Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 20:41:36

Player: Demise

Result: Destroyed by as-69001 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (190)     950
Value Destroyed (5324)     5324
Prototype IDs (67)         1340
Alien Tech Used (0)        0
Bonus (3565)               3565
              TOTAL SCORE: 16579

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      766
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -178

 Cogmind 
---------
Core Integrity             0/850
Matter                     275/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (2450) Ox48
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
      Assembled Alloy Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Humpback
                System Shield
                GOLEM Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (40) ---
       Improved Cryofiber Web
        Zionite Biocell (980)
                Phase Shifter
                Mobile Refinery Mk. CCLXVII
        Zionite Laser-M
           Mini Smartbomb Launcher
                Remote Datajack
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Glidesys I
        Zionite Glidesys I
        Zionite Glidesys I
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
        Zionite Weapon Casing
        Zionite Heavy Carapace
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
       Improved Cryofiber Web
                Humpback
        Zionite Biocell
                Phase Shifter
        Zionite Weapon Casing
         Medium Reactive Plating
                Insulated Plating
                Mobile Refinery Mk. CCLXVII
                YOLO Cannon
                Gauss Rifle
                Gauss Rifle
  Hypervelocity Gauss Rifle
                Proton Missile Launcher
           Mini Smartbomb Launcher
                Remote Datajack
                Self-destruct Interrupter
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 93]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             297  | 7   18  3   48  3   6   4   36  18  19  6   2   7   56  10  6   3   45  
  Power                    18   | 1   .   1   3   .   .   .   1   1   .   1   .   .   4   1   .   .   5   
    Engine                 7    | 1   .   1   3   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Propulsion               30   | 1   2   .   10  .   1   .   1   1   2   .   .   .   5   .   .   .   7   
    Treads                 25   | 1   2   .   10  .   1   .   1   1   2   .   .   .   4   .   .   .   3   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | 2   4   .   5   1   5   .   17  5   8   1   1   3   23  7   4   1   18  
    Device                 38   | .   .   .   1   .   1   .   6   1   4   1   .   2   9   3   3   .   7   
    Storage                18   | 2   4   .   3   .   2   .   .   1   .   .   .   .   4   .   .   1   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
    Protection             43   | .   .   .   1   1   2   .   8   2   4   .   1   1   8   4   1   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   144  | 3   12  2   30  2   .   4   17  11  9   4   1   4   24  2   2   2   15  
    Energy Gun             17   | 2   3   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   7   
    Energy Cannon          27   | .   3   1   .   .   .   .   4   4   1   .   .   .   12  1   .   .   1   
    Ballistic Gun          54   | 1   2   .   10  .   .   3   8   5   5   2   1   2   8   1   1   2   3   
    Ballistic Cannon       16   | .   .   .   10  1   .   .   .   .   1   1   .   .   3   .   .   .   .   
    Launcher               15   | .   1   1   2   1   .   1   .   1   2   1   .   2   .   .   1   .   2   
    Special Weapon         15   | .   3   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   3   .   .   .   1   1   .   .   .   .   3   .   .   .   6   
Parts Lost                 32   | .   2   .   4   .   .   .   .   1   2   .   .   .   .   .   .   .   23  
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   
  Utility                  9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   8   
  Weapon                   12   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      12   | .   2   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   12  
Average Slot Usage (%)     93   | .   98  100 99  100 89  88  89  91  91  92  92  92  91  93  93  93  86  
  Engine                   6    | .   14  14  10  11  11  11  9   6   .   5   7   7   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   7   1   .   .   8   13  6   6   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   10  
  Treads                   15   | .   27  28  21  22  22  22  18  15  15  15  15  15  6   6   6   6   3   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   2   
  Device                   3    | .   .   .   2   .   .   .   2   2   6   7   7   4   7   3   5   6   7   
  Storage                  21   | .   28  28  30  33  24  22  18  15  15  15  15  15  19  20  20  22  14  
  Processor                2    | .   .   .   .   .   .   .   .   .   7   7   7   7   6   6   6   6   1   
  Hackware                 9    | .   .   .   .   .   .   .   17  15  15  15  15  15  14  13  13  13  12  
  Protection               7    | .   .   .   10  11  10  11  6   19  7   7   7   9   3   9   6   3   9   
  Energy Gun               2    | .   19  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Energy Cannon            3    | .   3   27  1   .   .   .   5   3   .   .   .   .   8   2   .   .   .   
  Ballistic Gun            8    | .   2   .   13  .   .   15  10  11  14  14  7   14  4   9   12  13  3   
  Ballistic Cannon         2    | .   .   .   3   21  22  6   .   .   .   .   7   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 16  77  77  113 113 129 129 142 144 138 145 145 142 148 145 145 158 158 
  Greatest Support         69   | 20  40  40  46  44  44  44  44  50  51  48  48  48  48  30  28  28  69  
  Greatest Overweight (x)  48   | .   1   1   2   2   2   2   3   3   2   3   3   2   5   5   5   5   48  
  Average Overweight (x)   2    | .   .   1   1   2   1   2   2   2   2   2   2   2   3   4   4   4   2   
Largest Inventory Capacity 40   | 8   20  20  28  28  32  32  32  32  32  32  32  32  32  28  28  36  40  
  Average Capacity         27   | 6   16  20  26  28  30  32  32  32  32  32  32  32  28  28  28  31  22  
  Most Carried             36   | 6   20  20  28  28  32  32  32  32  32  32  32  32  32  28  28  36  36  
  Average Carried          26   | 4   13  19  26  28  28  31  31  31  30  31  32  32  28  27  28  30  20  
  Final Capacity           40   | 8   20  20  28  28  32  32  32  32  32  32  32  32  28  28  28  36  40  
  Final Carried            36   | 5   20  20  28  28  32  32  32  31  32  32  32  32  26  28  28  36  10  

 Class Distribution 
--------------------
 72% | Hauler-Mutant
 10% | Hauler-Skirmisher
  7% | Mutant
  5% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           5653 | 318  253  80   1158 317  67   64   441  537  299  133  .    193  740  210  168  15   660  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7974 | 211  489  304  1683 300  .    9    614  611  324  159  .    66   1021 323  309  .    1551 
  Parts                    411  | 11   29   12   130  28   .    3    49   34   16   14   .    4    39   17   16   .    9    
Haulers Intercepted        14   | .    1    .    6    .    .    .    3    1    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       46   | .    .    .    .    .    .    .    39   .    .    .    .    .    7    .    .    .    .    
  Retrieved Matter         545  | .    .    .    .    .    .    .    324  .    .    .    .    .    221  .    .    .    .    
Parts Self-Destructed      64   | .    .    .    .    .    .    .    .    .    17   12   .    13   .    11   11   .    .    
  Prevented                15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   5    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  168  | .   12  7   34  18  .   4   11  8   10  5   .   4   8   5   5   .   37  
  Guns                     75   | .   8   .   22  .   .   .   10  8   6   2   .   1   3   3   4   .   8   
  Cannons                  34   | .   .   6   10  14  .   .   1   .   .   .   .   .   2   1   .   .   .   
  AOE                      53   | .   4   1   2   4   .   4   .   .   4   3   .   3   .   .   1   .   27  
Classes Destroyed          17   | 3   4   .   3   1   .   .   .   2   1   .   .   .   .   .   .   .   3   
  Worker                   8    | 2   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 7    | 4   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   6   .   .   .   3   1   .   .   .   .   3   .   .   .   .   
  Recycler                 5    | 1   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   5   .   .   .   1   2   .   .   .   .   5   .   .   .   .   
  Swarmer                  51   | .   6   4   7   12  .   4   6   .   4   3   .   4   .   .   1   .   .   
  Grunt                    50   | .   6   3   18  5   .   .   2   3   3   2   .   .   2   4   2   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   .   9   .   .   .   3   1   1   .   .   .   .   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   2   1   .   .   .   3   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Golem                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Best Kill Streak           30   | 3   4   3   6   6   .   4   4   2   6   3   .   4   2   2   5   .   30  
  Combat Bots Only         30   | .   4   3   5   6   .   4   4   2   6   3   .   4   2   2   5   .   30  
Max Kills in Single Turn   5    | 1   2   2   2   3   .   2   1   1   2   3   .   3   2   1   1   .   5   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   1   3   .   2   .   .   2   3   .   3   .   .   1   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               9942  | .    345  167  1136 583  .    109  535  592  553  239  .    286  771  362  523  .    3741 
  Core                     1482  | .    46   28   256  93   .    6    43   36   43   13   .    42   34   31   68   .    743  
  Absorbed by Shields      218   | .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    126  
Core Remaining (%)         70    | 100  .    70   .    .    .    11   92   .    .    .    .    80   .    .    .    .    .    
Volleys Fired              607   | 21   64   13   146  36   .    3    59   67   17   9    .    8    68   15   15   .    66   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    .    2    2    2    2    .    2    
  Hottest                  156   | 70   156  112  131  78   .    53   138  129  80   53   .    58   138  103  58   .    120  
Shots Fired                1034  | 42   106  23   252  70   .    6    103  125  30   14   .    13   112  27   26   .    85   
  Gun                      651   | 42   80   .    155  .    .    4    78   119  23   10   .    9    27   15   22   .    67   
  Cannon                   282   | .    5    20   69   68   .    .    10   5    2    3    .    .    85   12   .    .    3    
  Launcher                 41    | .    4    3    4    2    .    2    .    1    5    1    .    4    .    .    4    .    11   
  Special                  60    | .    17   .    24   .    .    .    15   .    .    .    .    .    .    .    .    .    4    
  Kinetic                  652   | 21   8    .    179  68   .    4    78   119  24   13   .    9    51   15   22   .    41   
  Thermal                  148   | 12   54   .    44   .    .    .    15   4    1    .    .    .    .    .    .    .    18   
  Explosive                26    | .    4    3    4    2    .    2    .    1    5    1    .    4    .    .    .    .    .    
  Electromagnetic          193   | 9    40   20   25   .    .    .    10   1    .    .    .    .    61   12   4    .    11   
  Phasic                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Robot Hit Streak         33    | 13   8    9    33   8    .    1    8    9    12   9    .    8    13   13   12   .    10   
  Robot Miss Streak        9     | 1    2    2    3    3    .    3    4    4    2    3    .    3    9    2    2    .    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Secondary Targets        2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           599   | 33   53   17   148  38   .    1    59   66   17   11   .    8    62   19   16   .    51   
  Core Hits                440   | 11   26   10   71   21   .    4    27   29   18   15   .    20   31   9    8    .    140  
  Critical Hits            15    | .    1    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    7    
  Critical Kills           10    | .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16652 | 334  1093 534  2918 960  .    293  1020 1195 703  424  .    557  2043 564  486  .    3528 
  Guns                     6981  | 334  624  .    1734 .    .    .    845  1015 324  192  .    155  345  262  364  .    787  
  Cannons                  4081  | .    47   375  829  756  .    .    171  51   .    53   .    .    1388 302  .    .    109  
  Explosions               5424  | .    398  159  331  204  .    293  .    38   379  179  .    402  287  .    122  .    2632 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  118   | .    .    .    .    .    .    .    4    91   .    .    .    .    23   .    .    .    .    
  Kinetic                  6543  | 120  57   .    1827 756  .    .    845  1015 324  245  .    155  345  262  364  .    228  
  Thermal                  2015  | 111  396  89   413  .    .    .    .    23   .    .    .    .    287  .    .    .    696  
  Explosive                2111  | .    265  70   281  204  .    293  .    38   379  179  .    402  .    .    .    .    .    
  Electromagnetic          5601  | 103  375  375  397  .    .    .    171  28   .    .    .    .    1388 302  122  .    2340 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   264   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    264  
Highest Corruption         5     | .    .    .    .    .    .    .    .    1    5    .    .    .    1    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    .    .    .    
  Effects                  27    | .    .    .    .    .    .    .    .    8    14   .    .    .    5    .    .    .    .    
    Message Errors         7     | .    .    .    .    .    .    .    .    1    5    .    .    .    1    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    1    4    .    .    .    1    .    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            325   | .    .    28   68   8    .    9    8    .    .    .    .    .    164  .    .    .    40   
  Projectiles              107   | .    .    6    40   8    .    .    8    .    .    .    .    .    45   .    .    .    .    
  Explosions               216   | .    .    22   28   .    .    9    .    .    .    .    .    .    117  .    .    .    40   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Knockbacks                 14    | .    .    .    3    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      378   | .    .    66   34   .    .    45   .    .    29   .    .    39   .    .    13   .    152  
  Shots                    19    | .    .    2    1    .    .    2    .    .    2    .    .    1    .    .    2    .    9    
  Rammed                   4     | .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        392   | 80   312  111  260  132  .    .    189  97   203  13   .    26   319  306  304  .    392  
  Average Temperature      57    | 29   61   49   40   52   .    .    22   27   39   5    .    10   77   99   135  .    118  
  Received Heat Transfer   2052  | .    129  27   363  87   .    .    180  120  65   108  .    63   18   132  108  .    652  
  Effects                  9     | .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
    Interference           6     | .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
    Matter Decay           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    2    
  Parts Fried              22    | .    1    1    1    .    .    .    .    .    .    .    .    .    17   2    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3285  | 333  953  150  742  .    .    .    .    37   .    .    .    .    200  .    .    .    870  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             636  | 35  157 147 507 636 .   104 151 466 .   .   .   .   290 .   .   .   .   
  Initial                  196  | .   22  4   1   196 .   .   .   62  .   .   .   .   .   .   .   .   .   
  Average                  147  | 14  52  56  214 444 .   34  61  209 .   .   .   .   142 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Low Security (%)         68   | 100 100 100 54  .   .   100 100 26  .   .   .   .   67  .   .   .   .   
  Level 1                  24   | .   .   .   29  24  .   .   .   73  .   .   .   .   32  .   .   .   .   
  Level 2                  7    | .   .   .   16  75  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   .   7   .   .   .   3   5   .   .   .   .   11  .   1   .   .   
  Investigation            8    | .   1   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Reinforcement            13   | .   .   .   4   .   .   .   3   3   .   .   .   .   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           12   | .   2   .   3   .   .   .   4   2   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              327  | .   19  11  48  18  .   4   29  22  11  9   .   11  21  5   5   .   114 
  Peak Tracking Total      40   | .   3   3   6   4   .   4   9   3   6   4   .   4   2   4   9   .   40  
  Tactical Retreats        27   | .   1   1   3   1   .   .   3   1   .   1   .   .   .   .   2   .   14  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          16   | .   1   .   3   1   .   .   .   .   2   .   .   .   3   .   1   .   5   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          57   | .   11  .   15  .   2   .   8   4   .   .   4   .   11  1   .   1   .   
  Terminals                31   | .   8   .   9   .   .   .   6   2   .   .   .   .   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                218  | .   43  .   41  .   24  .   30  12  .   .   27  .   37  1   .   3   .   
  Successful               156  | .   31  .   26  .   24  .   15  9   .   .   27  .   20  1   .   3   .   
  Failed                   59   | .   11  .   14  .   .   .   15  3   .   .   .   .   16  .   .   .   .   
    Catastrophic           6    | .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   105  | .   22  .   21  .   1   .   25  7   .   .   .   .   23  .   .   6   .   
  Terminals                100  | .   33  .   21  .   .   .   24  4   .   .   .   .   18  .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   
  Repair Stations          17   | .   5   .   10  .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          21   | .   5   .   6   .   .   .   4   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             79   | .   13  .   4   .   24  .   4   .   .   .   27  .   3   1   .   3   .   
  Record                   34   | .   .   .   .   .   23  .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   1   .   .   .   2   .   .   .   7   .   2   .   .   3   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       14   | .   4   .   8   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   3   .   5   .   .   .   2   .   .   .   .   .   3   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   2   .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         37   | .   11  .   5   .   .   .   7   4   .   .   .   .   10  .   .   .   .   
  Terminals                28   | .   9   .   5   .   .   .   6   2   .   .   .   .   6   .   .   .   .   
    Track                  6    | .   2   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
    Assimilate             5    | .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
    Botnet                 14   | .   5   .   4   .   .   .   2   2   .   .   .   .   1   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   13  .   .   .   5   3   .   .   .   .   7   .   .   .   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   3   .   .   .   2   1   .   .   7   .   2   .   .   3   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Matter                 706  | .   .   .   .   .   .   .   .   278 .   .   .   .   428 .   .   .   .   
    Time                   414  | .   .   .   .   .   .   .   .   198 .   .   .   .   216 .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   4   .   .   .   .   11  .   .   .   .   
Parts Repaired             7    | .   2   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     187  | .   52  .   97  .   .   .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          277  | .   .   .   277 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         429  | .   .   .   429 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     32   | .   3   .   9   .   .   .   10  .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               12   | .    1    2    .    .    .    .    .    .    1    .    .    1    3    .    1    2    1    
  Largest Group            4    | .    1    3    1    .    .    .    .    .    1    1    .    1    2    1    1    3    4    
  Highest-Rated Group      335  | .    10   45   10   .    .    .    .    .    20   20   .    94   94   26   29   217  335  
  Highest-Rated Ally       118  | .    10   31   10   .    .    .    .    .    20   20   .    94   94   26   29   94   118  
Total Orders               11   | .    .    2    4    .    .    .    .    .    .    .    .    .    .    3    .    .    2    
  STAY                     6    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  FOLLOW                   5    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Ally Attacks               193  | .    .    13   .    .    .    .    .    .    5    2    .    13   3    .    .    .    157  
  Total Damage             9761 | .    .    210  .    .    .    .    .    .    183  .    .    470  115  .    .    .    8783 
  Kills                    45   | .    .    3    .    .    .    .    .    .    1    .    .    7    1    .    .    .    33   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   1   .   .   .   .   1   .   .   1   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               23355 | 165  1751 1126 3030 801  705  422  2596 2205 1143 634  210  831  2833 1174 471  1209 2049 
Spaces Moved               10481 | 61   770  588  1185 374  365  219  993  899  492  287  93   385  1137 477  295  817  1044 
  Core                     26    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Treads                   8040  | 51   770  588  1185 374  365  219  993  899  492  287  93   385  859  407  .    .    73   
  Legs                     17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Wheels                   1861  | .    .    .    .    .    .    .    .    .    .    .    .    .    278  70   295  817  401  
  Hover                    537   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    537  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  185  165  185  185  192  192  205  205  205  140  150  140  140  122  
  Average Speed            187   | 141  177  180  191  185  184  185  193  200  196  205  224  205  213  226  140  144  165  
  Slowest Speed            2450  | 160  180  180  200  185  185  185  205  205  205  225  225  205  260  240  150  150  2450 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    98   97   98   60   70   66   49   15   54   50   75   53   24   75   49   86   90   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     11    | .    1    1    .    .    1    .    .    .    1    .    1    .    .    1    2    3    .    
  Known Exits Taken        11    | .    1    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    1    .    2    .    .    2    2    .    3    .    2    1    1    .    
Spaces Dug                 51    | .    5    .    13   8    .    .    11   .    1    2    .    .    11   .    .    .    .    
Terrain Destroyed          266   | .    26   25   57   18   .    14   14   9    34   14   .    35   14   .    .    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               69    | .    9    .    18   5    .    .    14   .    1    2    .    .    14   .    .    .    6    
  AOE                      197   | .    17   25   39   13   .    14   .    9    33   12   .    35   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      13147 | 100  1017 632  1692 412  403  231  1536 1212 642  321  94   413  1432 542  323  851  1294 
  Wait                     1338  | .    121  27   232  .    .    .    423  215  85   13   .    14   90   30   2    13   73   
  Move                     10464 | 60   769  587  1184 373  364  218  992  898  491  286  92   384  1136 476  294  816  1044 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  192   | 9    28   1    38   .    23   3    10   5    8    2    .    .    32   5    .    13   15   
  Fast Attach              60    | 5    2    .    8    .    2    .    6    2    2    1    .    .    11   3    .    1    17   
  Attach                   44    | 1    3    1    9    .    2    2    3    4    2    1    .    .    4    .    .    .    12   
  Detach                   12    | .    2    .    1    .    2    .    1    .    .    1    .    .    2    .    .    .    3    
  Swap                     194   | 1    13   2    32   3    2    2    27   12   15   4    2    7    41   7    6    2    16   
  Drop                     208   | 3    15   1    42   .    8    3    14   6    8    4    .    .    46   6    .    6    46   
  Fire                     607   | 21   64   13   146  36   .    3    59   67   17   9    .    8    68   15   15   .    66   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   22    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    6    .    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   166 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   353 | -10/Materials      | Discovered new exit (range 13)
   483 | -10/Materials      | Repaired Lgt. Assault Rifle
   510 | -10/Materials      | Repaired Utility Shielding
   636 | -10/Materials      | Central database locked down
   847 | -10/Materials      | Identified exit to Mines
  1026 | -10/Materials      | Discovered new exit (range 3)
  1172 | -10/Materials      | Discovered new exit (range 8)
  1917 | -10/Materials      | Entered Mines
  1917 | -10/Mines          | Accompanied by 1 ally
  2008 | -10/Mines          | Build established: Hauler-Mutant
  2037 | -10/Mines          | Learned Materials terminal intel
  2045 | -10/Mines          | Learned location of Zion (-6)
  2520 | -10/Mines          | Discovered new exit (range 6)
  2732 | -10/Mines          | Discovered new exit (range 11)
  3043 | -10/Mines          | Entered Materials
  3043 | -9/Materials       | Accompanied by 1 ally
  3043 | -9/Materials       | Evolved 2 slots: Utility x2
  3044 | -9/Materials       | Loaded intel: 12 terminal locations
  3205 | -9/Materials       | Repaired Lgt. Treads
  3232 | -9/Materials       | Repaired Lgt. Treads
  3261 | -9/Materials       | Repaired Ion Engine
  4014 | -9/Materials       | Discovered new exit (range 15)
  4329 | -9/Materials       | Discovered new exit (range 15)
  4886 | -9/Materials       | Discovered new exit (range 16)
  5128 | -9/Materials       | Repaired Adv. Treads
  5435 | -9/Materials       | Core integrity fell below 50%
  5441 | -9/Materials       | Discovered new exit (range 15)
  5468 | -9/Materials       | Identified exit to Mines
  5990 | -9/Materials       | Central database locked down
  6073 | -9/Materials       | Entered Mines
  6140 | -9/Mines           | Core integrity fell below 20%
  6287 | -9/Mines           | Discovered new exit (range 8)
  6535 | -9/Mines           | Discovered new exit (range 5)
  6550 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6550 | -9/Mines           | Discovered new exit (range 5)
  6874 | -9/Mines           | Entered Exiles
  6919 | -9/Exiles          | Met 8R-AWN
  6948 | -9/Exiles          | Met EX-HEX
  7147 | -9/Exiles          | Met EX-DEC
  7212 | -9/Exiles          | Met EX-BIN
  7238 | -9/Exiles          | Aligned with FarCom system
  7240 | -9/Exiles          | Given EX-Vault access code
  7284 | -9/Exiles          | Opened EX-Vault
  7300 | -9/Exiles          | Found PSU Rigger
  7334 | -9/Exiles          | Found YOLO Cannon
  7372 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7561 | -9/Exiles          | Discovered new exit (range 12)
  7579 | -9/Exiles          | Left Exiles lab with YOLO Cannon
  7579 | -9/Exiles          | Entered Mines
  7981 | -8/Mines           | Discovered new exit (range 6)
  8001 | -8/Mines           | Entered Materials
  8001 | -8/Materials       | Evolved 2 slots: Utility x2
  9070 | -8/Materials       | Build established: Hauler-Skirmisher
  9481 | -8/Materials       | Build established: Hauler-Mutant
 10200 | -8/Materials       | Repaired Adv. Terrain Scanner
 10232 | -8/Materials       | Discovered new exit (range 16)
 10597 | -8/Materials       | Entered Factory
 10597 | -7/Factory         | Evolved 2 slots: Utility x2
 10885 | -7/Factory         | Build established: Hauler-Skirmisher
 10916 | -7/Factory         | Fabricated Imp. Flight Unit?
 10995 | -7/Factory         | Local fabrication network quarantined
 11093 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
 11329 | -7/Factory         | Discovered new exit (range 15)
 11797 | -7/Factory         | Build established: Hauler-Mutant
 12802 | -7/Factory         | Identified exit to Lower Caves
 12802 | -7/Factory         | Entered Lower Caves
 12929 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13251 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 13527 | -7/Lower Caves     | Discovered new exit (range 15)
 13555 | -7/Lower Caves     | Identified exit to Lower Caves
 13837 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 13945 | -7/Lower Caves     | Entered another Lower Caves area
 13945 | -7/Lower Caves     | Accompanied by 1 ally
 13996 | -7/Lower Caves     | Discovered new exit (range 13)
 14078 | -7/Lower Caves     | Identified exit to Factory
 14525 | -7/Lower Caves     | Discovered new exit (range 15)
 14552 | -7/Lower Caves     | Identified exit to Data Miner
 14577 | -7/Lower Caves     | Ambushed by wild Derelicts
 14579 | -7/Lower Caves     | Entered Data Miner
 14579 | -7/Data Miner      | Discovered new exit (range 6)
 14622 | -7/Data Miner      | Met Data Miner
 14663 | -7/Data Miner      | Learned location of Section 7 (-2)
 14663 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14701 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14784 | -7/Data Miner      | Identified exit to Proximity Caves
 14789 | -7/Data Miner      | Entered Proximity Caves
 14881 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14898 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15415 | -6/Proximity Caves | Learned location of 1 exit from Factory
 15450 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 15620 | -6/Proximity Caves | Entered Factory
 15620 | -6/Factory         | Accompanied by 1 ally
 15620 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15621 | -6/Factory         | Identified exit to Lower Caves
 15934 | -6/Factory         | Build established: Hauler-Skirmisher
 16149 | -6/Factory         | Incoming investigation squad redirected
 16178 | -6/Factory         | Fabricated Imp. Hacking Suite?
 16584 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
 16593 | -6/Factory         | Found Powered Armor
 16597 | -6/Factory         | Found Powered Armor
 16601 | -6/Factory         | Found Powered Armor
 16654 | -6/Factory         | Incoming investigation squad redirected
 16901 | -6/Factory         | Discovered new exit (range 16)
 17074 | -6/Factory         | Identified exit to Factory
 17558 | -6/Factory         | Build established: Hauler-Mutant
 17935 | -6/Factory         | Incoming investigation squad redirected
 18010 | -6/Factory         | Central database locked down
 18146 | -6/Factory         | Incoming investigation squad redirected
 18271 | -6/Factory         | Build established: Hacker-Mutant
 18453 | -6/Factory         | Entered Lower Caves
 18453 | -6/Lower Caves     | Accompanied by 1 ally
 18479 | -6/Lower Caves     | Identified exit to Lower Caves
 18743 | -6/Lower Caves     | Build established: Hauler-Mutant
 19527 | -6/Lower Caves     | Learned location of Extension (-4)
 19627 | -6/Lower Caves     | Entered another Lower Caves area
 19761 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 20051 | -6/Lower Caves     | Discovered new exit (range 14)
 20067 | -6/Lower Caves     | Identified exit to Zion
 20098 | -6/Lower Caves     | Entered Zion
 20098 | -6/Zion            | Accompanied by 1 ally
 20215 | -6/Zion            | Given A8's code to call for help
 20230 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 20234 | -6/Zion            | Discovered new exit (range 12)
 20327 | -6/Zion            | Learned location of Quarantine (-2)
 20608 | -6/Zion            | Learned Factory emergency access door positions
 20711 | -6/Zion            | Rebuked by Imprinter
 20791 | -6/Zion            | Found Relay Coupler [Programmer]
 20794 | -6/Zion            | Found Relay Coupler [Programmer]
 20796 | -6/Zion            | Found Relay Coupler [Programmer]
 20803 | -6/Zion            | Found Relay Coupler [Programmer]
 20806 | -6/Zion            | Found Relay Coupler [Programmer]
 20900 | -6/Zion            | Learned Factory security intel
 20913 | -6/Zion            | Learned location of Testing (-3)
 21133 | -6/Zion            | Found Prototype Device
 21261 | -6/Zion            | Opened final containment barrier to the Deep Caves
 21276 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 21284 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 21299 | -6/Zion            | Discovered new exit (range 3)
 21299 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 21302 | -6/Zion            | Identified exit to Deep Caves
 21307 | -6/Zion            | Entered Deep Caves
 21307 | -6/Deep Caves      | Accompanied by 3 allies
 21309 | -6/Deep Caves      | Met 5H-AD0
 21536 | -6/Deep Caves      | Identified Mobile Refinery Mk. CCLXVII
 21686 | -6/Deep Caves      | Z-Facility disabled
 21703 | -6/Deep Caves      | Attacked by Z-Imprinter
 21718 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 21756 | -6/Deep Caves      | Found Zio. Weapon Casing
 21901 | -6/Deep Caves      | Build established: Hacker-Mutant
 22026 | -6/Deep Caves      | Found Zio. Weapon Casing
 22210 | -6/Deep Caves      | Found Prototype Protection
 22210 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 22239 | -6/Deep Caves      | Build established: Scavenger-Mutant
 22687 | -6/Deep Caves      | Discovered new exit (range 6)
 22836 | -6/Deep Caves      | Spotted as-41838
 22848 | -6/Deep Caves      | Exposed GOLEM chamber
 22863 | -6/Deep Caves      | Destroyed as-41838
 22884 | -6/Deep Caves      | Triggered Deep Caves wall
 22898 | -6/Deep Caves      | Spotted AS-90237
 22907 | -6/Deep Caves      | Core integrity fell below 50%
 22934 | -6/Deep Caves      | Spotted AS-87203
 22943 | -6/Deep Caves      | Lost 8 parts (3n4u1w)
 22952 | -6/Deep Caves      | Destroyed 30 combat bots
 22956 | -6/Deep Caves      | Allies destroyed AS-90237
 23187 | -6/Deep Caves      | Build established: Hacker-Mutant
 23270 | -6/Deep Caves      | Spotted as-18137
 23297 | -6/Deep Caves      | Found GOLEM Unit
 23317 | -6/Deep Caves      | Core integrity fell below 20%
 23329 | -6/Deep Caves      | Spotted as-92701
 23330 | -6/Deep Caves      | Spotted as-69001
 23341 | -6/Deep Caves      | Spotted as-53227
 23356 | -6/Deep Caves      | Destroyed by as-69001 with Assembled Focal Cannon

 Last Messages 
---------------
23316_ GOLEM Unit springs to life.
23316_ Zio. Light DM Reactor destroyed.
23317_ as-50337 GOLEM Unit beginning Asb. Alloy Leg integration.
23318_ GOLEM Unit springs to life.
23319_ as-91080 GOLEM Unit beginning Asb. Alloy Leg integration.
23319_ 3J-C5E(s) destroyed.
23321_ GOLEM Unit springs to life.
23322_ as-50502 GOLEM Unit beginning Asb. Alloy Leg integration.
23322_ GOLEM Unit springs to life. <x2>
23323_ as-73242 GOLEM Unit beginning Asb. Alloy Leg integration.
23323_ as-32901 GOLEM Unit beginning Asb. Alloy Leg integration.
23323_ Dropped Zio. Biocell.
23324_ Extracted 73 energy.
23325_ Extracted 65 energy.
23325_ GOLEM Unit springs to life.
23326_ as-72802 GOLEM Unit beginning Asb. Alloy Leg integration.
23326_ GOLEM Unit springs to life.
23326_ YOLO Cannon destroyed.
23327_ as-12452 GOLEM Unit beginning Asb. Alloy Leg integration.
23328_ Acquired Zio. Biocell.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|            ??????????????????????????????????????? |
|            ???????????? ?????????????????????????? |
|            ????????????     ?????????????????###?? |
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|            ???????????      #?#?????????????#      |
|            ???????????      # #?????????????#      |
|            ??????????       # #?????????????#      |
|            ??????????         # #???????????##     |
|            ??????????         # #????????????##    |
|            ??????????           #????????????##    |
|            ????????"""          #????????#####     |
|            ????????"            ## #?????#         |
|            ????????"             # #;???#        # |
|            ????????"                 ???#       ## |
|            ??????###                 ???##    #### |
|            ??????#GG                #????#####???# |
|            ??????#G G G           ###????????????# |
|            ??????#GG                #????????????# |
|            ??????#GG             ##??????????????? |
|            ???????"G         *   ### #???????????? |
|            ??????###   %        &#;; ###?????????? |
|            ??"""""                ;     #????????? |
|            ??"                       ####????????? |
|            ??"           @g           #""????????? |
|            ??"        h                 #????????? |
|            ??"                        #??????????? |
|            ??"                        ##?????????? |
|            ??"   %      *!  b          #####?????? |
|            ??"     %    ! !      M     " "  ?????? |
|            ??"""""      !!! /          #?#  ##???? |
|            ??????###  =                #?#   ##??? |
|            ??????#   ]   =             #?#    ##?? |
|            ??????#                   M ###     ##? |
|            ??????#                     " #      ## |
|            ??????#% %       |/ |  /    """         |
|            ??????#%       *  /  |       ""         |
|            ??????###                    """        |
|            ????????"        *           """        |
|            ????????"       g            "#         |
|            ????????"             !                 |
|            ????????"""   *    |!*                  |
|            ????????"          =            %       |
|            ????????""          !        ""#        |
|            ????????"                    ""#        |
|            ????????""                  #""         |
|            ????????"             # #   "##         |
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|            ????????"""   ###??# ## ####??##????##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          49
Energy Capacity            890
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             1200
Resistance: KI             30
Resistance: EM             15
Core Shielding             20
Utility Shielding          33
Weapon Shielding           100
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials  | Scanalyzed
         Hcp. Storage Unit | -9/Materials  | Hacked
      Adv. Terrain Scanner | -9/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Hacked
             System Shield | -8/Materials  | Hacked
           Remote Datajack | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
      Exp. Terrain Scanner | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
              Plasma Sword | -7/Data Miner | Free
        Imp. Hacking Suite | -6/Factory    | Hacked
        Imp. System Shield | -6/Factory    | Hacked
                    Flamer | -6/Zion       | Free
               Enh. Flamer | -6/Zion       | Free
                    Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
        Imp. Flight Unit | x1 | -7/Factory 
        Imp. Flight Unit | x1 | -7/Factory 
      Imp. Hacking Suite | x1 | -6/Factory 
 Mni. Smartbomb Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              BurstAutogunInjector
  Manual?         0
Play Time         03:03:48
  Cumulative      136.7 hours
  Start           2020.12.17 @ 17:02:39
  End             2020.12.17 @ 20:41:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54b14e6d-6b63-4c2d-841a-6faf682be702