Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 23:48:35

Player: Spitfire

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (18)      90
Value Destroyed (504)      504
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 794

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (22)
Movement                   Treading (160)
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Small Storage Unit
         Medium Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (10) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Small Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
          Light Assault Rifle
                Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             15   | 8   7   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 4    | 2   2   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 2   3   
    Device                 .    | .   .   
    Storage                5    | 2   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 3   1   
    Energy Gun             1    | 1   .   
    Energy Cannon          1    | .   1   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 3    | .   3   
  Power                    1    | .   1   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Backups            10   | 2   11  
  Power                    1    | 1   1   
  Propulsion               4    | .   4   
  Utility                  3    | .   3   
  Weapon                   .    | 1   .   
  Tool/Special             .    | .   .   
Unused Backups             10   | .   10  
  Power                    1    | .   1   
  Propulsion               6    | .   6   
  Utility                  2    | .   2   
  Weapon                   .    | .   .   
  Tool/Special             1    | .   1   
Average Slot Usage (%)     98   | .   98  
  Engine                   13   | .   13  
  Treads                   28   | .   28  
  Storage                  28   | .   28  
  Energy Gun               5    | .   5   
  Ballistic Gun            21   | .   21  
Peak Build Rating          8    | 7   8   
  Average Rating           7    | 4   7   
  On Entrance              3    | .   7   
Naked Turns                .    | .   .   
Heaviest Build             54   | 19  54  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 20   | 8   20  
  Average Capacity         13   | 6   13  
  Most Carried             17   | 5   17  
  Average Carried          10   | 2   11  
  Final Capacity           10   | 8   10  
  Final Carried            9    | 3   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           518  | 241 277 
  Remotely                 .    | .   .   
Salvage Created            660  | 81  579 
  Parts                    38   | 3   35  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  14   | .   14  
  Guns                     14   | .   14  
Classes Destroyed          5    | 1   4   
  Recycler                 1    | 1   .   
  Operator                 1    | .   1   
  Watcher                  2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    11   | .   11  
Best Kill Streak           5    | 1   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              1    | .   1   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        120  | .   120 
  Missed                   30   | .   30  
  Hits                     90   | .   90  
    Projectile             90   | .   90  
  Critical Strikes         3    | .   3   
Damage Taken               974  | .   974 
  Core                     263  | .   263 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              63   | 2   61  
  Largest                  2    | 1   2   
  Hottest                  60   | 40  60  
Shots Fired                104  | 2   102 
  Gun                      104  | 2   102 
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  79   | .   79  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          25   | 2   23  
  Robot Hit Streak         9    | 2   9   
  Robot Miss Streak        6    | .   6   
  Penetration Max          .    | .   .   
  Secondary Targets        3    | .   3   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           64   | 2   62  
  Core Hits                34   | 1   33  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed 1    | .   1   
  Critical Strikes         1    | .   1   
    Destroy                1    | .   1   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           892  | 28  864 
  Guns                     805  | 28  777 
  Cannons                  .    | .   .   
  Explosions               87   | .   87  
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  553  | .   553 
  Thermal                  87   | .   87  
  Explosive                .    | .   .   
  Electromagnetic          252  | 28  224 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        103  | .   103 
  Average Temperature      35   | .   35  
  Received Heat Transfer   435  | .   435 
Siege Activations          .    | .   .   
Martial Activations        .    | .   .   
Shielding Activations      .    | .   .   
Robots Disrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              1    | .   1   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         150  | .   150 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      2    | .   2   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Maximum Alert Level        1    | .   1   
  Low Security (%)         89   | 100 88  
  Level 1                  10   | .   11  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Peak Influence             220  | 5   220 
  Initial                  .    | .   .   
  Average                  96   | .   106 
Influence Increases        414  | 5   409 
  Destroy 0b10 Robot/C     280  | .   280 
  Destroy 0b10 Robot/NC    20   | 5   15  
  Destroy Leader           64   | .   64  
  Disable Machine          30   | .   30  
  Destroy Structure        5    | .   5   
  Lose Combat Pursuer      15   | .   15  
Influence Decreases        256  | 5   251 
  Time Decay               226  | 5   221 
  Lost Part                30   | .   30  
Squads Dispatched          3    | .   3   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              24   | .   24  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       2    | .   2   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               .    | .   .   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       1    | .   1   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Active Infowar (turns)     .    | .   .   
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               802  | 74  728 
Spaces Moved               303  | 45  258 
  Core                     16   | 16  .   
  Treads                   287  | 29  258 
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  160 
  Average Speed            194  | 120 207 
  Slowest Speed            240  | 160 240 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Potential Cave-ins       .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       29   | 5   53  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          4    | .   4   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      4    | .   4   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      418  | 61  357 
  Wait                     1    | .   1   
  Move                     302  | 44  258 
  Hop                      .    | .   .   
  Pick Up                  23   | 7   16  
  Fast Attach              4    | 3   1   
  Attach                   6    | 4   2   
  Detach                   .    | .   .   
  Swap                     10   | 1   9   
  Drop                     9    | .   9   
  Fire                     63   | 2   61  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 7)
  615 | -10/Materials | Discovered new exit (range 9)
  766 | -10/Materials | Core integrity fell below 50%
  789 | -10/Materials | Core integrity fell below 20%
  803 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00615_ EXIT=FOUND
00616_ R-06 Scavenger collects Hover Unit.
00671_ R-06 Scavenger collects Lgt. Ion Engine.
00695_ R-06 Scavenger collects Ion Engine.
00698_ R-06 Scavenger collects Aluminum Leg.
  <x2>
00756_ Assault Rifle destroyed.
00766_ U-05 Engineer destroyed.
00769_ Critical hit (Burn: +37).
00770_ S-10 Pest destroyed.
00776_ Critical hit (Burn: +37).
00779_ Ion Engine destroyed.
00786_ K-01 Serf collects debris.
00787_ S-10 Pest destroyed.
00790_ G-34 Mercenary suffers critical hit
  (Destroy).
00790_ Destroyed Aluminum Leg.
00796_ S-10 Pest destroyed.
00801_ Critical hit (Burn: +37).
00803_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????#" |
| ???????????????????????????????????????##########  |
| ???????????????????????????????????????#        #  |
| ???????????????????????????????????????#     """#  |
| ???????????????????????????????????????#      Y"#  |
| ???????????????????????????????????????#     """## |
| ???????????????????????????????????????#        ## |
| ???????????????????????????????????????#   """  #? |
| ???????????????????????????????????????#   """  #? |
| ?????????????????????????   ???????????#   """  #? |
| ???????????????????!?????   #??????????#        ## |
| ??????????????????  ?????   #???????#??########+## |
| ?????????????????    ???#  t#??????#      ??#      |
| ????????????????     ???#   ###???##    """?#      |
| ????????????????     ???#   ## ??? #    """?#      |
| ?????????????????    ####   ## """ #    """ #%  ## |
| ??????????????????          ## """ #        #   ## |
| ???????????????????         ## """ #    """ +   +  |
| ????????????????????        ?# """ #    """ #   #  |
| ?????????????????????#     #?# """ # !  """ #   #  |
| ?????????????????????#     #??     #       ?#   #? |
| ?????????????????????#  k  #?#+#+###+########   #? |
| ?????????????????????#     #?#                  #? |
| ?????????????????????#     ###                  #? |
| ?????????????????????#   @ t            ""      #? |
| ????????+  ?????????##*=   ##### ##%    ""      ## |
| ????????#        ####!%=%! #??#   # =   T"      #  |
| ????????#        /  *%!g%[ #??#   #=!   ""      +  |
| ????????#        ####!% =  #??#####             #  |
| ????????###?##??????#==    #??????#             #  |
| ????????????????????#      ###????#         #####! |
| ??????????????????###        #????#    !!!  ##??#  |
| ???????????????????      u   #????#     !*   #??## |
| ???????????????????##        #????#    !!*  ##???? |
| ????????????????????#        #????#         #????? |
| ????????????????????#        ######         ###### |
| ????????????????????#                              |
| ????????????????????#                    !         |
| ????????????????????#                      %[*     |
| ????????????????????###### ################+###### |
| ?????????????????????????# #?????????#    [=%#???? |
| ?????????????????????????# #?????????#    !T #???? |
| ?????????????????????????# #?????????#       ##### |
| ?????????????????????????# #?????????#  """  +  %= |
| ?????????????????????????# #?????????# """"" ##### |
| ?????????????????????????# #?????????# """"" #     |
| ????????????????????????## ##????????# """"" #   " |
| ???????????#######??????#   ##########? """  #  "" |
| ???????????#     #??????#   #       #???     #  "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentDecoyDisintegrator
  Manual?         0
Play Time         00:08:30
  Cumulative      9.7 hours
  Start           2025.05.09 @ 23:42:27
  End             2025.05.09 @ 23:48:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a399f476-0fc8-4f77-9738-2b26201e1ee6