Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 12:56:40 Player: P9H Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1818) 1818 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5783 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Core Analyzer Improved Power Shielding Improved Utility Shielding > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Power Amplifier Small Storage Unit Energy Filter Kinecellerator > --- WEAPON ----------- Improved Spread Laser Ion Cannon Improved Heavy Machine Gun Gauss Cannon Mace > --- INVENTORY -------- Wheel Core Analyzer Improved Power Shielding Improved Utility Shielding Drone Bay [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Disposable Heat Sink Device Disposable Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 1 | . . . . . . . . 1 Utility 2 | . . 1 . . 1 . . . Weapon 3 | . . 1 . 2 . . . . Parts Attached 89 | 6 4 4 6 24 6 8 9 22 Power 10 | 1 1 . 1 1 1 2 . 3 Engine 8 | 1 1 . 1 1 1 1 . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 2 . 6 2 1 2 4 Treads 2 | . . . . . 2 . . . Leg 11 | 2 . 2 . 3 . 1 1 2 Wheel 3 | . . . . . . . 1 2 Hover . | . . . . . . . . . Flight 3 | . . . . 3 . . . . Utility 21 | 1 2 1 1 2 1 2 2 9 Device 7 | . 1 . . . 1 . . 5 Storage 3 | 1 1 . . . . . . 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 10 | . . 1 1 2 . 2 2 2 Artifact . | . . . . . . . . . Weapon 39 | 2 1 1 4 15 2 3 5 6 Energy Gun 8 | 1 . . . 4 . 1 1 1 Energy Cannon 6 | . . . . 2 . 1 1 2 Ballistic Gun 13 | 1 1 . 2 4 2 1 1 1 Ballistic Cannon 6 | . . 1 . 4 . . . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . 1 . . . 1 . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 1 1 Parts Lost 54 | . 2 3 3 12 2 10 5 17 Power 7 | . 1 1 . 1 . 1 . 3 Propulsion 11 | . . 2 . 2 . 1 2 4 Utility 9 | . . . 1 1 1 2 1 3 Weapon 27 | . 1 . 2 8 1 6 2 7 Highest Loss Streak 11 | . 2 3 3 5 2 7 5 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 90 94 95 98 24 38 58 Engine 8 | . 13 4 7 8 15 3 . 5 Treads 1 | . . . . . 15 3 . . Leg 15 | . 28 19 22 15 . . 3 8 Device 10 | . 13 11 11 9 14 1 . 12 Storage 8 | . 14 11 11 9 7 1 . 4 Protection 7 | . . 11 10 8 7 2 3 4 Energy Gun 5 | . 14 11 5 2 7 2 6 4 Energy Cannon 1 | . . . . 2 . 2 6 1 Ballistic Gun 16 | . 13 11 17 27 22 5 6 2 Ballistic Cannon 3 | . . 11 . 9 . . . 1 Special Weapon 1 | . . . 5 . . . . . Impact Weapon 1 | . . . . . . . 5 5 Naked Turns 56 | . . . . . . 29 27 . Heaviest Build 111 | 12 88 92 93 103 111 111 20 65 Greatest Support 40 | 20 20 26 26 28 40 40 20 40 Greatest Overweight (x) 33 | 1 4 29 3 33 2 7 5 21 Average Overweight (x) 2 | . 2 4 3 3 2 . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 8 Average Capacity 20 | 7 22 25 25 25 25 9 5 7 Most Carried 25 | 6 13 13 16 25 20 20 5 6 Average Carried 12 | 4 8 11 13 19 17 8 2 2 Final Capacity 25 | 8 25 25 25 25 25 5 5 8 Final Carried 20 | 6 13 13 14 20 19 3 3 1 Class Distribution -------------------- 56% | Tank 25% | Mutant 10% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Matter Collected 1594 | 245 113 130 58 705 130 10 49 154 Remotely . | . . . . . . . . . Salvage Created 2036 | . 261 232 69 941 150 . 46 337 Parts 98 | . 19 15 4 35 10 . . 15 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 5 | . 1 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 39 | . 10 5 3 14 2 . 1 4 Guns 29 | . 10 3 2 10 2 . 1 1 Cannons 9 | . . 2 . 4 . . . 3 AOE 1 | . . . 1 . . . . . Classes Destroyed 12 | . 3 2 . 5 1 . . 1 Worker 2 | . . 2 . . . . . . Builder 2 | . . . . . . . . 2 Hauler 2 | . . . . 1 . . . 1 Recycler 3 | . . . . 2 . . . 1 Mechanic 1 | . . . . 1 . . . . Watcher 4 | . 1 . . 2 1 . . . Swarmer 6 | . 6 . . . . . . . Grunt 21 | . 4 4 3 8 . . . 2 Duelist 2 | . . 1 . 1 . . . . Sentry 6 | . . . . 3 1 . 1 1 Hunter 2 | . . . . 2 . . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 5 | . 5 3 2 4 1 . 1 3 Combat Bots Only 5 | . 5 3 2 3 1 . 1 1 Max Kills in Single Turn 3 | . 2 1 2 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 543 | . 54 16 32 120 30 10 74 207 Missed 134 | . 12 2 3 26 10 1 21 59 Damage Taken 6819 | . 467 209 387 1508 227 424 1009 2588 Core 1730 | . 89 30 91 118 21 296 224 861 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 169 | . . 28 23 71 5 9 . 33 Ignored by Resistances 6 | . . . . . . 6 . . Core Remaining (%) 66 | 100 64 . 69 78 . . 22 . Volleys Fired 137 | . 33 13 8 47 9 4 5 18 Largest 5 | . 2 3 3 5 4 1 3 4 Hottest 198 | . 70 105 143 176 118 75 166 198 Shots Fired 380 | . 64 39 14 175 31 5 12 40 Gun 293 | . 64 26 8 133 31 1 11 19 Cannon 81 | . . 13 . 42 . 4 1 21 Launcher 2 | . . . 2 . . . . . Special 4 | . . . 4 . . . . . Kinetic 270 | . 32 26 4 155 22 1 5 25 Thermal 83 | . 32 13 8 6 . 4 6 14 Explosive 2 | . . . 2 . . . . . Electromagnetic 25 | . . . . 14 9 . 1 1 Robot Hit Streak 8 | . 8 7 5 6 7 8 8 7 Robot Miss Streak 6 | . 3 3 1 5 6 1 4 4 Penetration Max 1 | . . . . 1 . . 1 1 Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 223 | . 37 21 5 95 21 5 11 28 Core Hits 129 | . 17 12 6 51 9 1 10 23 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 9 | . 2 . 1 4 . . 1 1 Burn 3 | . 2 . 1 . . . . . Destroy 4 | . . . . 3 . . 1 . Blast 2 | . . . . 1 . . . 1 Melee Attacks 2 | . . . . . 1 . . 1 Impact 1 | . . . . . . . . 1 Slashing 1 | . . . . . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4799 | . 481 337 324 1781 306 122 275 1173 Guns 3025 | . 474 214 49 1272 279 22 252 463 Cannons 1060 | . . 117 . 388 . 100 23 432 Explosions 564 | . . . 199 112 . . . 253 Melee 45 | . . . . . 27 . . 18 Ramming 105 | . 7 6 76 9 . . . 7 Kinetic 2728 | . 210 221 12 1371 205 22 95 592 Thermal 1369 | . 264 110 37 162 . 100 157 539 Explosive 199 | . . . 199 . . . . . Electromagnetic 353 | . . . . 239 74 . 23 17 Impact 18 | . . . . . . . . 18 Slashing 27 | . . . . . 27 . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . 16 16 3 Average Corruption 13 | . . . . . . 12 16 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . 7 13 1 Message Errors 7 | . . . . . . 3 4 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 5 | . . . . . . 1 4 . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . 2 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . 3 . . . 61 Projectiles . | . . . . . . . . . Explosions 64 | . . . . 3 . . . 61 Melee . | . . . . . . . . . Knockbacks 7 | . . . 1 1 . . . 5 Impact 1 | . . . 1 . . . . . Kinetic 6 | . . . . 1 . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 431 | . . . 65 87 . . . 279 Shots 8 | . . . 2 2 . . . 4 Rammed 7 | . . . . . . . . 7 Targets Rammed 33 | . 4 2 18 2 . . . 7 Kicked 26 | . 4 2 18 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 479 | . 177 191 57 339 121 81 217 479 Average Temperature 80 | . 48 82 15 75 53 19 93 146 Received Heat Transfer 1647 | . 150 84 177 576 24 . 84 552 Effects 6 | . . . . . . . . 6 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2361 | . 925 333 185 174 . 148 130 466 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Peak Influence 271 | . 177 180 68 271 196 10 60 210 Initial 114 | . . 74 . . 114 10 . 4 Average 55 | . 74 101 18 66 108 1 5 50 Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 96 | 100 100 100 100 90 100 100 100 96 Level 1 3 | . . . . 9 . . . 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 . 4 1 . 2 3 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 7 | . . 1 . 3 . . 2 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . 3 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 16 6 3 27 3 5 7 9 Peak Tracking Total 5 | . 3 3 3 4 1 5 5 3 Tactical Retreats 7 | . . . . 3 . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 3 | . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 9 | . 1 . 1 1 . . . 6 Max in Single Turn 6 | . 1 . 1 1 . . . 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 8 | . 3 1 . . 2 . 1 1 Terminals 8 | . 3 1 . . 2 . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 7 2 . . 3 . 1 1 Successful 6 | . 1 2 . . 1 . 1 1 Failed 8 | . 6 . . . 2 . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 7 2 . . 3 . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 2 . . 1 . 1 1 Record 3 | . 1 2 . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 1 . . 2 . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Turns Passed 6862 | 81 756 506 1476 1933 643 165 376 926 Spaces Moved 2290 | 65 202 117 418 465 187 140 235 461 Core 313 | 21 . 3 . 2 . 129 96 62 Treads 198 | . . . . . 187 11 . . Legs 1591 | 44 202 114 418 445 . . 128 240 Wheels 170 | . . . . . . . 11 159 Hover . | . . . . . . . . . Flight 18 | . . . . 18 . . . . Fastest Speed 50 | 50 120 330 330 330 320 50 50 80 Average Speed 267 | 98 316 385 330 368 320 103 145 171 Slowest Speed 1700 | 120 400 1500 330 1700 320 480 300 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 38 14 52 31 6 80 6 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 3 | . . . 3 . . . . . Terrain Destroyed 73 | . . . 25 11 . . . 37 Melee . | . . . . . . . . . Projectile 10 | . . . 3 2 . . . 5 AOE 63 | . . . 22 9 . . . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total 2696 | 80 253 139 454 587 212 154 259 558 Wait 48 | . . . . 16 4 . 2 26 Move 2283 | 64 201 116 417 464 187 139 234 461 Hop . | . . . . . . . . . Pick Up 85 | 10 10 4 5 24 4 3 8 17 Fast Attach 6 | 2 . . . . . 3 1 . Attach 74 | 4 3 4 4 19 6 5 8 21 Detach 7 | . . . . 4 1 . . 2 Swap 9 | . 1 . 2 5 . . . 1 Drop 8 | . 1 . . 6 . . 1 . Fire 137 | . 33 13 8 47 9 4 5 18 Melee 2 | . . . . . 1 . . 1 Ram 7 | . . . . . . . . 7 Kick 26 | . 4 2 18 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 7) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -9/Materials | Lost 3 parts (1p2n) 1146 | -9/Materials | Build established: Tank 1298 | -9/Materials | Discovered new exit (range 12) 1344 | -9/Materials | Entered Mines 1359 | -9/Mines | Met a Derelict bent on vengeance 1371 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1827 | -9/Mines | Lost 3 parts (1u2w) 1891 | -9/Mines | Learned location of 1 exit from Materials 1901 | -9/Mines | Received a Mining Laser from a helpful Derelict 2772 | -9/Mines | Discovered new exit (range 7) 2820 | -9/Mines | Entered Materials 2820 | -8/Materials | Evolved 2 slots: Weapon x2 2821 | -8/Materials | Identified exit to Factory 4145 | -8/Materials | Build established: Scavenger-Tank 4516 | -8/Materials | Lost 5 parts (1n4w) 4646 | -8/Materials | Discovered exit to Factory (range 4) 4657 | -8/Materials | Garrison activated, responded to threat 4753 | -8/Materials | Entered Factory 4753 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5025 | -7/Factory | Build established: Tank 5396 | -7/Factory | Sucked down chute 5396 | -7/Factory | Entered Waste 5411 | -7/Waste | EMP discharged 5411 | -7/Waste | System corruption reached 10% 5412 | -7/Waste | Spotted C-40 Crusher 5427 | -7/Waste | Spotted C-40 Crusher 5427 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5430 | -7/Waste | Spotted C-40 Crusher 5430 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5434 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5437 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5440 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5471 | -7/Waste | Lost 7 parts (1n1u5w) 5511 | -7/Waste | EMP discharged 5516 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5527 | -7/Waste | Spotted C-40 Crusher 5528 | -7/Waste | Spotted C-40 Crusher 5538 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5538 | -7/Waste | Crushed by Compactor (1 part destroyed) 5555 | -7/Waste | Discovered new exit (range 12) 5561 | -7/Waste | Entered Factory 5569 | -7/Factory | Lost 3 parts (1p1u1w) 5856 | -7/Factory | Discovered new exit (range 14) 5912 | -7/Factory | Core integrity fell below 50% 5937 | -7/Factory | Entered another Factory area 5937 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5966 | -6/Factory | Lost 5 parts (2n1u2w) 6269 | -6/Factory | Build established: Mutant 6427 | -6/Factory | Garrison activated, responded to threat 6628 | -6/Factory | Core integrity fell below 50% 6683 | -6/Factory | Lost 11 parts (3p1n3u4w) 6825 | -6/Factory | Core integrity fell below 20% 6863 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06830_ Penetrated by Slug. 06833_ Slammed into H-66 Slayer. 06833_ Destabilizing: System interference. 06833_ Shock Rifle temporarily disabled. 06835_ Slammed into H-66 Slayer. 06835_ Destabilizing: Core damaged (-8). 06836_ Acquired 7 matter. 06836_ Penetrated by Slug. 06837_ Slammed into H-66 Slayer. 06838_ Acquired 3 matter. 06839_ Slammed into H-66 Slayer. 06840_ Acquired 1 matter. 06842_ Penetrated by Slug. 06850_ Slug penetrates Pressure Siphon. 06853_ System corrupted: Energy discharge (-25). 06863_ Slug penetrates Pressure Siphon. 06863_ Pressure Siphon disabled. 06863_ Critical hit (Destroy). 06863_ Shock Rifle destroyed. 06863_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###############?????????????????# #?? | | # !! #?????????????????# #?? | | # ! #?################# #?? | | # #?# + ^ ^ #?? | | # #?# # ^ ##### | | ######+###### #^ ^ # | | / + "" #^ """" # | | """ # # "" # """" + | | """ # # """ # """" "" "" # | | """ + + """ # "F "" # | | """ ### ######### """ # """"" # | | ####### ##??????# # #####+######### | | ?????# #############+### #???# ## | | ?????# #???# ## | | ?????# ### #???# ## | | ?????#####?# """ """ ! """ #???# ## | | ????????????? """ """ !! """ #???# ## | | ??????????????""" """ ! ""% #???# ## | | ???????????????"" """ %%" #???# ## | | ???????????# % #???# ## | | ?????????? ""%%""" """ "% #???# ## | | ??????????????""" """ """ "" #???# ## | | ??????????????""" """ """ "" #???# ## | | ??????? %"" """ % =%"" #???# #?#### | | ??????? %% h #???# #????? | | ????????? """ """ "%%@%"" #???# #????? | | ????????????? %"" """ """ """ #???# #????? | | ???????????????"" 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""" """ """ ##### #????? | | ???????????????? #???# #????? | | ????????????????? #???##########????? | | ????????????????? o #?????????????????? | | ????????????????############+###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 49 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBoreChronowheel Manual? 0 Play Time 00:49:48 Cumulative 6.5 hours Start 2024.05.09 @ 01:28:26 End 2024.05.09 @ 12:56:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 453b9e49-6115-4eb6-b6a1-8687a37aae80