Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 14:31:44 Player: Gatamar Result: Destroyed by TE-ZRW(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (507) 507 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1192 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 94/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Beam Cannon Light Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Hover Unit Heat Sink Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Hover Unit Grenade Launcher [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 16 | 6 6 4 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads . | . . . . Leg 7 | 2 2 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 2 1 . Energy Gun . | . . . . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 3 2 . Power 2 | . 1 1 . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 3 | . 3 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 87 85 Engine 6 | . 12 2 . Leg 28 | . 28 28 28 Device 13 | . 12 14 14 Storage 14 | . 14 14 14 Energy Cannon 6 | . . 10 14 Ballistic Gun 16 | . 19 14 14 Launcher 4 | . 8 2 . Peak Build Rating 7 | 6 7 7 6 Average Rating 6 | 4 6 6 6 On Entrance 4 | . 6 7 6 Naked Turns . | . . . . Heaviest Build 13 | 11 13 13 10 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 4 6 8 7 Average Carried 5 | . 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 1 6 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 594 | 194 272 128 . Remotely . | . . . . Salvage Created 487 | . 338 149 . Parts 39 | . 23 16 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . 8 7 . Guns 6 | . 4 2 . AOE 9 | . 4 5 . Classes Destroyed 4 | . 3 1 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 12 | . 8 4 . Best Kill Streak 4 | . 4 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 87 | . 62 20 5 Missed 25 | . 18 5 2 Damage Taken 1022 | . 747 211 64 Core 273 | . 195 32 46 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 88 | . 43 43 2 Largest 2 | . 2 2 2 Hottest 80 | . 50 80 80 Shots Fired 157 | . 80 73 4 Gun 119 | . 74 43 2 Cannon 27 | . . 25 2 Launcher 11 | . 6 5 . Special . | . . . . Kinetic 119 | . 74 43 2 Thermal 27 | . . 25 2 Explosive 11 | . 6 5 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 5 3 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 67 | . 48 16 3 Core Hits 39 | . 23 16 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1305 | . 775 497 33 Guns 642 | . 522 104 16 Cannons 17 | . . . 17 Explosions 627 | . 249 378 . Melee . | . . . . Ramming 19 | . 4 15 . Kinetic 642 | . 522 104 16 Thermal 17 | . . . 17 Explosive 627 | . 249 378 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 1 | . 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . 8 1 Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 4 | . . 3 1 Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 17 | . . 17 . Projectiles . | . . . . Explosions 17 | . . 17 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 119 | . 93 26 . Shots 6 | . 4 2 . Rammed . | . . . . Targets Rammed 6 | . 1 5 . Kicked 6 | . 1 5 . Crushed . | . . . . Highest Temperature 275 | . 36 275 1 Average Temperature 83 | . 12 117 1 Received Heat Transfer 477 | . 351 105 21 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 221 | . 182 221 . Initial 27 | . . 27 . Average 66 | . 56 78 . Maximum Alert Level 1 | . . 1 . Low Security (%) 86 | 100 100 75 . Level 1 13 | . . 24 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 11 7 2 Peak Tracking Total 2 | . 2 2 2 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 3 1 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 8 2 3 Successful 9 | . 5 1 3 Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 1 3 Record 3 | . . . 3 Alert Level 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 2 | . 2 . . Retrieved Matter 2 | . 2 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1745 | 63 673 885 124 Spaces Moved 1206 | 43 436 628 99 Core 4 | 4 . . . Treads . | . . . . Legs 1202 | 39 436 628 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 113 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 56 86 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 79 | . 33 46 . Melee . | . . . . Projectile . | . . . . AOE 79 | . 33 46 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1365 | 57 513 694 101 Wait 24 | . 17 7 . Move 1203 | 42 435 627 99 Hop . | . . . . Pick Up 23 | 8 10 5 . Fast Attach . | . . . . Attach 11 | 6 4 1 . Detach . | . . . . Swap 5 | . 2 3 . Drop 5 | 1 1 3 . Fire 88 | . 43 43 2 Melee . | . . . . Ram . | . . . . Kick 6 | . 1 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / Rec) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 333 | -10/Materials | Core integrity fell below 50% 352 | -10/Materials | Lost 3 parts (1p1n1w) 410 | -10/Materials | Discovered new exit (range 13) 480 | -10/Materials | Discovered new exit (range 13) 737 | -10/Materials | Entered Mines 762 | -10/Mines | Met a Derelict bent on vengeance 886 | -10/Mines | Learned location of Recycling (-8) 924 | -10/Mines | Core integrity fell below 20% 1030 | -10/Mines | Discovered new exit (range 9) 1185 | -10/Mines | Discovered new exit (range 8) 1189 | -10/Mines | Learned location of Storage (-8) 1622 | -10/Mines | Entered Subcaves 1694 | -10/Subcaves | Visited Clippyterm 1698 | -10/Subcaves | Identified exit to Materials 1698 | -10/Subcaves | Identified exit to Recycling 1698 | -10/Subcaves | Learned Factory emergency access door positions 1746 | -10/Subcaves | Destroyed by TE-ZRW(R) with Subdweller Beam Cannon Last Messages --------------- The door opens automatically. Connecting with Clippyterm... Current location identified: Subcaves >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "^q" It looks like you're in search of a way out of here, would you like help? Loading 3 Subcaves exits... >>Record! "Hide-and-Seek" It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. System corrupted: Component data lost. 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