Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 19:10:44 Player: AbsoluteZero Result: Destroyed by AG-12288 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (116) 580 Value Destroyed (4976) 4976 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2185) 2185 TOTAL SCORE: 13721 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 998 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -427 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 76/100 System Corruption 0% Temperature Hot (216) Movement Core (350) Ox6 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer System Shield > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Improved Cooling System High-capacity Matter Pod (146) Zionite Weapon Casing CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Improved Targeting Computer Zionite Weapon Casing Zionite Light Carapace System Shield > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Zionite Composite Leg I Enhanced Flexi-carbon Leg Experimental Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Signal Interpreter Seismic Detector Zionite Weapon Casing Zionite Laser-S Heavy Plasma Cannon Improved Grenade Launcher Makeshift Hammer CR-A16's Pointy Stick [Rating: 90] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 162 | 8 2 2 5 12 8 2 1 16 . 7 . 6 35 7 13 3 35 Power 11 | 1 . . . 2 . . 1 . . . . . 3 1 . . 3 Engine 8 | 1 . . . 1 . . . . . . . . 3 1 . . 2 Core 1 | . . . . 1 . . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 32 | 2 . 1 1 2 4 1 . 2 . 1 . . 3 4 2 1 8 Treads 19 | 2 . 1 1 2 4 1 . 2 . 1 . . 3 2 . . . Leg 3 | . . . . . . . . . . . . . . . . . 3 Wheel 6 | . . . . . . . . . . . . . . 2 2 1 1 Hover 4 | . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 44 | 3 . 1 1 3 1 1 . 3 . . . 2 13 . 3 . 13 Device 17 | 2 . . . . 1 . . 1 . . . 2 5 . 1 . 5 Storage 3 | 1 . 1 . . . . . . . . . . . . . . 1 Processor 1 | . . . . 1 . . . . . . . . . . . . . Hackware 3 | . . . . . . . . . . . . . 3 . . . . Protection 20 | . . . 1 2 . 1 . 2 . . . . 5 . 2 . 7 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 75 | 2 2 . 3 5 3 . . 11 . 6 . 4 16 2 8 2 11 Energy Gun 6 | . . . 1 . . . . . . . . . . . . . 5 Energy Cannon 7 | . . . . . . . . . . . . . 5 . . . 2 Ballistic Gun 39 | 2 1 . 2 4 3 . . 7 . 3 . 2 9 1 3 . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 . . Launcher 13 | . 1 . . . . . . 1 . 3 . 2 1 1 2 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . 1 . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . 2 . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 2 . . . 1 . . . . . . . . 10 Parts Lost 44 | . . . . . . . . . . . . 1 8 2 4 . 29 Power 4 | . . . . . . . . . . . . . 1 1 . . 2 Propulsion 14 | . . . . . . . . . . . . . 3 1 1 . 9 Utility 15 | . . . . . . . . . . . . 1 2 . 1 . 11 Weapon 11 | . . . . . . . . . . . . . 2 . 2 . 7 Highest Loss Streak 13 | . . . . . . . . . . . . 1 3 2 4 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 93 99 99 100 100 92 92 91 92 98 98 90 94 100 89 Engine 4 | . 14 14 11 9 9 7 4 . . . . . 5 6 6 6 3 Reactor 2 | . . . . . . . 2 7 7 7 7 7 . . . . 2 Treads 24 | . 28 28 22 22 27 30 30 30 30 29 30 30 25 22 13 8 2 Wheel 2 | . . . . . . . . . . . . . . 1 8 17 5 Device 7 | . 14 14 11 4 8 7 7 . . . . 11 13 13 13 13 12 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 Processor 5 | . . . . 5 9 7 7 7 7 7 7 7 6 6 6 6 6 Hackware 3 | . . . . . . . . . . . . . 10 6 6 6 6 Protection 10 | . . . 5 11 9 15 15 14 15 15 15 8 6 6 12 13 11 Ballistic Gun 19 | . 27 28 33 32 27 23 23 22 23 22 23 22 19 19 6 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 12 13 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 13 15 28 32 41 44 47 55 75 75 75 75 75 70 70 71 71 71 Greatest Support 80 | 40 40 40 40 46 69 80 80 80 80 80 80 80 80 80 40 38 56 Greatest Overweight (x) 5 | 1 . . . . . . . . . . . . 1 4 4 2 5 Average Overweight (x) . | . . . . . . . . . . . . . . 1 2 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 8 11 13 15 15 14 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 7 9 11 14 14 13 13 14 14 14 15 13 14 14 12 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 11 13 15 15 13 14 15 15 15 15 15 15 14 15 15 5 Class Distribution -------------------- 42% | Tank 15% | Scavenger-Tank 10% | Mutant 7% | Hacker-Tank 6% | Scavenger-Mutant 5% | Commander-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -8/Materials Commander-Tank | -7/Factory Commander-Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 5269 | 267 218 147 79 315 80 20 10 515 170 357 . 113 1507 213 486 91 681 Remotely 231 | . . . . . . . . . . . . . . . . . 231 Salvage Created 5019 | 69 271 . 153 576 . . . 618 105 661 . 85 1660 175 287 . 359 Parts 258 | 13 18 . 11 31 . . . 44 4 17 . 5 82 10 10 . 13 Haulers Intercepted 5 | . . . . 3 . . . 1 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 3 16 . 4 . 9 9 . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 104 | . 8 . 3 9 . . . 12 2 14 . 4 30 4 9 . 9 Guns 76 | . 6 . 3 9 . . . 10 2 10 . 2 27 2 2 . 3 Cannons 9 | . . . . . . . . . . . . . . . 3 . 6 AOE 19 | . 2 . . . . . . 2 . 4 . 2 3 2 4 . . Classes Destroyed 17 | 1 3 . 1 2 . . . 5 . . . . 3 . . . 2 Worker 1 | . 1 . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . Tunneler 6 | 4 . . . . . . . 2 . . . . . . . . . Hauler 5 | . . . . 3 . . . 1 . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . Swarmer 12 | . 2 . . . . . . . . . . 3 4 . 3 . . Grunt 45 | . 6 . 1 6 . . . 3 . 7 . . 16 1 5 . . Brawler 6 | . . . . 1 . . . . . 3 . . 1 . 1 . . Duelist 3 | . . . . . . . . 1 . 1 . . 1 . . . . Protector 2 | . . . . . . . . 1 . 1 . . . . . . . Sentry 10 | . . . 2 2 . . . 2 . 2 . 1 1 . . . . Specialist 2 | . . . . . . . . . . . . . 2 . . . . Hunter 4 | . . . . . . . . . . . . . 2 2 . . . Programmer 8 | . . . . . . . . 4 1 . . . 2 1 . . . Heavy 2 | . . . . . . . . 1 . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 Z-Light 5 | . . . . . . . . . . . . . . . . . 5 Decomposer 2 | . . . . . . . . . . . . . . 2 . . . Assembled 3 | . . . . . . . . . . . . . . . . . 3 Thug 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 3 . 1 3 . . . 5 1 7 . 3 4 3 3 . 2 Combat Bots Only 7 | . 3 . 1 3 . . . 3 1 7 . 3 4 3 3 . 2 Max Kills in Single Turn 3 | 1 3 . 1 2 . . . 2 1 2 . 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . 1 . . . . . . . Exploded 2 | . 2 . . . . . . 1 . 2 . 2 1 1 1 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 662 | . 47 . 11 8 . . . 86 7 60 . 46 165 36 58 . 138 Missed 185 | . 12 . . 1 . . . 36 3 16 . 12 50 7 6 . 42 Damage Taken 9695 | . 418 . 162 90 . . . 832 72 805 . 342 2276 541 952 . 3205 Core 1152 | . 121 . . . . . . 75 . 75 . 12 160 . 38 . 671 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 256 | . . . . . . . . . . . . . . . . . 256 Ignored by Resistances 192 | . . . . . . . . . . . . . 58 . . . 134 Regen/Repaired (Parts) 1 | . . . . . . . 1 . . . . . . . . . . Core Remaining (%) 85 | 100 . 51 . 100 100 . . . . . . 76 . . . . . Volleys Fired 329 | 22 25 . 4 18 . . . 38 5 22 . 7 107 12 20 . 49 Largest 3 | 2 2 . 3 3 . . . 3 3 3 . 3 3 3 3 . 3 Hottest 195 | 40 50 . 60 69 . . . 84 84 84 . 84 90 90 133 . 195 Shots Fired 832 | 44 50 . 12 52 . . . 103 15 60 . 17 279 30 48 . 122 Gun 705 | 44 48 . 12 52 . . . 99 15 55 . 15 257 27 22 . 59 Cannon 99 | . . . . . . . . . . . . . 20 . 19 . 60 Launcher 28 | . 2 . . . . . . 4 . 5 . 2 2 3 7 . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 723 | 44 48 . 12 52 . . . 99 15 55 . 15 257 27 41 . 58 Thermal 66 | . . . . . . . . . . . . . 20 . . . 46 Explosive 28 | . 2 . . . . . . 4 . 5 . 2 2 3 7 . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Phasic 15 | . . . . . . . . . . . . . . . . . 15 Robot Hit Streak 37 | 8 10 . 9 19 . . . 20 7 24 . 16 37 8 9 . 7 Robot Miss Streak 6 | 3 1 . 1 2 . . . 4 1 2 . . 3 2 3 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . 2 . . 3 . . . . . 2 . . 4 . . . . Max Gunslinging Chain 2 | . 1 . . 1 . . . . . 2 . . 1 . . . . Shots Hit Robots 577 | 31 37 . 11 41 . . . 74 11 45 . 15 206 19 24 . 63 Core Hits 276 | 9 23 . 6 18 . . . 45 3 37 . 7 77 12 18 . 21 Critical Kills 4 | . . . . . . . . . . 1 . . . . 1 . 2 Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . 1 . 3 Critical Strikes 14 | . 1 . . . . . . . . 1 . . . . 2 . 10 Destroy 9 | . 1 . . . . . . . . 1 . . . . 2 . 5 Blast 3 | . . . . . . . . . . . . . . . . . 3 Intensify 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 16 | . . . . 1 . . . 5 . . . . 1 . 1 8 . Impact 8 | . . . . 1 . . . . . . . . . . . 7 . Slashing 8 | . . . . . . . . 5 . . . . 1 . 1 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14310 | 254 466 . 84 621 . . . 2253 262 1368 . 542 4736 605 1012 . 2107 Guns 9995 | 254 331 . 84 621 . . . 1559 262 811 . 242 4297 319 298 . 917 Cannons 1284 | . . . . . . . . . . . . . . . 241 . 1043 Explosions 3031 | . 135 . . . . . . 694 . 557 . 300 439 286 473 . 147 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 10138 | 254 331 . 84 621 . . . 1559 262 811 . 242 4297 319 539 . 819 Thermal 1046 | . . . . . . . . 169 . . . . . . . . 877 Explosive 2862 | . 135 . . . . . . 525 . 557 . 300 439 286 473 . 147 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 264 | . . . . . . . . . . . . . . . . . 264 Highest Corruption 5 | . . . 5 5 . . . 1 1 1 1 1 4 5 5 5 . Average Corruption 2 | . . . 5 5 . . . 1 1 1 1 1 1 4 5 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 92 | . . . 5 18 . . . 1 10 5 2 6 16 15 13 1 . Message Errors 22 | . . . 1 1 . . . 1 3 3 1 2 3 5 2 . . Matter Fused 23 | . . . 3 4 . . . . 4 . 1 1 3 3 3 1 . Heat Flow Errors 15 | . . . . 3 . . . . 2 . . 1 6 1 2 . . Energy Discharges 7 | . . . 1 1 . . . . 1 . . . . 3 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 1 . . . . . . . . 2 2 1 . . Data Loss (major) 2 | . . . . 2 . . . . . . . . . . . . . Misfires 7 | . . . . . . . . . . 1 . 1 2 . 3 . . Alerts 5 | . . . . 3 . . . . . 1 . . . 1 . . . Weapon Failures 4 | . . . . 2 . . . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 205 | . . . . . . . . 89 . . . 35 . . 40 . 41 Projectiles 72 | . . . . . . . . . . . . . . . 31 . 41 Explosions 133 | . . . . . . . . 89 . . . 35 . . 9 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . 1 . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 1 . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . 31 . . . . . . . . 92 . 25 . 27 . . . Shots 10 | . 1 . . . . . . . . 4 . 2 . 3 . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 25 . 20 273 . . . 276 255 404 . 273 419 204 454 . 395 Average Temperature 95 | . 10 . 10 38 . . . 78 86 155 . 106 82 73 234 . 143 Received Heat Transfer 2274 | . 192 . 51 39 . . . 147 18 276 . 60 366 9 351 . 765 Effects 19 | . . . . . . . . 1 . 3 . 3 6 . 3 . 3 Shutdowns 3 | . . . . . . . . . . 1 . . 1 . 1 . . Energy Bleed 4 | . . . . . . . . 1 . . . 1 1 . . . 1 Interference 11 | . . . . . . . . . . 2 . 2 3 . 2 . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . . . . . . 1 Heat Transferred 1237 | . . . . . . . . 150 . . . . . . . . 1087 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 789 | 20 232 93 198 250 388 176 61 789 . . . . 488 . . . . Initial 176 | . 13 90 35 74 78 176 61 . . . . . . . . . . Average 304 | 7 103 68 105 138 305 176 60 617 . . . . 215 . . . . Maximum Alert Level 3 | . 1 . . 1 1 . . 3 . . . . 2 . . . . Low Security (%) 49 | 100 79 100 100 78 12 100 100 3 . . . . 51 . . . . Level 1 14 | . 20 . . 21 87 . . 1 . . . . 30 . . . . Level 2 24 | . . . . . . . . 61 . . . . 18 . . . . Level 3 10 | . . . . . . . . 33 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 1 2 4 1 . 7 . 1 . . 8 . . . . Investigation 3 | . . . . . 1 1 . . . . . . 1 . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 . . . . Reinforcement 13 | . 1 . 1 2 2 . . 2 . . . . 5 . . . . Assault 4 | . . . . . 1 . . 2 . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . 2 . . . 2 . . . . . . . 2 . . . . Communications Jammed 17 | . . . . . . . . . . . . . 17 . . . . Distress Signals 9 | . . . . . . . . . . . . . 9 . . . . Times Spotted 163 | . 13 4 4 10 8 . . 39 2 15 . 4 37 4 10 . 13 Peak Tracking Total 7 | . 7 2 1 3 3 . . 5 1 6 . 3 5 3 3 . 5 Tactical Retreats 6 | . . . . . . . . 2 . . . . 2 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . . . . . 1 1 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 3 . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 23 | . . . . 1 . . . 16 . 1 . . 4 . . . 1 Max in Single Turn 10 | . . . . 1 . . . 10 . 1 . . 4 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 22 | . 1 . . 3 3 1 . 4 . . 4 . 4 1 . 1 . Terminals 16 | . . . . 3 3 1 . 4 . . . . 4 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 68 | . 2 . . 4 6 1 . 6 . . 28 . 14 1 . 6 . Successful 51 | . 2 . . 3 2 . . 3 . . 28 . 6 1 . 6 . Failed 17 | . . . . 1 4 1 . 3 . . . . 8 . . . . Catastrophic 6 | . . . . . 2 . . 2 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 20 | . . . . . 5 . . 4 . . . . 10 . . 1 . Terminals 32 | . . . . 4 6 1 . 6 . . . . 14 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . . . . 3 1 . . 2 . . 28 . 4 1 . 6 . Record 12 | . . . . . . . . . . . 11 . . 1 . . . Part Schematic 14 | . . . . . . . . . . . 8 . . . . 6 . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 3 . 1 . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . Alert Level 3 | . . . . . 1 . . 1 . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . . 1 . . . . 2 . . . . Terminals 4 | . . . . . 1 . . 1 . . . . 2 . . . . Botnet 4 | . . . . . 1 . . 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 1 3 1 . 3 . . . . 4 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . 8 . . . . 21 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 37 | . . 3 . 10 . . 20 . . . . . . . . 4 . Largest Group 28 | . . 3 2 10 10 8 28 28 . . . . . . . 4 4 Highest-Rated Group 577 | . . 40 32 88 88 72 577 577 . . . . . . . 243 243 Highest-Rated Ally 96 | . . 16 16 16 16 16 35 35 . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 266 | . . 17 8 5 54 . . 174 . . . . . . . . 8 Total Damage 4824 | . . 193 93 68 459 . . 3822 . . . . . . . . 189 Kills 60 | . . 4 . 3 10 . . 42 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 . . 2 . . 3 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 12619 | 307 247 691 349 632 351 187 404 2485 1043 574 131 417 1959 629 652 852 709 Spaces Moved 7172 | 148 97 399 188 329 200 108 235 1340 596 287 78 228 880 317 412 750 580 Core 4 | 4 . . . . . . . . . . . . . . . . . Treads 5359 | 144 97 399 188 329 200 108 235 1340 596 287 78 228 880 248 2 . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 1480 | . . . . . . . . . . . . . . 69 410 750 251 Hover 329 | . . . . . . . . . . . . . . . . . 329 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 170 170 170 170 170 170 170 170 160 120 105 48 Average Speed 153 | 158 160 160 160 160 162 170 170 170 170 170 170 170 172 185 138 109 82 Slowest Speed 250 | 160 160 160 160 160 170 170 170 170 170 170 170 170 250 250 250 120 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 7 25 64 19 52 26 5 90 34 64 57 68 49 25 54 59 80 59 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 7 | . . 1 . . . . . . 1 . 1 1 . . . 3 . Known Exits Taken 2 | . . . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 . Scrap Searched 15 | . . 1 . . . . . . 1 3 . 2 . 3 2 3 . Spaces Dug 27 | . . . . . . . . 5 . . . . 11 . 8 3 . Terrain Destroyed 291 | . 17 . . . . . . 21 . 39 . 10 55 40 60 3 46 Melee 9 | . . . . . . . . 5 . . . . 1 . . 3 . Projectile 54 | . . . . . . . . . . . . . 11 3 13 . 27 AOE 228 | . 17 . . . . . . 16 . 39 . 10 43 37 47 . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total 8096 | 183 148 452 229 397 231 113 240 1462 615 326 77 243 1112 338 451 771 708 Wait 267 | . 22 49 29 10 9 3 3 39 13 6 . 1 54 1 . 8 20 Move 7156 | 147 96 398 187 328 199 108 234 1339 595 286 77 227 879 316 411 749 580 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 71 | 5 3 2 2 9 6 . 1 10 1 3 . 1 15 . 6 1 6 Fast Attach 49 | 8 . . 2 6 2 . 1 2 . . . 1 6 2 1 1 17 Attach 35 | . . . 2 . 2 2 . 1 . 1 . 2 8 1 5 . 11 Detach 20 | . . . 1 2 . . . 2 . . . 1 6 1 . . 7 Swap 78 | . 2 2 1 6 4 . . 13 . 6 . 3 21 4 7 2 7 Drop 72 | 1 . 1 1 15 9 . 1 13 1 2 . . 15 1 . 2 10 Fire 329 | 22 25 . 4 18 . . . 38 5 22 . 7 107 12 20 . 49 Melee 16 | . . . . 1 . . . 5 . . . . 1 . 1 8 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . 2 . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 308 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 7) 422 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered Mines 566 | -10/Mines | Met a Derelict bent on vengeance 593 | -10/Mines | Discovered new exit (range 10) 977 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1114 | -10/Mines | Learned location of Mines (-9) 1131 | -10/Mines | Discovered new exit (range 7) 1194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1195 | -10/Mines | Discovered new exit (range 5) 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Accompanied by 2 allies 1246 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1517 | -9/Materials | Discovered new exit (range 4) 1595 | -9/Materials | Entered Storage 1595 | -9/Storage | Accompanied by 1 ally 1733 | -9/Storage | Build established: Tank 2181 | -9/Storage | Discovered new exit (range 14) 2190 | -9/Storage | Build established: Gunner 2210 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2227 | -9/Storage | Entered Materials 2227 | -8/Materials | Accompanied by 10 allies 2227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2412 | -8/Materials | Met 7R-MNS 2518 | -8/Materials | Build established: Commander-Gunner 2550 | -8/Materials | Discovered new exit (range 10) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Accompanied by 8 allies 2578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2579 | -7/Factory | Caught up to 7R-MNS 2765 | -7/Factory | Sucked down chute 2765 | -7/Factory | Entered Waste 2766 | -7/Waste | Joined by Warlord forces that had cleared the area 2980 | -7/Waste | 8 allies followed down the chute 2987 | -7/Waste | Discovered new exit (range 16) 3132 | -7/Waste | Build established: Commander-Tank 3169 | -7/Waste | Entered Factory 3169 | -7/Factory | Accompanied by 28 allies 3282 | -7/Factory | Lost 6 allies 3330 | -7/Factory | Lost 5 allies 3379 | -7/Factory | Lost 9 allies 3680 | -7/Factory | Build established: Tank 3820 | -7/Factory | Lost 5 allies 3905 | -7/Factory | Identified exit to Lower Caves 4284 | -7/Factory | Discovered new exit (range 14) 4369 | -7/Factory | First assault squad dispatched 5654 | -7/Factory | Entered Lower Caves 6575 | -7/Lower Caves | Discovered new exit (range 13) 6697 | -7/Lower Caves | Entered another Lower Caves area 6918 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6983 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7097 | -7/Lower Caves | Destroyed 7 combat bots 7224 | -7/Lower Caves | Discovered new exit (range 12) 7271 | -7/Lower Caves | Entered Data Miner 7271 | -7/Data Miner | Discovered new exit (range 6) 7305 | -7/Data Miner | Met Data Miner 7334 | -7/Data Miner | Learned location of Section 7 (-2) 7334 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7363 | -7/Data Miner | Received God Mode back door access code from Data Miner 7402 | -7/Data Miner | Entered Proximity Caves 7481 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7659 | -6/Proximity Caves | Learned Factory terminal intel 7714 | -6/Proximity Caves | Learned location of Extension (-5) 7786 | -6/Proximity Caves | Discovered new exit (range 8) 7819 | -6/Proximity Caves | Entered Factory 7819 | -6/Factory | Evolved 2 slots: Utility x2 7820 | -6/Factory | Loaded intel: 26 terminal locations 7937 | -6/Factory | Spotted B-75 Beast 8897 | -6/Factory | Cargo convoy interrupted 8983 | -6/Factory | Build established: Hacker-Tank 9520 | -6/Factory | Identified exit to Lower Caves 9707 | -6/Factory | Lost 3 parts (2n1u) 9778 | -6/Factory | Entered Lower Caves 9999 | -6/Lower Caves | Build established: Scavenger-Tank 10158 | -6/Lower Caves | Encountered a Warlord checkpoint 10212 | -6/Lower Caves | Ambushed by research squad 10300 | -6/Lower Caves | Discovered new exit (range 10) 10407 | -6/Lower Caves | Entered another Lower Caves area 10462 | -6/Lower Caves | Lost 4 parts (1n1u2w) 10544 | -6/Lower Caves | Learned Factory emergency access door positions 10977 | -6/Lower Caves | Learned Factory trap positions 11030 | -6/Lower Caves | Learned location of 1 exit from Factory 11048 | -6/Lower Caves | Discovered new exit (range 10) 11059 | -6/Lower Caves | Entered Zion 11149 | -6/Zion | Gained Derelict followers 11188 | -6/Zion | System corruption cleaned by Quarantine Array 11229 | -6/Zion | Given A8's code to call for help 11255 | -6/Zion | Learned Factory stockpile data 11414 | -6/Zion | Build established: Scavenger-Mutant 11439 | -6/Zion | Learned Factory emergency access door positions 11445 | -6/Zion | Learned location of Warlord (-5) 11471 | -6/Zion | Received a visual enhancement algorithm 11547 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11653 | -6/Zion | Given the Hacking Drone Bay 11705 | -6/Zion | Found CR-A16's Pointy Stick 11888 | -6/Zion | Discovered new exit (range 4) 11890 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11903 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11903 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11911 | -6/Zion | Entered Deep Caves 11911 | -6/Deep Caves | Accompanied by 4 allies 12007 | -6/Deep Caves | Attacked by Z-Imprinter 12048 | -6/Deep Caves | Lost 3 allies 12055 | -6/Deep Caves | Destroyed Z-Imprinter 12081 | -6/Deep Caves | Found Prototype Protection 12081 | -6/Deep Caves | Identified Zio. Weapon Casing 12083 | -6/Deep Caves | Lost 6 parts (1p2n2u1w) 12206 | -6/Deep Caves | Z-Facility disabled 12266 | -6/Deep Caves | Found Zio. Weapon Casing 12268 | -6/Deep Caves | Lost 10 parts (1p3n4u2w) 12418 | -6/Deep Caves | Found Zio. Weapon Casing 12586 | -6/Deep Caves | Spotted AG-12288 12595 | -6/Deep Caves | Core integrity fell below 50% 12608 | -6/Deep Caves | Core integrity fell below 20% 12620 | -6/Deep Caves | Destroyed by AG-12288 with Assembled Focal Cannon Last Messages --------------- QD12WHW8W33 TDK1 81FTS" 12590_ Zio. Light Carapace destroyed. 12590_ Zio. Weapon Casing destroyed. 12594_ Zio. Glidesys I destroyed. 12598_ Zio. Laser-S destroyed. 12601_ Zio. Glidesys I destroyed. 12604_ AG-12288 suffers critical hit (Intensify). 12604_ Destroyed Prototype Device. 12605_ AG-12288 GOLEM Unit beginning Prototype Device integration. 12607_ Zio. Laser-S destroyed. 12611_ Lrg. Storage Unit destroyed. 12611_ Destroyed Ripper. 12611_ AG-12288 suffers critical hit (Intensify). 12614_ Exp. Heat Sink destroyed. 12614_ Zio. Phaser-S destroyed. 12614_ Zio. Glidesys I destroyed. 12614_ Exp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ??????????????????????????????????????? ???? | | ????????????????????????????????????? ??? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????? ??? | | ?????????????????????? ????????????# ?? | | ???????????????????? ??????????## ?? | | ?????????????????* #????????### ?? | | ??????????????? g * ##???????# #? | | ????????????? #???????# # | | ????????????? ** #???????# | | ???????????? ** #??????????# | | ???????????? h / #???????????# | | ??????????? M g #????????????# | | ??????????? * #????????????# | | ??????????? / ###??????????# ## | | ?????????? / * ;;#??????????#???## | | ?????????? * #????????????????## | | ????????? g * ##????????????????## | | ????????? l / !* ;#?????????????????? | | ????????? !@] #########?????###??? | | ????????? G / * /!* ####### ###? | | ??????????" * """""## | | ?????????? s | | ?????????? ##### """ | | ??????????? #???# "" #"####" | | ??????????? ##???# ###??## | | ??????????? # # #??? #####?????? | | ???????????? #### ## ## ##?# ###?????????? | | ???????????? #????# ?# ?###??## ##???????????? | | ???????????????????#??# ???????####?????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 27 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Target Analyzer | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Energy Well | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? We Are Legion Challenges ------------ None Game ------ Seed WeaponEnhancedPlating Manual? 0 Play Time 01:40:51 Cumulative 102.9 hours Start 2024.06.09 @ 08:25:31 End 2024.06.10 @ 19:10:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4603caca-572e-49d7-a33c-71d8dcf9b551