Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 17:07:17 Player: Ev Result: Destroyed by CJ-0ZG(B) with Slug Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5548) 5548 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2226) 2226 TOTAL SCORE: 13544 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 510 Entered Garrisons 200 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 24/300 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -5/Warlord Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads Wheel Wheel Wheel > --- UTILITY (9) ------ Huge Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Improved Powered Armor Advanced Force Field Authchip [R/NC] Authchip [R/Combat] > --- WEAPON (3) ------- Arc Thrower Heavy Laser Remote Datajack > --- INVENTORY (25) --- Improved Deuterium Engine Light Fission Core Advanced Heat Sink Advanced Heat Sink Improved Trap Scanner Advanced Sensor Array Long-range Terrain Scanner Improved Salvage Targeting Computer Target Analyzer Faulty Precision Matter Filter Microactuators Makeshift Transmission Jammer Improved Focal Shield Improved Hardlight Generator Point Defense System Relay Coupler [Brawler] (29) Relay Coupler [Hunter] (18) Improved Trap Extractor (0/6) Improved Trap Extractor (0/6) Improved Recalibrator Improved Field Recycling Unit (0) High-powered Shock Rifle Disruptor Cannon Disruptor Cannon Axe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Power Amplifier Huge Storage Unit Advanced Weight Redist. System Target Analyzer Improved Reaction Control System Improved System Shield Authchip [R/Combat] Relay Coupler [Hunter] > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle Railgun > --- INVENTORY -------- Flexi-carbon Leg Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Salvage Targeting Computer Weapon Cycler Improved Focal Shield Improved Hardlight Generator Point Defense System Authchip [R/NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Hunter] Improved Recalibrator High-powered Shock Rifle Disruptor Cannon Disruptor Cannon Heavy Phase Cannon Bore Cannon Remote Datajack Makeshift Sword Makeshift Sword [Rating: 92] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Improved Light Armor Plating Device Weapon Cycler Storage Huge Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 7 | . . 1 1 1 2 . . . 2 . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 193 | 6 12 25 31 23 4 15 . 9 9 26 30 3 Power 16 | 1 1 2 5 2 . 2 . . 1 . 2 . Engine 10 | 1 . 2 2 2 . 1 . . . . 2 . Core 6 | . 1 . 3 . . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 66 | 2 5 10 15 6 1 3 . 7 2 6 9 . Treads 3 | . . . 2 . . . . . . . 1 . Leg 26 | 2 1 2 4 6 1 3 . . . 4 3 . Wheel 17 | . . 4 8 . . . . 2 . . 3 . Hover 17 | . 4 3 1 . . . . 5 1 1 2 . Flight 3 | . . 1 . . . . . . 1 1 . . Utility 62 | 1 4 6 5 7 3 6 . . 3 12 15 . Device 28 | . 2 3 1 2 1 . . . 2 10 7 . Storage 3 | 1 . 1 . 1 . . . . . . . . Processor 9 | . 1 1 . 2 . 1 . . . 1 3 . Hackware 8 | . . . . . 1 3 . . 1 1 2 . Protection 14 | . 1 1 4 2 1 2 . . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 7 6 8 . 4 . 2 3 8 4 3 Energy Gun 21 | 2 2 1 3 4 . 2 . . . 5 1 1 Energy Cannon 6 | . . 1 2 . . . . 1 2 . . . Ballistic Gun 5 | . . 3 . . . . . . . 1 . 1 Ballistic Cannon 5 | . . 2 . 1 . . . 1 . 1 . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 4 | . . . . 2 . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . 3 2 . . . . . . . 1 . Corrupted Parts 4 | . . . . . . . . . . 4 . . System Corruption 9 | . . . . . . . . . . 9 . . Parts Lost 66 | . . 6 10 9 . 2 . . . 21 18 . Power 6 | . . 2 2 . . . . . . 1 1 . Propulsion 19 | . . 2 5 3 . 1 . . . 2 6 . Utility 26 | . . 1 3 4 . 1 . . . 13 4 . Weapon 15 | . . 1 . 2 . . . . . 5 7 . Highest Loss Streak 12 | . . 3 4 3 . 1 . . . 9 12 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 19 | . 3 11 12 18 23 24 25 24 23 23 22 25 Power . | . . . . 1 2 1 1 1 . . . 2 Propulsion 1 | . 1 2 . 3 3 2 2 2 1 2 1 . Utility 11 | . 1 5 6 7 9 12 18 18 17 15 15 19 Weapon 3 | . . 2 3 1 2 3 3 1 1 4 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 70 | 1 . 15 12 4 1 13 . 3 1 2 3 15 Power 7 | . . . 1 1 . 3 . . . . . 2 Propulsion 13 | 1 . 8 2 . 1 1 . . . . . . Utility 35 | . . 3 7 1 . 3 . 2 1 2 3 13 Weapon 13 | . . 4 2 2 . 4 . 1 . . . . Tool/Special 2 | . . . . . . 2 . . . . . . Average Slot Usage (%) 89 | . 96 95 82 94 92 99 100 99 90 80 85 100 Engine 3 | . 7 6 2 7 6 3 . . . . 2 5 Core 2 | . 6 2 3 . . 2 6 6 5 3 . . Leg 11 | . 15 . 7 29 23 26 26 12 . 2 6 . Wheel 4 | . . 15 13 . . . . 1 5 3 3 17 Hover 4 | . 13 16 4 . . . . 11 10 . 4 . Flight 1 | . . . . . . . . . 1 4 . . Device 10 | . 8 9 1 6 17 9 6 6 9 16 11 5 Storage 6 | . 7 9 9 7 6 6 6 6 5 5 5 5 Processor 7 | . 3 11 10 13 5 1 . . . 1 17 17 Hackware 8 | . . . . . 1 14 20 20 19 16 6 11 Protection 7 | . 4 2 14 8 10 13 13 13 11 4 3 11 Energy Gun 9 | . 28 5 4 14 13 13 13 8 . 5 7 12 Energy Cannon 1 | . . 1 6 . . . . 4 11 2 . . Ballistic Gun 1 | . . 11 2 . . . . . . . . . Ballistic Cannon 1 | . . 3 . . 6 . . 4 1 2 . . Special Weapon 1 | . . . . . . 5 6 1 1 1 1 3 Slashing Weapon 1 | . . . 2 2 . . . . . . 4 . Peak Build Rating 92 | 6 13 27 40 48 54 69 68 78 86 92 83 76 Average Rating 54 | 3 9 20 26 43 50 61 68 72 78 76 68 75 On Entrance 46 | . 6 12 26 33 45 53 68 68 72 80 62 76 Avg Prop Armor Cover (%) 4 | . . 3 . . . . . 8 5 3 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 138 | 14 17 34 44 115 119 119 106 121 129 123 137 138 Greatest Support 75 | 20 20 36 60 69 60 75 75 75 12 65 70 30 Greatest Overweight (x) 31 | . 1 10 14 2 2 1 1 12 10 10 31 6 Average Overweight (x) 2 | . . . . . 1 1 1 3 9 6 3 4 Largest Inventory Capacity 25 | 8 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 6 6 13 15 23 25 25 25 25 25 25 25 25 Most Carried 25 | 2 6 15 15 24 24 25 25 25 25 25 25 25 Average Carried 19 | . 3 11 13 18 22 24 25 24 23 24 22 25 Final Capacity 25 | 8 5 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 5 13 15 24 23 25 25 25 25 25 25 25 Class Distribution -------------------- 23% | Bothacker-Tank 22% | Mutant 20% | Scavenger-Mutant 10% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Commander-Tank 3% | Bothacker-Gunner 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Commander-Tank | -6/Factory Bothacker-Tank | -6/DSF Bothacker-Tank | -5/Factory Bothacker-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Matter Collected 4206 | 253 179 551 635 417 56 210 . 225 355 821 444 60 Remotely . | . . . . . . . . . . . . . Salvage Created 6073 | . 500 866 1354 1201 74 213 . 60 183 1136 486 . Parts 298 | . 23 67 65 48 2 8 . 6 11 46 22 . Haulers Intercepted 5 | . . 2 2 . . . . . . . 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . . 34 20 . Prevented 25 | . . . . . . . . . . 19 6 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Combat Hostiles Destroyed 95 | . 9 19 18 18 1 . . 1 2 20 7 . Melee 16 | . . . 6 8 . . . . . . 2 . Guns 51 | . 9 15 7 8 1 . . . . 6 5 . Cannons 21 | . . 4 5 2 . . . 1 2 7 . . AOE 7 | . . . . . . . . . . 7 . . Classes Destroyed 18 | . 4 5 3 2 . . . 1 1 1 1 . Worker 8 | . . 3 3 2 . . . . . . . . Builder 3 | . 1 . 1 1 . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 5 | . . 2 2 . . . . . . . 1 . Recycler 5 | . . 1 2 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . Mechanic 3 | . . . 1 1 . . . . 1 . . . Operator 2 | . 1 1 . . . . . . . . . . Watcher 11 | . 3 4 3 1 . . . . . . . . Swarmer 18 | . . 8 . 1 . . . . 1 5 3 . Grunt 48 | . 9 7 10 10 . . . . . 10 2 . Brawler 3 | . . . . 1 . . . . 1 1 . . Duelist 2 | . . . 1 . . . . . . 1 . . Sentry 13 | . . 4 6 . 1 . . . . 2 . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 5 | . . . 1 2 . . . . . . 2 . Programmer 4 | . . . . 4 . . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 7 4 4 1 . . 1 2 5 3 . Combat Bots Only 5 | . 4 5 3 4 1 . . 1 2 5 3 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 1 1 2 1 . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . Melee 1 | . . . 1 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Hostile Shots Fired 848 | . 52 110 148 138 18 . . 5 9 165 176 27 Missed 244 | . 18 25 26 42 5 . . 2 1 62 51 12 Hits 604 | . 34 85 122 96 13 . . 3 8 103 125 15 Melee 4 | . . . 4 . . . . . . . . . Projectile 600 | . 34 85 118 96 13 . . 3 8 103 125 15 Critical Strikes 17 | . . 1 4 5 . . . . . 1 6 . Part Disruptions 3 | . . . . . . . . . . . . 3 Damage Taken 9890 | . 394 922 1902 1494 96 173 . 85 155 2111 2246 312 Core 1598 | . 115 129 164 115 5 31 . 19 19 391 525 85 Absorbed by Shields 259 | . . . . . . . . . . 72 57 130 Redirected to Shielding 53 | . 6 26 21 . . . . . . . . . Ignored by Resistances 143 | . . . . . . . . . . 143 . . Regen/Repaired (Parts) 83 | . . . 83 . . . . . . . . . Core Remaining (%) 77 | 100 54 67 70 83 . . . 93 . . . . Volleys Fired 423 | . 46 82 80 57 4 35 . 4 12 64 38 1 Largest 3 | . 2 2 2 3 3 3 . 3 2 3 3 1 Hottest 214 | . 130 130 150 177 156 202 . 169 171 189 214 5 Shots Fired 738 | . 92 159 142 125 11 49 . 11 14 93 41 1 Gun 529 | . 92 130 82 115 8 27 . 7 . 44 24 . Cannon 149 | . . 29 60 8 3 . . 4 10 33 2 . Launcher 13 | . . . . . . . . . . 13 . . Special 47 | . . . . 2 . 22 . . 4 3 15 1 Kinetic 211 | . . 93 50 8 3 . . 3 4 48 2 . Thermal 417 | . 92 66 92 86 4 41 . 7 2 21 6 . Explosive . | . . . . . . . . . . . . . Electromagnetic 85 | . . . . 30 4 6 . 1 4 22 18 . Robot Hit Streak 20 | . 11 17 13 17 7 20 . 8 10 9 10 4 Robot Miss Streak 10 | . 5 10 3 3 1 1 . 3 1 8 4 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 9 | . 1 5 2 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 . . Shots Hit Robots 534 | . 58 89 113 122 8 32 . 8 11 48 44 1 Core Hits 234 | . 24 39 42 40 3 17 . 1 7 44 17 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 1 . Critical Strikes 41 | . 7 3 7 9 1 4 . . 1 5 4 . Burn 20 | . 7 1 3 5 1 3 . . . . . . Destroy 4 | . . . . . . . . . . 3 1 . Blast 4 | . . 2 . . . . . . . 2 . . Corrupt 1 | . . . . . . . . . 1 . . . Sever 12 | . . . 4 4 . 1 . . . . 3 . Melee Attacks 80 | . . . 25 30 . 5 . . . . 20 . Impact . | . . . . . . . . . . . . . Slashing 75 | . . . 25 30 . . . . . . 20 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . . . 2 3 . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 4 . Damage Inflicted 12444 | . 776 1448 2989 3159 129 560 . 152 218 2083 930 . Guns 5772 | . 776 1080 1008 1480 78 173 . 85 . 675 417 . Cannons 2412 | . . 368 950 193 51 . . 67 218 553 12 . Explosions 1043 | . . . . . . 200 . . . 843 . . Melee 3005 | . . . 1031 1473 . . . . . . 501 . Ramming . | . . . . . . . . . . . . . Kinetic 2709 | . . 981 609 193 51 . . 52 100 711 12 . Thermal 5001 | . 776 467 1349 1325 32 342 . 85 71 439 115 . Explosive 200 | . . . . . . 200 . . . . . . Electromagnetic 1529 | . . . . 168 46 18 . 15 47 933 302 . Impact . | . . . . . . . . . . . . . Slashing 3005 | . . . 1031 1473 . . . . . . 501 . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 . 1 4 . . . . 1 10 10 . Average Corruption 2 | . 1 . 1 2 . . . . 1 1 9 . Corruption Purged 10 | . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . 1 . 1 15 . . . . 1 30 19 . Message Errors 18 | . . . . 6 . . . . . 7 5 . Matter Fused 12 | . . . 1 3 . . . . . 5 3 . Heat Flow Errors 11 | . . . . 2 . . . . . 6 3 . Energy Discharges 7 | . . . . 2 . . . . . 3 2 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 11 | . 1 . . 1 . . . . . 5 4 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 3 | . . . . . . . . . . 3 . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 410 | . . . 68 284 . 6 . . . 36 16 . Projectiles 45 | . . . 38 7 . . . . . . . . Explosions 42 | . . . . . . 6 . . . 36 . . Melee 323 | . . . 30 277 . . . . . . 16 . Knockbacks 6 | . . 2 . 2 . . . . 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . 2 . 1 . . . . 2 . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 188 | . . . . . . 95 . . . 93 . . Shots 8 | . . . . . . 1 . . . 7 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 551 | . 509 198 551 452 106 128 . 135 123 300 251 339 Average Temperature 123 | . 144 80 146 137 44 41 . 52 63 85 79 147 Received Heat Transfer 3262 | . 219 288 873 468 24 . . . 63 520 807 . Effects 23 | . 4 . 8 7 . . . . . 3 . 1 Shutdowns 4 | . 1 . 2 1 . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . 1 Interference 10 | . 1 . . 6 . . . . . 3 . . Matter Decay 1 | . 1 . . . . . . . . . . . Damage (minor) 3 | . . . 3 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 2 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . 4 2 4 6 . . . . . . 1 . Heat Transferred 11604 | . 2664 1114 2442 3071 148 1184 . 185 74 574 148 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Maximum Alert Level 4 | . . 1 . . . 4 2 2 1 . . . Low Security (%) 71 | 100 100 95 100 100 100 17 . . 62 . . . Level 1 8 | . . 4 . . . 20 . 7 37 . . . Level 2 11 | . . . . . . 27 100 92 . . . . Level 3 5 | . . . . . . 24 . . . . . . Level 4 2 | . . . . . . 9 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 1308 | . 112 216 165 113 72 1308 686 586 307 . . . Initial 686 | . . 43 40 67 55 43 686 417 307 . . . Average 223 | . 42 132 55 49 50 562 642 495 186 . . . Influence Increases 5060 | . 334 602 673 573 57 1285 . 289 85 630 532 . Destroy 0b10 Robot/C 2120 | . 180 380 360 360 20 . . 180 60 400 180 . Destroy 0b10 Robot/NC 210 | . 25 55 60 35 . 15 . . 10 . 10 . Destroy Leader 490 | . 46 102 110 102 10 . . 30 . 50 40 . Allied During Kill 111 | . . . . . . 2 . 79 13 . 17 . Successful Hack 111 | . 22 4 18 15 26 26 . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 30 | . . . 30 . . . . . . . . . Anti-Garrison Action 1200 | . . . . . . 1200 . . . . . . Destroy Structure 68 | . 1 1 20 1 1 42 . . 2 . . . Partial Spotted 45 | . 15 . 15 15 . . . . . . . . Lose Combat Pursuer 645 | . 15 60 60 45 . . . . . 180 285 . Influence Decreases 5060 | . 230 608 622 609 108 39 712 299 569 732 532 . Entered New Map 1397 | . . 61 58 82 58 19 622 179 279 39 . . Time Decay 2971 | . 230 497 469 441 50 . 90 . 270 507 417 . Lost Part 529 | . . 50 95 86 . 20 . . . 163 115 . Lost Ally 163 | . . . . . . . . 120 20 23 . . Squads Dispatched 19 | . 3 3 2 7 . . . 2 2 . . . Investigation 10 | . 3 1 2 3 . . . . 1 . . . Extermination 3 | . . . . 3 . . . . . . . . Reinforcement 5 | . . 2 . . . . . 2 1 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Distress Signals 6 | . 1 3 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 19 29 25 29 1 . . 7 3 34 26 4 Peak Tracking Total 7 | . 7 4 5 5 2 . . 3 3 7 5 4 Tactical Retreats 30 | . 1 3 4 3 . . . . . 6 13 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Traps Triggered 11 | . 1 1 . 1 . 1 . 1 3 . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Machines Disabled 11 | . . . 2 . . 5 . 1 . 2 1 . Max in Single Turn 1 | . . . 1 . . 1 . . . 1 1 . Garrison Relay 4 | . . . . . . 4 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Machines Accessed 28 | . 5 1 9 5 1 2 1 . 3 1 . . Terminals 17 | . 4 1 5 4 . 2 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 4 | . . . 1 1 . . . . 2 . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 103 | . 16 3 57 11 3 5 1 . 6 1 . . Successful 59 | . 8 3 38 3 2 2 1 . 1 1 . . Failed 43 | . 8 . 18 8 1 3 . . 5 . . . Catastrophic 5 | . 1 . . 3 . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 40 | . 14 1 18 6 . 1 . . . . . . Terminals 52 | . 15 3 20 8 . 5 1 . . . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 9 | . . . 2 3 . . . . 4 . . . Recycling Units 7 | . 1 . 6 . . . . . . . . . Scanalyzers 29 | . . . 29 . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 12 | . 4 2 2 . . 2 1 . . 1 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 1 . . . . 1 . . . Scan Component 3 | . . . 1 1 . . . . 1 . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 26 | . . . 26 . . . . . . . . . Insert Component 11 | . . . 11 . . . . . . . . . Analyze 14 | . . . 14 . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 13 | . 4 1 6 2 . . . . . . . . Terminals 12 | . 3 1 6 2 . . . . . . . . Botnet 9 | . 3 1 3 2 . . . . . . . . Operators 3 | . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 4 1 9 5 . 2 . . 3 . . . Full Trace Events 10 | . 3 . 2 3 . 1 . . 1 . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . Parts Scanalyzed 10 | . . . 10 . . . . . . . . . Part Schematics Acquired 10 | . . . 10 . . . . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Used RIF Installer 2 | . . . . . . 2 . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . Robots Hacked 11 | . . . . . . 2 . . 1 1 6 1 Non-combat 3 | . . . . . . . . . 1 1 1 . Combat 8 | . . . . . . 2 . . . . 5 1 Robot Hacks Applied 18 | . . . . . . 3 . . 3 1 10 1 parse_system 9 | . . . . . . 3 . . 1 1 3 1 no_distress 2 | . . . . . . . . . 1 . 1 . find_station 1 | . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . 1 . disable_weapons 5 | . . . . . . . . . . . 5 . Relay Couplers Released 15 | . . . . . . 15 . . . . . . Machine Destruction 15 | . . . . . . 15 . . . . . . Attached 4 | . . . . . . 3 . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 10 . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Total Allies 13 | . . . . . . 10 . . . . 3 . Largest Group 10 | . . . . . . 10 10 10 3 2 3 2 Highest-Rated Group 261 | . . . . . . 261 261 261 101 69 90 57 Highest-Rated Ally 41 | . . . . . . 41 41 41 37 37 30 30 Total Orders 4 | . . . . . . . . . . . 4 . FOLLOW 2 | . . . . . . . . . . . 2 . GUARD 2 | . . . . . . . . . . . 2 . Ally Attacks 100 | . . . . . . . . 69 13 2 16 . Total Damage 2120 | . . . . . . . . 1349 224 29 518 . Kills 13 | . . . . . . . . 9 1 . 3 . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Active Infowar (turns) 7409 | . 499 1403 1321 1018 . 399 . . 356 1375 1038 . Optics 4332 | . 191 1403 1321 1018 . 399 . . . . . . Sensors 1346 | . 308 . . . . . . . . . 1038 . Traps 260 | . . . . 260 . . . . . . . . Jamming 1731 | . . . . . . . . . 356 1375 . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Turns Passed 13130 | 57 683 1403 1321 1416 112 1868 192 215 581 2966 2162 154 Spaces Moved 5644 | 43 520 713 657 574 42 838 94 80 216 1096 689 82 Core 28 | 13 . 2 12 . . . . . . . 1 . Treads 29 | . . . 10 . . . . . . . 19 . Legs 2446 | 30 166 11 182 574 42 838 94 40 . 206 263 . Wheels 2044 | . . 364 345 . . . . 17 216 698 322 82 Hover 899 | . 354 336 108 . . . . 23 . . 78 . Flight 198 | . . . . . . . . . . 192 6 . Fastest Speed 48 | 50 56 52 48 120 190 190 190 190 225 190 140 140 Average Speed 174 | 98 76 95 110 178 213 190 190 220 235 243 242 141 Slowest Speed 1600 | 120 130 550 750 260 260 190 190 330 240 470 1600 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 67 47 53 15 1 93 3 66 8 86 75 15 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . . . . . . . 1 . Known Exits Taken 3 | . . 1 . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . 1 1 1 . Scrap Searched 4 | . . . . . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 142 | . . . 20 . 1 87 . . 1 30 3 . Melee . | . . . . . . . . . . . . . Projectile 52 | . . . 20 . 1 . . . 1 27 3 . AOE 90 | . . . . . . 87 . . . 3 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac DSF Fac Upp Upp War Total 8174 | 58 710 1296 1093 820 58 1064 105 116 286 1316 1134 118 Wait 1227 | 2 109 403 205 52 4 31 8 4 10 82 288 29 Move 5632 | 42 519 712 656 573 41 836 94 79 215 1095 688 82 Hop . | . . . . . . . . . . . . . Pick Up 251 | 7 11 35 47 39 4 30 1 9 12 24 32 . Fast Attach 32 | . 3 13 1 . . 3 . 1 . 5 5 1 Attach 135 | 6 1 8 28 23 3 4 . 1 9 21 31 . Detach 29 | . 1 3 3 10 . . . . 1 4 7 . Swap 102 | . 11 7 12 16 1 16 . 7 7 13 8 4 Drop 167 | 1 9 33 36 17 1 28 1 11 12 7 10 1 Fire 423 | . 46 82 80 57 4 35 . 4 12 64 38 1 Melee 76 | . . . 25 30 . 5 . . . . 16 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . . Rewire 90 | . . . . 3 . 75 . . . 1 11 . Trap . | . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . 1 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 562 | -10/Materials | Discovered new exit (range 14) 673 | -10/Materials | Build established: Scavenger-Mutant 700 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -9/Materials | Lost 3 parts (1p1u1w) 1317 | -9/Materials | Discovered new exit (range 18) 1497 | -9/Materials | Build established: Mutant 2079 | -9/Materials | Discovered new exit (range 5) 2143 | -9/Materials | Identified exit to Materials 2144 | -9/Materials | Entered another Materials area 2144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2298 | -8/Materials | Lost 4 parts (1p2n1u) 2409 | -8/Materials | Lost 3 parts (1p2n) 2694 | -8/Materials | Repaired Hvy. Particle Cannon 2931 | -8/Materials | Build established: Scavenger-Mutant 3133 | -8/Materials | Discovered new exit (range 18) 3252 | -8/Materials | Central database locked down 3330 | -8/Materials | Build established: Mutant 3465 | -8/Materials | Entered Factory 3465 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4330 | -7/Factory | Lost 3 parts (1n1u1w) 4771 | -7/Factory | Build established: Tank 4806 | -7/Factory | Discovered new exit (range 9) 4865 | -7/Factory | Garrison activated, responded to threat 4881 | -7/Factory | Entered another Factory area 4881 | -6/Factory | Evolved 2 slots: Utility x2 4978 | -6/Factory | Identified exit to Garrison 4993 | -6/Factory | Entered Garrison 4993 | -6/Garrison | Discovered recently destroyed garrison 5214 | -6/Garrison | Build established: Scavenger-Tank 5326 | -6/Garrison | Phase Generator disabled 5353 | -6/Garrison | Garrison Relay disabled 5462 | -6/Garrison | Installed Relay Interface Framework 5713 | -6/Garrison | Garrison Relay disabled 5785 | -6/Garrison | Discovered new exit (range 12) 5863 | -6/Garrison | Expanded RIF knowledge: Structural Interface 6124 | -6/Garrison | Discovered new exit (range 10) 6230 | -6/Garrison | Build established: Bothacker-Tank 6259 | -6/Garrison | Garrison Relay disabled 6494 | -6/Garrison | Discovered new exit (range 14) 6661 | -6/Garrison | Learned Factory security intel 6698 | -6/Garrison | Garrison Relay disabled 6743 | -6/Garrison | Build established: Commander-Tank 6861 | -6/Garrison | Entered Factory 6861 | -6/Factory | Accompanied by 10 allies 7045 | -6/Factory | Identified exit to DSF 7053 | -6/Factory | Entered DSF 7053 | -6/DSF | Accompanied by 10 allies 7078 | -6/DSF | Additional patrols routed to DSF 7145 | -6/DSF | Lost 6 allies 7184 | -6/DSF | Sterilization system engaged 7192 | -6/DSF | Discovered new exit (range 15) 7204 | -6/DSF | Ambient heat levels rising (+10) 7219 | -6/DSF | Ambient heat levels rising (+10) 7234 | -6/DSF | Ambient heat levels rising (+10) 7249 | -6/DSF | Ambient heat levels rising (+10) 7264 | -6/DSF | Ambient heat levels rising (+10) 7268 | -6/DSF | Entered Factory 7268 | -5/Factory | Accompanied by 3 allies 7268 | -5/Factory | Evolved 2 slots: Utility x2 7366 | -5/Factory | Build established: Bothacker-Tank 7833 | -5/Factory | Discovered new exit (range 7) 7849 | -5/Factory | Entered Upper Caves 7849 | -5/Upper Caves | Accompanied by 2 allies 8315 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9220 | -5/Upper Caves | Attracted the attention of an 0b10 base 9286 | -5/Upper Caves | Lost 6 parts (3u3w) 9645 | -5/Upper Caves | Discovered new exit (range 11) 9713 | -5/Upper Caves | Lost 5 parts (1p1n3u) 10019 | -5/Upper Caves | Build established: Bothacker-Gunner 10226 | -5/Upper Caves | Spotted B-75 Beast 10275 | -5/Upper Caves | Destroyed B-75 Beast 10298 | -5/Upper Caves | Lost 9 parts (1n6u2w) 10534 | -5/Upper Caves | Build established: Scavenger-Gunner 10688 | -5/Upper Caves | System corruption reached 10% 10815 | -5/Upper Caves | Entered another Upper Caves area 11137 | -5/Upper Caves | Found Imp. Powered Armor 11156 | -5/Upper Caves | Core integrity fell below 50% 11241 | -5/Upper Caves | Core integrity fell below 20% 11243 | -5/Upper Caves | Lost 12 parts (5n3u4w) 11730 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 12186 | -5/Upper Caves | Build established: Scavenger-Mutant 12805 | -5/Upper Caves | Discovered new exit (range 15) 12977 | -5/Upper Caves | Entered Warlord 12977 | -5/Warlord | Accompanied by 2 allies 13032 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 13032 | -5/Warlord | Attacked by Warlord forces 13119 | -5/Warlord | Spotted CJ-0ZG(B) 13119 | -5/Warlord | Spotted MK-L88(B) 13120 | -5/Warlord | Build established: Scavenger-Tank 13131 | -5/Warlord | Destroyed by CJ-0ZG(B) with Slug Cannon Last Messages --------------- 13048_ Acquired 20 matter. 13048_ *6a-LTD triggered Fire Trap. 13048_ Burning plasma bursts from the floor. 13048_ *6a-LTD shuts down. 13050_ *6a-LTD heat damages core (-8). 13056_ Identified Flak Gun. 13058_ Dropped Flak Gun. 13059_ Acquired Axe. 13063_ Acquired 40 matter. 13083_ Triggered Fire Trap. 13083_ Burning plasma bursts from the floor. 13100_ Triggered Fire Trap. 13100_ Burning plasma bursts from the floor. 13119_ Triggered Fire Trap. 13119_ Burning plasma bursts from the floor. 13121_ Slug penetrates Wall. 13122_ Overheating: Energy bleed (-3). 13122_ Jacked CJ-0ZG(B)... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????###???? | | ???????????????????????????????????????? ?? ??? | | ????????# ??????????????????????????????? ### ??? | | ???????? ?????????????????????????????? ??? | | ??????? ??????????""??????????????????# #?? | | ??????? ?????????""??????????????????# ?? | | ????????? ???????#""#??????????????????# ## | | ?????????? ??????#""#???????????????????# # | | ????????#### #######""#####????????????????# # | | ????????# Y # "" "############??????# | | ????????# BB ; "" """"""""""""#???????# | | ???? # BB ; "" """"""""""""#?####?## | | ???? ; @ % =### ### | | ???? ; %+ # | | ???? ;^ %+ ## | | ???? ; ^ [ #### ##? | | ????? # # "" """"""""""""#??## #?? | | ????????# # "" """"""""""""#???# #?# | | ????????# ?# "" "############???# #### | | ????????#### ##?####""#####??????????????# #?# | | ?????????? ??????#""#?????????????????? ### | | ????????? ???????#""?????????????????? ^### | | ???????? ?????????""?????????????????? ##?# | | ????????####????????????????????????????? ???## | | ????????????????????????????????????????? ????## | | ????????????????????????????????????????# #?????# | | ????????????????????????????????????????# ??????# | | ?????????????????????????????????????????? ??????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 550 Resistance: KI 25 Resistance: TH 25 Propulsion Shielding 33 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 42 Authchip Count 2 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Welding Torch | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Cannon | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Mindtrick You Will Be Upgraded Challenges ------------ None Game ------ Seed LinearGravjetArchive Manual? 0 Play Time 03:16:30 Cumulative 89.3 hours Start 2026.09.09 @ 10:02:59 End 2026.09.09 @ 17:07:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0fa7b1a-b2d6-4bb7-9548-456976280506