Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 21:05:10 Player: Terminus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (709) 3545 Value Destroyed (35087) 35087 Prototype IDs (224) 4480 Alien Tech Used (6) 1200 Bonus (30789) 30789 TOTAL SCORE: 86401 Bonus ------- Triggered High Security 500 High Alert Combat Kills 10063 Follower Combat Kills 426 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2698 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 3500 Win 3000 Friendly Fire -298 Cogmind --------- Core Integrity 1600/1600 Matter 265/300 Energy 92/100 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Field Propulsion Array > --- UTILITY (11) ----- Long-range Sensor Array > --- WEAPON (6) ------- Cooled Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Matter Compressor (250) Subatomic Replicator Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Long-range Sensor Array Advanced Signal Interpreter Makeshift Salvage Targeting Computer Experimental Core Analyzer Weapon Cycler Centrium Medium Armor Plating Advanced Force Field System Mapper Ghost Barrier > --- WEAPON ----------- Cooled Nova Cannon Helical Railgun Helical Railgun Helical Railgun Multirail Multirail > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Advanced Power Amplifier Matter Compressor Advanced Kinecellerator Experimental Phase Shifter Layered Heavy Armor Plating Heavy Reactive Plating Improved Force Field Long-range Tractor Beam Long-range Tractor Beam Subatomic Replicator Advanced Variable Charge Gun KE Penetrator KE Penetrator KE Penetrator Railgun Linked Autogun [Rating: 220] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Long-range Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Spacefold Activator Weapon KE Penetrator Energy Gun Advanced Variable Charge Gun Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Utility 8 | . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 2 . . . Weapon 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Attached 705 | 7 9 6 30 8 46 25 36 5 12 16 12 41 4 14 9 13 52 7 4 7 . 27 8 15 4 2 19 21 46 41 13 65 76 5 Power 32 | 1 1 . 2 . 1 3 1 . . . 1 3 . . 1 . 3 . . . . 1 2 . . . 2 . 1 1 . 2 5 1 Engine 15 | 1 1 . 2 . 1 3 1 . . . 1 2 . . 1 . 2 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . 2 . 1 1 . 2 5 1 Propulsion 87 | 2 . 1 12 1 15 8 4 1 1 . 1 9 . 2 1 3 5 . . . . 1 2 . . 1 3 . 5 . . 4 3 2 Treads 75 | 2 . 1 12 1 15 8 4 1 1 . 1 2 . 1 . 2 5 . . . . 1 2 . . 1 3 . 5 . . 4 3 . Leg 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Wheel 9 | . . . . . . . . . . . . 7 . 1 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 386 | 1 4 1 5 3 11 3 15 4 6 8 5 21 4 8 3 5 31 5 2 1 . 20 3 14 . 1 9 17 36 34 7 50 48 1 Device 276 | . 2 . 2 1 5 . 7 2 3 2 2 12 4 5 1 3 24 3 2 . . 16 3 9 . . 5 11 32 29 6 44 40 1 Storage 7 | 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 . Processor 13 | . . . . . 1 . 1 . . 6 . 2 . . 1 . . . . . . . . . . . 1 . . 1 . . . . Hackware 5 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . Protection 84 | . 1 . 3 2 5 2 6 2 3 . 2 6 . 3 1 2 7 2 . 1 . 4 . 5 . 1 2 6 3 3 . 6 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 200 | 3 4 4 11 4 19 11 16 . 5 8 5 8 . 4 4 5 13 2 2 6 . 5 1 1 4 . 5 4 4 6 6 9 20 1 Energy Gun 5 | 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . Energy Cannon 15 | . . . 1 . 1 4 2 . . . . 1 . . . 1 1 . . . . . . . . . . . . . . 1 2 1 Ballistic Gun 153 | 2 2 3 9 3 15 7 12 . 2 8 3 6 . 4 3 2 8 2 1 5 . 3 1 1 3 . 5 4 4 5 4 8 18 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 13 | . 2 1 . 1 3 . 2 . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . 1 . 1 1 . . 1 1 1 . 1 1 . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . 2 . 3 . . 5 . 3 . . . . . . 1 1 . . . . . . 1 . . 1 . 4 5 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 5 . . Parts Lost 96 | . 1 . 2 3 12 1 2 1 . . 4 6 . 3 5 . 8 1 . . . 2 . 3 . . . 3 1 2 . 4 32 . Power 9 | . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . 4 . Propulsion 20 | . . . . . 3 . 2 1 . . 1 4 . 1 2 . 1 . . . . 1 . . . . . . . . . . 4 . Utility 31 | . . . 1 1 5 . . . . . 1 1 . . 1 . 2 . . . . 1 . 2 . . . 1 . . . 3 12 . Weapon 36 | . . . 1 2 3 1 . . . . 1 1 . 2 2 . 4 1 . . . . . 1 . . . 2 1 1 . 1 12 . Highest Loss Streak 15 | . 1 . 1 2 3 1 2 1 . . 2 2 . 1 4 . 3 1 . . . 1 . 2 . . . 2 1 2 . 2 15 . To Critical Strikes 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 96 100 99 99 99 99 99 99 99 93 99 98 100 99 95 99 96 93 93 69 94 94 90 89 90 90 89 85 85 84 86 84 79 11 Engine 5 | . 14 14 11 11 8 9 7 7 7 7 6 6 6 6 6 6 4 5 5 5 5 5 2 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 5 7 10 10 10 10 10 9 8 8 8 8 . Treads 17 | . 28 28 21 22 26 27 23 22 23 23 22 10 13 14 9 7 19 17 16 16 16 14 10 10 10 10 10 10 9 9 8 7 7 . Wheel 1 | . . . . . . . . . . . . 14 13 10 12 13 1 . . . . . . . . . . . . . . . . . Device 9 | . 8 . 11 11 8 4 5 6 6 6 6 7 6 6 2 5 5 5 8 11 11 10 17 9 10 10 10 10 18 14 16 17 19 3 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . Processor 9 | . . . . . 9 9 15 15 15 15 15 13 13 13 17 20 14 11 11 11 11 10 10 10 10 10 10 10 9 10 12 8 7 . Hackware 4 | . . . . . . 4 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 7 7 3 . Protection 6 | . 2 14 11 10 8 9 1 . . . . 4 6 6 6 . 6 11 11 11 11 9 2 10 10 10 9 5 3 3 4 4 3 . Ballistic Gun 27 | . 27 28 32 32 26 25 29 30 29 24 29 25 26 26 24 25 26 28 27 3 27 29 30 29 30 30 29 30 27 25 24 24 23 . Naked Turns 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 5 Heaviest Build 229 | 14 32 94 106 106 107 112 111 124 124 105 126 132 127 128 115 124 137 131 131 131 131 162 150 172 160 160 171 171 197 208 194 229 221 15 Greatest Support 150 | 40 40 40 40 43 63 63 68 68 68 68 68 68 26 26 26 20 140 140 140 140 140 140 140 140 140 140 145 145 150 150 150 150 150 22 Greatest Overweight (x) 11 | 2 . 2 5 2 1 1 1 1 1 1 1 11 4 7 5 6 5 . . . . 1 1 1 1 1 2 1 1 1 1 1 1 . Average Overweight (x) 1 | . . 1 2 2 1 1 1 1 1 1 1 3 4 4 4 5 . . . . . 1 . 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 24 | 7 14 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 2 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 4 Average Carried 23 | 1 10 17 24 24 24 24 24 24 25 24 24 24 24 24 24 24 24 24 24 24 25 24 24 24 24 24 24 24 24 24 23 24 22 2 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 2 15 18 25 25 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 24 25 24 25 25 25 23 25 24 24 25 4 3 Class Distribution -------------------- 32% | Scavenger-Executioner 15% | Scavenger-Gunner 13% | Scavenger-Tank 13% | Skirmisher 8% | Mutant 7% | Scavenger-Skirmisher 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Matter Collected 33778 | 173 649 238 1539 263 1665 1043 1197 132 368 70 510 1592 468 315 349 374 1504 679 259 40 29 1202 686 784 293 80 662 1366 2529 2479 684 3438 6119 . Remotely 13923 | . . . . . 179 . . . . . . 178 34 45 . . 403 138 . . . 398 508 565 . . 283 357 1480 1537 249 2762 4807 . Salvage Created 44757 | . 658 301 2625 249 2666 1136 1637 88 150 . 263 2293 348 170 430 554 2568 333 82 115 . 1246 1703 956 330 . 1258 1676 2677 2580 753 3677 11235 . Parts 2180 | . 48 18 183 22 171 69 87 7 6 . 11 103 6 12 18 16 110 20 3 3 . 56 31 50 10 . 44 93 140 174 29 205 435 . Haulers Intercepted 23 | . 2 . 6 . 6 . 2 . . . . 3 . . . . 2 . . . . . . . . . . . 1 . . 1 . . Recyclers Shooed 15 | . . . 1 . 4 . 1 . . . . 5 . . . . . . . . . 1 . . . . . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 190 | . . . . . . . . 7 11 . 9 . 5 10 . 13 . 21 6 3 . . . . 10 3 . 92 . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 536 | . 15 8 40 10 36 23 27 2 4 . 6 14 2 3 4 10 33 7 3 . . 14 6 12 3 . 20 27 31 29 6 34 107 . Guns 503 | . 11 5 40 5 33 23 27 2 3 . 2 14 2 3 4 2 28 7 3 . . 14 6 12 3 . 20 27 31 29 6 34 107 . AOE 31 | . 4 3 . 5 3 . . . 1 . 3 . . . . 7 5 . . . . . . . . . . . . . . . . . Classes Destroyed 28 | . 6 2 3 1 3 2 . . . . 1 . . . . . 1 . . . . . 1 . . . 4 . . 1 . 2 1 . Worker 42 | . 1 . 3 . 10 . . . . . . 8 . . . . 4 . . . . 1 . . . . . . 4 . . 7 4 . Builder 30 | . . . 2 1 5 . 1 . . . . . . . . . 5 . . . . 1 . . . . . . 3 4 . 1 7 . Tunneler 8 | . . 1 4 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Hauler 23 | . 2 . 6 . 6 . 2 . . . . 3 . . . . 2 . . . . . . . . . . . 1 . . 1 . . Recycler 36 | . 2 1 7 1 7 . 2 . . . . 7 . . . . 2 . . . . 2 . 1 . . . . . . 1 1 2 . Mechanic 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 2 . Operator 12 | . . . 5 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 1 1 . . Watcher 29 | . 2 . 5 . 3 . 2 . . . . 3 . . . . 1 . . . . . . 3 . . . . . 3 1 2 4 . Swarmer 74 | . 6 3 10 7 8 . 3 . . . . . . . . 4 5 4 3 . . . . 4 . . 2 10 . . . 5 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Grunt 205 | . 9 4 20 2 13 6 18 . 3 . 3 9 1 . . 4 19 2 . . . 6 . 5 . . 6 10 11 7 . 2 45 . Brawler 23 | . . . . . . 1 1 . . . 1 . . . . 1 1 1 . . . . . . 2 . 2 . 1 1 . 3 8 . Duelist 15 | . . . . 1 1 3 3 . . . . . . . . . . . . . . . . . . . 3 . . 2 . . 2 . Protector 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 4 . Researcher 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 . Sentry 48 | . . . 10 . 8 11 . . . . . 2 . . . . 2 . . . . 1 . 1 1 . . 2 2 . 2 . 6 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Specialist 11 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Hunter 35 | . . . . . 1 . . 2 1 . 1 1 . 2 . . . . . . . . . . . . . 4 4 2 . 5 12 . Programmer 67 | . . . . . . 2 2 . . . . 2 1 1 . . 4 . . . . 5 . 2 . . 1 1 8 10 . 12 16 . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Tracker 11 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 1 2 2 2 . Combat Programmer 11 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 1 2 2 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 47 | . 3 4 7 7 13 4 10 1 2 . 4 7 1 1 2 8 9 4 3 . . 4 2 5 3 . 11 11 6 9 3 6 47 . Combat Bots Only 43 | . 3 3 5 6 3 4 10 1 2 . 4 2 1 1 2 8 6 4 3 . . 4 2 5 3 . 11 11 6 9 3 5 43 . Max Kills in Single Turn 6 | . 2 3 2 4 3 2 2 1 1 . 2 2 1 1 1 5 6 3 1 . . 2 1 3 1 . 3 3 2 2 1 3 4 . Gunslinging 2 | . . . 1 . 1 1 1 . . . . . . . . . 1 2 . . . . . 2 . . 2 2 1 1 . 1 2 . Exploded 5 | . 2 3 . 4 2 . . . 1 . 2 . . . . 5 4 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 2880 | . 49 21 120 61 204 83 93 18 9 . 69 71 11 51 24 23 115 35 12 . . 38 . 30 1 . 21 107 131 211 38 215 1019 . Missed 642 | . 14 8 32 13 57 19 28 4 5 . 14 13 . 13 4 9 20 7 2 . . 7 . 9 1 . 7 31 28 20 12 31 234 . Damage Taken 31046 | . 368 142 1047 429 2329 865 1075 166 47 . 878 826 176 436 918 161 1773 520 151 . . 694 . 406 . . 388 1355 1252 2294 307 2484 9559 . Core 2577 | . 22 10 101 45 254 65 103 29 14 . 85 28 33 41 184 49 95 28 . . . 17 . 12 . . 68 57 23 107 54 113 940 . Absorbed by Shields 13989 | . . . . . . 78 . . . . . . . . . . . . . . . . . . . . . 15 1302 2143 320 2549 7582 . Reduced by Siege Mode 2372 | . . . . . . . . . . . . . . . . . 43 22 12 . . 19 . 23 . . 16 32 228 412 10 341 1214 . Redirected to Shielding 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 44 . . . . 102 . Ignored by Resistances 1408 | . . . . . . . 39 64 15 . 176 65 . 167 . 14 67 33 . . . 21 . 22 . . . 246 . . . 149 330 . Regen/Repaired (Parts) 2042 | . . . 101 . 143 . 115 . . . . . . . . . . . . . . . . . . . 271 . . . . 630 782 . Core Remaining (%) 72 | 100 . 87 . 63 . 42 . . . . 67 . . . . 60 . . . . 87 . . . . . . 86 . 90 . . 18 100 Volleys Fired 1337 | . 49 17 120 17 132 84 60 10 10 . 13 78 10 10 18 30 63 11 4 . . 35 22 26 8 . 18 35 57 71 27 93 202 7 Largest 6 | . 2 2 3 3 3 3 4 4 4 . 4 4 4 4 4 4 5 5 5 . . 6 6 6 6 . 6 6 6 6 6 6 6 1 Hottest 269 | . 40 40 69 69 71 71 99 99 99 . 106 107 107 107 112 112 196 157 152 . . 173 185 192 192 . 207 207 212 269 269 239 225 150 Shots Fired 5466 | . 95 34 358 46 375 207 234 40 28 . 37 312 40 39 72 51 285 55 21 . . 191 128 137 43 1 99 210 340 388 121 469 1003 7 Gun 5397 | . 92 33 358 43 365 187 232 40 26 . 32 312 40 39 72 45 278 55 21 . . 190 128 137 43 1 99 210 340 388 121 469 1001 . Cannon 37 | . . . . . . 20 1 . . . . . . . . 3 4 . . . . . . . . . . . . . . . 2 7 Launcher 30 | . 3 1 . 3 10 . 1 . 2 . 5 . . . . 3 2 . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Kinetic 5355 | . 92 33 358 43 365 187 232 40 26 . 32 312 40 39 72 45 271 55 21 . . 190 128 137 43 1 99 210 340 364 110 469 1001 . Thermal 58 | . . . . . . . . . . . . . . . . 3 11 . . . . . . . . . . . . 24 11 . 2 7 Explosive 30 | . 3 1 . 3 10 . 1 . 2 . 5 . . . . 3 2 . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . 20 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 72 | . 15 6 19 5 24 27 25 10 7 . 15 33 9 15 27 12 21 10 4 . . 19 28 23 33 . 14 71 72 36 17 44 69 . Robot Miss Streak 8 | . 6 4 4 4 3 2 2 4 2 . 1 4 2 2 1 1 6 4 8 . . 3 1 4 1 . 3 2 6 5 8 8 5 . Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . . 2 1 2 1 1 2 2 . Secondary Targets 164 | . . . 9 1 7 4 13 . . . . 1 . . . . 5 5 1 . . 2 1 2 1 . 10 12 15 12 1 6 56 . Max Gunslinging Chain 3 | . . . 1 1 2 1 1 . . . . 1 . . . . 1 2 1 . . 1 1 2 1 . 2 2 2 1 1 1 3 . Shots Hit Robots 3623 | . 59 18 208 20 243 120 171 28 18 . 32 222 26 28 62 24 174 31 9 1 . 90 96 78 31 . 61 141 200 226 61 344 801 . Core Hits 1724 | . 29 12 94 16 111 44 89 6 11 . 15 87 11 9 29 17 107 14 4 . . 56 26 41 12 . 39 70 100 102 27 155 391 . Critical Kills 50 | . . . . . 1 . 1 . . . . 3 . . . . 2 1 . . . . . 2 . . 7 10 7 1 . 1 14 . Critical Parts Destroyed 78 | . . . . . . 2 1 . 1 . . 1 . 1 . . 5 1 1 . . 1 . 3 . . 4 3 12 7 . 10 25 . Critical Strikes 146 | . . . . . 1 2 2 . 1 . . 4 . 1 . . 8 4 1 . . 2 3 5 1 . 13 14 22 8 1 14 39 . Burn 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 144 | . . . . . 1 2 2 . 1 . . 4 . 1 . . 7 4 1 . . 1 3 5 1 . 13 14 22 8 1 14 39 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 43 | . . . 1 . . . . . 8 . 5 1 . . 11 1 9 . 2 1 . 4 . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . 5 1 . . 11 1 9 . 2 1 . 4 . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 102627 | . 998 353 3321 721 4924 1929 3224 400 511 . 1187 4184 507 434 1210 1156 5487 574 211 . . 2329 2279 1803 544 . 2133 3115 7261 7045 1893 12936 29958 . Guns 97386 | . 766 257 3277 373 3933 1929 2793 400 273 . 339 4182 507 434 1129 467 4565 574 211 . . 2244 2279 1790 544 . 2133 3115 7209 6905 1893 12922 29943 . Cannons 58 | . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . Explosions 4446 | . 221 85 . 311 957 . 373 . 238 . 732 . . . . 689 713 . . . . . . . . . . . . 127 . . . . Melee 256 | . . . . . . . . . . . 98 . . . 81 . . . . . . 77 . . . . . . . . . . . . Ramming 481 | . 11 11 44 37 34 . 58 . . . 18 2 . . . . 151 . . . . 8 . 13 . . . . 52 13 . 14 15 . Kinetic 96667 | . 766 257 3277 373 3933 1929 2793 400 273 . 339 4182 507 434 1129 467 4426 574 211 . . 2244 2279 1790 544 . 2133 3115 7209 6325 1893 12922 29943 . Thermal 1222 | . . . . . . . . . . . . . . . . . 642 . . . . . . . . . . . . 580 . . . . Explosive 3922 | . 221 85 . 311 957 . 294 . 238 . 732 . . . . 689 268 . . . . . . . . . . . . 127 . . . . Electromagnetic 79 | . . . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 256 | . . . . . . . . . . . 98 . . . 81 . . . . . . 77 . . . . . . . . . . . . Highest Corruption 56 | . 2 2 2 2 . 3 2 2 2 3 4 2 3 3 3 3 10 10 10 10 10 3 40 40 40 40 40 10 15 38 4 20 56 . Average Corruption 9 | . 2 2 2 2 . 2 1 2 2 2 4 2 2 3 3 3 8 10 10 10 10 2 23 40 40 40 40 10 8 20 4 13 26 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . Effects 888 | . 1 18 53 31 . 4 21 16 25 5 23 5 8 13 5 19 29 21 17 6 11 5 21 46 46 54 5 . 44 97 1 90 148 . Message Errors 192 | . . 4 14 5 . 1 6 6 8 . 5 1 2 3 . 11 8 4 3 4 4 1 5 7 9 15 1 . 8 20 . 15 22 . Matter Fused 185 | . . 4 10 8 . 1 5 2 5 1 7 3 3 3 . 4 11 8 5 1 1 2 6 9 9 11 1 . 10 14 1 18 22 . Heat Flow Errors 98 | . . 5 6 4 . . 2 4 3 . 4 . . 1 1 . 3 1 1 1 3 . 1 6 7 8 . . . 12 . 13 12 . Energy Discharges 85 | . . 3 6 5 . 1 2 . 3 . 4 . 2 2 . 2 1 2 3 . 1 1 . 4 2 5 . . 5 10 . 10 11 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . Parts Fused 7 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . Data Loss (minor) 93 | . 1 . 6 4 . 1 4 3 3 1 1 . 1 1 2 1 . 3 3 . 2 . 2 2 9 10 2 . 6 14 . 8 3 . Data Loss (major) 38 | . . . 1 2 . . 2 . 1 1 1 . . . 1 1 2 1 1 . . . 1 . 4 2 . . 4 2 . 7 4 . Misfires 32 | . . 1 5 1 . . . . . . . 1 . 1 . . 2 1 1 . . . 1 1 . 1 1 . 3 6 . . 6 . Alerts 22 | . . 1 2 2 . . . 1 2 1 1 . . . 1 . . . . . . 1 . . 1 . . . 2 1 . 4 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 131 | . . . 2 . . . . . . . . . . 2 . . 2 1 . . . . 5 15 5 . . . 4 17 . 14 64 . Overload Shots 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Overflow Damage 189 | . 26 . . 2 . . . . . . 19 . . . . 37 100 . . . . . . . . . . . 2 3 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 156 | . 26 . . . . . . . . . 6 . . . . 37 84 . . . . . . . . . . . . 3 . . . . Melee 33 | . . . . 2 . . . . . . 13 . . . . . 16 . . . . . . . . . . . 2 . . . . . Knockbacks 7 | . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Impact 7 | . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 171 | . . . . . 106 . 36 . . . 29 . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | . . . . . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 45 | . 2 1 4 6 6 . 8 . . . 1 1 . . . . 6 . . . . 3 . 1 . . . . 2 2 . 1 1 . Targets Rammed 54 | . 3 1 8 7 6 . 9 . . . 1 1 . . . . 7 . . . . 3 . 1 . . . . 3 2 . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . 4 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Highest Temperature 464 | . 2 241 254 218 60 156 464 218 248 . 199 266 65 121 84 110 261 139 236 246 267 453 177 207 222 211 30 93 184 339 88 271 346 60 Average Temperature 78 | . 2 77 88 102 30 58 137 101 76 . 80 85 30 65 40 35 68 43 112 126 134 100 31 56 53 85 20 26 50 124 30 70 78 36 Received Heat Transfer 4770 | . 144 106 390 . 630 294 450 . 9 . 132 270 27 . . 63 360 180 . . . 72 . 30 . . 42 195 155 146 16 316 743 . Effects 17 | . . . 1 3 . . 2 . . . . 1 . . . . . . . . . 5 . . . . . . . . . . 5 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 7 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Interference 8 | . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 105 | . . . . . . . . . . . . . . . . . 7 2 1 . . 11 4 3 1 . 4 7 16 10 2 16 21 . Total Turns 1989 | . . . . . . . . . . . . . . . . . 112 29 11 . . 148 66 85 15 . 40 129 220 231 13 345 545 . Longest Duration 110 | . . . . . . . . . . . . . . . . . 21 25 11 . . 33 24 35 15 . 20 44 40 69 8 85 110 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 8 | . . . . 1 . . . . . . 5 . . . . . 1 . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 1436 | . . . . . . . . . . . . . . . . . 807 . . . . . . . . . . . . 629 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Peak Influence 3442 | . 230 250 543 387 620 1721 1310 . . . . 332 . . . . 675 . . . . 161 38 280 . . . . 755 800 619 735 3442 2107 Initial 2017 | . . 67 . 147 . 393 903 . . . . . . . . . . . . . . . 34 26 . . . . 202 424 450 227 360 2017 Average 412 | . 90 52 264 88 307 1024 1106 . . . . 155 . . . . 230 . . . . 54 36 103 . . . . 372 485 447 435 1364 2032 Maximum Alert Level 5 | . 1 1 2 1 2 5 4 . . . . 1 . . . . 2 . . . . . . 1 . . . . 3 3 2 3 5 5 Low Security (%) 37 | 100 93 88 31 86 30 . . . . . . 72 . . . . 44 . . . . 100 100 82 . . . . . . . 11 . . Level 1 26 | . 6 11 59 13 36 2 . . . . . 27 . . . . 40 . . . . . . 17 . . . . 58 21 13 41 10 . Level 2 18 | . . . 8 . 33 13 . . . . . . . . . . 15 . . . . . . . . . . . 33 68 86 35 15 . Level 3 7 | . . . . . . 37 37 . . . . . . . . . . . . . . . . . . . . . 8 9 . 11 29 . Level 4 6 | . . . . . . 38 62 . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 5 1 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 100 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 126 | . 3 . 7 . 7 . 11 . . . . 7 . . . . 10 . . . . 6 . 3 . . . 1 9 8 7 10 37 . Investigation 20 | . 3 . 2 . 3 . 3 . . . . 3 . . . . 2 . . . . 1 . . . . . 1 1 1 . . . . Extermination 27 | . . . . . . . 2 . . . . 3 . . . . 3 . . . . 3 . 2 . . . . 4 3 . 4 3 . Reinforcement 32 | . . . 5 . 4 . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 1 4 3 8 . Assault 22 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . 17 . Garrison 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 6 . Intercept 18 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 3 2 3 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Haulers Reinforced 7 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Distress Signals 26 | . . . 1 . 3 . . . . . . 2 . . . . . . . . . . . 3 . . 1 . . 3 7 . 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 759 | . 22 10 51 11 53 24 42 2 6 . 5 26 2 3 4 9 37 7 3 . . 11 6 19 3 . 49 27 31 32 13 39 206 6 Peak Tracking Total 24 | . 3 2 6 4 4 5 9 1 4 . 4 5 1 2 2 3 9 5 3 . . 4 2 6 3 . 10 7 5 7 4 5 24 3 Tactical Retreats 25 | . . . 3 . 2 2 2 . 1 . . 4 . . . . 2 . . . . 1 . 2 . . 1 1 1 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Traps Triggered 27 | . 1 . 4 . 1 11 2 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . . . . 1 . . . . . . 1 . 1 2 . 2 . . . 1 . 26 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Disabled 76 | . . . 2 . 1 2 3 . . . . 1 . . . . 12 . . . . 2 . . . . . . 4 13 1 14 19 2 Max in Single Turn 9 | . . . 1 . 1 2 1 . . . . 1 . . . . 9 . . . . 1 . . . . . . 1 2 1 2 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Accessed 83 | . 10 . 8 . 14 4 8 . . . . 4 2 . 4 . 4 . . 4 . 1 . 2 . . . 1 2 7 . 5 2 1 Terminals 49 | . 8 . 5 . 12 4 5 . . . . 1 . . . . 1 . . . . . . 2 . . . 1 1 4 . 3 1 1 Fabricators 8 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . . . Repair Stations 9 | . . . 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 1 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 265 | . 22 . 27 . 48 11 21 . . . . 13 6 . 30 . 11 . . 13 . 3 . 6 . . . 4 7 22 . 17 2 2 Successful 163 | . 11 . 16 . 27 2 14 . . . . 7 6 . 30 . 8 . . 13 . 1 . 3 . . . 4 1 12 . 8 . . Failed 101 | . 10 . 11 . 21 9 7 . . . . 6 . . . . 3 . . . . 2 . 3 . . . . 6 10 . 9 2 2 Catastrophic 21 | . . . 2 . 7 . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . 3 . 3 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 21 . 11 . 32 . 11 . . . . 2 . . . . 5 . . . . . . 5 . . 1 . 2 10 . 7 1 . Terminals 152 | . 19 . 19 . 44 11 13 . . . . 2 . . . . 3 . . . . . . 6 . . . 4 2 16 . 10 1 2 Fabricators 24 | . . . . . . . 4 . . . . 6 . . . . 6 . . . . 3 . . . . . . 5 . . . . . Repair Stations 27 | . . . 6 . 3 . 4 . . . . 5 . . . . . . . . . . . . . . . . . 1 . 7 1 . Recycling Units 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 98 | . 4 . 8 . 18 2 3 . . . . . 6 . 30 . 1 . . 13 . . . 1 . . . 4 . 5 . 3 . . Record 26 | . 1 . . . . . . . . . . . 5 . 11 . . . . 5 . . . . . . . 4 . . . . . . Part Schematic 17 | . . . . . . . 2 . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 16 | . 1 . 2 . 6 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 9 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . 3 . . . . 4 . . . . 4 . . . . 1 . . . . . . 1 . . . . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . . . Build 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 3 . 2 . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . Scan Component 9 | . . . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . Repair 6 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 7 . 5 . 6 . 4 . . . . 1 . . . . 3 . . . . . . 2 . . . . . 3 . 1 . . Terminals 27 | . 5 . 4 . 6 . 4 . . . . 1 . . . . 1 . . . . . . 2 . . . . . 3 . 1 . . Assimilate 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 25 | . 5 . 4 . 6 . 3 . . . . 1 . . . . . . . . . . . 2 . . . . . 3 . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 9 . 8 . 13 3 7 . . . . 4 . . . . 4 . . . . 1 . 2 . . . 1 2 7 . 5 2 1 Full Trace Events 19 | . 2 . . . 4 2 2 . . . . 3 . . . . 2 . . . . 1 . . . . . 1 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . 1 . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . 2 . . 14 . . . . 11 . . . . 4 . . . . . . . . . . . 3 . . Parts Built 7 | . . . . . . . 1 . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 254 | . . . . . . . 106 . . . . 42 . . . . 106 . . . . . . . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . 6 . . . . 8 . . . . 24 . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Time 250 | . . . 22 . 60 . 98 . . . . . . . . . . . . . . . . . . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total Allies 12 | . . . . 5 . 2 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Group 5 | . . . . 5 3 2 3 1 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Highest-Rated Group 93 | . . . . 84 60 59 93 26 26 26 26 . . . . . 10 . . . . . . . . . . . . . . . . . Highest-Rated Ally 39 | . . . . 31 31 39 31 26 26 26 26 . . . . . 10 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . . . 23 40 26 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 1613 | . . . . 220 505 532 356 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 23 | . . . . 4 10 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Robot Analysis Total 137 | . 1 . . . 2 . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . . 1 1 1 . . 2 1 . 3 . . 1 . 2 . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Turns Passed 49212 | 110 1273 1868 4607 2312 4015 2442 1714 923 1911 2385 1483 1533 632 694 422 1303 1785 708 548 232 332 1636 357 616 843 1067 1569 1672 1550 1796 1020 2042 1730 82 Spaces Moved 17706 | 64 604 652 1244 671 1383 829 545 364 759 965 563 637 387 377 156 683 719 407 343 143 220 526 108 185 333 443 550 574 422 482 333 511 374 150 Core 117 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 35 Treads 15210 | 45 604 652 1244 671 1383 829 545 364 759 965 563 67 . . . . 628 407 343 143 220 526 108 185 333 443 550 574 422 482 333 511 311 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2264 | . . . . . . . . . . . . 570 387 377 156 683 91 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Fastest Speed 37 | 50 160 160 320 320 240 243 240 240 240 243 243 123 150 150 150 155 150 150 150 150 150 230 160 240 240 240 232 232 232 270 270 270 50 37 Average Speed 227 | 142 160 274 320 320 241 243 240 240 241 243 243 153 150 162 152 155 166 150 150 150 150 230 213 240 240 240 234 232 257 270 270 270 232 40 Slowest Speed 560 | 160 160 320 560 320 243 243 243 240 243 243 243 245 150 205 155 170 232 150 150 150 150 230 240 240 240 240 320 232 270 270 270 270 270 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 8 5 Exploration Rate (%) 55 | 4 98 101 96 98 94 86 17 48 87 83 63 20 60 58 81 76 21 66 49 60 46 10 76 5 54 62 56 77 12 59 13 68 29 7 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 37 | . 2 1 1 . . . . 1 . 2 . . 1 . 23 . . . . 3 2 . . . 1 . . . . . . . . . Known Exits Taken 27 | . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 39 | . . 1 . 1 . . . 2 10 3 3 . 1 2 . 3 . 2 3 . 1 . . . 1 3 . 3 . . . . . . Spaces Dug 127 | . 6 . 1 . 37 . . . 8 . . 1 . . . 2 8 1 1 . . 7 . 1 . . . 4 10 10 11 12 4 3 Terrain Destroyed 1063 | . 22 8 1 20 84 53 11 . 29 . 35 1 . . . 42 47 4 3 . . 15 7 19 9 . 32 50 68 78 36 176 208 5 Melee 20 | . . . 1 . . . . . 8 . . 1 . . . . 7 . 1 . . 2 . . . . . . . . . . . . Projectile 667 | . . . . . . . . . . . . . . . . 3 16 3 2 . . 12 7 18 8 . 31 49 66 43 35 162 207 5 AOE 358 | . 22 8 . 20 84 53 11 . 21 . 35 . . . . 38 24 . . . . . . . . . . . . 30 . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total 23596 | 79 812 700 1616 793 1817 1123 816 393 811 1008 642 1031 416 429 277 880 1110 475 362 160 222 867 191 285 354 448 782 809 737 784 403 941 861 162 Wait 3125 | 7 128 9 140 79 184 137 136 13 17 6 43 236 10 22 76 145 233 43 5 . 3 254 42 55 9 1 163 173 173 162 19 233 169 . Move 17672 | 63 603 651 1243 670 1382 828 544 363 758 964 562 636 386 376 155 682 718 406 342 142 219 526 107 184 332 442 549 573 421 481 332 510 373 149 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 256 | 2 16 8 36 6 29 5 12 1 1 3 4 16 3 4 6 2 15 4 2 1 . 8 3 2 1 2 12 3 12 11 6 15 5 . Fast Attach 164 | 6 2 . 6 2 8 5 10 . 4 16 1 13 . 2 . 2 7 . 2 7 . 4 3 . . . 8 2 15 4 1 12 19 3 Attach 119 | . 1 . 5 3 13 2 4 1 . . 3 6 . 3 4 . 9 1 1 1 . 4 1 3 . 1 3 5 3 5 3 9 23 2 Detach 14 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 1 . 3 5 1 Swap 429 | 1 6 6 19 3 26 18 22 4 8 . 8 22 4 9 5 11 36 6 2 . . 19 4 12 4 1 8 14 28 32 10 44 37 . Drop 341 | . 4 8 38 6 37 16 19 . 5 19 2 22 3 3 2 4 11 4 2 7 . 10 9 . . 1 21 4 24 15 5 21 19 . Fire 1337 | . 49 17 120 17 132 84 60 10 10 . 13 78 10 10 18 30 63 11 4 . . 35 22 26 8 . 18 35 57 71 27 93 202 7 Melee 43 | . . . 1 . . . . . 8 . 5 1 . . 11 1 9 . 2 1 . 4 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 54 | . 3 1 8 7 6 . 9 . . . 1 1 . . . . 7 . . . . 3 . 1 . . . . 3 2 . 1 1 . Escape Stasis 27 | . . . . . . 17 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 . Rewire 12 | . . . . . . 11 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Central database locked down 255 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 16) 792 | -10/Materials | Discovered new exit (range 15) 1109 | -10/Materials | Discovered new exit (range 6) 1310 | -10/Materials | Discovered new exit (range 11) 1384 | -10/Materials | Entered Mines 1461 | -10/Mines | Excavation squad dispatched 1461 | -10/Mines | A large section of the Mines collapsed 1576 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1690 | -10/Mines | Discovered new exit (range 10) 1721 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2369 | -10/Mines | Learned 2 Materials zone layouts 2523 | -10/Mines | Learned location of Storage (-9) 2945 | -10/Mines | Found a hidden stash of uninstalled traps 3015 | -10/Mines | Discovered new exit (range 6) 3034 | -10/Mines | Discovered new exit (range 10) 3252 | -10/Mines | Entered Materials 3252 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3253 | -9/Materials | Identified exit to Storage 3254 | -9/Materials | Identified exit to Materials 3544 | -9/Materials | Build established: Tank 3632 | -9/Materials | Discovered new exit (range 7) 4242 | -9/Materials | Discovered exit to Storage (range 10) 4383 | -9/Materials | Build established: Scavenger-Tank 5189 | -9/Materials | Discovered exit to Materials (range 15) 5829 | -9/Materials | Discovered new exit (range 12) 6058 | -9/Materials | Identified exit to Mines 6959 | -9/Materials | Discovered exit to Materials (range 16) 7441 | -9/Materials | Repaired Broken Hvy. Assault Rifle 7859 | -9/Materials | Entered Mines 7860 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8280 | -9/Mines | Discovered exit to Materials (range 9) 8699 | -9/Mines | Discovered exit to Materials (range 5) 8905 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9701 | -9/Mines | Learned Materials garrison access intel 9985 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9985 | -9/Mines | Discovered new exit (range 5) 10171 | -9/Mines | Entered Materials 10171 | -8/Materials | Accompanied by 3 allies 10171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10172 | -8/Materials | Loaded intel: 1 garrison access location 10176 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 10451 | -8/Materials | Identified exit to Garrison 10459 | -8/Materials | Build established: Scavenger-Gunner 11340 | -8/Materials | Lost 3 parts (2n1u) 11414 | -8/Materials | Build established: Gunner 12136 | -8/Materials | Discovered new exit (range 7) 12329 | -8/Materials | Discovered new exit (range 16) 12797 | -8/Materials | Lost 3 parts (1p1u1w) 13207 | -8/Materials | Build established: Scavenger-Gunner 13214 | -8/Materials | Discovered new exit (range 3) 13938 | -8/Materials | Repaired Enh. Autogun 14186 | -8/Materials | Entered Garrison 14244 | -8/Garrison | Triggered checkpoint 14269 | -8/Garrison | Core integrity fell below 50% 14502 | -8/Garrison | Triggered checkpoint 14726 | -8/Garrison | Discovered new exit (range 10) 14942 | -8/Garrison | Triggered checkpoint 15076 | -8/Garrison | Phase Generator disabled 15417 | -8/Garrison | Learned Factory security intel 15656 | -8/Garrison | Triggered checkpoint 15670 | -8/Garrison | Discovered new exit (range 12) 16336 | -8/Garrison | Discovered new exit (range 10) 16480 | -8/Garrison | Triggered checkpoint 16628 | -8/Garrison | Entered Factory 16628 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 16939 | -7/Factory | Build established: Scavenger-Skirmisher 17028 | -7/Factory | First assault squad dispatched 17229 | -7/Factory | Destroyed 10 combat bots 17378 | -7/Factory | Allied Derelicts emerged from ambush trap array 17460 | -7/Factory | Repaired Enh. Autogun 18047 | -7/Factory | Fabricated Adv. Hacking Suite? 18247 | -7/Factory | Identified exit to Lower Caves 18342 | -7/Factory | Entered Lower Caves 18342 | -7/Lower Caves | Accompanied by 1 ally 18373 | -7/Lower Caves | Met a Warlord Commander 18374 | -7/Lower Caves | Learned location of Warlord (-4) 18375 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 18681 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 18759 | -7/Lower Caves | Build established: Skirmisher 18860 | -7/Lower Caves | Discovered new exit (range 14) 18908 | -7/Lower Caves | Identified exit to Lower Caves 19265 | -7/Lower Caves | Entered another Lower Caves area 19265 | -7/Lower Caves | Accompanied by 1 ally 19280 | -7/Lower Caves | Discovered new exit (range 8) 19322 | -7/Lower Caves | Identified exit to Factory 19555 | -7/Lower Caves | Learned Factory garrison access intel 19971 | -7/Lower Caves | Encountered a Warlord checkpoint 21078 | -7/Lower Caves | Discovered new exit (range 8) 21168 | -7/Lower Caves | Identified exit to Zion 21176 | -7/Lower Caves | Entered Zion 21176 | -7/Zion | Accompanied by 1 ally 21285 | -7/Zion | System corruption cleaned by Quarantine Array 21451 | -7/Zion | Given A8's code to call for help 21578 | -7/Zion | Discovered new exit (range 10) 21614 | -7/Zion | Given the Hacking Drone Bay 21874 | -7/Zion | Learned location of Data Miner (-6) 21886 | -7/Zion | Learned location of 2 exits from Factory 22156 | -7/Zion | Found Prototype Processor 22156 | -7/Zion | Identified Exp. Target Analyzer 22161 | -7/Zion | Found Prototype Processor 22161 | -7/Zion | Identified Exp. Melee Analysis Suite 22174 | -7/Zion | Found Prototype Processor 22174 | -7/Zion | Identified Exp. Terrain Scan Processor 22178 | -7/Zion | Found Prototype Processor 22178 | -7/Zion | Identified Spectral Analyzer 22269 | -7/Zion | System corruption cleaned by Quarantine Array 22385 | -7/Zion | Found Exp. Target Analyzer 22442 | -7/Zion | Learned location of Quarantine (-3) 22719 | -7/Zion | Identified exit to Deep Caves 23036 | -7/Zion | Found CR-A16's Pointy Stick 23554 | -7/Zion | Identified exit to Proximity Caves 23561 | -7/Zion | Entered Proximity Caves 23561 | -6/Proximity Caves | Accompanied by 1 ally 23614 | -6/Proximity Caves | Spotted B-75 Beast 23674 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 23677 | -6/Proximity Caves | Destroyed B-75 Beast 25044 | -6/Proximity Caves | Entered Factory 25044 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25045 | -6/Factory | Identified exit to Factory 25046 | -6/Factory | Loaded intel: 4 garrison access locations 25467 | -6/Factory | Fabricated Mak. Salvage Targeting Computer (x2) 25867 | -6/Factory | Build established: Scavenger-Skirmisher 26321 | -6/Factory | Discovered new exit (range 10) 26453 | -6/Factory | Identified exit to Lower Caves 26577 | -6/Factory | Entered Lower Caves 26883 | -6/Lower Caves | Learned Factory stockpile data 26925 | -6/Lower Caves | Learned Factory emergency access door positions 26925 | -6/Lower Caves | Learned Factory stockpile data 27015 | -6/Lower Caves | Encountered a Warlord checkpoint 27100 | -6/Lower Caves | Discovered new exit (range 12) 27147 | -6/Lower Caves | Identified exit to Lower Caves 27209 | -6/Lower Caves | Entered another Lower Caves area 27249 | -6/Lower Caves | Discovered exit to Factory (range 12) 27303 | -6/Lower Caves | Learned location of 1 exit from Factory 27801 | -6/Lower Caves | Discovered new exit (range 9) 27865 | -6/Lower Caves | Identified exit to Data Miner 27903 | -6/Lower Caves | Entered Data Miner 27905 | -6/Data Miner | Discovered new exit (range 6) 27935 | -6/Data Miner | Met Data Miner 27972 | -6/Data Miner | Learned location of Section 7 (-2) 27972 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27986 | -6/Data Miner | Received God Mode back door access code from Data Miner 28002 | -6/Data Miner | Destroyed Data Miner 28005 | -6/Data Miner | Found Prototype Hackware 28006 | -6/Data Miner | Interfaced with the Data Conduit 28115 | -6/Data Miner | Found Exp. Thermal Shield 28128 | -6/Data Miner | Lost 4 parts (2n2w) 28203 | -6/Data Miner | Build established: Scavenger-Gunner 28323 | -6/Data Miner | Identified exit to Proximity Caves 28325 | -6/Data Miner | Entered Proximity Caves 28813 | -5/Proximity Caves | Destroyed 8 combat bots 28825 | -5/Proximity Caves | Learned 4 Factory zone layouts 28847 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 28923 | -5/Proximity Caves | Learned Factory terminal intel 29251 | -5/Proximity Caves | Spotted B-75 Beast 29293 | -5/Proximity Caves | Destroyed B-75 Beast 29618 | -5/Proximity Caves | Discovered exit to Factory (range 7) 29628 | -5/Proximity Caves | Entered Factory 29628 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 29629 | -5/Factory | Identified exit to Factory 29633 | -5/Factory | Loaded intel: 268 machine locations 29634 | -5/Factory | Loaded intel: 26 terminal locations 29778 | -5/Factory | Fabricated Biometal Medium Treads (x2) 29859 | -5/Factory | Lost 3 parts (1n2w) 30249 | -5/Factory | Discovered exit to Factory (range 7) 30374 | -5/Factory | Fabricated Gauss Rifle (x2) 30662 | -5/Factory | Identified exit to Upper Caves 30697 | -5/Factory | Intercept squad dispatched 30712 | -5/Factory | Spotted Tracker 30724 | -5/Factory | Destroyed Tracker 30744 | -5/Factory | Spotted Combat Programmer 30757 | -5/Factory | System corruption reached 10% 30762 | -5/Factory | Destroyed Combat Programmer 30774 | -5/Factory | Found Exp. Phase Shifter 31037 | -5/Factory | Build established: Machinist-Tank 31106 | -5/Factory | Garrison activated, responded to threat 31413 | -5/Factory | Entered Upper Caves 31414 | -5/Upper Caves | Identified exit to Upper Caves 31691 | -5/Upper Caves | Encountered a Warlord checkpoint 31703 | -5/Upper Caves | Build established: Tank 32080 | -5/Upper Caves | Spotted B-75 Beast 32121 | -5/Upper Caves | Entered another Upper Caves area 32189 | -5/Upper Caves | Discovered exit to Factory (range 4) 32368 | -5/Upper Caves | Found Alien Artifact 32368 | -5/Upper Caves | Identified Core Expander 32368 | -5/Upper Caves | Installed Core Expander, added new Utility slot 32642 | -5/Upper Caves | Build established: Scavenger-Tank 32660 | -5/Upper Caves | Discovered new exit (range 7) 32667 | -5/Upper Caves | Identified exit to Zhirov 32669 | -5/Upper Caves | Entered Zhirov 32669 | -5/Zhirov | Discovered new exit (range 3) 32683 | -5/Zhirov | Identified exit to Proximity Caves 32709 | -5/Zhirov | Met Zhirov 32748 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32772 | -5/Zhirov | Found Alien Artifact 32772 | -5/Zhirov | Identified Integrated Reactor 32772 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32793 | -5/Zhirov | Found Alien Artifact 32901 | -5/Zhirov | Entered Proximity Caves 33110 | -4/Proximity Caves | Discovered exit to Factory (range 6) 33233 | -4/Proximity Caves | Entered Factory 33233 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 33234 | -4/Factory | Identified exit to Upper Caves 33236 | -4/Factory | Loaded intel: 300 machine locations 33533 | -4/Factory | Build established: Scavenger-Executioner 34446 | -4/Factory | Intercept squad dispatched 34468 | -4/Factory | Spotted Tracker 34472 | -4/Factory | Destroyed Tracker 34491 | -4/Factory | Found Exp. Targeting Computer 34527 | -4/Factory | Spotted Combat Programmer 34534 | -4/Factory | Destroyed Combat Programmer 34869 | -4/Factory | Sucked down chute 34869 | -4/Factory | Entered Waste 34884 | -4/Waste | EMP discharged 34884 | -4/Waste | System corruption reached 10% 34898 | -4/Waste | Spotted C-40 Crusher 34908 | -4/Waste | Destroyed C-40 Crusher 34955 | -4/Waste | Spotted C-40 Crusher 34960 | -4/Waste | Spotted C-40 Crusher 34968 | -4/Waste | Destroyed C-40 Crusher 34974 | -4/Waste | Destroyed C-40 Crusher 34984 | -4/Waste | EMP discharged 35041 | -4/Waste | Spotted C-40 Crusher 35055 | -4/Waste | Destroyed C-40 Crusher 35084 | -4/Waste | EMP discharged 35084 | -4/Waste | System corruption reached 30% 35114 | -4/Waste | Spotted C-40 Crusher 35121 | -4/Waste | Destroyed C-40 Crusher 35124 | -4/Waste | Spotted C-40 Crusher 35134 | -4/Waste | Destroyed C-40 Crusher 35184 | -4/Waste | EMP discharged 35190 | -4/Waste | Discovered new exit (range 16) 35224 | -4/Waste | Identified exit to Factory 35226 | -4/Waste | Entered Factory 35227 | -4/Factory | Loaded intel: 282 machine locations 35277 | -4/Factory | Identified exit to Armory 35842 | -4/Factory | Entered Upper Caves 35879 | -4/Upper Caves | Learned 4 Research zone layouts 36003 | -4/Upper Caves | Encountered a Warlord checkpoint 36371 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 36584 | -4/Upper Caves | Discovered new exit (range 8) 36599 | -4/Upper Caves | Identified exit to Upper Caves 36685 | -4/Upper Caves | Entered another Upper Caves area 36753 | -4/Upper Caves | Learned Research garrison access intel 37627 | -4/Upper Caves | Discovered new exit (range 5) 37750 | -4/Upper Caves | Identified exit to Warlord 37752 | -4/Upper Caves | Entered Warlord 37834 | -4/Warlord | System corruption cleaned by Quarantine Array 38299 | -4/Warlord | Met Warlord 38320 | -4/Warlord | Opened Warlord's prototype stash 38324 | -4/Warlord | Warlord's base attacked by MAIN.C 38330 | -4/Warlord | Found Vortex Chain Reactor 38341 | -4/Warlord | Found Prototype Hackware 38341 | -4/Warlord | Identified System Mapper 38674 | -4/Warlord | Warlord forces counterattacked 38708 | -4/Warlord | Spotted Executioner 38743 | -4/Warlord | Lost 5 allies 38749 | -4/Warlord | Found Adv. Kinecellerator 38783 | -4/Warlord | Spotted B-90 Cyclops 38839 | -4/Warlord | Spotted Executioner 38845 | -4/Warlord | Spotted Executioner 38853 | -4/Warlord | Destroyed Executioner 38885 | -4/Warlord | Lost 18 allies 38891 | -4/Warlord | Found Exp. Core Analyzer 38928 | -4/Warlord | Spotted Striker 38949 | -4/Warlord | Destroyed Striker 38974 | -4/Warlord | Destroyed 11 combat bots 38974 | -4/Warlord | Lost 4 allies 38999 | -4/Warlord | Warlord base infiltrated, sounded retreat 39165 | -4/Warlord | Spotted Striker 39169 | -4/Warlord | Spotted Executioner 39217 | -4/Warlord | Lost 12 allies 39237 | -4/Warlord | Discovered new exit (range 12) 39256 | -4/Warlord | Spotted Executioner 39319 | -4/Warlord | Identified exit to Proximity Caves 39321 | -4/Warlord | Entered Proximity Caves 40023 | -3/Proximity Caves | Spotted B-86 Titan 40270 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 40684 | -3/Proximity Caves | Attracted the attention of an 0b10 base 40767 | -3/Proximity Caves | Destroyed 11 combat bots 40825 | -3/Proximity Caves | Learned Factory garrison access intel 40825 | -3/Proximity Caves | Learned Armory terminal intel 40825 | -3/Proximity Caves | Learned Armory stockpile data 40825 | -3/Proximity Caves | Learned Research trap positions 40966 | -3/Proximity Caves | Discovered new exit (range 10) 40985 | -3/Proximity Caves | Identified exit to Research 40993 | -3/Proximity Caves | Entered Research 40993 | -3/Research | Evolved 2 slots: Power x1, Utility x1 40995 | -3/Research | Loaded intel: 67 trap records 40996 | -3/Research | Loaded intel: 115 machine locations 40997 | -3/Research | Loaded intel: 4 garrison access locations 41949 | -3/Research | Intercept squad dispatched 41990 | -3/Research | Spotted Tracker 41991 | -3/Research | Spotted Tracker 41991 | -3/Research | Destroyed Tracker 41998 | -3/Research | Destroyed Tracker 42078 | -3/Research | Spotted Combat Programmer 42082 | -3/Research | Destroyed Combat Programmer 42082 | -3/Research | Spotted Combat Programmer 42084 | -3/Research | System corruption reached 10% 42096 | -3/Research | Destroyed Combat Programmer 42433 | -3/Research | Spotted B-90 Cyclops 42433 | -3/Research | Destroyed B-90 Cyclops 42453 | -3/Research | Discovered new exit (range 15) 42541 | -3/Research | Identified exit to Quarantine 42543 | -3/Research | Entered Quarantine 42544 | -3/Quarantine | Loaded intel: 87 machine locations 42699 | -3/Quarantine | Identified Ghost Barrier 42699 | -3/Quarantine | Identified Transdimensional Reconstructor 43231 | -3/Quarantine | Identified exit to Research 43272 | -3/Quarantine | Found Alien Artifact 43320 | -3/Quarantine | Found Hvy. Reactive Plating 43503 | -3/Quarantine | Found Alien Artifact 43557 | -3/Quarantine | Intercept squad dispatched 43568 | -3/Quarantine | Spotted Tracker 43573 | -3/Quarantine | Destroyed Tracker 43591 | -3/Quarantine | Spotted Combat Programmer 43595 | -3/Quarantine | Destroyed Combat Programmer 43746 | -3/Quarantine | Cryocooling Duct disabled 43761 | -3/Quarantine | Ambient heat levels rising (+20) 43761 | -3/Quarantine | Non-combat units ordered to evacuate 43844 | -3/Quarantine | Spotted Alpha 7 43887 | -3/Quarantine | Destroyed Alpha 7 43926 | -3/Quarantine | Found Prototype Ballistic Gun 43926 | -3/Quarantine | Identified Multirail 43940 | -3/Quarantine | Destroyed 9 combat bots 44043 | -3/Quarantine | First assault squad dispatched 44079 | -3/Quarantine | System corruption reached 30% 44233 | -3/Quarantine | Identified Core Reset Matrix 44233 | -3/Quarantine | Identified Subatomic Replicator 44325 | -3/Quarantine | Found Transdimensional Reconstructor 44339 | -3/Quarantine | Entered Research 44339 | -2/Research | Warlord forces began assault on 0b10 44339 | -2/Research | Evolved 2 slots: Utility x2 44340 | -2/Research | Loaded intel: 115 machine locations 44449 | -2/Research | Research machine network offline 44729 | -2/Research | Borebot progress halted 44756 | -2/Research | Met up with Warlord 44811 | -2/Research | Borebot progress halted 44898 | -2/Research | Borebot progress halted 44947 | -2/Research | Spotted Striker 45014 | -2/Research | Found Adv. Kinecellerator 45043 | -2/Research | Spotted Striker 45046 | -2/Research | Warped through subspace 45236 | -2/Research | Spotted Tracker 45237 | -2/Research | Spotted Tracker 45240 | -2/Research | Destroyed Tracker 45244 | -2/Research | Destroyed Tracker 45255 | -2/Research | Spotted Combat Programmer 45259 | -2/Research | Destroyed Combat Programmer 45266 | -2/Research | Lost 4 allies 45270 | -2/Research | Spotted Combat Programmer 45281 | -2/Research | Destroyed Combat Programmer 45335 | -2/Research | Discovered new exit (range 9) 45340 | -2/Research | Warlord invited to help at Command 45354 | -2/Research | Identified exit to Testing 45359 | -2/Research | Entered Testing 45360 | -2/Testing | Loaded intel: 59 machine locations 45384 | -2/Testing | Spotted Alpha 7 45401 | -2/Testing | Destroyed Alpha 7 45426 | -2/Testing | Found Multirail 45551 | -2/Testing | Found Prototype Energy Cannon 45551 | -2/Testing | Identified Cld. Nova Cannon 45707 | -2/Testing | Spotted PG-QOOMC64QWB 45717 | -2/Testing | Destroyed PG-QOOMC64QWB 45744 | -2/Testing | System corruption reached 10% 45841 | -2/Testing | Repaired Imp. Heavy Siege Treads 46424 | -2/Testing | Intercept squad dispatched 46434 | -2/Testing | Spotted Tracker 46437 | -2/Testing | Spotted Tracker 46445 | -2/Testing | Destroyed Tracker 46449 | -2/Testing | Destroyed Tracker 46454 | -2/Testing | Spotted Combat Programmer 46455 | -2/Testing | Spotted Combat Programmer 46462 | -2/Testing | Destroyed Combat Programmer 46474 | -2/Testing | Destroyed Combat Programmer 46787 | -2/Testing | Repaired Helical Railgun 46997 | -2/Testing | Spotted Fortress 47081 | -2/Testing | Destroyed Fortress 47105 | -2/Testing | Found Exp. Force Field 47114 | -2/Testing | Found Centrium Heavy Armor Plating 47124 | -2/Testing | Found Vortex Chain Reactor 47391 | -2/Testing | Discovered new exit (range 5) 47399 | -2/Testing | Identified exit to Section 7 47401 | -2/Testing | Entered Section 7 47402 | -2/Section 7 | Loaded intel: 143 machine locations 47501 | -2/Section 7 | Found Alien Artifact 47501 | -2/Section 7 | Identified Spacefold Activator 47767 | -2/Section 7 | Found Integrated Reactor 47767 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 47798 | -2/Section 7 | Garrison activated, responded to threat 47877 | -2/Section 7 | Destroyed 10 combat bots 47954 | -2/Section 7 | Spotted S7 Guard 47977 | -2/Section 7 | Destroyed S7 Guard 47988 | -2/Section 7 | Found Prototype Protection 47988 | -2/Section 7 | Identified Hvy. Regenerative Plating 48037 | -2/Section 7 | Found Alien Artifact 48165 | -2/Section 7 | Found Alien Artifact 48165 | -2/Section 7 | Identified Integrated Mediator 48165 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 48186 | -2/Section 7 | Scanned by Researcher 48230 | -2/Section 7 | Discovered new exit (range 11) 48448 | -2/Section 7 | First assault squad dispatched 48549 | -2/Section 7 | Destroyed 9 combat bots 48656 | -2/Section 7 | Destroyed 10 combat bots 48678 | -2/Section 7 | System corruption reached 30% 48725 | -2/Section 7 | High security lockdown imminent 48746 | -2/Section 7 | Destroyed 12 combat bots 48793 | -2/Section 7 | Intercept squad dispatched 48799 | -2/Section 7 | Spotted Tracker 48800 | -2/Section 7 | Spotted Tracker 48805 | -2/Section 7 | High security lockdown engaged 48809 | -2/Section 7 | Destroyed Tracker 48819 | -2/Section 7 | Destroyed Tracker 48825 | -2/Section 7 | Destroyed Combat Programmer 48828 | -2/Section 7 | Identified Navigation Efficiency Matrix 48828 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 48839 | -2/Section 7 | Spotted Combat Programmer 48845 | -2/Section 7 | Destroyed Combat Programmer 48854 | -2/Section 7 | Spotted Executioner 48881 | -2/Section 7 | Lost 3 parts (1u2w) 48892 | -2/Section 7 | Garrison activated, responded to threat 48936 | -2/Section 7 | Lost 3 parts (1n1u1w) 48947 | -2/Section 7 | Spotted Investigator 48954 | -2/Section 7 | Spotted Executioner 48957 | -2/Section 7 | Destroyed Executioner 48993 | -2/Section 7 | Garrison activated, responded to threat 49013 | -2/Section 7 | Lost 9 parts (2p1n5u1w) 49013 | -2/Section 7 | Destroyed Investigator 49054 | -2/Section 7 | Destroyed 43 combat bots 49075 | -2/Section 7 | Spotted Executioner 49086 | -2/Section 7 | Core integrity fell below 50% 49090 | -2/Section 7 | Released all parts (7) 49123 | -2/Section 7 | Lost 15 parts (2p2n4u7w) 49131 | -2/Section 7 | Entered Access 49131 | -1/Access | Evolved 2 slots: Propulsion x2 49132 | -1/Access | Loaded intel: 107 machine locations 49195 | -1/Access | Spotted B-99 Colossus 49212 | -1/Access | Discovered new exit (range 3) 49213 | *** | Escaped! Last Messages --------------- 49129_ ZT6C:LMEO%BAS 2SHW8=:1WF3AF>Y,|IG LG| 49131_ Penetrated by Slug. 49131_ Slug penetrates Wall. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Access machine intel (x107)... 49145_ Navigation matrix triggers involuntary quantum shift. 49150_ Acquired Field Propulsion Array. 49152_ K-01 Serf cleans the Wave Collapse Detector. 49154_ Connecting with Terminal... 49154_ Current location identified: Access 49159_ Navigation matrix triggers involuntary quantum shift. 49169_ Acquired Impulse Thruster. 49172_ Navigation matrix triggers involuntary quantum shift. 49180_ Acquired Quantum Reactor. 49187_ Navigation matrix triggers involuntary quantum shift. 49207_ Sealed Barrier breached. 49209_ Main Access Shell breached. 49212_ EXIT=FOUND Map ----- +----------------------------------------------------+ | """"""??????????????""???????????????????????????? | | """""""??????????????T???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????"????????????????????????????????????"???????? | | ???"""?????????????????????????????????""""??????? | | ????"""???????????????????????????????"""""??????? | | #????"?????????????????????????????????"""""?????? | | +??????????????????????????????????????""""??????? | | #???????????????????????????????????????"????????? | | ###??????????????????????????????????????????????? | | ?????????????????""""""""""???????????????????? | | ??????????????????""""""""""???????????????????? | | ??????????????????""""""""""???????????????????? | | ???????????????????""""""""""???????????????????? | | ????????????????????????????????????????????????? | | ???? ???????????????""""""?????????????????????? | | ???? / ? ???????????" 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""""""??????????????????? | | ## ""#?????#"" #??????????????????? | | ## = ""#?????#"" #??????????????????? | | ## T#?????#"" #??????????????????? | | ## ""#?????#T #??????????????????? | | "# ""#?????#"" #??????????????????? | | ###" ""#?????#"" #??????????????????? | | #### #######"" #??????????????????? | | ? ???????????? | | ? ???????????? | | ###########/#########################??????????""? | | ????????? ?????????????????????????????????""" | | ????????# ????????????????????????????????T" | | ????????# #??????????????????????????????""" | | ????????# #????????????????""????????????""? | | ????????# #????????????????""??????????????? | | ????????# #???????????????""""?????????????? | | ????????# #???????????????""""?????????????? | | ????????# #???????????????""""?????????????? | | ????????# #???????????????""""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 128 Energy Capacity 950 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 1650 Resistance: KI 40 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Gravmag System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Gamma Bomb Array | -2/Testing | Archive Prc. Phase Gun | -2/Testing | Archive Exp. Shield Generator | -2/Testing | Archive Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free K-01 Serf | -2/Testing | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Mak. Salvage Targeting Computer | x2 | -6/Factory Biometal Medium Treads | x2 | -5/Factory Gauss Rifle | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Spacefold Activator Integrated Mediator Navigation Efficiency Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellDrainedNetwork Manual? 0 Play Time 05:21:24 Cumulative 1910.5 hours Start 2024.03.02 @ 19:41:39 End 2024.03.04 @ 21:05:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 667 Rogue 667 Adventurer 0 Explorer 0 Win Type 0 Total 149 Types 30/13/65/7/1/2/29/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a166c6b-05a9-47a3-9bc1-e108c6ab97cc