Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 17:29:02

Player: PTS

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (121)     605
Value Destroyed (3191)     3191
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (838)                838
              TOTAL SCORE: 6374

 Bonus
-------
High Alert Combat Kills    838

 Cogmind 
---------
Core Integrity             0/550
Matter                     269/300
Energy                     173/265
System Corruption          9%
Temperature                Cool (42)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
           Cooling System
    Medium Storage Unit
  Improved Targeting Computer
           Recalibrator
>          --- WEAPON (3) -------
           Beam Rifle
           Particle Gun
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Ion Engine
           Wheel
           Wheel
  Improved Heat Sink
           Energy Filter
    Medium Insulated Plating
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cryofiber Web
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
           Field Laser
           Pulse Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Targeting Computer
           Beam Rifle
           Particle Gun
           Particle Gun
  Improved Medium Laser
           Datajack
           Mining Laser
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Plasma Cutter
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             121  | 8   1   55  57  
  Power                    14   | 1   .   7   6   
    Engine                 13   | 1   .   6   6   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               27   | 2   .   13  12  
    Treads                 .    | .   .   .   .   
    Leg                    14   | .   .   7   7   
    Wheel                  12   | 2   .   5   5   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  26   | 2   1   8   15  
    Device                 17   | 1   1   6   9   
    Storage                2    | 1   .   1   .   
    Processor              3    | .   .   .   3   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   54   | 3   .   27  24  
    Energy Gun             42   | 1   .   20  21  
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  7    | .   .   5   2   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      2    | .   .   .   2   
Parts Lost                 41   | .   .   12  29  
  Power                    3    | .   .   1   2   
  Propulsion               9    | .   .   4   5   
  Utility                  11   | .   .   1   10  
  Weapon                   18   | .   .   6   12  
  Highest Loss Streak      8    | .   .   5   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 94  89  
  Engine                   8    | .   14  10  7   
  Leg                      10   | .   .   11  10  
  Wheel                    8    | .   28  8   6   
  Device                   15   | .   14  13  16  
  Storage                  9    | .   14  11  9   
  Processor                6    | .   .   .   11  
  Protection               4    | .   .   7   2   
  Energy Gun               23   | .   14  24  24  
  Energy Cannon            1    | .   .   4   .   
  Ballistic Gun            1    | .   14  1   .   
Peak Build Rating          30   | 7   7   24  30  
  Average Rating           19   | 4   6   17  22  
  On Entrance              8    | .   7   7   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 15  15  29  34  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  9    | 1   .   9   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         9    | 7   8   9   10  
  Most Carried             10   | 4   6   10  10  
  Average Carried          7    | .   4   8   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 3   5   10  9   

 Class Distribution 
--------------------
 28% | Scavenger-Gunner
 24% | Tank
 18% | Skirmisher
 12% | Mutant
  5% | Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1666 | 279  59   677  651  
  Remotely                 .    | .    .    .    .    
Salvage Created            4719 | 43   66   2560 2050 
  Parts                    260  | 5    8    168  79   
Haulers Intercepted        5    | .    .    4    1    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  85   | .   3   49  33  
  Melee                    1    | .   .   .   1   
  Guns                     63   | .   3   31  29  
  Cannons                  10   | .   .   9   1   
  AOE                      10   | .   .   9   1   
Classes Destroyed          14   | 1   2   8   3   
  Worker                   10   | .   .   5   5   
  Builder                  4    | .   .   4   .   
  Tunneler                 3    | 2   .   .   1   
  Hauler                   5    | .   .   4   1   
  Recycler                 5    | .   .   2   3   
  Mechanic                 1    | .   .   .   1   
  Operator                 3    | .   .   1   2   
  Watcher                  7    | .   1   5   1   
  Swarmer                  22   | .   3   16  3   
  Grunt                    42   | .   .   23  19  
  Brawler                  2    | .   .   1   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   15   | .   .   9   6   
  Hunter                   3    | .   .   .   3   
Best Kill Streak           9    | 2   3   9   4   
  Combat Bots Only         6    | .   3   6   3   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                          | -11  -10  -9   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        463   | .    29   206  228  
  Missed                   123   | .    9    54   60   
Damage Taken               5002  | .    152  1993 2857 
  Core                     943   | .    34   357  552  
  Absorbed by Shields      .     | .    .    .    .    
  Redirected to Shielding  40    | .    .    40   .    
  Regen/Repaired (Parts)   148   | .    .    45   103  
Core Remaining (%)         65    | 100  86   10   .    
Volleys Fired              276   | 3    14   119  140  
  Largest                  3     | 2    2    3    3    
  Hottest                  230   | 70   70   169  230  
Shots Fired                677   | 6    28   326  317  
  Gun                      600   | 6    28   264  302  
  Cannon                   56    | .    .    51   5    
  Launcher                 .     | .    .    .    .    
  Special                  21    | .    .    11   10   
  Kinetic                  46    | 3    14   29   .    
  Thermal                  412   | 3    14   116  279  
  Explosive                .     | .    .    .    .    
  Electromagnetic          219   | .    .    181  38   
  Robot Hit Streak         15    | 4    4    15   14   
  Robot Miss Streak        5     | 1    3    5    3    
  Penetration Max          .     | .    .    .    .    
  Secondary Targets        6     | .    .    4    2    
    Max Gunslinging Chain  1     | .    .    1    1    
Shots Hit Robots           452   | 5    16   209  222  
  Core Hits                205   | 3    4    104  94   
  Critical Kills           .     | .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    
  Critical Strikes         27    | 1    1    4    21   
    Burn                   25    | 1    1    4    19   
    Corrupt                1     | .    .    .    1    
    Sever                  1     | .    .    .    1    
Melee Attacks              9     | .    .    .    9    
  Impact                   .     | .    .    .    .    
  Slashing                 9     | .    .    .    9    
  Piercing                 .     | .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    
Damage Inflicted           8553  | 74   201  4098 4180 
  Guns                     6536  | 74   201  2672 3589 
  Cannons                  706   | .    .    617  89   
  Explosions               925   | .    .    752  173  
  Melee                    278   | .    .    .    278  
  Ramming                  3     | .    .    .    3    
  Kinetic                  293   | 36   91   166  .    
  Thermal                  5308  | 38   110  1826 3334 
  Explosive                .     | .    .    .    .    
  Electromagnetic          2671  | .    .    2106 565  
  Impact                   .     | .    .    .    .    
  Slashing                 278   | .    .    .    278  
  Piercing                 .     | .    .    .    .    
Highest Corruption         9     | .    .    2    9    
  Average Corruption       4     | .    .    2    8    
  Corruption Purged        .     | .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    
  Effects                  69    | .    .    24   45   
    Message Errors         29    | .    .    9    20   
    Matter Fused           13    | .    .    6    7    
    Heat Flow Errors       6     | .    .    .    6    
    Energy Discharges      4     | .    .    1    3    
    Parts Rejected         1     | .    .    1    .    
    Data Loss (minor)      6     | .    .    3    3    
    Data Loss (major)      3     | .    .    1    2    
    Misfires               4     | .    .    3    1    
    Alerts                 1     | .    .    .    1    
    Weapon Failures        2     | .    .    .    2    
Overload Shots             .     | .    .    .    .    
Overflow Damage            69    | .    .    45   24   
  Projectiles              6     | .    .    6    .    
  Explosions               63    | .    .    39   24   
  Melee                    .     | .    .    .    .    
Knockbacks                 1     | .    .    1    .    
  Impact                   .     | .    .    .    .    
  Kinetic                  1     | .    .    1    .    
  Secondary                .     | .    .    .    .    
Self-Inflicted Damage      415   | .    .    273  142  
  Shots                    12    | .    .    9    3    
  Rammed                   3     | .    .    .    3    
Targets Rammed             5     | .    .    .    5    
  Kicked                   2     | .    .    .    2    
  Crushed                  .     | .    .    .    .    
Highest Temperature        537   | 18   36   199  537  
  Average Temperature      105   | 9    15   80   139  
  Received Heat Transfer   1920  | .    .    462  1458 
  Effects                  22    | .    .    .    22   
    Shutdowns              4     | .    .    .    4    
    Energy Bleed           2     | .    .    .    2    
    Interference           9     | .    .    .    9    
    Matter Decay           2     | .    .    .    2    
    Short Circuit          2     | .    .    .    2    
    Damage (minor)         3     | .    .    .    3    
Siege Activations          .     | .    .    .    .    
Robots Corrupted           .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Fried              11    | .    .    8    3    
  Impact Corruptions       .     | .    .    .    .    
Robots Melted              1     | .    .    .    1    
  Combat Hostiles          1     | .    .    .    1    
  Parts Melted             21    | 1    .    3    17   
  Heat Transferred         13067 | 185  407  3936 8539 
Parts Sabotaged            .     | .    .    .    .    
Parts Stolen               .     | .    .    .    .    
Parts Stripped             .     | .    .    .    .    
Power Chain Reactions      19    | .    .    16   3    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1105 | 10   99   1105 732  
  Initial                  466  | .    6    41   466  
  Average                  573  | 2    65   619  589  
Maximum Alert Level        4    | .    .    4    3    
  Low Security (%)         8    | 100  100  7    .    
  Level 1                  8    | .    .    21   .    
  Level 2                  55   | .    .    25   82   
  Level 3                  27   | .    .    43   17   
  Level 4                  .    | .    .    1    .    
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          19   | .    .    10   9    
  Investigation            13   | .    .    8    5    
  Extermination            .    | .    .    .    .    
  Reinforcement            3    | .    .    1    2    
  Assault                  3    | .    .    1    2    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              125  | .   4   64  57  
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        10   | .   .   6   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   .   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          9    | .   .   6   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          20   | .   .   13  7   
  Terminals                14   | .   .   9   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                50   | .   .   27  23  
  Successful               23   | .   .   11  12  
  Failed                   27   | .   .   16  11  
    Catastrophic           5    | .   .   5   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   33   | .   .   19  14  
  Terminals                33   | .   .   19  14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   .   6   6   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   4   5   
  Terminal Index           2    | .   .   1   1   
  Repair Station Index     1    | .   .   .   1   
  Recycling Unit Index     1    | .   .   .   1   
  Unreport Threat          1    | .   .   1   .   
  Zone Layout              4    | .   .   2   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   .   5   4   
  Scan Component           5    | .   .   3   2   
  Repair                   4    | .   .   2   2   
Recycling Unit Hacks       2    | .   .   2   .   
  Report Inventory         2    | .   .   2   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         1    | .   .   .   1   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   .   10  6   
  Full Trace Events        12   | .   .   7   5   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   2   2   
  Time                     141  | .   .   52  89  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4462 | 63   163  1785 2451 
Spaces Moved               2008 | 45   133  929  901  
  Core                     29   | 3    .    4    22   
  Treads                   .    | .    .    .    .    
  Legs                     1047 | .    .    501  546  
  Wheels                   932  | 42   133  424  333  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            118  | 80   80   110  134  
  Slowest Speed            500  | 100  80   500  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 4    18   82   49   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    .    8    
Terrain Destroyed          75   | .    .    59   16   
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    1    8    
  AOE                      66   | .    .    58   8    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      3493 | 65   161  1424 1843 
  Wait                     933  | .    10   245  678  
  Move                     2005 | 44   132  928  901  
  Hop                      .    | .    .    .    .    
  Pick Up                  93   | 10   3    40   40   
  Fast Attach              14   | .    .    12   2    
  Attach                   66   | 7    1    22   36   
  Detach                   2    | .    .    1    1    
  Swap                     41   | 1    .    21   19   
  Drop                     48   | .    1    35   12   
  Fire                     276  | 3    14   119  140  
  Melee                    9    | .    .    .    9    
  Ram                      3    | .    .    .    3    
  Kick                     2    | .    .    .    2    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            1    | .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 12)
   64 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 14)
  227 | -10/Materials | Entered another Materials area
  227 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  554 | -9/Materials  | Lost 5 parts (2n1u2w)
  752 | -9/Materials  | Repaired Heat Sink
  804 | -9/Materials  | Repaired EM Pulse Gun
 1069 | -9/Materials  | Core integrity fell below 50%
 1246 | -9/Materials  | Discovered new exit (range 10)
 1393 | -9/Materials  | Build established: Tank
 1557 | -9/Materials  | Discovered new exit (range 7)
 1757 | -9/Materials  | Core integrity fell below 20%
 1827 | -9/Materials  | First assault squad dispatched
 1954 | -9/Materials  | Discovered new exit (range 16)
 2012 | -9/Materials  | Entered another Materials area
 2012 | -8/Materials  | Evolved 2 slots: Utility x2
 2099 | -8/Materials  | Repaired Imp. EM Shotgun
 2413 | -8/Materials  | Lost 3 parts (2u1w)
 2751 | -8/Materials  | Build established: Skirmisher
 3107 | -8/Materials  | Repaired Carbon-fiber Leg
 3162 | -8/Materials  | Build established: Scavenger-Gunner
 3212 | -8/Materials  | First assault squad dispatched
 3359 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 3476 | -8/Materials  | Core integrity fell below 50%
 3489 | -8/Materials  | Lost 4 parts (1n1u2w)
 3903 | -8/Materials  | Lost 5 parts (2u3w)
 4037 | -8/Materials  | Core integrity fell below 20%
 4104 | -8/Materials  | Discovered new exit (range 9)
 4463 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04214_ A4TC6 /U#O=HI,>W 3KNX3B
04248_ System corrupted: Matter fused (-7).
04278_ System corrupted: Heat flow error (+219).
04312_ System corrupted: Substantial component
  data lost.
04329_ System corrupted: Matter fused (-10).
04366_ W#U/AQ=OZMA%XB/K2#LUIYTPT>&A,O 4E D
04388_ System corrupted: Component data lost.
04412_ ALERT: Significant disruption in Zone 9B,
  assault force dispatched.
04434_ System corrupted: Energy discharge (-92).
04449_ X& Y/Q85CL0F9/H|QNO13:SEWYZADBDP
04454_ C-30 ARC bursts open, deploying its
  payload.
04454_ G-47 Trooper unfolds itself.
04454_ I-25 Savior unfolds itself.
04454_ G-47 Trooper suffers critical hit (Burn).
04459_ Particle Gun destroyed.
04461_ G-50 Soldier heat damages Carbon-fiber
  Leg.

 Map 
-----
+----------------------------------------------------+
|                ?????????????????  #???#       %==! |
|                ?????????????????  #???#            |
|                ?????????????????  #???#            |
|                ?????????????????  #???#            |
|                ?????????????????###???############ |
|                ?????????????????######??????# ! ## |
|                ?????????????????     #??????#!! #? |
|                ?????????????????"""  #??????#!  #? |
|                ?????????????????"""  #??????#   #? |
|                ?????????????????"""  #??????#   ## |
|                ?????????????????     #??????#   ## |
|                ???????????####?????????###??# % ## |
|                ???????????    ???????###    ##+### |
|                ???????????                   ![! # |
|                ???????????       ^               + |
|                ???????????    ???#######    #### # |
|                ???????????#  #?????????##+###### # |
|                ???????????#  #???????????      # # |
|                ??##########  #???????????""""" # # |
|                ???        #  #???????????""""" # # |
|                ??# """    #  ###+##??????""""" #   |
|                ??# """    #       ##?????      #   |
|                ??# """  g #        ??????""""" #   |
|                ??#      g%/  #???????????""""" #   |
|                ??# """  gg#  #???????????""""" ### |
|                ??# """   @#  #???????????      #?? |
|                ??# """    ## #????????#+##+#####?? |
|                ??#        ## #????????#    #?????? |
|                ??########### #????????#    #?????? |
|                ?#####??????# #????????#    #?????? |
|                ?#!! #?????## ##???????#    #?????? |
|                ?#!  #######   #########    ####### |
|                ?#!              =%                 |
|                ?#!! #######   #################### |
|                ?#!  #?????#####??????????????????? |
|                ?#!! #????????????????????????????? |
|                ?#####????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         11
Particle Charging          15

 Item Schematics 
-----------------
 Imp. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableArcGuard
  Manual?         0
Play Time         00:47:36
  Cumulative      17.9 hours
  Start           2024.12.27 @ 21:42:50
  End             2024.12.28 @ 17:29:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb2582eb-377e-4c8b-ae84-24c0de8b8226