Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 03:03:41 Player: Runia Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (405) 2025 Value Destroyed (26272) 26272 Prototype IDs (296) 5920 Alien Tech Used (14) 2800 Bonus (51594) 51594 TOTAL SCORE: 100311 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6535 Follower Combat Kills 671 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3212 Cogmind --------- Core Integrity 1202/1600 Matter 295/300 Energy 983/987 System Corruption 0% Temperature Cool (8) Movement Hovering (47) Ox1 Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-Quantum Reactor > --- PROPULSION (5) --- Hovering Cooled-Gravjet Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine High-capacity Storage Unit ST Field Compressor Experimental Targeting Computer Experimental Targeting Computer Experimental Phase Shifter Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield > --- WEAPON (4) ------- Flak KE Sniper Construct/C Sigix Broadsword > --- INVENTORY (20) --- Experimental Cooling System Experimental Powered Armor Experimental EM Disruption Field AEGIS Remote Shield Antimissile System Architect God Chip A Architect God Chip D Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Modified Sigix Sheargun Micro-nuke Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-Quantum Reactor > --- PROPULSION ------- Hovering Cooled-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Quantum Capacitor Experimental Phase Shifter Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield Architect God Chip D > --- WEAPON ----------- Flak KE Sniper Construct/C Sigix Broadsword > --- INVENTORY -------- Experimental Cooling System Experimental Powered Armor Experimental EM Disruption Field AEGIS Remote Shield Antimissile System Architect God Chip A Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D Architect God Chip D Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Modified Sigix Sheargun Micro-nuke Launcher [Rating: 227] Favorites ----------- Power Zero-Quantum Reactor Engine Improved Ion Engine Reactor Zero-Quantum Reactor Propulsion Hovering Cooled-Gravjet Exoskeleton Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hovering Cooled-Gravjet Exoskeleton Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Architect God Chip D Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Flak KE Sniper Construct/C Energy Gun High-powered Charged Tesla Construct/G Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak KE Sniper Construct/C Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 11 | . . . 1 . . . 1 . 2 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 2 . . Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 240 | 3 12 5 16 13 1 5 12 20 12 6 4 . . 4 1 5 . 5 4 1 8 4 5 5 3 4 1 13 . 3 22 10 6 1 10 16 Power 8 | . 1 . 2 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine 8 | . 1 . 2 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 2 1 6 2 . 1 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 20 | 2 2 1 5 2 . 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 137 | . 2 . 2 3 1 . 5 3 5 6 2 . . 4 1 3 . 3 2 1 7 2 5 3 3 4 1 12 . 3 17 10 4 1 10 12 Device 87 | . . . 1 2 . . 2 . 5 5 2 . . 2 1 2 . 1 1 . 3 1 1 2 2 3 1 8 . 2 13 7 4 1 7 8 Storage 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 12 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . 1 . . 1 . 1 . 2 . . 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protection 28 | . 1 . . 1 . . 3 3 . 1 . . . 1 . 1 . 1 1 . 4 . 4 1 . 1 . 2 . . 1 1 . . 1 . Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Weapon 73 | 1 7 4 6 6 . 4 3 13 4 . 2 . . . . 2 . 2 2 . 1 2 . 2 . . . 1 . . 5 . 2 . . 4 Energy Gun 19 | . . . 3 3 . 2 2 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 9 | . . 1 1 . . . . 2 . . . . . . . . . 1 . . 1 . . 1 . . . 1 . . 1 . . . . . Ballistic Gun 17 | 1 5 2 2 1 . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . 2 1 . 2 . 2 1 2 2 . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 1 . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . 1 1 . . . 7 . . . . . . . . . 2 . . . . 2 . . . . 4 . . 9 8 1 . 5 5 Parts Lost 18 | . 1 2 . 3 . 1 . 1 1 1 . . . . . 1 . . 1 . . . . 1 . . . 1 . . 2 . 1 1 . . Power 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Utility 9 | . 1 . . . . . . . 1 1 . . . . . 1 . . 1 . . . . 1 . . . 1 . . 2 . . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 1 . 3 . 1 . 1 1 1 . . . . . 1 . . 1 . . . . 1 . . . 1 . . 2 . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 91 99 96 99 100 99 94 99 83 69 71 76 76 72 73 70 66 59 60 55 58 58 52 55 63 63 63 62 57 57 56 56 50 48 52 53 Engine 3 | . 14 14 11 10 11 11 9 9 7 7 1 . . 2 6 1 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 5 7 7 3 . 4 6 2 . . . . . 4 5 5 5 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 6 5 5 5 5 . . . . 1 5 4 4 4 4 4 4 4 Treads 7 | . 28 27 32 21 22 21 21 31 24 7 7 2 . . . . . . . . . . . . . . . . . . . 4 3 4 3 . Leg 1 | . . . . . . . . . . . . . . . 4 2 . 1 5 5 5 5 5 2 5 . . . 3 . . . . . . 2 Wheel 3 | . . . . 11 11 11 9 4 1 7 7 12 15 13 7 6 6 2 . . . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . 3 6 4 . . . . . 2 . 4 5 5 1 . . . . . . . Device 13 | . . . 8 11 11 11 12 9 21 23 23 23 23 14 13 13 13 9 10 11 11 11 11 11 15 13 15 13 10 14 17 18 18 20 22 21 Storage 8 | . 17 28 22 19 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 4 | . . . . . . . . . . . . . . 4 6 6 6 6 6 8 1 1 5 5 10 10 10 11 15 16 10 9 5 4 5 8 Protection 6 | . 3 . . 2 11 11 14 17 7 7 7 7 7 6 6 6 6 9 8 5 15 14 11 11 10 11 10 10 10 6 . 2 4 4 5 4 Energy Gun 1 | . . . 6 10 11 10 9 12 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 11 3 . . . . . 2 7 1 . . 4 . 2 6 6 6 5 9 7 . 3 5 5 5 4 . . . 4 4 4 4 3 Ballistic Gun 4 | . 27 16 11 11 11 11 9 5 2 . 8 7 7 1 11 8 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 7 7 12 6 1 . . . . . 2 5 5 5 5 5 5 5 4 3 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 2 6 2 6 5 1 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 14 18 19 37 39 59 59 70 70 67 75 79 68 68 87 84 91 85 91 85 85 99 105 81 91 92 113 113 113 85 100 139 134 145 139 149 145 Greatest Support 313 | 40 40 40 60 12 12 12 12 80 80 12 12 70 70 70 70 12 12 103 152 152 152 152 152 189 209 209 178 178 149 149 149 221 275 275 313 313 Greatest Overweight (x) 7 | . . . 2 3 4 4 5 5 5 6 6 5 . 1 6 7 7 7 . . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) 1 | . . . . 2 3 4 5 1 1 5 5 1 . . 4 6 7 3 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 8 11 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 8 14 15 16 17 20 20 20 18 18 17 18 20 19 19 17 20 20 20 20 19 20 20 18 20 20 20 20 20 20 20 20 18 18 19 Average Carried 16 | 3 7 7 9 14 15 15 18 19 14 17 16 16 16 17 19 16 16 18 19 20 17 17 19 18 16 18 20 19 19 19 19 19 19 18 15 15 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 8 7 13 14 16 17 20 20 18 18 17 16 18 19 19 16 17 20 20 20 17 19 20 18 18 20 20 20 19 20 20 19 20 18 14 14 Class Distribution -------------------- 58% | Construct 14% | Mutant 10% | Scavenger-Mutant 5% | Generator-Mutant 4% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Construct | -5/Proximity Caves Construct | -5/Factory Scavenger-Construct | -5/Upper Caves Scavenger-Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Construct | -3/Section 7 Generator-Assassin | -2/Research Generator-Assassin | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 6462 | 200 593 206 297 168 40 107 200 317 194 179 139 . 130 . 130 469 10 220 290 40 149 236 . 456 42 168 119 248 97 173 308 287 45 25 85 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27314 | . 636 324 583 214 . 293 374 843 442 216 210 . 207 108 62 716 . 254 508 178 328 439 366 946 42 571 215 1614 432 1151 1078 3267 2326 1089 3313 3969 Parts 1382 | . 39 19 37 13 . 13 23 49 27 7 11 . 4 5 4 28 . 12 23 3 8 14 12 44 3 26 14 70 15 63 45 137 145 46 145 278 Haulers Intercepted 12 | . 1 . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 1 3 . . Recyclers Shooed 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 181 | . . . . . . . . . . 6 11 . 11 . 4 23 2 . 16 . 4 4 2 50 . 25 12 . 11 . . . . . . . Prevented 16 | . . . . . . . . . . . . . . . . . . . 9 . 2 3 . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 337 | . 12 11 12 8 . 9 9 14 11 4 6 . 3 2 1 18 . 6 15 3 3 9 . 12 . 7 3 13 6 12 9 29 23 9 21 37 Guns 70 | . 9 5 12 4 . 2 7 12 1 . 3 . 2 . . 13 . . . . . . . . . . . . . . . . . . . . Cannons 215 | . . 4 . . . . . . 4 4 3 . 1 2 1 . . 5 8 2 3 3 . 12 . 7 3 12 6 11 8 27 22 9 21 37 AOE 41 | . 3 2 . 4 . 7 2 1 6 . . . . . . 5 . . 5 . . 5 . . . . . . . . . . 1 . . . Classes Destroyed 31 | . 8 1 1 . . 1 1 . 1 1 . . . . . 1 . 2 . . 2 . . 2 . 1 . 2 . . 2 4 1 . . . Worker 12 | . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 1 . Builder 8 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 1 3 . . Recycler 8 | . 1 . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Watcher 19 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 3 6 3 . . . Swarmer 55 | . 3 3 . 3 . 3 . 2 7 . 3 . 1 . . 7 . . 10 . . 2 . 4 . . . . . . 3 4 . . . . Grunt 81 | . 9 6 8 3 . 4 5 4 3 2 2 . 1 . . 4 . . 3 . . 4 . . . 2 1 . 3 4 . 5 2 2 4 . Brawler 7 | . . . . . . . 1 . . . . . . . . 3 . . 1 . . . . . . . . . . . . 1 . . 1 . Duelist 9 | . . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 3 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Sentry 38 | . . . 4 2 . . 2 8 1 1 1 . 1 1 1 2 . . 1 . 1 1 . 2 . 1 . . . 2 . 4 1 . 1 . Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Hunter 28 | . . . . . . . . . . 1 . . . 1 . 1 . . . 3 . 2 . . . . 2 . . 2 . . 10 6 . . Programmer 29 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 3 5 6 7 1 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 25 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 23 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . Assembled 5 | . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thug 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Knight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 14 | . 3 4 2 6 . 6 6 3 5 2 3 . 2 2 1 7 . 1 8 3 2 4 . 4 1 3 3 9 3 9 6 14 13 9 10 9 Combat Bots Only 10 | . 3 4 2 6 . 6 4 2 4 2 3 . 2 2 1 7 . 1 8 3 2 4 . 4 . 3 3 9 3 6 3 8 8 8 10 9 Max Kills in Single Turn 5 | . 2 3 2 3 . 2 2 1 3 1 1 . 1 1 1 3 . 1 5 1 1 2 1 2 1 2 1 2 2 3 2 2 4 2 3 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 . 3 . 2 2 1 3 . . . . . . 3 . . 5 . . 2 . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 2 7 Z-Imprinter (-6/Deep Caves) Fake God Mode (-4/Warlord) Warlord (-4/Warlord) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Damage Taken 13154 | . 461 440 629 422 . 199 301 728 633 525 319 . 363 282 57 656 16 147 429 131 225 164 504 426 . 179 31 934 58 163 483 271 670 135 409 1764 Core 1345 | . 102 50 73 104 . 17 30 41 17 30 23 . 44 69 11 86 . . 26 . 18 27 86 . . 31 . 138 . . 163 . 33 12 18 96 Absorbed by Shields 3551 | . . . . . . . . . . . . . . . . . . . . . . 28 . . . 10 34 162 . . 115 253 683 141 412 1713 Redirected to Core 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . Redirected to Shielding 536 | . . . . . . . . . . . . . . . . . . . 133 . 43 33 41 79 . 10 10 121 15 51 . . . . . . Regen/Repaired (Parts) 2509 | . . . . . . . . . . . . . . . . . 463 . . . . . . . . . . 14 . . 78 548 267 175 218 746 Core Remaining (%) 77 | 100 . 39 . . . 51 . 87 . . . . 83 . . . . . 77 . . . . 86 . . . . 85 . . 77 97 . . 75 Volleys Fired 859 | . 44 34 49 14 . 9 20 58 26 18 16 . 20 9 16 36 . 17 25 4 13 19 4 34 4 15 10 30 9 18 19 54 33 11 39 132 Largest 3 | . 2 2 2 2 . 2 2 2 2 1 2 . 2 3 3 3 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 234 | . 40 80 86 86 . 86 86 122 100 234 78 . 58 105 81 81 . 48 48 48 90 90 48 90 90 90 48 90 48 48 48 48 48 48 48 89 Shots Fired 1119 | . 85 65 98 25 . 13 38 105 35 18 23 . 30 15 20 61 . 17 25 4 13 18 4 33 4 15 10 31 9 18 19 53 33 11 39 132 Gun 469 | . 82 31 80 22 . 8 36 101 18 . 14 . 10 . 18 49 . . . . . . . . . . . . . . . . . . . . Cannon 615 | . . 32 18 . . . . 1 12 18 9 . 20 15 2 8 . 17 24 4 13 13 4 32 4 15 10 31 9 18 19 53 32 11 39 132 Launcher 33 | . 3 2 . 3 . 5 2 3 5 . . . . . . 4 . . 1 . . 5 . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Kinetic 427 | . 82 31 49 11 . 4 18 28 9 . 14 . 30 6 20 56 . . . . . 5 4 29 2 13 10 . . . . . . . . 6 Thermal 382 | . . 32 49 11 . 4 18 74 21 18 9 . . 9 . . . . . . 8 2 . 3 2 2 . 31 9 18 19 43 . . . . Explosive 33 | . 3 2 . 3 . 5 2 3 5 . . . . . . 4 . . 1 . . 5 . . . . . . . . . . . . . . Electromagnetic 57 | . . . . . . . . . . . . . . . . 1 . 17 24 4 5 6 . . . . . . . . . . . . . . Slashing 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 32 11 39 126 Robot Hit Streak 27 | . 12 6 12 12 . 5 11 19 7 7 6 . 4 4 8 15 . 2 8 3 6 10 6 9 12 3 7 12 5 13 27 16 17 17 15 23 Robot Miss Streak 13 | . 4 4 2 1 . 1 1 2 4 2 2 . 4 5 . 4 . 11 7 2 1 9 1 4 . 2 4 6 3 3 4 6 7 5 5 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 1 1 1 1 Secondary Targets 8 | . 1 . 2 1 . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 39 126 Shots Hit Robots 781 | . 59 39 71 21 . 9 29 70 20 15 16 . 20 11 5 40 . 11 9 4 8 11 4 23 1 11 6 15 5 13 14 40 26 10 32 113 Core Hits 718 | . 32 21 26 12 . 19 21 26 22 5 14 . 15 6 2 36 . 6 14 1 5 15 5 20 1 6 5 25 5 15 13 56 38 13 50 168 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . 3 1 . . 1 5 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 2 7 Burn 9 | . . . 2 1 . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 7 Melee Attacks 46 | . . . . . . . . . . . . . . . . . 11 1 4 3 . . . . . . . . . . 8 8 2 3 6 . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact 19 | . . . . . . . . . . . . . . . . . 11 1 4 3 . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 2 3 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 114745 | . 953 806 1033 544 . 588 726 1363 1140 450 320 . 403 328 171 2222 . 579 1029 470 749 1412 391 3639 81 1696 552 6287 1259 3655 2455 11823 6881 2880 12890 44970 Guns 5750 | . 732 281 837 310 . 91 458 1236 136 . 188 . 150 . 125 1206 . . . . . . . . . . . . . . . . . . . . Cannons 103786 | . . 334 196 . . . . . 214 450 132 . 253 328 46 46 . 469 703 470 749 758 391 3639 81 1696 552 6205 1259 3655 2420 11823 6177 2880 12890 44970 Explosions 5055 | . 221 191 . 234 . 497 268 127 790 . . . . . . 970 . . 326 . . 654 . . . . . 82 . . . . 695 . . . Melee 145 | . . . . . . . . . . . . . . . . . . 110 . . . . . . . . . . . . 35 . . . . . Ramming 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Kinetic 12548 | . 732 281 481 156 . 41 216 347 116 . 188 . 403 94 171 1252 . . . . . 246 391 3639 81 1696 552 . . . 35 . . . . 1430 Thermal 27241 | . . 334 552 154 . 50 242 889 234 450 132 . . 234 . . . . . . 143 . . . . . . 6205 1259 3655 2420 10288 . . . . Explosive 5055 | . 221 191 . 234 . 497 268 127 790 . . . . . . 970 . . 326 . . 654 . . . . . 82 . . . . 695 . . . Electromagnetic 2760 | . . . . . . . . . . . . . . . . . . 469 703 470 606 512 . . . . . . . . . . . . . . Impact 110 | . . . . . . . . . . . . . . . . . . 110 . . . . . . . . . . . . . . . . . . Slashing 67022 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1535 6177 2880 12890 43540 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . . . . . . . . . . . . . . 2 2 2 2 . 1 1 3 3 1 6 6 2 . . . Average Corruption 2 | . 1 1 . . . . . . . . . . . . . . . . . . 1 2 2 2 . 1 1 1 3 1 4 6 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . 1 8 . . . . . . . . . . . . . . . . . . 3 6 2 4 . . 3 3 8 3 9 24 5 . . . Message Errors 18 | . . 5 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 . 2 5 2 . . . Matter Fused 23 | . 1 2 . . . . . . . . . . . . . . . . . . 1 2 1 2 . . 1 . 2 2 4 5 . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 1 4 . . . . Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 6 1 . . . Data Loss (minor) 10 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 3 1 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6324 | . . 17 . 23 . 5 . . 21 . 1 . . . . 11 . 130 43 85 90 74 . 119 . 276 . 439 136 443 321 821 547 138 613 1971 Projectiles 6031 | . . 17 . . . . . . . . 1 . . . . . . 20 36 85 90 67 . 119 . 276 . 439 136 443 321 821 438 138 613 1971 Explosions 183 | . . . . 23 . 5 . . 21 . . . . . . 11 . . 7 . . 7 . . . . . . . . . . 109 . . . Melee 110 | . . . . . . . . . . . . . . . . . . 110 . . . . . . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 18 . 3 3 . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 17 . 3 3 . . . . . . . . 7 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Self-Inflicted Damage 335 | . . 33 . . . 62 . 28 32 . . . . . . . . . . . . . . . . . . 176 . . . . 4 . . . Shots 9 | . . 2 . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | . 7 156 81 17 . 6 27 207 201 332 56 . . 191 48 107 . 48 107 6 210 48 27 197 44 117 44 354 239 . 253 265 . . . . Average Temperature 46 | . 4 48 25 8 . 3 12 45 60 55 29 . . 85 12 27 . 18 30 3 69 12 8 29 20 56 23 100 87 . 106 78 . . . . Received Heat Transfer 2166 | . 213 92 336 171 . 45 144 288 93 192 45 . 69 30 18 93 . 9 9 9 . 28 . . . 18 . 68 60 18 8 20 8 4 40 38 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . 1 2 1 2 1 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . . . . . . . . . . . . . . Parts Fried 23 | . . . . . . . . . . . . . . . . . . 3 6 3 3 3 . 2 . . . . . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . Combat Hostiles 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . . . Parts Melted 68 | . . 1 4 . . 1 . 4 . . . . . 2 . . . . . . . . . . . . . 6 2 9 2 37 . . . . Heat Transferred 16391 | . . 703 1406 407 . 111 592 2183 212 556 185 . . 444 . . . . . . . . . . . . . 1822 555 1480 962 4773 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 2516 | . 337 115 228 294 . 236 312 485 395 . . . . 90 . . . . . 245 . . . . 236 . . . . 721 812 1855 2516 2272 2145 . Initial 1509 | . . 81 35 30 . . 13 131 218 . . . . . . . . . . 75 . . . . 49 . . . . 47 369 452 1043 1509 1453 . Average 535 | . 175 58 92 173 . 147 112 328 274 . . . . 38 . . . . . 146 . . . . 196 . . . . 401 631 1016 1728 1781 1665 . Maximum Alert Level 5 | . 1 . 1 1 . 1 1 2 1 . . . . . . . . . . 1 . . . . 1 . . . . 3 3 5 5 5 5 . Low Security (%) 39 | 100 47 100 88 48 . 50 70 11 18 . . . . 100 . . . . . 75 . . . . 16 . . . . 28 . . . . . . Level 1 23 | . 52 . 11 51 . 49 29 63 81 . . . . . . . . . . 25 . . . . 83 . . . . 16 9 5 . . . . Level 2 10 | . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . 51 56 28 . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 33 12 11 . . . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 29 50 41 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 59 49 39 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 . 3 . . . 1 . 2 . . . . 1 . 1 . . . 1 . . . . 1 . . . . 2 3 6 12 3 6 . Investigation 11 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 6 2 . . Extermination 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 2 3 . . . Reinforcement 10 | . 2 . 3 . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . Assault 14 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 3 1 6 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 37 | . 2 . 4 . . . 1 2 . . . . . . . . . . . . . . . 8 . . . . . 2 . 1 2 2 13 . Communications Jammed 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 2 3 2 8 . Distress Signals 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 2 . 2 8 . Times Spotted 438 | . 18 13 25 9 . 10 15 17 28 4 7 . 6 3 1 18 1 16 14 5 3 9 1 10 1 5 3 14 3 15 13 29 24 8 28 62 Peak Tracking Total 13 | . 3 4 4 4 . 7 7 6 13 3 3 . 3 1 1 7 1 4 9 4 2 4 1 4 1 2 2 9 3 4 4 4 6 5 10 7 Tactical Retreats 12 | . 1 3 1 . . . . . 1 . 1 . . . . 2 . . 1 . . . . . . . . . . 1 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 10 | . 3 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 3 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 100 | . 3 2 . 2 . . . 3 2 . . . . . . . . 1 . 1 . . 1 5 1 . . 5 1 9 11 22 7 1 5 18 Max in Single Turn 3 | . 2 1 . 2 . . . 1 1 . . . . . . . . 1 . 1 . . 1 1 1 . . 2 1 2 2 2 2 1 2 3 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 64 | . 4 1 4 2 1 . 2 5 6 1 1 3 1 2 . 1 . . . 1 . . 4 . 3 2 . . . 2 1 9 6 1 . 1 Terminals 40 | . 3 1 4 2 . . 2 5 4 . . . 1 2 . . . . . 1 . . . . 2 1 . . . 1 1 8 2 . . . Fabricators 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . Total Hacks 179 | . 6 2 11 3 1 . 6 8 14 1 1 24 1 4 . 8 . . . 2 . . 17 . 7 2 . . . 4 5 18 17 1 . 16 Successful 114 | . 5 1 8 1 1 . 4 6 5 1 1 24 1 1 . 8 . . . 1 . . 17 . 1 2 . . . 1 2 5 2 . . 16 Failed 65 | . 1 1 3 2 . . 2 2 9 . . . . 3 . . . . . 1 . . . . 6 . . . . 3 3 13 15 1 . . Catastrophic 15 | . . . . 1 . . . 1 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 1 2 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . . 2 6 1 . . 6 3 4 . . . . 1 . . 1 . . . . . . . . . . . . . 2 2 9 . . . Terminals 94 | . 5 2 11 3 . . 6 8 11 . . . 1 4 . . . . . 2 . . . . 6 1 . . . 2 5 16 11 . . . Fabricators 8 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . Terminal Hacks 111 | . 4 1 8 1 1 . 4 6 4 1 1 24 1 1 . 8 . . . 1 . . 17 . 1 2 . . . . 2 5 2 . . 16 Record 38 | . . . . . 1 . . . . . . 6 1 . . 8 . . . . . . 5 . . 1 . . . . . . . . . 16 Part Schematic 15 | . . . . . . . . . . . . 11 . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . 4 . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 1 . . . . . 1 1 . . 3 . . . . . . . 1 . . 4 . 1 . . . . . . . . . . . Open Door 10 | . . . . . . . . 3 . 1 1 . . . . . . . . . . . . . . 1 . . . . . 4 . . . . Branch Access Points 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 1 4 2 . . 2 3 5 . . . . 2 . . . . . 1 . . . . 3 . . . . 2 1 8 6 1 . . Full Trace Events 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . . . . 11 . . . . 14 . . . . . 4 . . . . . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 14 | . . . . . . . . . . . . . 1 . . 2 7 . 2 . . . . 1 . . . . . . . . 1 . . . Largest Group 9 | . . . . . . . . . . . . . 1 . . 2 9 9 3 1 . . . 1 1 . . . . . . . 1 . . . Highest-Rated Group 369 | . . . . . . . . . . . . . 96 . . 59 369 369 154 30 . . . 116 116 . . . . . . . 148 . . . Highest-Rated Ally 148 | . . . . . . . . . . . . . 96 . . 30 96 96 96 30 . . . 116 116 . . . . . . . 148 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . . . . . 9 . . . 4 119 4 1 . . . 10 . . . . . . . . 30 . . . Total Damage 4744 | . . . . . . . . . . . . . 332 . . . 75 2310 245 63 . . . 534 . . . . . . . . 1185 . . . Kills 29 | . . . . . . . . . . . . . 3 . . . 1 12 4 1 . . . 3 . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 10 | . . . 4 . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 3 . . . . . . 1 . 1 . 1 2 2 . 2 . 1 . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 28481 | 6 1097 1305 940 566 360 498 393 779 846 1202 1327 167 952 766 902 1287 2094 2353 916 108 537 521 228 470 112 312 221 644 396 568 662 1174 1289 251 588 1644 Spaces Moved 18304 | 1 575 621 458 394 246 312 185 336 437 655 511 121 502 485 503 608 1047 942 665 81 499 466 212 522 171 295 214 588 266 619 601 890 964 139 365 1808 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4536 | 1 575 621 445 . . . . 207 356 . . . . . . . . . . . . . . . . . . . . . 26 890 921 139 355 . Legs 3789 | . . . . . . . . . . . . . . . . . . 177 657 81 499 466 212 331 171 23 . . 173 18 . . . . 10 971 Wheels 6805 | . . . 13 394 246 312 185 129 81 655 511 121 502 485 503 608 1047 416 . . . . . . . . . . . . . . . . . 597 Hover 1834 | . . . . . . . . . . . . . . . . . . 349 8 . . . . 191 . 272 214 588 93 . . . 43 . . 76 Flight 1340 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601 575 . . . . 164 Fastest Speed 32 | 160 160 160 120 120 135 150 165 162 156 165 165 125 125 125 151 180 195 159 97 97 97 97 97 50 50 81 93 93 93 77 77 107 107 160 83 32 Average Speed 129 | 160 160 160 158 124 144 150 165 163 167 173 168 137 125 148 172 192 195 187 105 97 97 97 97 51 55 92 93 93 137 78 86 107 119 160 136 74 Slowest Speed 264 | 160 160 160 160 135 150 150 165 165 243 180 180 165 125 151 180 195 195 264 173 97 97 97 97 97 81 93 93 93 142 142 127 107 160 160 160 83 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 52 | 2 90 96 30 79 60 85 24 48 13 75 64 72 63 14 64 60 82 68 65 4 70 60 76 57 9 55 40 87 45 21 61 70 32 6 24 78 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 12 | . . . . . 1 . . . . . . 1 . . 1 1 4 . . . . . 3 . . 1 . . . . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 1 . 1 . . . . 1 1 1 1 1 1 1 . . . 1 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 . 1 1 . . 1 . 1 1 1 1 . . . . . . . 1 1 1 . . 1 1 1 1 . . . . . 1 . Scrap Searched 38 | . . 1 . 2 . 1 . . . 3 7 . 2 . 1 4 1 . 2 . 1 2 . 2 . 4 2 . 3 . . . . . . . Spaces Dug 504 | . . 12 . . . . . 3 4 . . . . . 5 1 2 . 12 3 3 30 . 10 2 7 10 25 30 60 37 69 72 18 34 55 Terrain Destroyed 2729 | . 9 24 . 20 . 36 34 19 24 1 . . . . 6 48 2 4 18 3 5 64 2 46 6 21 28 119 64 147 104 322 238 93 186 1036 Melee 23 | . . . . . . . . . . . . . . . . . 2 . 4 3 . . . . . . . . . . 3 6 2 3 . . Projectile 2287 | . . . . . . . . . 9 1 . . . . 6 13 . 4 8 . 5 10 2 46 6 21 28 81 64 108 101 247 215 90 186 1036 AOE 419 | . 9 24 . 20 . 36 34 19 15 . . . . . . 35 . . 6 . . 54 . . . . . 38 . 39 . 69 21 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 22100 | 8 667 868 574 443 253 327 233 475 525 706 960 121 805 523 519 684 1078 1522 843 99 539 515 232 688 182 321 227 660 288 680 713 1044 1061 162 442 2113 Wait 2219 | . 19 204 25 12 . . 10 22 22 24 421 . 282 11 . 10 18 523 119 11 13 22 2 123 3 6 3 20 11 29 32 53 44 9 8 108 Move 18263 | . 574 620 457 393 245 311 184 335 436 654 510 120 501 484 502 607 1046 941 664 80 498 465 211 521 170 294 213 587 265 614 599 889 964 138 364 1807 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Pick Up 170 | . 12 3 13 6 4 2 1 14 9 2 1 . 2 8 . 2 2 16 1 . 2 2 2 2 2 2 . 2 1 8 10 12 3 . 6 18 Fast Attach 54 | . 3 . 1 2 . . 2 9 2 . . . . . . . . 1 . 1 . . 4 . . . . 2 . . 12 6 1 . 1 7 Attach 67 | 3 1 2 3 2 . 1 1 1 2 1 2 . . . . 2 . . 1 . 3 2 . 3 2 . . 2 . 1 7 5 3 1 8 8 Detach 28 | . . . . . . . 1 1 5 . 2 . . . . . . 2 . . . 2 1 1 . . . 3 . . 1 . 3 . 1 5 Swap 130 | . 8 3 12 9 1 4 9 10 8 5 2 . . 4 1 3 . 4 3 . 5 2 2 2 1 4 1 9 . 2 3 4 2 . 4 3 Drop 214 | 5 6 2 14 5 3 . 5 25 15 2 6 1 . 7 . 4 1 17 . . 5 1 6 2 . . . 5 2 6 21 13 5 . 5 25 Fire 859 | . 44 34 49 14 . 9 20 58 26 18 16 . 20 9 16 36 . 17 25 4 13 19 4 34 4 15 10 30 9 18 19 54 33 11 39 132 Melee 46 | . . . . . . . . . . . . . . . . . 11 1 4 3 . . . . . . . . . . 8 8 2 3 6 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 46 | . . . . . . . . . . . . . . . . 20 . . 26 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 510 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Discovered new exit (range 10) 911 | -10/Materials | Discovered new exit (range 11) 1104 | -10/Materials | Entered Mines 1147 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1241 | -10/Mines | Discovered new exit (range 7) 1308 | -10/Mines | Learned location of 2 exits from Materials 1373 | -10/Mines | Excavation squad dispatched 1373 | -10/Mines | A large section of the Mines collapsed 1765 | -10/Mines | Core integrity fell below 50% 1876 | -10/Mines | Found a hidden stash of uninstalled traps 2360 | -10/Mines | Discovered new exit (range 9) 2409 | -10/Mines | Entered Materials 2409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2410 | -9/Materials | Identified exit to Materials 2410 | -9/Materials | Identified exit to Mines 2936 | -9/Materials | Build established: Scavenger-Mutant 3349 | -9/Materials | Entered Mines 3423 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3426 | -9/Mines | Found Prototype Device 3427 | -9/Mines | Identified Exp. Sensor Array 3600 | -9/Mines | Learned Materials interactive machine intel 3611 | -9/Mines | Learned Materials terminal intel 3775 | -9/Mines | Lost 3 parts (1p1n1w) 3853 | -9/Mines | Discovered exit to Materials (range 6) 3865 | -9/Mines | Discovered new exit (range 14) 3865 | -9/Mines | Discovered exit to Materials (range 15) 3910 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3915 | -9/Mines | Entered Exiles 3949 | -9/Exiles | Met 8R-AWN 3991 | -9/Exiles | Met EX-HEX 4072 | -9/Exiles | Met EX-DEC 4099 | -9/Exiles | Learned location of Zion (-6) 4126 | -9/Exiles | Met EX-BIN 4259 | -9/Exiles | Discovered new exit (range 10) 4275 | -9/Exiles | Entered Mines 4574 | -8/Mines | Discovered exit to Materials (range 12) 4674 | -8/Mines | Discovered exit to Materials (range 12) 4773 | -8/Mines | Entered Materials 4773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4774 | -8/Materials | Identified exit to Storage 4775 | -8/Materials | Loaded intel: 19 interactive machine locations 4776 | -8/Materials | Loaded intel: 12 terminal locations 5166 | -8/Materials | Entered Storage 5891 | -8/Storage | Discovered new exit (range 5) 5945 | -8/Storage | Entered Factory 5945 | -7/Factory | Evolved 2 slots: Utility x2 5945 | -7/Factory | Found Scrap Engine 6109 | -7/Factory | Identified exit to Lower Caves 6249 | -7/Factory | Discovered new exit (range 11) 6256 | -7/Factory | Build established: Mutant 6314 | -7/Factory | Discovered new exit (range 4) 6789 | -7/Factory | Cargo convoy interrupted 6791 | -7/Factory | Entered Lower Caves 7081 | -7/Lower Caves | Build established: Construct 7824 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7961 | -7/Lower Caves | Discovered new exit (range 5) 7993 | -7/Lower Caves | Entered another Lower Caves area 8008 | -7/Lower Caves | Learned 4 Factory zone layouts 8042 | -7/Lower Caves | Discovered new exit (range 6) 8576 | -7/Lower Caves | Build established: Mutant 8967 | -7/Lower Caves | Build established: Construct 9047 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9139 | -7/Lower Caves | Discovered new exit (range 3) 9320 | -7/Lower Caves | Entered Data Miner 9320 | -7/Data Miner | Discovered new exit (range 6) 9352 | -7/Data Miner | Met Data Miner 9386 | -7/Data Miner | Learned location of Section 7 (-3) 9386 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9405 | -7/Data Miner | Received God Mode back door access code from Data Miner 9487 | -7/Data Miner | Entered Proximity Caves 9503 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9504 | -6/Proximity Caves | Escorted by Enhanced Grunt 9532 | -6/Proximity Caves | Spotted B-75 Beast 9684 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9874 | -6/Proximity Caves | Learned Factory emergency access door positions 10313 | -6/Proximity Caves | Discovered new exit (range 5) 10439 | -6/Proximity Caves | Entered Factory 10439 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10440 | -6/Factory | Identified exit to Factory 10966 | -6/Factory | Identified exit to Lower Caves 11205 | -6/Factory | Entered Lower Caves 11265 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11805 | -6/Lower Caves | Discovered new exit (range 6) 11981 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12105 | -6/Lower Caves | Identified exit to Lower Caves 12107 | -6/Lower Caves | Entered another Lower Caves area 12171 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12343 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12393 | -6/Lower Caves | Destroyed 7 combat bots 12575 | -6/Lower Caves | Learned Factory emergency access door positions 12575 | -6/Lower Caves | Discovered new exit (range 15) 13089 | -6/Lower Caves | Learned Factory stockpile data 13114 | -6/Lower Caves | Learned location of Armory (-4) 13114 | -6/Lower Caves | Learned 8 Factory zone layouts 13114 | -6/Lower Caves | Learned Extension terminal intel 13114 | -6/Lower Caves | Learned Research garrison access intel 13392 | -6/Lower Caves | Identified exit to Zion 13394 | -6/Lower Caves | Entered Zion 13394 | -6/Zion | Accompanied by 2 allies 14093 | -6/Zion | Learned location of Extension (-4) 14185 | -6/Zion | Given A8's code to call for help 14691 | -6/Zion | Visited the Megawrench Repair Shop 14691 | -6/Zion | Megawrench repaired 7 parts 14730 | -6/Zion | Discovered new exit (range 16) 15191 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15196 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15306 | -6/Zion | Gained Derelict followers 15462 | -6/Zion | Discovered new exit (range 5) 15464 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15468 | -6/Zion | Identified exit to Deep Caves 15488 | -6/Zion | Entered Deep Caves 15488 | -6/Deep Caves | Accompanied by 9 allies 15771 | -6/Deep Caves | Attacked by Z-Imprinter 15784 | -6/Deep Caves | Allies destroyed Z-Imprinter 15996 | -6/Deep Caves | Found Prototype Protection 16001 | -6/Deep Caves | Found Prototype Protection 16002 | -6/Deep Caves | Identified Zio. Heavy Carapace (x2) 16763 | -6/Deep Caves | Found Prototype Protection 16810 | -6/Deep Caves | Identified Zio. Weapon Casing 17100 | -6/Deep Caves | Found Zio. Weapon Casing 17117 | -6/Deep Caves | Found Zio. Weapon Casing 17138 | -6/Deep Caves | Found Zio. Weapon Casing 17173 | -6/Deep Caves | Found Zio. Heavy Carapace 17448 | -6/Deep Caves | Spotted as-64916 17459 | -6/Deep Caves | Destroyed as-64916 17717 | -6/Deep Caves | Found Surveybot 24 Chip 17720 | -6/Deep Caves | Found Surveybot 24 Scanner 17825 | -6/Deep Caves | Discovered new exit (range 7) 17836 | -6/Deep Caves | Identified exit to Proximity Caves 17841 | -6/Deep Caves | Entered Proximity Caves 17841 | -5/Proximity Caves | Accompanied by 3 allies 17916 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17954 | -5/Proximity Caves | Destroyed 8 combat bots 18459 | -5/Proximity Caves | Learned Factory interactive machine intel 18474 | -5/Proximity Caves | Learned Factory terminal intel 18729 | -5/Proximity Caves | Discovered exit to Factory (range 14) 18757 | -5/Proximity Caves | Entered Factory 18757 | -5/Factory | Accompanied by 1 ally 18757 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 18758 | -5/Factory | Identified exit to Upper Caves 18759 | -5/Factory | Identified exit to Factory 18762 | -5/Factory | Loaded intel: 52 interactive machine locations 18763 | -5/Factory | Loaded intel: 26 terminal locations 18865 | -5/Factory | Entered Upper Caves 18894 | -5/Upper Caves | Encountered a Warlord checkpoint 18948 | -5/Upper Caves | Learned 12 Factory zone layouts 19052 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19333 | -5/Upper Caves | Build established: Scavenger-Construct 19389 | -5/Upper Caves | Discovered new exit (range 6) 19402 | -5/Upper Caves | Entered another Upper Caves area 19757 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19882 | -5/Upper Caves | Discovered new exit (range 13) 19923 | -5/Upper Caves | Entered Zhirov 19924 | -5/Zhirov | Discovered new exit (range 3) 19941 | -5/Zhirov | Met Zhirov 19960 | -5/Zhirov | Learned location of Quarantine (-3) 19960 | -5/Zhirov | Learned location of Testing (-2) 19960 | -5/Zhirov | Learned location of Command (-1) 19970 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19987 | -5/Zhirov | Found Alien Artifact 19987 | -5/Zhirov | Identified Integrated Reactor 19987 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20032 | -5/Zhirov | Cloak Generator disabled 20032 | -5/Zhirov | Attacked by Zhirov 20038 | -5/Zhirov | Build established: Construct 20058 | -5/Zhirov | Found Alien Artifact 20072 | -5/Zhirov | Zhirov detonated his lab 20151 | -5/Zhirov | Entered Proximity Caves 20165 | -4/Proximity Caves | Spotted B-86 Titan 20168 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 20186 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20483 | -4/Proximity Caves | Discovered exit to Factory (range 15) 20621 | -4/Proximity Caves | Entered Factory 20621 | -4/Factory | Accompanied by 1 ally 20621 | -4/Factory | Evolved 2 slots: Utility x2 20622 | -4/Factory | Identified exit to Upper Caves 20733 | -4/Factory | Entered Upper Caves 20828 | -4/Upper Caves | Learned Research stockpile data 20843 | -4/Upper Caves | Spotted B-86 Titan 20850 | -4/Upper Caves | Destroyed B-86 Titan 20990 | -4/Upper Caves | Discovered new exit (range 14) 21045 | -4/Upper Caves | Entered another Upper Caves area 21247 | -4/Upper Caves | Discovered new exit (range 6) 21266 | -4/Upper Caves | Entered Warlord 21298 | -4/Warlord | System corruption cleaned by Quarantine Array 21548 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21668 | -4/Warlord | Met Warlord 21675 | -4/Warlord | Destroyed Fake God Mode 21676 | -4/Warlord | Attacked by Warlord forces 21676 | -4/Warlord | Spotted 1Q-MZF(K) 21678 | -4/Warlord | Spotted AD-CPK(K) 21681 | -4/Warlord | Destroyed AD-CPK(K) 21685 | -4/Warlord | Destroyed 1Q-MZF(K) 21689 | -4/Warlord | Destroyed Warlord 21715 | -4/Warlord | Destroyed 9 combat bots 21723 | -4/Warlord | Found Prototype Processor 21723 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 21800 | -4/Warlord | Destroyed ND-AI1(B) 21808 | -4/Warlord | Destroyed F3-XI3(B) 21836 | -4/Warlord | Warlord's base attacked by MAIN.C 21903 | -4/Warlord | Discovered new exit (range 9) 21910 | -4/Warlord | Entered Proximity Caves 22013 | -3/Proximity Caves | Found Alien Artifact 22275 | -3/Proximity Caves | Discovered new exit (range 13) 22306 | -3/Proximity Caves | Entered Research 22306 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22308 | -3/Research | Loaded intel: 4 garrison access locations 22363 | -3/Research | Found Antimissile System 22671 | -3/Research | Discovered new exit (range 22) 22694 | -3/Research | Identified exit to Research 22847 | -3/Research | Discovered new exit (range 22) 22858 | -3/Research | Spotted B-90 Cyclops 22860 | -3/Research | Destroyed B-90 Cyclops 22873 | -3/Research | Identified exit to Quarantine 22874 | -3/Research | Entered Quarantine 22891 | -3/Quarantine | Found Alien Artifact 22891 | -3/Quarantine | Identified Phase Armor 22949 | -3/Quarantine | Found Alien Slashing Weapon 22949 | -3/Quarantine | Identified Sigix Broadsword 23000 | -3/Quarantine | Crushed by falling debris 23015 | -3/Quarantine | Found Alien Energy Cannon 23015 | -3/Quarantine | Identified Core Cannon 23051 | -3/Quarantine | Incoming investigation squad redirected 23071 | -3/Quarantine | Found Alien Artifact 23192 | -3/Quarantine | Found Alien Impact Weapon 23220 | -3/Quarantine | Cryocooling Duct disabled 23235 | -3/Quarantine | Ambient heat levels rising (+20) 23235 | -3/Quarantine | Non-combat units ordered to evacuate 23383 | -3/Quarantine | Spotted Fortress 23384 | -3/Quarantine | Identified Core Stripper 23397 | -3/Quarantine | Destroyed Fortress 23407 | -3/Quarantine | Found Prototype Protection 23407 | -3/Quarantine | Identified Centrium Heavy Armor Plating 23414 | -3/Quarantine | Found Prototype Device 23414 | -3/Quarantine | Identified Exp. EM Disruption Field 23418 | -3/Quarantine | Found Prototype Device 23419 | -3/Quarantine | Identified Thermal Barrier 23435 | -3/Quarantine | Found Prototype Device 23435 | -3/Quarantine | Identified Exp. Force Field 23528 | -3/Quarantine | Discovered new exit (range 6) 23535 | -3/Quarantine | Identified exit to Section 7 23536 | -3/Quarantine | Entered Section 7 23581 | -3/Section 7 | Found Alien Artifact 23833 | -3/Section 7 | Spotted S7 Guard 23839 | -3/Section 7 | Destroyed S7 Guard 23851 | -3/Section 7 | Found Prototype Protection 23855 | -3/Section 7 | Identified Hvy. Regenerative Plating 23862 | -3/Section 7 | Found Alien Artifact 23903 | -3/Section 7 | Incoming assault squad redirected 24001 | -3/Section 7 | Spotted S7 Guard 24002 | -3/Section 7 | Destroyed S7 Guard 24033 | -3/Section 7 | Found Alien Artifact 24036 | -3/Section 7 | First assault squad dispatched 24077 | -3/Section 7 | Spotted Alpha 7 24082 | -3/Section 7 | Destroyed Alpha 7 24085 | -3/Section 7 | Spotted Alpha 7 24088 | -3/Section 7 | Destroyed Alpha 7 24111 | -3/Section 7 | Destroyed 8 combat bots 24121 | -3/Section 7 | Spotted B-99 Colossus 24174 | -3/Section 7 | Found Alien Artifact 24174 | -3/Section 7 | Identified Integrated Dissipator 24174 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24177 | -3/Section 7 | Found Integrated Dissipator 24177 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24217 | -3/Section 7 | Found Alien Artifact 24217 | -3/Section 7 | Identified LRC Energy Well 24217 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 24342 | -3/Section 7 | Spotted Executioner 24345 | -3/Section 7 | Spotted Executioner 24358 | -3/Section 7 | Destroyed Executioner 24360 | -3/Section 7 | Destroyed Executioner 24365 | -3/Section 7 | Found Prototype Processor 24366 | -3/Section 7 | Identified Exp. Core Analyzer 24369 | -3/Section 7 | Found Prototype Processor 24369 | -3/Section 7 | Identified Exp. Targeting Computer 24398 | -3/Section 7 | Spotted Striker 24399 | -3/Section 7 | Spotted Striker 24401 | -3/Section 7 | Destroyed Striker 24403 | -3/Section 7 | Destroyed Striker 24513 | -3/Section 7 | Found Alien Artifact 24517 | -3/Section 7 | Found Alien Artifact 24518 | -3/Section 7 | Identified Transdimensional Reconstructor (x3) 24518 | -3/Section 7 | Warped through subspace 24650 | -3/Section 7 | Found Alien Artifact 24651 | -3/Section 7 | Identified Integrity Redistributor 24651 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-34) 24686 | -3/Section 7 | Discovered exit to Research (range 14) 24710 | -3/Section 7 | Entered Research 24710 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24944 | -2/Research | Spotted B-90 Cyclops 24947 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 25011 | -2/Research | Build established: Generator-Assassin 25129 | -2/Research | Spotted B-90 Cyclops 25129 | -2/Research | Destroyed B-90 Cyclops 25173 | -2/Research | Found Prototype Device 25173 | -2/Research | Identified Active Sensor Suite 25174 | -2/Research | Destroyed 8 combat bots 25203 | -2/Research | Identified exit to Testing 25216 | -2/Research | Incoming investigation squad redirected 25230 | -2/Research | Incoming investigation squad redirected 25246 | -2/Research | First assault squad dispatched 25271 | -2/Research | Incoming assault squad redirected 25530 | -2/Research | Incoming assault squad redirected 25649 | -2/Research | Found Quantum Capacitor 25722 | -2/Research | Incoming investigation squad redirected 25727 | -2/Research | Incoming assault squad redirected 25975 | -2/Research | Discovered new exit (range 14) 25996 | -2/Research | Identified exit to Access 25999 | -2/Research | Entered Access 25999 | -1/Access | Evolved 2 slots: Utility x2 26177 | -1/Access | Destroyed 8 combat bots 26225 | -1/Access | Discovered new exit (range 15) 26249 | -1/Access | First assault squad dispatched 26249 | -1/Access | Identified exit to Command 26250 | -1/Access | Incoming investigation squad redirected 26250 | -1/Access | Entered Command 26401 | -1/Command | Spotted B-99 Colossus 26402 | -1/Command | Destroyed B-99 Colossus 26469 | -1/Command | Identified Core Membrane 26469 | -1/Command | Installed Core Membrane, gained immunity to corruption 26470 | -1/Command | Identified Core Physics Calibrator 26472 | -1/Command | Identified Integrated Mediator 26472 | -1/Command | Installed Integrated Mediator, increased core attachment efficiency. 26486 | -1/Command | Spotted M Guard 26488 | -1/Command | Spotted Combat Programmer 26488 | -1/Command | Spotted M Guard 26490 | -1/Command | Spotted Combat Programmer 26495 | -1/Command | Destroyed Combat Programmer 26496 | -1/Command | Destroyed Combat Programmer 26500 | -1/Command | First assault squad dispatched 26500 | -1/Command | Destroyed M Guard 26503 | -1/Command | Destroyed M Guard 26503 | -1/Command | All MAIN.C guards destroyed 26534 | -1/Command | High security lockdown imminent 26562 | -1/Command | Destroyed 10 combat bots 26568 | -1/Command | Found Prototype Device 26574 | -1/Command | Found Prototype Device 26614 | -1/Command | High security lockdown engaged 26637 | -1/Command | Identified AEGIS Remote Shield (x2) 26640 | -1/Command | Met MAIN.C 26640 | -1/Command | 0b10 Conduit disabled 26641 | -1/Command | Destroyed MAIN.C Shell 26642 | -1/Command | MAIN.C activated Command garrisons 26643 | -1/Command | Destroyed MAIN.C 26655 | -1/Command | Discovered new exit (range 48) 26655 | -1/Command | Discovered new exit (range 82) 26655 | -1/Command | Identified Dimensional Node Initializer 26655 | -1/Command | Identified Subatomic Replicator 26655 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26658 | -1/Command | Found Exp. Powered Armor 26664 | -1/Command | Found Exp. Targeting Computer 26764 | -1/Command | Build established: Generator-Mutant 26768 | -1/Command | Found AEGIS Remote Shield 26834 | -1/Command | Warped through subspace to slip node 26834 | -1/Command | Discovered new exit (range 4) 26838 | -1/Command | Entered Access_0 26839 | -1/Access_0 | Met Architect 26840 | -1/Access_0 | Architect warped through subspace 26840 | -1/Access_0 | Destroyed A8 26866 | -1/Access_0 | Destroyed 9 combat bots 26891 | -1/Access_0 | Architect warped through subspace 26901 | -1/Access_0 | Subspace Access Node disabled 26948 | -1/Access_0 | Architect warped through subspace 26975 | -1/Access_0 | Subspace Access Node disabled 27013 | -1/Access_0 | Architect warped through subspace 27033 | -1/Access_0 | A6 warped into view 27039 | -1/Access_0 | Destroyed A6 27051 | -1/Access_0 | Architect warped through subspace 27062 | -1/Access_0 | Found Exp. Phase Shifter 27067 | -1/Access_0 | Found Exp. Targeting Computer 27070 | -1/Access_0 | Found Exp. Targeting Computer 27090 | -1/Access_0 | Architect warped through subspace 27121 | -1/Access_0 | Architect warped through subspace 27146 | -1/Access_0 | Architect warped through subspace 27165 | -1/Access_0 | Architect warped through subspace 27182 | -1/Access_0 | Architect warped through subspace 27195 | -1/Access_0 | Architect warped through subspace 27206 | -1/Access_0 | Architect warped through subspace 27206 | -1/Access_0 | Subspace Access Node disabled 27208 | -1/Access_0 | Architect warped through subspace 27226 | -1/Access_0 | Architect warped through subspace 27243 | -1/Access_0 | Architect warped through subspace 27249 | -1/Access_0 | Architect warped through subspace 27255 | -1/Access_0 | Architect warped through subspace 27259 | -1/Access_0 | A5 warped into view 27260 | -1/Access_0 | Destroyed A5 27262 | -1/Access_0 | Architect warped through subspace 27265 | -1/Access_0 | Architect warped through subspace 27281 | -1/Access_0 | Destroyed A2 27283 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 27285 | -1/Access_0 | Found Deep Network Scanner 27288 | -1/Access_0 | Architect warped through subspace 27289 | -1/Access_0 | Found Quantum Router 27291 | -1/Access_0 | Found Deep Network Scanner 27294 | -1/Access_0 | Architect warped through subspace 27298 | -1/Access_0 | Found Exp. Phase Shifter 27302 | -1/Access_0 | Found Quantum Router 27326 | -1/Access_0 | Architect warped through subspace 27337 | -1/Access_0 | Singularity Gate disabled 27347 | -1/Access_0 | Architect warped through subspace 27360 | -1/Access_0 | Architect warped through subspace 27382 | -1/Access_0 | Architect warped through subspace 27390 | -1/Access_0 | Architect warped through subspace 27397 | -1/Access_0 | Subspace Access Node disabled 27401 | -1/Access_0 | Destroyed Architect 27408 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 27411 | -1/Access_0 | Found Prototype Hackware 27414 | -1/Access_0 | Found Prototype Hackware 27416 | -1/Access_0 | Found Prototype Hackware 27420 | -1/Access_0 | Found Prototype Hackware 27426 | -1/Access_0 | Found Alien Energy Gun 27428 | -1/Access_0 | Found Prototype Hackware 27429 | -1/Access_0 | Found Prototype Hackware 27434 | -1/Access_0 | Identified Modified Sigix Sheargun 27444 | -1/Access_0 | Found Prototype Hackware 27444 | -1/Access_0 | Identified Architect God Chip A (x4) 27447 | -1/Access_0 | Found Prototype Hackware 27447 | -1/Access_0 | Identified Architect God Chip D (x4) 27452 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27726 | -1/Access_0 | A4 warped into view 27730 | -1/Access_0 | Destroyed A4 27937 | -1/Access_0 | Found Integrated Dissipator 27937 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27987 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28117 | -1/Access_0 | Destroyed 7 combat bots 28135 | -1/Access_0 | A3 warped into view 28138 | -1/Access_0 | Destroyed A3 28142 | -1/Access_0 | Found Prototype Ballistic Gun 28153 | -1/Access_0 | Found Sigix Corpse 28158 | -1/Access_0 | Identified A3's Sniper Rifle 28183 | -1/Access_0 | Found Prototype Device 28183 | -1/Access_0 | Identified ST Field Compressor 28478 | -1/Access_0 | Warped through subspace to slip node 28478 | -1/Access_0 | Discovered new exit (range 8) 28482 | *** | Establishing 0b11! Last Messages --------------- 28294_ HV Slug penetrates Wall. 28331_ Acquired 2 matter. 28345_ HV Slug penetrates Wall. 28347_ Scrap Engine modifies Wheeled HC-Cooled Exoskeleton: Energy Upkeep +2, Support -72. 28351_ HV Slug penetrates Wall. 28372_ Acquired 3 matter. 28377_ Scrap Engine modifies Wheeled HC-Cooled Exoskeleton: Support +8, Max Integrity -366, Penalty -24 Renamed Flying Cooled-HC Exoskeleton. 28378_ Dropped Quantum Capacitor. 28381_ Acquired 5 matter. 28423_ Scrap Engine modifies Flying Cooled-HC Exoskeleton: Max Integrity -328 Renamed Hovering Gravjet-HC Exoskeleton. 28478_ Scrap Engine modifies Hovering Gravjet-HC Exoskeleton: Time/Move -21, Support -40 Renamed Hovering Cooled-Gravjet Exoskeleton. 28478_ Warped through subspace, drawn to slip node. 28478_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ????????????????????????????????? ?? | | ????????????? ????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 111 Energy Capacity 1645 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 16 Corruption Block 8 Armor Coverage 1000 Resistance: TH 50 Resistance: EM 75 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 83 Targeting Accuracy 48 Armor Integrity Analysis 50 Recoil Reduction 5 Salvage Targeting 4 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Hvy. Machine Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Tesla Bomb Launcher | -3/Section 7 | Archive Com. Particle Reactor | -3/Section 7 | Archive Cld. Impulse Thruster | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Prc. Matter Filter | -3/Section 7 | Archive Stealth Drone Bay | -3/Section 7 | Archive Exp. Target Analyzer | -3/Section 7 | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Phase Armor Sigix Broadsword Core Cannon Core Stripper Integrated Dissipator LRC Energy Well Transdimensional Reconstructor Integrity Redistributor Core Membrane Core Physics Calibrator Integrated Mediator Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Cannon Specialist Perfect Aim Traitor l33t h4x0r Challenges ------------ None Game ------ Seed RecyclingTractorCorpse Manual? 0 Play Time 03:58:12 Cumulative 671.9 hours Start 2022.09.03 @ 00:59:02 End 2022.09.05 @ 03:03:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 614 Rogue 614 Adventurer 0 Explorer 0 Win Type 1 Total 27 Types 12/5/5/1/1/0/2/1/0 Lore% 91 Gallery% 96 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73fcda5b-4b29-4f12-81ac-460c89343e75