Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.08 @ 11:05:54 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3265) 3265 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 7786 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 696 Friendly Fire -100 Cogmind --------- Core Integrity 7/850 Matter 278/300 Energy 62/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (5) ------- Improved Assault Rifle > --- INVENTORY (4) ---- Cooled Ion Engine Medium Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Improved Assault Rifle Heavy Machine Gun Great Axe Power Sword Power Sword > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads High-capacity Matter Pod Matter Compressor Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Reactive Plating System Backup Module Improved Light Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 . 1 1 Weapon 3 | . . 1 . . 1 1 Parts Attached 168 | 6 23 17 25 23 21 53 Power 12 | 1 3 1 3 2 . 2 Engine 9 | 1 3 1 1 2 . 1 Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 33 | 2 8 3 7 2 4 7 Treads 14 | . . . 4 1 4 5 Leg 17 | 2 8 3 3 1 . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 5 4 8 5 6 22 Device 22 | . 1 1 3 3 1 13 Storage 5 | 1 1 1 . . 2 . Processor 5 | . 1 . 1 . 1 2 Hackware . | . . . . . . . Protection 19 | . 2 2 4 2 2 7 Artifact . | . . . . . . . Weapon 72 | 2 7 9 7 14 11 22 Energy Gun 3 | . 1 2 . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 37 | 2 6 4 4 7 5 9 Ballistic Cannon 8 | . . . . 5 1 2 Launcher 4 | . . 1 . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 17 | . . 1 1 1 4 10 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 27 | . . . 9 1 . 17 Power 4 | . . . 2 1 . 1 Propulsion 6 | . . . 2 . . 4 Utility 6 | . . . 2 . . 4 Weapon 11 | . . . 3 . . 8 Highest Loss Streak 11 | . . . 4 1 . 11 Average Slot Usage (%) 96 | . 99 98 90 97 100 96 Engine 6 | . 14 11 2 3 7 5 Core 1 | . . . 6 5 . . Treads 17 | . . . 10 27 30 20 Leg 9 | . 28 32 21 6 . . Device 4 | . . . 4 8 6 5 Storage 12 | . 14 11 9 9 15 12 Processor 8 | . 10 4 9 9 7 9 Protection 2 | . 3 6 3 . . 2 Ballistic Gun 16 | . 26 27 10 18 6 14 Ballistic Cannon 5 | . . . . 7 15 6 Slashing Weapon 6 | . . . 6 . 8 11 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 16 33 34 42 57 61 Greatest Support 106 | 20 26 39 60 83 96 106 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 8 10 10 10 14 14 Average Capacity 11 | 5 6 9 10 10 14 13 Most Carried 14 | 3 8 10 10 10 14 14 Average Carried 10 | 1 6 8 8 9 12 13 Final Capacity 14 | 6 8 10 10 10 14 4 Final Carried 14 | 3 8 10 10 10 14 4 Class Distribution -------------------- 43% | Mutant 24% | Skirmisher 16% | Scavenger-Mutant 6% | Tank 3% | Commander-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 4117 | 226 509 331 564 688 446 1353 Remotely . | . . . . . . . Salvage Created 4219 | . 623 537 778 687 243 1351 Parts 239 | . 49 38 29 33 19 71 Haulers Intercepted 10 | . 2 2 2 3 . 1 Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 83 | . 17 14 10 9 8 25 Melee 23 | . . . 5 . 2 16 Guns 47 | . 17 10 5 7 1 7 Cannons 5 | . . . . 1 2 2 AOE 8 | . . 4 . 1 3 . Classes Destroyed 12 | . 4 4 1 1 1 1 Worker 3 | . 1 . . 1 1 . Builder 2 | . . . . . . 2 Hauler 10 | . 2 2 2 3 . 1 Recycler 6 | . . 1 3 1 . 1 Watcher 4 | . . 2 . 1 . 1 Swarmer 29 | . 9 8 . . 4 8 Grunt 35 | . 8 4 6 7 3 7 Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 1 . . . Sentry 6 | . . 1 2 1 . 2 Hunter 4 | . . . 1 . . 3 Programmer 7 | . . . . . 2 5 Best Kill Streak 5 | . 4 5 4 4 5 5 Combat Bots Only 5 | . 4 4 3 3 4 5 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 1 . Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 7211 | . 714 489 1396 372 784 3456 Core 1359 | . 138 62 195 49 72 843 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 44 84 . 55 89 . Volleys Fired 233 | . 81 38 24 45 14 31 Largest 5 | . 2 3 3 3 4 5 Hottest 152 | . 60 80 80 90 129 152 Shots Fired 598 | . 162 109 56 110 43 118 Gun 499 | . 162 107 56 74 18 82 Cannon 91 | . . . . 34 22 35 Launcher 8 | . . 2 . 2 3 1 Special . | . . . . . . . Kinetic 575 | . 159 99 52 108 40 117 Thermal . | . . . . . . . Explosive 8 | . . 2 . 2 3 1 Electromagnetic 15 | . 3 8 4 . . . Robot Hit Streak 19 | . 12 10 7 16 19 15 Robot Miss Streak 8 | . 8 2 3 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 1 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 455 | . 96 67 63 74 34 121 Core Hits 200 | . 42 30 22 29 23 54 Critical Hits 4 | . 1 . . . 1 2 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks 186 | . . 3 36 5 11 131 Impact 6 | . . . 6 . . . Slashing 180 | . . 3 30 5 11 131 Piercing . | . . . . . . . Sneak Attacks 15 | . . 1 7 . . 7 Combat Hostiles . | . . . . . . . Follow-up Attacks 18 | . . . 3 . . 15 Damage Inflicted 9977 | . 883 862 1704 1400 1183 3945 Guns 3582 | . 883 599 416 826 180 678 Cannons 957 | . . . . 399 312 246 Explosions 934 | . . 173 . 175 508 78 Melee 4504 | . . 90 1288 . 183 2943 Ramming . | . . . . . . . Kinetic 4433 | . 859 529 404 1225 492 924 Thermal . | . . . . . . . Explosive 934 | . . 173 . 175 508 78 Electromagnetic 106 | . 24 70 12 . . . Impact 108 | . . . 108 . . . Slashing 4396 | . . 90 1180 . 183 2943 Piercing . | . . . . . . . Highest Corruption 12 | . . . . 1 . 12 Average Corruption 2 | . . . . 1 . 2 Corruption Purged 2 | . . . . . . 2 Effects 42 | . . . . 7 . 35 Message Errors 11 | . . . . 3 . 8 Matter Fused 7 | . . . . . . 7 Energy Discharges 4 | . . . . 1 . 3 Data Loss (minor) 6 | . . . . 1 . 5 Data Loss (major) 1 | . . . . . . 1 Targeting Errors 11 | . . . . 1 . 10 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 501 | . . 30 61 10 35 365 Projectiles 39 | . . . . 10 1 28 Explosions 13 | . . . . . 13 . Melee 449 | . . 30 61 . 21 337 Knockbacks 19 | . . . . 4 7 8 Impact . | . . . . . . . Kinetic 14 | . . . . 3 6 5 Secondary 5 | . . . . 1 1 3 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 318 | . 32 76 54 318 77 97 Average Temperature 40 | . 10 23 24 87 24 30 Received Heat Transfer 1731 | . 231 129 567 162 198 444 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . . 1 . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 869 | . 247 281 252 869 397 410 Average Influence 192 | . 142 112 130 513 278 107 Maximum Alert Level 3 | . 1 1 1 3 1 2 Low Security (%) 71 | 100 97 88 84 19 17 90 Level 1 19 | . 2 11 15 15 82 9 Level 2 3 | . . . . 26 . . Level 3 5 | . . . . 38 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 2 2 7 2 6 Investigation 5 | . 2 2 1 . . . Extermination 5 | . . . . . 1 4 Reinforcement 7 | . 1 . 1 3 . 2 Assault 1 | . . . . 1 . . Garrison 4 | . . . . 3 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 10 | . 2 1 2 1 2 2 Communications Jammed 22 | . . . . . . 22 Distress Signals 22 | . . . . . . 22 Times Spotted 162 | . 28 18 22 28 21 45 Peak Tracking Total 9 | . 5 4 8 5 9 6 Tactical Retreats 16 | . . . 5 2 1 8 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 8 | . 2 1 1 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 42 | . 4 4 3 12 11 8 Terminals 33 | . 3 4 2 10 8 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 5 | . 1 . 1 1 1 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 103 | . 10 15 7 28 25 18 Successful 46 | . 4 7 4 13 13 5 Failed 57 | . 6 8 3 15 12 13 Catastrophic 8 | . . 1 1 2 2 2 Database Lockouts . | . . . . . . . Manual 30 | . 1 6 5 9 3 6 Terminals 87 | . 8 15 6 23 20 15 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 3 2 . Recycling Units 9 | . 2 . 1 2 2 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 31 | . 3 6 2 8 9 3 Open Door 3 | . . . . 3 . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 4 | . 1 . . 1 2 . Machine Index 1 | . . . . . 1 . Terminal Index 3 | . . 1 . 1 1 . Unreport Threat 2 | . . 1 . . 1 . Locate Traps 8 | . 1 2 1 1 1 2 Patrol Status 1 | . . . . 1 . . Hauler Manifests 2 | . . 1 . . . 1 Zone Layout 4 | . 1 1 . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 5 | . 1 . 1 1 1 1 Retrieve Components 5 | . 1 . 1 1 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . 1 1 2 1 1 Terminals 6 | . . 1 1 2 1 1 Assimilate 1 | . . . . 1 . . Botnet 5 | . . 1 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 3 4 3 7 10 7 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 76 | . . . . 38 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 33 | . 10 . 7 2 4 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 12 | . . . . 12 . . Largest Group 10 | . . . . 10 1 . Highest-Rated Group 173 | . . . . 173 14 . Highest-Rated Ally 99 | . . . . 99 14 . Total Orders . | . . . . . . . Ally Attacks 127 | . . . . 127 . . Total Damage 1723 | . . . . 1723 . . Kills 25 | . . . . 25 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 7215 | 63 1111 550 708 982 942 2859 Spaces Moved 3732 | 48 665 314 363 431 461 1450 Core 41 | 8 . . . . . 33 Treads 2162 | . . . 134 431 461 1136 Legs 1248 | 40 665 314 229 . . . Wheels 281 | . . . . . . 281 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 167 165 50 Average Speed 144 | 108 120 120 138 169 166 149 Slowest Speed 190 | 120 120 120 190 170 167 167 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 40 | 5 90 26 31 74 16 42 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 53 | . . . 2 5 6 40 Terrain Destroyed 119 | . . 8 2 36 24 49 Melee 52 | . . . 2 5 6 39 Projectile 12 | . . . . 9 . 3 AOE 55 | . . 8 . 22 18 7 Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 4861 | 56 847 410 470 589 582 1907 Wait 445 | . 46 26 10 64 68 231 Move 3725 | 47 664 313 362 430 460 1449 Hop . | . . . . . . . Pick Up 45 | 3 8 4 7 5 5 13 Fast Attach 45 | 6 4 5 11 10 2 7 Attach 26 | . . 4 7 . 3 12 Detach 21 | . 3 3 4 2 2 7 Swap 97 | . 19 8 7 13 16 34 Drop 75 | . 22 6 7 15 2 23 Fire 233 | . 81 38 24 45 14 31 Melee 148 | . . 3 31 5 10 99 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 432 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Core integrity fell below 50% 565 | -10/Materials | Build established: Scavenger-Mutant 1078 | -10/Materials | Discovered new exit (range 8) 1128 | -10/Materials | Discovered new exit (range 8) 1175 | -10/Materials | Entered another Materials area 1175 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1646 | -9/Materials | Discovered new exit (range 10) 1720 | -9/Materials | Build established: Tank 1725 | -9/Materials | Entered another Materials area 1725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1848 | -8/Materials | Lost 3 parts (1n2w) 2021 | -8/Materials | Identified exit to Storage 2099 | -8/Materials | Discovered new exit (range 16) 2123 | -8/Materials | Lost 4 parts (1p1n1u1w) 2433 | -8/Materials | Entered Storage 2655 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2700 | -8/Storage | Identified exit to Factory 2781 | -8/Storage | Garrison activated, responded to threat 3138 | -8/Storage | Met 01-MTF 3233 | -8/Storage | First assault squad dispatched 3263 | -8/Storage | Repaired Katana 3357 | -8/Storage | Build established: Skirmisher 3415 | -8/Storage | Entered Factory 3415 | -7/Factory | Accompanied by 2 allies 3415 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3420 | -7/Factory | 01-MTF left 3922 | -7/Factory | Garrison activated, responded to threat 4131 | -7/Factory | Repaired Arm. Treads 4147 | -7/Factory | Identified exit to Factory 4304 | -7/Factory | Build established: Mutant 4357 | -7/Factory | Entered another Factory area 4357 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4627 | -6/Factory | Build established: Skirmisher 4687 | -6/Factory | Discovered new exit (range 8) 4700 | -6/Factory | Identified exit to Factory 5233 | -6/Factory | Build established: Mutant 6907 | -6/Factory | Crushed by falling debris 7170 | -6/Factory | System corruption reached 10% 7181 | -6/Factory | Core integrity fell below 50% 7192 | -6/Factory | Core integrity fell below 20% 7216 | -6/Factory | Self-destructed Last Messages --------------- 07192_ Dropped Reactive Plating. 07193_ Dropped Lrg. Storage Unit. 07193_ Dropped Adv. Terrain Scanner. 07195_ G-50 Soldier misfires. 07195_ Extracted 20 matter. 07209_ System corrupted: Matter fused (-6). 07210_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 10 components... Carbon-fiber Leg Hvy. Laser Lgt. Fission Core Carbon-fiber Leg Targeting Computer Remote Datajack Imp. Assault Rifle Adv. Heat Sink Com. Wheel Carbon-fiber Leg 07211_ Acquired Imp. Assault Rifle. 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[ #????????????? | | "" #????# #==]# =#????????????? | | "" +????# #*]!# #????????????? | | "" #????# /! + "" "" ???????????????? | | #????# # # ""S"" ???????????????? | | #????# # # """" ????????????????? | | ######= # #? ????????????????? | | %/[ # #?######???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed ChainCatalystSteel Manual? 0 Play Time 04:02:05 Cumulative 121.2 hours Start 2020.06.04 @ 17:08:37 End 2020.06.08 @ 11:05:54 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 2 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7e560685-aea9-471d-ae2f-57721ca7c49f