Cogmind - Beta 11 X7 *** ADVENTURER MODE // 2021.09.19 @ 14:47:44 Player: Owlsley Result: Destroyed by as-70123 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (3121) 3121 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2299) 2299 TOTAL SCORE: 9270 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Zionite Composite Leg I > --- UTILITY (4) ------ Experimental Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (20) --- Disposable Heat Sink Disposable Heat Sink Zionite Biocell (600) Large Matter Pod (150) Zionite Metafield Generator System Backup Module Heavy Beamcaster Neutron Cannon Neutron Cannon Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Light Carapace Hardlight Generator > --- WEAPON ----------- Zionite Phaser-S Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Antimatter Reactor Carbon-fiber Leg Disposable Heat Sink Disposable Heat Sink Zionite Biocell Large Matter Pod Zionite Metafield Generator Zionite Weapon Casing Zionite Heavy Carapace System Backup Module Heavy Beamcaster Zionite Laser-M Neutron Cannon Neutron Cannon Bore Cannon Concussive RPG Phasing Sabre CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Makeshift Laser Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 93 | 2 10 10 10 21 1 2 2 35 Power 8 | . 1 1 1 1 . . . 4 Engine 5 | . . 1 1 1 . . . 2 Core 1 | . 1 . . . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 22 | 2 2 5 3 3 . 1 . 6 Treads . | . . . . . . . . . Leg 19 | . 2 5 3 3 . 1 . 5 Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 31 | . 2 1 3 10 . 1 . 14 Device 11 | . 1 . . 3 . 1 . 6 Storage 2 | . . 1 . . . . . 1 Processor 3 | . 1 . . 2 . . . . Hackware . | . . . . . . . . . Protection 15 | . . . 3 5 . . . 7 Artifact . | . . . . . . . . . Weapon 32 | . 5 3 3 7 1 . 2 11 Energy Gun 14 | . . 1 3 1 1 . 1 7 Energy Cannon 3 | . 2 . . 1 . . . . Ballistic Gun 11 | . 3 2 . 4 . . 1 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . 1 2 1 1 . . . 12 Parts Lost 23 | . . . 1 . . 1 . 21 Power 4 | . . . . . . . . 4 Propulsion 8 | . . . . . . 1 . 7 Utility 4 | . . . 1 . . . . 3 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 11 | . . . 1 . . 1 . 11 Average Slot Usage (%) 94 | . 91 98 96 98 92 91 92 92 Engine 7 | . 10 9 7 7 7 7 7 2 Leg 38 | . 22 43 43 38 38 37 38 35 Device 7 | . 3 11 9 6 . 6 7 11 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 1 | . 2 . . 6 7 . . . Protection 5 | . . . 8 6 7 7 7 5 Energy Gun 7 | . . 9 9 5 6 7 7 9 Ballistic Gun 13 | . 24 10 9 14 15 15 15 11 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 13 17 55 63 85 79 79 82 89 Greatest Support 89 | 26 26 52 65 75 75 75 75 89 Greatest Overweight (x) 1 | . . 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 12 20 20 20 20 20 20 Most Carried 20 | 6 8 20 20 20 20 20 20 20 Average Carried 17 | 6 7 11 19 19 19 18 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 6 8 20 19 20 20 18 20 11 Class Distribution -------------------- 53% | Tank 29% | Mutant 11% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2123 | 200 103 473 195 597 22 191 4 338 Remotely . | . . . . . . . . . Salvage Created 3345 | . 130 977 356 986 . 343 . 553 Parts 203 | . 14 69 21 49 . 21 . 29 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 3 21 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 83 | . 5 21 8 21 . 12 . 16 Guns 68 | . 5 19 8 15 . 12 . 9 Cannons 7 | . . 2 . 3 . . . 2 AOE 8 | . . . . 3 . . . 5 Classes Destroyed 12 | . 2 5 1 1 . . . 3 Worker 1 | . . . 1 . . . . . Hauler 2 | . . 1 1 . . . . . Operator 2 | . . 1 . 1 . . . . Watcher 3 | . . 3 . . . . . . Swarmer 19 | . 3 3 4 2 . 7 . . Grunt 30 | . 2 11 . 14 . 3 . . Duelist 3 | . . 1 . 1 . 1 . . Sentry 12 | . . 6 4 2 . . . . Programmer 3 | . . . . 2 . 1 . . Z-Technician 3 | . . . . . . . . 3 Z-Light 5 | . . . . . . . . 5 Assembled 9 | . . . . . . . . 9 Golem 1 | . . . . . . . . 1 Best Kill Streak 7 | . 3 4 4 4 . 4 . 7 Combat Bots Only 7 | . 3 4 4 4 . 4 . 7 Max Kills in Single Turn 5 | . 1 2 2 3 . 1 . 5 Gunslinging 1 | . . 1 1 . . . . . Exploded 5 | . . . . 3 . . . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 5425 | . 115 544 423 758 . 885 . 2700 Core 896 | . 30 109 48 90 . 50 . 569 Absorbed by Shields 129 | . . . . 39 . . . 90 Core Remaining (%) 87 | 100 88 72 91 . . . . . Volleys Fired 204 | . 7 48 30 45 1 19 . 54 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 193 | . 40 88 79 141 103 103 . 193 Shots Fired 511 | . 14 94 59 134 3 57 . 150 Gun 477 | . 14 86 59 121 3 57 . 137 Cannon 29 | . . 8 . 9 . . . 12 Launcher 5 | . . . . 4 . . . 1 Special . | . . . . . . . . . Kinetic 306 | . 14 48 30 86 2 38 . 88 Thermal 169 | . . 46 29 44 1 19 . 30 Explosive 1 | . . . . . . . . 1 Electromagnetic 4 | . . . . 4 . . . . Phasic 31 | . . . . . . . . 31 Robot Hit Streak 47 | . 11 21 47 18 . 11 . 23 Robot Miss Streak 10 | . 1 3 4 6 . 10 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . 2 1 2 . 5 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 Shots Hit Robots 373 | . 11 69 46 101 . 46 . 100 Core Hits 229 | . 8 36 14 85 . 36 . 50 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 1 2 3 . 2 . 2 Burn 7 | . . 1 2 2 . 2 . . Destroy 2 | . . . . 1 . . . 1 Intensify 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8174 | . 142 1183 780 2265 . 880 . 2924 Guns 6892 | . 142 1040 780 1702 . 880 . 2348 Cannons 569 | . . 143 . 274 . . . 152 Explosions 713 | . . . . 289 . . . 424 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4094 | . 142 431 376 1218 . 670 . 1257 Thermal 2667 | . . 752 404 802 . 210 . 499 Explosive 424 | . . . . . . . . 424 Electromagnetic 245 | . . . . 245 . . . . Impact 18 | . . . . . . . . 18 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Phasic 726 | . . . . . . . . 726 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . . . 2 Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 361 | . 2 6 27 361 51 211 . 204 Average Temperature 85 | . 2 3 11 83 27 100 . 94 Received Heat Transfer 1702 | . 48 270 162 385 . 342 . 495 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . 2 7 1 . 3 . . Heat Transferred 5136 | . . 1628 1036 1335 . 592 . 545 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 362 | . 99 362 243 277 . . . . Initial 27 | . . 27 18 19 . . . . Average 148 | . 59 188 120 137 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 61 | 100 100 40 85 65 . . . . Level 1 38 | . . 59 14 34 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 2 1 3 . . . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 7 30 11 31 . 12 . 49 Peak Tracking Total 38 | . 3 9 4 4 . 4 . 38 Tactical Retreats 7 | . . 3 . 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . 1 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . 2 . . . 3 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 22 | . 2 9 4 6 . . 1 . Terminals 14 | . 2 7 3 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 79 | . 9 40 13 11 . . 6 . Successful 51 | . 4 30 9 2 . . 6 . Failed 28 | . 5 10 4 9 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 6 22 5 2 . . 5 . Terminals 50 | . 9 31 6 4 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 13 | . . 6 7 . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 22 | . 3 11 2 . . . 6 . Record 1 | . . 1 . . . . . . Part Schematic 6 | . . . . . . . 6 . Robot Analysis 2 | . . 2 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . Unreport Threat 4 | . 1 2 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 4 | . 1 2 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 12 | . . 6 6 . . . . . Scan Component 6 | . . 3 3 . . . . . Repair 6 | . . 3 3 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 1 12 1 . . . . . Terminals 12 | . 1 10 1 . . . . . Track 5 | . . 5 . . . . . . Botnet 3 | . . 3 . . . . . . Disrupt 1 | . . 1 . . . . . . Operators 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Recyclers 1 | . . 1 . . . . . . Mask 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 8 4 6 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built 2 | . . . . 2 . . . . Matter 212 | . . . . 212 . . . . Time 53 | . . . . 53 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 6 | . . 3 3 . . . . . Time 211 | . . 96 115 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 190 | . . . . . . . 190 190 Highest-Rated Ally 95 | . . . . . . . 95 95 Total Orders . | . . . . . . . . . Ally Attacks 106 | . . . . . . . . 106 Total Damage 2172 | . . . . . . . . 2172 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 7288 | 3 315 1370 433 1341 464 563 1761 1038 Spaces Moved 3597 | 1 222 652 171 712 225 243 859 512 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 3556 | . 182 652 171 712 225 243 859 512 Wheels 41 | 1 40 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 120 120 120 204 204 204 122 Average Speed 164 | 90 114 146 120 140 204 204 204 156 Slowest Speed 210 | 90 120 200 120 204 204 205 204 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 1 26 50 18 20 47 40 85 75 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 2 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . 2 . . . 8 Melee . | . . . . . . . . . Projectile 10 | . . . . 2 . . . 8 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4557 | 2 273 975 344 964 229 268 870 632 Wait 513 | . 8 231 125 144 . 5 . . Move 3589 | . 221 651 170 711 224 242 858 512 Hop . | . . . . . . . . . Pick Up 78 | . 11 23 6 18 1 . 5 14 Fast Attach 34 | . 6 6 4 7 1 . 2 8 Attach 30 | . 1 2 4 5 . 1 . 17 Detach 3 | . 1 . . 1 . . . 1 Swap 29 | 2 3 2 2 9 . 1 . 10 Drop 77 | . 15 12 3 24 2 . 5 16 Fire 204 | . 7 48 30 45 1 19 . 54 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Propulsion x2 780 | -9/Materials | Discovered new exit (range 7) 966 | -9/Materials | Repaired Imp. Aluminum Leg 1000 | -9/Materials | Repaired Imp. Aluminum Leg 1033 | -9/Materials | Repaired Imp. Aluminum Leg 1080 | -9/Materials | Discovered new exit (range 9) 1246 | -9/Materials | Identified exit to Mines 1689 | -9/Materials | Entered another Materials area 1689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1864 | -8/Materials | Repaired Imp. Aluminum Leg 1897 | -8/Materials | Repaired Imp. Aluminum Leg 1950 | -8/Materials | Repaired Cld. Ion Engine 2095 | -8/Materials | Discovered new exit (range 16) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2506 | -7/Factory | Build established: Tank 2818 | -7/Factory | Fabricated Neutron Cannon (x2) 3042 | -7/Factory | Garrison activated, responded to threat 3355 | -7/Factory | Discovered new exit (range 14) 3443 | -7/Factory | Identified exit to Lower Caves 3463 | -7/Factory | Entered Lower Caves 3589 | -7/Lower Caves | Build established: Gunner 3820 | -7/Lower Caves | Encountered a Warlord checkpoint 3903 | -7/Lower Caves | Discovered new exit (range 12) 3927 | -7/Lower Caves | Entered another Lower Caves area 4243 | -7/Lower Caves | Build established: Tank 4470 | -7/Lower Caves | Discovered new exit (range 8) 4490 | -7/Lower Caves | Entered Zion 4513 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4741 | -7/Zion | Given A8's code to call for help 4762 | -7/Zion | Discovered new exit (range 14) 5123 | -7/Zion | Learned location of 1 exit from Factory 5631 | -7/Zion | Learned location of 1 exit from Lower Caves 5705 | -7/Zion | Found CR-A16's Pointy Stick 5789 | -7/Zion | Learned Factory emergency access door positions 6211 | -7/Zion | Opened final containment barrier to the Deep Caves 6214 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6222 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6247 | -7/Zion | Discovered new exit (range 3) 6247 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6251 | -7/Zion | Entered Deep Caves 6251 | -7/Deep Caves | Accompanied by 2 allies 6486 | -7/Deep Caves | Attacked by Z-Imprinter 6506 | -7/Deep Caves | Destroyed Z-Imprinter 6559 | -7/Deep Caves | Found Prototype Protection 6559 | -7/Deep Caves | Identified Zio. Weapon Casing 6570 | -7/Deep Caves | Found Prototype Device 6571 | -7/Deep Caves | Identified Zio. Metafield Generator 6624 | -7/Deep Caves | Z-Facility disabled 6787 | -7/Deep Caves | Build established: Scavenger-Tank 6793 | -7/Deep Caves | Lost 4 parts (2n2w) 6812 | -7/Deep Caves | Found Prototype Protection 6813 | -7/Deep Caves | Identified Zio. Heavy Carapace 7128 | -7/Deep Caves | Spotted as-67844 7174 | -7/Deep Caves | Exposed GOLEM chamber 7193 | -7/Deep Caves | Core integrity fell below 50% 7217 | -7/Deep Caves | Destroyed as-67844 7241 | -7/Deep Caves | Lost 11 parts (2p4n3u2w) 7278 | -7/Deep Caves | Triggered Deep Caves wall 7278 | -7/Deep Caves | Spotted AS-80035 7284 | -7/Deep Caves | Core integrity fell below 20% 7289 | -7/Deep Caves | Destroyed by as-70123 with Assembled Blade Last Messages --------------- 07282_ 66-JWL(l) destroyed. 07282_ as-57890 destroyed. 07282_ Zio. Phaser-S destroyed. 07283_ as-04313 released from Mobile Assembly Unit. 07284_ Destroyed Asb. F-torch. 07284_ Penetrated by Slug. 07285_ Zio. Laser-M destroyed. 07285_ Zio. Phaser-S destroyed. 07285_ Antimatter Reactor destroyed. 07286_ Penetrated by Slug. 07287_ Imp. Carbon-fiber Leg destroyed. 07287_ as-51126 destroyed. 07287_ as-17840 destroyed. 07288_ Acquired 12 matter. 07288_ Enhanced Grunt knocked back. 07288_ Enhanced Grunt destroyed. 07288_ as-58848 destroyed. 07288_ Slug penetrates as-25956. 07288_ as-40823 destroyed. 07289_ as-81595 destroyed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????? | | ?????????????????????????????????????#####? | | ????????????????????????????????????## # | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ???????????????? ??????????????????# | | ?????????????? #?????????????????# | | ??????????? ## #??????####????# | | ????????? # #?????## ##??## | | ????????" ! ?????# #### # | | ????????? ??????# ## | | ?????????" a ??????# #? | | ?????????" #??????# #? | | ?????????" ???????# #? | | ?????????" #??##???## ##? | | ????????"" = #?? #????# ### ##?? | | ??????###M ### ####?# #?####??? | | ????""" a = = # #?# #???????? | | ??? A a % ##???# #?###??? | | ???a a a aa h ##### ## ##?? | | ??? *@ [ ## ## | | ??? a * a g #?## # | | ??? a a aa ### | | ???? a % g ## | | ???? a [ ### | | ?????"" [ [ ### | | ??????### * * ! ## ### | | ????????"" ## ##?? | | ?????????" a a a ! ### #??? | | ?????????" #?#### ##?? | | ????????"" aa a* ###### ### | | ????????"G a a ! "## # | | ????????# a s "# | | ????????" ! % # | | ????????" ! [ " # | | ????????" * [ #"# ##### | | ????????""" [ ###% ##??? | | ????????" [ " # ##?? | | ????????"" ####### ### | | ????????" "#??### # | | ????????"" ###??# | | ????????" # # #????# | | ????????" #### ## ## ##????# """%" | | ????????""" ##???# ## ####?????# " ## | | ?????????" ?????#### #????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 50 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed FissionMassProjector Manual? 0 Play Time 00:46:35 Cumulative 171.7 hours Start 2021.09.19 @ 13:50:53 End 2021.09.19 @ 14:47:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 168 Rogue 161 Adventurer 1 Explorer 6 Win Type - Total 23 Types 11/1/2/7/1/0/0/1/0 Lore% 64 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ecf4ede-af75-4b01-a787-c430ec57771a