12 | 6 6 6 8 10 12 12 12 12 Average Carried 10 | 3 6 6 6 9 11 11 9 10 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 Final Carried 12 | 6 6 6 8 10 11 12 11 11 Class Distribution -------------------- 22% | Tank 21% | Skirmisher 17% | Mutant 9% | Mechanic-Gunner 8% | Scavenger-Gunner 7% | Hacker-Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Mechanic-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2854 | 293 6 . 150 10 603 444 108 1240 Remotely 375 | 109 6 . . 10 58 . 108 84 Salvage Created 6120 | 67 22 . . . 1833 1553 108 2537 Parts 275 | 4 3 . . . 104 60 2 102 Haulers Intercepted 11 | . . . . . 6 4 . 1 Recyclers Shooed 3 | . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . . . . . 27 18 1 23 Guns 53 | . . . . . 18 14 1 20 Cannons 7 | . . . . . 4 . . 3 AOE 8 | . . . . . 5 3 . . Classes Destroyed 14 | 1 1 . . . 9 2 1 . Worker 7 | . . . . . 2 4 . 1 Builder 6 | . . . . . 3 3 . . Tunneler 2 | . 1 . . . 1 . . . Hauler 11 | . . . . . 6 4 . 1 Recycler 10 | 1 . . . . 2 2 . 5 Operator 4 | . . . . . 3 . . 1 Watcher 15 | . . . . . 5 4 1 5 Swarmer 10 | . . . . . 7 3 . . Grunt 29 | . . . . . 13 9 . 7 Brawler 1 | . . . . . . . 1 . Duelist 3 | . . . . . 1 2 . . Sentry 11 | . . . . . 6 1 . 4 Hunter 10 | . . . . . . 3 . 7 Programmer 6 | . . . . . . 1 . 5 Best Kill Streak 11 | 1 1 . . . 11 10 1 6 Combat Bots Only 8 | . . . . . 8 4 1 3 Max Kills in Single Turn 7 | 1 1 . . . 3 7 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 4931 | . . . . . 984 941 . 3006 Core 503 | . . . . . 75 119 . 309 Absorbed by Shields 491 | . . . . . . . . 491 Core Remaining (%) 93 | 100 . . . 100 86 83 100 . Volleys Fired 240 | 1 2 . . . 63 75 6 93 Largest 4 | 2 2 . . . 3 3 3 4 Hottest 338 | 60 60 . . . 165 138 84 338 Shots Fired 738 | 2 4 . . . 217 201 18 296 Gun 675 | 2 4 . . . 189 201 18 261 Cannon 59 | . . . . . 24 . . 35 Launcher 4 | . . . . . 4 . . . Special . | . . . . . . . . . Kinetic 495 | 1 2 . . . 170 113 18 191 Thermal 87 | . . . . . . . . 87 Explosive 4 | . . . . . 4 . . . Electromagnetic 152 | 1 2 . . . 43 88 . 18 Robot Hit Streak 21 | 2 3 . . . 21 9 5 21 Robot Miss Streak 6 | . 1 . . . 5 6 2 3 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 3 | . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Autonomous 132 | . . . . . 82 50 . . Shots Hit Robots 502 | 2 3 . . . 138 126 10 223 Core Hits 208 | 2 1 . . . 64 58 4 79 Critical Hits 20 | . . . . . 4 . 1 15 Critical Kills 7 | . . . . . 1 . 1 5 Critical Parts Destroyed 11 | . . . . . 2 . . 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13977 | 27 37 . . . 4245 3742 265 5661 Guns 11464 | 27 37 . . . 3424 3024 265 4687 Cannons 1079 | . . . . . 366 . . 713 Explosions 1434 | . . . . . 455 718 . 261 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9129 | 15 25 . . . 3330 1923 265 3571 Thermal 2281 | . . . . . 80 501 . 1700 Explosive 488 | . . . . . 375 . . 113 Electromagnetic 2079 | 12 12 . . . 460 1318 . 277 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 3 1 . 5 Average Corruption 2 | . . . . . 3 1 . 3 Corruption Purged 3 | . . . . . . . . 3 Effects 32 | . . . . . 1 6 . 25 Message Errors 5 | . . . . . 1 1 . 3 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . . . . . . 2 . 2 Data Loss (minor) 2 | . . . . . . 2 . . Targeting Errors 10 | . . . . . . . . 10 Weapon Failures 3 | . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 212 | . . . . . 39 25 . 148 Projectiles 17 | . . . . . 17 . . . Explosions 195 | . . . . . 22 25 . 148 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 247 | . . . . . 31 88 . 128 Shots 5 | . . . . . 1 2 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 574 | . . . . . 498 412 30 574 Average Temperature 151 | . . . . . 139 85 14 211 Received Heat Transfer 688 | . . . . . 234 177 . 277 Effects 61 | . . . . . 5 11 . 45 Shutdowns 15 | . . . . . 3 2 . 10 Energy Bleed 7 | . . . . . 1 2 . 4 Interference 10 | . . . . . 1 2 . 7 Matter Decay 4 | . . . . . . . . 4 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 6 | . . . . . . 1 . 5 Damage (major) 15 | . . . . . . 4 . 11 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 13 | . . . . . 3 6 . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . . 1 . 8 Heat Transferred 2798 | . . . . . 100 600 . 2098 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1100 | 5 8 3 . . 767 1100 566 648 Average Influence 471 | 2 5 3 . . 464 699 546 407 Maximum Alert Level 4 | . . . . . 3 4 2 2 Low Security (%) 12 | . . . . . . . . . Level 1 17 | . . . . . . . . . Level 2 50 | . . . . . . . . . Level 3 18 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . . 4 7 1 9 Investigation 4 | . 1 . . . . 2 . 1 Extermination 4 | . . . . . . 1 . 3 Reinforcement 10 | . 1 . . . 1 4 1 3 Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 . . 2 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . 2 . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 9 | . . . . . 5 1 . 3 Communications Jammed 14 | . . . . . . 3 . 11 Distress Signals 14 | . . . . . . 3 . 11 Times Spotted 115 | . 1 . . . 39 40 1 34 Peak Tracking Total 6 | . . . . . 6 4 1 5 Tactical Retreats 5 | . . . . . 1 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . 1 . . . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 32 | . . . . . 9 15 . 8 Max in Single Turn 5 | . . . . . 3 5 . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 15 | . . . . . 7 3 1 4 Terminals 10 | . . . . . 6 1 1 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 55 | . . . . . 26 11 3 15 Successful 35 | . . . . . 21 9 . 5 Failed 20 | . . . . . 5 2 3 10 Catastrophic 4 | . . . . . . . . 4 Database Lockouts . | . . . . . . . . . Manual 30 | . . . 1 . 17 4 . 8 Terminals 37 | . . . . . 22 6 3 6 Fabricators 4 | . . . . . . 4 . . Repair Stations 7 | . . . . . . . . 7 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 3 | . . . . . . 1 . 2 Terminal Hacks 12 | . . . . . 9 2 . 1 Record 1 | . . . . . 1 . . . Part Schematic 3 | . . . . . 3 . . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . 4 . . Load Schematic 1 | . . . . . . 1 . . Build 3 | . . . . . . 3 . . Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 26 | . . . . . 17 7 . 2 Terminals 10 | . . . . . 8 2 . . Track 3 | . . . . . 2 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 6 | . . . . . 5 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Reprogram 1 | . . . . . . 1 . . Data Cores Recovered 3 | . . . . . 2 . . 1 Used 2 | . . . . . 2 . . . Hacking Detections 11 | . . . . . 4 2 1 4 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . 3 . . Matter 252 | . . . . . . 252 . . Time 134 | . . . . . . 134 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 5 | . . . . . 5 . . . Parts Built 4 | . . . . . . 4 . . Matter 292 | . . . . . . 292 . . Time 146 | . . . . . . 146 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 2 | . . . . . . . . 2 Time 54 | . . . . . . . . 54 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . . . . . 5 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 90 | . . . . . . 90 . . Highest-Rated Ally 30 | . . . . . . 30 . . Total Orders . | . . . . . . . . . Ally Attacks 71 | . . . . . 17 54 . . Total Damage 2212 | . . . . . 972 1240 . . Kills 17 | . . . . . 5 12 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Turrets Deployed 3 | . . . . . 2 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5911 | 86 31 74 391 276 1335 1507 219 1992 Spaces Moved 3084 | 54 26 64 311 181 789 703 106 850 Core 13 | 13 . . . . . . . . Treads 980 | 24 . . . . . . 106 850 Legs 1873 | . . . 200 181 789 703 . . Wheels 218 | 17 26 64 111 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 90 150 90 130 170 167 Average Speed 136 | 114 100 100 118 150 105 130 170 175 Slowest Speed 190 | 160 100 100 150 150 150 130 170 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 25 | 5 13 10 69 38 58 20 4 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 289 | . . . . . 131 66 . 92 Melee . | . . . . . . . . . Projectile 92 | . . . . . 50 21 . 21 AOE 197 | . . . . . 81 45 . 71 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4322 | 74 27 74 333 186 1183 1172 133 1140 Wait 755 | . . 11 . 4 272 351 3 114 Move 3076 | 53 25 63 310 180 788 702 105 850 Hop . | . . . . . . . . . Pick Up 78 | 11 . . 5 . 19 15 6 22 Fast Attach 19 | 2 . . 3 1 8 1 . 4 Attach 33 | 5 . . . . 6 7 5 10 Detach 2 | . . . . 1 . . . 1 Swap 62 | 2 . . 7 . 9 11 3 30 Drop 57 | . . . 8 . 18 10 5 16 Fire 240 | 1 2 . . . 63 75 6 93 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 7) 118 | -10/Materials | Entered Mines 188 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 188 | -10/Mines | Discovered new exit (range 5) 192 | -10/Mines | Entered Exiles 216 | -10/Exiles | Met 8R-AWN 233 | -10/Exiles | Met EX-HEX 262 | -10/Exiles | Met EX-BIN 274 | -10/Exiles | Aligned with FarCom system 275 | -10/Exiles | Given EX-Vault access code 298 | -10/Exiles | Opened EX-Vault 300 | -10/Exiles | Build established: Mutant 304 | -10/Exiles | Found Prototype Leg 304 | -10/Exiles | Identified Potential Leg 307 | -10/Exiles | Found Potential Leg 313 | -10/Exiles | Found Prototype Ballistic Gun 313 | -10/Exiles | Identified AWS/Gauss 320 | -10/Exiles | Found Deploy-a-Sentry 322 | -10/Exiles | Found Deploy-a-Sentry 325 | -10/Exiles | Found Deploy-a-Sentry 352 | -10/Exiles | Warned to stay clear of 0b10 Research branches 446 | -10/Exiles | Met EX-DEC 568 | -10/Exiles | Discovered new exit (range 11) 583 | -10/Exiles | Stole three prototypes: AWS/Gauss, Potential Leg, Deploy-a-Sentry 583 | -10/Exiles | Entered Mines 711 | -9/Mines | Learned Materials machine intel 849 | -9/Mines | Discovered new exit (range 8) 859 | -9/Mines | Entered Materials 859 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 860 | -8/Materials | Loaded intel: 61 machine locations 1178 | -8/Materials | Build established: Skirmisher 1478 | -8/Materials | DAS Turret deployed 1936 | -8/Materials | DAS Turret deployed 1959 | -8/Materials | Garrison activated, responded to threat 2074 | -8/Materials | Crushed by falling debris 2097 | -8/Materials | Destroyed 8 combat bots 2156 | -8/Materials | Discovered new exit (range 4) 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2196 | -7/Factory | FarCom data flow suspended 2499 | -7/Factory | Build established: Tank 3217 | -7/Factory | Fabricated L-41 Fighter (x3) 3300 | -7/Factory | Fabricated Arm. Treads (x2) 3325 | -7/Factory | DAS Turret deployed 3373 | -7/Factory | Fabricated Arm. Treads (x2) 3677 | -7/Factory | Discovered new exit (range 20) 3701 | -7/Factory | Entered another Factory area 3701 | -6/Factory | Evolved 2 slots: Propulsion x2 3897 | -6/Factory | Discovered new exit (range 11) 3920 | -6/Factory | Entered another Factory area 3920 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4036 | -5/Factory | Build established: Mechanic-Gunner 4121 | -5/Factory | Discovered new exit (range 10) 4919 | -5/Factory | Discovered new exit (range 8) 5058 | -5/Factory | Repaired KE Penetrator 5146 | -5/Factory | Lost 4 parts (1n2u1w) 5183 | -5/Factory | Repaired Arm. Treads 5563 | -5/Factory | Build established: Scavenger-Tank 5795 | -5/Factory | Garrison activated, responded to threat 5912 | -5/Factory | Self-destructed Last Messages --------------- 05901_ Transmission Jammer destroyed. 05901_ Arm. Treads destroyed. 05901_ Penetrated by Slug. 05903_ Slug penetrates H-66 Slayer. 05903_ System corrupted: Gauss Rifle targeting data glitched. 05903_ Slug penetrates H-66 Slayer. 05904_ Penetrated by Slug. 05904_ Hvy. Deuterium Engine destroyed. 05904_ U-05 Engineer destroyed. 05904_ Penetrated by Slug. 05905_ Slug penetrates Wall. 05905_ Penetrated by Slug. 05905_ Hvy. Deuterium Engine destroyed. 05906_ Slug penetrates H-66 Slayer. 05906_ Slug penetrates Wall. 05907_ System corrupted: Energy discharge (-30). 05908_ Penetrated by Slug. 05909_ Gauss Rifle destroyed. 05909_ Slug penetrates H-66 Slayer. 05911_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+##????????????????? | | ????????????????????????????? +????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? +????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ???????????###+############## #????????????????? | | ??????????h =%* * #????????????????? | | ??????????%h!=! = =%h #????????????????? | | ??????????!= ^% @![%! #?##?????????????? | | ?????????????????###########+##### #?????????????? | | ?????????????????????????# ##"###########???? | | ?????????????????????????#"" # #???? | | ?????????????????????????#"" # !""""""""" #???? | | ?????????????????????????#"" ! # % #???? | | ?????????????????????????#G != # !""""""""" #???? | | ?????????????????????????#""=%* # #???? | | ?????????????????????????#""[=! # | !/ #???? | | ?????????????????????????#"" # !!/ #???? | | ?????????????????????????# # !! #???? | | ?????????????????????????# """ # % #???? | | ?????????????????????????# """ # #???? | | ?????????????????????????# """ # #???? | | ?????????????????????????# !# % #???? | | ?????????????????????????###########+#""#+####???? | | ????????????????????? ""#%######## | | ????????????????????? % # #= | | ????????????????????? ### ##### | | ??????????????????????###### ####### ##?# #???# " | | ???????????????????????????#???????# #??# ##### " | | ???????????????????????????????????# #??# # " | | ???????????????????????????????????# #??# # " | | ???????????????????????????????????#+#??# + | | ???????????????????????????????????? ??# # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Lightning Gun | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Total Silence Challenges ------------ None Game ------ Seed ThermalReactionRecalibrator Manual? 0 Play Time 01:13:52 Cumulative 54.6 hours Start 2019.10.29 @ 22:59:56 End 2019.10.30 @ 00:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1af09e-a49f-4eb9-99e7-4f618f0b6b49