Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.13 @ 19:11:12

Player: Irot

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (468)      468
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (58)                 58
              TOTAL SCORE: 1726

 Bonus
-------
Follower Combat Kills      58

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (16) ---
  Light Ion Engine
  Light Nuclear Core

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
  Large Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
        Ion Cannon
        Ion Cannon
        Mining Laser
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Ion Cannon
        Ion Cannon
        EMP Blaster
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             31   | 4   16  .   11  
  Power                    3    | 1   2   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    6    | .   4   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | .   9   .   7   
    Energy Gun             4    | .   4   .   .   
    Energy Cannon          4    | .   .   .   4   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   3   .   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   10  .   14  
  Power                    3    | .   2   .   1   
  Propulsion               8    | .   4   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   12   | .   4   .   8   
  Highest Loss Streak      14   | .   10  .   14  
Average Slot Usage (%)     83   | .   71  100 87  
  Engine                   11   | .   11  14  9   
  Treads                   3    | .   8   .   .   
  Leg                      18   | .   13  28  18  
  Storage                  16   | .   14  14  21  
  Protection               8    | .   5   14  8   
  Energy Gun               16   | .   11  28  15  
  Energy Cannon            1    | .   .   .   4   
  Launcher                 2    | .   4   .   .   
  Special Weapon           3    | .   .   .   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 7   18  18  53  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  16   | 1   4   .   16  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 6   6   6   16  
  Average Capacity         9    | 5   6   6   15  
  Most Carried             8    | 6   6   5   8   
  Average Carried          5    | 3   4   5   6   
  Final Capacity           16   | 6   6   6   16  
  Final Carried            6    | 6   5   5   2   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           470  | 237 142 .   91  
  Remotely                 .    | .   .   .   .   
Salvage Created            416  | .   218 21  177 
  Parts                    33   | .   18  6   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  15   | .   8   3   4   
  Guns                     5    | .   2   3   .   
  Cannons                  2    | .   .   .   2   
  AOE                      8    | .   6   .   2   
Classes Destroyed          6    | .   5   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    9    | .   5   .   4   
Best Kill Streak           6    | .   6   3   3   
  Combat Bots Only         5    | .   5   3   3   
Max Kills in Single Turn   4    | .   4   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2726 | .    1116 93   1517 
  Core                     560  | .    140  9    411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         70   | 100  .    40   .    
Volleys Fired              39   | .    21   6    12   
  Largest                  3    | .    2    2    3    
  Hottest                  230  | .    70   130  230  
Shots Fired                63   | .    27   11   25   
  Gun                      38   | .    23   11   4    
  Cannon                   17   | .    .    .    17   
  Launcher                 6    | .    4    .    2    
  Special                  2    | .    .    .    2    
  Kinetic                  13   | .    13   .    .    
  Thermal                  40   | .    6    11   23   
  Explosive                .    | .    .    .    .    
  Electromagnetic          10   | .    8    .    2    
  Robot Hit Streak         10   | .    4    5    10   
  Robot Miss Streak        6    | .    4    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           45   | .    17   10   18   
  Core Hits                37   | .    17   10   10   
  Critical Hits            2    | .    1    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2031 | .    1439 96   496  
  Guns                     327  | .    192  96   39   
  Cannons                  300  | .    .    .    300  
  Explosions               1365 | .    1247 .    118  
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    .    .    15   
  Kinetic                  81   | .    81   .    .    
  Thermal                  581  | .    122  96   363  
  Explosive                1087 | .    1087 .    .    
  Electromagnetic          267  | .    149  .    118  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            77   | .    71   .    6    
  Projectiles              6    | .    .    .    6    
  Explosions               71   | .    71   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      110  | .    69   .    41   
  Shots                    3    | .    1    .    2    
  Rammed                   9    | .    .    .    9    
Targets Rammed             10   | .    .    .    10   
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        385  | .    129  385  185  
  Average Temperature      103  | .    59   196  84   
  Received Heat Transfer   1020 | .    480  .    540  
  Effects                  3    | .    .    3    .    
    Shutdowns              1    | .    .    1    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1018 | .    322  115  581  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             159  | .   159 131 147 
  Average Influence        87   | .   108 126 68  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   9   3   19  
  Peak Tracking Total      11   | .   7   3   11  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   2   
  Highest-Rated Group      77   | .   .   77  62  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               22   | .   .   .   22  
  Total Damage             302  | .   .   .   302 
  Kills                    3    | .   .   .   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               996  | 89  389 161 357 
Spaces Moved               528  | 51  214 119 144 
  Core                     24   | 5   18  .   1   
  Treads                   98   | 46  52  .   .   
  Legs                     406  | .   144 119 143 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 120 120 
  Average Speed            146  | 150 138 120 178 
  Slowest Speed            850  | 160 250 120 850 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   37  32  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          38   | .   36  .   2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      36   | .   36  .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      662  | 64  284 126 188 
  Wait                     19   | .   17  .   2   
  Move                     525  | 50  213 118 144 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 10  14  1   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   30   | 4   16  .   10  
  Detach                   2    | .   1   .   1   
  Swap                     1    | .   .   .   1   
  Drop                     4    | .   2   1   1   
  Fire                     39   | .   21  6   12  
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   .   .   7   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   90 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Core integrity fell below 50%
  290 | -10/Materials | Lost 10 parts (2p4n4w)
  334 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 7)
  479 | -10/Materials | Entered Mines
  513 | -10/Mines     | Discovered new exit (range 15)
  604 | -10/Mines     | Discovered new exit (range 13)
  607 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  640 | -10/Mines     | Entered Materials
  640 | -9/Materials  | Accompanied by 2 allies
  640 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  645 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  974 | -9/Materials  | Core integrity fell below 50%
  987 | -9/Materials  | Core integrity fell below 20%
  997 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00957_ Kicked G-47 Trooper out of the way.
00958_ Acquired 12 matter.
00958_ Slammed into G-47 Trooper.
00958_ Aluminum Leg permanently disabled.
00958_ Destabilizing: Short circuit.
00960_ Ion Cannon destroyed.
00961_ Slammed into G-47 Trooper.
00962_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
00963_ Aluminum Leg destroyed.
00963_ Ion Cannon destroyed.
00963_ Slammed into G-47 Trooper.
00967_ G-47 Trooper IFF system glitched.
00969_ EMP Blaster destroyed.
00969_ Broken Aluminum Leg destroyed.
00969_ Slammed into G-47 Trooper. <x2>
00975_ Destabilizing: Core damaged (-16).
00980_ Slammed into G-47 Trooper. <x3>
00991_ Destabilizing: Core damaged (-8).
00997_ Slammed into G-47 Trooper.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactNuclearMediator
  Manual?         0
Play Time         00:15:03
  Cumulative      11.1 hours
  Start           2020.04.13 @ 18:56:29
  End             2020.04.13 @ 19:11:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08058704-5134-437b-b035-978e04391d32