Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.28 @ 21:54:04 Player: Serge Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (966) 966 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2106 Bonus ------- None Cogmind --------- Core Integrity 369/400 Matter 246/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (4) ---- Ion Engine Structural Scanner Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Structural Scanner Sensor Array Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Light Armor Plating Device Structural Scanner Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 46 | 7 27 12 Power 8 | 2 4 2 Engine 8 | 2 4 2 Core . | . . . Reactor . | . . . Propulsion 12 | 2 8 2 Treads 2 | . . 2 Leg 5 | . 5 . Wheel 4 | 2 2 . Hover 1 | . 1 . Flight . | . . . Utility 10 | 1 6 3 Device 6 | 1 4 1 Storage . | . . . Processor . | . . . Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 16 | 2 9 5 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 9 | 2 5 2 Ballistic Cannon 2 | . . 2 Launcher 5 | . 4 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 97 | . 98 95 Engine 13 | . 13 11 Treads 3 | . . 13 Leg 14 | . 17 8 Wheel 6 | . 9 . Device 13 | . 17 4 Protection 17 | . 9 35 Ballistic Gun 22 | . 27 10 Ballistic Cannon 3 | . . 11 Naked Turns . | . . . Heaviest Build 27 | 10 14 27 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . 3 . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 1 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 4 4 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1025 | 282 404 339 Remotely . | . . . Salvage Created 953 | 45 533 375 Parts 74 | 3 43 28 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 28 | 1 16 11 Guns 15 | 1 5 9 AOE 13 | . 11 2 Classes Destroyed 8 | 1 5 2 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 1 | . 1 . Watcher 5 | . 3 2 Swarmer 6 | . 3 3 Grunt 19 | 1 13 5 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 6 | 1 6 3 Combat Bots Only 4 | 1 4 3 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 3 | . 3 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 518 | 9 332 177 Core 73 | . 42 31 Absorbed by Shields 70 | . . 70 Core Remaining (%) 91 | 100 83 . Volleys Fired 60 | 2 31 27 Largest 2 | 2 2 2 Hottest 88 | 40 40 88 Shots Fired 104 | 4 48 52 Gun 83 | 4 37 42 Cannon 8 | . . 8 Launcher 13 | . 11 2 Special . | . . . Kinetic 91 | 4 37 50 Thermal . | . . . Explosive 13 | . 11 2 Electromagnetic . | . . . Robot Hit Streak 21 | 3 21 20 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 75 | 3 32 40 Core Hits 59 | 2 35 22 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2046 | 33 1374 639 Guns 801 | 33 361 407 Cannons 148 | . . 148 Explosions 1097 | . 1013 84 Melee . | . . . Ramming . | . . . Kinetic 949 | 33 361 555 Thermal . | . . . Explosive 1097 | . 1013 84 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 39 | . 15 24 Projectiles 24 | . . 24 Explosions 15 | . 15 . Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 96 | . 26 96 Average Temperature 30 | . 15 35 Received Heat Transfer 302 | 6 222 74 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 322 | 20 266 322 Initial 11 | . 11 1 Average 124 | 3 105 189 Maximum Alert Level 1 | . 1 1 Low Security (%) 82 | 100 91 59 Level 1 17 | . 8 40 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 3 2 Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | 1 19 14 Peak Tracking Total 5 | 1 5 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 7 2 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 38 | . 33 5 Successful 30 | . 27 3 Failed 8 | . 6 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 29 | . 24 5 Fabricators . | . . . Repair Stations 6 | . 6 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 21 | . 18 3 Record 7 | . 7 . Prototype ID Bank 2 | . 2 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 1 | . 1 . Dispatch Records 2 | . 1 1 Investigation Status 2 | . 1 1 Hauler Manifests 1 | . 1 . Zone Layout 3 | . 2 1 Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 3 | . 3 . Repair 2 | . 2 . Refit 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter 151 | . 151 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2148 | 119 1412 617 Spaces Moved 1570 | 95 1136 339 Core 27 | 22 5 . Treads 203 | . . 203 Legs 861 | . 725 136 Wheels 466 | 73 393 . Hover 13 | . 13 . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 115 | 73 110 143 Slowest Speed 200 | 80 200 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 6 95 29 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 76 | . 62 14 Melee . | . . . Projectile 1 | . . 1 AOE 75 | . 62 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1803 | 139 1248 416 Wait 75 | 25 22 28 Move 1568 | 94 1135 339 Hop . | . . . Pick Up 26 | 10 15 1 Fast Attach 13 | 1 5 7 Attach 10 | 5 5 . Detach . | . . . Swap 23 | 1 17 5 Drop 28 | 1 18 9 Fire 60 | 2 31 27 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 94 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Wheel 346 | -10/Materials | Repaired Wheel 526 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Discovered new exit (range 11) 858 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Discovered new exit (range 15) 1264 | -10/Materials | Discovered new exit (range 16) 1532 | -10/Materials | Entered another Materials area 1532 | -9/Materials | Evolved 2 slots: Utility x2 1948 | -9/Materials | Discovered new exit (range 5) 2089 | -9/Materials | Build established: Scavenger-Mutant 2149 | -9/Materials | Self-destructed Last Messages --------------- Acquired Mni. Grenade Launcher. W-16 Scout destroyed. Acquired 9 matter. EXIT=FOUND R-06 Scavenger collects Lgt. Ion Engine. Connecting with Terminal... >>Enumerate(Investigations) Retrieving latest reported positions... No active investigation squads found. Connecting with Terminal... W-16 Scout suffers critical hit. Destroyed Hover Unit. W-16 Scout knocked back. Destroyed Sensor Array. W-16 Scout knocked back. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. Destroyed Lgt. Ion Engine. W-16 Scout destroyed. Acquired 4 matter. 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