Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 17:28:38 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (135) 675 Value Destroyed (5511) 5511 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (1562) 1562 TOTAL SCORE: 14988 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 52 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 684/1150 Matter 239/300 Energy 180/180 System Corruption 0% Temperature Cool (0) Movement Treading (330) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Meta Core > --- PROPULSION (4+1) - Armored Medium Treads > --- UTILITY (10) ----- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Light Armor Plating > --- WEAPON (3+1) ----- Falx > --- INVENTORY (20) --- Neutrino Core Advanced Targeting Computer Weapon Cycler Makeshift Light Armor Plating Improved Focal Shield Advanced Hacking Suite Phasing AFG Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Fusion Reactor Meta Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Targeting Computer Weapon Cycler Experimental Propulsion Shielding Improved Light Armor Plating Improved Medium Armor Plating Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Plasma Cannon > --- INVENTORY -------- Neutrino Core Medium Treads Improved Sensor Array Advanced Targeting Computer Energy Filter Advanced Particle Charger Hardened Medium Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating Improved Focal Shield Advanced Hacking Suite Phasing AFG Transdimensional Reconstructor Wave Gun Gauss Rifle Guided Missile Launcher Falx Botcube [Rating: 118] Favorites ----------- Power Meta Core Engine Light Deuterium Engine Power Core Meta Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Phase Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . . . 8 . . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . Utility 8 | . . . . . . 4 . . . . 2 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 98 | 7 6 6 8 5 4 8 5 3 8 2 18 3 2 2 1 10 Power 8 | 1 . 1 . . . 1 1 1 1 . . 1 . 1 . . Engine 4 | 1 . 1 . . . . 1 . 1 . . . . . . . Core 2 | . . . . . . 1 . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 . . Propulsion 25 | 2 1 1 4 2 1 1 1 . 1 . 7 . 2 . . 2 Treads 16 | 2 . 1 . 1 1 1 1 . 1 . 5 . 2 . . 1 Leg . | . . . . . . . . . . . . . . . . . Wheel 9 | . 1 . 4 1 . . . . . . 2 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 42 | 2 3 2 1 1 2 5 2 1 4 1 9 . . 1 1 7 Device 20 | 1 . 2 . . 2 1 1 1 1 . 7 . . . 1 3 Storage 3 | 1 2 . . . . . . . . . . . . . . . Processor 7 | . . . . . . 2 1 . 3 . . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 11 | . 1 . 1 1 . 1 . . . 1 2 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 2 2 3 2 1 1 1 1 2 1 2 2 . . . 1 Energy Gun 5 | . . . . . . . . . 1 1 2 1 . . . . Energy Cannon 3 | . . . . . 1 1 . . . . . 1 . . . . Ballistic Gun 8 | 2 1 1 1 1 . . 1 1 . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . . . Launcher 3 | . 1 . 1 . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . 6 . 1 . . 2 . . Parts Lost 32 | . 1 . . . . . 1 1 1 . 2 2 1 . . 23 Power 2 | . . . . . . . . . . . . 1 . . . 1 Propulsion 8 | . . . . . . . 1 . . . 1 . . . . 6 Utility 13 | . . . . . . . . . 1 . 1 . 1 . . 10 Weapon 9 | . 1 . . . . . . 1 . . . 1 . . . 6 Highest Loss Streak 12 | . 1 . . . . . 1 1 1 . 1 1 1 . . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 15 | 2 12 19 19 20 7 11 16 17 17 17 17 16 16 18 17 14 Power . | . 1 1 1 2 . . . 1 1 1 1 . . 1 1 1 Propulsion 1 | 1 2 2 3 4 1 1 1 1 1 1 1 2 1 1 1 . Utility 6 | . 4 7 8 7 3 3 6 7 8 10 10 10 10 10 10 8 Weapon 5 | . 5 7 7 5 2 6 7 7 6 5 4 4 4 5 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 53 | . 2 2 7 2 24 . . 2 5 . 3 . . . . 6 Power 5 | . . . 1 . 2 . . . . . 1 . . . . 1 Propulsion 8 | . . . 1 . 4 . . . 1 . 2 . . . . . Utility 20 | . . . 3 2 9 . . 1 1 . . . . . . 4 Weapon 17 | . 2 2 2 . 8 . . . 3 . . . . . . . Tool/Special 3 | . . . . . 1 . . 1 . . . . . . . 1 Average Slot Usage (%) 87 | . 100 100 100 100 77 86 87 87 87 81 84 84 82 73 90 83 Engine 7 | . 14 14 14 14 8 5 5 1 4 5 5 3 . . . . Core 2 | . . . . . . 4 5 8 6 5 5 5 5 5 5 4 Treads 21 | . 20 14 14 25 28 21 21 22 22 22 18 15 16 20 20 15 Wheel 2 | . 7 14 14 2 . . . . . . . . . . . . Device 9 | . 7 13 5 9 1 10 6 11 10 5 14 15 15 17 20 20 Storage 9 | . 14 14 14 14 14 5 5 5 5 5 5 5 5 5 5 4 Processor 4 | . . . . . . 5 11 11 11 11 10 10 7 5 5 4 Hackware 2 | . . . . . . 4 5 5 5 5 5 5 5 5 5 3 Protection 6 | . 6 . 8 4 7 10 9 5 5 5 5 10 10 9 10 11 Energy Gun 2 | . . . . . . . . . . 6 6 9 8 . 10 7 Energy Cannon 4 | . . . . . 1 10 11 11 10 6 7 4 3 . 5 3 Ballistic Gun 6 | . 26 27 17 9 . . 5 4 4 . . . . . . . Ballistic Cannon 2 | . . . . 4 7 . . . . . . . . . . . Launcher 1 | . 1 . . 9 . . . . . 1 . . 1 . . . Slashing Weapon 2 | . . . 8 4 7 5 . . . . . . . . . . Peak Build Rating 118 | 7 8 19 23 21 30 68 71 74 89 90 112 109 110 100 109 118 Average Rating 50 | 5 7 14 20 20 15 64 69 72 75 89 103 108 105 87 108 106 On Entrance 59 | . 7 8 18 21 20 30 68 71 74 84 90 109 109 100 100 109 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 51 52 56 60 60 82 85 83 87 101 110 91 90 80 89 97 Greatest Support 130 | 40 40 16 20 42 52 95 95 95 103 103 130 130 130 118 118 118 Greatest Overweight (x) 10 | 1 3 3 3 2 1 . . . . . 10 . . . . 1 Average Overweight (x) . | . 1 2 2 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 16 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 12 19 19 19 8 12 17 19 19 19 19 18 18 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 16 20 20 20 20 16 20 20 19 20 20 18 19 20 20 8 Class Distribution -------------------- 56% | Mutant 15% | Tank 11% | Derelict-Gunner 10% | Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Derelict-Tank | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Gunner | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2685 | 290 177 70 435 279 44 42 186 43 104 176 259 190 161 . 104 125 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5813 | 113 315 . 182 30 . 42 223 157 . 420 1464 373 557 . 210 1727 Parts 251 | 11 32 . 15 2 . 4 9 11 . 13 58 11 14 . 4 67 Haulers Intercepted 2 | . 1 . . . . . . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . 12 . . . 8 8 . 14 . 9 11 . 4 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 106 | . 12 . 8 1 . . 4 3 . 13 21 12 11 . 3 18 Melee 4 | . . . . . . . . . . . . . . . . 4 Guns 38 | . 8 . 5 1 . . . . . 3 6 1 4 . 1 9 Cannons 33 | . . . . . . . 3 3 . 2 14 4 4 . . 3 AOE 23 | . 4 . 3 . . . . . . 6 . 7 3 . . . Classes Destroyed 18 | 2 5 . 2 1 . 1 1 2 . 1 . . 1 . . 2 Worker 9 | . . . . . . 2 . . . . 1 . . . . 6 Builder 7 | . 2 . . . . . . . . . 4 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . 2 . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . . . . . 2 . . . . 2 Swarmer 21 | . 6 . 3 . . . . . . 4 4 4 . . . . Grunt 55 | . 6 . . . . . 3 . . 6 10 8 9 . 1 12 Brawler 1 | . . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . 1 . . . . . . . 1 . Sentry 7 | . . . . 1 . . . . . 1 3 . 1 . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 4 | . . . . . . . . 2 . . . . . . . 2 Programmer 6 | . . . . . . . . 1 . . 4 . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . 1 Subdweller 5 | . . . 5 . . . . . . . . . . . . . Best Kill Streak 12 | 2 4 . 3 1 . 1 4 1 . 6 6 5 5 . 2 12 Combat Bots Only 6 | . 3 . 3 1 . . 4 1 . 6 5 5 5 . 2 4 Max Kills in Single Turn 5 | 1 2 . 2 1 . 1 1 1 . 2 2 3 2 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 . . . . . . 2 . 3 2 . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 628 | . 46 . 43 10 . . 16 21 . 55 97 34 19 . 13 274 Missed 164 | . 12 . 15 2 . . 4 4 . 14 24 5 5 . 3 76 Hits 464 | . 34 . 28 8 . . 12 17 . 41 73 29 14 . 10 198 Melee 5 | . . . . . . . . . . . . . 2 . 3 . Projectile 459 | . 34 . 28 8 . . 12 17 . 41 73 29 12 . 7 198 Critical Strikes 27 | . . . 1 . . . . . . . 5 2 . . 2 17 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . . . 2 . . . . . Damage Taken 8562 | . 373 . 479 120 . . 231 251 . 746 1367 558 356 . 183 3898 Core 1061 | . 104 . 95 15 . . 58 . . 64 163 63 20 . 13 466 Absorbed by Shields 433 | . . . . . . . . . . . 48 . . . 66 319 Redirected to Shielding 147 | . . . . . . . . . . . . . . . 52 95 Regen/Repaired (Parts) 1216 | . . . . . . . . . 990 . . . . . . 226 Core Remaining (%) 68 | 100 . . . . 14 . . . . 85 . . . . 74 . Volleys Fired 321 | 5 53 . 30 4 . . 6 8 . 24 80 23 21 . 8 59 Largest 3 | 2 2 . 2 2 . . 3 3 . 3 3 3 3 . 3 3 Hottest 247 | 40 50 . 58 63 . . 193 193 . 245 247 247 242 . 242 242 Shots Fired 711 | 10 102 . 49 8 . . 18 22 . 44 188 55 55 . 24 136 Gun 424 | 10 94 . 37 4 . . 6 6 . 23 73 32 34 . 16 89 Cannon 250 | . . . . 4 . . 12 16 . 16 115 17 16 . 8 46 Launcher 37 | . 8 . 12 . . . . . . 5 . 6 5 . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 175 | 10 94 . 37 8 . . 6 6 . . . . . . . 14 Thermal 499 | . . . . . . . 12 16 . 39 188 49 50 . 24 121 Explosive 37 | . 8 . 12 . . . . . . 5 . 6 5 . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | 7 6 . 7 5 . . 8 11 . 19 30 19 15 . 9 22 Robot Miss Streak 4 | . 4 . 2 1 . . 3 3 . 3 3 3 1 . 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 481 | 7 54 . 27 7 . 2 10 11 . 28 118 40 35 . 17 125 Core Hits 249 | 5 27 . 17 1 . . 7 5 . 18 50 26 26 . 7 60 Critical Kills 3 | . . . . . . . 1 . . . 1 . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 21 | . 1 . . . . . 1 . . 3 5 . 1 . 1 9 Burn 14 | . . . . . . . . . . 3 4 . 1 . 1 5 Meltdown 3 | . . . . . . . 1 . . . 1 . . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . 3 Melee Attacks 47 | . . 1 15 . . 2 . . . . . . . . . 29 Impact . | . . . . . . . . . . . . . . . . . Slashing 47 | . . 1 15 . . 2 . . . . . . . . . 29 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15658 | 76 829 . 1038 160 . 174 295 331 . 1357 3453 1722 1589 . 449 4185 Guns 6280 | 76 521 . 342 61 . . 15 34 . 406 1403 599 605 . 338 1880 Cannons 4644 | . . . . 99 . . 280 297 . 279 2042 335 306 . 111 895 Explosions 3479 | . 300 . 696 . . . . . . 672 . 788 678 . . 345 Melee 1168 | . . . . . . 162 . . . . . . . . . 1006 Ramming 87 | . 8 . . . . 12 . . . . 8 . . . . 59 Kinetic 1449 | 76 521 . 342 160 . . 15 34 . . . . . . . 301 Thermal 9475 | . . . . . . . 280 297 . 685 3445 934 911 . 449 2474 Explosive 3479 | . 300 . 696 . . . . . . 672 . 788 678 . . 345 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1168 | . . . . . . 162 . . . . . . . . . 1006 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 1 1 . 3 3 4 4 6 . Average Corruption 2 | . . . . . . . . 1 1 . 2 3 3 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . 2 . . 13 11 15 6 7 . Message Errors 16 | . . . . . . . . 1 . . 4 6 2 3 . . Matter Fused 10 | . . . . . . . . . . . 2 2 2 2 2 . Heat Flow Errors 6 | . . . . . . . . . . . 2 . 3 . 1 . Energy Discharges 4 | . . . . . . . . . . . 2 2 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . . . . . . 2 . 4 1 2 . Data Loss (major) 4 | . . . . . . . . 1 . . . 1 2 . . . Misfires 3 | . . . . . . . . . . . . . 2 . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 228 | . . . 5 . . 82 . . . 36 27 . . . . 78 Projectiles 58 | . . . . . . . . . . 30 27 . . . . 1 Explosions 11 | . . . 5 . . . . . . 6 . . . . . . Melee 159 | . . . . . . 82 . . . . . . . . . 77 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . 25 . . . . . . . . . . . . 40 Shots 2 | . . . 1 . . . . . . . . . . . . 1 Rammed 9 | . 1 . . . . 1 . . . . 1 . . . . 6 Targets Rammed 9 | . 1 . . . . 1 . . . . 1 . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 8 . 1 78 . . 224 48 . 414 303 278 331 . 248 363 Average Temperature 104 | . 5 . 1 40 . . 106 24 . 170 85 110 106 . 107 125 Received Heat Transfer 2168 | . 156 . 87 36 . . 108 . . 171 262 244 90 . . 1014 Effects 16 | . . . . . . . . . . 9 . 2 1 . . 4 Shutdowns 3 | . . . . . . . . . . 2 . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 11 | . . . . . . . . . . 6 . 2 . . . 3 Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 1 . . 2 2 . . . 2 2 Combat Hostiles 8 | . . . . . . . 1 . . 2 1 . . . 2 2 Parts Melted 56 | . . . . . . . . . . 3 22 6 3 . 3 19 Heat Transferred 15896 | . . . . . . . 333 333 . 1583 5380 1562 1599 . 755 4351 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . 1 . . . . . . . . . 2 . . . . . Low Security (%) 70 | 100 74 100 . 100 . 100 . . . . . . . . . 100 Level 1 19 | . 25 . . . . . . . . . 58 . . . . . Level 2 10 | . . . . . . . . . . . 41 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 556 | 10 274 44 . 151 . 5 . . . . 556 . . . . 157 Initial 368 | . . 44 . 120 . . . . . . 368 . . . . . Average 137 | 1 141 2 . 42 . . . . . . 388 . . . . 61 Influence Increases 3877 | 15 560 1 365 253 . 10 90 80 . 250 1048 260 270 . 95 580 Destroy 0b10 Robot/C 2020 | . 240 . 80 20 . . 80 60 . 220 420 240 220 . 60 380 Destroy 0b10 Robot/NC 150 | 15 20 . . . . 10 . . . 10 40 . . . . 55 Destroy Leader 344 | . 64 . . . . . 10 20 . 20 86 20 20 . 20 84 Allied During Kill 5 | . . . . . . . . . . . . . . . . 5 Successful Hack 78 | . 22 . . 23 . . . . . . 33 . . . . . Select Force Hacks 240 | . 30 . . 210 . . . . . . . . . . . . Disable Machine 165 | . 105 . . . . . . . . . 30 . . . . 30 Destroy Structure 185 | . 64 1 . . . . . . . . 94 . . . . 26 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . Lose Combat Pursuer 390 | . 15 . 285 . . . . . . . 45 . 30 . 15 . Influence Decreases 3731 | 15 446 114 115 504 . 10 82 88 . 141 607 526 433 121 95 434 Entered New Map 625 | . . 70 1 131 . . . 2 . . 41 204 55 121 . . Time Decay 2796 | 15 436 44 114 373 . 10 72 76 . 141 546 302 368 . 95 204 Lost Part 310 | . 10 . . . . . 10 10 . . 20 20 10 . . 230 Squads Dispatched 12 | . 3 . . . . . . . . . 4 . . . . 5 Investigation 3 | . 2 . . . . . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . . 2 . . . . 1 Reinforcement 5 | . 1 . . . . . . . . . 1 . . . . 3 Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 8 | . 4 . . . . . . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 143 | . 26 . 18 1 . . 4 3 . 14 32 9 10 . 4 22 Peak Tracking Total 7 | . 5 . 3 1 . . 4 2 . 5 5 4 5 . 3 7 Tactical Retreats 10 | . 1 . 5 . . . . . . . 2 . 1 . 1 . Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . 1 . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 3 3 3 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 15 | . 7 . 4 . . . . . . . 2 . . . . 2 Max in Single Turn 6 | . 6 . 2 . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 38 | . 7 1 1 12 2 1 1 1 . . 7 . . 4 . 1 Terminals 14 | . 6 . . 5 . . 1 . . . 2 . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 12 | . 1 . . 7 . 1 . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 106 | . 22 1 1 36 7 3 1 1 . . 12 . . 17 . 5 Successful 83 | . 15 1 1 27 7 1 1 1 . . 8 . . 17 . 4 Failed 23 | . 7 . . 9 . 2 . . . . 4 . . . . 1 Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 44 | . 19 . . 22 . . . . . . 3 . . . . . Terminals 45 | . 20 . . 19 . . 1 . . . 5 . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . 5 Recycling Units 26 | . 2 . . 17 . 3 . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 4 1 1 5 7 . 1 1 . . 1 . . 17 . . Record 6 | . . . . . . . 1 . . . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 13 | . 2 . . 1 6 . . . . . . . . 4 . . Prototype ID Bank 6 | . . . . 2 . . . . . . . . . 4 . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 13 | . 1 . . 8 . 1 . . . . 3 . . . . . Report Inventory 11 | . 1 . . 7 . 1 . . . . 2 . . . . . Retrieve Components 2 | . . . . 1 . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 26 | . 10 . . 14 . . . . . . 2 . . . . . Terminals 17 | . 9 . . 7 . . . . . . 1 . . . . . Botnet 6 | . 3 . . 2 . . . . . . 1 . . . . . Skim 11 | . 6 . . 5 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . 7 . . . . . . . . . . . . Tunnel 8 | . 1 . . 7 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . . 6 . 1 . . . . 4 . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 Time 94 | . . . . . . . . . . . . . . . . 94 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 2 . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . 1 . . . . . . . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . . . . . . . 1 Highest-Rated Group 43 | . . 31 . . . . . . . . . . . . . 43 Highest-Rated Ally 43 | . . 31 . . . . . . . . . . . . . 43 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . . . . 11 Total Damage 210 | . . . . . . . . . . . . . . . . 210 Kills 1 | . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 6002 | 54 621 1066 612 960 . . . . . . 836 642 401 138 73 599 Sensors 2607 | . . . . . . . . . . . 754 642 401 138 73 599 Structural 2638 | . . 1066 612 960 . . . . . . . . . . . . Traps 82 | . . . . . . . . . . . 82 . . . . . Seismic 675 | 54 621 . . . . . . . . . . . . . . . Robot Analysis Total 13 | . 2 . . 1 6 . . . . . . . . 4 . . Derelict Logs Recovered 19 | . . 2 1 . 5 . 3 3 1 2 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 18203 | 133 1230 1127 1427 1473 4162 275 731 689 2167 426 1575 678 844 258 353 655 Spaces Moved 9563 | 69 595 672 928 651 2046 157 449 415 1350 206 705 377 431 155 196 161 Core 7 | 7 . . . . . . . . . . . . . . . . Treads 7400 | 62 257 . . 441 2046 157 449 415 1350 206 697 377 431 155 196 161 Legs . | . . . . . . . . . . . . . . . . . Wheels 2156 | . 338 672 928 210 . . . . . . 8 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 130 130 130 152 156 156 156 156 156 155 160 160 160 160 160 Average Speed 165 | 151 143 141 134 205 196 156 156 156 156 156 169 160 160 160 160 160 Slowest Speed 242 | 160 160 145 145 242 242 156 156 156 156 156 241 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 87 96 60 96 84 8 62 60 86 44 19 54 60 60 45 4 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 18 | . 2 1 1 8 1 . 1 . 1 . . . . 3 . . Known Exits Taken 10 | . 1 . . 1 . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 . 1 . . . . . . . 1 1 . . Scrap Searched 21 | . . 1 1 . 9 . 3 1 2 1 . 1 1 . 1 . Spaces Dug 31 | . . 1 2 . . . . . . . 16 . 12 . . . Terrain Destroyed 335 | . 76 1 73 . . . 2 7 . 38 45 44 37 . . 12 Melee 3 | . . 1 2 . . . . . . . . . . . . . Projectile 65 | . . . 2 . . . 2 7 . 7 45 . 1 . . 1 AOE 267 | . 76 . 69 . . . . . . 31 . 44 36 . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 11344 | 85 875 844 1035 776 2218 183 464 442 1412 280 950 419 556 166 224 415 Wait 926 | 1 201 152 6 110 29 9 2 5 32 32 99 5 94 . 18 131 Move 9547 | 68 594 671 927 650 2045 156 448 414 1349 205 704 376 430 154 195 161 Hop . | . . . . . . . . . . . . . . . . . Pick Up 150 | 4 14 6 17 3 62 5 3 5 3 6 13 2 2 1 1 3 Fast Attach 42 | 7 . . . . 5 . . 1 7 . 13 . 1 4 . 4 Attach 46 | . 1 . . 1 2 9 1 . 1 4 3 6 3 1 1 13 Detach 23 | . . . . . 7 . . . 5 4 . 3 2 1 . 1 Swap 80 | . 8 10 20 5 1 1 4 2 6 . 11 2 3 1 1 5 Drop 153 | . 3 4 20 3 67 . . 7 9 5 26 2 . 4 . 3 Fire 321 | 5 53 . 30 4 . . 6 8 . 24 80 23 21 . 8 59 Melee 47 | . . 1 15 . . 2 . . . . . . . . . 29 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 9 | . 1 . . . . 1 . . . . 1 . . . . 6 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Ext x2 / Arm) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 4) 730 | -10/Materials | Discovered new exit (range 13) 823 | -10/Materials | Discovered new exit (range 8) 1010 | -10/Materials | Discovered new exit (range 8) 1185 | -10/Materials | Identified exit to Mines 1185 | -10/Materials | Identified exit to Materials 1223 | -10/Materials | Learned Storage trap positions 1251 | -10/Materials | Learned 4 Materials zone layouts 1270 | -10/Materials | Learned Storage emergency access door positions 1364 | -10/Materials | Entered Mines 1384 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1622 | -10/Mines | Discovered new exit (range 9) 1629 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1738 | -10/Mines | Discovered exit to Materials (range 5) 1741 | -10/Mines | Received a Mining Laser from a helpful Derelict 2120 | -10/Mines | Discovered exit to Materials (range 8) 2129 | -10/Mines | Learned Materials terminal intel 2143 | -10/Mines | Learned location of Zion (-6) 2183 | -10/Mines | Found a hidden stash of uninstalled traps 2491 | -10/Mines | Entered Subcaves 2533 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 2564 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2701 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2797 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 2867 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2966 | -10/Subcaves | Core integrity fell below 50% 3048 | -10/Subcaves | Met a Zionite searching for "candidates" 3271 | -10/Subcaves | Discovered new exit (range 13) 3507 | -10/Subcaves | Discovered new exit (range 8) 3548 | -10/Subcaves | Learned Materials terminal intel 3587 | -10/Subcaves | Visited 4L-MR0's lab 3606 | -10/Subcaves | Found Meta Core 3830 | -10/Subcaves | Discovered new exit (range 12) 3843 | -10/Subcaves | Ambushed by Subdweller buried in earth 3918 | -10/Subcaves | Entered Recycling 4180 | -9/Recycling | Scanned before Scraplab entrance 4327 | -9/Recycling | Discovered new exit (range 15) 4877 | -9/Recycling | Core integrity fell below 20% 5020 | -9/Recycling | Learned Materials trap positions 5080 | -9/Recycling | Learned location of 1 exit from Storage 5132 | -9/Recycling | Learned Storage emergency access door positions 5176 | -9/Recycling | Identified exit to Scraptown 5211 | -9/Recycling | Learned Materials stockpile data 5263 | -9/Recycling | Entered Scraplab 5312 | -9/Recycling | Learned 4 Recycling zone layouts 5364 | -9/Recycling | Learned location of 2 exits from Materials 5391 | -9/Recycling | Entered Scraptown 5573 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5578 | -9/Scraptown | Learned Factory trap positions 5583 | -9/Scraptown | Learned Research interactive machine intel 5585 | -9/Scraptown | Learned Research stockpile data 5623 | -9/Scraptown | Discovered new exit (range 11) 5925 | -9/Scraptown | Visited UFD Registry 5925 | -9/Scraptown | Registered with UFD as "Kinetibomber" 6291 | -9/Scraptown | Visited Symbiants 6344 | -9/Scraptown | Visited Cyclists 6361 | -9/Scraptown | Entered Cyclist Reading Room 6844 | -9/Scraptown | Visited Awakened 6885 | -9/Scraptown | Visited TADAMA 6950 | -9/Scraptown | Visited Comm Corps 7074 | -9/Scraptown | Visited Bundlers 8292 | -9/Scraptown | Visited Scrap Suit Storage 8298 | -9/Scraptown | Found Scrap Suit 8380 | -9/Scraptown | Visited Junk Repository 8432 | -9/Scraptown | Visited Junk Repository 8502 | -9/Scraptown | Visited Botcube Research 8508 | -9/Scraptown | Found Botcube 8545 | -9/Scraptown | Visited Analyses Database 8577 | -9/Scraptown | Visited Science Guys 8742 | -9/Scraptown | Visited Junk Cannon Lab 8750 | -9/Scraptown | Found Prototype Special Weapon 8781 | -9/Scraptown | Visited LU-1G1's Boring Crew 8804 | -9/Scraptown | Visited Curators Association 9437 | -9/Scraptown | Met Optimus 9437 | -9/Scraptown | Accepted into 0bPrime 9543 | -9/Scraptown | Discovered new exit (range 5) 9553 | -9/Scraptown | Entered Factory 9553 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 9554 | -6/Factory | Loaded intel: 83 trap records 9556 | -6/Factory | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 9614 | -6/Factory | Noticed a derelict Sapper rigging charges 9785 | -6/Factory | Discovered new exit (range 6) 9821 | -6/Factory | Identified exit to Lower Caves 9828 | -6/Factory | Entered Lower Caves 9843 | -6/Lower Caves | Entered a destroyed Warlord outpost 10113 | -6/Lower Caves | Build established: Derelict-Tank 10134 | -6/Lower Caves | Identified exit to Lower Caves 10535 | -6/Lower Caves | Encountered a Warlord checkpoint 10559 | -6/Lower Caves | Entered another Lower Caves area 10675 | -6/Lower Caves | Build established: Derelict-Gunner 10736 | -6/Lower Caves | Encountered a Warlord checkpoint 10836 | -6/Lower Caves | Learned 4 Factory zone layouts 11073 | -6/Lower Caves | Build established: Gunner 11240 | -6/Lower Caves | Discovered new exit (range 6) 11246 | -6/Lower Caves | Identified exit to Zion 11248 | -6/Lower Caves | Entered Zion 11309 | -6/Zion | System corruption cleaned by Quarantine Array 11361 | -6/Zion | Visited the Megawrench Repair Shop 11401 | -6/Zion | Discovered new exit (range 9) 11493 | -6/Zion | Given the Hacking Drone Bay 11512 | -6/Zion | Identified exit to Deep Caves 11924 | -6/Zion | Build established: Derelict-Gunner 12332 | -6/Zion | Learned location of Warlord (-4) 12760 | -6/Zion | Found Prototype Device 12760 | -6/Zion | Identified Phasing AFG 12860 | -6/Zion | Turned away by Imprinter 13102 | -6/Zion | Found Prototype Launcher 13102 | -6/Zion | Identified Gui. Missile Launcher 13192 | -6/Zion | Found Prototype Processor 13192 | -6/Zion | Identified Exp. Terrain Scan Processor 13197 | -6/Zion | Found Prototype Processor 13197 | -6/Zion | Identified Exp. Signal Interpreter 13201 | -6/Zion | Found Prototype Processor 13201 | -6/Zion | Identified Exp. Core Analyzer 13209 | -6/Zion | Found Prototype Processor 13209 | -6/Zion | Identified Exp. Targeting Computer 13389 | -6/Zion | Megawrench repaired 12 parts 13412 | -6/Zion | Identified exit to Proximity Caves 13415 | -6/Zion | Entered Proximity Caves 13418 | -5/Proximity Caves | Spotter reported a threat 13482 | -5/Proximity Caves | Build established: Gunner 13505 | -5/Proximity Caves | Identified exit to Factory 13559 | -5/Proximity Caves | Spotter reported a threat 13686 | -5/Proximity Caves | Learned 8 Factory zone layouts 13721 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13841 | -5/Proximity Caves | Entered Factory 13841 | -5/Factory | Evolved 2 slots: Utility x2 13842 | -5/Factory | Identified exit to Factory 14221 | -5/Factory | Build established: Tank 14379 | -5/Factory | Discovered exit to Factory (range 11) 14501 | -5/Factory | Identified exit to Upper Caves 14522 | -5/Factory | Build established: Gunner 15004 | -5/Factory | Build established: Skirmisher 15341 | -5/Factory | First assault squad dispatched 15389 | -5/Factory | Build established: Tank 15416 | -5/Factory | Entered Upper Caves 15546 | -5/Upper Caves | Encountered a Warlord checkpoint 15625 | -5/Upper Caves | Learned Factory emergency access door positions 16069 | -5/Upper Caves | Discovered new exit (range 10) 16088 | -5/Upper Caves | Identified exit to Upper Caves 16094 | -5/Upper Caves | Entered another Upper Caves area 16095 | -5/Upper Caves | Encountered a Warlord checkpoint 16141 | -5/Upper Caves | Discovered exit to Factory (range 5) 16662 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16927 | -5/Upper Caves | Discovered new exit (range 6) 16938 | -5/Upper Caves | Entered Zhirov 16940 | -5/Zhirov | Discovered new exit (range 3) 16969 | -5/Zhirov | Met Zhirov 17006 | -5/Zhirov | Learned location of Command (-1) 17015 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17039 | -5/Zhirov | Found Alien Artifact 17039 | -5/Zhirov | Identified Integrated Reactor 17039 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17059 | -5/Zhirov | Found Alien Artifact 17196 | -5/Zhirov | Entered Proximity Caves 17332 | -4/Proximity Caves | Learned location of 1 exit from Research 17541 | -4/Proximity Caves | Discovered exit to Factory (range 5) 17549 | -4/Proximity Caves | Entered Factory 17549 | -4/Factory | Evolved 2 slots: Utility x2 17550 | -4/Factory | Identified exit to Extension 17550 | -4/Factory | Identified exit to Armory 17651 | -4/Factory | Repaired Plasma Cannon 17703 | -4/Factory | Repaired Imp. Medium Treads 18118 | -4/Factory | Lost 11 parts (1p3n4u3w) 18172 | -4/Factory | Botcube activated 18204 | -4/Factory | Self-destructed Last Messages --------------- 18193_ R-10 Processor collects Field Recycling Unit. 18193_ U-05 Engineer lays Concrete. 18194_ U-05 Engineer builds a Wall. 18194_ U-05 Engineer lays Concrete. 18196_ R-10 Processor collects Flexi-carbon Leg. 18197_ U-05 Engineer lays Concrete. 18198_ K-01 Serf collects debris. 18199_ R-10 Processor collects Sml. Matter Pod. 18199_ R-10 Processor collects Flexi-carbon Leg. 18199_ K-01 Serf collects debris. 18200_ U-05 Engineer builds a Wall. 18201_ U-05 Engineer lays Concrete. 18201_ G-67 Veteran Lgt. Antimatter Reactor severed. 18201_ K-01 Serf collects debris. 18202_ R-10 Processor collects Lgt. Antimatter Reactor. 18202_ K-01 Serf cleans the Fusion Modulator. 18203_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????h???????????????????? | | ??????????????????????????????h??????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ?????????????? ?????# ???????????????????????????? | | ??????????????""????# ???????????????????????????? | | ??????????????"Y ???# #??????????????????????????? | | ???????????????"" ??+ ??????????????????????????? | | ???????????????? ?#A#??????????????????????????? | | ?????????????????! # ##########?????????????????? | | ??????????????????### ### Rk #?????????????????? | | ??????????????????# % R*#% k"""#?????????????????? | | ######????????????#% % %#@%R"""#?????????????????? | | #????????????# % %+*! """#?????????????????? | | #????????????# ! #%%g #?????????????????? | | " #????????????# %#= #?????????????????? | | " #????????????## u##### ###?????????????????? | | " #????????????## %#=# ###???????????????????? | | #???????????# # u #######???????????????????? | | " #???????????# #uM ## """"""" ???????????????? | | " #???????????#" p ## """"""" #??????????????? | | " #???????????#"u # """"""" #??????????????? | | #?????########%kk # """"""" #??????????????? | | #?????# k%u% k %+ #??????????????? | | #?????# ####% # #??????????????? | | ############ #??# # ! #??????????????? | | ## #??####### !%= #??????????????? | | ## #????????###+#######??????????????? | | ## #??????????? #????????????????????? | | ## #????????????#????????????????????? | | ## #?????????????????????????????????? | | #####% ## %#?????????????????????????????????? | | # ##*^ #?????????????????????????????????? | | "" # ^%#???????????+?????????????????????? | | "" # +??????????????????????????????? | | "" # ""% ####????+?????????????????????????? | | "" # """ #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 90 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 20 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Offensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Plasma Cannon | 16% | -4/Factory Imp. Medium Treads | 39% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedEnergyStreamer Manual? 0 Play Time 01:55:00 Cumulative 251.5 hours Start 2025.08.20 @ 20:20:21 End 2025.09.01 @ 17:28:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 11 Types 5/0/3/1/0/0/0/1/0/1 Lore% 75 Gallery% 73 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cdbab01-fd3f-4255-8f9f-10f6fdd066b7