Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.25 @ 10:28:32 Player: Daemos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (5196) 5196 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1749) 1749 TOTAL SCORE: 9980 Bonus ------- High Alert Combat Kills 902 Follower Combat Kills 147 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 34/300 Energy 66/100 System Corruption 1% Temperature Critical (579) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (10) --- Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Wheel Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Spread Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Improved Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 118 | 6 6 28 29 31 18 Power 13 | 1 . 3 4 4 1 Engine 12 | 1 . 2 4 4 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 22 | 2 2 4 3 9 2 Treads 2 | . . . . 2 . Leg . | . . . . . . Wheel 18 | 2 2 4 3 5 2 Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 40 | 1 2 10 14 8 5 Device 12 | . 1 2 6 2 1 Storage 6 | 1 . 2 2 . 1 Processor 6 | . 1 1 2 1 1 Hackware 1 | . . . 1 . . Protection 15 | . . 5 3 5 2 Artifact . | . . . . . . Weapon 43 | 2 2 11 8 10 10 Energy Gun 23 | 2 2 6 3 4 6 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 11 | . . 1 4 6 . Ballistic Cannon 7 | . . 3 . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 4 . 1 Parts Lost 26 | . . 2 5 2 17 Power 2 | . . . . . 2 Propulsion 7 | . . 1 1 1 4 Utility 12 | . . 1 2 1 8 Weapon 5 | . . . 2 . 3 Highest Loss Streak 15 | . . 1 3 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 99 98 91 97 Engine 9 | . 14 9 9 8 8 Treads 2 | . . . . 3 17 Wheel 16 | . 28 21 17 14 . Device 8 | . 5 10 7 2 22 Storage 10 | . 14 11 9 9 9 Processor 11 | . 6 11 15 12 7 Hackware 3 | . . . 9 6 . Protection 11 | . . 10 12 16 13 Energy Gun 12 | . 27 18 9 2 8 Ballistic Gun 5 | . . . 6 14 . Ballistic Cannon 2 | . . 3 . . 9 Naked Turns . | . . . . . . Heaviest Build 40 | 12 15 24 27 30 40 Greatest Support 40 | 20 32 32 24 40 40 Greatest Overweight (x) 7 | . . . 1 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 8 10 Average Capacity 8 | 7 8 8 8 8 9 Most Carried 10 | 1 8 8 8 8 10 Average Carried 7 | . 4 7 7 7 8 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 1 8 8 8 7 1 Class Distribution -------------------- 42% | Mutant 40% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 2586 | 253 54 480 496 1136 167 Remotely . | . . . . . . Salvage Created 5054 | . 365 1175 1446 1442 626 Parts 296 | . 21 85 69 78 43 Haulers Intercepted 10 | . 2 5 3 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 123 | . 10 32 25 32 24 Melee 2 | . . . . 2 . Guns 95 | . 10 26 21 30 8 Cannons 18 | . . 6 4 . 8 AOE 8 | . . . . . 8 Classes Destroyed 16 | . 5 3 3 3 2 Worker 2 | . . . 1 . 1 Builder 2 | . . 1 1 . . Hauler 10 | . 2 5 3 . . Recycler 4 | . 1 1 2 . . Mechanic 2 | . . . 1 . 1 Operator 2 | . . 2 . . . Watcher 14 | . 3 5 4 1 1 Swarmer 33 | . 6 11 . 8 8 Saboteur 2 | . . . . 2 . Grunt 51 | . 4 11 14 13 9 Brawler 4 | . . . . 3 1 Duelist 3 | . . . . . 3 Protector 2 | . . . . . 2 Sentry 23 | . . 10 9 3 1 Hunter 2 | . . . 2 . . Programmer 3 | . . . . 3 . Best Kill Streak 12 | . 6 12 10 6 11 Combat Bots Only 10 | . 5 10 5 6 9 Max Kills in Single Turn 9 | . 1 2 3 2 9 Gunslinging 1 | . . 1 . 1 . Exploded 8 | . . . . . 8 Melee 2 | . . . . 2 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 4785 | . 136 605 1096 988 1960 Core 617 | . 22 45 139 112 299 Absorbed by Shields 180 | . . . . . 180 Redirected to Shielding 87 | . . . . . 87 Regen/Repaired (Parts) 371 | . . 104 267 . . Core Remaining (%) 93 | 100 91 88 . . . Volleys Fired 366 | . 26 78 79 122 61 Largest 2 | . 2 2 2 2 2 Hottest 133 | . 130 130 133 86 130 Shots Fired 724 | . 49 156 156 243 120 Gun 590 | . 49 102 129 243 67 Cannon 134 | . . 54 27 . 53 Launcher . | . . . . . . Special . | . . . . . . Kinetic 379 | . . 54 48 224 53 Thermal 345 | . 49 102 108 19 67 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 40 | . 34 30 40 40 17 Robot Miss Streak 5 | . 4 5 3 3 2 Penetration Max . | . . . . . . Secondary Targets 15 | . . 4 2 8 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 588 | . 41 128 134 198 87 Core Hits 490 | . 59 164 159 70 38 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 18 | . 2 3 . 6 7 Burn 8 | . 2 . . 2 4 Destroy 4 | . . . . 4 . Blast 6 | . . 3 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12182 | . 652 2288 2825 3139 3278 Guns 8131 | . 652 1452 2192 3139 696 Cannons 2410 | . . 836 402 . 1172 Explosions 1637 | . . . 231 . 1406 Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 5608 | . . 836 761 2839 1172 Thermal 4933 | . 652 1452 1833 300 696 Explosive 1637 | . . . 231 . 1406 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 5 7 Message Errors 6 | . . . . 3 3 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 206 | . . 31 5 . 170 Projectiles 95 | . . 31 . . 64 Explosions 111 | . . . 5 . 106 Melee . | . . . . . . Knockbacks 19 | . . 4 . . 15 Impact 1 | . . . . . 1 Kinetic 14 | . . 4 . . 10 Secondary 4 | . . . . . 4 Self-Inflicted Damage 142 | . . . 63 . 79 Shots 2 | . . . 1 . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 601 | . 360 228 255 241 601 Average Temperature 69 | . 122 55 63 55 119 Received Heat Transfer 2271 | . 57 261 540 369 1044 Effects 3 | . 1 . . . 2 Energy Bleed 2 | . 1 . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 3 1 3 . 1 Heat Transferred 7989 | . 1181 1820 2657 370 1961 Parts Sabotaged 16 | . . . . 16 . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 1501 | . 284 607 509 1501 884 Initial 630 | . . 102 43 223 630 Average 501 | . 132 351 268 948 720 Maximum Alert Level 4 | . 1 2 2 4 3 Low Security (%) 17 | 100 63 13 28 . . Level 1 35 | . 36 51 57 12 . Level 2 26 | . . 35 13 22 64 Level 3 8 | . . . . 17 35 Level 4 11 | . . . . 47 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 3 . 5 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . . 2 2 . 2 Assault 3 | . . . . . 3 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 6 | . . 4 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 202 | . 14 49 51 47 41 Peak Tracking Total 15 | . 3 6 6 6 15 Tactical Retreats 10 | . . 3 5 . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 7 | . 1 . . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 14 | . . 2 8 3 1 Max in Single Turn 4 | . . 1 4 2 1 Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 36 | . 7 12 10 4 3 Terminals 29 | . 7 9 7 4 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . 2 . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 108 | . 20 35 36 8 9 Successful 66 | . 10 24 23 2 7 Failed 42 | . 10 11 13 6 2 Catastrophic 11 | . 1 2 5 3 . Database Lockouts . | . . . . . . Manual 57 | . 16 17 16 4 4 Terminals 78 | . 20 24 22 8 4 Fabricators . | . . . . . . Repair Stations 12 | . . 2 10 . . Recycling Units 2 | . . . 2 . . Scanalyzers 14 | . . 9 . . 5 Garrison Access 2 | . . . 2 . . Terminal Hacks 28 | . 8 10 7 2 1 Robot Analysis 8 | . 4 3 1 . . Prototype ID Bank 2 | . . 1 1 . . Open Door 1 | . . . . 1 . Emergency Access Points 3 | . . 1 1 1 . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 2 1 2 . . Dispatch Records 3 | . 1 1 1 . . Recall Reinforcements 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . 2 10 . . Scan Component 6 | . . 1 5 . . Repair 6 | . . 1 5 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 14 | . . 9 . . 5 Insert Component 7 | . . 4 . . 3 Analyze 7 | . . 5 . . 2 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 10 | . 2 3 4 . 1 Terminals 8 | . 2 3 2 . 1 Botnet 8 | . 2 3 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Reprogram 1 | . . . 1 . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 30 | . 7 10 8 3 2 Full Trace Events 3 | . . 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 1 5 . . Time 210 | . . 38 172 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 3 . . 2 Part Schematics Acquired 5 | . . 3 . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 59 | . . . . 59 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks 20 | . . . . 20 . Total Damage 395 | . . . . 395 . Kills 6 | . . . . 6 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 8 | . 4 3 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 7534 | 37 754 2128 1815 1864 936 Spaces Moved 5264 | 35 759 1651 1074 1304 441 Core 15 | 3 . . . 12 . Treads 637 | . . . . 199 438 Legs . | . . . . . . Wheels 4555 | 32 759 1651 1074 1036 3 Hover . | . . . . . . Flight 57 | . . . . 57 . Fastest Speed 32 | 50 80 85 90 32 95 Average Speed 100 | 77 82 93 94 107 160 Slowest Speed 400 | 80 100 100 105 400 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 68 | 3 98 99 78 96 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 151 | . . 1 25 74 51 Melee . | . . . . . . Projectile 6 | . . 1 . . 5 AOE 145 | . . . 25 74 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 6838 | 41 840 2092 1724 1593 548 Wait 953 | . 36 297 518 92 10 Move 5257 | 34 758 1650 1073 1301 441 Hop . | . . . . . . Pick Up 36 | 1 8 11 9 1 6 Fast Attach 70 | 6 4 11 15 27 7 Attach 21 | . . 6 5 1 9 Detach 7 | . . 3 1 . 3 Swap 27 | . 2 11 9 3 2 Drop 65 | . 6 25 15 11 8 Fire 366 | . 26 78 79 122 61 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis 32 | . . . . 32 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 38 | -11/Junkyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 14) 182 | -10/Materials | Discovered new exit (range 17) 235 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 11) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Utility x2 1064 | -9/Materials | Destroyed 10 combat bots 1254 | -9/Materials | Discovered new exit (range 18) 1427 | -9/Materials | Discovered new exit (range 3) 1944 | -9/Materials | Discovered new exit (range 17) 2064 | -9/Materials | Repaired Imp. Light Armor Plating 2182 | -9/Materials | Discovered new exit (range 16) 2358 | -9/Materials | Discovered new exit (range 15) 2920 | -9/Materials | Entered another Materials area 2920 | -8/Materials | Evolved 2 slots: Utility x2 3225 | -8/Materials | Build established: Hacker-Mutant 3510 | -8/Materials | Lost 3 parts (1u2w) 3849 | -8/Materials | Garrison activated, responded to threat 4108 | -8/Materials | Repaired Imp. Light Armor Plating 4149 | -8/Materials | Repaired Arm. Wheel 4187 | -8/Materials | Repaired Arm. Wheel 4231 | -8/Materials | Repaired Imp. Heat Sink 4263 | -8/Materials | Repaired Spread Laser 4513 | -8/Materials | Discovered new exit (range 19) 4670 | -8/Materials | Discovered new exit (range 16) 4734 | -8/Materials | Identified exit to Garrison 4735 | -8/Materials | Entered Garrison 4764 | -8/Garrison | Triggered checkpoint 4788 | -8/Garrison | Triggered checkpoint 4939 | -8/Garrison | Discovered new exit (range 10) 5070 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5112 | -8/Garrison | Triggered checkpoint 5257 | -8/Garrison | Discovered new exit (range 17) 5307 | -8/Garrison | Phase Generator disabled 5317 | -8/Garrison | Rescued a captive Derelict 5324 | -8/Garrison | Rescued a captive Derelict 5390 | -8/Garrison | Triggered checkpoint 5442 | -8/Garrison | Triggered checkpoint 5540 | -8/Garrison | Discovered new exit (range 12) 5698 | -8/Garrison | Triggered checkpoint 5712 | -8/Garrison | Triggered checkpoint 5722 | -8/Garrison | Garrison Relay disabled 5797 | -8/Garrison | Installed Relay Interface Framework 5982 | -8/Garrison | Triggered checkpoint 6568 | -8/Garrison | Build established: Scavenger-Mutant 6599 | -8/Garrison | Entered Materials 7077 | -8/Materials | Discovered new exit (range 12) 7399 | -8/Materials | First assault squad dispatched 7436 | -8/Materials | Destroyed 7 combat bots 7468 | -8/Materials | Core integrity fell below 50% 7519 | -8/Materials | Core integrity fell below 20% 7535 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-50 Soldier knocked back. K-01 Serf destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Overheating: Energy bleed (-20). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Particle Gun broken. Overheating: Short circuit. Adv. Assault Cannon destroyed. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer builds a Wall. Critical hit (Burn: +37). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????### # ###??????????????????? | | ????????????????????# #??????????????????? | | ?###############????# * ######?????????????????? | | ?# # #????# # *@%uu# #?????????????????? | | ?# # """#???# %uu=gg ###?????????????????? | | ?# # """#???# %#%[gg # #?????????????????? | | ?# # """#???## #Y*%g= ###?????????????????? | | ?# # #????# #u% %!!##??????????????????? | | ?# # | #????# # ]r%*##?####?????????????? | | #####+######+#############/###*% ###+??????????? | | %!^ % %% % % ????????? | | ## = ^^ %[%!% % % ????????? | | ?# %%%% ????????? | | ############+######+##########% %#####?????????? | | # ## #??????#% ##?????????????? | | "" # """## """ #??????? #??????????????? | | "T [ # ! """## """ #???????? #??????????????? | | "" [ # """## """ [#???????? +??????????????? | | * % # ## #????????? #??????????????? | | # ## #??????????#??????????????? | | ######### #?????????????????????????? | | #???????#! #?????????????????????????? | | #+#######???????# == #?????????????????????????? | | #%#?????????????#"" =! #?????????????????????????? | | #=#?????????????#"Y #?????????????????????????? | | # #?????????????#"" #?????????????????????????? | | #=#?????????????# [ #?????????????????????????? | | #+###???????????########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Quick And Dirty Challenges ------------ None Game ------ Seed CarbideSystemLauncher Manual? 0 Play Time 01:15:18 Cumulative 47.8 hours Start 2023.09.23 @ 22:03:31 End 2023.09.25 @ 10:28:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de2f49d9-6724-4c40-8205-a735997da7dc