Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 11:40:36 Player: Pitt Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1267) 1267 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4597 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 33/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Heat Sink Advanced Heat Sink Shock Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Seismic Detector Improved Melee Analysis Suite System Shield System Shield > --- WEAPON ----------- Gatling Laser Heavy Mace Heavy Mace > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core Armored Wheel Improved Heat Sink Advanced Heat Sink Structural Scanner Shock Rifle High-powered Field Laser Heavy Particle Cannon Heavy Assault Rifle Mini Grenade Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 46 | 8 4 10 11 7 6 Power 9 | 1 2 1 1 2 2 Engine 5 | 1 2 1 1 . . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 10 | 2 1 3 3 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 1 3 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 . 2 2 1 3 Device 5 | 2 . 1 1 . 1 Storage 2 | 1 . . 1 . . Processor 2 | . . 1 . . 1 Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 1 4 5 4 . Energy Gun 6 | 2 . . 2 2 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon 2 | . 1 1 . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 17 | . . . . 3 14 Power 4 | . . . . 1 3 Propulsion 5 | . . . . 1 4 Utility 5 | . . . . 1 4 Weapon 3 | . . . . . 3 Highest Loss Streak 14 | . . . . 2 14 To Critical Strikes . | . . . . . . Average Backups 8 | 2 8 7 7 10 12 Power . | . 1 . . . 2 Propulsion 1 | . 1 . . 1 . Utility 3 | . 2 4 4 3 2 Weapon 3 | 1 2 2 2 5 5 Tool/Special . | . . . . . . Unused Backups 6 | . 2 1 1 . 2 Power 1 | . . . . . 1 Propulsion 1 | . 1 . . . . Utility 1 | . . 1 . . . Weapon 2 | . 1 . 1 . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 96 | . 100 98 99 90 69 Engine 9 | . 14 11 8 6 . Wheel 31 | . 28 31 36 29 16 Device 14 | . 14 11 17 14 8 Storage 9 | . 14 11 9 7 5 Processor 7 | . . 11 9 7 6 Energy Gun 7 | . 27 2 3 8 4 Energy Cannon 5 | . . 9 6 . . Ballistic Gun 2 | . . 3 2 1 1 Special Weapon 3 | . . 5 5 . . Peak Build Rating 46 | 9 10 18 25 35 46 Average Rating 20 | 6 9 16 23 30 29 On Entrance 14 | . 9 10 15 23 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 11 11 16 34 42 43 Greatest Support 48 | 20 20 36 48 48 48 Greatest Overweight (x) 9 | . . . . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 9 | 7 8 8 8 15 14 Most Carried 14 | 8 8 8 8 13 14 Average Carried 8 | 2 7 7 7 10 12 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 12 | 8 8 8 8 12 5 Class Distribution -------------------- 80% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1133 | 280 50 43 538 163 59 Remotely . | . . . . . . Salvage Created 1671 | 144 284 149 627 204 263 Parts 129 | 15 21 15 50 18 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . 7 4 15 3 3 Guns 22 | . 7 4 9 2 . Cannons 3 | . . . 3 . . AOE 5 | . . . 3 . 2 Classes Destroyed 11 | 2 4 2 1 1 1 Worker 2 | . 1 . . . 1 Builder 7 | . 1 1 1 4 . Tunneler 3 | 3 . . . . . Recycler 2 | 1 . . . . 1 Watcher 4 | . . 1 3 . . Swarmer 13 | . 3 3 7 . . Grunt 5 | . 4 . . . 1 Sentry 9 | . . 1 7 1 . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 8 | 2 3 3 8 3 4 Combat Bots Only 7 | . 3 3 7 1 2 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 288 | . 32 14 47 91 104 Missed 93 | . 8 3 17 35 30 Hits 195 | . 24 11 30 56 74 Projectile 195 | . 24 11 30 56 74 AOE 2 | . . . . 2 . Critical Strikes 10 | . 1 . 3 . 6 Damage Taken 3207 | . 228 104 368 645 1862 Core 1169 | . 57 38 69 152 853 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 45 | . . . 45 . . Core Remaining (%) 86 | 100 77 90 87 78 . Volleys Fired 171 | 9 28 34 66 28 6 Largest 2 | 2 2 2 2 2 1 Hottest 155 | 80 100 100 155 150 80 Shots Fired 249 | 18 55 38 87 45 6 Gun 160 | 18 54 15 32 39 2 Cannon 21 | . . 6 15 . . Launcher 16 | . . . 7 5 4 Special 52 | . 1 17 33 1 . Kinetic 40 | . . 11 18 10 1 Thermal 188 | 18 55 27 62 25 1 Explosive 16 | . . . 7 5 4 Electromagnetic 5 | . . . . 5 . Robot Hit Streak 13 | 3 5 9 13 10 4 Robot Miss Streak 4 | 2 3 3 3 4 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 119 | 10 27 14 33 22 13 Core Hits 77 | 5 15 7 28 10 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . 2 1 Burn 2 | . . . . 2 . Smash 1 | . . . . . 1 Melee Attacks 25 | . . . . 10 15 Impact 25 | . . . . 10 15 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2988 | 110 296 218 959 503 902 Guns 1458 | 110 296 113 499 440 . Cannons 374 | . . 105 269 . . Explosions 880 | . . . 191 63 626 Melee 276 | . . . . . 276 Ramming . | . . . . . . Kinetic 324 | . . 71 176 77 . Thermal 1488 | 110 296 147 592 343 . Explosive 880 | . . . 191 63 626 Electromagnetic 20 | . . . . 20 . Impact 276 | . . . . . 276 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 17 . Message Errors 5 | . . . . 5 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 5 | . . . . 5 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 95 | . . . 1 . 94 Projectiles 1 | . . . 1 . . Explosions 33 | . . . . . 33 Melee 61 | . . . . . 61 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . 14 25 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 322 | 72 158 112 121 322 34 Average Temperature 56 | 26 56 23 35 121 20 Received Heat Transfer 591 | . 75 9 126 108 273 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 2 | . . . . . 2 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . 1 1 2 . Heat Transferred 3109 | 250 675 285 1194 705 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 88 100 100 Level 1 3 | . . . 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 281 | 5 131 85 281 120 76 Initial 120 | . . 47 . 120 24 Average 24 | 1 14 7 46 18 17 Influence Increases 1192 | 20 173 144 573 172 110 Destroy 0b10 Robot/C 640 | . 140 80 300 60 60 Destroy 0b10 Robot/NC 90 | 20 10 10 20 20 10 Destroy Leader 188 | . 20 22 106 30 10 Successful Hack 28 | . 2 . 26 . . Disable Machine 75 | . . . 60 15 . Destroy Structure 126 | . 1 17 46 32 30 Lose Combat Pursuer 45 | . . 15 15 15 . Influence Decreases 1186 | 20 60 257 307 387 155 Entered New Map 239 | . . 66 . 146 27 Time Decay 868 | 20 60 191 307 222 68 Lost Part 79 | . . . . 19 60 Squads Dispatched 6 | . . . . 4 2 Investigation . | . . . . . . Extermination 3 | . . . . 3 . Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 8 6 20 5 9 Peak Tracking Total 7 | . 3 3 7 2 7 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 4 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 4 3 5 2 . Terminals 10 | . 4 1 4 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 10 8 10 2 . Successful 16 | . 6 3 7 . . Failed 14 | . 4 5 3 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 12 | . 4 6 2 . . Terminals 21 | . 10 3 7 1 . Fabricators . | . . . . . . Repair Stations 6 | . . 2 3 1 . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 1 5 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 4 | . 3 . 1 . . Security Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Track 2 | . 1 1 . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Monitor 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 3 3 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 6878 | 83 1043 1870 2509 1206 167 Terrain 6353 | 34 1043 1704 2480 1092 . Structural 153 | . . . 28 31 94 Seismic 4097 | 49 . 166 2509 1206 167 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7019 | 129 1043 1925 2509 1206 207 Spaces Moved 1459 | 108 173 231 419 406 122 Core 16 | 13 . . . . 3 Treads . | . . . . . . Legs . | . . . . . . Wheels 1443 | 95 173 231 419 406 119 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 Average Speed 88 | 76 80 87 90 91 99 Slowest Speed 500 | 80 80 90 90 105 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 5 | . . . 2 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 38 23 42 8 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 87 | . 1 17 31 34 4 Terrain Destroyed 167 | . 1 17 59 56 34 Melee 12 | . . . . 8 4 Projectile 38 | . 1 17 20 . . AOE 117 | . . . 39 48 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6756 | 132 1020 1878 2384 1170 172 Wait 4952 | . 806 1584 1848 704 10 Move 1454 | 107 172 230 418 405 122 Hop . | . . . . . . Pick Up 27 | 8 4 3 6 4 2 Fast Attach 16 | 7 . 3 3 3 . Attach 12 | . . 1 2 2 7 Detach 5 | . . 1 . 2 2 Swap 71 | 1 5 15 31 11 8 Drop 23 | . 5 7 10 1 . Fire 171 | 9 28 34 66 28 6 Melee 25 | . . . . 10 15 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 1167 | -10/Materials | Discovered new exit (range 5) 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Build established: Scavenger-Mutant 2889 | -9/Materials | Discovered new exit (range 9) 3098 | -9/Materials | Entered another Materials area 3098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -8/Materials | Destroyed 7 combat bots 5417 | -8/Materials | Repaired Imp. Ion Engine 5518 | -8/Materials | Discovered new exit (range 13) 5607 | -8/Materials | Entered Factory 5607 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6652 | -7/Factory | Discovered new exit (range 9) 6813 | -7/Factory | Entered another Factory area 6813 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6983 | -6/Factory | Core integrity fell below 50% 7014 | -6/Factory | Core integrity fell below 20% 7020 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 06992_ K-01 Serf collects debris. 07004_ Imp. Melee Analysis Suite destroyed. 07004_ Critical hit (Blast). 07006_ K-01 Serf collects debris. 07007_ Mni. Grenade Launcher destroyed. 07008_ Critical hit (Burn: +37). 07009_ K-01 Serf collects debris. 07009_ Penetrated by Slug. 07011_ The unstable cave ceiling collapses. 07012_ K-01 Serf collects debris. 07014_ Mic. Nuclear Core destroyed. 07014_ Penetrated by Slug. 07014_ Knocked back. 07015_ K-01 Serf collects debris. 07019_ Lrg. Storage Unit destroyed. 07019_ Hvy. Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????????????# ##???????????????? | | ??????????????????????????# #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????########## #### = #???????????????? | | ?????????????##########+### #* #???????????????? | | ?????????????## % ##??????????????? | | ?????????????## #??????????????? | | ?????????????## #??????????????? | | ?????????????## * #??????????????? | | ?????????????## k !% = ########???????? | | ?????????????## %#!]! #???????? | | ?????????????## % #???????? | | ?????????????## % #???????? | | ?????????????## k # % %# T## #???????? | | ?????????????## ggg ;##"###???????????????? | | ?????????????## k Y]*H#####?????????????????? | | ?????????????#; [%@[##????????????????????? | | ?????????????#####;#######[##????????????????????? | | ?????????????### #######????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## ##?????????????????????????? | | ??????????????## # ?????????????????????????? | | ??????????????## ** # ?????????????????????????? | | ??????????????## * # ?????????????????????????? | | ?############### + ?????????????????????????? | | ?############### # ?????????????????????????? | | ?## " # ?????????????????????????? | | ?## """""" ######## ?????????????????????????? | | ?## """""" # ?????????????????????????? | | ?## """""" # ???????????????????????????????? | | ?## """""" # ????????????????????????????????? | | ?## + ???????????????????????????? | | ?## """""" # ??????????????????????????? | | ?## """""" # ##??????????????????????????? | | ?## """""" # ##??????????????????????????? | | ?## """""" # ##??????????????????????????? | | ?## # ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 50 Melee Accuracy 6 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 35% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthInsulatedShovel Manual? 0 Play Time 00:48:27 Cumulative 248.2 hours Start 2026.05.06 @ 10:35:58 End 2026.05.06 @ 11:40:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 385 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a02e6d8c-2b1c-4772-9491-77be1bf3e3bf