Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 17:29:02 Player: PTS Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (121) 605 Value Destroyed (3191) 3191 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 6374 Bonus ------- High Alert Combat Kills 838 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 173/265 System Corruption 9% Temperature Cool (42) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Cooling System Medium Storage Unit Improved Targeting Computer Recalibrator > --- WEAPON (3) ------- Beam Rifle Particle Gun > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Wheel Wheel Improved Heat Sink Energy Filter Medium Insulated Plating Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Field Laser Pulse Rifle Advanced Beam Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Targeting Computer Beam Rifle Particle Gun Particle Gun Improved Medium Laser Datajack Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 121 | 8 1 55 57 Power 14 | 1 . 7 6 Engine 13 | 1 . 6 6 Core 1 | . . 1 . Reactor . | . . . . Propulsion 27 | 2 . 13 12 Treads . | . . . . Leg 14 | . . 7 7 Wheel 12 | 2 . 5 5 Hover . | . . . . Flight 1 | . . 1 . Utility 26 | 2 1 8 15 Device 17 | 1 1 6 9 Storage 2 | 1 . 1 . Processor 3 | . . . 3 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 54 | 3 . 27 24 Energy Gun 42 | 1 . 20 21 Energy Cannon 3 | . . 2 1 Ballistic Gun 5 | 2 . 3 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 2 | . . 1 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 7 | . . 5 2 Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 41 | . . 12 29 Power 3 | . . 1 2 Propulsion 9 | . . 4 5 Utility 11 | . . 1 10 Weapon 18 | . . 6 12 Highest Loss Streak 8 | . . 5 8 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 100 94 89 Engine 8 | . 14 10 7 Leg 10 | . . 11 10 Wheel 8 | . 28 8 6 Device 15 | . 14 13 16 Storage 9 | . 14 11 9 Processor 6 | . . . 11 Protection 4 | . . 7 2 Energy Gun 23 | . 14 24 24 Energy Cannon 1 | . . 4 . Ballistic Gun 1 | . 14 1 . Peak Build Rating 30 | 7 7 24 30 Average Rating 19 | 4 6 17 22 On Entrance 8 | . 7 7 21 Naked Turns . | . . . . Heaviest Build 34 | 15 15 29 34 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 9 | 1 . 9 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 4 6 10 10 Average Carried 7 | . 4 8 8 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 3 5 10 9 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Tank 18% | Skirmisher 12% | Mutant 5% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1666 | 279 59 677 651 Remotely . | . . . . Salvage Created 4719 | 43 66 2560 2050 Parts 260 | 5 8 168 79 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 85 | . 3 49 33 Melee 1 | . . . 1 Guns 63 | . 3 31 29 Cannons 10 | . . 9 1 AOE 10 | . . 9 1 Classes Destroyed 14 | 1 2 8 3 Worker 10 | . . 5 5 Builder 4 | . . 4 . Tunneler 3 | 2 . . 1 Hauler 5 | . . 4 1 Recycler 5 | . . 2 3 Mechanic 1 | . . . 1 Operator 3 | . . 1 2 Watcher 7 | . 1 5 1 Swarmer 22 | . 3 16 3 Grunt 42 | . . 23 19 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 15 | . . 9 6 Hunter 3 | . . . 3 Best Kill Streak 9 | 2 3 9 4 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 463 | . 29 206 228 Missed 123 | . 9 54 60 Damage Taken 5002 | . 152 1993 2857 Core 943 | . 34 357 552 Absorbed by Shields . | . . . . Redirected to Shielding 40 | . . 40 . Regen/Repaired (Parts) 148 | . . 45 103 Core Remaining (%) 65 | 100 86 10 . Volleys Fired 276 | 3 14 119 140 Largest 3 | 2 2 3 3 Hottest 230 | 70 70 169 230 Shots Fired 677 | 6 28 326 317 Gun 600 | 6 28 264 302 Cannon 56 | . . 51 5 Launcher . | . . . . Special 21 | . . 11 10 Kinetic 46 | 3 14 29 . Thermal 412 | 3 14 116 279 Explosive . | . . . . Electromagnetic 219 | . . 181 38 Robot Hit Streak 15 | 4 4 15 14 Robot Miss Streak 5 | 1 3 5 3 Penetration Max . | . . . . Secondary Targets 6 | . . 4 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 452 | 5 16 209 222 Core Hits 205 | 3 4 104 94 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 27 | 1 1 4 21 Burn 25 | 1 1 4 19 Corrupt 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 9 | . . . 9 Impact . | . . . . Slashing 9 | . . . 9 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8553 | 74 201 4098 4180 Guns 6536 | 74 201 2672 3589 Cannons 706 | . . 617 89 Explosions 925 | . . 752 173 Melee 278 | . . . 278 Ramming 3 | . . . 3 Kinetic 293 | 36 91 166 . Thermal 5308 | 38 110 1826 3334 Explosive . | . . . . Electromagnetic 2671 | . . 2106 565 Impact . | . . . . Slashing 278 | . . . 278 Piercing . | . . . . Highest Corruption 9 | . . 2 9 Average Corruption 4 | . . 2 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 69 | . . 24 45 Message Errors 29 | . . 9 20 Matter Fused 13 | . . 6 7 Heat Flow Errors 6 | . . . 6 Energy Discharges 4 | . . 1 3 Parts Rejected 1 | . . 1 . Data Loss (minor) 6 | . . 3 3 Data Loss (major) 3 | . . 1 2 Misfires 4 | . . 3 1 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 69 | . . 45 24 Projectiles 6 | . . 6 . Explosions 63 | . . 39 24 Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 415 | . . 273 142 Shots 12 | . . 9 3 Rammed 3 | . . . 3 Targets Rammed 5 | . . . 5 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 537 | 18 36 199 537 Average Temperature 105 | 9 15 80 139 Received Heat Transfer 1920 | . . 462 1458 Effects 22 | . . . 22 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 9 | . . . 9 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 8 3 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 21 | 1 . 3 17 Heat Transferred 13067 | 185 407 3936 8539 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 19 | . . 16 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1105 | 10 99 1105 732 Initial 466 | . 6 41 466 Average 573 | 2 65 619 589 Maximum Alert Level 4 | . . 4 3 Low Security (%) 8 | 100 100 7 . Level 1 8 | . . 21 . Level 2 55 | . . 25 82 Level 3 27 | . . 43 17 Level 4 . | . . 1 . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 19 | . . 10 9 Investigation 13 | . . 8 5 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault 3 | . . 1 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 125 | . 4 64 57 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 10 | . . 6 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 6 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . . 13 7 Terminals 14 | . . 9 5 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . . 2 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 50 | . . 27 23 Successful 23 | . . 11 12 Failed 27 | . . 16 11 Catastrophic 5 | . . 5 . Database Lockouts . | . . . . Manual 33 | . . 19 14 Terminals 33 | . . 19 14 Fabricators . | . . . . Repair Stations 12 | . . 6 6 Recycling Units 2 | . . 2 . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 9 | . . 4 5 Terminal Index 2 | . . 1 1 Repair Station Index 1 | . . . 1 Recycling Unit Index 1 | . . . 1 Unreport Threat 1 | . . 1 . Zone Layout 4 | . . 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . 5 4 Scan Component 5 | . . 3 2 Repair 4 | . . 2 2 Recycling Unit Hacks 2 | . . 2 . Report Inventory 2 | . . 2 . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . . 10 6 Full Trace Events 12 | . . 7 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 141 | . . 52 89 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4462 | 63 163 1785 2451 Spaces Moved 2008 | 45 133 929 901 Core 29 | 3 . 4 22 Treads . | . . . . Legs 1047 | . . 501 546 Wheels 932 | 42 133 424 333 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 118 | 80 80 110 134 Slowest Speed 500 | 100 80 500 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 18 82 49 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 75 | . . 59 16 Melee . | . . . . Projectile 9 | . . 1 8 AOE 66 | . . 58 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3493 | 65 161 1424 1843 Wait 933 | . 10 245 678 Move 2005 | 44 132 928 901 Hop . | . . . . Pick Up 93 | 10 3 40 40 Fast Attach 14 | . . 12 2 Attach 66 | 7 1 22 36 Detach 2 | . . 1 1 Swap 41 | 1 . 21 19 Drop 48 | . 1 35 12 Fire 276 | 3 14 119 140 Melee 9 | . . . 9 Ram 3 | . . . 3 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 1 | . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 554 | -9/Materials | Lost 5 parts (2n1u2w) 752 | -9/Materials | Repaired Heat Sink 804 | -9/Materials | Repaired EM Pulse Gun 1069 | -9/Materials | Core integrity fell below 50% 1246 | -9/Materials | Discovered new exit (range 10) 1393 | -9/Materials | Build established: Tank 1557 | -9/Materials | Discovered new exit (range 7) 1757 | -9/Materials | Core integrity fell below 20% 1827 | -9/Materials | First assault squad dispatched 1954 | -9/Materials | Discovered new exit (range 16) 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Utility x2 2099 | -8/Materials | Repaired Imp. EM Shotgun 2413 | -8/Materials | Lost 3 parts (2u1w) 2751 | -8/Materials | Build established: Skirmisher 3107 | -8/Materials | Repaired Carbon-fiber Leg 3162 | -8/Materials | Build established: Scavenger-Gunner 3212 | -8/Materials | First assault squad dispatched 3359 | -8/Materials | Lost 8 parts (1p2n2u3w) 3476 | -8/Materials | Core integrity fell below 50% 3489 | -8/Materials | Lost 4 parts (1n1u2w) 3903 | -8/Materials | Lost 5 parts (2u3w) 4037 | -8/Materials | Core integrity fell below 20% 4104 | -8/Materials | Discovered new exit (range 9) 4463 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04214_ A4TC6 /U#O=HI,>W 3KNX3B 04248_ System corrupted: Matter fused (-7). 04278_ System corrupted: Heat flow error (+219). 04312_ System corrupted: Substantial component data lost. 04329_ System corrupted: Matter fused (-10). 04366_ W#U/AQ=OZMA%XB/K2#LUIYTPT>&A,O 4E D 04388_ System corrupted: Component data lost. 04412_ ALERT: Significant disruption in Zone 9B, assault force dispatched. 04434_ System corrupted: Energy discharge (-92). 04449_ X& Y/Q85CL0F9/H|QNO13:SEWYZADBDP 04454_ C-30 ARC bursts open, deploying its payload. 04454_ G-47 Trooper unfolds itself. 04454_ I-25 Savior unfolds itself. 04454_ G-47 Trooper suffers critical hit (Burn). 04459_ Particle Gun destroyed. 04461_ G-50 Soldier heat damages Carbon-fiber Leg. 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EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableArcGuard Manual? 0 Play Time 00:47:36 Cumulative 17.9 hours Start 2024.12.27 @ 21:42:50 End 2024.12.28 @ 17:29:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb2582eb-377e-4c8b-ae84-24c0de8b8226