Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.09 @ 20:09:45 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (5449) 5449 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3860) 3860 TOTAL SCORE: 17024 Bonus ------- High Alert Combat Kills 860 Win 3000 Cogmind --------- Core Integrity 1511/1600 Matter 275/300 Energy 71/250 System Corruption 3% Temperature Cool (12) Movement Hovering (58) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (5) --- Combat Airjet Combat Airjet Gyrokinetic Inverter Cooled Gravmag System > --- UTILITY (15) ----- Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Target Analyzer Advanced Transmission Jammer Improved ECM Suite Layered Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Lance > --- INVENTORY (20) --- Light Particle Reactor Light Particle Reactor Combat Airjet Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Antigrav System Advanced Heat Sink Advanced Terrain Scanner Advanced Terrain Scanner Microactuators Advanced Transmission Jammer Advanced Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Gyrokinetic Inverter Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Triangulator Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Transmission Jammer Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Combat Airjet Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Improved Linear Gravjet Combat Antigrav System Advanced Heat Sink Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Microactuators Advanced Transmission Jammer Advanced Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Missile Launcher [Rating: 120] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lance Energy Gun Heavy Particle Gun Ballistic Gun Flak Gun Launcher Heavy Proton Missile Launcher Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . Utility 13 | . . 1 2 2 . 2 2 1 2 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 205 | 7 5 23 24 34 18 16 25 25 14 14 Power 28 | 1 1 2 . 2 2 1 6 7 3 3 Engine 4 | 1 1 2 . . . . . . . . Core 12 | . . . . 2 2 1 2 2 2 1 Reactor 12 | . . . . . . . 4 5 1 2 Propulsion 60 | 2 1 8 5 13 8 3 8 7 4 1 Treads . | . . . . . . . . . . . Leg 23 | 2 1 8 5 7 . . . . . . Wheel . | . . . . . . . . . . . Hover 37 | . . . . 6 8 3 8 7 4 1 Flight . | . . . . . . . . . . . Utility 71 | 1 2 6 7 8 5 6 10 11 5 10 Device 30 | . 2 . 5 2 1 2 4 6 4 4 Storage 8 | 1 . 1 . 1 . . 1 3 . 1 Processor 6 | . . 2 1 . 1 . 1 . . 1 Hackware 7 | . . . . 1 . 2 2 . 1 1 Protection 20 | . . 3 1 4 3 2 2 2 . 3 Artifact . | . . . . . . . . . . . Weapon 46 | 3 1 7 12 11 3 6 1 . 2 . Energy Gun 20 | 1 . 5 9 5 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 1 1 . 5 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 1 3 1 . 3 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 3 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 2 2 2 1 1 1 2 . Parts Lost 19 | . 2 . 2 1 . 1 1 5 2 5 Power 4 | . . . . . . 1 1 1 . 1 Propulsion 2 | . . . . . . . . 2 . . Utility 9 | . 1 . 1 . . . . 2 1 4 Weapon 4 | . 1 . 1 1 . . . . 1 . Highest Loss Streak 4 | . 2 . 1 1 . 1 1 3 2 4 Average Slot Usage (%) 97 | . 95 96 99 99 100 99 96 99 94 87 Engine 3 | . 14 11 9 . . . . . . . Core 4 | . . . . 6 13 11 5 1 3 4 Reactor 1 | . . . . . . . 3 6 4 4 Leg 11 | . 28 30 27 18 . . . . . . Hover 11 | . . . . 3 26 23 20 22 17 16 Device 13 | . 9 5 18 14 11 11 12 14 21 19 Storage 12 | . 14 11 9 15 13 11 12 14 13 12 Processor 9 | . . 10 12 7 7 11 10 9 8 11 Hackware 6 | . . . . 7 6 6 15 13 12 9 Protection 5 | . . 5 5 7 6 9 4 4 4 6 Energy Gun 5 | . 10 14 17 7 2 . . . . . Ballistic Gun 3 | . 17 6 . 6 2 . . . . . Impact Weapon 1 | . . . . . 8 7 . . . . Piercing Weapon 2 | . . . . . . 1 9 9 7 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 11 14 25 28 41 45 51 54 84 81 84 Greatest Support 95 | 20 20 39 39 48 46 51 60 95 85 85 Greatest Overweight (x) 3 | . . . . 1 . . 3 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 8 8 12 12 12 16 20 20 20 Average Capacity 12 | 5 6 7 8 11 12 12 13 17 20 20 Most Carried 20 | 3 6 8 8 12 12 12 13 20 20 20 Average Carried 11 | 1 2 7 7 10 11 11 11 15 19 19 Final Capacity 20 | 6 6 8 8 12 12 12 16 20 20 20 Final Carried 20 | 2 5 8 8 12 12 12 13 20 20 16 Class Distribution -------------------- 22% | Hacker-Scout 18% | Hacker-Ninja 13% | Mutant 12% | Hacker-Skirmisher 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Ninja 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2960 | 191 200 274 333 728 187 286 135 352 . 274 Remotely . | . . . . . . . . . . . Salvage Created 7246 | . 339 668 1129 1473 204 1622 253 798 148 612 Parts 412 | . 26 39 90 88 8 49 9 44 14 45 Haulers Intercepted 16 | . . 3 2 2 1 2 1 4 . 1 Recyclers Shooed 7 | . . 1 . 3 . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 104 | . 11 12 24 17 2 21 2 4 5 6 Melee 17 | . . . . . . 4 2 4 1 6 Guns 54 | . 10 10 16 17 1 . . . . . AOE 23 | . 1 2 8 . . 8 . . 4 . Classes Destroyed 13 | . 3 3 4 2 . 1 . . . . Worker 12 | . . . 6 . . 3 . 1 . 2 Builder 9 | . 1 1 3 1 . 3 . . . . Tunneler 2 | . . . 2 . . . . . . . Hauler 16 | . . 3 2 2 1 2 1 4 . 1 Recycler 9 | . . . . 7 . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . Watcher 18 | . . 2 4 6 1 2 . 2 . 1 Swarmer 35 | . 6 3 7 5 . 10 . . 4 . Grunt 32 | . 5 6 9 1 . 10 1 . . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 16 | . . 3 5 4 1 . 1 1 . 1 Hunter 4 | . . . 2 2 . . . . . . Programmer 15 | . . . . 5 1 . . 3 1 5 Best Kill Streak 13 | . 5 5 8 6 2 13 2 3 4 2 Combat Bots Only 8 | . 5 4 5 4 1 8 1 2 4 2 Max Kills in Single Turn 6 | . 1 2 4 1 1 6 1 1 3 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 5 | . 1 2 3 . . 5 . . 3 . Melee 1 | . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5333 | . 242 254 651 1014 247 594 101 500 627 1103 Core 677 | . 54 92 64 114 53 93 . 61 57 89 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 78 77 88 83 93 90 100 95 96 94 Volleys Fired 215 | . 27 29 58 77 5 16 . . 3 . Largest 2 | . 2 2 2 2 2 1 . . 1 . Hottest 116 | . 60 112 116 108 108 40 . . 36 . Shots Fired 396 | . 54 54 106 153 10 16 . . 3 . Gun 367 | . 54 53 98 152 10 . . . . . Cannon . | . . . . . . . . . . . Launcher 29 | . . 1 8 1 . 16 . . 3 . Special . | . . . . . . . . . . . Kinetic 136 | . 37 18 . 76 5 . . . . . Thermal 189 | . . 19 89 76 5 . . . . . Explosive 14 | . . 1 8 1 . 1 . . 3 . Electromagnetic 57 | . 17 16 9 . . 15 . . . . Robot Hit Streak 25 | . 21 23 25 19 23 19 . . . . Robot Miss Streak 6 | . 2 2 2 6 2 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 400 | . 41 44 81 120 17 36 12 25 2 22 Core Hits 302 | . 17 26 65 107 7 35 6 14 10 15 Critical Hits 3 | . . 1 1 . . . . . . 1 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . . Melee Attacks 233 | . . . . . 14 49 27 53 27 63 Impact 58 | . . . . . 14 44 . . . . Slashing . | . . . . . . . . . . . Piercing 175 | . . . . . . 5 27 53 27 63 Sneak Attacks 15 | . . . . . 1 3 1 6 . 4 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . 1 2 . . Damage Inflicted 14778 | . 518 919 3202 2810 549 3181 449 1450 498 1202 Guns 5183 | . 448 644 1372 2551 168 . . . . . Cannons . | . . . . . . . . . . . Explosions 5011 | . 70 275 1830 259 . 2158 . . 419 . Melee 4584 | . . . . . 381 1023 449 1450 79 1202 Ramming . | . . . . . . . . . . . Kinetic 1780 | . 286 162 . 1266 66 . . . . . Thermal 4466 | . 70 472 1857 1544 102 421 . . . . Explosive 2022 | . . 90 1189 . . 324 . . 419 . Electromagnetic 1926 | . 162 195 156 . . 1413 . . . . Impact 1277 | . . . . . 381 896 . . . . Slashing . | . . . . . . . . . . . Piercing 3307 | . . . . . . 127 449 1450 79 1202 Highest Corruption 6 | . . . . . 1 2 . 6 3 3 Average Corruption 2 | . . . . . 1 1 . 2 1 1 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . . . . 1 . 7 . 4 Message Errors 4 | . . . . . . . . 2 . 2 Energy Discharges 6 | . . . . . . 1 . 3 . 2 Data Loss (major) 1 | . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 958 | . . 6 218 40 153 285 51 40 31 134 Projectiles . | . . . . . . . . . . . Explosions 356 | . . 6 218 40 . 61 . . 31 . Melee 602 | . . . . . 153 224 51 40 . 134 Knockbacks 7 | . . . . . . 7 . . . . Impact 7 | . . . . . . 7 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 250 | . 21 53 . 156 . 20 . . . . Shots 7 | . 1 2 . 2 . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 30 252 300 234 288 87 . 131 281 . Average Temperature 53 | . 25 75 88 58 127 28 . 22 137 . Received Heat Transfer 894 | . 102 60 252 180 48 180 27 18 18 9 Effects 2 | . . . 1 . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 9 . . . . Combat Hostiles 8 | . . . . . . 8 . . . . Parts Fried 27 | . . . 2 . 4 21 . . . . Impact Corruptions 16 | . . . . . 5 11 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . . 1 4 7 1 . . . . . Heat Transferred 6757 | . 100 842 2781 2509 225 300 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1191 | . 281 386 838 685 539 1191 483 327 406 853 Initial 462 | . . 100 138 267 289 227 462 206 122 207 Average 384 | . 185 212 557 474 401 570 409 195 195 397 Maximum Alert Level 4 | . 1 1 3 2 2 4 2 1 2 3 Low Security (%) 17 | 100 47 37 10 . . . . 46 58 . Level 1 48 | . 52 62 20 43 59 41 53 53 40 72 Level 2 22 | . . . 31 56 40 18 46 . . 9 Level 3 11 | . . . 36 . . 38 . . . 17 Level 4 . | . . . . . . 1 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 2 3 4 3 8 1 1 1 1 Investigation 5 | . 1 1 . . 1 2 . . . . Extermination 7 | . . . . 2 1 1 . 1 1 1 Reinforcement 11 | . . 1 3 2 . 4 1 . . . Assault 2 | . . . . . 1 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . . . . Haulers Reinforced 3 | . . . . . . 2 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . . 4 5 . . . 1 . 1 Communications Jammed 49 | . . . . . . . . 7 6 36 Distress Signals 35 | . . . . . . . . 7 . 28 Times Spotted 207 | . 14 19 34 29 8 52 3 16 11 21 Peak Tracking Total 8 | . 7 5 6 6 3 8 1 5 5 8 Tactical Retreats 23 | . . 1 . 1 3 8 1 3 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 15 | . 1 1 1 1 2 4 4 1 . . Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 23 | . . 2 4 8 . 9 . . . . Max in Single Turn 5 | . . 2 3 5 . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 46 | . 5 3 6 . 7 6 3 7 . 9 Terminals 41 | . 5 3 5 . 6 5 2 7 . 8 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 141 | . 14 19 13 . 23 19 17 19 . 17 Successful 81 | . 9 13 7 . 10 6 15 11 . 10 Failed 60 | . 5 6 6 . 13 13 2 8 . 7 Catastrophic 8 | . . . . . . 3 . 2 . 3 Database Lockouts . | . . . . . . . . . . . Manual 94 | . 10 13 12 . 16 16 9 11 . 7 Terminals 128 | . 14 19 12 . 19 17 14 19 . 14 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . 1 . 4 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 49 | . 7 9 4 . 4 3 10 7 . 5 Record 1 | . . . . . . . 1 . . . Part Schematic 4 | . 2 . . . . 1 1 . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 6 | . . 1 1 . . 1 1 1 . 1 Branch Access Points 3 | . 1 1 . . . . 1 . . . Machine Index 2 | . . . . . 1 . . . . 1 Terminal Index 6 | . 1 1 1 . 1 . 1 1 . . Fabricator Index 2 | . . . . . . . 1 1 . . Repair Station Index 1 | . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . . Alert Level 4 | . . . 1 . . 1 1 1 . . Unreport Threat 5 | . . . 1 . . . 1 1 . 2 Locate Traps 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 1 . . . . Insert Component 2 | . . . . . 1 1 . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 25 | . 2 4 3 . 4 2 3 4 . 3 Terminals 25 | . 2 4 3 . 4 2 3 4 . 3 Assimilate 5 | . . 1 . . 1 1 . 1 . 1 Botnet 15 | . 2 2 2 . 2 1 2 2 . 2 Operators 5 | . . 1 1 . 1 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 5 3 6 . 7 6 3 7 . 8 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . 1 1 1 . . . Parts Built 1 | . . . . . . . . . . 1 Matter 146 | . . . . . . . . . . 146 Time 24 | . . . . . . . . . . 24 Total Part Build Rating 3 | . . . . . . . . . . 3 Parts Repaired 1 | . . . . . . . 1 . . . Time 31 | . . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . 1 . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . 1 . . 1 1 . 1 . 1 Largest Group 1 | . . 1 . . 1 1 . 1 . 1 Highest-Rated Group 44 | . . 10 . . 26 26 . 44 . 44 Highest-Rated Ally 44 | . . 10 . . 26 26 . 44 . 44 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 2 | . . . . . . 1 . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6315 | 43 344 798 747 1114 385 843 310 653 342 736 Spaces Moved 6064 | 33 204 527 425 710 584 1132 442 875 319 813 Core 13 | 13 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1708 | 20 204 527 425 532 . . . . . . Wheels . | . . . . . . . . . . . Hover 4343 | . . . . 178 584 1132 442 875 319 813 Flight . | . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 48 43 43 43 44 65 58 Average Speed 71 | 92 120 120 120 109 44 47 45 48 65 63 Slowest Speed 230 | 120 120 120 120 120 45 48 230 60 65 65 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 42 50 59 22 21 23 11 28 10 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 86 | . . . . 3 4 17 9 16 16 21 Terrain Destroyed 324 | . 2 47 48 61 4 86 9 16 30 21 Melee 83 | . . . . . 4 17 9 16 16 21 Projectile . | . . . . . . . . . . . AOE 241 | . 2 47 48 61 . 69 . . 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7337 | 42 252 646 556 897 683 1340 516 1024 417 964 Wait 415 | . 8 33 24 31 23 112 22 54 42 66 Move 6053 | 32 203 526 424 709 583 1131 441 874 318 812 Hop . | . . . . . . . . . . . Pick Up 109 | 3 6 13 10 20 20 8 4 16 6 3 Fast Attach 55 | 5 2 6 7 4 1 4 17 2 3 4 Attach 68 | 1 2 4 6 11 10 7 5 8 6 8 Detach 15 | . . 2 2 2 . 2 3 . 3 1 Swap 82 | 1 1 13 11 19 7 5 3 15 5 2 Drop 114 | . 3 20 14 24 21 9 1 8 9 5 Fire 215 | . 27 29 58 77 5 16 . . 3 . Melee 211 | . . . . . 13 46 20 47 22 63 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 452 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Build established: Scavenger-Mutant 999 | -9/Materials | Identified exit to Materials 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x2 1473 | -8/Materials | Build established: Scavenger-Skirmisher 1874 | -8/Materials | Identified exit to Factory 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x2 2513 | -7/Factory | Build established: Hacker-Skirmisher 2985 | -7/Factory | Discovered new exit (range 10) 3016 | -7/Factory | Identified exit to Factory 3047 | -7/Factory | Entered another Factory area 3047 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3094 | -6/Factory | Discovered new exit (range 3) 3095 | -6/Factory | Identified exit to Lower Caves 3303 | -6/Factory | Spotted B-75 Beast 3337 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 3363 | -6/Factory | Found Prototype Processor 3363 | -6/Factory | Identified Exp. Terrain Scan Processor 3397 | -6/Factory | First assault squad dispatched 3419 | -6/Factory | Discovered new exit (range 7) 3422 | -6/Factory | Identified exit to Factory 3432 | -6/Factory | Entered another Factory area 3432 | -5/Factory | Evolved 2 slots: Utility x2 3729 | -5/Factory | Build established: Hacker-Scout 3732 | -5/Factory | First assault squad dispatched 3768 | -5/Factory | Discovered new exit (range 22) 3821 | -5/Factory | Identified exit to Upper Caves 3956 | -5/Factory | Destroyed 8 combat bots 4119 | -5/Factory | Spotted B-75 Beast 4252 | -5/Factory | Identified exit to Factory 4275 | -5/Factory | Entered another Factory area 4275 | -4/Factory | Evolved 2 slots: Utility x2 4344 | -4/Factory | Found Prototype Processor 4344 | -4/Factory | Identified Exp. Signal Interpreter 4353 | -4/Factory | Identified exit to Upper Caves 4353 | -4/Factory | Identified exit to Extension 4364 | -4/Factory | Identified exit to Research 4577 | -4/Factory | Repaired Lgt. Antimatter Reactor 4585 | -4/Factory | Entered Research 4585 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4697 | -3/Research | Spotted B-86 Titan 4750 | -3/Research | Spotted B-86 Titan 4879 | -3/Research | Build established: Hacker-Ninja 4897 | -3/Research | Spotted B-86 Titan 5146 | -3/Research | Identified exit to Research 5152 | -3/Research | Lost 3 parts (1p1n1u) 5238 | -3/Research | Entered another Research area 5238 | -2/Research | Evolved 2 slots: Utility x2 5536 | -2/Research | Discovered new exit (range 22) 5571 | -2/Research | Identified exit to Access 5580 | -2/Research | Entered Access 5580 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6016 | -1/Access | Build established: Scavenger-Ninja 6037 | -1/Access | Identified exit to Surface 6149 | -1/Access | Fabricated Imp. ECM Suite (x1) 6162 | -1/Access | Local fabrication network quarantined 6278 | -1/Access | Lost 4 parts (1p3u) 6316 | *** | Escaped! Last Messages --------------- 06247_ Penetrated by Slug. 06247_ Adv. Sensor Array destroyed. 06247_ Slug penetrates Wall. 06247_ Penetrated by Slug. 06247_ Slug penetrates Wall. 06247_ Drone signal jammed. 06249_ R-10 Processor collects Imp. Antigrav System. 06249_ Drone signal jammed. 06250_ Penetrated by Slug. 06250_ Drone destroyed. 06255_ Slug penetrates Wall. 06293_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 06307_ Connecting with Terminal... >>Open Sealed Barrier opened. 06309_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?"???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????##?#????????????????????? | | ? ????????????????????? ? ????#??#???????????????? | | ???? ???????????????? ? ?????#????????????????? | | ?? ?????????????? ???###???#??????????????? | | ? ? ???? ??? ???? ? ??#?##??###???????????? | | ###?###?#???+#########? ??##?#??#????##?????????? | | ### #??? ?? ? ?##?#?? ??####?#?#??? ??????????? | | ### # ? ?####?#? ####?##? ? ??????????? | | ### # ? ? ? ???## ? ?? ?##???? ? ?#???????? | | ### # ? ### ? ?##### ????+???????? | | ? +? ? #?# ?? ? ??##???? ??????????? | | ##### ?""" ### ? ? ####?? ? ?##??????? | | #####? ""F ? #?# BB BB??##?###???##???????? | | ##### ?? ###?BB ? BB #?####?#? ? ?????? | | ##### """ #?# ? ? ###??#????? ?????? | | ##### """ ###""?""""""?#?###### ???????? | | ##### ###""""""""""######## ? ? ""????? | | ##### ###""""""""""###?#### ??""???? | | ####################""""""""""###?#### ?? ???"??? | | #################### ##?##?##? ? ""????? | | #################### ##?#??## ? ""???? | | ####?############# ###???## ? ? ?? | | ################## "" ###?##?# ? ?? ?? | | ########?######### "@ ##?#?### ? ? ???? | | #########?######## ######## ? ? ? ??? | | # ############# #?####??#?#######??? | | / T" ## ### ######??#########?#? | | # "" + ] ### #####?####? ? " ?? | | # ## " ## ###?###### "???? | | ## ### """ ###"" ###??###?## ""???? | | ## ### n""" ###"" ##?###?###?? " ?? | | ## ###] " ###"" ###?#####??? ???? | | ## ### ###T ########### ?? ??? | | #### ### ###"" ######??### ????? | | #### ### ###"" #??#?####?# ?? ???? | | #### ########+#####"" ##??#?#####?####???? | | #### ?? ? ???? | | #### ? ? ?????? | | #######+###########################+##?###??#????? | | ##? #########?######### ?? #???? | | + #######?######??#?# ?? ?????? | | ## """" #####?############# ? ?????? | | ?# ?""R?" ?#?####?##?#?###?## ? ? ????? | | ## "" "" #####?####?##??#### ? ??????? | | ?# ######?############ ? ? ??????? | | ## ?#########?######### ??????????? | | ## ? ###?##############? ??????????? | | ## ? ###??#?#?####?##?## ? ? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 39 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 6 Target Analysis 8 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -6/Factory | Scanalyzed Imp. ECM Suite | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. ECM Suite | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisCloakDiverter Manual? 0 Play Time 03:05:30 Cumulative 106.5 hours Start 2021.08.09 @ 14:24:08 End 2021.08.09 @ 20:09:45 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 4 Adventurer 34 Explorer 2 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14315bbd-1738-42b2-8d51-5ceef65b4bfc