Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 12:51:11 Player: Cookedpoo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (32) 160 Value Destroyed (641) 641 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 7346 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -140 Cogmind --------- Core Integrity 879/1000 Matter 300/300 Energy 15/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Terrain Scan Processor Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Improved Datajack Power Sword > --- INVENTORY (8) ---- Light Fission Core Long-range Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Trap Extractor Rocket Array Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Cloaking Device Hacking Suite System Shield System Shield > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Light Fission Core Advanced Weight Redist. System Advanced ECM Suite Improved Trap Extractor Rocket Array Improved Datajack Proton Bomb Trap Stasis Trap [Rating: 61] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility System Shield Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Power Sword Energy Gun Arc Projector Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 2 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 98 | 2 . 3 5 . 2 . 22 26 14 2 2 7 1 12 Power 8 | . . . 1 . 1 . 3 1 . . . . . 2 Engine 7 | . . . 1 . 1 . 3 . . . . . . 2 Core 1 | . . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 8 | . . . 2 . . . 3 1 2 . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . 2 . . . 3 1 2 . . . . . Utility 46 | . . 1 . . 1 . 6 16 4 1 1 7 1 8 Device 29 | . . . . . . . 2 11 2 1 1 5 . 7 Storage 2 | . . . . . . . 1 1 . . . . . . Processor 8 | . . . . . 1 . 2 3 1 . . . . 1 Hackware 7 | . . 1 . . . . 1 1 1 . . 2 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 . 2 2 . . . 10 8 8 1 1 . . 2 Energy Gun 6 | . . . . . . . 6 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 4 5 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 9 | . . . . . . . 1 4 3 . . . . 1 Unidentified Prototypes 7 | . . . . . . . 4 . 1 . . 2 . . Parts Lost 14 | . . . . . . . 1 1 . . 3 . 3 6 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . . . 1 . . . 2 . . . Utility 9 | . . . . . . . . 1 . . 1 . 2 5 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . 1 1 . . 2 . 3 6 Average Slot Usage (%) 82 | . 28 28 45 55 60 66 84 89 94 100 92 83 82 80 Engine 1 | . . . 7 11 11 11 8 1 . . . . . 4 Core 4 | . . . . . . . . 5 6 6 6 6 4 . Flight 7 | . . . 15 22 22 22 18 14 13 13 5 . . . Device 17 | . . . . . . . 4 14 20 26 26 23 20 23 Storage 5 | . . . . . . . 3 7 6 6 6 6 6 5 Processor 11 | . . . . . 5 11 21 20 19 13 12 6 6 10 Hackware 20 | . . 9 11 11 11 11 10 15 17 20 20 26 31 22 Impact Weapon 1 | . . 2 9 11 11 11 8 . . . . . . . Slashing Weapon 8 | . . . . . . . . 6 8 13 13 13 13 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 29 | 3 3 3 6 6 8 8 23 24 24 29 24 25 24 28 Greatest Support 26 | 3 3 3 8 8 8 8 23 23 25 25 26 21 12 21 Greatest Overweight (x) 8 | . . . 1 . . . 1 1 . 1 1 7 5 8 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 Average Capacity 7 | 4 4 4 4 4 4 4 5 8 8 8 8 8 8 8 Most Carried 8 | 1 1 4 4 4 4 4 8 8 8 7 7 8 8 8 Average Carried 6 | . 1 3 3 4 3 3 5 7 7 7 7 7 7 7 Final Capacity 8 | 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 Final Carried 8 | 1 1 4 4 4 4 4 8 8 8 7 7 8 7 7 Class Distribution -------------------- 48% | Hacker-Assassin 19% | Mutant 15% | Hacker-Scout 9% | Hacker-Ninja 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1184 | 220 . 34 49 12 . 20 202 287 140 10 40 70 10 90 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1285 | . . 25 50 . . . 322 209 146 . 70 110 65 288 Parts 60 | . . 1 7 . . . 16 13 6 . 4 3 1 9 Haulers Intercepted 4 | . . . . . . . 3 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 3 3 1 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 15 | . . . 4 . . . 2 1 . . 4 . 1 3 Melee 4 | . . . . . . . . 1 . . . . 1 2 AOE 10 | . . . 4 . . . 2 . . . 4 . . . Classes Destroyed 11 | . . 1 2 . . . 4 1 . . . . 1 2 Worker 4 | . . . 2 . . . . 1 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 4 | . . . . . . . 3 1 . . . . . . Recycler 4 | . . . . . . . 1 1 1 . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . 1 . . . . . . Watcher 4 | . . . . . . . 2 2 . . . . . . Swarmer 10 | . . . 4 . . . 2 . . . 4 . . . Duelist 1 | . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . . 1 6 . . . 3 2 2 . 4 . 1 1 Combat Bots Only 4 | . . . 4 . . . 2 1 . . 4 . 1 1 Max Kills in Single Turn 6 | . . 1 6 . . . 2 1 1 . 4 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . 2 . . . 4 . . . Melee 1 | . . . . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 1236 | . 17 38 67 . . 29 136 149 . . 150 . 259 391 Core 388 | . 17 12 37 . . 15 58 58 . . 14 . 56 121 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . 88 . . . 87 89 91 . . . . 91 . Volleys Fired 20 | . . 1 1 . . . 17 . . . 1 . . . Largest 1 | . . 1 1 . . . 1 . . . 1 . . . Hottest 55 | . . 25 33 . . . 55 . . . 45 . . . Shots Fired 20 | . . 1 1 . . . 17 . . . 1 . . . Gun 17 | . . 1 . . . . 16 . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . 1 . . . 1 . . . Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . 1 . . . 1 . . . 1 . . . Electromagnetic 16 | . . . . . . . 16 . . . . . . . Robot Hit Streak 7 | . . 2 . . . . 7 . . . 2 . . . Robot Miss Streak 2 | . . . 1 . . . 2 . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 55 | . . 2 . . . . 17 10 2 . 1 3 7 13 Core Hits 43 | . . 2 6 . . . 10 6 2 . 10 1 2 4 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 105 | . . 1 2 8 . . 25 15 11 . 5 4 14 20 Impact 33 | . . 1 2 8 . . 22 . . . . . . . Slashing 71 | . . . . . . . 3 15 11 . 5 4 14 19 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 1 . . . . 3 5 2 . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . Damage Inflicted 4307 | . . 157 340 . . . 929 1076 241 . 344 347 277 596 Guns 211 | . . 26 . . . . 185 . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 936 | . . . 340 . . . 252 . . . 344 . . . Melee 3151 | . . 122 . . . . 492 1076 241 . . 347 277 596 Ramming 9 | . . 9 . . . . . . . . . . . . Kinetic 26 | . . 26 . . . . . . . . . . . . Thermal 192 | . . . . . . . 192 . . . . . . . Explosive 744 | . . . 340 . . . 60 . . . 344 . . . Electromagnetic 185 | . . . . . . . 185 . . . . . . . Impact 331 | . . 122 . . . . 209 . . . . . . . Slashing 2820 | . . . . . . . 283 1076 241 . . 347 277 596 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 1 . . 5 5 . 6 Average Corruption 1 | . . . . . . . 3 1 . . 5 5 . 4 Corruption Purged 1 | . . . . . . . . 1 . . . . . . Effects 5 | . . . . . . . 2 2 . . . . . 1 Message Errors 2 | . . . . . . . . 2 . . . . . . Matter Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 766 | . . . . . . . 155 365 . . 24 179 . 43 Projectiles . | . . . . . . . . . . . . . . . Explosions 62 | . . . . . . . 38 . . . 24 . . . Melee 704 | . . . . . . . 117 365 . . . 179 . 43 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . 4 . . . . 126 . . . 73 . . . Shots 5 | . . . . . . . 2 . . . 3 . . . Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 86 | . . . . . . . 86 . . . . . . . Average Temperature 31 | . . . . . . . 31 . . . . . . . Received Heat Transfer 36 | . . . 18 . . 18 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . 2 Heat Transferred 250 | . . . . . . . 250 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 641 | . 21 27 204 262 . 15 293 641 221 . . . . 67 Initial 189 | . . 7 10 79 . . 5 98 189 . . . . 18 Average 171 | . 12 8 130 187 . 1 162 420 124 . . . . 32 Maximum Alert Level 2 | . . . 1 1 . . 1 2 1 . . . . . Low Security (%) 65 | 100 100 100 89 61 . 100 54 17 76 . . . . 100 Level 1 18 | . . . 10 38 . . 45 14 23 . . . . . Level 2 15 | . . . . . . . . 68 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . 3 1 1 . . . . 1 Investigation 1 | . . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 Reinforcement 2 | . . . . . . . 2 . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 61 | . 5 3 8 7 . 3 16 12 2 . . . 1 4 Peak Tracking Total 5 | . 5 3 5 5 . 3 4 4 1 . . . 1 2 Tactical Retreats 16 | . . . . 4 . . 6 6 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 147 | . . . . . . . . 77 22 . . . . 48 Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . 2 . . . . . Reprogrammed 36 | . . . . . . . 9 11 5 . . . . 11 Reused 16 | . . . . . . . 6 7 1 . . . . 2 Traps Extracted 13 | . . . . . . . 3 7 . . . . . 3 Installed 9 | . . . . . . . . 6 1 . . . . 2 Triggered 18 | . . . . . . . 6 7 1 . 2 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . 1 . . . 3 1 . . . . . . Max in Single Turn 2 | . . . 1 . . . 2 1 . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 42 | . 3 1 2 . 2 . 8 9 14 . . 1 . 2 Terminals 21 | . 3 . 2 . . . 6 3 6 . . . . 1 Fabricators 4 | . . . . . . . . 2 2 . . . . . Repair Stations 4 | . . . . . . . . 2 1 . . . . 1 Recycling Units 2 | . . . . . . . . 1 1 . . . . . Scanalyzers 4 | . . . . . . . 1 . 3 . . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . . . . Total Hacks 124 | . 9 1 17 . 2 . 21 20 44 . . 2 . 8 Successful 70 | . 1 1 8 . 2 . 15 11 24 . . 2 . 6 Failed 53 | . 8 . 8 . . . 6 9 20 . . . . 2 Catastrophic 2 | . 1 . . . . . . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 51 | . 9 . 14 . 1 . 12 5 7 . . . . 3 Terminals 69 | . 9 . 17 . . . 15 6 18 . . . . 4 Fabricators 8 | . . . . . . . . 3 5 . . . . . Repair Stations 13 | . . . . . . . . 7 2 . . . . 4 Recycling Units 3 | . . . . . . . . 2 1 . . . . . Scanalyzers 20 | . . . . . . . 5 . 15 . . . . . Garrison Access 6 | . . . . . . . 1 2 3 . . . . . Terminal Hacks 28 | . 1 1 6 . 2 . 6 2 6 . . 2 . 2 Record 1 | . . . . . 1 . . . . . . . . . Part Schematic 4 | . . . . . . . . . 2 . . 2 . . Robot Analysis 4 | . 1 . 2 . . . . . 1 . . . . . Prototype ID Bank 4 | . . . 2 . . . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . . . . . Reprogram Traps 2 | . . . . . . . 2 . . . . . . . Zone Layout 5 | . . . 2 . . . . 1 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 3 3 . . . . . Load Schematic 2 | . . . . . . . . 1 1 . . . . . Build 4 | . . . . . . . . 2 2 . . . . . Repair Station Hacks 10 | . . . . . . . . 4 2 . . . . 4 Scan Component 6 | . . . . . . . . 3 1 . . . . 2 Repair 4 | . . . . . . . . 1 1 . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . Scanalyzer 16 | . . . . . . . 5 . 11 . . . . . Insert Component 6 | . . . . . . . 1 . 5 . . . . . Analyze 10 | . . . . . . . 4 . 6 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks 7 | . . . 2 . . . 3 1 1 . . . . . Terminals 7 | . . . 2 . . . 3 1 1 . . . . . Track 3 | . . . 2 . . . 1 . . . . . . . Assimilate 4 | . . . . . . . 2 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 2 . . . 6 5 10 . . . . 1 Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . Matter 219 | . . . . . . . . . 219 . . . . . Time 58 | . . . . . . . . . 58 . . . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . . . Part Schematics Acquired 9 | . . . . . . . 1 . 6 . . 2 . . Parts Built 4 | . . . . . . . . 2 2 . . . . . Matter 380 | . . . . . . . . 190 190 . . . . . Time 142 | . . . . . . . . 95 47 . . . . . Total Part Build Rating 20 | . . . . . . . . 10 10 . . . . . Parts Repaired 4 | . . . . . . . . 1 1 . . . . 2 Time 165 | . . . . . . . . 22 61 . . . . 82 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . Parts Scanalyzed 5 | . . . . . . . 1 . 4 . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 7 | . . . . 3 . . 1 1 2 . . . . . Largest Group 3 | . . . . 2 1 . 1 1 3 2 2 2 2 . Highest-Rated Group 62 | . . . . 62 26 . 10 10 40 30 28 28 28 . Highest-Rated Ally 31 | . . . . 31 26 . 10 10 20 20 20 20 20 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . . . . . . Total Damage 254 | . . . . 254 . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 1 . 2 . . . . . 1 . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . 2 1 3 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7997 | 16 79 343 96 265 82 135 653 884 870 419 859 1615 1094 587 Spaces Moved 8172 | 24 157 641 160 483 211 311 904 1386 1414 179 417 1191 437 257 Core 2747 | 24 157 641 29 . . . . . . . 11 1191 437 257 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5425 | . . . 131 483 211 311 904 1386 1414 179 406 . . . Fastest Speed 37 | 50 50 50 37 37 37 37 37 37 37 37 40 100 100 50 Average Speed 59 | 50 50 50 40 37 37 37 38 39 37 37 41 133 114 107 Slowest Speed 450 | 50 50 50 100 37 37 37 117 117 37 109 100 400 300 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 38 | . . . 3 11 . 6 5 6 7 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 2 39 97 18 99 61 70 41 25 32 37 51 85 59 7 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 2 . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . 1 1 1 . Scrap Searched 13 | . . 1 . 1 . . . . . 2 2 5 2 . Spaces Dug 40 | . . . 2 . . . 19 1 8 . 4 . 3 3 Terrain Destroyed 136 | . . . 11 . . . 75 1 8 . 35 . 3 3 Melee 40 | . . . 2 . . . 19 1 8 . 4 . 3 3 Projectile . | . . . . . . . . . . . . . . . AOE 96 | . . . 9 . . . 56 . . . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 11035 | 26 156 660 180 541 214 324 1135 1682 1735 530 1092 1209 1014 537 Wait 2434 | . . 5 14 62 . 18 142 155 263 350 668 3 563 191 Move 8084 | 23 156 640 153 461 210 298 893 1373 1400 178 416 1190 436 257 Hop 36 | . . . 3 10 . 6 5 6 6 . . . . . Pick Up 32 | 1 . 5 . . 1 1 11 4 5 . . 1 1 2 Fast Attach 50 | 2 . 2 4 . 1 . 11 10 10 . . 6 . 4 Attach 18 | . . 1 . . 1 . 4 6 2 . . . 1 3 Detach 15 | . . . 1 . . . 3 7 3 . . . . 1 Swap 30 | . . . 1 . . . 7 10 2 2 2 1 . 5 Drop 58 | . . 4 1 . 1 1 17 13 11 . . 5 1 4 Fire 20 | . . 1 1 . . . 17 . . . 1 . . . Melee 101 | . . 1 2 8 . . 25 15 10 . 5 3 12 20 Ram 1 | . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 156 | . . . . . . . . 83 23 . . . . 50 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 9) 83 | -10/Materials | Discovered new exit (range 11) 96 | -10/Materials | Entered Mines 104 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 199 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 313 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 5) 436 | -10/Mines | Discovered new exit (range 5) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Evolved 2 slots: Utility x2 440 | -9/Materials | Identified exit to Storage 511 | -9/Materials | Discovered new exit (range 15) 511 | -9/Materials | Central database locked down 535 | -9/Materials | Entered Mines 564 | -9/Mines | Met a Derelict bent on vengeance 582 | -9/Mines | Discovered new exit (range 8) 605 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 605 | -9/Mines | Discovered new exit (range 5) 614 | -9/Mines | Discovered new exit (range 12) 655 | -9/Mines | Learned Materials stockpile data 688 | -9/Mines | Received a Mining Laser from a helpful Derelict 695 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 800 | -9/Mines | Entered Exiles 800 | -9/Exiles | Accompanied by 1 ally 812 | -9/Exiles | Met 8R-AWN 818 | -9/Exiles | Met EX-HEX 829 | -9/Exiles | Met EX-BIN 830 | -9/Exiles | Led the pair of lost Derelicts to a safe place 833 | -9/Exiles | Aligned with FarCom system 834 | -9/Exiles | Given EX-Vault access code 842 | -9/Exiles | Opened EX-Vault 844 | -9/Exiles | Found 0b10 Alert Chip 854 | -9/Exiles | Warned to stay clear of 0b10 Research branches 865 | -9/Exiles | Met EX-DEC 867 | -9/Exiles | Learned location of Zion (-6) 879 | -9/Exiles | Discovered new exit (range 11) 882 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 882 | -9/Exiles | Entered Mines 986 | -8/Mines | Discovered new exit (range 9) 1017 | -8/Mines | Entered Materials 1017 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Identified exit to Factory 1609 | -8/Materials | Found Prototype Launcher 1609 | -8/Materials | Identified Rocket Array 1618 | -8/Materials | Found Rocket Array 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Utility x2 1831 | -7/Factory | Build established: Hacker-Mutant 1858 | -7/Factory | Discovered new exit (range 7) 1860 | -7/Factory | Identified exit to Factory 1866 | -7/Factory | Local fabrication network quarantined 1873 | -7/Factory | Fabricated Lgt. Fission Core (x2) 1931 | -7/Factory | Repaired Xenon Bombardment Thruster 2070 | -7/Factory | First assault squad dispatched 2334 | -7/Factory | Build established: Hacker-Scout 2435 | -7/Factory | Discovered new exit (range 14) 2554 | -7/Factory | Entered another Factory area 2554 | -6/Factory | Accompanied by 1 ally 2554 | -6/Factory | Evolved 2 slots: Utility x2 2691 | -6/Factory | Discovered new exit (range 20) 2875 | -6/Factory | Fabricated Power Sword? 3168 | -6/Factory | Fabricated M-28 Smith (x1) 3193 | -6/Factory | Repaired Broken Imp. Trap Extractor 3212 | -6/Factory | Identified exit to Lower Caves 3212 | -6/Factory | Identified exit to Extension 3343 | -6/Factory | Build established: Hacker-Ninja 3424 | -6/Factory | Entered Lower Caves 3424 | -6/Lower Caves | Accompanied by 2 allies 3518 | -6/Lower Caves | Encountered a Warlord checkpoint 3521 | -6/Lower Caves | Learned Factory garrison access intel 3806 | -6/Lower Caves | Learned location of 1 exit from Factory 3816 | -6/Lower Caves | Discovered new exit (range 10) 3818 | -6/Lower Caves | Identified exit to Lower Caves 3843 | -6/Lower Caves | Entered another Lower Caves area 3843 | -6/Lower Caves | Accompanied by 2 allies 4132 | -6/Lower Caves | Learned Factory terminal intel 4619 | -6/Lower Caves | Discovered new exit (range 12) 4688 | -6/Lower Caves | Crushed by falling debris 4702 | -6/Lower Caves | Entered Zion 4702 | -6/Zion | Accompanied by 2 allies 4746 | -6/Zion | System corruption cleaned by Quarantine Array 4876 | -6/Zion | Discovered new exit (range 16) 4880 | -6/Zion | Given the Hacking Drone Bay 4880 | -6/Zion | Found Prototype Device 4990 | -6/Zion | Build established: Hacker-Assassin 5157 | -6/Zion | Given A8's code to call for help 5184 | -6/Zion | Learned Factory stockpile data 5509 | -6/Zion | Found Prototype Device 5509 | -6/Zion | Identified Phasing AFG 5632 | -6/Zion | Identified Hacking Drone Bay 5915 | -6/Zion | Loaded intel: 5 derelict terminal locations 5956 | -6/Zion | Visited the Megawrench Repair Shop 5956 | -6/Zion | Learned Factory trap positions 5989 | -6/Zion | Rebuked by Imprinter 6082 | -6/Zion | Megawrench repaired 6 parts 6169 | -6/Zion | Discovered new exit (range 14) 6317 | -6/Zion | Entered Proximity Caves 6317 | -5/Proximity Caves | Accompanied by 2 allies 6319 | -5/Proximity Caves | Learned Factory emergency access door positions 7048 | -5/Proximity Caves | Spotted B-75 Beast 7200 | -5/Proximity Caves | Lost 3 parts (1p2u) 7247 | -5/Proximity Caves | Learned 12 Factory zone layouts 7378 | -5/Proximity Caves | Discovered new exit (range 11) 7411 | -5/Proximity Caves | Entered Factory 7411 | -5/Factory | Evolved 2 slots: Utility x2 7412 | -5/Factory | Identified exit to Upper Caves 7413 | -5/Factory | Identified exit to Factory 7415 | -5/Factory | Loaded intel: 106 trap records 7418 | -5/Factory | Loaded intel: 20 terminal locations 7419 | -5/Factory | Loaded intel: 4 garrison access locations 7903 | -5/Factory | Repaired Adv. Weight Redist. System 7948 | -5/Factory | Repaired Imp. Deuterium Engine 7998 | -5/Factory | Self-destructed Last Messages --------------- 07961_ Tesla Rifle severed. 07961_ P-70 Sage destroyed. 07963_ System Shield destroyed. 07968_ System corrupted: Power Sword targeting data glitched. 07969_ Mak. Terrain Scanner destroyed. 07972_ Cloaking Device destroyed. 07973_ Destroyed Imp. Heat Sink. 07979_ R-10 Processor collects Imp. Heat Sink. 07981_ R-10 Processor collects Tesla Rifle. 07982_ Destroyed Imp. Heat Sink. 07982_ R-10 Processor collects Hpw. Shock Rifle. 07985_ Imp. Melee Analysis Suite destroyed. 07989_ Imp. Deuterium Engine destroyed. 07989_ Acquired 45 matter. 07990_ Destroyed Hpw. Shock Rifle. 07992_ Destroyed Antigrav System. 07993_ P-70 Sage heat damages core (-10). 07993_ Antigrav System melted. 07993_ Imp. Target Analyzer melted. 07993_ R-10 Processor collects Imp. Target Analyzer. 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T" ??????? | | ?????????????????? ? ? #####?###### ????????? | | ??????????????????????? #?##?##?#### ? ???????? | | ??????????????????????? ?? #########??????????? | | ??????????????????????##????? ?#?#?#?##??????????? | | ???????????????????? ###?? ??#??????????????????? | | ?????????+?????????????????? ????????????????????? | | ?????????????????^^??????#???????????????????????? | | ???????+?????????^^^^????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"?"??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 18 Evasion (%) 62 Melee Accuracy 6 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Lgt. Fission Core | -8/Materials | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Power Sword | -6/Factory | Hacked Imp. System Restoration Module | -6/Factory | Hacked Imp. Trap Extractor | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory Power Sword | x2 | -6/Factory M-28 Smith | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterArmageddonDerivative Manual? 0 Play Time 01:28:15 Cumulative 137.0 hours Start 2021.05.14 @ 16:51:02 End 2021.05.15 @ 12:51:11 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f61135bc-944c-482a-b3e9-2359e8f84d95