Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 21:13:12 Player: TpFive3.5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (657) 657 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2387 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 79/100 System Corruption 1% Temperature Cool (79) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Terrain Scanner Particle Gun Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Heavy Mace > --- INVENTORY -------- Heat Sink Advanced Beam Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Heavy Mace Katana [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 31 | 6 1 14 10 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 4 . Treads . | . . . . Leg 7 | 2 1 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 2 2 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 2 . 6 8 Energy Gun 6 | . . 3 3 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 12 | . . . 12 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 7 | . . . 7 Highest Loss Streak 7 | . . . 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 89 | . 85 96 81 Engine 10 | . 14 11 7 Leg 28 | . 28 33 22 Device 2 | . . . 8 Storage 10 | . 14 11 9 Processor 6 | . . 7 9 Energy Gun 11 | . . 16 8 Ballistic Gun 12 | . 28 11 5 Ballistic Cannon 1 | . . . 3 Impact Weapon 4 | . . 5 5 Naked Turns . | . . . . Heaviest Build 22 | 11 11 20 22 Greatest Support 33 | 20 20 33 33 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 5 5 8 8 Average Carried 6 | 2 2 6 7 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 5 8 4 Class Distribution -------------------- 70% | Mutant 19% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 608 | 153 88 237 130 Remotely . | . . . . Salvage Created 681 | . 88 311 282 Parts 34 | . 5 22 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 2 9 6 Melee 1 | . . 1 . Guns 12 | . 2 7 3 Cannons 3 | . . . 3 Classes Destroyed 6 | . 1 4 1 Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 6 | . 2 4 . Duelist 2 | . . 1 1 Sentry 5 | . . 1 4 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 2 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2220 | . 189 216 1815 Core 654 | . 49 48 557 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 80 88 . Volleys Fired 71 | . 11 16 44 Largest 3 | . 2 2 3 Hottest 142 | . 40 126 142 Shots Fired 134 | . 22 32 80 Gun 113 | . 22 32 59 Cannon 18 | . . . 18 Launcher 3 | . . . 3 Special . | . . . . Kinetic 70 | . 22 . 48 Thermal 61 | . . 32 29 Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 13 | . 8 5 13 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 101 | . 17 23 61 Core Hits 37 | . 5 10 22 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 5 | . . 2 3 Burn 3 | . . 1 2 Blast 1 | . . . 1 Smash 1 | . . 1 . Melee Attacks 6 | . . 6 . Impact 6 | . . 6 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1716 | . 184 514 1018 Guns 1144 | . 184 340 620 Cannons 346 | . . . 346 Explosions 52 | . . . 52 Melee 174 | . . 174 . Ramming . | . . . . Kinetic 707 | . 184 . 523 Thermal 783 | . . 340 443 Explosive 52 | . . . 52 Electromagnetic . | . . . . Impact 174 | . . 174 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 195 | . . 83 112 Projectiles 35 | . . . 35 Explosions 77 | . . . 77 Melee 83 | . . 83 . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 197 | . . . 197 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 402 | . 33 402 402 Average Temperature 103 | . 13 132 94 Received Heat Transfer 972 | . 123 57 792 Effects 4 | . . 2 2 Shutdowns 2 | . . 1 1 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 3 | . . 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . . 5 Heat Transferred 1813 | . . 777 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 330 | . 70 229 330 Initial 51 | . . 29 51 Average 92 | . 25 69 177 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 93 69 Level 1 12 | . . 6 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 3 12 21 Peak Tracking Total 12 | . 2 4 12 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 1 7 Successful 9 | . 3 1 5 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 10 | . 4 1 5 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 1 4 Record 4 | . 2 1 1 Dispatch Records 1 | . . . 1 Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1220 | 42 214 593 371 Spaces Moved 744 | 33 142 391 178 Core 27 | 13 . . 14 Treads . | . . . . Legs 717 | 20 142 391 164 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 92 120 120 126 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 30 26 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . . . 48 Melee . | . . . . Projectile 1 | . . . 1 AOE 47 | . . . 47 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 936 | 44 165 474 253 Wait 52 | . 8 29 15 Move 741 | 32 141 390 178 Hop . | . . . . Pick Up 22 | 6 4 9 3 Fast Attach 4 | 1 . 2 1 Attach 12 | 5 . 2 5 Detach . | . . . . Swap 15 | . 1 10 4 Drop 13 | . . 10 3 Fire 71 | . 11 16 44 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Central database locked down 232 | -10/Materials | Discovered new exit (range 16) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 683 | -9/Materials | Build established: Mutant 847 | -9/Materials | Discovered new exit (range 3) 850 | -9/Materials | Entered another Materials area 850 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1063 | -8/Materials | Garrison activated, responded to threat 1176 | -8/Materials | Core integrity fell below 50% 1210 | -8/Materials | Lost 7 parts (1p3n3w) 1216 | -8/Materials | Core integrity fell below 20% 1221 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01186_ U-05 Engineer lays Concrete. 01190_ K-01 Serf collects debris. 01191_ U-05 Engineer builds a Wall. 01192_ Acquired 7 matter. 01192_ Triggered Alarm Trap. 01192_ An alarm sounds. 01192_ ALERT: Alarm triggered, dispatching investigation squad. 01197_ K-01 Serf collects debris. 01197_ U-05 Engineer builds a Wall. 01201_ U-05 Engineer lays Concrete. 01210_ Critical hit (Burn: +37). 01211_ Adv. Beam Rifle destroyed. 01213_ Identified Imp. Medium Laser. 01214_ B-36 Bruiser suffers critical hit (Burn). 01215_ Critical hit (Smash). 01215_ Katana destroyed. 01215_ System corrupted by crushing effect (+1). 01215_ Lgt. Assault Rifle destroyed. 01220_ Imp. Medium Laser severed. 01220_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | "??? 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