Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 03:03:41

Player: Runia

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (405)     2025
Value Destroyed (26272)    26272
Prototype IDs (296)        5920
Alien Tech Used (14)       2800
Bonus (51594)              51594
              TOTAL SCORE: 100311

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6535
Follower Combat Kills      671
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3212

 Cogmind 
---------
Core Integrity             1202/1600
Matter                     295/300
Energy                     983/987
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (47) Ox1
Location                   0b11 Command

 Parts 
-------
>               --- POWER (3) --------
                Zero-Quantum Reactor
>               --- PROPULSION (5) ---
                Hovering Cooled-Gravjet Exoskeleton
>               --- UTILITY (13) -----
        Armored Scrap Engine
  High-capacity Storage Unit
                ST Field Compressor
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Phase Shifter
          Heavy Regenerative Plating
                Graphene Brace
                AEGIS Remote Shield
>               --- WEAPON (4) -------
                Flak KE Sniper Construct/C
                Sigix Broadsword
>               --- INVENTORY (20) ---
   Experimental Cooling System
   Experimental Powered Armor
   Experimental EM Disruption Field
                AEGIS Remote Shield
                Antimissile System
                Architect God Chip A
                Architect God Chip D
                Dimensional Node Initializer
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Modified Sigix Sheargun
                Micro-nuke Launcher
                Sigix Corpse

 Peak State 
------------
>               --- POWER ------------
                Zero-Quantum Reactor
>               --- PROPULSION -------
                Hovering Cooled-Gravjet Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
                Quantum Capacitor
   Experimental Phase Shifter
          Heavy Regenerative Plating
                Graphene Brace
                AEGIS Remote Shield
                Architect God Chip D
>               --- WEAPON -----------
                Flak KE Sniper Construct/C
                Sigix Broadsword
>               --- INVENTORY --------
   Experimental Cooling System
   Experimental Powered Armor
   Experimental EM Disruption Field
                AEGIS Remote Shield
                Antimissile System
                Architect God Chip A
                Architect God Chip A
                Architect God Chip A
                Architect God Chip D
                Architect God Chip D
                Architect God Chip D
                Dimensional Node Initializer
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Modified Sigix Sheargun
                Micro-nuke Launcher
[Rating: 227]

 Favorites 
-----------
Power                      Zero-Quantum Reactor
  Engine                   Improved Ion Engine
  Reactor                  Zero-Quantum Reactor
Propulsion                 Hovering Cooled-Gravjet Exoskeleton
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hovering Cooled-Gravjet Exoskeleton
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Architect God Chip D
  Protection               Hardened Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Flak KE Sniper Construct/C
  Energy Gun               High-powered Charged Tesla Construct/G
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak KE Sniper Construct/C
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             240  | 3   12  5   16  13  1   5   12  20  12  6   4   .   .   4   1   5   .   5   4   1   8   4   5   5   3   4   1   13  .   3   22  10  6   1   10  16  
  Power                    8    | .   1   .   2   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 8    | .   1   .   2   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   1   6   2   .   1   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 20   | 2   2   1   5   2   .   1   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | .   2   .   2   3   1   .   5   3   5   6   2   .   .   4   1   3   .   3   2   1   7   2   5   3   3   4   1   12  .   3   17  10  4   1   10  12  
    Device                 87   | .   .   .   1   2   .   .   2   .   5   5   2   .   .   2   1   2   .   1   1   .   3   1   1   2   2   3   1   8   .   2   13  7   4   1   7   8   
    Storage                4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   1   .   .   1   .   1   .   2   .   .   1   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             28   | .   1   .   .   1   .   .   3   3   .   1   .   .   .   1   .   1   .   1   1   .   4   .   4   1   .   1   .   2   .   .   1   1   .   .   1   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Weapon                   73   | 1   7   4   6   6   .   4   3   13  4   .   2   .   .   .   .   2   .   2   2   .   1   2   .   2   .   .   .   1   .   .   5   .   2   .   .   4   
    Energy Gun             19   | .   .   .   3   3   .   2   2   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          9    | .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   
    Ballistic Gun          17   | 1   5   2   2   1   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   2   1   .   2   .   2   1   2   2   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   .   1   1   .   .   .   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   9   8   1   .   5   5   
Parts Lost                 18   | .   1   2   .   3   .   1   .   1   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   2   .   1   1   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Utility                  9    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   .   3   .   1   .   1   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   2   .   1   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   91  99  96  99  100 99  94  99  83  69  71  76  76  72  73  70  66  59  60  55  58  58  52  55  63  63  63  62  57  57  56  56  50  48  52  53  
  Engine                   3    | .   14  14  11  10  11  11  9   9   7   7   1   .   .   2   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   5   7   7   3   .   4   6   2   .   .   .   .   .   4   5   5   5   4   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   5   .   .   .   .   1   5   4   4   4   4   4   4   4   
  Treads                   7    | .   28  27  32  21  22  21  21  31  24  7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   3   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   1   5   5   5   5   5   2   5   .   .   .   3   .   .   .   .   .   .   2   
  Wheel                    3    | .   .   .   .   11  11  11  9   4   1   7   7   12  15  13  7   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   4   .   .   .   .   .   2   .   4   5   5   1   .   .   .   .   .   .   .   
  Device                   13   | .   .   .   8   11  11  11  12  9   21  23  23  23  23  14  13  13  13  9   10  11  11  11  11  11  15  13  15  13  10  14  17  18  18  20  22  21  
  Storage                  8    | .   17  28  22  19  11  11  9   9   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   6   8   1   1   5   5   10  10  10  11  15  16  10  9   5   4   5   8   
  Protection               6    | .   3   .   .   2   11  11  14  17  7   7   7   7   7   6   6   6   6   9   8   5   15  14  11  11  10  11  10  10  10  6   .   2   4   4   5   4   
  Energy Gun               1    | .   .   .   6   10  11  10  9   12  6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   11  3   .   .   .   .   .   2   7   1   .   .   4   .   2   6   6   6   5   9   7   .   3   5   5   5   4   .   .   .   4   4   4   4   3   
  Ballistic Gun            4    | .   27  16  11  11  11  11  9   5   2   .   8   7   7   1   11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   7   7   12  6   1   .   .   .   .   .   2   5   5   5   5   5   5   5   4   3   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 14  18  19  37  39  59  59  70  70  67  75  79  68  68  87  84  91  85  91  85  85  99  105 81  91  92  113 113 113 85  100 139 134 145 139 149 145 
  Greatest Support         313  | 40  40  40  60  12  12  12  12  80  80  12  12  70  70  70  70  12  12  103 152 152 152 152 152 189 209 209 178 178 149 149 149 221 275 275 313 313 
  Greatest Overweight (x)  7    | .   .   .   2   3   4   4   5   5   5   6   6   5   .   1   6   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   1    | .   .   .   .   2   3   4   5   1   1   5   5   1   .   .   4   6   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   8   8   11  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   8   8   14  15  16  17  20  20  20  18  18  17  18  20  19  19  17  20  20  20  20  19  20  20  18  20  20  20  20  20  20  20  20  18  18  19  
  Average Carried          16   | 3   7   7   9   14  15  15  18  19  14  17  16  16  16  17  19  16  16  18  19  20  17  17  19  18  16  18  20  19  19  19  19  19  19  18  15  15  
  Final Capacity           20   | 8   8   8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   8   7   13  14  16  17  20  20  18  18  17  16  18  19  19  16  17  20  20  20  17  19  20  18  18  20  20  20  19  20  20  19  20  18  14  14  

 Class Distribution 
--------------------
 58% | Construct
 14% | Mutant
 10% | Scavenger-Mutant
  5% | Generator-Mutant
  4% | Generator-Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -9/Exiles
    Scavenger-Mutant | -8/Mines
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
              Mutant | -7/Factory
           Construct | -7/Lower Caves
           Construct | -7/Lower Caves
           Construct | -7/Data Miner
           Construct | -6/Proximity Caves
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Zion
           Construct | -6/Deep Caves
           Construct | -5/Proximity Caves
           Construct | -5/Factory
 Scavenger-Construct | -5/Upper Caves
 Scavenger-Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
           Construct | -3/Quarantine
           Construct | -3/Section 7
  Generator-Assassin | -2/Research
  Generator-Assassin | -1/Access
    Generator-Mutant | -1/Command
    Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           6462  | 200  593  206  297  168  40   107  200  317  194  179  139  .    130  .    130  469  10   220  290  40   149  236  .    456  42   168  119  248  97   173  308  287  45   25   85   95   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27314 | .    636  324  583  214  .    293  374  843  442  216  210  .    207  108  62   716  .    254  508  178  328  439  366  946  42   571  215  1614 432  1151 1078 3267 2326 1089 3313 3969 
  Parts                    1382  | .    39   19   37   13   .    13   23   49   27   7    11   .    4    5    4    28   .    12   23   3    8    14   12   44   3    26   14   70   15   63   45   137  145  46   145  278  
Haulers Intercepted        12    | .    1    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    3    .    .    
Recyclers Shooed           3     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      181   | .    .    .    .    .    .    .    .    .    .    6    11   .    11   .    4    23   2    .    16   .    4    4    2    50   .    25   12   .    11   .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  337  | .   12  11  12  8   .   9   9   14  11  4   6   .   3   2   1   18  .   6   15  3   3   9   .   12  .   7   3   13  6   12  9   29  23  9   21  37  
  Guns                     70   | .   9   5   12  4   .   2   7   12  1   .   3   .   2   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  215  | .   .   4   .   .   .   .   .   .   4   4   3   .   1   2   1   .   .   5   8   2   3   3   .   12  .   7   3   12  6   11  8   27  22  9   21  37  
  AOE                      41   | .   3   2   .   4   .   7   2   1   6   .   .   .   .   .   .   5   .   .   5   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          31   | .   8   1   1   .   .   1   1   .   1   1   .   .   .   .   .   1   .   2   .   .   2   .   .   2   .   1   .   2   .   .   2   4   1   .   .   .   
  Worker                   12   | .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   1   .   
  Builder                  8    | .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   .   .   
  Recycler                 8    | .   1   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  19   | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   6   3   .   .   .   
  Swarmer                  55   | .   3   3   .   3   .   3   .   2   7   .   3   .   1   .   .   7   .   .   10  .   .   2   .   4   .   .   .   .   .   .   3   4   .   .   .   .   
  Grunt                    81   | .   9   6   8   3   .   4   5   4   3   2   2   .   1   .   .   4   .   .   3   .   .   4   .   .   .   2   1   .   3   4   .   5   2   2   4   .   
  Brawler                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  9    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Sentry                   38   | .   .   .   4   2   .   .   2   8   1   1   1   .   1   1   1   2   .   .   1   .   1   1   .   2   .   1   .   .   .   2   .   4   1   .   1   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   3   .   2   .   .   .   .   2   .   .   2   .   .   10  6   .   .   
  Programmer               29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   5   6   7   1   3   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Knight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   4   2   6   .   6   6   3   5   2   3   .   2   2   1   7   .   1   8   3   2   4   .   4   1   3   3   9   3   9   6   14  13  9   10  9   
  Combat Bots Only         10   | .   3   4   2   6   .   6   4   2   4   2   3   .   2   2   1   7   .   1   8   3   2   4   .   4   .   3   3   9   3   6   3   8   8   8   10  9   
Max Kills in Single Turn   5    | .   2   3   2   3   .   2   2   1   3   1   1   .   1   1   1   3   .   1   5   1   1   2   1   2   1   2   1   2   2   3   2   2   4   2   3   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   .   3   .   2   2   1   3   .   .   .   .   .   .   3   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   7   
  Z-Imprinter (-6/Deep Caves)
  Fake God Mode (-4/Warlord)
  Warlord (-4/Warlord)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Acc   Com   Ac0   
Damage Taken               13154  | .     461   440   629   422   .     199   301   728   633   525   319   .     363   282   57    656   16    147   429   131   225   164   504   426   .     179   31    934   58    163   483   271   670   135   409   1764  
  Core                     1345   | .     102   50    73    104   .     17    30    41    17    30    23    .     44    69    11    86    .     .     26    .     18    27    86    .     .     31    .     138   .     .     163   .     33    12    18    96    
  Absorbed by Shields      3551   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     10    34    162   .     .     115   253   683   141   412   1713  
  Redirected to Core       51     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     
  Redirected to Shielding  536    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     133   .     43    33    41    79    .     10    10    121   15    51    .     .     .     .     .     .     
  Regen/Repaired (Parts)   2509   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     463   .     .     .     .     .     .     .     .     .     .     14    .     .     78    548   267   175   218   746   
Core Remaining (%)         77     | 100   .     39    .     .     .     51    .     87    .     .     .     .     83    .     .     .     .     .     77    .     .     .     .     86    .     .     .     .     85    .     .     77    97    .     .     75    
Volleys Fired              859    | .     44    34    49    14    .     9     20    58    26    18    16    .     20    9     16    36    .     17    25    4     13    19    4     34    4     15    10    30    9     18    19    54    33    11    39    132   
  Largest                  3      | .     2     2     2     2     .     2     2     2     2     1     2     .     2     3     3     3     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     
  Hottest                  234    | .     40    80    86    86    .     86    86    122   100   234   78    .     58    105   81    81    .     48    48    48    90    90    48    90    90    90    48    90    48    48    48    48    48    48    48    89    
Shots Fired                1119   | .     85    65    98    25    .     13    38    105   35    18    23    .     30    15    20    61    .     17    25    4     13    18    4     33    4     15    10    31    9     18    19    53    33    11    39    132   
  Gun                      469    | .     82    31    80    22    .     8     36    101   18    .     14    .     10    .     18    49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   615    | .     .     32    18    .     .     .     .     1     12    18    9     .     20    15    2     8     .     17    24    4     13    13    4     32    4     15    10    31    9     18    19    53    32    11    39    132   
  Launcher                 33     | .     3     2     .     3     .     5     2     3     5     .     .     .     .     .     .     4     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  427    | .     82    31    49    11    .     4     18    28    9     .     14    .     30    6     20    56    .     .     .     .     .     5     4     29    2     13    10    .     .     .     .     .     .     .     .     6     
  Thermal                  382    | .     .     32    49    11    .     4     18    74    21    18    9     .     .     9     .     .     .     .     .     .     8     2     .     3     2     2     .     31    9     18    19    43    .     .     .     .     
  Explosive                33     | .     3     2     .     3     .     5     2     3     5     .     .     .     .     .     .     4     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          57     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     17    24    4     5     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 218    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    32    11    39    126   
  Robot Hit Streak         27     | .     12    6     12    12    .     5     11    19    7     7     6     .     4     4     8     15    .     2     8     3     6     10    6     9     12    3     7     12    5     13    27    16    17    17    15    23    
  Robot Miss Streak        13     | .     4     4     2     1     .     1     1     2     4     2     2     .     4     5     .     4     .     11    7     2     1     9     1     4     .     2     4     6     3     3     4     6     7     5     5     13    
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     1     1     1     1     1     
  Secondary Targets        8      | .     1     .     2     1     .     .     1     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     1     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                176    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    39    126   
Shots Hit Robots           781    | .     59    39    71    21    .     9     29    70    20    15    16    .     20    11    5     40    .     11    9     4     8     11    4     23    1     11    6     15    5     13    14    40    26    10    32    113   
  Core Hits                718    | .     32    21    26    12    .     19    21    26    22    5     14    .     15    6     2     36    .     6     14    1     5     15    5     20    1     6     5     25    5     15    13    56    38    13    50    168   
  Critical Kills           1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 3      | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         24     | .     .     .     3     1     .     .     1     5     1     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     7     
    Burn                   9      | .     .     .     2     1     .     .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                3      | .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     7     
Melee Attacks              46     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     4     3     .     .     .     .     .     .     .     .     .     .     8     8     2     3     6     .     
  Kinetic                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Impact                   19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    1     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     2     3     6     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           114745 | .     953   806   1033  544   .     588   726   1363  1140  450   320   .     403   328   171   2222  .     579   1029  470   749   1412  391   3639  81    1696  552   6287  1259  3655  2455  11823 6881  2880  12890 44970 
  Guns                     5750   | .     732   281   837   310   .     91    458   1236  136   .     188   .     150   .     125   1206  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  103786 | .     .     334   196   .     .     .     .     .     214   450   132   .     253   328   46    46    .     469   703   470   749   758   391   3639  81    1696  552   6205  1259  3655  2420  11823 6177  2880  12890 44970 
  Explosions               5055   | .     221   191   .     234   .     497   268   127   790   .     .     .     .     .     .     970   .     .     326   .     .     654   .     .     .     .     .     82    .     .     .     .     695   .     .     .     
  Melee                    145    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     110   .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     
  Ramming                  9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     
  Kinetic                  12548  | .     732   281   481   156   .     41    216   347   116   .     188   .     403   94    171   1252  .     .     .     .     .     246   391   3639  81    1696  552   .     .     .     35    .     .     .     .     1430  
  Thermal                  27241  | .     .     334   552   154   .     50    242   889   234   450   132   .     .     234   .     .     .     .     .     .     143   .     .     .     .     .     .     6205  1259  3655  2420  10288 .     .     .     .     
  Explosive                5055   | .     221   191   .     234   .     497   268   127   790   .     .     .     .     .     .     970   .     .     326   .     .     654   .     .     .     .     .     82    .     .     .     .     695   .     .     .     
  Electromagnetic          2760   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     469   703   470   606   512   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   110    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 67022  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1535  6177  2880  12890 43540 
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6      | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     2     2     .     1     1     3     3     1     6     6     2     .     .     .     
  Average Corruption       2      | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     2     .     1     1     1     3     1     4     6     2     .     .     .     
  Corruption Purged        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  79     | .     1     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     2     4     .     .     3     3     8     3     9     24    5     .     .     .     
    Message Errors         18     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     2     5     2     .     .     .     
    Matter Fused           23     | .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     2     .     .     1     .     2     2     4     5     .     .     .     .     
    Heat Flow Errors       9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     2     .     1     4     .     .     .     .     
    Energy Discharges      10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     6     1     .     .     .     
    Data Loss (minor)      10     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     1     1     3     1     .     .     .     
    Data Loss (major)      2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misfires               1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Alerts                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Weapon Failures        3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            6324   | .     .     17    .     23    .     5     .     .     21    .     1     .     .     .     .     11    .     130   43    85    90    74    .     119   .     276   .     439   136   443   321   821   547   138   613   1971  
  Projectiles              6031   | .     .     17    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     20    36    85    90    67    .     119   .     276   .     439   136   443   321   821   438   138   613   1971  
  Explosions               183    | .     .     .     .     23    .     5     .     .     21    .     .     .     .     .     .     11    .     .     7     .     .     7     .     .     .     .     .     .     .     .     .     .     109   .     .     .     
  Melee                    110    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 37     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     18    .     3     3     .     .     .     .     .     .     .     .     8     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  35     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     17    .     3     3     .     .     .     .     .     .     .     .     7     
  Secondary                2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      335    | .     .     33    .     .     .     62    .     28    32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     176   .     .     .     .     4     .     .     .     
  Shots                    9      | .     .     2     .     .     .     3     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Rammed                   2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Targets Rammed             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        354    | .     7     156   81    17    .     6     27    207   201   332   56    .     .     191   48    107   .     48    107   6     210   48    27    197   44    117   44    354   239   .     253   265   .     .     .     .     
  Average Temperature      46     | .     4     48    25    8     .     3     12    45    60    55    29    .     .     85    12    27    .     18    30    3     69    12    8     29    20    56    23    100   87    .     106   78    .     .     .     .     
  Received Heat Transfer   2166   | .     213   92    336   171   .     45    144   288   93    192   45    .     69    30    18    93    .     9     9     9     .     28    .     .     .     18    .     68    60    18    8     20    8     4     40    38    
  Effects                  4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     3     3     3     .     2     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact Corruptions       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              5      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     
  Combat Hostiles          5      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     
  Parts Melted             68     | .     .     1     4     .     .     1     .     4     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     9     2     37    .     .     .     .     
  Heat Transferred         16391  | .     .     703   1406  407   .     111   592   2183  212   556   185   .     .     444   .     .     .     .     .     .     .     .     .     .     .     .     .     1822  555   1480  962   4773  .     .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             2516 | .    337  115  228  294  .    236  312  485  395  .    .    .    .    90   .    .    .    .    .    245  .    .    .    .    236  .    .    .    .    721  812  1855 2516 2272 2145 .    
  Initial                  1509 | .    .    81   35   30   .    .    13   131  218  .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    49   .    .    .    .    47   369  452  1043 1509 1453 .    
  Average                  535  | .    175  58   92   173  .    147  112  328  274  .    .    .    .    38   .    .    .    .    .    146  .    .    .    .    196  .    .    .    .    401  631  1016 1728 1781 1665 .    
Maximum Alert Level        5    | .    1    .    1    1    .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    3    5    5    5    5    .    
  Low Security (%)         39   | 100  47   100  88   48   .    50   70   11   18   .    .    .    .    100  .    .    .    .    .    75   .    .    .    .    16   .    .    .    .    28   .    .    .    .    .    .    
  Level 1                  23   | .    52   .    11   51   .    49   29   63   81   .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    83   .    .    .    .    16   9    5    .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   56   28   .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    33   12   11   .    .    .    
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   29   50   41   .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    59   49   39   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    3    .    3    .    .    .    1    .    2    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    2    3    6    12   3    6    .    
  Investigation            11   | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    2    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    3    .    .    .    
  Reinforcement            10   | .    2    .    3    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    1    6    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Distress Signals           37   | .   2   .   4   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   2   .   1   2   2   13  .   
Communications Jammed      48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  2   3   2   8   .   
  Distress Signals         45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  2   .   2   8   .   
Times Spotted              438  | .   18  13  25  9   .   10  15  17  28  4   7   .   6   3   1   18  1   16  14  5   3   9   1   10  1   5   3   14  3   15  13  29  24  8   28  62  
  Peak Tracking Total      13   | .   3   4   4   4   .   7   7   6   13  3   3   .   3   1   1   7   1   4   9   4   2   4   1   4   1   2   2   9   3   4   4   4   6   5   10  7   
  Tactical Retreats        12   | .   1   3   1   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Traps Triggered            10   | .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Disabled          100  | .   3   2   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   1   .   .   1   5   1   .   .   5   1   9   11  22  7   1   5   18  
  Max in Single Turn       3    | .   2   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   1   .   .   2   1   2   2   2   2   1   2   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Machines Accessed          64   | .   4   1   4   2   1   .   2   5   6   1   1   3   1   2   .   1   .   .   .   1   .   .   4   .   3   2   .   .   .   2   1   9   6   1   .   1   
  Terminals                40   | .   3   1   4   2   .   .   2   5   4   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   1   8   2   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
Total Hacks                179  | .   6   2   11  3   1   .   6   8   14  1   1   24  1   4   .   8   .   .   .   2   .   .   17  .   7   2   .   .   .   4   5   18  17  1   .   16  
  Successful               114  | .   5   1   8   1   1   .   4   6   5   1   1   24  1   1   .   8   .   .   .   1   .   .   17  .   1   2   .   .   .   1   2   5   2   .   .   16  
  Failed                   65   | .   1   1   3   2   .   .   2   2   9   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   3   3   13  15  1   .   .   
    Catastrophic           15   | .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   2   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   2   6   1   .   .   6   3   4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   9   .   .   .   
  Terminals                94   | .   5   2   11  3   .   .   6   8   11  .   .   .   1   4   .   .   .   .   .   2   .   .   .   .   6   1   .   .   .   2   5   16  11  .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   
Terminal Hacks             111  | .   4   1   8   1   1   .   4   6   4   1   1   24  1   1   .   8   .   .   .   1   .   .   17  .   1   2   .   .   .   .   2   5   2   .   .   16  
  Record                   38   | .   .   .   .   .   1   .   .   .   .   .   .   6   1   .   .   8   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   16  
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   2   1   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   2   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   1   1   4   2   .   .   2   3   5   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   8   6   1   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   14  .   .   .   .   .   4   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total Allies               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    7    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Largest Group            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    9    9    3    1    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    
  Highest-Rated Group      369  | .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    59   369  369  154  30   .    .    .    116  116  .    .    .    .    .    .    .    148  .    .    .    
  Highest-Rated Ally       148  | .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    30   96   96   96   30   .    .    .    116  116  .    .    .    .    .    .    .    148  .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               177  | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    4    119  4    1    .    .    .    10   .    .    .    .    .    .    .    .    30   .    .    .    
  Total Damage             4744 | .    .    .    .    .    .    .    .    .    .    .    .    .    332  .    .    .    75   2310 245  63   .    .    .    534  .    .    .    .    .    .    .    .    1185 .    .    .    
  Kills                    29   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    12   4    1    .    .    .    3    .    .    .    .    .    .    .    .    5    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       10   | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   3   .   .   .   .   .   .   1   .   1   .   1   2   2   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               28481 | 6    1097 1305 940  566  360  498  393  779  846  1202 1327 167  952  766  902  1287 2094 2353 916  108  537  521  228  470  112  312  221  644  396  568  662  1174 1289 251  588  1644 
Spaces Moved               18304 | 1    575  621  458  394  246  312  185  336  437  655  511  121  502  485  503  608  1047 942  665  81   499  466  212  522  171  295  214  588  266  619  601  890  964  139  365  1808 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4536  | 1    575  621  445  .    .    .    .    207  356  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   890  921  139  355  .    
  Legs                     3789  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  657  81   499  466  212  331  171  23   .    .    173  18   .    .    .    .    10   971  
  Wheels                   6805  | .    .    .    13   394  246  312  185  129  81   655  511  121  502  485  503  608  1047 416  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    597  
  Hover                    1834  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    349  8    .    .    .    .    191  .    272  214  588  93   .    .    .    43   .    .    76   
  Flight                   1340  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    601  575  .    .    .    .    164  
  Fastest Speed            32    | 160  160  160  120  120  135  150  165  162  156  165  165  125  125  125  151  180  195  159  97   97   97   97   97   50   50   81   93   93   93   77   77   107  107  160  83   32   
  Average Speed            129   | 160  160  160  158  124  144  150  165  163  167  173  168  137  125  148  172  192  195  187  105  97   97   97   97   51   55   92   93   93   137  78   86   107  119  160  136  74   
  Slowest Speed            264   | 160  160  160  160  135  150  150  165  165  243  180  180  165  125  151  180  195  195  264  173  97   97   97   97   97   81   93   93   93   142  142  127  107  160  160  160  83   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
Exploration Rate (%)       52    | 2    90   96   30   79   60   85   24   48   13   75   64   72   63   14   64   60   82   68   65   4    70   60   76   57   9    55   40   87   45   21   61   70   32   6    24   78   
  Regions Visited          36
    Branch Regions         26
  Pre-discovered Areas     12    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    1    4    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    1    1    .    1    .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    1    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    1    .    .    1    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             38    | .    .    1    .    2    .    1    .    .    .    3    7    .    2    .    1    4    1    .    2    .    1    2    .    2    .    4    2    .    3    .    .    .    .    .    .    .    
Spaces Dug                 504   | .    .    12   .    .    .    .    .    3    4    .    .    .    .    .    5    1    2    .    12   3    3    30   .    10   2    7    10   25   30   60   37   69   72   18   34   55   
Terrain Destroyed          2729  | .    9    24   .    20   .    36   34   19   24   1    .    .    .    .    6    48   2    4    18   3    5    64   2    46   6    21   28   119  64   147  104  322  238  93   186  1036 
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    3    .    .    .    .    .    .    .    .    .    .    3    6    2    3    .    .    
  Projectile               2287  | .    .    .    .    .    .    .    .    .    9    1    .    .    .    .    6    13   .    4    8    .    5    10   2    46   6    21   28   81   64   108  101  247  215  90   186  1036 
  AOE                      419   | .    9    24   .    20   .    36   34   19   15   .    .    .    .    .    .    35   .    .    6    .    .    54   .    .    .    .    .    38   .    39   .    69   21   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      22100 | 8    667  868  574  443  253  327  233  475  525  706  960  121  805  523  519  684  1078 1522 843  99   539  515  232  688  182  321  227  660  288  680  713  1044 1061 162  442  2113 
  Wait                     2219  | .    19   204  25   12   .    .    10   22   22   24   421  .    282  11   .    10   18   523  119  11   13   22   2    123  3    6    3    20   11   29   32   53   44   9    8    108  
  Move                     18263 | .    574  620  457  393  245  311  184  335  436  654  510  120  501  484  502  607  1046 941  664  80   498  465  211  521  170  294  213  587  265  614  599  889  964  138  364  1807 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Pick Up                  170   | .    12   3    13   6    4    2    1    14   9    2    1    .    2    8    .    2    2    16   1    .    2    2    2    2    2    2    .    2    1    8    10   12   3    .    6    18   
  Fast Attach              54    | .    3    .    1    2    .    .    2    9    2    .    .    .    .    .    .    .    .    1    .    1    .    .    4    .    .    .    .    2    .    .    12   6    1    .    1    7    
  Attach                   67    | 3    1    2    3    2    .    1    1    1    2    1    2    .    .    .    .    2    .    .    1    .    3    2    .    3    2    .    .    2    .    1    7    5    3    1    8    8    
  Detach                   28    | .    .    .    .    .    .    .    1    1    5    .    2    .    .    .    .    .    .    2    .    .    .    2    1    1    .    .    .    3    .    .    1    .    3    .    1    5    
  Swap                     130   | .    8    3    12   9    1    4    9    10   8    5    2    .    .    4    1    3    .    4    3    .    5    2    2    2    1    4    1    9    .    2    3    4    2    .    4    3    
  Drop                     214   | 5    6    2    14   5    3    .    5    25   15   2    6    1    .    7    .    4    1    17   .    .    5    1    6    2    .    .    .    5    2    6    21   13   5    .    5    25   
  Fire                     859   | .    44   34   49   14   .    9    20   58   26   18   16   .    20   9    16   36   .    17   25   4    13   19   4    34   4    15   10   30   9    18   19   54   33   11   39   132  
  Melee                    46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    4    3    .    .    .    .    .    .    .    .    .    .    8    8    2    3    6    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-3/Section 7
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
-1/Command (discovered 3 exits: [Sur x2] / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 0)
     7 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   386 | -10/Materials      | Discovered new exit (range 14)
   510 | -10/Materials      | Discovered new exit (range 11)
   585 | -10/Materials      | Discovered new exit (range 10)
   911 | -10/Materials      | Discovered new exit (range 11)
  1104 | -10/Materials      | Entered Mines
  1147 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1241 | -10/Mines          | Discovered new exit (range 7)
  1308 | -10/Mines          | Learned location of 2 exits from Materials
  1373 | -10/Mines          | Excavation squad dispatched
  1373 | -10/Mines          | A large section of the Mines collapsed
  1765 | -10/Mines          | Core integrity fell below 50%
  1876 | -10/Mines          | Found a hidden stash of uninstalled traps
  2360 | -10/Mines          | Discovered new exit (range 9)
  2409 | -10/Mines          | Entered Materials
  2409 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2410 | -9/Materials       | Identified exit to Materials
  2410 | -9/Materials       | Identified exit to Mines
  2936 | -9/Materials       | Build established: Scavenger-Mutant
  3349 | -9/Materials       | Entered Mines
  3423 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3426 | -9/Mines           | Found Prototype Device
  3427 | -9/Mines           | Identified Exp. Sensor Array
  3600 | -9/Mines           | Learned Materials interactive machine intel
  3611 | -9/Mines           | Learned Materials terminal intel
  3775 | -9/Mines           | Lost 3 parts (1p1n1w)
  3853 | -9/Mines           | Discovered exit to Materials (range 6)
  3865 | -9/Mines           | Discovered new exit (range 14)
  3865 | -9/Mines           | Discovered exit to Materials (range 15)
  3910 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3915 | -9/Mines           | Entered Exiles
  3949 | -9/Exiles          | Met 8R-AWN
  3991 | -9/Exiles          | Met EX-HEX
  4072 | -9/Exiles          | Met EX-DEC
  4099 | -9/Exiles          | Learned location of Zion (-6)
  4126 | -9/Exiles          | Met EX-BIN
  4259 | -9/Exiles          | Discovered new exit (range 10)
  4275 | -9/Exiles          | Entered Mines
  4574 | -8/Mines           | Discovered exit to Materials (range 12)
  4674 | -8/Mines           | Discovered exit to Materials (range 12)
  4773 | -8/Mines           | Entered Materials
  4773 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4774 | -8/Materials       | Identified exit to Storage
  4775 | -8/Materials       | Loaded intel: 19 interactive machine locations
  4776 | -8/Materials       | Loaded intel: 12 terminal locations
  5166 | -8/Materials       | Entered Storage
  5891 | -8/Storage         | Discovered new exit (range 5)
  5945 | -8/Storage         | Entered Factory
  5945 | -7/Factory         | Evolved 2 slots: Utility x2
  5945 | -7/Factory         | Found Scrap Engine
  6109 | -7/Factory         | Identified exit to Lower Caves
  6249 | -7/Factory         | Discovered new exit (range 11)
  6256 | -7/Factory         | Build established: Mutant
  6314 | -7/Factory         | Discovered new exit (range 4)
  6789 | -7/Factory         | Cargo convoy interrupted
  6791 | -7/Factory         | Entered Lower Caves
  7081 | -7/Lower Caves     | Build established: Construct
  7824 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7961 | -7/Lower Caves     | Discovered new exit (range 5)
  7993 | -7/Lower Caves     | Entered another Lower Caves area
  8008 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8042 | -7/Lower Caves     | Discovered new exit (range 6)
  8576 | -7/Lower Caves     | Build established: Mutant
  8967 | -7/Lower Caves     | Build established: Construct
  9047 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9139 | -7/Lower Caves     | Discovered new exit (range 3)
  9320 | -7/Lower Caves     | Entered Data Miner
  9320 | -7/Data Miner      | Discovered new exit (range 6)
  9352 | -7/Data Miner      | Met Data Miner
  9386 | -7/Data Miner      | Learned location of Section 7 (-3)
  9386 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9405 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9487 | -7/Data Miner      | Entered Proximity Caves
  9503 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9504 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9532 | -6/Proximity Caves | Spotted B-75 Beast
  9684 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9874 | -6/Proximity Caves | Learned Factory emergency access door positions
 10313 | -6/Proximity Caves | Discovered new exit (range 5)
 10439 | -6/Proximity Caves | Entered Factory
 10439 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 10440 | -6/Factory         | Identified exit to Factory
 10966 | -6/Factory         | Identified exit to Lower Caves
 11205 | -6/Factory         | Entered Lower Caves
 11265 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11805 | -6/Lower Caves     | Discovered new exit (range 6)
 11981 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12105 | -6/Lower Caves     | Identified exit to Lower Caves
 12107 | -6/Lower Caves     | Entered another Lower Caves area
 12171 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12343 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12393 | -6/Lower Caves     | Destroyed 7 combat bots
 12575 | -6/Lower Caves     | Learned Factory emergency access door positions
 12575 | -6/Lower Caves     | Discovered new exit (range 15)
 13089 | -6/Lower Caves     | Learned Factory stockpile data
 13114 | -6/Lower Caves     | Learned location of Armory (-4)
 13114 | -6/Lower Caves     | Learned 8 Factory zone layouts
 13114 | -6/Lower Caves     | Learned Extension terminal intel
 13114 | -6/Lower Caves     | Learned Research garrison access intel
 13392 | -6/Lower Caves     | Identified exit to Zion
 13394 | -6/Lower Caves     | Entered Zion
 13394 | -6/Zion            | Accompanied by 2 allies
 14093 | -6/Zion            | Learned location of Extension (-4)
 14185 | -6/Zion            | Given A8's code to call for help
 14691 | -6/Zion            | Visited the Megawrench Repair Shop
 14691 | -6/Zion            | Megawrench repaired 7 parts
 14730 | -6/Zion            | Discovered new exit (range 16)
 15191 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15196 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15306 | -6/Zion            | Gained Derelict followers
 15462 | -6/Zion            | Discovered new exit (range 5)
 15464 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15468 | -6/Zion            | Identified exit to Deep Caves
 15488 | -6/Zion            | Entered Deep Caves
 15488 | -6/Deep Caves      | Accompanied by 9 allies
 15771 | -6/Deep Caves      | Attacked by Z-Imprinter
 15784 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 15996 | -6/Deep Caves      | Found Prototype Protection
 16001 | -6/Deep Caves      | Found Prototype Protection
 16002 | -6/Deep Caves      | Identified Zio. Heavy Carapace (x2)
 16763 | -6/Deep Caves      | Found Prototype Protection
 16810 | -6/Deep Caves      | Identified Zio. Weapon Casing
 17100 | -6/Deep Caves      | Found Zio. Weapon Casing
 17117 | -6/Deep Caves      | Found Zio. Weapon Casing
 17138 | -6/Deep Caves      | Found Zio. Weapon Casing
 17173 | -6/Deep Caves      | Found Zio. Heavy Carapace
 17448 | -6/Deep Caves      | Spotted as-64916
 17459 | -6/Deep Caves      | Destroyed as-64916
 17717 | -6/Deep Caves      | Found Surveybot 24 Chip
 17720 | -6/Deep Caves      | Found Surveybot 24 Scanner
 17825 | -6/Deep Caves      | Discovered new exit (range 7)
 17836 | -6/Deep Caves      | Identified exit to Proximity Caves
 17841 | -6/Deep Caves      | Entered Proximity Caves
 17841 | -5/Proximity Caves | Accompanied by 3 allies
 17916 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17954 | -5/Proximity Caves | Destroyed 8 combat bots
 18459 | -5/Proximity Caves | Learned Factory interactive machine intel
 18474 | -5/Proximity Caves | Learned Factory terminal intel
 18729 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 18757 | -5/Proximity Caves | Entered Factory
 18757 | -5/Factory         | Accompanied by 1 ally
 18757 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 18758 | -5/Factory         | Identified exit to Upper Caves
 18759 | -5/Factory         | Identified exit to Factory
 18762 | -5/Factory         | Loaded intel: 52 interactive machine locations
 18763 | -5/Factory         | Loaded intel: 26 terminal locations
 18865 | -5/Factory         | Entered Upper Caves
 18894 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18948 | -5/Upper Caves     | Learned 12 Factory zone layouts
 19052 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19333 | -5/Upper Caves     | Build established: Scavenger-Construct
 19389 | -5/Upper Caves     | Discovered new exit (range 6)
 19402 | -5/Upper Caves     | Entered another Upper Caves area
 19757 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19882 | -5/Upper Caves     | Discovered new exit (range 13)
 19923 | -5/Upper Caves     | Entered Zhirov
 19924 | -5/Zhirov          | Discovered new exit (range 3)
 19941 | -5/Zhirov          | Met Zhirov
 19960 | -5/Zhirov          | Learned location of Quarantine (-3)
 19960 | -5/Zhirov          | Learned location of Testing (-2)
 19960 | -5/Zhirov          | Learned location of Command (-1)
 19970 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19987 | -5/Zhirov          | Found Alien Artifact
 19987 | -5/Zhirov          | Identified Integrated Reactor
 19987 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20032 | -5/Zhirov          | Cloak Generator disabled
 20032 | -5/Zhirov          | Attacked by Zhirov
 20038 | -5/Zhirov          | Build established: Construct
 20058 | -5/Zhirov          | Found Alien Artifact
 20072 | -5/Zhirov          | Zhirov detonated his lab
 20151 | -5/Zhirov          | Entered Proximity Caves
 20165 | -4/Proximity Caves | Spotted B-86 Titan
 20168 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 20186 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20483 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 20621 | -4/Proximity Caves | Entered Factory
 20621 | -4/Factory         | Accompanied by 1 ally
 20621 | -4/Factory         | Evolved 2 slots: Utility x2
 20622 | -4/Factory         | Identified exit to Upper Caves
 20733 | -4/Factory         | Entered Upper Caves
 20828 | -4/Upper Caves     | Learned Research stockpile data
 20843 | -4/Upper Caves     | Spotted B-86 Titan
 20850 | -4/Upper Caves     | Destroyed B-86 Titan
 20990 | -4/Upper Caves     | Discovered new exit (range 14)
 21045 | -4/Upper Caves     | Entered another Upper Caves area
 21247 | -4/Upper Caves     | Discovered new exit (range 6)
 21266 | -4/Upper Caves     | Entered Warlord
 21298 | -4/Warlord         | System corruption cleaned by Quarantine Array
 21548 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 21668 | -4/Warlord         | Met Warlord
 21675 | -4/Warlord         | Destroyed Fake God Mode
 21676 | -4/Warlord         | Attacked by Warlord forces
 21676 | -4/Warlord         | Spotted 1Q-MZF(K)
 21678 | -4/Warlord         | Spotted AD-CPK(K)
 21681 | -4/Warlord         | Destroyed AD-CPK(K)
 21685 | -4/Warlord         | Destroyed 1Q-MZF(K)
 21689 | -4/Warlord         | Destroyed Warlord
 21715 | -4/Warlord         | Destroyed 9 combat bots
 21723 | -4/Warlord         | Found Prototype Processor
 21723 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 21800 | -4/Warlord         | Destroyed ND-AI1(B)
 21808 | -4/Warlord         | Destroyed F3-XI3(B)
 21836 | -4/Warlord         | Warlord's base attacked by MAIN.C
 21903 | -4/Warlord         | Discovered new exit (range 9)
 21910 | -4/Warlord         | Entered Proximity Caves
 22013 | -3/Proximity Caves | Found Alien Artifact
 22275 | -3/Proximity Caves | Discovered new exit (range 13)
 22306 | -3/Proximity Caves | Entered Research
 22306 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22308 | -3/Research        | Loaded intel: 4 garrison access locations
 22363 | -3/Research        | Found Antimissile System
 22671 | -3/Research        | Discovered new exit (range 22)
 22694 | -3/Research        | Identified exit to Research
 22847 | -3/Research        | Discovered new exit (range 22)
 22858 | -3/Research        | Spotted B-90 Cyclops
 22860 | -3/Research        | Destroyed B-90 Cyclops
 22873 | -3/Research        | Identified exit to Quarantine
 22874 | -3/Research        | Entered Quarantine
 22891 | -3/Quarantine      | Found Alien Artifact
 22891 | -3/Quarantine      | Identified Phase Armor
 22949 | -3/Quarantine      | Found Alien Slashing Weapon
 22949 | -3/Quarantine      | Identified Sigix Broadsword
 23000 | -3/Quarantine      | Crushed by falling debris
 23015 | -3/Quarantine      | Found Alien Energy Cannon
 23015 | -3/Quarantine      | Identified Core Cannon
 23051 | -3/Quarantine      | Incoming investigation squad redirected
 23071 | -3/Quarantine      | Found Alien Artifact
 23192 | -3/Quarantine      | Found Alien Impact Weapon
 23220 | -3/Quarantine      | Cryocooling Duct disabled
 23235 | -3/Quarantine      | Ambient heat levels rising (+20)
 23235 | -3/Quarantine      | Non-combat units ordered to evacuate
 23383 | -3/Quarantine      | Spotted Fortress
 23384 | -3/Quarantine      | Identified Core Stripper
 23397 | -3/Quarantine      | Destroyed Fortress
 23407 | -3/Quarantine      | Found Prototype Protection
 23407 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 23414 | -3/Quarantine      | Found Prototype Device
 23414 | -3/Quarantine      | Identified Exp. EM Disruption Field
 23418 | -3/Quarantine      | Found Prototype Device
 23419 | -3/Quarantine      | Identified Thermal Barrier
 23435 | -3/Quarantine      | Found Prototype Device
 23435 | -3/Quarantine      | Identified Exp. Force Field
 23528 | -3/Quarantine      | Discovered new exit (range 6)
 23535 | -3/Quarantine      | Identified exit to Section 7
 23536 | -3/Quarantine      | Entered Section 7
 23581 | -3/Section 7       | Found Alien Artifact
 23833 | -3/Section 7       | Spotted S7 Guard
 23839 | -3/Section 7       | Destroyed S7 Guard
 23851 | -3/Section 7       | Found Prototype Protection
 23855 | -3/Section 7       | Identified Hvy. Regenerative Plating
 23862 | -3/Section 7       | Found Alien Artifact
 23903 | -3/Section 7       | Incoming assault squad redirected
 24001 | -3/Section 7       | Spotted S7 Guard
 24002 | -3/Section 7       | Destroyed S7 Guard
 24033 | -3/Section 7       | Found Alien Artifact
 24036 | -3/Section 7       | First assault squad dispatched
 24077 | -3/Section 7       | Spotted Alpha 7
 24082 | -3/Section 7       | Destroyed Alpha 7
 24085 | -3/Section 7       | Spotted Alpha 7
 24088 | -3/Section 7       | Destroyed Alpha 7
 24111 | -3/Section 7       | Destroyed 8 combat bots
 24121 | -3/Section 7       | Spotted B-99 Colossus
 24174 | -3/Section 7       | Found Alien Artifact
 24174 | -3/Section 7       | Identified Integrated Dissipator
 24174 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24177 | -3/Section 7       | Found Integrated Dissipator
 24177 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24217 | -3/Section 7       | Found Alien Artifact
 24217 | -3/Section 7       | Identified LRC Energy Well
 24217 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 24342 | -3/Section 7       | Spotted Executioner
 24345 | -3/Section 7       | Spotted Executioner
 24358 | -3/Section 7       | Destroyed Executioner
 24360 | -3/Section 7       | Destroyed Executioner
 24365 | -3/Section 7       | Found Prototype Processor
 24366 | -3/Section 7       | Identified Exp. Core Analyzer
 24369 | -3/Section 7       | Found Prototype Processor
 24369 | -3/Section 7       | Identified Exp. Targeting Computer
 24398 | -3/Section 7       | Spotted Striker
 24399 | -3/Section 7       | Spotted Striker
 24401 | -3/Section 7       | Destroyed Striker
 24403 | -3/Section 7       | Destroyed Striker
 24513 | -3/Section 7       | Found Alien Artifact
 24517 | -3/Section 7       | Found Alien Artifact
 24518 | -3/Section 7       | Identified Transdimensional Reconstructor (x3)
 24518 | -3/Section 7       | Warped through subspace
 24650 | -3/Section 7       | Found Alien Artifact
 24651 | -3/Section 7       | Identified Integrity Redistributor
 24651 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-34)
 24686 | -3/Section 7       | Discovered exit to Research (range 14)
 24710 | -3/Section 7       | Entered Research
 24710 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 24944 | -2/Research        | Spotted B-90 Cyclops
 24947 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 25011 | -2/Research        | Build established: Generator-Assassin
 25129 | -2/Research        | Spotted B-90 Cyclops
 25129 | -2/Research        | Destroyed B-90 Cyclops
 25173 | -2/Research        | Found Prototype Device
 25173 | -2/Research        | Identified Active Sensor Suite
 25174 | -2/Research        | Destroyed 8 combat bots
 25203 | -2/Research        | Identified exit to Testing
 25216 | -2/Research        | Incoming investigation squad redirected
 25230 | -2/Research        | Incoming investigation squad redirected
 25246 | -2/Research        | First assault squad dispatched
 25271 | -2/Research        | Incoming assault squad redirected
 25530 | -2/Research        | Incoming assault squad redirected
 25649 | -2/Research        | Found Quantum Capacitor
 25722 | -2/Research        | Incoming investigation squad redirected
 25727 | -2/Research        | Incoming assault squad redirected
 25975 | -2/Research        | Discovered new exit (range 14)
 25996 | -2/Research        | Identified exit to Access
 25999 | -2/Research        | Entered Access
 25999 | -1/Access          | Evolved 2 slots: Utility x2
 26177 | -1/Access          | Destroyed 8 combat bots
 26225 | -1/Access          | Discovered new exit (range 15)
 26249 | -1/Access          | First assault squad dispatched
 26249 | -1/Access          | Identified exit to Command
 26250 | -1/Access          | Incoming investigation squad redirected
 26250 | -1/Access          | Entered Command
 26401 | -1/Command         | Spotted B-99 Colossus
 26402 | -1/Command         | Destroyed B-99 Colossus
 26469 | -1/Command         | Identified Core Membrane
 26469 | -1/Command         | Installed Core Membrane, gained immunity to corruption
 26470 | -1/Command         | Identified Core Physics Calibrator
 26472 | -1/Command         | Identified Integrated Mediator
 26472 | -1/Command         | Installed Integrated Mediator, increased core attachment efficiency.
 26486 | -1/Command         | Spotted M Guard
 26488 | -1/Command         | Spotted Combat Programmer
 26488 | -1/Command         | Spotted M Guard
 26490 | -1/Command         | Spotted Combat Programmer
 26495 | -1/Command         | Destroyed Combat Programmer
 26496 | -1/Command         | Destroyed Combat Programmer
 26500 | -1/Command         | First assault squad dispatched
 26500 | -1/Command         | Destroyed M Guard
 26503 | -1/Command         | Destroyed M Guard
 26503 | -1/Command         | All MAIN.C guards destroyed
 26534 | -1/Command         | High security lockdown imminent
 26562 | -1/Command         | Destroyed 10 combat bots
 26568 | -1/Command         | Found Prototype Device
 26574 | -1/Command         | Found Prototype Device
 26614 | -1/Command         | High security lockdown engaged
 26637 | -1/Command         | Identified AEGIS Remote Shield (x2)
 26640 | -1/Command         | Met MAIN.C
 26640 | -1/Command         | 0b10 Conduit disabled
 26641 | -1/Command         | Destroyed MAIN.C Shell
 26642 | -1/Command         | MAIN.C activated Command garrisons
 26643 | -1/Command         | Destroyed MAIN.C
 26655 | -1/Command         | Discovered new exit (range 48)
 26655 | -1/Command         | Discovered new exit (range 82)
 26655 | -1/Command         | Identified Dimensional Node Initializer
 26655 | -1/Command         | Identified Subatomic Replicator
 26655 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 26658 | -1/Command         | Found Exp. Powered Armor
 26664 | -1/Command         | Found Exp. Targeting Computer
 26764 | -1/Command         | Build established: Generator-Mutant
 26768 | -1/Command         | Found AEGIS Remote Shield
 26834 | -1/Command         | Warped through subspace to slip node
 26834 | -1/Command         | Discovered new exit (range 4)
 26838 | -1/Command         | Entered Access_0
 26839 | -1/Access_0        | Met Architect
 26840 | -1/Access_0        | Architect warped through subspace
 26840 | -1/Access_0        | Destroyed A8
 26866 | -1/Access_0        | Destroyed 9 combat bots
 26891 | -1/Access_0        | Architect warped through subspace
 26901 | -1/Access_0        | Subspace Access Node disabled
 26948 | -1/Access_0        | Architect warped through subspace
 26975 | -1/Access_0        | Subspace Access Node disabled
 27013 | -1/Access_0        | Architect warped through subspace
 27033 | -1/Access_0        | A6 warped into view
 27039 | -1/Access_0        | Destroyed A6
 27051 | -1/Access_0        | Architect warped through subspace
 27062 | -1/Access_0        | Found Exp. Phase Shifter
 27067 | -1/Access_0        | Found Exp. Targeting Computer
 27070 | -1/Access_0        | Found Exp. Targeting Computer
 27090 | -1/Access_0        | Architect warped through subspace
 27121 | -1/Access_0        | Architect warped through subspace
 27146 | -1/Access_0        | Architect warped through subspace
 27165 | -1/Access_0        | Architect warped through subspace
 27182 | -1/Access_0        | Architect warped through subspace
 27195 | -1/Access_0        | Architect warped through subspace
 27206 | -1/Access_0        | Architect warped through subspace
 27206 | -1/Access_0        | Subspace Access Node disabled
 27208 | -1/Access_0        | Architect warped through subspace
 27226 | -1/Access_0        | Architect warped through subspace
 27243 | -1/Access_0        | Architect warped through subspace
 27249 | -1/Access_0        | Architect warped through subspace
 27255 | -1/Access_0        | Architect warped through subspace
 27259 | -1/Access_0        | A5 warped into view
 27260 | -1/Access_0        | Destroyed A5
 27262 | -1/Access_0        | Architect warped through subspace
 27265 | -1/Access_0        | Architect warped through subspace
 27281 | -1/Access_0        | Destroyed A2
 27283 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 27285 | -1/Access_0        | Found Deep Network Scanner
 27288 | -1/Access_0        | Architect warped through subspace
 27289 | -1/Access_0        | Found Quantum Router
 27291 | -1/Access_0        | Found Deep Network Scanner
 27294 | -1/Access_0        | Architect warped through subspace
 27298 | -1/Access_0        | Found Exp. Phase Shifter
 27302 | -1/Access_0        | Found Quantum Router
 27326 | -1/Access_0        | Architect warped through subspace
 27337 | -1/Access_0        | Singularity Gate disabled
 27347 | -1/Access_0        | Architect warped through subspace
 27360 | -1/Access_0        | Architect warped through subspace
 27382 | -1/Access_0        | Architect warped through subspace
 27390 | -1/Access_0        | Architect warped through subspace
 27397 | -1/Access_0        | Subspace Access Node disabled
 27401 | -1/Access_0        | Destroyed Architect
 27408 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 27411 | -1/Access_0        | Found Prototype Hackware
 27414 | -1/Access_0        | Found Prototype Hackware
 27416 | -1/Access_0        | Found Prototype Hackware
 27420 | -1/Access_0        | Found Prototype Hackware
 27426 | -1/Access_0        | Found Alien Energy Gun
 27428 | -1/Access_0        | Found Prototype Hackware
 27429 | -1/Access_0        | Found Prototype Hackware
 27434 | -1/Access_0        | Identified Modified Sigix Sheargun
 27444 | -1/Access_0        | Found Prototype Hackware
 27444 | -1/Access_0        | Identified Architect God Chip A (x4)
 27447 | -1/Access_0        | Found Prototype Hackware
 27447 | -1/Access_0        | Identified Architect God Chip D (x4)
 27452 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 27726 | -1/Access_0        | A4 warped into view
 27730 | -1/Access_0        | Destroyed A4
 27937 | -1/Access_0        | Found Integrated Dissipator
 27937 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27987 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 28117 | -1/Access_0        | Destroyed 7 combat bots
 28135 | -1/Access_0        | A3 warped into view
 28138 | -1/Access_0        | Destroyed A3
 28142 | -1/Access_0        | Found Prototype Ballistic Gun
 28153 | -1/Access_0        | Found Sigix Corpse
 28158 | -1/Access_0        | Identified A3's Sniper Rifle
 28183 | -1/Access_0        | Found Prototype Device
 28183 | -1/Access_0        | Identified ST Field Compressor
 28478 | -1/Access_0        | Warped through subspace to slip node
 28478 | -1/Access_0        | Discovered new exit (range 8)
 28482 | ***                | Establishing 0b11!

 Last Messages 
---------------
28294_ HV Slug penetrates Wall. <x5>
28331_ Acquired 2 matter.
28345_ HV Slug penetrates Wall. <x5>
28347_ Scrap Engine modifies Wheeled HC-Cooled Exoskeleton:
  Energy Upkeep +2, Support -72.
28351_ HV Slug penetrates Wall. <x5>
28372_ Acquired 3 matter.
28377_ Scrap Engine modifies Wheeled HC-Cooled Exoskeleton:
  Support +8, Max Integrity -366, Penalty -24
  Renamed Flying Cooled-HC Exoskeleton.
28378_ Dropped Quantum Capacitor.
28381_ Acquired 5 matter.
28423_ Scrap Engine modifies Flying Cooled-HC Exoskeleton:
  Max Integrity -328
  Renamed Hovering Gravjet-HC Exoskeleton.
28478_ Scrap Engine modifies Hovering Gravjet-HC Exoskeleton:
  Time/Move -21, Support -40
  Renamed Hovering Cooled-Gravjet Exoskeleton.
28478_ Warped through subspace, drawn to slip node.
28478_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
| ????????????? ????????????????????????????????? ?? |
| ????????????? ????????????????????????????????? ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          120
Energy Generation          111
Energy Capacity            1645
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Corruption Block           8
Armor Coverage             1000
Resistance: TH             50
Resistance: EM             75
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             15
Phase Shifting             20
Evasion (%)                83
Targeting Accuracy         48
Armor Integrity Analysis   50
Recoil Reduction           5
Salvage Targeting          4
Offensive Hacking          100
Defensive Hacking          100

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
        Imp. Heavy Machine Gun | -7/Data Miner | Free
                Linear Gravjet | -7/Data Miner | Free
              Recoil Nullifier | -7/Data Miner | Free
             Enh. Gauss Cannon | -7/Data Miner | Free
                Adv. Heat Sink | -7/Data Miner | Free
           Variable Charge Gun | -7/Data Miner | Free
            Matter Neutralizer | -7/Data Miner | Free
              Hvy. Machine Gun | -6/Zion       | Archive
             Imp. Recalibrator | -6/Zion       | Archive
              Disruptor Cannon | -6/Zion       | Archive
            Enh. Optical Array | -6/Zion       | Archive
                Adv. Drone Bay | -6/Zion       | Archive
                 Plasma Flamer | -6/Zion       | Archive
         Adv. Coolant Injector | -6/Zion       | Archive
             Hvy. Gauss Cannon | -6/Zion       | Archive
                     Drone Bay | -6/Zion       | Archive
          Point Defense System | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
            Spk. Medium Treads | -6/Zion       | Archive
            Hvy. Plasma Cannon | -6/Zion       | Archive
             Imp. Focal Shield | -6/Zion       | Archive
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
           Tesla Bomb Launcher | -3/Section 7  | Archive
         Com. Particle Reactor | -3/Section 7  | Archive
         Cld. Impulse Thruster | -3/Section 7  | Archive
               Coolant Network | -3/Section 7  | Archive
            Prc. Matter Filter | -3/Section 7  | Archive
             Stealth Drone Bay | -3/Section 7  | Archive
          Exp. Target Analyzer | -3/Section 7  | Archive

 Robot Schematics 
------------------
         M-28 Smith | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
     B-48 Gladiator | -6/Zion       | Archive
       G-50 Soldier | -6/Zion       | Archive
         S-27 Virus | -6/Zion       | Archive
    H-88 Terminator | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Armor
Sigix Broadsword
Core Cannon
Core Stripper
Integrated Dissipator
LRC Energy Well
Transdimensional Reconstructor
Integrity Redistributor
Core Membrane
Core Physics Calibrator
Integrated Mediator
Modified Sigix Sheargun
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Cannon Specialist
Perfect Aim
Traitor
l33t h4x0r

 Challenges 
------------
None

 Game 
------
Seed              RecyclingTractorCorpse
  Manual?         0
Play Time         03:58:12
  Cumulative      671.9 hours
  Start           2022.09.03 @ 00:59:02
  End             2022.09.05 @ 03:03:41
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          614
  Rogue           614
  Adventurer      0
  Explorer        0
Win Type          1
  Total           27
  Types           12/5/5/1/1/0/2/1/0
Lore%             91
Gallery%          96
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73fcda5b-4b29-4f12-81ac-460c89343e75