Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 16:26:48 Player: OJ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (691) 691 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 2873 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -118 Cogmind --------- Core Integrity 377/400 Matter 280/300 Energy 280/280 System Corruption 0% Temperature Cool (36) Movement Rolling (105) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Disposable Heat Sink Medium Storage Unit Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Autogun Mini Grenade Launcher > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Medium Storage Unit Particle Charger Particle Charger Hacking Drone Bay (1/1) Assault Cannon Grenade Launcher Signal Generator GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Hacking Drone Bay > --- WEAPON ----------- Lightning Gun Autogun Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Medium Storage Unit Particle Charger Particle Charger Particle Charger Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Signal Generator [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 33 | 6 8 2 11 1 5 Power 5 | 1 3 . 1 . . Engine 5 | 1 3 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 . 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 6 | 2 2 . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 3 . 2 Device 5 | . 1 . 2 . 2 Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 13 | 2 2 . 5 1 3 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 . 4 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 5 | . 2 . 3 . . Power . | . . . . . . Propulsion 4 | . 2 . 2 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . 2 . 2 . . To Critical Strikes . | . . . . . . Average Backups 8 | . 6 8 9 9 8 Power 1 | . . . 1 2 2 Propulsion . | . . 1 . . . Utility 3 | . 2 1 3 4 4 Weapon 3 | . 3 5 3 3 2 Tool/Special . | . . . . . . Unused Backups 11 | . 2 1 3 . 5 Power 3 | . . . 1 . 2 Propulsion . | . . . . . . Utility 6 | . 2 1 1 . 2 Weapon 2 | . . . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 80 100 94 100 100 Engine 11 | . 14 14 11 11 11 Wheel 22 | . 19 28 20 22 22 Device 11 | . 3 14 14 11 11 Storage 11 | . 14 14 11 11 11 Protection 7 | . . . 4 11 10 Energy Gun 3 | . 3 . . . 9 Ballistic Gun 25 | . 24 28 32 33 15 Ballistic Cannon 3 | . . . . . 8 Peak Build Rating 28 | 6 11 11 18 17 28 Average Rating 16 | 4 8 11 16 17 20 On Entrance 10 | . 6 11 11 17 17 Naked Turns . | . . . . . . Heaviest Build 34 | 13 17 22 31 31 34 Greatest Support 32 | 32 32 26 26 26 26 Greatest Overweight (x) 5 | . 5 . 3 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 1 8 9 10 10 10 Average Carried 9 | . 6 8 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 1 8 9 9 10 10 Class Distribution -------------------- 68% | Tank 21% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1053 | 229 167 102 363 132 60 Remotely . | . . . . . . Salvage Created 1009 | . 271 . 590 148 . Parts 60 | . 10 . 42 8 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 3 | . 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 17 | . 3 . 9 5 . Guns 14 | . 3 . 6 5 . AOE 3 | . . . 3 . . Classes Destroyed 11 | . 3 . 5 3 . Worker 3 | . 1 . 2 . . Builder 1 | . . . 1 . . Hauler 2 | . . . 2 . . Recycler 4 | . 2 . 2 . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Grunt 12 | . 3 . 7 2 . Brawler 1 | . . . . 1 . Sentry 2 | . . . 2 . . Demolisher 1 | . . . . 1 . Assembled 1 | . . . . 1 . Best Kill Streak 10 | . 3 . 10 4 . Combat Bots Only 4 | . 1 . 4 4 . Max Kills in Single Turn 3 | . 1 . 3 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 62 | . 37 . 16 7 2 Missed 16 | . 10 . 4 2 . Hits 46 | . 27 . 12 5 2 Projectile 46 | . 27 . 12 5 2 Critical Strikes 1 | . 1 . . . . Damage Taken 746 | . 389 . 276 59 22 Core 75 | . 52 . . 11 12 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . . 32 . . Core Remaining (%) 89 | 100 . 79 . . . Volleys Fired 61 | . 27 . 27 6 1 Largest 3 | . 2 . 3 3 1 Hottest 69 | . 46 . 69 69 30 Shots Fired 141 | . 54 . 68 18 1 Gun 134 | . 54 . 62 18 . Cannon . | . . . . . . Launcher 7 | . . . 6 . 1 Special . | . . . . . . Kinetic 134 | . 54 . 62 18 . Thermal . | . . . . . . Explosive 7 | . . . 6 . 1 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 4 . 11 12 . Robot Miss Streak 5 | . 5 . 3 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 75 | . 26 . 37 12 . Core Hits 46 | . 9 . 27 9 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1782 | . 427 . 1082 199 74 Guns 1154 | . 427 . 528 199 . Cannons . | . . . . . . Explosions 628 | . . . 554 . 74 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1154 | . 427 . 528 199 . Thermal . | . . . . . . Explosive 628 | . . . 554 . 74 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . 10 . . Projectiles . | . . . . . . Explosions 10 | . . . 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . . 113 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 78 | . 28 . 33 78 36 Average Temperature 13 | . 8 . 9 33 36 Received Heat Transfer 361 | . 234 . 69 18 40 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 164 | . 45 4 164 120 . Initial 60 | . . 4 . 60 . Average 25 | . 15 . 42 31 . Influence Increases 568 | . 103 . 335 130 . Destroy 0b10 Robot/C 320 | . 60 . 180 80 . Destroy 0b10 Robot/NC 60 | . 15 . 45 . . Destroy Leader 96 | . 20 . 56 20 . Successful Hack 16 | . 8 . 8 . . Disable Machine 15 | . . . 15 . . Destroy Structure 31 | . . . 31 . . Lose Combat Pursuer 30 | . . . . 30 . Influence Decreases 568 | . 90 13 179 286 . Entered New Map 105 | . . 9 . 96 . Time Decay 423 | . 80 4 149 190 . Lost Part 40 | . 10 . 30 . . Squads Dispatched 6 | . 2 . 4 . . Investigation 4 | . 1 . 3 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 . 11 8 10 Peak Tracking Total 11 | . 5 . 5 4 11 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 4 | . 1 . 3 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 6 . 9 . . Successful 5 | . 2 . 3 . . Failed 9 | . 3 . 6 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts 1 | . 1 . . . . Manual 15 | . 6 . 5 . 4 Terminals 13 | . 6 . 7 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 2 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 13 | . . . . 3 10 Largest Group 11 | . . . . 3 11 Highest-Rated Group 475 | . . . . 40 475 Highest-Rated Ally 96 | . . . . 16 96 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 93 | . . . . . 93 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) . | . . . . . . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 4 | . . 1 . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2627 | 53 253 273 419 678 951 Spaces Moved 1975 | 44 139 282 215 466 829 Core 9 | 1 8 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1966 | 43 131 282 215 466 829 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 105 105 Average Speed 102 | 98 106 90 101 105 105 Slowest Speed 300 | 100 300 90 125 105 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 28 68 22 84 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . 1 . . 3 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 6 | . . 2 . 1 3 Spaces Dug 5 | . . . . . 5 Terrain Destroyed 42 | . . . 37 . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . . . 37 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2463 | 50 193 303 368 642 907 Wait 342 | . 2 15 96 168 61 Move 1970 | 43 138 281 214 465 829 Hop . | . . . . . . Pick Up 26 | 1 11 2 9 1 2 Fast Attach 13 | 6 2 . 3 . 2 Attach 7 | . 1 . 6 . . Detach 1 | . . . 1 . . Swap 17 | . 5 2 4 1 5 Drop 23 | . 7 3 8 1 4 Fire 61 | . 27 . 27 6 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Central database locked down 307 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 325 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 491 | -10/Mines | Learned location of Zion (-7) 560 | -10/Mines | Discovered new exit (range 9) 580 | -10/Mines | Entered Materials 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 875 | -9/Materials | Repaired Wheel 945 | -9/Materials | Discovered new exit (range 16) 999 | -9/Materials | Entered Mines 1002 | -9/Mines | Assembled infested the area 1014 | -9/Mines | Met a Derelict bent on vengeance 1133 | -9/Mines | Build established: Tank 1323 | -9/Mines | Met a Derelict testing a Signal Generator 1325 | -9/Mines | Found Signal Generator 1380 | -9/Mines | Discovered new exit (range 4) 1516 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1566 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1576 | -9/Mines | Learned Materials security intel 1677 | -9/Mines | Entered Zion 1677 | -7/Zion | Accompanied by 1 ally 1713 | -7/Zion | Received a hallucinogenic algorithm 1713 | -7/Zion | Ran a hallucination algorithm 1819 | -7/Zion | Given A8's code to call for help 1827 | -7/Zion | Discovered new exit (range 16) 1941 | -7/Zion | Learned 12 Factory zone layouts 2017 | -7/Zion | Given the Hacking Drone Bay 2018 | -7/Zion | Found Prototype Device 2018 | -7/Zion | Identified Hacking Drone Bay 2049 | -7/Zion | Learned location of Data Miner (-6) 2094 | -7/Zion | Learned location of Quarantine (-3) 2123 | -7/Zion | Met Imprinter 2154 | -7/Zion | Imprinted 2156 | -7/Zion | Declared Zion's savior 2226 | -7/Zion | Found GAL Module 2291 | -7/Zion | Ran a hallucination algorithm 2296 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2304 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2336 | -7/Zion | Gained Derelict followers 2362 | -7/Zion | Found Prototype Device 2362 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2399 | -7/Zion | Learned location of Armory (-4) 2431 | -7/Zion | Learned Factory repair station intel 2472 | -7/Zion | Identified exit to Deep Caves 2627 | -7/Zion | Attacked by Zionites 2628 | -7/Zion | Self-destructed Last Messages --------------- World map updated: -4/Armory. B6-ZQ4(z): 01000100 01100001 01110100 01100001 00100000 01100100 01110101 01101101 01110000 00101110 Data stored: Factory repair station intel. 02472_ Acquired derelict log, extracted data. Loading 1 Zion exit... 02500_ B6-ZQ4(z) searches inside the Twisted Machinery. 37-0JQ(z): How much data could a datajack jack if a datajack could jack data? Made that up myself. Catchy, eh? 02568_ 37-0JQ(z) toys with the Twisted Machinery. 02581_ Searching scrap... 02581_ Found Mak. Hacking Suite. 02581_ Found 36 Matter. 02582_ Acquired 8 matter. 02626_ Deep Containment System disabled. 02627_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 02627_ Trooper 2a Particle Gun severed. 02628_ KX-G1J(z) pulls a Mak. Laser out of the Twisted Machinery. 02628_ Trooper 2a destroyed. 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