Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:02:35 Player: Toa of Guts Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3656) 3656 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 7731 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 64/100 System Corruption 5% Temperature Cool (9) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System VTOL Module > --- UTILITY (6) ------ Machine Analyzer Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Reinforced Deuterium Engine Light Fission Core Titanium Leg Improved Trap Scanner Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Thruster Improved Trap Scanner Advanced Terrain Scan Processor Medium Reactive Plating Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun Heavy Rocket Launcher Katana [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Precision Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 . . . 2 Weapon 2 | . . . . 2 . . . Parts Attached 138 | 6 3 17 27 6 13 1 65 Power 12 | 1 1 3 2 . 1 . 4 Engine 10 | 1 1 3 1 . . . 4 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 35 | 2 . 5 5 . 3 . 20 Treads 1 | . . 1 . . . . . Leg 20 | . . 4 5 . 2 . 9 Wheel 12 | 2 . . . . 1 . 9 Hover 1 | . . . . . . . 1 Flight 1 | . . . . . . . 1 Utility 37 | 1 1 4 9 2 4 . 16 Device 15 | . . 1 4 2 3 . 5 Storage 4 | 1 . . 1 . . . 2 Processor 7 | . 1 . . . . . 6 Hackware 1 | . . . 1 . . . . Protection 10 | . . 3 3 . 1 . 3 Artifact . | . . . . . . . . Weapon 54 | 2 1 5 11 4 5 1 25 Energy Gun 13 | 1 1 4 3 . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 32 | 1 . 1 5 4 3 . 18 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 2 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Parts Lost 29 | . . 1 1 1 2 . 24 Power 1 | . . . . . . . 1 Propulsion 13 | . . . . 1 2 . 10 Utility 9 | . . . 1 . . . 8 Weapon 6 | . . 1 . . . . 5 Highest Loss Streak 10 | . . 1 1 1 1 . 10 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 94 | . 92 97 96 95 98 100 90 Engine 4 | . 14 11 5 . . . 4 Core 3 | . . . 3 7 7 7 1 Leg 21 | . . 28 33 26 26 23 9 Wheel 6 | . 28 2 . . 2 7 12 Device 14 | . . 4 16 15 14 15 18 Storage 7 | . 14 11 9 7 7 7 5 Processor 2 | . 7 6 . . . . 5 Protection 7 | . . 9 8 7 7 7 5 Energy Gun 3 | . 14 15 5 . . . 1 Ballistic Gun 19 | . 14 6 11 29 27 23 20 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 12 22 32 35 57 37 59 Greatest Support 57 | 26 26 33 45 45 57 16 57 Greatest Overweight (x) 14 | . . 1 . . 2 2 14 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 Average Capacity 9 | 7 8 8 8 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 9 10 Average Carried 8 | 3 6 7 7 8 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 6 8 7 9 10 9 9 5 Class Distribution -------------------- 26% | Scavenger-Mutant 20% | Scavenger-Tank 19% | Scavenger-Gunner 15% | Mutant 12% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3332 | 216 106 292 438 64 542 49 1625 Remotely . | . . . . . . . . Salvage Created 4122 | . 160 448 1058 64 322 62 2008 Parts 235 | . 13 30 55 3 23 5 106 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . 22 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 87 | . 5 13 22 1 8 4 34 Melee 3 | . . . . . . . 3 Guns 73 | . 5 13 19 1 7 . 28 AOE 10 | . . . 2 . 1 4 3 Classes Destroyed 14 | . 4 2 1 . 2 . 5 Worker 3 | . . . . . . . 3 Builder 2 | . . . . . . . 2 Hauler 2 | . . 1 1 . . . . Recycler 3 | . . . . . . . 3 Mechanic 1 | . . . 1 . . . . Operator 3 | . 1 . 1 . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 30 | . 3 8 4 . 3 4 8 Grunt 32 | . 2 1 14 . 3 . 12 Brawler 1 | . . . . . . . 1 Sentry 14 | . . 4 4 1 . . 5 Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . 1 . 5 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 6 4 1 3 4 5 Combat Bots Only 6 | . 3 6 4 1 3 4 4 Max Kills in Single Turn 4 | . 1 2 1 1 1 4 3 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . . 1 . 1 4 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 693 | . 14 50 99 36 56 4 434 Missed 211 | . 3 12 37 15 9 1 134 Damage Taken 7099 | . 152 425 1019 173 788 42 4500 Core 1165 | . 58 59 106 18 45 14 865 Absorbed by Shields 17 | . . . . . . . 17 Ignored by Resistances 131 | . . . . . 93 . 38 Core Remaining (%) 86 | 100 76 85 80 . . 89 . Volleys Fired 210 | . 14 21 52 4 23 1 95 Largest 4 | . 2 2 2 4 4 1 4 Hottest 166 | . 70 108 86 109 109 39 166 Shots Fired 573 | . 28 40 97 16 77 1 314 Gun 562 | . 28 40 92 16 74 . 312 Cannon . | . . . . . . . . Launcher 11 | . . . 5 . 3 1 2 Special . | . . . . . . . . Kinetic 442 | . 14 11 53 16 74 . 274 Thermal 100 | . 10 13 39 . . . 38 Explosive 6 | . . . . . 3 1 2 Electromagnetic 25 | . 4 16 5 . . . . Robot Hit Streak 23 | . 11 11 17 18 9 4 23 Robot Miss Streak 8 | . 2 3 4 2 2 . 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 17 | . . 4 . . 2 . 11 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 402 | . 18 30 74 11 49 1 219 Core Hits 244 | . 10 19 41 3 22 4 145 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 . 2 . . . 3 Burn 3 | . 1 . 2 . . . . Destroy 1 | . . . . . . . 1 Sever 2 | . . . . . . . 2 Melee Attacks 24 | . . . 3 . . . 21 Impact . | . . . . . . . . Slashing 24 | . . . 3 . . . 21 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8957 | . 229 493 1596 183 1146 309 5001 Guns 7263 | . 229 493 1116 183 1006 . 4236 Cannons . | . . . . . . . . Explosions 1228 | . . . 439 . 140 309 340 Melee 466 | . . . 41 . . . 425 Ramming . | . . . . . . . . Kinetic 5624 | . 108 100 588 183 1006 . 3639 Thermal 1362 | . 88 149 528 . . . 597 Explosive 960 | . . . 171 . 140 309 340 Electromagnetic 545 | . 33 244 268 . . . . Impact . | . . . . . . . . Slashing 466 | . . . 41 . . . 425 Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 . . 1 1 5 Average Corruption 1 | . 1 1 . . 1 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . 1 5 . . 10 . 9 Message Errors 4 | . . 1 . . 2 . 1 Matter Fused 8 | . . 1 . . 5 . 2 Heat Flow Errors 4 | . . 1 . . 2 . 1 Energy Discharges 4 | . . 2 . . . . 2 Data Loss (minor) 2 | . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 49 | . . . 15 . . . 34 Projectiles . | . . . . . . . . Explosions 15 | . . . 15 . . . . Melee 34 | . . . . . . . 34 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . 43 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 442 | . 99 414 19 21 442 . 375 Average Temperature 100 | . 43 151 6 10 131 . 93 Received Heat Transfer 1686 | . 36 90 477 60 168 . 855 Effects 13 | . . 5 . . 5 . 3 Shutdowns 3 | . . 1 . . 2 . . Interference 7 | . . 3 . . 3 . 1 Matter Decay 1 | . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . 1 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 4 1 . . . . . Heat Transferred 3204 | . 333 333 1295 . . . 1243 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 500 | . 193 367 500 203 . . 479 Initial 165 | . . 81 126 165 . . 91 Average 248 | . 107 214 318 185 . . 244 Maximum Alert Level 2 | . . 1 2 1 . . 2 Low Security (%) 36 | 100 100 52 14 49 . . 36 Level 1 54 | . . 47 62 50 . . 58 Level 2 8 | . . . 23 . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 3 . . . 9 Investigation 2 | . . . 1 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . 1 1 2 . . . 4 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . 1 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 7 19 32 1 8 4 57 Peak Tracking Total 10 | . 3 6 5 1 3 4 10 Tactical Retreats 6 | . . . 3 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . . 1 2 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . 2 . 1 . . . 2 Max in Single Turn 2 | . 2 . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . 1 1 3 1 . . 4 Terminals 10 | . 1 1 3 1 . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 2 2 11 3 . . 5 Successful 13 | . 2 1 6 2 . . 2 Failed 10 | . . 1 5 1 . . 3 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 2 | . 1 . 1 . . . . Terminals 23 | . 2 2 11 3 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 1 6 2 . . 2 Record 2 | . . . . 2 . . . Terminal Index 1 | . . . 1 . . . . Alert Level 3 | . . . 3 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 1 1 . . . . 1 Zone Layout 2 | . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Track 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used 2 | . . . 1 . . . 1 Hacking Detections 7 | . 1 1 2 1 . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5422 | 57 157 554 1110 247 1195 113 1989 Spaces Moved 3552 | 49 114 376 632 176 849 85 1271 Core 10 | 2 . . . . . . 8 Treads . | . . . . . . . . Legs 1798 | . . 313 632 176 556 . 121 Wheels 1740 | 47 114 63 . . 293 85 1138 Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Fastest Speed 45 | 50 90 90 120 120 120 130 45 Average Speed 118 | 86 90 115 120 120 130 130 114 Slowest Speed 750 | 90 90 190 120 120 196 130 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 26 38 55 5 91 15 41 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 7 | . . . 2 . . . 5 Terrain Destroyed 57 | . . . 22 . 4 11 20 Melee 7 | . . . 2 . . . 5 Projectile 1 | . . . . . . . 1 AOE 49 | . . . 20 . 4 11 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 4372 | 60 139 464 887 206 892 86 1638 Wait 295 | . 6 23 135 10 5 . 116 Move 3545 | 48 113 375 631 175 848 84 1271 Hop . | . . . . . . . . Pick Up 46 | 6 2 9 11 6 1 . 11 Fast Attach 50 | 6 1 4 11 . 3 . 25 Attach 21 | . . 2 . 3 1 . 15 Detach 11 | . . 1 2 1 . . 7 Swap 67 | . 2 11 16 3 9 1 25 Drop 88 | . 1 18 26 4 2 . 37 Fire 210 | . 14 21 52 4 23 1 95 Melee 24 | . . . 3 . . . 21 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 4) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 440 | -9/Materials | Discovered new exit (range 18) 601 | -9/Materials | Discovered new exit (range 3) 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -8/Materials | Build established: Scavenger-Mutant 1644 | -8/Materials | Discovered new exit (range 3) 1879 | -8/Materials | Entered Factory 1879 | -7/Factory | Evolved 2 slots: Weapon x2 2123 | -7/Factory | Discovered new exit (range 3) 2126 | -7/Factory | Entered Lower Caves 2129 | -7/Lower Caves | Learned Factory emergency access door positions 2165 | -7/Lower Caves | Build established: Scavenger-Tank 2341 | -7/Lower Caves | Learned Factory emergency access door positions 2726 | -7/Lower Caves | Encountered a Warlord checkpoint 2780 | -7/Lower Caves | Spotted B-75 Beast 2805 | -7/Lower Caves | Destroyed B-75 Beast 3078 | -7/Lower Caves | Build established: Tank 3205 | -7/Lower Caves | Discovered new exit (range 5) 3321 | -7/Lower Caves | Entered another Lower Caves area 3363 | -7/Lower Caves | Discovered new exit (range 10) 3375 | -7/Lower Caves | Encountered a Warlord checkpoint 3395 | -7/Lower Caves | Learned 4 Factory zone layouts 3434 | -7/Lower Caves | Entered Factory 3434 | -6/Factory | Evolved 2 slots: Utility x2 3435 | -6/Factory | Identified exit to Lower Caves 3724 | -6/Factory | Build established: Gunner 4111 | -6/Factory | Garrison activated, responded to threat 4509 | -6/Factory | Build established: Scavenger-Gunner 4563 | -6/Factory | Spotted B-75 Beast 5072 | -6/Factory | Lost 10 parts (1p4n3u2w) 5088 | -6/Factory | Core integrity fell below 50% 5124 | -6/Factory | Lost 3 parts (1u2w) 5273 | -6/Factory | Lost 3 parts (1n1u1w) 5363 | -6/Factory | Core integrity fell below 20% 5423 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05365_ Slug penetrates Wall. 05365_ >> Machine Analyzer network decryption results: 05365_ Fabricator x2 05376_ System corrupted: Substantial component data lost. 05376_ >> Machine Analyzer network decryption results: 05376_ Repair Station x2 05398_ The unstable cave ceiling collapses. 05398_ G-50 Soldier crushed by falling debris. 05405_ L K88 PY3DV=LUD3#WK9=T 05407_ The unstable cave ceiling collapses. 05412_ System corrupted: Flak Gun jammed. 05412_ Slug penetrates Wall. 05416_ S-27 Virus destroyed. 05418_ Acquired VTOL Module. 05418_ Wheel destroyed. 05420_ Dropped Flak Gun. 05420_ Slug penetrates Wall. 05420_ Dropped Gatling Laser. 05423_ Carbon-fiber Leg destroyed. 05423_ Acquired Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????+??+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????## ###### ??????????????????????????? | | ????# ??????????????????????????? | | ????# ?????????????????+????????? | | ????# ??????????????????????????? | | ????# ##### ???????????????????+??????? | | ???## ##??# ###??????????????????????????? | | ???# #??#########????????????????????????????? | | ???# "" #???????????????????????????????????????? | | ???# T #???????????????????????????????????????? | | ???# #??????????????????????############?????? | | ???# #??????????????????????# ??????? | | ???### ########?????????????????# ??????# | | ?????# # #############+#???# """"??#???# | | ??#### # + +^ #???# """" #???# | | ??# + ###### #???# """" #???# | | ??# # #????# #???# """" #???# | | ??# # #????# @ #?### """" #???# | | ?## # #????#! !! ####" """" #???# | | ?# # ########????# ##### " " #???# | | ?# > # #???????????# [ # ### ""R"" #???# | | ?# # #???????????# l[%##?# """"" #???# | | ?##### #???????????# g [##??# #???# | | ?????# #???????????#####g####?#########/########## | | ?????# ############### | | ?????# # + | | ?????????????????????? s | | ?????????????????????? ?######################## | | ?????????????????????# s?????????????????# | | ?????????????????????+ s ?????????????????# | | ?????????????????????# ??????????????????# | | ?????????????????????# ??????????????????# | | ?????????????????????? ??????????????????# ** | | ??????????????????????????????????????????# *! | | ??????????????????????""??????????????????# | | ??????????????????????T???????????????????# !* | | ?????????????????????????????????????????## " " | | ?????????????????????????????????????????# "T" | | ""???????????????????????????????????????## """ | | R?????????????????????????????????????????# | | ""????????????????????????????????????????######## | | ""????????????????????????????+??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderSignalCutter Manual? 0 Play Time 01:21:29 Cumulative 65.0 hours Start 2024.04.06 @ 17:14:54 End 2024.04.06 @ 19:02:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90338049-e44c-4d4a-aece-02e84ea18198