Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.17 @ 22:18:24 Player: Lazz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1068) 1068 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-264) -264 TOTAL SCORE: 4399 Bonus ------- Friendly Fire -264 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Terrain Scan Processor Jamming Amplifier > --- WEAPON (3) ------- Heavy Mace Heavy Pick > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Energy Filter Nova Cannon Advanced Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Shield Leg Compact Matter Pod Improved Terrain Scan Processor Improved Melee Analysis Suite Energy Filter Kinecellerator Improved Medium Armor Plating Nova Cannon Advanced Concussive RPG Heavy Mace Heavy Mace [Rating: 68] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 2 1 . . Utility 3 | . . 2 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 63 | 7 1 8 11 10 1 7 18 Power 7 | 1 . 1 1 1 . 2 1 Engine 4 | 1 . 1 1 1 . . . Core 1 | . . . . . . 1 . Reactor 2 | . . . . . . 1 1 Propulsion 16 | 2 . . 4 3 . 2 5 Treads . | . . . . . . . . Leg 6 | . . . . . . 1 5 Wheel 10 | 2 . . 4 3 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 4 3 4 . 2 6 Device 10 | 1 1 3 1 2 . . 2 Storage 2 | 1 . . 1 . . . . Processor 5 | . . 1 . 2 . . 2 Hackware . | . . . . . . . . Protection 5 | . . . 1 . . 2 2 Artifact . | . . . . . . . . Weapon 18 | 2 . 3 3 2 1 1 6 Energy Gun 7 | 1 . 2 1 . . 1 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 34 | . . 5 6 4 4 . 15 Power 5 | . . 1 1 . 1 . 2 Propulsion 11 | . . 1 2 2 . . 6 Utility 9 | . . 1 2 2 2 . 2 Weapon 9 | . . 2 1 . 1 . 5 Highest Loss Streak 11 | . . 5 5 2 4 . 11 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 7 6 7 8 14 14 13 Power . | . 1 . . . . . . Propulsion 3 | . 3 3 3 2 5 5 4 Utility 4 | . 2 1 2 4 7 6 5 Weapon 1 | . 1 . 1 1 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 13 | . . . 3 1 . . 9 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 8 | . . . 1 . . . 7 Weapon 2 | . . . 2 . . . . Tool/Special 2 | . . . . 1 . . 1 Average Slot Usage (%) 84 | . 99 84 91 84 77 80 80 Engine 3 | . 14 9 8 3 5 . . Core 2 | . . . . . . 6 5 Reactor 2 | . . . . . . 1 5 Leg 1 | . . . . . . . 2 Wheel 19 | . 28 13 15 20 20 24 18 Device 11 | . 13 22 19 14 11 . 7 Storage 7 | . 14 11 9 7 6 6 5 Processor 8 | . . 6 9 14 13 13 6 Protection 4 | . . . 5 . . 7 8 Energy Gun 8 | . 14 16 10 . . 3 11 Ballistic Gun 2 | . 14 2 . 6 6 2 . Ballistic Cannon 5 | . . . 4 11 11 6 3 Impact Weapon 2 | . . 2 9 2 1 6 . Peak Build Rating 68 | 8 10 15 26 36 36 53 68 Average Rating 36 | 5 9 11 20 32 35 44 55 On Entrance 20 | . 8 10 13 16 36 30 53 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns 43 | . . . . . . . 43 Heaviest Build 75 | 13 13 14 35 42 42 69 75 Greatest Support 70 | 26 26 16 32 48 48 58 70 Greatest Overweight (x) 9 | 1 . . 9 1 . 1 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 15 15 15 13 Most Carried 15 | 8 8 8 8 15 15 15 15 Average Carried 10 | 3 7 6 7 8 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 8 8 8 7 15 14 15 4 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Skirmisher 14% | Tank 7% | Assassin 7% | Scavenger-Assassin 6% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1253 | 294 76 78 29 89 . 505 182 Remotely 125 | 125 . . . . . . . Salvage Created 1806 | 146 212 149 114 68 . 512 605 Parts 78 | 11 14 7 5 6 . 4 31 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 24 | . 6 3 3 2 . . 10 Guns 17 | . 6 2 2 . . . 7 Cannons 5 | . . . 1 2 . . 2 Classes Destroyed 9 | 2 3 1 2 1 . . . Builder 3 | . . 1 . 2 . . . Tunneler 4 | 4 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | 1 . . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 5 | . 3 . 2 . . . . Grunt 12 | . 3 3 . . . . 6 Sentry 5 | . . . 1 1 . . 3 Programmer 2 | . . . . 1 . . 1 Best Kill Streak 5 | 5 3 2 2 2 . . 3 Combat Bots Only 3 | . 3 2 2 1 . . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 467 | . 20 74 51 71 47 . 204 Missed 149 | . 3 22 12 27 18 . 67 Hits 318 | . 17 52 39 44 29 . 137 Projectile 318 | . 17 52 39 44 29 . 137 Critical Strikes 7 | . . 1 2 . . . 4 Damage Taken 4770 | . 166 595 612 575 436 . 2386 Core 1197 | . 21 229 54 35 62 . 796 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 91 42 90 95 . . . Volleys Fired 97 | 8 22 16 10 11 . 1 29 Largest 3 | 2 2 2 2 3 . 1 3 Hottest 238 | 70 70 90 87 102 . 75 238 Shots Fired 208 | 16 44 27 15 31 . 1 74 Gun 170 | 16 44 27 6 11 . 1 65 Cannon 38 | . . . 9 20 . . 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 93 | 8 22 11 9 31 . . 12 Thermal 77 | 8 22 16 1 . . 1 29 Explosive . | . . . . . . . . Electromagnetic 38 | . . . 5 . . . 33 Robot Hit Streak 9 | 7 8 6 5 7 . 3 9 Robot Miss Streak 7 | 2 5 3 3 6 . . 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 153 | 9 26 16 11 23 2 18 48 Core Hits 71 | 6 13 7 9 10 . 1 25 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 9 | . 1 2 . 1 . . 5 Burn 5 | . 1 1 . . . . 3 Destroy 1 | . . 1 . . . . . Corrupt 1 | . . . . . . . 1 Smash 2 | . . . . 1 . . 1 Melee Attacks 60 | . . 8 16 4 6 17 9 Impact 60 | . . 8 16 4 6 17 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4096 | 108 319 243 269 559 90 1424 1084 Guns 1620 | 108 319 243 66 53 . 20 811 Cannons 781 | . . . 124 460 . . 197 Explosions . | . . . . . . . . Melee 1683 | . . . 79 46 78 1404 76 Ramming 12 | . . . . . 12 . . Kinetic 1129 | 33 156 121 124 513 . . 182 Thermal 791 | 75 163 122 . . . 20 411 Explosive . | . . . . . . . . Electromagnetic 481 | . . . 66 . . . 415 Impact 1683 | . . . 79 46 78 1404 76 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 15 . . 3 Average Corruption 11 | . . . . 12 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . 11 . . 1 Message Errors 5 | . . . . 5 . . . Matter Fused 2 | . . . . 1 . . 1 Energy Discharges 3 | . . . . 3 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . . 11 . 93 32 Projectiles 11 | . . . . 11 . . . Explosions . | . . . . . . . . Melee 125 | . . . . . . 93 32 Knockbacks 10 | . . . 2 4 1 1 2 Impact 2 | . . . . . 1 1 . Kinetic 7 | . . . 2 3 . . 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 6 | . . . . . 6 . . Shots . | . . . . . . . . Rammed 3 | . . . . . 1 . 2 Targets Rammed 3 | . . . . . 1 . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 478 | 36 90 66 42 60 . 30 478 Average Temperature 84 | 15 36 21 19 27 . 18 150 Received Heat Transfer 990 | . 60 225 315 60 9 . 321 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . 3 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 3 | . . . . . . 1 2 Impact Corruptions 6 | . . . . . . 5 1 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . . 2 . . . . 2 Heat Transferred 2134 | 222 555 432 . . . 37 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 94 | 10 94 55 88 35 30 . 92 Initial 35 | . . 35 14 6 2 . . Average 19 | 3 35 21 21 3 2 . 29 Influence Increases 1131 | 25 169 156 209 94 30 . 448 Destroy 0b10 Robot/C 480 | . 120 60 60 40 . . 200 Destroy 0b10 Robot/NC 55 | 25 10 5 5 10 . . . Destroy Leader 146 | . 24 10 22 20 . . 70 Successful Hack 73 | . . 19 8 8 . . 38 Disable Machine 30 | . . . 30 . . . . Destroy Structure 17 | . . 2 9 1 . . 5 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 315 | . 15 60 75 15 30 . 120 Influence Decreases 1071 | 25 85 206 229 101 37 . 388 Entered New Map 82 | . . 49 20 8 5 . . Time Decay 737 | 25 85 112 149 68 12 . 286 Lost Part 237 | . . 45 60 10 20 . 102 Purge Threat 15 | . . . . 15 . . . Squads Dispatched 14 | . 1 2 1 1 1 . 8 Investigation 4 | . . 1 . 1 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 1 . . . . 4 Assault . | . . . . . . . . Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 9 18 14 7 10 . 24 Peak Tracking Total 9 | . 3 8 9 2 8 . 7 Tactical Retreats 14 | . 1 3 3 1 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 4 | . . . . 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 2 3 2 3 1 . 5 Terminals 10 | . 2 2 2 2 . . 2 Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 43 | . 4 11 7 5 4 . 12 Successful 19 | . 2 7 3 2 2 . 3 Failed 22 | . 2 4 4 3 1 . 8 Catastrophic 3 | . . 1 . 2 . . . Database Lockouts 2 | . . . . . 1 . 1 Manual 10 | . 1 2 2 3 . . 2 Terminals 25 | . 4 6 7 3 . . 5 Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 5 . . 4 . 3 Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 2 4 3 1 . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 4 | . 1 2 . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 3 . . 2 . 1 Retrieve Study 6 | . . 3 . . 2 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Fabnet 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 3 2 3 . . 4 Full Trace Events 5 | . . 2 . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . 3 . . 2 . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % 3 | . . . . . 3 3 3 Autooverrided 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 54 | . . . . . . . 54 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 2568 | . 212 254 584 518 92 . 908 Sensors 1825 | . . 145 584 188 . . 908 Terrain 1363 | . 212 254 475 330 92 . . ECM 1 | . . . . 1 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3400 | 85 226 254 584 523 113 324 1291 Spaces Moved 2445 | 47 138 139 367 417 105 325 907 Core 220 | 1 . . 1 . . . 218 Treads . | . . . . . . . . Legs 2 | . . . . . . . 2 Wheels 2223 | 46 138 139 366 417 105 325 687 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 70 80 76 75 50 Average Speed 86 | 91 90 98 90 82 79 79 85 Slowest Speed 500 | 95 90 100 500 100 80 90 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 15 | . . 6 3 2 . . 4 Cave-ins Triggered 2 | . . . . 1 . . 1 Exploration Rate (%) 28 | 3 27 19 46 15 3 90 24 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 29 | . . 8 12 3 . . 6 Terrain Destroyed 29 | . . 8 12 3 . . 6 Melee 29 | . . 8 12 3 . . 6 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3440 | 70 196 211 575 564 125 357 1342 Wait 688 | . 34 37 150 108 8 . 351 Move 2438 | 46 137 138 366 415 105 324 907 Hop . | . . . . . . . . Pick Up 50 | 9 1 3 10 13 2 5 7 Fast Attach 28 | 6 . 3 3 5 . 4 7 Attach 30 | 1 1 4 7 4 1 3 9 Detach 1 | . . 1 . . . . . Swap 10 | . . 1 3 1 . . 5 Drop 26 | . 1 . 10 2 2 3 8 Fire 97 | 8 22 16 10 11 . 1 29 Melee 60 | . . 8 16 4 6 17 9 Ram 3 | . . . . . 1 . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . 1 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x2 396 | -9/Materials | Lost 5 parts (1p1n1u2w) 445 | -9/Materials | Identified exit to Mines 557 | -9/Materials | Discovered new exit (range 10) 561 | -9/Materials | Core integrity fell below 50% 566 | -9/Materials | Entered another Materials area 566 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 817 | -8/Materials | Garrison activated, responded to threat 1132 | -8/Materials | Discovered new exit (range 15) 1150 | -8/Materials | Entered Factory 1150 | -7/Factory | Evolved 2 slots: Propulsion x2 1173 | -7/Factory | Lost 5 parts (1p2n1u1w) 1338 | -7/Factory | Crushed by falling debris 1438 | -7/Factory | System corruption reached 10% 1648 | -7/Factory | Discovered new exit (range 7) 1652 | -7/Factory | Identified exit to Factory 1673 | -7/Factory | Entered another Factory area 1673 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1722 | -6/Factory | Build established: Scavenger-Skirmisher 1754 | -6/Factory | Central database locked down 1776 | -6/Factory | Garrison activated, responded to threat 1786 | -6/Factory | Sucked down chute 1786 | -6/Factory | Entered Waste 1786 | -6/Waste | The area was eerily silent 1816 | -6/Waste | Lost 4 parts (1p2u1w) 2047 | -6/Waste | Discovered new exit (range 16) 2108 | -6/Waste | Identified exit to Factory 2110 | -6/Waste | Entered Factory 2485 | -6/Factory | Build established: Tank 2770 | -6/Factory | Central database locked down 3235 | -6/Factory | Released all parts (5) 3237 | -6/Factory | Core integrity fell below 50% 3266 | -6/Factory | Lost 11 parts (2p4n2u3w) 3302 | -6/Factory | Core integrity fell below 20% 3338 | -6/Factory | Crushed by falling debris 3401 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03342_ Critical hit (Burn: +37). 03357_ G-50 Soldier suffers critical hit (Smash). 03357_ Destroyed Lgt. Angular Momentum Engine. 03357_ G-50 Soldier system corrupted by crushing effect. 03358_ G-50 Soldier system terminally corrupted. 03358_ Carbon-fiber Leg fried. 03360_ Acquired 33 matter. 03361_ Acquired Corrupted Carbon-fiber Leg+. 03361_ Integrated Corrupted Carbon-fiber Leg+ (+3). 03361_ Corrupted Carbon-fiber Leg+ temporarily disabled. 03364_ System corrupted: Matter fused (-8). 03364_ Acquired Adv. Melee Analysis Suite. 03379_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6L. 03401_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ####??????????????? #???????????????????? | | ?????????????? #???????????????????? | | ###???????H?????????? #???????????????????? | | ##???????????????????? #???????????????????? | | #????????????????????? #???????????????????? | | ##??######+#######????# #???????????????????? | | "#### #????# #???????????????????? | | # # % #????# #???????????????????? | | ## ## """"""" #????# +???????????????????? | | ##### """"""" #????# #???????????????????? | | #???# """"""" #????# #???????????????????? | | ##???# """"""" #????# #???????????????????? | | ?????# #????# #???????????????????? | | ?????# """"""" ] #????# #???????????????????? | | ?????# """"""" #????# #???????????????????? | | ?????# """"""" ###### @ #???????????????????? | | ?????# """"""" + hh #???????????????????? | | ?????? ###### #???????????????????? | | ?????####+######+##????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ??????????????? | | ???????????????????????# ?????????????? | | ???????????????????????#############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingThermalProtection Manual? 0 Play Time 00:40:52 Cumulative 118.0 hours Start 2025.12.13 @ 11:27:16 End 2025.12.17 @ 22:18:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c680ca2f-078a-4174-b73a-c08ae0fe2567