Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.16 @ 22:15:37 Player: Velkrum Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1453) 1453 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4725 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 375/850 Matter 72/300 Energy 6/100 System Corruption 2% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Matter Filter Hacking Suite Field Recycling Unit > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Compact Battery Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Lightning Gun Coil Gun > --- INVENTORY -------- Backup Power III Aluminum Leg Improved Titanium Leg Advanced Visual Processing Unit Matter Filter Particle Gun Particle Gun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Scythe [Rating: 40] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 1 2 Weapon . | . . . . . . Parts Attached 65 | 6 . 8 25 5 21 Power 10 | 2 . 1 4 1 2 Engine 7 | 2 . 1 3 . 1 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . 1 10 1 2 Treads 1 | . . . 1 . . Leg 12 | . . . 9 1 2 Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . 3 4 1 6 Device 6 | . . 1 . 1 4 Storage 3 | 1 . 1 . . 1 Processor 4 | . . . 3 . 1 Hackware 1 | . . . 1 . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 24 | 1 . 3 7 2 11 Energy Gun 7 | . . 1 2 2 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . . 2 . 4 Ballistic Cannon . | . . . . . . Launcher 8 | . . 2 2 . 4 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 5 | . . . 3 . 2 System Corruption 12 | . . . 10 . 2 Parts Lost 23 | . . . 5 2 16 Power 4 | . . . 2 . 2 Propulsion 7 | . . . 2 1 4 Utility 5 | . . . 1 . 4 Weapon 7 | . . . . 1 6 Highest Loss Streak 12 | . . . 3 2 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 83 | . 71 76 87 93 82 Engine 5 | . 14 11 6 7 1 Core 4 | . . . 1 3 7 Leg 14 | . . . 18 28 15 Wheel 7 | . 28 27 8 . . Device 7 | . . 9 . 7 11 Storage 9 | . 14 11 9 7 10 Processor 10 | . . . 10 15 14 Hackware 5 | . . . 8 7 6 Protection 2 | . . . 7 . . Energy Gun 5 | . . 5 4 10 5 Ballistic Gun 5 | . 14 10 4 3 5 Launcher 2 | . . 1 7 . . Naked Turns . | . . . . . . Heaviest Build 46 | 9 9 43 46 42 44 Greatest Support 57 | 26 26 38 57 52 47 Greatest Overweight (x) 12 | . . 1 12 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 Most Carried 14 | 5 . 11 14 10 11 Average Carried 7 | . . 3 8 7 8 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 11 | . . 11 10 8 . Class Distribution -------------------- 67% | Hacker-Mutant 17% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 997 | 260 7 54 512 50 114 Remotely . | . . . . . . Salvage Created 1866 | . 16 174 910 76 690 Parts 103 | . 2 17 50 2 32 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 8 | . . 1 1 . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . 2 3 16 3 5 Guns 19 | . 1 3 8 3 4 AOE 8 | . 1 . 6 . 1 Classes Destroyed 12 | . 1 3 5 . 3 Worker 2 | . . . . . 2 Builder 9 | . . . 3 . 6 Hauler 2 | . . . 2 . . Recycler 4 | . . . 2 . 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . 2 . . . Swarmer 5 | . 2 . . 3 . Grunt 13 | . . 2 11 . . Brawler 2 | . . . 2 . . Sentry 4 | . . 1 2 . 1 Hunter 5 | . . . 1 . 4 Best Kill Streak 8 | . 2 2 4 3 8 Combat Bots Only 4 | . 2 2 4 3 2 Max Kills in Single Turn 3 | . 1 1 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 374 | . 23 28 90 40 193 Missed 110 | . 9 14 25 15 47 Damage Taken 3185 | . 182 134 816 282 1771 Core 715 | . 23 27 169 21 475 Absorbed by Shields . | . . . . . . Ignored by Resistances 1016 | . 53 40 322 85 516 Regen/Repaired (Parts) 117 | . . . . 117 . Core Remaining (%) 89 | 100 90 93 69 97 . Volleys Fired 117 | . 7 7 53 10 40 Largest 2 | . 1 2 2 2 2 Hottest 104 | . 20 65 76 76 104 Shots Fired 197 | . 7 14 93 17 66 Gun 173 | . 7 14 78 17 57 Cannon . | . . . . . . Launcher 23 | . . . 15 . 8 Special 1 | . . . . . 1 Kinetic 88 | . 7 7 34 10 30 Thermal 47 | . . . 29 7 11 Explosive 21 | . . . 15 . 6 Electromagnetic 41 | . . 7 15 . 19 Robot Hit Streak 65 | . 3 6 42 37 65 Robot Miss Streak 2 | . 1 1 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . 3 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 168 | . 5 13 82 17 51 Core Hits 110 | . 3 10 52 7 38 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . . 4 . 2 Burn 4 | . . . 4 . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4691 | . 38 223 1953 181 2296 Guns 2153 | . 38 168 894 181 872 Cannons . | . . . . . . Explosions 2517 | . . 45 1059 . 1413 Melee . | . . . . . . Ramming 17 | . . 10 . . 7 Kinetic 922 | . 38 52 249 80 503 Thermal 1004 | . . 45 401 101 457 Explosive 1953 | . . . 1059 . 894 Electromagnetic 795 | . . 116 244 . 435 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 . 2 Average Corruption 7 | . . . 9 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 14 . 1 Message Errors 1 | . . . 1 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . . 2 . 1 Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 106 | . . . 24 . 82 Projectiles . | . . . . . . Explosions 106 | . . . 24 . 82 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 234 | . . 5 78 . 151 Shots 8 | . . . 4 . 4 Rammed 3 | . . 2 . . 1 Targets Rammed 4 | . . 2 . . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 305 | . . 56 305 56 72 Average Temperature 86 | . . 23 112 30 32 Received Heat Transfer 759 | . 24 87 504 . 144 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . 1 . . 3 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 2 . . Heat Transferred 2249 | . . 50 1332 259 608 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 459 | . 69 171 459 225 154 Initial 141 | . . 24 61 141 94 Average 151 | . 31 69 289 186 87 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 71 | 100 100 100 19 54 100 Level 1 25 | . . . 72 45 . Level 2 2 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 . 4 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 5 9 20 3 10 Peak Tracking Total 4 | . 3 4 4 3 2 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 2 2 2 4 Terminals 5 | . 2 1 1 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 4 | . . 1 1 . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 16 | . 2 2 4 4 4 Successful 13 | . 2 2 3 4 2 Failed 3 | . . . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 1 3 1 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . 3 . Recycling Units 4 | . . 1 1 . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 2 1 2 1 . Record 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Repair Station Index 1 | . . . . 1 . Reprogram Traps 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . . 3 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 2 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 16 | . . . . 16 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . . 1 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1871 | 39 50 260 562 166 794 Spaces Moved 1097 | 34 42 230 286 109 396 Core 24 | 9 . . 3 . 12 Treads . | . . . . . . Legs 653 | . . . 160 109 384 Wheels 420 | 25 42 230 123 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 105 122 122 Average Speed 128 | 79 90 92 126 122 160 Slowest Speed 650 | 90 90 105 650 123 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 16 24 30 4 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 168 | . . 2 114 . 52 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 166 | . . 2 114 . 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1365 | 46 48 265 399 127 480 Wait 7 | . . 1 3 . 3 Move 1092 | 33 41 229 285 108 396 Hop . | . . . . . . Pick Up 60 | 6 . 16 23 3 12 Fast Attach . | . . . . . . Attach 50 | 6 . 5 19 5 15 Detach 1 | . . . 1 . . Swap 15 | . . 3 6 . 6 Drop 19 | 1 . 2 9 1 6 Fire 117 | . 7 7 53 10 40 Melee . | . . . . . . Ram 3 | . . 2 . . 1 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 15) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Discovered new exit (range 16) 317 | -9/Materials | Build established: Mutant 350 | -9/Materials | Entered another Materials area 350 | -8/Materials | Evolved 2 slots: Utility x2 647 | -8/Materials | Build established: Hacker-Mutant 674 | -8/Materials | System corruption reached 10% 866 | -8/Materials | Lost 3 parts (1p1n1u) 881 | -8/Materials | Discovered new exit (range 12) 912 | -8/Materials | Entered Factory 912 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1056 | -7/Factory | Discovered new exit (range 13) 1060 | -7/Factory | Repaired Rnf. Ion Engine? 1078 | -7/Factory | Entered another Factory area 1078 | -6/Factory | Evolved 2 slots: Utility x2 1297 | -6/Factory | Identified exit to Garrison 1666 | -6/Factory | Lost 3 parts (2n1u) 1814 | -6/Factory | Core integrity fell below 50% 1826 | -6/Factory | Lost 12 parts (2p2n3u5w) 1872 | -6/Factory | Self-destructed Last Messages --------------- 01834_ Acquired Corrupted Field Recycling Unit. 01834_ U-05 Engineer lays Concrete. 01838_ R-10 Processor collects Imp. Ion Engine. 01840_ U-05 Engineer lays Concrete. 01843_ R-10 Processor collects Terrain Scan Processor. 01847_ R-10 Processor collects Gauss Rifle. 01847_ U-05 Engineer lays Concrete. 01851_ Integrated Corrupted Field Recycling Unit (+1). 01852_ The unstable cave ceiling collapses. 01857_ U-05 Engineer lays Concrete. 01858_ Slammed into U-05 Engineer. 01858_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01859_ Gauss Rifle destroyed. 01865_ Slug penetrates G-50 Soldier. 01866_ Critical hit (Burn: +37). 01867_ Slug penetrates Wall. 01869_ Critical hit (Burn: +37). 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Part-time Mechanic Challenges ------------ None Game ------ Seed TractorChipMace Manual? 0 Play Time 00:35:14 Cumulative 3.5 hours Start 2024.05.16 @ 21:38:34 End 2024.05.16 @ 22:15:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 241feaa5-f9b7-4644-aeec-2ec19294b887