Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 12:42:49 Player: StaticNoob Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (4191) 4191 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8526 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Minigun > --- INVENTORY -------- Deuterium Engine Improved Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Core Analyzer Light Armor Plating Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Beam Rifle Heavy Assault Rifle Rocket Launcher Axe [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . . . . . 2 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 80 | 7 6 2 22 2 1 3 26 3 8 Power 9 | 1 . 1 2 1 . . 3 . 1 Engine 5 | 1 . 1 1 . . . 1 . 1 Core 4 | . . . 1 1 . . 2 . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 . 9 1 . 1 6 1 1 Treads 22 | 2 2 . 9 1 . 1 5 1 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 2 . 4 . 1 . 11 2 4 Device 12 | 1 . . 1 . . . 7 1 2 Storage 5 | 1 2 . 1 . 1 . . . . Processor 5 | . . . . . . . 3 1 1 Hackware . | . . . . . . . . . . Protection 4 | . . . 2 . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 2 1 7 . . 2 6 . 2 Energy Gun 3 | . . . . . . 1 . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 1 . 7 . . 1 5 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 38 | . . 1 5 . . 3 9 . 20 Power 4 | . . 1 1 . . . 1 . 1 Propulsion 9 | . . . 1 . . 2 1 . 5 Utility 11 | . . . 1 . . 1 3 . 6 Weapon 14 | . . . 2 . . . 4 . 8 Highest Loss Streak 19 | . . 1 2 . . 2 4 . 19 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | . 6 13 14 15 15 16 16 18 17 Power . | . 1 1 . . . . . 1 1 Propulsion 1 | . 1 5 2 1 1 . 1 1 . Utility 8 | . 2 5 7 8 9 10 11 12 12 Weapon 3 | . . 1 3 5 5 5 3 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 1 . 4 1 . 1 4 . 9 Power 2 | . 1 . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . Utility 12 | . . . . 1 . 1 2 . 8 Weapon 4 | . . . 3 . . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 100 100 98 99 99 76 Engine 5 | . 14 13 6 . . . 2 7 4 Core 5 | . . . 4 11 11 11 6 . . Treads 29 | . 28 28 32 33 33 32 26 30 22 Device 9 | . 14 14 . 9 11 5 14 14 11 Storage 11 | . 14 14 11 11 11 11 9 7 6 Processor 1 | . . . . . . . 7 9 7 Protection 4 | . . . 10 1 . 4 5 4 3 Energy Gun 2 | . . . . . . 4 6 6 2 Ballistic Gun 27 | . 26 27 32 33 33 28 20 15 13 Peak Build Rating 41 | 7 8 9 23 23 22 22 36 41 41 Average Rating 19 | 5 7 7 18 22 22 21 29 38 30 On Entrance 18 | . 7 8 8 23 22 22 21 33 41 Avg Prop Armor Cover (%) 17 | . . . . . . . 17 . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 28 28 41 41 55 61 64 64 64 Greatest Support 88 | 40 40 40 66 66 66 66 66 88 88 Greatest Overweight (x) 16 | . . . . . . 1 5 . 16 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 6 14 15 15 15 15 20 20 20 19 Most Carried 20 | 1 13 14 15 15 15 18 20 20 20 Average Carried 13 | . 6 13 14 14 15 16 16 18 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 20 | 1 13 14 15 15 15 18 19 20 5 Class Distribution -------------------- 22% | Mutant 21% | Gunner 21% | Scavenger-Gunner 18% | Tank 9% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 3468 | 153 590 60 976 211 . 359 861 . 258 Remotely . | . . . . . . . . . . Salvage Created 4986 | 10 565 74 1472 528 . 586 1474 . 277 Parts 313 | 2 39 10 106 33 . 34 73 . 16 Haulers Intercepted 11 | . 2 . 5 . . . 4 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 122 | . 16 8 33 14 . 15 27 . 9 Melee 2 | . . . . . . . . . 2 Guns 102 | . 16 3 33 14 . 8 25 . 3 AOE 18 | . . 5 . . . 7 2 . 4 Classes Destroyed 14 | 1 4 . 4 . . 3 1 . 1 Worker 3 | . . . . . . 1 2 . . Builder 1 | . . . 1 . . . . . . Tunneler 5 | 1 . . 1 2 . 1 . . . Hauler 11 | . 2 . 5 . . . 4 . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 1 . 2 . . . 2 . . Swarmer 46 | . 9 6 11 4 . 6 6 . 4 Grunt 59 | . 7 2 17 9 . 8 14 . 2 Brawler 1 | . . . . . . 1 . . . Duelist 4 | . . . 1 1 . . 1 . 1 Sentry 11 | . . . 4 . . . 6 . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 7 | 1 4 5 5 6 . 7 5 . 4 Combat Bots Only 6 | . 4 5 4 4 . 6 5 . 4 Max Kills in Single Turn 4 | 1 1 2 2 3 . 4 2 . 2 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . 2 . . . 4 2 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 652 | . 75 52 104 27 . 54 128 20 192 Missed 177 | . 31 16 19 5 . 15 32 4 55 Hits 475 | . 44 36 85 22 . 39 96 16 137 Melee 29 | . . . 1 3 . 2 4 . 19 Projectile 446 | . 44 36 84 19 . 37 92 16 118 Critical Strikes 18 | . . 1 1 1 . 1 4 1 9 Damage Taken 6514 | . 408 386 930 308 . 533 1326 237 2386 Core 1248 | . 71 64 56 41 . 78 230 51 657 Absorbed by Shields 329 | . . . . . . . 204 . 125 Core Remaining (%) 65 | 100 . 46 . . . 56 58 . . Volleys Fired 325 | 3 69 20 81 19 . 29 76 2 26 Largest 3 | 2 2 2 3 3 . 3 3 3 3 Hottest 117 | 40 40 40 69 69 . 115 117 117 117 Shots Fired 827 | 6 137 33 233 57 . 79 226 5 51 Gun 810 | 6 137 26 233 57 . 75 225 5 46 Cannon . | . . . . . . . . . . Launcher 17 | . . 7 . . . 4 1 . 5 Special . | . . . . . . . . . . Kinetic 755 | 6 137 26 233 57 . 70 186 4 36 Thermal 55 | . . . . . . 5 39 1 10 Explosive 17 | . . 7 . . . 4 1 . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 29 | 4 11 5 27 11 . 13 29 1 9 Robot Miss Streak 6 | 2 4 2 3 2 . 4 3 2 6 Penetration Max . | . . . . . . . . . . Secondary Targets 16 | . 3 1 4 2 . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . 1 Shots Hit Robots 566 | 4 93 19 160 38 . 53 158 1 40 Core Hits 261 | 2 35 12 68 25 . 30 69 . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 1 . 1 Critical Strikes 6 | . 1 . . . . . 2 . 3 Burn 1 | . . . . . . . 1 . . Destroy 3 | . 1 . . . . . 1 . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . 1 1 6 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . 1 1 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9280 | 33 767 650 2149 642 . 1234 2541 32 1232 Guns 7491 | 33 767 123 2149 642 . 815 2364 15 583 Cannons . | . . . . . . . . . . Explosions 1588 | . . 527 . . . 419 175 . 467 Melee 182 | . . . . . . . . . 182 Ramming 19 | . . . . . . . 2 17 . Kinetic 6713 | 33 767 123 2149 642 . 735 1823 15 426 Thermal 809 | . . . . . . 111 541 . 157 Explosive 1557 | . . 527 . . . 388 175 . 467 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 182 | . . . . . . . . . 182 Piercing . | . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . 5 . . 11 Average Corruption 2 | . 1 1 . . . 5 . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . 12 3 . . . 12 . . 6 Message Errors 2 | . 1 . . . . 1 . . . Matter Fused 9 | . 5 . . . . 3 . . 1 Heat Flow Errors 2 | . 1 . . . . 1 . . . Energy Discharges 7 | . 2 . . . . 3 . . 2 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 4 | . 1 2 . . . 1 . . . Data Loss (minor) 5 | . 1 . . . . 3 . . 1 Alerts 1 | . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . 31 . . . . 7 . 26 Projectiles . | . . . . . . . . . . Explosions 64 | . . 31 . . . . 7 . 26 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . 18 . . 88 Shots 4 | . . . . . . 2 . . 2 Rammed 2 | . . . . . . . 1 1 . Targets Rammed 2 | . . . . . . . 1 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 306 | . 219 28 82 42 . 306 168 . 12 Average Temperature 35 | . 43 10 22 12 . 80 34 . 7 Received Heat Transfer 2172 | . 102 177 327 90 . 198 615 . 663 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 1678 | . . . . . . 198 1110 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Maximum Alert Level 2 | . . . 2 1 . 1 1 . 1 Low Security (%) 77 | 100 100 100 39 80 . 88 83 100 70 Level 1 21 | . . . 59 19 . 11 16 . 29 Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 400 | 5 124 185 400 259 . 256 294 123 264 Initial 139 | . 3 . 26 139 . . 1 123 64 Average 127 | . 41 82 230 166 . 110 100 99 174 Influence Increases 3589 | 5 444 235 921 345 . 431 845 39 324 Destroy 0b10 Robot/C 2440 | . 320 160 660 280 . 300 540 . 180 Destroy 0b10 Robot/NC 145 | 5 15 . 55 10 . 15 45 . . Destroy Leader 462 | . 66 30 124 40 . 40 142 . 20 Allied During Kill 7 | . . . 7 . . . . . . Successful Hack 108 | . 28 11 11 . . . 34 24 . Disable Machine 90 | . . . . . . 15 60 15 . Anti-Garrison Action 100 | . . . . . . . . . 100 Destroy Structure 102 | . . 34 4 . . 31 9 . 24 Lose Combat Pursuer 135 | . 15 . 60 15 . 30 15 . . Influence Decreases 3401 | . 449 168 629 582 122 426 578 219 228 Entered New Map 566 | . 2 . 41 220 122 . 4 149 28 Time Decay 2495 | . 447 158 558 362 . 406 494 70 . Lost Part 340 | . . 10 30 . . 20 80 . 200 Squads Dispatched 7 | . 3 . 2 . . . 2 . . Investigation 2 | . 1 . . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 2 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 8 | . 4 . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 28 8 46 13 . 17 35 5 12 Peak Tracking Total 7 | . 4 4 7 4 . 6 4 4 6 Tactical Retreats 7 | . 1 . 2 1 . 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 4 | . 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 32 | . 32 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 7 | . . . . . . 1 4 1 1 Max in Single Turn 1 | . . . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 35 | . 7 2 9 . 2 . 12 2 1 Terminals 25 | . 5 2 9 . . . 8 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 2 1 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 86 | . 21 9 23 . 2 . 27 2 2 Successful 38 | . 12 6 6 . 2 . 10 2 . Failed 48 | . 9 3 17 . . . 17 . 2 Catastrophic 9 | . 2 . 4 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 54 | . 13 4 22 . . . 15 . . Terminals 72 | . 19 9 23 . . . 19 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 4 1 . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 16 | . 5 6 1 . 2 . 2 . . Record 2 | . . . . . 2 . . . . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Zone Layout 5 | . . 5 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . 1 . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 17 | . 6 . 5 . . . 6 . . Terminals 17 | . 6 . 5 . . . 6 . . Botnet 1 | . 1 . . . . . . . . Skim 16 | . 5 . 5 . . . 6 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 30 | . 6 2 9 . . . 11 1 1 Full Trace Events 2 | . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 9 . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Active Infowar (turns) 4369 | 4 1412 418 108 747 418 523 582 135 22 Sensors 64 | . . . . . . . . 42 22 Seismic 4305 | 4 1412 418 108 747 418 523 582 93 . Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 7850 | 73 1412 418 1671 827 418 1004 1635 141 251 Spaces Moved 3723 | 38 574 226 766 448 261 476 758 84 92 Core 13 | 5 . . . . . . . . 8 Treads 3643 | 33 574 226 766 448 261 476 691 84 84 Legs . | . . . . . . . . . . Wheels 67 | . . . . . . . 67 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 145 145 50 Average Speed 162 | 145 160 160 160 160 160 181 162 145 156 Slowest Speed 850 | 160 160 160 160 160 160 240 240 145 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 3 92 49 79 93 63 96 69 4 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . 4 . 1 2 . . 2 . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 125 | . . 48 . . . 40 7 . 30 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 125 | . . 48 . . . 40 7 . 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total 4883 | 48 956 253 1057 518 262 556 993 96 144 Wait 580 | . 265 3 147 43 . 33 85 . 4 Move 3714 | 37 573 225 765 447 260 475 757 83 92 Hop . | . . . . . . . . . . Pick Up 49 | 1 8 1 15 2 . 6 14 2 . Fast Attach 25 | 7 1 2 2 1 . 2 7 1 2 Attach 29 | . . . 7 1 . 2 10 2 7 Detach 3 | . 1 . . . . . 1 1 . Swap 68 | . 6 2 19 2 1 7 23 3 5 Drop 47 | . 1 . 21 3 1 2 18 . 1 Fire 325 | 3 69 20 81 19 . 29 76 2 26 Melee 8 | . . . . . . . 1 1 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . 1 1 . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap 32 | . 32 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / Gar) -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 12) 230 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 1010 | -10/Materials | Learned location of Recycling (-7) 1061 | -10/Materials | Discovered new exit (range 5) 1089 | -10/Materials | Learned location of Storage (-7) 1159 | -10/Materials | Identified exit to Subcaves 1159 | -10/Materials | Learned location of 1 exit from Materials 1220 | -10/Materials | Learned Storage emergency access door positions 1358 | -10/Materials | Learned 8 Materials zone layouts 1480 | -10/Materials | Learned location of Mines (-10) 1486 | -10/Materials | Entered Mines 1518 | -10/Mines | Learned Materials security intel 1536 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1637 | -10/Mines | Core integrity fell below 50% 1653 | -10/Mines | Discovered new exit (range 15) 1776 | -10/Mines | Identified exit to Materials 1853 | -10/Mines | Received a Mining Laser from a helpful Derelict 1904 | -10/Mines | Entered Materials 1904 | -9/Materials | Accompanied by 1 ally 1904 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1905 | -9/Materials | Identified exit to Mines 1906 | -9/Materials | Identified exit to Materials 2399 | -9/Materials | Discovered exit to Mines (range 7) 2841 | -9/Materials | Build established: Tank 3108 | -9/Materials | Learned location of 1 exit from Recycling 3130 | -9/Materials | Learned Recycling recycling unit intel 3141 | -9/Materials | Learned location of 1 exit from Recycling 3142 | -9/Materials | Learned location of 1 exit from Recycling 3145 | -9/Materials | Learned location of 1 exit from Storage 3166 | -9/Materials | Learned 2 Materials zone layouts 3575 | -9/Materials | Entered Mines 3750 | -9/Mines | Excavation squad dispatched 3750 | -9/Mines | A large section of the Mines collapsed 3942 | -9/Mines | Build established: Gunner 4396 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4396 | -9/Mines | Discovered new exit (range 5) 4402 | -9/Mines | Entered Exiles 4402 | -9/Exiles | Found Exiles lab abandoned 4799 | -9/Exiles | Discovered new exit (range 14) 4820 | -9/Exiles | Entered Mines 5824 | -8/Mines | Entered Materials 5824 | -8/Materials | Evolved 2 slots: Utility x2 5846 | -8/Materials | Build established: Scavenger-Tank 6055 | -8/Materials | Lost 4 parts (1p1u2w) 6337 | -8/Materials | Lost 4 parts (1n2u1w) 6509 | -8/Materials | Build established: Scavenger-Gunner 6830 | -8/Materials | Discovered new exit (range 16) 6852 | -8/Materials | Identified exit to Factory 7136 | -8/Materials | Discovered exit to Factory (range 15) 7181 | -8/Materials | Learned Factory security intel 7212 | -8/Materials | Learned location of Zion (-6) 7234 | -8/Materials | Learned 4 Factory zone layouts 7244 | -8/Materials | Learned 4 Recycling zone layouts 7245 | -8/Materials | Learned 4 Factory zone layouts 7246 | -8/Materials | Learned Storage emergency access door positions 7459 | -8/Materials | Entered Factory 7459 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7460 | -7/Factory | Identified exit to Factory 7589 | -7/Factory | Identified exit to Garrison 7600 | -7/Factory | Entered Garrison 7664 | -7/Garrison | Garrison Relay disabled 7800 | -7/Garrison | System corruption reached 10% 7808 | -7/Garrison | Core integrity fell below 50% 7836 | -7/Garrison | Core integrity fell below 20% 7851 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07812_ Field strength at 70. 07814_ P-60 Hacker Shock Rifle severed. 07817_ Field strength at 8. 07817_ Stasis field depleted. 07820_ P-60 Hacker Mic. Nuclear Core severed. 07822_ System corrupted: Energy discharge (-24). 07823_ P-60 Hacker destroyed. 07826_ Acquired Shock Rifle. 07826_ Shock Rifle destroyed. 07826_ Critical hit (Burn: +37). 07837_ Acquired 54 matter. 07838_ System corrupted: Matter fused (-9). 07839_ G-47 Trooper destroyed. 07842_ Acquired 33 matter. 07842_ Penetrated by Slug. 07842_ Imp. Treads destroyed. 07844_ Dropped Hcp. Storage Unit. 07845_ Penetrated by Slug. 07848_ Axe destroyed. 07849_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????######## =!#############?????????? | | ????????????????# ! ! "#?????????? | | ????????????????## !!########### ###"T"#?????????? | | ????????????????# ?????????# #?#####?????????? | | ????????????????######?????????# #???#####???????? | | ???????????????????????????????# #???# #???????? | | ?????????????????????????????### ##### #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# ##########???????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????????????###### #????????????????? | | ??????????????????##????# # # ##???????????????? | | ????????????# ??## ???# # ###??????????????? | | ????????? ## # # #???# g #??????????????? | | ???????? %*%= #### !* #????????????????? | | ???????? [[[ !%[^@ !=! #????????????????? | | ???????? h !* !!!!!#????????????????? | | ????????????# ## !#### =#! #???????????????? | | ????????????# # ????#########???????????????? | | ?????????? ? ?????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingPitchforkChip Manual? 0 Play Time 00:49:57 Cumulative 290.8 hours Start 2026.03.08 @ 11:51:36 End 2026.03.08 @ 12:42:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 224 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0/0 Lore% 86 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa537e90-68ea-462c-8f7e-c4a5a503c1f3