Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 02:04:05

Player: MarKhan

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (145)      145
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 629

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/250
Matter                     198/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (75)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        Plasma Flamer
>       --- INVENTORY (5) ----
  Light Ion Engine
        Structural Scanner
        Seismic Detector
        Assault Rifle
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        Plasma Flamer
>       --- INVENTORY --------
  Light Ion Engine
        Structural Scanner
        Seismic Detector
        Assault Rifle
        Mining Laser
[Rating: 5]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Seismic Detector
  Device                   Seismic Detector
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 3   .   8   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  1    | 1   .   .   
    Device                 1    | 1   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   .   8   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   .   3   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     28   | .   35  25  
  Device                   13   | .   14  12  
  Ballistic Gun            13   | .   21  10  
Peak Build Rating          5    | 3   3   5   
  Average Rating           2    | 1   2   2   
  On Entrance              1    | .   3   2   
Naked Turns                1    | .   .   1   
Heaviest Build             4    | 4   4   3   
  Greatest Support         3    | 3   3   3   
  Greatest Overweight (x)  1    | 1   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 4   5   5   
  Average Carried          3    | 1   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           340  | 260 .   80  
  Remotely                 .    | .   .   .   
Salvage Created            200  | 92  .   108 
  Parts                    25   | 9   .   16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   .   12  
  Guns                     3    | .   .   3   
  Cannons                  1    | .   .   1   
  AOE                      8    | .   .   8   
Classes Destroyed          4    | 2   .   2   
  Builder                  1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  12   | .   .   12  
Best Kill Streak           8    | 3   .   8   
  Combat Bots Only         4    | .   .   4   
Max Kills in Single Turn   3    | 1   .   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        55   | .   .   55  
  Missed                   16   | .   .   16  
Damage Taken               529  | .   30  499 
  Core                     253  | .   30  223 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              34   | 8   .   26  
  Largest                  2    | 2   .   1   
  Hottest                  100  | 40  .   100 
Shots Fired                42   | 16  .   26  
  Gun                      31   | 16  .   15  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   .   7   
  Special                  4    | .   .   4   
  Kinetic                  31   | 16  .   15  
  Thermal                  4    | .   .   4   
  Explosive                7    | .   .   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 8   .   5   
  Robot Miss Streak        2    | 1   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           27   | 11  .   16  
  Core Hits                18   | 5   .   13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           813  | 121 .   692 
  Guns                     236  | 121 .   115 
  Cannons                  .    | .   .   .   
  Explosions               553  | .   .   553 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  236  | 121 .   115 
  Thermal                  24   | .   .   24  
  Explosive                553  | .   .   553 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            18   | .   .   18  
  Projectiles              .    | .   .   .   
  Explosions               18   | .   .   18  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      118  | .   .   118 
  Shots                    4    | .   .   4   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        100  | .   .   100 
  Average Temperature      47   | .   .   47  
  Received Heat Transfer   90   | .   .   90  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         160  | .   .   160 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             508  | 15  9   508 
  Initial                  9    | .   9   3   
  Average                  143  | 5   9   255 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         65   | 100 100 37  
  Level 1                  20   | .   .   37  
  Level 2                  13   | .   .   25  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   .   25  
  Peak Tracking Total      8    | .   .   8   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               238  | 60  47  131 
Spaces Moved               249  | 51  65  133 
  Core                     249  | 51  65  133 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            55   | 52  66  50  
  Slowest Speed            100  | 100 100 50  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 4   16  36  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          66   | .   .   66  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      66   | .   .   66  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      306  | 68  68  170 
  Wait                     3    | 3   .   .   
  Move                     247  | 50  64  133 
  Hop                      .    | .   .   .   
  Pick Up                  7    | 4   2   1   
  Fast Attach              4    | 3   .   1   
  Attach                   3    | .   .   3   
  Detach                   2    | .   .   2   
  Swap                     4    | .   .   4   
  Drop                     2    | .   2   .   
  Fire                     34   | 8   .   26  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 8)
  108 | -10/Materials | Entered Mines
  187 | -10/Mines     | Core integrity fell below 50%
  212 | -10/Mines     | Core integrity fell below 20%
  225 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  239 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00164_ S-10 Pest destroyed.
00168_ Acquired 7 matter.
00168_ Acquired 10 matter.
00178_ Assault Rifle destroyed.
00183_ S-10 Pest destroyed.
00184_ U-05 Engineer builds a Wall.
00187_ U-05 Engineer destroyed.
00188_ Acquired 25 matter.
00190_ Acquired Structural Scanner.
00199_ T-07 Excavator sends out distress signal.
00204_ Destroyed Flight Unit.
00204_ S-10 Pest destroyed. <x2>
00204_ Destroyed Flight Unit.
00206_ S-10 Pest destroyed.
00209_ Grenade Launcher destroyed.
00225_ A Plasma Flamer has been hastily shoved
  under some rubble with a note attached: "One
  is never enough."
00227_ Acquired Plasma Flamer.
00229_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ????????##?????????????????????????????? |
|           ????????# ?????????????????????????????? |
|           ????????#  ????????????????????????????? |
|           ????????#  ????????????????????????????? |
|           ?????????   ???????????????????????????? |
|           ??????????  ???????????????????????????? |
|           ???????????  ??????????????????????????? |
|           ???????????  ??????????????????????????? |
|           ????????????  ???#####?????????????????? |
|           ????????????? ??##   ##????????????????? |
|           ?????????????#s?#     ##???????????????? |
|           ?????????????#s##      ####????????????? |
|           ?????????????# @          #????????????? |
|           ?????????????## ###     # #????????????? |
|           ??????????????# #?###  ## #????????????? |
|           ??????????????# #???# ### #????????????? |
|           ??????????????# #???#=#?# #????????????? |
|           ??????????????# #???#%### #????????????? |
|           ??????????????# #???#=*   #????????????? |
|           ??????????????# #???##### #????????????? |
|           ??????????????#  ######## #????????????? |
|           ???????                ## #????????????? |
|           ??????????????#  ##### ## #????????????? |
|           ???????????????##????#    #????????????? |
|           ?????????????????????#### #????????????? |
|           ??????????????????####### ######???????? |
|           ??????????????????#     #      ######### |
|           ??????????????????#                      |
|           ??????????????????#    ###       ####### |
|           ??????????????????## #??#   [[   #?????? |
|           ???????????????????#????#  %     #?????? |
|           ????????????????????????#        #?????? |
|           ????????????????????????#    #   #?????? |
|           ????????????????????????#  #### ###????? |
|           ????????????????????????## #??#  |#????? |
|           ?????????????????????????# #??### #????? |
|           ?????????????????????????  #???## #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningSeismicGenerator
  Manual?         0
Play Time         00:06:15
  Cumulative      100.5 hours
  Start           2024.11.15 @ 02:00:07
  End             2024.11.15 @ 02:04:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95481def-3be8-4e31-9b57-11a402803388