Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.01 @ 18:22:48 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2554) 2554 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1282) 1282 TOTAL SCORE: 8251 Bonus ------- High Alert Combat Kills 555 Follower Combat Kills 408 Met Imprinter 300 Was Imprinted 300 Friendly Fire -281 Cogmind --------- Core Integrity 0/1000 Matter 65/300 Energy 72/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Improved System Shield Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Layered Medium Armor Plating Heavy Shock Bomb Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Improved Target Analyzer Improved Target Analyzer Improved System Shield Authchip [R/Combat] Authchip [Weapon] > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Tesla Rifle Tesla Rifle Tesla Rifle Molecular Deconstructor [Rating: 84] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Medium Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . 2 . . . 1 2 Weapon 2 | . . . . . . 2 . Parts Attached 108 | . 9 16 . 8 15 36 24 Power 12 | . 1 2 . . 2 6 1 Engine 8 | . 1 2 . . 2 2 1 Core 4 | . . . . . . 4 . Reactor . | . . . . . . . . Propulsion 24 | . 3 6 . . 2 10 3 Treads 7 | . . . . . 2 3 2 Leg 8 | . 3 2 . . . 3 . Wheel 2 | . . 1 . . . 1 . Hover 3 | . . . . . . 2 1 Flight 4 | . . 3 . . . 1 . Utility 29 | . 1 3 . 4 2 8 11 Device 13 | . 1 2 . 2 1 2 5 Storage 1 | . . . . . . . 1 Processor 5 | . . . . 1 . 2 2 Hackware 4 | . . . . . . 2 2 Protection 6 | . . 1 . 1 1 2 1 Artifact . | . . . . . . . . Weapon 43 | . 4 5 . 4 9 12 9 Energy Gun 10 | . 2 . . 3 3 . 2 Energy Cannon 11 | . . . . . . 11 . Ballistic Gun 11 | . 2 5 . . 3 1 . Ballistic Cannon 5 | . . . . 1 . . 4 Launcher 5 | . . . . . 2 . 3 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 2 1 Corrupted Parts 5 | . . . . . 2 3 . System Corruption 18 | . . . . . 9 9 . Parts Lost 46 | . 1 5 . . 4 24 12 Power 9 | . . 1 . . 1 6 1 Propulsion 15 | . . 2 . . 1 9 3 Utility 7 | . . 1 . . . 2 4 Weapon 15 | . 1 1 . . 2 7 4 Highest Loss Streak 18 | . 1 5 . . 1 18 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 94 80 100 99 93 69 54 Engine 8 | . 13 9 11 11 10 5 . Treads 5 | . . . . . 13 5 7 Leg 9 | . 28 5 22 22 3 . . Device 9 | . 10 12 22 13 11 6 3 Storage 8 | . 14 11 11 11 11 5 1 Processor 6 | . . . . 8 11 3 8 Hackware 3 | . . . . . . 9 14 Protection 7 | . . 6 11 10 11 4 . Energy Gun 8 | . 22 1 . 17 9 . . Energy Cannon 2 | . . . . . . 10 . Ballistic Gun 4 | . 3 19 22 1 6 4 . Ballistic Cannon 2 | . . . . 2 . . 14 Launcher 2 | . . . . . 3 4 . Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 11 22 22 49 46 60 42 Greatest Support 140 | 20 20 20 20 20 56 68 140 Greatest Overweight (x) 17 | . . 2 1 2 2 17 2 Average Overweight (x) 1 | . . . 1 1 . 2 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 7 5 Most Carried 8 | . 8 8 8 8 8 8 5 Average Carried 7 | . 6 7 8 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 7 5 5 Class Distribution -------------------- 47% | Scavenger-Mutant 12% | Mutant 10% | Hacker-Tank 8% | Scavenger-Gunner 7% | Derelict-Mutant 7% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1699 | 200 20 194 . 84 443 599 159 Remotely . | . . . . . . . . Salvage Created 2658 | . 228 256 . . 480 1211 483 Parts 142 | . 10 24 . . 13 63 32 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 6 | . 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . . Prevented 13 | . . . . . 13 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 52 | . 6 10 . . 9 18 9 Melee 1 | . . . . . . . 1 Guns 23 | . 5 10 . . 6 1 1 Cannons 15 | . . . . . . 13 2 AOE 8 | . . . . . 2 1 5 Classes Destroyed 18 | . 3 2 . . 5 7 1 Worker 7 | . . 1 . . . 3 3 Builder 7 | . . . . . . 1 6 Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 2 | . 1 . . . . . 1 Operator 1 | . . . . . . 1 . Drone 1 | . . . . . 1 . . Watcher 3 | . . . . . . 1 2 Swarmer 11 | . 3 7 . . 1 . . Grunt 23 | . 3 2 . . 3 8 7 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 3 | . . 1 . . 1 1 . Specialist 1 | . . . . . 1 . . Hunter 6 | . . . . . 1 4 1 Programmer 4 | . . . . . . 4 . Heavy 1 | . . . . . . 1 . Mutant 1 | . . . . . 1 . . Best Kill Streak 12 | . 3 5 . . 3 6 12 Combat Bots Only 7 | . 3 5 . . 3 7 4 Max Kills in Single Turn 4 | . 1 2 . . 2 2 4 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 698 | . 50 66 . . 72 311 199 Missed 225 | . 16 24 . . 18 102 65 Damage Taken 8059 | . 313 400 . . 1000 3526 2820 Core 2012 | . 58 76 . . 148 717 1013 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 74 | . . . . . 74 . . Core Remaining (%) 58 | 100 76 . . . 44 15 . Volleys Fired 163 | . 29 30 . . 37 52 15 Largest 4 | . 2 2 . . 2 4 4 Hottest 405 | . 80 60 . . 115 405 228 Shots Fired 361 | . 55 53 . . 67 156 30 Gun 199 | . 55 53 . . 60 27 4 Cannon 136 | . . . . . . 119 17 Launcher 23 | . . . . . 4 10 9 Special 3 | . . . . . 3 . . Kinetic 112 | . 1 45 . . 22 27 17 Thermal 159 | . 54 8 . . . 97 . Explosive 22 | . . . . . 4 10 8 Electromagnetic 65 | . . . . . 38 22 5 Robot Hit Streak 16 | . 8 4 . . 16 7 10 Robot Miss Streak 10 | . 10 4 . . 4 5 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 216 | . 28 25 . . 48 97 18 Core Hits 152 | . 10 17 . . 35 55 35 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 9 | . . . . . 1 2 6 Meltdown 2 | . . . . . . 2 . Destroy 1 | . . . . . 1 . . Blast 6 | . . . . . . . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8197 | . 318 341 . . 1371 3147 3020 Guns 1916 | . 318 337 . . 895 318 48 Cannons 2963 | . . . . . . 2458 505 Explosions 3245 | . . . . . 475 363 2407 Melee . | . . . . . . . . Ramming 73 | . . 4 . . 1 8 60 Kinetic 1413 | . . 283 . . 307 318 505 Thermal 2521 | . 318 54 . . 57 2092 . Explosive 3167 | . . . . . 418 363 2386 Electromagnetic 1023 | . . . . . 588 366 69 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 11 9 . Average Corruption 8 | . . . . . 9 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . . 22 15 . Message Errors 8 | . . . . . 6 2 . Matter Fused 10 | . . . . . 8 2 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 3 | . . . . . 2 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . 2 2 . Data Loss (major) 4 | . . . . . 3 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . 4 . Overload Shots 6 | . . . . . . 6 . Overflow Damage 235 | . . . . . 25 48 162 Projectiles 48 | . . . . . . 44 4 Explosions 187 | . . . . . 25 4 158 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 268 | . . . . . 117 52 99 Shots 7 | . . . . . 2 2 3 Rammed 18 | . . . . . 1 6 11 Targets Rammed 21 | . . 1 . . 1 7 12 Kicked 2 | . . 1 . . . 1 . Crushed 1 | . . . . . . . 1 Highest Temperature 446 | . 168 24 . . 348 446 234 Average Temperature 83 | . 63 8 . . 97 90 64 Received Heat Transfer 3208 | . 96 60 . . 870 1171 1011 Siege Activations 1 | . . . . . . . 1 Total Turns 4 | . . . . . . . 4 Longest Duration 4 | . . . . . . . 4 Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . 1 . . . . 3 . Combat Hostiles 4 | . 1 . . . . 3 . Parts Melted 11 | . 2 . . . . 9 . Heat Transferred 3852 | . 725 125 . . 50 2952 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 980 | . 135 311 121 . . 980 797 Initial 937 | . . 56 121 . . 937 345 Average 543 | . 77 210 121 . . 742 481 Maximum Alert Level 3 | . . 1 . . . 3 3 Low Security (%) 18 | . 100 45 100 . . . . Level 1 18 | . . 54 . . . . 59 Level 2 26 | . . . . . . 41 17 Level 3 37 | . . . . . . 58 23 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 1 . . . 9 3 Investigation 5 | . 2 1 . . . 1 1 Extermination 4 | . . . . . . 4 . Reinforcement 6 | . . . . . . 4 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded 3 | . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . . 2 . . 1 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 8 15 . . 23 31 27 Peak Tracking Total 12 | . 4 5 . . 6 8 12 Tactical Retreats 5 | . . 1 . . 1 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 4 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered . | . . . . . . . . Fabricated Traps 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 17 | . . 1 . . 2 5 9 Max in Single Turn 2 | . . 1 . . 1 2 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 8 | . 3 2 . . . 1 2 Terminals 5 | . 3 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 23 | . 9 5 . . . 3 6 Successful 9 | . 6 1 . . . 1 1 Failed 14 | . 3 4 . . . 2 5 Catastrophic 6 | . 2 1 . . . 1 2 Database Lockouts . | . . . . . . . . Manual 12 | . 3 2 . . 1 3 3 Terminals 14 | . 9 5 . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Botnet 2 | . 1 1 . . . . . Search 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 2 . . . 1 2 Full Trace Events 5 | . 1 2 . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 9 | . . . . 4 2 1 2 Largest Group 4 | . . . . 4 4 1 2 Highest-Rated Group 148 | . . . . 148 148 27 70 Highest-Rated Ally 41 | . . . . 38 41 27 35 Zionite Dispatches 2 | . . . . . . 1 1 Demo 1 | . . . . . . . 1 Hacking Resupply 1 | . . . . . . 1 . Total Orders 1 | . . . . . . 1 . DROP 1 | . . . . . . 1 . Ally Attacks 41 | . . . . . 39 . 2 Total Damage 1298 | . . . . . 1120 . 178 Kills 10 | . . . . . 9 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 4813 | . 258 290 37 1410 1052 1305 461 Spaces Moved 2077 | 1 133 140 20 653 412 433 285 Core 213 | . . . . . . 58 155 Treads 713 | . . . . . 346 237 130 Legs 950 | 1 133 45 20 653 66 32 . Wheels 83 | . . 4 . . . 79 . Hover 11 | . . . . . . 11 . Flight 107 | . . 91 . . . 16 . Fastest Speed 37 | 120 120 37 190 120 160 40 50 Average Speed 191 | 120 120 128 190 207 214 243 104 Slowest Speed 900 | 120 120 197 190 260 260 900 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 2 29 20 8 80 67 11 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . . . 3 4 . . Spaces Dug 8 | . . . . . 8 . . Terrain Destroyed 314 | . . . . . 42 160 112 Melee . | . . . . . . . . Projectile 37 | . . . . . 4 29 4 AOE 277 | . . . . . 38 131 108 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 2600 | . 172 210 19 714 513 553 419 Wait 98 | . . 1 . 26 10 4 57 Move 2070 | . 132 139 19 652 411 432 285 Hop . | . . . . . . . . Pick Up 34 | . 2 8 . 9 4 4 7 Fast Attach 80 | . 9 7 . 7 10 32 15 Attach 14 | . . 3 . . 3 . 8 Detach 15 | . . 2 . 1 1 3 8 Swap 15 | . . 6 . 1 2 4 2 Drop 69 | . . 13 . 17 14 15 10 Fire 163 | . 29 30 . . 37 52 15 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . 1 . . . 1 . Crush 18 | . . . . . 1 6 11 Escape Stasis . | . . . . . . . . Rewire 20 | . . . . . 20 . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Lost 5 parts (1p2n1u1w) 517 | -9/Materials | Discovered new exit (range 10) 549 | -9/Materials | Entered Mines 550 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 586 | -9/Mines | Entered Zion 818 | -7/Zion | Found Prototype Device 818 | -7/Zion | Identified Bomb Factory No. 2 850 | -7/Zion | Warned about trapping Zion interior 992 | -7/Zion | Build established: Scavenger-Mutant 1181 | -7/Zion | Learned location of 1 exit from Factory 1261 | -7/Zion | Imprinted 1263 | -7/Zion | Declared Zion's savior 1531 | -7/Zion | Learned location of Data Miner (-6) 1956 | -7/Zion | Discovered new exit (range 16) 1996 | -7/Zion | Entered Proximity Caves 1996 | -6/Proximity Caves | Accompanied by 4 allies 2092 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2198 | -6/Proximity Caves | Found Prototype Special Weapon 2198 | -6/Proximity Caves | Identified Molecular Deconstructor 2250 | -6/Proximity Caves | Spotted B-75 Beast 2269 | -6/Proximity Caves | Allies destroyed B-75 Beast 2277 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2277 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2341 | -6/Proximity Caves | Lost 3 allies 2475 | -6/Proximity Caves | Build established: Derelict-Mutant 2517 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2551 | -6/Proximity Caves | Spotter reported a threat 2552 | -6/Proximity Caves | System corruption reached 10% 2559 | -6/Proximity Caves | Spotter reported a threat 2620 | -6/Proximity Caves | Core integrity fell below 50% 2626 | -6/Proximity Caves | Spotter reported a threat 2679 | -6/Proximity Caves | Spotter reported a threat 2755 | -6/Proximity Caves | Spotter reported a threat 2785 | -6/Proximity Caves | Identified exit to Factory 2831 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2853 | -6/Proximity Caves | Build established: Scavenger-Mutant 2879 | -6/Proximity Caves | Spotter reported a threat 3048 | -6/Proximity Caves | Entered Factory 3048 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3049 | -6/Factory | Identified exit to Factory 3202 | -6/Factory | Zion Hacking Resupply teleported in 3398 | -6/Factory | Search patrols dispatched 3414 | -6/Factory | Discovered exit to Factory (range 11) 3712 | -6/Factory | Build established: Hacker-Tank 3748 | -6/Factory | Search patrols dispatched 4273 | -6/Factory | Destroyed 7 combat bots 4312 | -6/Factory | Core integrity fell below 50% 4329 | -6/Factory | Terminal network hard line cut 4337 | -6/Factory | Core integrity fell below 20% 4353 | -6/Factory | Entered another Factory area 4353 | -5/Factory | Evolved 2 slots: Utility x2 4380 | -5/Factory | Lost 18 parts (3p8n2u5w) 4644 | -5/Factory | Build established: Gunner 4736 | -5/Factory | Core integrity fell below 50% 4739 | -5/Factory | Lost 8 parts (1p2n1u4w) 4801 | -5/Factory | Zion Demo squad teleported in 4810 | -5/Factory | Core integrity fell below 20% 4814 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hacking Resupply ] [ 2 : 3V-9FE(d)/Demo(2) ] [ 3 : U4-S0S(z)/Light(3) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 04801_ 3V-9FE(d): "When the missiles start flying, do try to stay clear of our line of fire." 04806_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04808_ Acquired Airjet. 04808_ Fusion Modulator explodes. 04808_ Imp. Target Analyzer destroyed. 04808_ Fusion Modulator explodes. 04809_ Penetrated by Slug. 04809_ Airjet destroyed. 04811_ Acquired 19 matter. 04811_ Slug penetrates Wall. 04812_ 3V-9FE(d) destroyed. Map ----- +----------------------------------------------------+ | ?????????? ####+########## ## # | | ????????? ## # ! | | ????????? ## # ! | | ???????? ## [% !# ] | | ???????? #?? ! # | | ???????? #???? ?# "" | | ?????????????###"""""""""# #?????? ???# "" | | ??????????????##" # #########/###### "" | | ??????????????# " " ## "Y | | ??????????????# " ## "" | | ??????????????# " + "" | | ??????????????# # "" | | ??????????????# + | | ??????????????# "######## #####+#+####### | | ??????????????# "#????? # # | | ??????????????# " "#????# #### # | | ??????????????##"""""""""##????##???# """" """" # | | ???????????????# " " #??????????# """" """" # | | ???????????????#### " "###??????????# """" """" # | | ??????????????????###!###???????????# """" """" # | | ????????????????????#!" #???????????# """" """"?!# | | ???????????????????##=;##????????????????" ""????? | | ????????????????####!%!####?????????????? ????? | | ????????????????# =/] #?????????????? ????? | | ????????????????# %#?????????????? ! ????? | | ????????? g @#?????????????? ?????? | | ????????? Hg #?????????????###?????? | | ????????? k #????????????????????? | | ????????? ##????????????????????? | | ????????? *%* ?????????????????????? | | ??????????####### g = #????????????????????? | | ????????????????# w k ###????????????????????? | | ????????????????##t A ##??????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# A #???????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 22 Authchip Count 7 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevTransportInverter Manual? 0 Play Time 00:31:33 Cumulative 630.0 hours Start 2024.02.01 @ 17:55:37 End 2024.02.01 @ 18:22:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 600 Rogue 327 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaaf7769-1552-45c3-b2e5-4de4eef1edef