Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.10 @ 17:25:08 // Winter2019/RPGLIKE Player: badjay Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (350) 1750 Value Destroyed (11621) 11621 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (5539) 5539 TOTAL SCORE: 24530 Bonus ------- High Alert Combat Kills 4821 Follower Combat Kills 62 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -644 Cogmind --------- Core Integrity 0/600 Matter 210/300 Energy 215/330 System Corruption 0% Temperature Cool (98) Movement Flying (32) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY (11) ----- Coolant Injector Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Particle Charger Weapon Cycler Improved Maneuvering Thrusters Phase Shifter > --- WEAPON (4) ------- Cooled Particle Cannon Ion Burst Cannon Power Sword > --- INVENTORY (3) ---- Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Particle Charger Weapon Cycler Improved Maneuvering Thrusters Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Cooled Particle Cannon Ion Burst Cannon Power Sword > --- INVENTORY -------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun [Rating: 88] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Weapon Cycler Storage Energy Well Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Slots Evolved 15 | . 2 2 . 1 4 2 . 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . Utility 10 | . . 2 . . 2 2 . 2 . 2 . . . . Weapon 3 | . 1 . . . 2 . . . . . . . . . Parts Attached 153 | . 10 3 3 2 24 17 6 22 10 36 5 6 7 2 Power 22 | . 1 . 2 2 3 4 . 3 . 3 . 4 . . Engine 15 | . 1 . 2 1 1 1 . 2 . 3 . 4 . . Core 7 | . . . . 1 2 3 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 9 | . 2 1 . . 2 . . 3 . 1 . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . 2 1 . . 2 . . 3 . 1 . . . . Utility 34 | . 3 2 . . 8 3 2 5 . 10 1 . . . Device 17 | . . . . . 1 3 1 5 . 6 1 . . . Storage 2 | . . . . . . . . . . 2 . . . . Processor 14 | . 3 2 . . 7 . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 88 | . 4 . 1 . 11 10 4 11 10 22 4 2 7 2 Energy Gun 56 | . 3 . 1 . 11 6 4 9 5 11 2 2 2 . Energy Cannon 18 | . . . . . . . . . 1 9 2 . 4 2 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 4 . 2 4 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . 1 1 2 . . . . Parts Lost 4 | . 1 . . . . . 3 . . . . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . 1 . . . . . 3 . . . . . . . Average Slot Usage (%) 96 | . 65 97 99 100 99 99 92 97 99 98 100 99 98 89 Engine 8 | . 14 14 11 7 1 . . 10 11 10 10 9 10 10 Core 3 | . . . . 10 16 14 11 . . . . . . . Flight 13 | . 19 29 25 23 17 14 11 11 11 10 10 10 10 10 Device 20 | . . . . . . 12 18 25 29 30 36 36 36 31 Processor 23 | . 10 21 37 34 30 28 26 24 23 21 21 21 21 21 Energy Gun 23 | . 17 30 24 23 32 27 23 23 22 20 20 21 16 1 Naked Turns 33 | . 33 . . . . . . . . . . . . . Heaviest Build 54 | . 9 9 9 14 27 34 34 43 39 53 54 48 54 47 Greatest Support 54 | 3 9 13 13 18 27 37 37 46 49 54 54 48 48 48 Greatest Overweight (x) 1 | . 1 . 1 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . . . . 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . . . . . 2 3 3 3 3 3 3 3 3 3 Most Carried 3 | . . . . . 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . . . . . 1 2 3 2 2 2 3 3 3 1 Final Capacity 3 | . . . . . 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . . . . . 3 3 3 3 3 3 3 3 3 1 Class Distribution -------------------- 64% | Hacker-Sprinter 18% | Hacker-Mutant 15% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Gunner | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Matter Collected 1722 | 75 240 40 30 20 200 184 . 306 100 340 99 83 5 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 13952 | . 409 199 386 170 1632 1996 . 2964 1192 4071 510 423 . . Parts 757 | . 34 17 12 20 127 72 . 168 70 176 27 30 . 4 Haulers Intercepted 33 | . 2 . . . 6 4 . 10 5 6 . . . . Recyclers Shooed 4 | . . . . . . . . 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . 12 16 . . Prevented 24 | . . . . . . . . . . . 13 11 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 257 | . 12 7 . 12 39 37 . 53 17 54 13 12 . 1 Guns 176 | . 6 6 . 12 30 24 . 32 13 38 6 9 . . Cannons 7 | . . . . . . . . . . 5 1 . . 1 AOE 49 | . 5 1 . . 7 10 . 12 4 6 4 . . . Classes Destroyed 20 | . 7 1 . 2 1 2 . 3 . 1 1 2 . . Worker 7 | . . . . . 2 . . 1 1 3 . . . . Builder 4 | . 1 . . . 1 . . . 2 . . . . . Tunneler 4 | . 2 . . . . . . 1 . 1 . . . . Hauler 33 | . 2 . . . 6 4 . 10 5 6 . . . . Recycler 9 | . 1 . . . . 1 . 3 2 2 . . . . Operator 5 | . . . . . . . . 1 1 3 . . . . Watcher 29 | . 3 . . . 5 4 . 8 2 7 . . . . Swarmer 79 | . 5 6 . 6 17 9 . 17 3 12 1 3 . . Grunt 95 | . 7 . . 2 12 22 . 20 4 16 7 5 . . Brawler 8 | . . . . . . . . 2 . 4 2 . . . Duelist 8 | . . . . . . 1 . 2 . 3 . 2 . . Protector 3 | . . . . . . 2 . . . 1 . . . . Sentry 46 | . . 1 . . 10 3 . 11 10 10 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 6 | . . . . . . . . . . 5 1 . . . Programmer 5 | . . . . . . . . 1 . 4 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . 1 . . Thief 2 | . . . . . . . . . . . . 2 . . Assembled 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 15 | . 5 3 . 3 11 10 . 6 8 15 7 7 . 1 Combat Bots Only 10 | . 3 3 . 3 6 9 . 4 6 10 7 7 . 1 Max Kills in Single Turn 5 | . 2 1 . 2 3 3 . 4 4 5 2 2 . 1 Gunslinging 2 | . . . . 1 2 . . 1 . 1 1 1 . . Exploded 3 | . 2 1 . . 2 3 . 3 1 1 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Damage Taken 6157 | . 464 131 . 313 599 640 134 1106 468 1281 175 101 . 745 Core 4941 | . 402 107 . 260 486 513 106 868 356 1014 136 77 . 616 Absorbed by Shields 735 | . . . . . . 57 11 416 68 5 160 18 . . Redirected to Core 4125 | . 211 70 . 173 386 434 106 770 337 933 136 77 . 492 Core Remaining (%) 90 | 100 . . . 72 100 . . . 91 . . . . . Volleys Fired 485 | . 63 14 31 20 52 52 . 90 29 89 15 23 . 7 Largest 4 | . 1 2 2 2 4 4 . 4 4 4 4 4 . 2 Hottest 205 | . 45 90 95 95 200 200 . 205 200 200 200 200 . 190 Shots Fired 1524 | . 63 28 62 40 184 207 . 334 113 334 54 91 . 14 Gun 1477 | . 60 28 62 40 184 207 . 334 113 308 50 91 . . Cannon 44 | . . . . . . . . . . 26 4 . . 14 Launcher 3 | . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 46 | . . . . . . . . 2 . 26 4 . . 14 Explosive 3 | . 3 . . . . . . . . . . . . . Electromagnetic 1475 | . 60 28 62 40 184 207 . 332 113 308 50 91 . . Robot Hit Streak 57 | . 11 10 40 8 23 35 . 34 36 57 31 34 . 11 Robot Miss Streak 6 | . 3 3 1 2 5 4 . 4 3 3 2 4 . 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 43 | . . 1 . 2 6 4 . 13 2 8 4 3 . . Max Gunslinging Chain 2 | . . 1 . 1 2 1 . 1 1 1 1 2 . . Shots Hit Robots 1155 | . 48 16 56 29 119 154 . 248 85 271 46 73 . 10 Core Hits 782 | . 25 8 18 15 85 115 . 158 68 202 41 42 . 5 Critical Hits 75 | . . . . . 4 8 . 19 14 20 3 7 . . Critical Kills 34 | . . . . . 2 4 . 7 7 12 2 . . . Critical Parts Destroyed 35 | . . . . . 2 3 . 10 7 8 1 4 . . Melee Attacks 41 | . . . . . . 7 . 2 7 3 . . 22 . Impact . | . . . . . . . . . . . . . . . Slashing 41 | . . . . . . 7 . 2 7 3 . . 22 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 29184 | . 1116 265 517 354 2848 4391 . 6318 2154 8078 1574 1028 . 541 Guns 20039 | . 700 196 490 354 2147 3027 . 4710 1741 4633 1013 1028 . . Cannons 1543 | . . . . . . . . . . 857 145 . . 541 Explosions 7602 | . 416 69 27 . 701 1364 . 1608 413 2588 416 . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 8947 | . 200 69 27 . 701 1364 . 1626 413 3445 561 . . 541 Explosive 257 | . 216 . . . . . . 41 . . . . . . Electromagnetic 19980 | . 700 196 490 354 2147 3027 . 4651 1741 4633 1013 1028 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 1 3 3 3 3 . Average Corruption 2 | . . . . . . . . 1 1 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . 5 4 17 14 14 . . Message Errors 9 | . . . . . . . . 1 . 3 3 2 . . Matter Fused 8 | . . . . . . . . . . 1 3 4 . . Heat Flow Errors 7 | . . . . . . . . . . 2 4 1 . . Energy Discharges 6 | . . . . . . . . 2 . 2 1 1 . . Data Loss (minor) 8 | . . . . . . . . . . 6 1 1 . . Targeting Errors 11 | . . . . . . . . 2 2 3 . 4 . . Weapon Failures 5 | . . . . . . . . . 2 . 2 1 . . Overload Shots 12 | . . . . . . . . . . 6 2 . . 4 Overflow Damage 639 | . 53 3 . . 28 64 . 115 . 323 . . . 53 Projectiles 132 | . . . . . . . . . . 79 . . . 53 Explosions 507 | . 53 3 . . 28 64 . 115 . 244 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1244 | . 66 . . . 114 100 . 335 109 446 74 . . . Shots 27 | . 2 . . . 3 4 . 7 2 7 2 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 385 | . 61 220 204 315 246 274 . 385 199 290 197 199 . 188 Average Temperature 90 | . 16 82 77 125 73 103 . 102 94 98 92 80 . 103 Received Heat Transfer 1225 | . 135 . . 60 153 204 . 214 126 126 36 . . 171 Effects 20 | . . . . 8 . 2 . 10 . . . . . . Energy Bleed 3 | . . . . 1 . 2 . . . . . . . . Interference 17 | . . . . 7 . . . 10 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 31 | . 1 . 1 . 3 3 . 11 . 7 2 3 . . Combat Hostiles 25 | . 1 . . . 2 3 . 9 . 5 2 3 . . Parts Fried 166 | . 3 . 4 . 13 30 . 38 20 44 9 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . . . . . 1 1 5 . . . . Heat Transferred 7866 | . 300 100 50 . 700 1527 . 1540 326 2693 425 . . 205 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 79 | . 3 1 1 . 9 17 . 20 6 17 5 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Peak Influence 1914 | . 309 245 . 291 786 1194 462 1885 1462 1914 . . . . Average Influence 767 | . 133 181 . 165 438 778 437 927 1090 1106 . . . . Maximum Alert Level 5 | . 1 1 . 1 3 4 2 5 4 5 . . . . Low Security (%) 14 | 100 80 61 . 69 12 . . . . . . . . . Level 1 17 | . 19 38 . 30 36 18 . 12 . 11 . . . . Level 2 20 | . . . . . 36 25 100 27 . 20 . . . . Level 3 20 | . . . . . 14 40 . 23 63 14 . . . . Level 4 19 | . . . . . . 15 . 27 36 31 . . . . Level 5 7 | . . . . . . . . 8 . 22 . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . . 1 4 7 . 12 2 15 . . . . Investigation 16 | . 3 . . 1 3 2 . 5 1 1 . . . . Extermination 5 | . . . . . . . . 1 . 4 . . . . Reinforcement 7 | . . . . . . . . 2 1 4 . . . . Assault 13 | . . . . . . 5 . 3 . 5 . . . . Garrison 3 | . . . . . 1 . . 1 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Distress Signals 6 | . 1 . . . 1 1 . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 346 | . 20 8 . 22 47 48 6 67 21 76 12 16 . 3 Peak Tracking Total 10 | . 4 3 . 10 5 10 6 5 7 9 5 5 . 3 Tactical Retreats 19 | . 1 1 . 2 2 3 . 2 . 4 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Traps Triggered 12 | . 3 . . . 2 3 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Machines Disabled 42 | . . 1 . 2 1 2 . 10 4 21 1 . . . Max in Single Turn 14 | . . 1 . 1 1 1 . 4 1 14 1 . . . Garrison Access 10 | . . . . . 1 1 . 4 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Machines Accessed 105 | . 7 . 4 1 11 15 . 32 13 22 . . . . Terminals 74 | . 7 . . 1 9 12 . 19 11 15 . . . . Fabricators 8 | . . . . . . . . 6 . 2 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units 5 | . . . . . . . . 4 1 . . . . . Scanalyzers 4 | . . . . . 1 2 . . . 1 . . . . Garrison Access 9 | . . . . . 1 1 . 3 1 3 . . . . Total Hacks 485 | . 47 . 48 13 59 60 . 126 57 75 . . . . Successful 313 | . 23 . 48 9 42 27 . 78 38 48 . . . . Failed 169 | . 23 . . 4 16 33 . 48 18 27 . . . . Catastrophic 17 | . 2 . . . . 2 . 7 2 4 . . . . Database Lockouts 4 | . 2 . . . 1 . . . 1 . . . . . Manual 241 | . 27 . . 10 33 33 . 65 46 27 . . . . Terminals 355 | . 47 . . 13 54 55 . 79 50 57 . . . . Fabricators 37 | . . . . . . . . 27 . 10 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units 22 | . . . . . . . . 16 6 . . . . . Scanalyzers 9 | . . . . . 2 4 . . . 3 . . . . Garrison Access 13 | . . . . . 3 1 . 4 1 4 . . . . Terminal Hacks 192 | . 18 . 48 8 27 17 . 31 19 24 . . . . Record 49 | . 1 . 48 . . . . . . . . . . . Part Schematic 6 | . . . . . . 5 . 1 . . . . . . Robot Schematic 6 | . . . . . . . . 3 1 2 . . . . Robot Analysis 17 | . 3 . . . 3 4 . 3 1 3 . . . . Prototype ID Bank 29 | . 7 . . 6 6 2 . 6 . 2 . . . . Open Door 3 | . . . . . . . . . 3 . . . . . Level Access Points 7 | . . . . 1 1 1 . 1 1 2 . . . . Branch Access Points 9 | . 1 . . . 2 1 . 2 1 2 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . Machine Index 2 | . . . . . . 1 . 1 . . . . . . Terminal Index 5 | . . . . . 1 1 . 1 1 1 . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Garrison Index 3 | . . . . . 1 . . 1 . 1 . . . . Alert Level 22 | . 2 . . 1 6 2 . 5 4 2 . . . . Unreport Threat 14 | . 1 . . . 5 . . 3 3 2 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . . . . 1 . . . . Recall Investigation 3 | . 1 . . . . . . . 1 1 . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . 1 1 . . . . . Hauler Manifests 4 | . 1 . . . . . . 1 1 1 . . . . Registered Components 3 | . . . . . 1 . . 1 . 1 . . . . Registered Prototypes 2 | . . . . . . . . 1 . 1 . . . . Fabricator Hacks 18 | . . . . . . . . 12 . 6 . . . . Load Schematic 10 | . . . . . . . . 7 . 3 . . . . Build 8 | . . . . . . . . 5 . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 4 2 . . . . . Report Inventory 6 | . . . . . . . . 4 2 . . . . . Scanalyzer 4 | . . . . . 2 . . . . 2 . . . . Insert Component 2 | . . . . . 1 . . . . 1 . . . . Analyze 2 | . . . . . 1 . . . . 1 . . . . Garrison Access Hacks 9 | . . . . . 1 1 . 3 1 3 . . . . Seal Access 9 | . . . . . 1 1 . 3 1 3 . . . . Unauthorized Hacks 195 | . 10 . . 2 25 29 . 63 34 32 . . . . Terminals 61 | . 5 . . 1 12 7 . 13 13 10 . . . . Track 31 | . 1 . . 1 7 3 . 7 8 4 . . . . Assimilate 5 | . . . . . . 1 . 2 . 2 . . . . Botnet 18 | . 3 . . . 3 3 . 3 3 3 . . . . Disrupt 2 | . . . . . 1 . . . 1 . . . . . Operators 5 | . 1 . . . 1 . . 1 1 1 . . . . Fabricators 8 | . . . . . . . . 6 . 2 . . . . Prioritize 5 | . . . . . . . . 3 . 2 . . . . Siphon 2 | . . . . . . . . 2 . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . Recycling Units 11 | . . . . . . . . 8 3 . . . . . Monitor 4 | . . . . . . . . 3 1 . . . . . Reject 3 | . . . . . . . . 2 1 . . . . . Mask 4 | . . . . . . . . 3 1 . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . Extract 2 | . . . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 1 1 . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 81 | . 6 . . 1 7 12 . 26 12 17 . . . . Full Trace Events 10 | . 2 . . 1 1 . . 5 . 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 1 2 . . . . Robots Built 2 | . . . . . . . . 1 . 1 . . . . Matter 504 | . . . . . . . . 252 . 252 . . . . Time 100 | . . . . . . . . 67 . 33 . . . . Total Robot Build Rating 8 | . . . . . . . . 4 . 4 . . . . Part Schematics Acquired 17 | . . . . . 1 14 . 1 . 1 . . . . Parts Built 9 | . . . . . . . . 5 . 4 . . . . Matter 1134 | . . . . . . . . 776 . 358 . . . . Time 288 | . . . . . . . . 162 . 126 . . . . Total Part Build Rating 40 | . . . . . . . . 22 . 18 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . 2 . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Total Allies 16 | . . 1 2 . . 1 . 3 . 3 2 . 4 . Largest Group 5 | . . 1 2 2 . 1 . 3 3 3 3 2 5 5 Highest-Rated Group 149 | . . 31 29 29 . 26 . 89 89 85 86 66 149 149 Highest-Rated Ally 42 | . . 31 21 21 . 26 . 37 37 37 37 37 42 42 Total Orders 35 | . . . . . . . . 12 8 3 8 2 2 . STAY 11 | . . . . . . . . 1 4 1 3 1 1 . GOTO 5 | . . . . . . . . 4 . 1 . . . . FOLLOW 17 | . . . . . . . . 6 4 1 4 1 1 . AID 2 | . . . . . . . . 1 . . 1 . . . Ally Attacks 58 | . . . . 4 . . . . . . . 26 . 28 Total Damage 829 | . . . . 43 . . . . . . . 318 . 468 Kills 3 | . . . . 1 . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Robot Analysis Total 17 | . 3 . . . 3 4 . 3 1 3 . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Turns Passed 10359 | 11 642 386 492 376 784 1030 78 2407 452 1795 572 783 456 95 Spaces Moved 19024 | 21 1045 891 731 667 1341 2129 167 4757 740 3341 912 1083 981 218 Core 166 | 21 143 . 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 18858 | . 902 891 729 667 1341 2129 167 4757 740 3341 912 1083 981 218 Fastest Speed 26 | 50 37 37 37 37 32 32 32 32 26 26 26 32 32 32 Average Speed 33 | 50 41 37 37 37 32 32 32 33 31 31 31 32 33 32 Slowest Speed 104 | 50 100 40 100 37 37 32 35 35 32 32 32 32 104 32 Overloaded Moves 54 | . . . . . . . . . 9 43 2 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 175 | . 13 16 . 13 12 18 . 43 30 28 . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 78 | 4 97 99 92 91 97 59 81 89 89 75 94 92 86 27 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 1 . . . . . . . . 2 . Known Exits Taken 6 | . 1 . . 1 1 . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . . . . . . . 1 1 1 . Scrap Searched 16 | . . 3 . 2 . . . . . . 5 2 4 . Spaces Dug 19 | . . . . . . 7 . 2 2 3 . . 5 . Terrain Destroyed 501 | . 32 5 4 . 41 66 . 116 33 173 22 . 5 4 Melee 19 | . . . . . . 7 . 2 2 3 . . 5 . Projectile 8 | . . . . . . . . . . 3 1 . . 4 AOE 474 | . 32 5 4 . 41 59 . 114 31 167 21 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Total 21766 | 20 1175 900 888 742 1553 2312 187 5349 852 3852 1160 1469 1075 232 Wait 1746 | . 44 7 111 52 66 81 15 416 71 299 173 346 64 1 Move 18682 | 20 1019 858 730 643 1316 2096 166 4672 691 3284 911 1078 980 218 Hop 153 | . 12 16 . 10 12 15 . 41 18 27 . 2 . . Pick Up 20 | . . . . . 13 1 . 3 1 2 . . . . Fast Attach 84 | . 10 3 3 2 17 7 5 13 2 14 . 6 2 . Attach 5 | . . . . . 3 . . . . . . . . 2 Detach 3 | . . . . . 1 . . 1 1 . . . . . Swap 64 | . . . . . 4 10 1 9 8 22 5 . 5 . Drop 75 | . 4 . 3 1 22 6 . 11 3 13 1 5 2 4 Fire 485 | . 63 14 31 20 52 52 . 90 29 89 15 23 . 7 Melee 41 | . . . . . . 7 . 2 7 3 . . 22 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . 18 . 28 . . . . Rewire 47 | . . . 10 . . . . . . . 37 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 315 | . 23 2 . 14 47 37 . 73 21 71 18 9 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 12 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Upgraded with Propulsion slot (x1) 86 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered new exit (range 11) 298 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Discovered exit to Materials (range 16) 371 | -10/Materials | Build established: Hacker-Mutant 371 | -10/Materials | Central database locked down 387 | -10/Materials | Discovered exit to Materials (range 16) 533 | -10/Materials | Reached level 2 539 | -10/Materials | Upgraded with Weapon slot (x1) 654 | -10/Materials | Entered Mines 697 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 697 | -10/Mines | Discovered new exit (range 5) 742 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 742 | -10/Mines | Discovered exit to Materials (range 13) 753 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 876 | -10/Mines | Found a hidden stash of uninstalled traps 907 | -10/Mines | Reached level 3 916 | -10/Mines | Upgraded with Utility slot (x1) 916 | -10/Mines | Upgraded with Utility slot (x1) 1000 | -10/Mines | Discovered exit to Materials (range 12) 1005 | -10/Mines | Received a Mining Laser from a helpful Derelict 1040 | -10/Mines | Entered Exiles 1040 | -10/Exiles | Found Exiles lab destroyed 1045 | -10/Exiles | Discovered new exit (range 15) 1260 | -10/Exiles | Learned location of Zion (-6) 1402 | -10/Exiles | Discovered new exit (range 11) 1532 | -10/Exiles | Entered Mines 1532 | -9/Mines | Accompanied by 2 allies 1535 | -9/Mines | Identified exit to Materials 1569 | -9/Mines | Learned Materials emergency access door positions 1574 | -9/Mines | Assembled infested the area 1597 | -9/Mines | Learned 4 Materials zone layouts 1650 | -9/Mines | Reached level 4 1660 | -9/Mines | Upgraded with Power slot (x1) 1844 | -9/Mines | Learned location of Storage (-7) 1908 | -9/Mines | Entered Materials 1910 | -8/Materials | Reached level 5 1960 | -8/Materials | Identified exit to Factory 1984 | -8/Materials | Upgraded with Weapon slot (x1) 2064 | -8/Materials | Reached level 6 2074 | -8/Materials | Upgraded with Weapon slot (x1) 2151 | -8/Materials | Garrison activated, responded to threat 2225 | -8/Materials | Reached level 7 2302 | -8/Materials | Central database locked down 2409 | -8/Materials | Reached level 8 2412 | -8/Materials | Upgraded with Utility slot (x1) 2433 | -8/Materials | Build established: Hacker-Sprinter 2639 | -8/Materials | Reached level 9 2645 | -8/Materials | Upgraded with Utility slot (x1) 2692 | -8/Materials | Entered Factory 2694 | -7/Factory | Reached level 10 2825 | -7/Factory | Discovered new exit (range 12) 2848 | -7/Factory | Discovered new exit (range 14) 2936 | -7/Factory | Discovered new exit (range 14) 2983 | -7/Factory | Reached level 11 3092 | -7/Factory | First assault squad dispatched 3099 | -7/Factory | Discovered new exit (range 9) 3203 | -7/Factory | Reached level 12 3267 | -7/Factory | Destroyed 9 combat bots 3286 | -7/Factory | Upgraded with Utility slot (x2) 3362 | -7/Factory | Identified exit to Storage 3362 | -7/Factory | Identified exit to Lower Caves 3362 | -7/Factory | Identified exit to Factory 3404 | -7/Factory | Reached level 13 3722 | -7/Factory | Sucked down chute 3722 | -7/Factory | Entered Waste 3728 | -7/Waste | Spotted C-40 Crusher 3751 | -7/Waste | Spotted C-40 Crusher 3752 | -7/Waste | Spotted C-40 Crusher 3770 | -7/Waste | Spotted C-40 Crusher 3771 | -7/Waste | Spotted C-40 Crusher 3783 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3784 | -7/Waste | Spotted C-40 Crusher 3786 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3789 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3794 | -7/Waste | Discovered new exit (range 14) 3800 | -7/Waste | Entered Factory 3820 | -7/Factory | Lost 3 parts (1p1u1w) 3869 | -7/Factory | Reached level 14 3885 | -7/Factory | Upgraded with Utility slot (x1) 3998 | -7/Factory | Garrison activated, responded to threat 4087 | -7/Factory | Build established: Hacker-Gunner 4446 | -7/Factory | Reached level 15 5000 | -7/Factory | First assault squad dispatched 5043 | -7/Factory | Reached level 16 5051 | -7/Factory | Upgraded with Utility slot (x1) 5385 | -7/Factory | Fabricated Cld. VTOL Module? 5385 | -7/Factory | Fabricated Maneuvering Thrusters? 5502 | -7/Factory | Fabricated Hvy. EM Shotgun? 5555 | -7/Factory | Build established: Hacker-Sprinter 5558 | -7/Factory | Fabricated Adv. Shield Generator (x2) 5974 | -7/Factory | Fabricated I-36 Angel (x1) 5997 | -7/Factory | Local fabrication network quarantined 6207 | -7/Factory | Entered Storage 6207 | -7/Storage | Accompanied by 3 allies 6209 | -7/Storage | Reached level 17 6334 | -7/Storage | Identified exit to Recycling 6560 | -7/Storage | Central database locked down 6659 | -7/Storage | Entered Factory 6659 | -6/Factory | Accompanied by 3 allies 6661 | -6/Factory | Reached level 18 6662 | -6/Factory | Upgraded with Utility slot (x1) 6747 | -6/Factory | Identified exit to Lower Caves 6770 | -6/Factory | Identified exit to Factory 7104 | -6/Factory | Reached level 19 7519 | -6/Factory | Destroyed 10 combat bots 7571 | -6/Factory | Garrison activated, responded to threat 7709 | -6/Factory | First assault squad dispatched 7875 | -6/Factory | Reached level 20 7878 | -6/Factory | Upgraded with Utility slot (x1) 8346 | -6/Factory | Fabricated I-36 Angel (x1) 8375 | -6/Factory | Fabricated Particle Charger (x2) 8430 | -6/Factory | Fabricated Adv. Shield Generator (x2) 8454 | -6/Factory | Entered Lower Caves 8454 | -6/Lower Caves | Accompanied by 1 ally 8532 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8561 | -6/Lower Caves | Destroyed 7 combat bots 8718 | -6/Lower Caves | Spotted B-75 Beast 8726 | -6/Lower Caves | Destroyed B-75 Beast 8776 | -6/Lower Caves | Learned Factory stockpile data 8969 | -6/Lower Caves | Discovered new exit (range 8) 9026 | -6/Lower Caves | Entered another Lower Caves area 9026 | -6/Lower Caves | Accompanied by 2 allies 9109 | -6/Lower Caves | Reached level 21 9134 | -6/Lower Caves | Destroyed 7 combat bots 9162 | -6/Lower Caves | Learned Factory trap positions 9241 | -6/Lower Caves | Discovered exit to Factory (range 9) 9376 | -6/Lower Caves | Encountered a Warlord checkpoint 9395 | -6/Lower Caves | Discovered new exit (range 10) 9420 | -6/Lower Caves | Cld. Ion Engine stolen by Master Thief 9809 | -6/Lower Caves | Entered Zion 9809 | -6/Zion | Accompanied by 1 ally 9832 | -6/Zion | Discovered new exit (range 24) 9880 | -6/Zion | System corruption cleaned by Quarantine Array 9958 | -6/Zion | Learned Factory terminal intel 9976 | -6/Zion | Gained Derelict followers 9986 | -6/Zion | Given A8's code to call for help 10121 | -6/Zion | Received a visual enhancement algorithm 10156 | -6/Zion | Discovered new exit (range 12) 10247 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10265 | -6/Zion | Entered Deep Caves 10265 | -6/Deep Caves | Accompanied by 5 allies 10336 | -6/Deep Caves | Attacked by Z-Imprinter 10352 | -6/Deep Caves | Core integrity fell below 50% 10358 | -6/Deep Caves | Destroyed Z-Imprinter 10360 | -6/Deep Caves | Core integrity fell below 20% 10361 | -6/Deep Caves | Crushed by falling debris 10361 | -6/Deep Caves | Smashed by cave-in Last Messages --------------- 10247_ The room is plastered with warning signs of various forms. LOCATION=UNKNOWN GOAL=ESCAPE 10268_ Q7-2RE(p): "I can't believe we're actually here!" 10269_ Dropped Hvy. EM Shotgun. 10271_ Dropped Adv. Shield Generator. 10327_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 10350_ GI-7QE(g) destroyed. 10354_ DS-9DI(z) IFF system glitched. 10355_ Destroyed Prototype Hover Unit. 10355_ Destroyed Prototype Energy Gun. 10355_ DS-9DI(z) destroyed. 10358_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 10358_ Z-Imprinter destroyed. 10361_ The unstable cave ceiling collapses. 10361_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???#???###############?##?###########?##########? | | #??#######?#?#?###?####?###?#???########?###?###? | | ????#?##?#####?######?#########?########?####??## | | ??#####?#?##?#######;########?#########?###?##### | | ??#############?##### #########################? | | ?#?##### ######" ############ ###? | | ##### ###### #### ###?# ##### #### | | #?#### ## ##### ##### #### | | ###?## #### ##### ##?? | | ######## ##### #### #### | | #?####### ##### ### #### | | ##########; #### #### | | ##"####;#;; !z#### #### ##? | | s=[%! #### ## | | *%!p ##### ## | | [ %l ### #?#### ### | | #########@!%! ;# ####### ##?# | | #####?##### #= ## ####### #### | | ################ ## ######## #### | | ############### ####?###### #### | | ########## ## ###### #### | | ######## ##### ###### | | ####### ## ##### ###### | | ##??### ##### ###?### | | ######### #### ######? | | ####?######### #### ###### | | ############# #### ##### | | ############ ### #### | | ###?###### #### | | ########## [ #?#? | | ######### ## #### [[ #?## | | ######## ##### #### ! #?## | | ############## ##### #?## | | #####?##?##### ##### ## ##??# | | ############# ##### #### ###### | | ############ #### ###?# #?#### | | ########## ##### ##### ###?## | | ######## ######### ##?# ###### | | ######## ##?####### #### ##?##? | | ###?#### ########## ##### #?#??# | | #?###?## ##?##?########?# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 65 Energy Generation 41 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Core Shielding 30 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 78 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 15 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Extracted Particle Charger | -7/Factory | Extracted Hpw. Shotgun | -7/Factory | Extracted Hvy. Rocket Launcher | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Shock Rifle | -7/Factory | Extracted Hvy. Assault Rifle | -7/Factory | Extracted Enh. Optical Array | -7/Factory | Extracted Cld. VTOL Module | -7/Factory | Extracted Adv. Shield Generator | -7/Factory | Hacked Weapon Cycler | -7/Factory | Hacked Maneuvering Thrusters | -7/Factory | Hacked Energy Filter | -7/Factory | Hacked Hvy. Phase Cannon | -7/Factory | Hacked Energy Well | -7/Factory | Hacked Cld. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked R-06 Scavenger | -7/Factory | Hacked I-36 Angel | -7/Factory | Hacked M-28 Smith | -7/Storage | Hacked L-41 Fighter | -6/Factory | Hacked G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Maneuvering Thrusters | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory Hvy. EM Shotgun | x1 | -7/Factory Adv. Shield Generator | x2 | -7/Factory I-36 Angel | x1 | -7/Factory I-36 Angel | x1 | -6/Factory Particle Charger | x2 | -6/Factory Adv. Shield Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Gunslinger Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Zio Dee Levels Raised 20 | . 1 1 . 1 5 4 . 3 1 3 . 1 . . XP Earned 33434 | 3000 1710 1300 200 1917 6950 7020 200 4417 1089 4384 508 383 105 251 XP Spent 31270 | . 4100 1900 . 1450 6920 4600 . 6200 . 6100 . . . . Upgrades 43 | . 10 3 . 4 16 4 . 4 . 2 . . . . Power Slot 1 | . . . . 1 . . . . . . . . . . Propulsion Slot 1 | . 1 . . . . . . . . . . . . . Utility Slot 10 | . . 2 . . 2 2 . 2 . 2 . . . . Weapon Slot 3 | . 1 . . . 2 . . . . . . . . . Heat Dissipation 5 | . . . . 1 4 . . . . . . . . . Mass Support 7 | . 1 . . 1 1 2 . 2 . . . . . . Inventory Capacity 3 | . . . . . 3 . . . . . . . . . Terrain Scan Density 4 | . . . . . 4 . . . . . . . . . Ranged Accuracy 4 | . 2 1 . 1 . . . . . . . . . . Hack Attack % 2 | . 2 . . . . . . . . . . . . . Hack Defense % 3 | . 3 . . . . . . . . . . . . . Protomatter Created 5345 | . 248 16 . 132 682 666 . 1237 548 993 455 296 . 72 Integrity Restored 5918 | . 471 48 . 235 864 687 . 1377 403 1355 312 166 . . Core 4325 | . 402 48 . 156 649 513 . 974 306 1064 136 77 . . Parts 1593 | . 69 . . 79 215 174 . 403 97 291 176 89 . . Protomatter Decayed 2558 | . 78 . . 70 383 319 . 589 338 302 243 236 . . Game ------ Seed ChainDisruptionArmor Manual? 0 Play Time 03:10:48 Cumulative 141.6 hours Start 2020.01.10 @ 13:15:45 End 2020.01.10 @ 17:25:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/0/1/0/0/0 Lore% 72 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 025206e6-b129-475e-b093-135dc117146e