Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 01:48:38 Player: Grewsome Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (312) 1560 Value Destroyed (10395) 10395 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1650) 1650 TOTAL SCORE: 18385 Bonus ------- High Alert Combat Kills 1667 Entered Garrisons 200 Friendly Fire -217 Cogmind --------- Core Integrity 923/1000 Matter 300/300 Energy 18/450 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Energy Well Improved Targeting Computer Energy Filter Transmission Jammer > --- WEAPON (3) ------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (5) ---- Cooled Pulse Rifle Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cooling System Energy Well Energy Well Improved Heavy Armor Plating System Guard > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Advanced Heat Sink Energy Filter Transmission Jammer Hardlight Generator Matter Neutralizer [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Energy Well Device Cooling System Storage Energy Well Processor System Guard Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Compact Ion Cannon Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 6 | . . . 1 1 1 . 1 . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 259 | 7 5 . 28 34 24 32 97 11 18 3 Power 33 | 1 1 . 2 3 2 3 18 1 2 . Engine 24 | 1 1 . 2 . 1 2 16 . 1 . Core 9 | . . . . 3 1 1 2 1 1 . Reactor . | . . . . . . . . . . . Propulsion 66 | 2 1 . 6 6 8 8 25 5 5 . Treads 8 | . . . 6 . . . . 2 . . Leg 40 | 2 1 . . 6 7 8 13 3 . . Wheel 9 | . . . . . . . 5 . 4 . Hover 9 | . . . . . 1 . 7 . 1 . Flight . | . . . . . . . . . . . Utility 83 | 2 2 . 9 13 9 9 26 2 8 3 Device 47 | 2 1 . 2 9 8 3 13 . 6 3 Storage 8 | . . . . 2 1 3 2 . . . Processor 8 | . . . 2 . . . 5 . 1 . Hackware 1 | . . . . . . . 1 . . . Protection 19 | . 1 . 5 2 . 3 5 2 1 . Artifact . | . . . . . . . . . . . Weapon 77 | 2 1 . 11 12 5 12 28 3 3 . Energy Gun 23 | 2 . . 4 . . 1 13 2 1 . Energy Cannon 13 | . 1 . . . . . 9 1 2 . Ballistic Gun 23 | . . . 5 6 1 8 3 . . . Ballistic Cannon 9 | . . . . 5 4 . . . . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon 5 | . . . 2 . . 3 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 12 | . . . 2 1 2 . 5 1 1 . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 4 | . . . . . . . 4 . . . Parts Lost 69 | . . . 2 1 2 29 26 . 3 6 Power 11 | . . . . . . 2 6 . 1 2 Propulsion 15 | . . . . . . 8 3 . 2 2 Utility 28 | . . . 2 1 1 11 11 . . 2 Weapon 15 | . . . . . 1 8 6 . . . Highest Loss Streak 9 | . . . 2 1 1 9 6 . 2 6 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 99 100 88 98 94 79 81 91 78 97 Engine 7 | . 14 14 11 . 3 6 9 12 4 4 Core 2 | . . . . 8 3 . 1 . 5 4 Treads 5 | . . . 20 3 . . . 7 8 . Leg 14 | . 28 28 3 23 28 27 10 10 . . Hover 2 | . . . . . . . 9 . . . Device 12 | . 14 14 4 22 20 8 9 6 14 34 Storage 5 | . . . . 5 15 8 3 13 10 5 Processor 3 | . . . 1 . . . 10 9 3 5 Hackware 1 | . . . . . . . 5 3 . . Protection 8 | . 13 14 24 7 . 6 2 5 6 . Energy Gun 3 | . 15 14 3 . . . 4 4 1 . Energy Cannon 5 | . 12 14 1 . . . 5 14 18 17 Ballistic Gun 6 | . . . 15 6 . 16 2 . . . Ballistic Cannon 3 | . . . . 15 22 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 9 17 17 24 42 48 46 48 65 64 47 Greatest Support 140 | 20 20 20 63 63 58 58 64 140 140 52 Greatest Overweight (x) 16 | . . . 6 2 . 7 8 16 14 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 10 5 5 5 5 5 Most Carried 8 | 4 2 3 5 5 8 7 5 5 5 3 Average Carried 3 | . . 2 3 3 3 3 2 4 4 2 Final Capacity 10 | 5 5 5 5 5 10 5 5 5 5 5 Final Carried 7 | . 1 3 3 4 7 4 4 5 4 2 Class Distribution -------------------- 25% | Scavenger-Tank 19% | Mutant 18% | Scavenger-Gunner 18% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Matter Collected 7709 | 270 50 . 1042 1996 1103 1194 1531 282 171 70 Remotely 3028 | . . . . 1545 1024 459 . . . . Salvage Created 13123 | 144 270 5 1940 1470 722 1416 4475 489 1697 495 Parts 627 | 17 20 1 102 109 47 61 176 11 70 13 Haulers Intercepted 17 | . . . 6 5 2 . 3 . . 1 Recyclers Shooed 23 | . . . 3 3 . . 12 . 5 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Combat Hostiles Destroyed 203 | 1 5 1 27 37 21 36 45 . 24 6 Melee 10 | . . . . . . . 10 . . . Guns 75 | 1 1 . 17 7 . 33 14 . 2 . Cannons 104 | . 4 1 9 29 21 3 11 . 20 6 AOE 4 | . . . 1 . . . 3 . . . Classes Destroyed 17 | 3 2 . 4 2 1 2 3 . . . Worker 29 | 1 2 . 8 4 3 . 11 . . . Builder 18 | . . . 3 6 1 . 6 . 2 . Tunneler 7 | 4 . . 1 . . . . . 2 . Hauler 17 | . . . 6 5 2 . 3 . . 1 Recycler 22 | . . . 4 5 . . 9 . 4 . Mechanic 1 | . . . . . . . 1 . . . Operator 2 | . . . . 1 . . 1 . . . Watcher 17 | . 2 . 5 5 . . 5 . . . Swarmer 40 | . 1 1 7 15 5 2 2 . 7 . Grunt 99 | 1 4 . 11 12 10 25 21 . 12 3 Brawler 3 | . . . . . . 2 1 . . . Duelist 3 | . . . . 1 . 1 1 . . . Sentry 37 | . . . 9 9 3 3 9 . 3 1 Specialist 3 | . . . . . . 3 . . . . Hunter 5 | . . . . . . . 3 . . 2 Programmer 12 | . . . . . 3 . 7 . 2 . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 19 | 5 4 1 19 9 8 5 10 . 6 3 Combat Bots Only 12 | 1 2 1 12 5 5 5 4 . 4 3 Max Kills in Single Turn 3 | 1 1 1 1 3 2 2 2 . 1 1 Gunslinging 2 | . . . . 2 . 1 1 . . . Exploded 1 | . . . 1 . . . 1 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Hostile Shots Fired 1866 | 2 23 . 129 165 183 486 615 . 226 37 Missed 657 | 1 5 . 36 59 72 157 240 . 78 9 Damage Taken 11779 | 9 196 36 992 999 895 3015 3659 . 1605 373 Core 1748 | . 12 20 210 282 83 369 622 . 73 77 Absorbed by Shields 819 | . . . . 232 105 163 255 . . 64 Redirected to Shielding 101 | . . . . . . . 101 . . . Ignored by Resistances 3840 | 3 57 11 285 317 307 970 1286 . 478 126 Core Remaining (%) 55 | 100 . 87 47 48 . 35 . . 18 . Volleys Fired 827 | 8 38 1 141 121 58 131 213 9 88 19 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 Hottest 270 | 100 110 110 130 119 136 128 270 270 270 270 Shots Fired 1554 | 16 56 2 242 262 167 267 329 12 153 48 Gun 764 | 16 30 1 181 57 . 236 233 1 9 . Cannon 753 | . 26 1 57 204 167 17 78 11 144 48 Launcher 19 | . . . . 1 . . 18 . . . Special 18 | . . . 4 . . 14 . . . . Kinetic 890 | . . . 126 261 167 246 90 . . . Thermal 581 | 16 56 2 116 . . 21 157 12 153 48 Explosive 1 | . . . . 1 . . . . . . Electromagnetic 82 | . . . . . . . 82 . . . Robot Hit Streak 55 | 4 12 3 21 20 13 31 55 10 24 12 Robot Miss Streak 9 | 1 4 . 3 9 4 6 3 . 2 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 12 | . . . 2 2 . 6 2 . . . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 . . . Shots Hit Robots 1132 | 9 35 2 187 161 100 198 281 9 116 34 Core Hits 584 | 7 11 1 81 74 41 98 204 3 51 13 Critical Kills 9 | . . . 3 . . . 2 1 2 1 Critical Parts Destroyed 8 | . . . . . . 5 3 . . . Critical Strikes 57 | 1 1 . 5 12 2 6 26 1 2 1 Burn 14 | 1 1 . 2 . . . 10 . . . Meltdown 6 | . . . 1 . . . 1 1 2 1 Destroy 11 | . . . 2 . . 5 4 . . . Blast 15 | . . . . 12 2 1 . . . . Corrupt 5 | . . . . . . . 5 . . . Sever 6 | . . . . . . . 6 . . . Melee Attacks 37 | . . . . . . . 37 . . . Impact . | . . . . . . . . . . . Slashing 37 | . . . . . . . 37 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 14 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 28633 | 113 547 30 3097 4350 2531 4106 9336 244 3292 987 Guns 11600 | 113 197 13 2401 573 . 3818 4372 24 89 . Cannons 13420 | . 350 17 696 3642 2531 288 1486 220 3203 987 Explosions 1003 | . . . . 135 . . 868 . . . Melee 2587 | . . . . . . . 2587 . . . Ramming 23 | . . . . . . . 23 . . . Kinetic 14644 | . . . 1733 4215 2531 4059 2106 . . . Thermal 9279 | 113 547 30 1364 . . 47 2655 244 3292 987 Explosive 135 | . . . . 135 . . . . . . Electromagnetic 1965 | . . . . . . . 1965 . . . Impact . | . . . . . . . . . . . Slashing 2587 | . . . . . . . 2587 . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 5 . . 10 3 3 11 . Average Corruption 4 | . . . 5 . . 9 2 3 4 . Corruption Purged 11 | . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . Effects 131 | . . . 52 . . 25 29 11 14 . Message Errors 28 | . . . 12 . . 4 7 2 3 . Matter Fused 29 | . . . 11 . . 4 7 4 3 . Heat Flow Errors 19 | . . . 9 . . 4 4 . 2 . Energy Discharges 14 | . . . 7 . . . 2 1 4 . Parts Rejected 4 | . . . 1 . . 1 2 . . . Parts Fused 4 | . . . 2 . . 2 . . . . Data Loss (minor) 13 | . . . 5 . . 3 3 1 1 . Data Loss (major) 8 | . . . 1 . . 4 . 2 1 . Misfires 6 | . . . 2 . . 1 2 1 . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 5 | . . . 2 . . 2 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 868 | . . . . 155 32 . 654 5 20 2 Projectiles 218 | . . . . 154 32 . 5 5 20 2 Explosions 22 | . . . . 1 . . 21 . . . Melee 628 | . . . . . . . 628 . . . Knockbacks 47 | . . . . 32 12 3 . . . . Impact . | . . . . . . . . . . . Kinetic 44 | . . . . 29 12 3 . . . . Secondary 3 | . . . . 3 . . . . . . Self-Inflicted Damage 25 | . . . . 12 . . 13 . . . Shots 2 | . . . . 1 . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 666 | 279 46 . 666 620 28 246 364 144 327 154 Average Temperature 111 | 129 28 . 146 137 13 68 92 31 101 55 Received Heat Transfer 4292 | 6 159 . 471 324 308 1288 1136 . 576 24 Effects 55 | . . . 35 16 . . 2 . 2 . Shutdowns 8 | . . . 5 2 . . . . 1 . Energy Bleed 7 | . . . 3 3 . . . . 1 . Interference 12 | . . . 8 3 . . 1 . . . Matter Decay 6 | . . . 4 2 . . . . . . Short Circuit 6 | . . . 3 2 . . 1 . . . Damage (minor) 3 | . . . 2 1 . . . . . . Damage (major) 10 | . . . 9 1 . . . . . . Damage (core) 3 | . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . . . Combat Hostiles 4 | . . . . . . . 4 . . . Parts Fried 16 | . . . . 1 . . 15 . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 10 | . . . 1 . . . 5 1 2 1 Combat Hostiles 6 | . . . . . . . 3 1 2 . Parts Melted 53 | 2 4 . 18 . . . 13 1 13 2 Heat Transferred 16838 | 407 1406 74 3134 . . 111 5601 333 4440 1332 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Peak Influence 1339 | 45 174 42 421 719 531 1339 843 168 395 163 Initial 568 | . 25 8 . . 259 327 568 166 . 15 Average 394 | 16 86 9 151 399 341 845 661 115 137 90 Maximum Alert Level 4 | . . . 2 3 2 4 3 . 1 . Low Security (%) 37 | 100 100 100 65 32 . . . 100 67 100 Level 1 16 | . . . 32 12 68 2 . . 32 . Level 2 30 | . . . 2 50 31 35 68 . . . Level 3 11 | . . . . 3 . 32 31 . . . Level 4 3 | . . . . . . 28 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . . . 2 4 9 . 21 . 4 . Investigation 6 | . . . . . 3 . 2 . 1 . Extermination 10 | . . . . . 3 . 5 . 2 . Reinforcement 16 | . . . 2 4 1 . 8 . 1 . Assault 3 | . . . . . . . 3 . . . Garrison 5 | . . . . . 2 . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . 1 2 . . 2 . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Distress Signals 6 | . 1 . 1 1 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 294 | 1 10 1 32 54 27 40 89 . 29 11 Peak Tracking Total 12 | 1 5 . 4 6 4 7 12 . 5 5 Tactical Retreats 13 | . . . . 4 . 1 6 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Traps Triggered 21 | . . . . 2 1 8 7 . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Machines Disabled 21 | . 1 . 2 3 6 4 5 . . . Max in Single Turn 1 | . 1 . 1 1 1 1 1 . . . Garrison Relay 5 | . . . . . . 5 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Machines Accessed 18 | . . 1 3 . 5 2 2 . 5 . Terminals 14 | . . 1 3 . 2 2 2 . 4 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 50 | . . 5 8 . 17 4 6 . 10 . Successful 31 | . . 4 6 . 10 2 3 . 6 . Failed 19 | . . 1 2 . 7 2 3 . 4 . Catastrophic 4 | . . . . . 1 . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 36 | . . 5 8 . 5 4 6 . 8 . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 21 | . . 4 6 . 1 2 3 . 5 . Record 7 | . . 2 . . . . 1 . 4 . Robot Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 2 | . . . 1 . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Security Status 1 | . . . 1 . . . . . . . Transport Status 1 | . . . . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 1 3 . 5 1 2 . 4 . Full Trace Events 6 | . . . . . 3 1 1 . 1 . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . . . . Machine Destruction 23 | . . . . . . 23 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Turns Passed 13701 | 131 518 487 2165 1920 1047 1721 3217 580 1676 239 Spaces Moved 7614 | 89 335 397 1031 1096 646 999 1780 371 685 185 Core 67 | 23 . . 4 . . 11 16 2 11 . Treads 1735 | . . . 896 106 . . . 191 542 . Legs 4549 | 66 335 397 131 990 646 988 818 178 . . Wheels 383 | . . . . . . . 100 . 98 185 Hover 880 | . . . . . . . 846 . 34 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 65 105 90 90 Average Speed 124 | 101 120 120 155 129 120 95 107 139 167 90 Slowest Speed 850 | 120 120 120 350 260 120 400 450 850 750 90 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 5 70 75 75 81 14 81 42 95 15 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 4 | . . . 4 . . . . . . . Terrain Destroyed 121 | . . . 4 67 10 . 19 3 15 3 Melee . | . . . . . . . . . . . Projectile 100 | . . . 4 51 10 . 14 3 15 3 AOE 21 | . . . . 16 . . 5 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Was Fac Fac Total 10441 | 114 396 405 1400 1378 797 1507 2723 425 1077 219 Wait 1244 | . 9 6 148 65 30 275 430 13 258 10 Move 7605 | 88 334 396 1030 1095 645 998 1780 370 684 185 Hop . | . . . . . . . . . . . Pick Up 236 | 9 5 2 26 30 22 30 92 4 15 1 Fast Attach 29 | . . . 1 1 . 5 10 8 4 . Attach 185 | 7 3 . 19 21 19 27 71 2 14 2 Detach 28 | . 1 . 5 5 4 2 11 . . . Swap 48 | . 2 . 8 12 5 3 16 1 . 1 Drop 174 | 2 4 . 22 28 14 14 62 13 14 1 Fire 827 | 8 38 1 141 121 58 131 213 9 88 19 Melee 37 | . . . . . . . 37 . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 22 | . . . . . . 22 . . . . Rewire 5 | . . . . . . . . 5 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Waste -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 132 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 12) 600 | -10/Materials | Discovered new exit (range 6) 650 | -10/Materials | Entered Mines 660 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 786 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 786 | -10/Mines | Discovered new exit (range 5) 867 | -10/Mines | Discovered new exit (range 7) 884 | -10/Mines | Learned Materials machine intel 989 | -10/Mines | Discovered new exit (range 5) 1008 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -9/Materials | Loaded intel: 79 machine locations 1316 | -9/Materials | Destroyed 12 combat bots 2016 | -9/Materials | Discovered new exit (range 11) 2279 | -9/Materials | Discovered new exit (range 12) 2614 | -9/Materials | Build established: Scavenger-Mutant 2730 | -9/Materials | Discovered new exit (range 7) 2988 | -9/Materials | Core integrity fell below 50% 3194 | -9/Materials | Discovered new exit (range 16) 3302 | -9/Materials | Entered another Materials area 3302 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3680 | -8/Materials | Discovered new exit (range 11) 3814 | -8/Materials | Build established: Tank 4252 | -8/Materials | Discovered new exit (range 16) 4440 | -8/Materials | Build established: Scavenger-Tank 4655 | -8/Materials | Core integrity fell below 50% 5194 | -8/Materials | Discovered new exit (range 5) 5222 | -8/Materials | Entered Factory 5222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6110 | -7/Factory | Build established: Tank 6123 | -7/Factory | Garrison activated, responded to threat 6203 | -7/Factory | Discovered new exit (range 15) 6268 | -7/Factory | Identified exit to Garrison 6269 | -7/Factory | Entered Garrison 6300 | -7/Garrison | Triggered checkpoint 6300 | -7/Garrison | Garrison Relay disabled 6354 | -7/Garrison | Triggered checkpoint 6356 | -7/Garrison | Lost 3 parts (1n1u1w) 6447 | -7/Garrison | Lost 9 parts (4n3u2w) 6497 | -7/Garrison | Discovered new exit (range 5) 6953 | -7/Garrison | Build established: Scavenger-Tank 7026 | -7/Garrison | Triggered checkpoint 7032 | -7/Garrison | Triggered checkpoint 7138 | -7/Garrison | Triggered checkpoint 7146 | -7/Garrison | Discovered new exit (range 15) 7221 | -7/Garrison | Triggered checkpoint 7221 | -7/Garrison | Garrison Relay disabled 7282 | -7/Garrison | Triggered checkpoint 7312 | -7/Garrison | Triggered checkpoint 7358 | -7/Garrison | Garrison Relay disabled 7404 | -7/Garrison | Lost 3 parts (2u1w) 7427 | -7/Garrison | Discovered new exit (range 14) 7496 | -7/Garrison | Triggered checkpoint 7555 | -7/Garrison | Triggered checkpoint 7568 | -7/Garrison | Garrison Relay disabled 7592 | -7/Garrison | Triggered checkpoint 7614 | -7/Garrison | System corruption reached 10% 7618 | -7/Garrison | Discovered new exit (range 10) 7703 | -7/Garrison | Garrison Relay disabled 7901 | -7/Garrison | Spotted B-75 Beast 7901 | -7/Garrison | Spotted B-75 Beast 7915 | -7/Garrison | Discovered new exit (range 48) 7915 | -7/Garrison | Discovered new exit (range 46) 7915 | -7/Garrison | Discovered new exit (range 21) 7915 | -7/Garrison | Discovered new exit (range 67) 7977 | -7/Garrison | Core integrity fell below 50% 7990 | -7/Garrison | Entered Factory 7990 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8017 | -6/Factory | Lost 9 parts (1p3n2u3w) 8340 | -6/Factory | First assault squad dispatched 8599 | -6/Factory | Lost 3 parts (3u) 8601 | -6/Factory | Spotted B-75 Beast 8759 | -6/Factory | Lost 6 parts (3p1u2w) 8844 | -6/Factory | Lost 4 parts (1p2u1w) 9078 | -6/Factory | Lost 5 parts (1p2u2w) 9186 | -6/Factory | Discovered new exit (range 16) 9345 | -6/Factory | Core integrity fell below 50% 9964 | -6/Factory | Garrison activated, responded to threat 10002 | -6/Factory | Build established: Scavenger-Mutant 10697 | -6/Factory | Build established: Scavenger-Gunner 10858 | -6/Factory | Discovered new exit (range 15) 11195 | -6/Factory | Cargo convoy interrupted 11207 | -6/Factory | Sucked down chute 11207 | -6/Factory | Entered Waste 11207 | -6/Waste | The area was eerily silent 11313 | -6/Waste | Discovered new exit (range 16) 11787 | -6/Waste | Entered Factory 11823 | -6/Factory | Build established: Scavenger-Tank 12372 | -6/Factory | System corruption reached 10% 12824 | -6/Factory | Core integrity fell below 20% 13023 | -6/Factory | Discovered new exit (range 6) 13463 | -6/Factory | Entered another Factory area 13463 | -5/Factory | Evolved 2 slots: Utility x2 13485 | -5/Factory | Build established: Scavenger-Gunner 13486 | -5/Factory | Discovered new exit (range 16) 13702 | -5/Factory | Self-destructed Last Messages --------------- 13666_ Penetrated by Slug. 13666_ Fission Core destroyed. 13667_ H-66 Slayer destroyed. 13667_ Penetrated by Slug. 13672_ Hardlight Generator destroyed. 13674_ Phase Shifter melted. 13674_ H-66 Slayer destroyed. 13682_ K-01 Serf collects debris. 13685_ Triggered Tiamat Bomb Trap. 13685_ An explosion rips through the floor. 13685_ Imp. Ion Engine destroyed. 13685_ K-01 Serf destroyed. 13691_ K-01 Serf collects debris. 13695_ The unstable cave ceiling collapses. 13697_ Wheel destroyed. 13697_ K-01 Serf collects debris. 13701_ Cooling System destroyed. 13701_ K-01 Serf collects debris. 13702_ Wheel destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????#""" | | ??????????????????????????????????????????????# | | ????????????###################################""" | | ??????????? ##""" | | ??????????? ##""" | | ??????????# ##""" | | ??????????+ ##""" | | ??????????# ! @ ##""" | | ??????????# [=[ !%= ##""" | | ??????????# sssss =!%[ =% ## | | ??????????? ###;### # #+#### ## | | ??????????? ???? ?? ???# ##### | | ??????????????????# ?? ?# | | ??????????????????#?? # | | ???????????????????? # | | ??????????????????? + | | ??????????????????# k # | | ??????????????????# # | | ??????????????????# # != | | ??????????????????########################"#"##### | | ??????????????????????????????????# %%= #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# [ #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# """"""" #?? | | ??????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 38 Energy Capacity 1065 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Deadly Force Everything Is Under Control Gunslinger Hey, That's Mine! It's Just You Please Form A Line Storm Trooper System Compromised Use The Force Challenges ------------ None Game ------ Seed ThermalAluminumMatrix Manual? 0 Play Time 02:52:35 Cumulative 5.7 hours Start 2024.04.05 @ 22:48:26 End 2024.04.06 @ 01:48:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aafa74e6-dc98-4803-8242-3c28539d7bc1