Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:54:34 Player: Reflectatory Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (67) 335 Value Destroyed (2394) 2394 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 8948 Bonus ------- High Alert Combat Kills 35 Friendly Fire -56 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Graphene Brace > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Improved Medium Armor Plating KE Penetrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Improved Signal Interpreter Weapon Cycler Proton Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 3 | . . . . 1 . . . . 1 . . . 1 Utility 4 | . . . . . 1 . . 1 1 . . 1 . Weapon 5 | . . . 2 1 . . . 1 . . . 1 . Parts Attached 105 | 6 2 4 25 17 14 1 . 8 7 . 5 11 5 Power 12 | 1 . 1 3 2 2 1 . 1 . . . 1 . Engine 9 | 1 . 1 3 2 1 . . 1 . . . . . Core 3 | . . . . . 1 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 . . 8 5 3 . . 2 2 . 1 2 1 Treads 5 | 2 . . . . . . . . . . . 2 1 Leg 15 | . . . 3 5 3 . . 2 2 . . . . Wheel 3 | . . . 3 . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 24 | 1 . 1 2 4 4 . . 2 3 . 2 3 2 Device 14 | . . 1 2 2 1 . . 1 2 . 1 2 2 Storage 1 | 1 . . . . . . . . . . . . . Processor 6 | . . . . 1 2 . . 1 1 . . 1 . Hackware 2 | . . . . . 1 . . . . . 1 . . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 2 2 12 6 5 . . 3 2 . 2 5 2 Energy Gun 20 | 1 . . 7 5 1 . . . 1 . 1 3 1 Energy Cannon 2 | . . . . . . . . . . . . 1 1 Ballistic Gun 9 | 1 . . . 1 4 . . . 1 . 1 1 . Ballistic Cannon 2 | . . . 1 . . . . 1 . . . . . Launcher 3 | . . . 2 . . . . 1 . . . . . Special Weapon 6 | . 2 2 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 2 . . . . Parts Lost 63 | . . . 15 9 2 . . 14 7 5 2 5 4 Power 8 | . . . 1 2 1 . . 2 1 . . 1 . Propulsion 18 | . . . 5 2 1 . . 3 3 1 1 1 1 Utility 11 | . . . . 2 . . . 1 2 3 1 1 1 Weapon 26 | . . . 9 3 . . . 8 1 1 . 2 2 Highest Loss Streak 13 | . . . 5 4 1 . . 13 3 4 1 4 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 82 93 85 89 94 100 100 94 35 15 8 11 12 Engine 6 | . 14 14 10 8 12 14 7 5 . . . . . Core 1 | . . . . . 1 . 7 4 . . . 2 . Treads 3 | . 28 28 7 . . . . . . . . 1 . Leg 11 | . . . 2 26 19 23 23 19 7 2 . . . Device 7 | . . 8 11 5 6 7 7 12 9 2 1 1 5 Storage 2 | . 14 14 11 . . . . . . . . . . Processor 7 | . . . . 8 12 15 15 13 11 6 . . 4 Energy Gun 12 | . 5 . 20 35 24 15 15 11 . 2 2 3 . Ballistic Gun 7 | . 5 . . 2 13 23 23 18 3 . . . . Ballistic Cannon 1 | . . . 4 . . . . 5 . . . . . Special Weapon 3 | . 15 28 9 . . . . . . . . . . Naked Turns 236 | . . . . . . . . . . 60 80 96 . Heaviest Build 43 | 11 11 14 26 28 29 31 31 43 14 6 7 27 16 Greatest Support 40 | 40 40 40 40 35 40 40 40 40 40 28 8 30 35 Greatest Overweight (x) 8 | . . . 8 1 2 . . 1 1 . 2 3 . Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 7 8 7 6 5 5 5 5 4 2 5 5 5 Average Carried 3 | 2 5 6 3 3 1 4 5 3 2 2 4 1 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 4 6 7 6 4 5 5 5 2 2 2 4 3 3 Class Distribution -------------------- 46% | Mutant 23% | Scavenger-Skirmisher 13% | Scavenger-Executioner 7% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Executioner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Matter Collected 1818 | 263 . 60 417 197 312 203 . 122 46 31 83 71 13 Remotely . | . . . . . . . . . . . . . . Salvage Created 2536 | 89 . 42 909 631 409 67 . 147 45 . . 197 . Parts 129 | 2 . 1 48 35 19 3 . 6 4 . . 11 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 50 | . . 1 22 11 8 1 . 2 2 . . 3 . Melee 2 | . . . . . . . . 2 . . . . . Guns 30 | . . . 10 8 7 1 . . 1 . . 3 . Cannons 10 | . . 1 9 . . . . . . . . . . AOE 8 | . . . 3 3 1 . . . 1 . . . . Classes Destroyed 11 | 1 . 1 5 . 4 . . . . . . . . Worker 6 | . . . 3 1 1 . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . Operator 4 | . . . 1 . 2 . . 1 . . . . . Watcher 3 | . . . 1 2 . . . . . . . . . Swarmer 8 | . . . 4 . 2 . . . 2 . . . . Grunt 29 | . . 1 14 8 4 . . 2 . . . . . Sentry 9 | . . . 4 3 . 1 . . . . . 1 . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 3 | . . . . . 1 . . . . . . 2 . Best Kill Streak 9 | 1 . 1 9 3 4 1 . 2 2 . . 2 . Combat Bots Only 5 | . . 1 5 3 2 1 . 2 2 . . 2 . Max Kills in Single Turn 4 | 1 . 1 3 3 4 1 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 1 . . . 1 . . . . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Hostile Shots Fired 723 | . . 15 119 61 37 13 . 96 50 73 37 80 142 Missed 232 | . . 6 33 17 7 6 . 25 16 32 11 25 54 Damage Taken 9276 | . . 132 1203 1051 792 82 . 1439 745 628 291 987 1926 Core 3908 | . . . 234 340 432 . . 409 229 355 175 423 1311 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 . 100 41 38 . . 38 51 . . 24 63 . Volleys Fired 149 | 1 . 6 48 38 20 4 . 10 8 . . 14 . Largest 6 | 2 . 2 4 5 5 5 . 6 2 . . 1 . Hottest 283 | 60 . 40 233 283 255 196 . 244 98 . . 88 . Shots Fired 438 | 2 . 12 135 118 87 20 . 41 10 . . 13 . Gun 358 | 2 . . 77 118 87 20 . 31 10 . . 13 . Cannon 34 | . . . 26 . . . . 8 . . . . . Launcher 5 | . . . 3 . . . . 2 . . . . . Special 41 | . . 12 29 . . . . . . . . . . Kinetic 109 | 1 . . 26 5 29 12 . 28 8 . . . . Thermal 299 | 1 . 12 106 94 58 8 . 11 . . . 9 . Explosive 3 | . . . 3 . . . . . . . . . . Electromagnetic 27 | . . . . 19 . . . 2 2 . . 4 . Robot Hit Streak 11 | 2 . 4 8 11 5 4 . 4 2 . . 10 . Robot Miss Streak 6 | . . 2 6 4 5 3 . 4 3 . . 1 . Penetration Max 1 | . . . . . . 1 . 1 1 . . . . Secondary Targets 5 | . . . 1 2 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . Shots Hit Robots 241 | 2 . 7 81 62 39 9 . 25 4 . . 12 . Core Hits 146 | 2 . 4 59 32 22 6 . 10 2 . . 9 . Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . . . 5 1 1 . . 2 . . . . . Burn 4 | . . . 1 1 1 . . 1 . . . . . Destroy 1 | . . . . . . . . 1 . . . . . Blast 2 | . . . 2 . . . . . . . . . . Sever 2 | . . . 2 . . . . . . . . . . Melee Attacks 10 | . . . . . . . . 10 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . 10 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5496 | 22 . 76 1512 1419 1051 227 . 721 106 . . 362 . Guns 3434 | 22 . . 636 1043 720 227 . 344 106 . . 336 . Cannons 382 | . . . 249 . . . . 133 . . . . . Explosions 1090 | . . . 378 344 331 . . 37 . . . . . Melee 207 | . . . . . . . . 207 . . . . . Ramming 72 | . . . 14 32 . . . . . . . 26 . Kinetic 1219 | 10 . . 249 17 293 169 . 389 92 . . . . Thermal 3307 | 12 . 76 871 1192 758 58 . 88 . . . 252 . Explosive 335 | . . . 335 . . . . . . . . . . Electromagnetic 356 | . . . 43 178 . . . 37 14 . . 84 . Impact . | . . . . . . . . . . . . . . Slashing 207 | . . . . . . . . 207 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 3 1 1 1 10 . Average Corruption 3 | . . . . . . . . 2 1 1 1 9 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 15 | . . . . . . . . 1 1 2 2 9 . Message Errors 2 | . . . . . . . . . . 1 1 . . Matter Fused 2 | . . . . . . . . . . 1 . 1 . Heat Flow Errors 5 | . . . . . . . . 1 . . 1 3 . Energy Discharges 3 | . . . . . . . . . . . . 3 . Data Loss (minor) 2 | . . . . . . . . . 1 . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 136 | . . . 44 27 65 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 136 | . . . 44 27 65 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 9 | . . . 5 . . . . 4 . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic 8 | . . . 4 . . . . 4 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . 122 146 . . . . . . . 12 . Shots 6 | . . . 4 2 . . . . . . . . . Rammed 7 | . . . 3 . . . . . . . . 4 . Targets Rammed 13 | . . . 3 6 . . . . . . . 4 . Kicked 6 | . . . . 6 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1121 | . . 15 774 685 1121 252 . 740 7 . 119 206 . Average Temperature 255 | . . 9 197 224 414 98 . 339 2 . 79 64 . Received Heat Transfer 2244 | . . 111 420 369 207 36 . 441 198 81 51 84 246 Effects 132 | . . . 22 30 54 . . 26 . . . . . Shutdowns 27 | . . . 2 4 16 . . 5 . . . . . Energy Bleed 12 | . . . 1 3 4 . . 4 . . . . . Interference 19 | . . . 3 4 7 . . 5 . . . . . Matter Decay 14 | . . . 4 1 8 . . 1 . . . . . Short Circuit 12 | . . . 2 2 5 . . 3 . . . . . Damage (minor) 10 | . . . 1 5 4 . . . . . . . . Damage (major) 29 | . . . 8 8 7 . . 6 . . . . . Damage (core) 9 | . . . 1 3 3 . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 19 | . . 1 6 3 8 . . . . . . 1 . Heat Transferred 6949 | 25 . 259 2262 2340 1323 148 . 296 . . . 296 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Peak Influence 476 | 5 3 30 413 384 476 . . 25 110 . . 182 330 Initial 157 | . 3 . . 157 147 . . 25 . . . 67 15 Average 120 | . 3 22 215 255 346 . . 10 22 . . 118 55 Maximum Alert Level 2 | . . . 2 1 2 . . . . . . . 1 Low Security (%) 72 | 100 100 100 39 27 13 . . 100 100 . . 100 90 Level 1 21 | . . . 58 72 39 . . . . . . . 9 Level 2 5 | . . . 2 . 47 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 1 2 . . 1 1 . . . 1 Investigation 2 | . 1 . . . . . . . 1 . . . . Extermination 3 | . . . . . 1 . . 1 . . . . 1 Reinforcement 3 | . . . 1 1 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Distress Signals 6 | . . . 3 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 141 | . . 2 29 19 11 5 . 4 14 12 5 8 32 Peak Tracking Total 14 | . . 1 5 3 4 4 . 4 8 9 5 4 14 Tactical Retreats 17 | . . . 3 1 1 . . . 3 4 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Traps Triggered 4 | . 1 . 1 . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Disabled 15 | . . . 4 1 9 . . 1 . . . . . Max in Single Turn 9 | . . . 1 1 9 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 7 | . . 7 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Machines Accessed 14 | . . . 1 2 4 2 . 2 1 . 1 . 1 Terminals 9 | . . . 1 2 4 . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 42 | . . . 5 8 10 7 . 5 4 . 1 . 2 Successful 27 | . . . 4 5 5 7 . 1 4 . 1 . . Failed 15 | . . . 1 3 5 . . 4 . . . . 2 Catastrophic 2 | . . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 28 | . . . 5 8 10 . . 1 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 4 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . . . 4 5 5 7 . . 4 . 1 . . Record 14 | . . . 3 3 1 6 . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . 1 . . . . Open Door 2 | . . . . . . 1 . . . . 1 . . Emergency Access Points 2 | . . . . . 1 . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Process 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 11 | . . . 1 2 4 . . 2 1 . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 54 | . . . . . . . . 54 . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 106 | . . . . . . . . . . . 106 . . Highest-Rated Ally 106 | . . . . . . . . . . . 106 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Turns Passed 6587 | 87 111 498 627 709 598 687 21 998 688 226 238 448 651 Spaces Moved 4319 | 52 64 233 282 435 327 555 18 309 401 313 378 350 602 Core 1233 | 13 . . 11 . . . . 4 . 214 212 267 512 Treads 573 | 39 64 233 64 . . . . . . . . 83 90 Legs 2180 | . . . 40 435 327 555 18 305 401 99 . . . Wheels 160 | . . . 160 . . . . . . . . . . Hover 7 | . . . 7 . . . . . . . . . . Flight 166 | . . . . . . . . . . . 166 . . Fastest Speed 50 | 50 160 160 95 120 120 120 120 100 90 50 50 50 50 Average Speed 108 | 132 160 160 137 121 145 120 120 121 111 72 59 109 64 Slowest Speed 450 | 160 160 160 450 190 260 120 120 190 180 120 150 200 145 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 17 52 32 41 11 66 2 9 15 58 51 14 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 2 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . . . 3 . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 81 | . . . 26 23 30 . . 1 1 . . . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . 1 . . 1 1 . . . . AOE 78 | . . . 26 23 29 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Total 5823 | 68 75 282 386 534 398 565 17 891 635 312 393 401 866 Wait 1073 | . . 5 7 15 18 2 . 549 210 . . 13 254 Move 4306 | 51 63 232 281 434 326 554 17 308 400 312 377 349 602 Hop . | . . . . . . . . . . . . . . Pick Up 106 | 10 6 5 19 17 13 2 . 5 8 . 8 8 5 Fast Attach . | . . . . . . . . . . . . . . Attach 89 | 6 2 4 20 14 7 . . 7 8 . 5 11 5 Detach 3 | . . . . . . . . . . . 1 2 . Swap 17 | . . . 5 3 7 1 . 1 . . . . . Drop 30 | . 4 3 3 7 7 2 . 1 1 . 2 . . Fire 149 | 1 . 6 48 38 20 4 . 10 8 . . 14 . Melee 10 | . . . . . . . . 10 . . . . . Ram 5 | . . . 1 . . . . . . . . 4 . Kick 6 | . . . . 6 . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 27 | . . 27 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 224 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 283 | -10/Mines | Learned location of Storage (-8) 305 | -10/Mines | Build established: Mutant 368 | -10/Mines | Discovered new exit (range 9) 385 | -10/Mines | Learned Materials emergency access door positions 486 | -10/Mines | Discovered new exit (range 6) 697 | -10/Mines | Entered Materials 697 | -9/Materials | Evolved 2 slots: Weapon x2 895 | -9/Materials | Lost 5 parts (1n4w) 1041 | -9/Materials | Lost 3 parts (1p1n1w) 1061 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Lost 3 parts (1n2w) 1209 | -9/Materials | Core integrity fell below 50% 1228 | -9/Materials | Discovered new exit (range 10) 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1615 | -8/Materials | Lost 4 parts (1p2n1u) 1689 | -8/Materials | Core integrity fell below 50% 1717 | -8/Materials | Lost 3 parts (1u2w) 1980 | -8/Materials | Discovered new exit (range 16) 1996 | -8/Materials | Identified exit to Factory 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2143 | -7/Factory | Build established: Scavenger-Skirmisher 2150 | -7/Factory | Core integrity fell below 50% 2585 | -7/Factory | Discovered new exit (range 5) 2631 | -7/Factory | Entered Lower Caves 2632 | -7/Lower Caves | Encountered a Warlord checkpoint 2725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3072 | -7/Lower Caves | Learned location of Extension (-6) 3072 | -7/Lower Caves | Learned location of 1 exit from Research 3072 | -7/Lower Caves | Learned Armory security intel 3175 | -7/Lower Caves | Discovered new exit (range 9) 3318 | -7/Lower Caves | Entered another Lower Caves area 3326 | -7/Lower Caves | Discovered new exit (range 11) 3339 | -7/Lower Caves | Entered Factory 3339 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3630 | -6/Factory | Build established: Scavenger-Executioner 4303 | -6/Factory | Lost 13 parts (2p3n1u7w) 4329 | -6/Factory | Discovered new exit (range 9) 4337 | -6/Factory | Entered another Factory area 4337 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4565 | -5/Factory | Build established: Mutant 5021 | -5/Factory | Discovered new exit (range 4) 5025 | -5/Factory | Entered Upper Caves 5043 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5129 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5175 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5190 | -5/Upper Caves | Core integrity fell below 50% 5225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5226 | -5/Upper Caves | Spotted B-75 Beast 5239 | -5/Upper Caves | Encountered a Warlord checkpoint 5245 | -5/Upper Caves | Discovered new exit (range 12) 5251 | -5/Upper Caves | Entered another Upper Caves area 5254 | -5/Upper Caves | Learned Factory emergency access door positions 5298 | -5/Upper Caves | Encountered a Warlord checkpoint 5421 | -5/Upper Caves | Spotted B-75 Beast 5484 | -5/Upper Caves | 12-ASH showed up to help 5486 | -5/Upper Caves | 12-ASH revealed a hidden path 5489 | -5/Upper Caves | Entered Factory 5489 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5676 | -4/Factory | System corruption reached 10% 5725 | -4/Factory | Lost 4 parts (1n1u2w) 5847 | -4/Factory | Spotted B-86 Titan 5932 | -4/Factory | Discovered new exit (range 10) 5936 | -4/Factory | Identified exit to Research 5937 | -4/Factory | Entered Research 5937 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5938 | -3/Research | Identified exit to Research 6467 | -3/Research | Core integrity fell below 50% 6514 | -3/Research | Core integrity fell below 20% 6588 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Adv. Plasma Cannon. Connecting with Recycling Unit... ALERT: Security rotation in progress. Acquired Unknown Treads. Identified Biometal Medium Treads. Acquired Imp. Particle Charger. ALERT: All DSF locations entering lockdown mode. Tesla Rifle destroyed. Adv. Plasma Cannon destroyed. K-01 Serf cleans the Recycling Unit. Biometal Medium Treads destroyed. Adv. Sensor Array destroyed. Slug penetrates Scanalyzer. K-01 Serf destroyed. Acquired 13 matter. K-01 Serf suffers critical hit (Destroy). K-01 Serf destroyed. [Achievement: Slippery One] ALERT: Rogue bot located, Programmers report to Research Zone 8I. Map ----- +----------------------------------------------------+ | ?# #??????# # #??????????????? | | ?# #??????# # #??????????????? | | ?# ! #??????# ##########??????????????? | | ?###?##/############# #???????????????????????? | | ??????? #???????????????????????? | | ??????? #???????????????????????? | | ??????? #???????????????????????? | | ??????? #???????????????????????? | | ??????? ########## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #####+#########?????????? | | ????????????????????# #?? ??????? | | ????????????????????# # ?????? | | ????????????????????# + ??????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# ###???????? | | ????????????????????# s ????? | | ????????????????????# s s !????? | | ???????????########## s""" """ ????? | | ?????????? k """ """ ?????? | | ?????????? """ """ ?????? | | ??????????t """ """ ??????? | | ?????????? """ """ ?? ???????? | | ?????????? u @""" """ ?????????????? | | ?????????? """ """ ?????????????? | | ?????????? ??????????????? | | ??????????? ???????????????? | | ???????????### ??????????????? | | ?????????????# """ """??????????????? | | ?????????????# """ ""???????????????? | | ?????????????# """ ""???????????????? | | ?????????????l g """ ""???????????????? | | ?????????????#g g "?? "????????????????? | | ?????????????? "?????"????????????????? | | ??????????????####### ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# k ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # ##########?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Dynamic Key Executioner Leap Before You Look Omniscient Cartographer Please Form A Line Slippery One Streaker Challenges ------------ None Game ------ Seed CorruptionWeldingAmplifier Manual? 0 Play Time 01:55:36 Cumulative 5.6 hours Start 2024.05.18 @ 09:31:36 End 2024.05.18 @ 23:54:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d86f4f23-669c-4a07-b7a0-ff6c8a56ef68