Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 20:34:44 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (846) 846 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3061 Bonus ------- None Cogmind --------- Core Integrity 321/550 Matter 200/300 Energy 20/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Beam Rifle Particle Cannon Ion Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Hammer Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved VTOL Module > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Shock Bomb Launcher Hammer Scythe [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Propulsion Shielding Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 55 | 6 4 1 1 . 43 Power 5 | 1 . 1 . . 3 Engine 4 | 1 . 1 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 . . . . 22 Treads . | . . . . . . Leg 22 | 2 . . . . 20 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 9 | 1 2 . 1 . 5 Device 3 | . . . . . 3 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 17 | 2 2 . . . 13 Energy Gun 1 | . 1 . . . . Energy Cannon 5 | . . . . . 5 Ballistic Gun 8 | 2 1 . . . 5 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 100 100 100 92 Engine 10 | . 14 14 14 14 6 Core 1 | . . . . . 2 Leg 31 | . 28 28 28 28 35 Device 5 | . . . . . 11 Storage 11 | . 14 14 14 14 9 Processor 2 | . . . . . 4 Protection 9 | . 8 14 14 14 5 Energy Gun 7 | . 11 14 14 14 1 Energy Cannon 4 | . . . . . 9 Ballistic Gun 10 | . 16 14 14 14 5 Naked Turns . | . . . . . . Heaviest Build 44 | 10 16 16 26 26 44 Greatest Support 45 | 20 20 20 20 20 45 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 8 10 13 15 15 Most Carried 15 | 5 10 10 10 10 15 Average Carried 11 | 2 8 10 10 10 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 13 | 5 10 10 10 10 13 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 765 | 266 29 36 . . 434 Remotely . | . . . . . . Salvage Created 1423 | 90 45 54 . . 1234 Parts 58 | 1 4 3 . . 50 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 3 3 . . 18 Guns 16 | . 3 3 . . 10 Cannons 7 | . . . . . 7 AOE 1 | . . . . . 1 Classes Destroyed 8 | 1 1 . . . 6 Hauler 1 | . . . . . 1 Recycler 5 | 1 . . . . 4 Watcher 1 | . . . . . 1 Swarmer 9 | . 3 3 . . 3 Grunt 10 | . . . . . 10 Brawler 1 | . . . . . 1 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 3 3 . . 5 Combat Bots Only 4 | . 3 3 . . 4 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1919 | . 102 51 . . 1766 Core 287 | . 52 6 . . 229 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 4 2 . . 44 Regen/Repaired (Parts) 180 | . . . . . 180 Core Remaining (%) 88 | 100 . . . 76 . Volleys Fired 94 | 3 11 4 . . 76 Largest 2 | 2 2 2 . . 2 Hottest 128 | 40 60 60 . . 128 Shots Fired 179 | 6 22 8 . . 143 Gun 105 | 6 22 8 . . 69 Cannon 70 | . . . . . 70 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 80 | 6 11 4 . . 59 Thermal 95 | . 11 4 . . 80 Explosive . | . . . . . . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 14 | 5 6 2 . . 14 Robot Miss Streak 4 | . 2 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 127 | 5 16 3 . . 103 Core Hits 57 | 2 5 3 . . 47 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact 3 | . . . . . 3 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2313 | 39 146 32 . 6 2090 Guns 787 | 39 146 32 . . 570 Cannons 1086 | . . . . . 1086 Explosions 430 | . . . . . 430 Melee . | . . . . . . Ramming 10 | . . . . 6 4 Kinetic 616 | 39 62 9 . . 506 Thermal 1479 | . 84 23 . . 1372 Explosive . | . . . . . . Electromagnetic 208 | . . . . . 208 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . . . . 3 1 Kicked 4 | . . . . 3 1 Crushed . | . . . . . . Highest Temperature 124 | . 40 20 . . 124 Average Temperature 33 | . 21 15 . . 37 Received Heat Transfer 423 | . . . . . 423 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . . 3 Heat Transferred 2463 | . 200 50 . . 2213 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 306 | 5 110 112 . . 306 Initial 42 | . 3 42 . . . Average 126 | 2 60 111 . . 171 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 81 | 100 100 100 . 100 65 Level 1 18 | . . . . . 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . . . 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 5 | . . . . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 4 2 . . 42 Peak Tracking Total 9 | . 3 1 . . 9 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 7 | . 2 . 1 . 4 Terminals 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 21 | . 8 . 1 . 12 Successful 16 | . 6 . 1 . 9 Failed 5 | . 2 . . . 3 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 7 | . 4 . . . 3 Terminals 11 | . 8 . . . 3 Fabricators . | . . . . . . Repair Stations 8 | . . . . . 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 5 | . 4 . 1 . . Record 1 | . . . 1 . . Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . . 8 Scan Component 4 | . . . . . 4 Repair 4 | . . . . . 4 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . . . 4 Time 134 | . . . . . 134 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 42 | . . 42 42 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2054 | 74 361 365 285 25 944 Spaces Moved 1146 | 47 259 264 180 11 385 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1136 | 37 259 264 180 11 385 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 112 Average Speed 128 | 113 120 120 158 190 125 Slowest Speed 200 | 200 120 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 42 60 59 8 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 9 | . . . . . 9 Melee 1 | . . . . . 1 Projectile 3 | . . . . . 3 AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1550 | 60 293 305 181 13 698 Wait 192 | . 1 36 . . 155 Move 1141 | 46 258 263 179 10 385 Hop . | . . . . . . Pick Up 31 | 5 11 . . . 15 Fast Attach 19 | 6 1 . . . 12 Attach 10 | . . . . . 10 Detach . | . . . . . . Swap 26 | . 3 1 1 . 21 Drop 29 | . 8 1 1 . 19 Fire 94 | 3 11 4 . . 76 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 4 | . . . . 3 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 7) 329 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 478 | -10/Mines | Assembled infested the area 568 | -10/Mines | Discovered new exit (range 9) 733 | -10/Mines | Learned 4 Materials zone layouts 789 | -10/Mines | Discovered new exit (range 5) 801 | -10/Mines | Entered Exiles 801 | -10/Exiles | Accompanied by 2 allies 831 | -10/Exiles | Led the pair of lost Derelicts to a safe place 831 | -10/Exiles | Met 8R-AWN 851 | -10/Exiles | Met EX-HEX 928 | -10/Exiles | Met EX-DEC 970 | -10/Exiles | Met EX-BIN 1004 | -10/Exiles | Learned location of Zion (-6) 1070 | -10/Exiles | Discovered new exit (range 10) 1086 | -10/Exiles | Entered Mines 1096 | -9/Mines | Discovered new exit (range 6) 1111 | -9/Mines | Entered Materials 1111 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1482 | -8/Materials | Lost 5 parts (2n1u2w) 1590 | -8/Materials | Build established: Scavenger-Mutant 1863 | -8/Materials | Repaired Aluminum Leg 1890 | -8/Materials | Repaired Aluminum Leg 1936 | -8/Materials | Repaired Gauss Rifle 1975 | -8/Materials | Repaired Ion Cannon 2055 | -8/Materials | Self-destructed Last Messages --------------- 01975_ Repair station completes Ion Cannon repairs. 01975_ Acquired Ion Cannon. 02029_ U-05 Engineer builds a Wall. 02031_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02034_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02034_ Lgt. Nuclear Core destroyed. 02044_ Door malfunctions. 02044_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02044_ U-05 Engineer sends out distress signal. 02047_ G-47 Trooper destroyed. 02052_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02052_ Penetrated by Slug. 02052_ Aluminum Leg destroyed. 02052_ Knocked back. 02052_ X-57 Shotgunner misfires. 02053_ Acquired 9 matter. 02053_ Shock Bomb Launcher destroyed. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicBombField Manual? 0 Play Time 00:12:46 Cumulative 704.7 hours Start 2022.04.05 @ 20:22:37 End 2022.04.05 @ 20:34:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1081 Rogue 1081 Adventurer 0 Explorer 0 Win Type - Total 67 Types 41/1/9/12/4/0/0/0/0 Lore% 88 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 306ec7ee-8fb6-409d-aaee-64e8e591e4db