Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 20:40:40 Player: Helstads_dog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3696) 3696 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 6849 Bonus ------- High Alert Combat Kills 488 Follower Combat Kills 25 Cogmind --------- Core Integrity 344/550 Matter 268/300 Energy 263/265 System Corruption 2% Temperature Danger (401) Movement Treading (325) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Treads System Shield System Shield EM Pulse Gun Beam Rifle Pulse Rifle Pulse Rifle Minigun Minigun Flak Cannon Improved Grenade Launcher Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Armored Wheel Improved Heat Sink Medium Armor Plating Medium Armor Plating Medium Armor Plating System Shield System Shield EM Pulse Gun Beam Rifle Pulse Rifle Pulse Rifle Heavy Assault Rifle Flak Cannon Improved Grenade Launcher Mining Laser Plasma Cutter [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 90 | . 23 18 9 40 Power 12 | . 5 2 2 3 Engine 12 | . 5 2 2 3 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | . 7 3 1 6 Treads 9 | . 2 3 1 3 Leg 1 | . 1 . . . Wheel 7 | . 4 . . 3 Hover . | . . . . . Flight . | . . . . . Utility 39 | . 5 10 5 19 Device 8 | . 3 1 2 2 Storage 2 | . . 2 . . Processor 5 | . 2 2 . 1 Hackware 3 | . . . . 3 Protection 21 | . . 5 3 13 Artifact . | . . . . . Weapon 22 | . 6 3 1 12 Energy Gun 15 | . 4 2 1 8 Energy Cannon 1 | . 1 . . . Ballistic Gun 6 | . 1 1 . 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 13 | . 2 3 . 8 Power 1 | . 1 . . . Propulsion 1 | . . . . 1 Utility 8 | . . 1 . 7 Weapon 3 | . 1 2 . . Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 98 97 100 98 Engine 10 | . 13 11 11 9 Treads 10 | . 9 11 11 9 Leg 1 | . 8 . . . Wheel 12 | . 9 11 11 16 Device 11 | . 7 11 15 8 Storage 10 | . 14 11 11 9 Processor 1 | . 6 1 . 2 Protection 8 | . . 9 6 12 Energy Gun 22 | . 10 22 33 18 Ballistic Gun 6 | . 14 8 . 7 Peak Build Rating 31 | . 13 19 27 31 Average Rating 19 | . 8 17 19 26 On Entrance 12 | 6 6 13 18 20 Naked Turns . | . . . . . Heaviest Build 113 | 11 17 103 105 113 Greatest Support 24 | 20 20 12 12 24 Greatest Overweight (x) 9 | . 1 8 8 9 Average Overweight (x) 4 | . . 4 8 4 Largest Inventory Capacity 25 | . 8 25 25 25 Average Capacity 20 | . 8 17 25 25 Most Carried 25 | . 8 25 25 24 Average Carried 18 | . 7 13 24 21 Final Capacity 25 | 8 8 25 25 25 Final Carried 25 | 6 8 25 23 15 Class Distribution -------------------- 59% | Tank 17% | Mutant 10% | Skirmisher 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1863 | 200 470 359 70 764 Remotely . | . . . . . Salvage Created 4159 | . 594 1141 50 2374 Parts 238 | . 36 83 3 116 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 102 | . 15 35 1 51 Guns 95 | . 13 34 1 47 Cannons 2 | . 2 . . . AOE 5 | . . 1 . 4 Classes Destroyed 11 | . 3 4 1 3 Worker 4 | . . 2 . 2 Hauler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Operator 2 | . . . . 2 Watcher 11 | . 3 5 . 3 Swarmer 23 | . 3 11 . 9 Grunt 54 | . 12 14 . 28 Brawler 3 | . . . 1 2 Duelist 1 | . . . . 1 Sentry 19 | . . 10 . 9 Specialist 2 | . . . . 2 Best Kill Streak 11 | . 3 11 1 6 Combat Bots Only 5 | . 3 5 1 5 Max Kills in Single Turn 3 | . 2 2 1 3 Gunslinging 1 | . 1 . . 1 Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 428 | . 77 107 2 242 Missed 126 | . 24 27 2 73 Damage Taken 4683 | . 798 1081 4 2800 Core 433 | . 134 93 . 206 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . . 92 Core Remaining (%) 74 | 100 46 . 76 . Volleys Fired 280 | . 67 75 2 136 Largest 3 | . 2 3 3 3 Hottest 195 | . 85 195 177 177 Shots Fired 723 | . 129 205 6 383 Gun 700 | . 106 205 6 383 Cannon 23 | . 23 . . . Launcher . | . . . . . Special . | . . . . . Kinetic 272 | . 78 63 . 131 Thermal 385 | . 51 142 6 186 Explosive . | . . . . . Electromagnetic 66 | . . . . 66 Robot Hit Streak 24 | . 12 24 3 15 Robot Miss Streak 9 | . 5 9 2 9 Penetration Max . | . . . . . Secondary Targets 17 | . 2 5 . 10 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 485 | . 85 143 3 254 Core Hits 358 | . 37 164 4 153 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . 1 1 . 8 Burn 5 | . . . . 5 Destroy 2 | . 1 1 . . Corrupt 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8505 | . 1235 2101 55 5114 Guns 7471 | . 929 2101 46 4395 Cannons 306 | . 306 . . . Explosions 718 | . . . . 718 Melee . | . . . . . Ramming 10 | . . . 9 1 Kinetic 2266 | . 615 486 . 1165 Thermal 5239 | . 620 1615 46 2958 Explosive 159 | . . . . 159 Electromagnetic 831 | . . . . 831 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . . 2 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 5 . . 6 Message Errors 2 | . 2 . . . Matter Fused 4 | . 1 . . 3 Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 133 | . . . . 133 Projectiles . | . . . . . Explosions 133 | . . . . 133 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 305 | . . . 4 301 Shots 5 | . . . . 5 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 401 | . 306 363 54 401 Average Temperature 77 | . 73 79 30 77 Received Heat Transfer 1716 | . 354 318 . 1044 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 1 . 6 Heat Transferred 8577 | . 1230 2178 94 5075 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 1099 | . 255 430 199 1099 Initial 146 | . . 14 146 . Average 236 | . 104 303 26 459 Maximum Alert Level 3 | . 1 2 . 3 Low Security (%) 54 | . 97 14 100 23 Level 1 26 | . 2 77 . 16 Level 2 12 | . . 8 . 35 Level 3 6 | . . . . 24 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 4 . 11 Investigation 7 | . 2 3 . 2 Extermination . | . . . . . Reinforcement 6 | . 1 1 . 4 Assault 1 | . . . . 1 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | . 24 44 2 72 Peak Tracking Total 5 | . 3 5 2 5 Tactical Retreats 13 | . 2 4 . 7 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 3 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . . . . 9 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 33 | . 5 14 . 14 Terminals 22 | . 4 10 . 8 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 5 | . 1 2 . 2 Scanalyzers 3 | . . 2 . 1 Garrison Access 1 | . . . . 1 Total Hacks 106 | . 18 48 . 40 Successful 57 | . 11 26 . 20 Failed 48 | . 7 22 . 19 Catastrophic 6 | . . 4 . 2 Database Lockouts 1 | . . . . 1 Manual 58 | . 12 26 . 20 Terminals 87 | . 15 42 . 30 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 9 | . 3 3 . 3 Scanalyzers 5 | . . 3 . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 32 | . 6 18 . 8 Record 1 | . . . . 1 Robot Analysis 9 | . 3 4 . 2 Prototype ID Bank 8 | . 2 4 . 2 Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Recycling Unit Index 1 | . . . . 1 Alert Level 2 | . . 2 . . Unreport Threat 3 | . . 2 . 1 Locate Traps 5 | . 1 4 . . Transport Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 5 | . 2 1 . 2 Report Inventory 4 | . 1 1 . 2 Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 2 . 2 Insert Component 2 | . . 1 . 1 Analyze 2 | . . 1 . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 11 | . 3 5 . 3 Terminals 7 | . 2 3 . 2 Assimilate 1 | . . 1 . . Botnet 6 | . 2 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 . 1 Tunnel 4 | . 1 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 27 | . 4 12 . 11 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 42 | . . . 42 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 9 | . 3 4 . 2 Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 8434 | . 1214 2395 2488 2337 Spaces Moved 4165 | 1 800 1233 1166 965 Core . | . . . . . Treads . | . . . . . Legs 224 | 1 223 . . . Wheels 3941 | . 577 1233 1166 965 Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 120 95 105 210 135 Average Speed 162 | 120 104 163 210 154 Slowest Speed 225 | 120 120 210 210 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 75 | 1 92 98 101 85 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 1 2 . 1 Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 86 | . . . . 86 Melee . | . . . . . Projectile . | . . . . . AOE 86 | . . . . 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 5236 | . 1054 1457 1201 1524 Wait 572 | . 136 94 18 324 Move 4161 | . 799 1232 1165 965 Hop . | . . . . . Pick Up 61 | . 11 24 1 25 Fast Attach 17 | . 5 4 1 7 Attach 42 | . 9 5 3 25 Detach 10 | . 3 2 . 5 Swap 31 | . 9 9 5 8 Drop 60 | . 15 12 5 28 Fire 280 | . 67 75 2 136 Melee . | . . . . . Ram 2 | . . . 1 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 5) 429 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Identified exit to Materials 825 | -10/Materials | Discovered exit to Mines (range 6) 939 | -10/Materials | Core integrity fell below 50% 998 | -10/Materials | Discovered exit to Materials (range 10) 1215 | -10/Materials | Entered another Materials area 1215 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1357 | -9/Materials | Identified exit to Mines 1608 | -9/Materials | Discovered new exit (range 16) 1627 | -9/Materials | Identified exit to Materials 1668 | -9/Materials | Build established: Scavenger-Tank 1995 | -9/Materials | Build established: Tank 2279 | -9/Materials | Discovered exit to Materials (range 4) 2494 | -9/Materials | Build established: Gunner 2824 | -9/Materials | Build established: Tank 3051 | -9/Materials | Discovered exit to Materials (range 16) 3586 | -9/Materials | Build established: Mutant 3610 | -9/Materials | Entered Mines 3650 | -9/Mines | Met a Derelict bent on vengeance 3727 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3732 | -9/Mines | Found Prototype Device 3732 | -9/Mines | Identified Exp. Sensor Array 3775 | -9/Mines | Received a Mining Laser from a helpful Derelict 3843 | -9/Mines | Discovered exit to Materials (range 10) 3907 | -9/Mines | Build established: Tank 3931 | -9/Mines | Found DCF Scrap (12 items) 4293 | -9/Mines | Learned Materials terminal intel 4394 | -9/Mines | Learned Materials stockpile data 4457 | -9/Mines | Discovered exit to Materials (range 8) 5410 | -9/Mines | Build established: Skirmisher 6098 | -9/Mines | Entered Materials 6098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6100 | -8/Materials | Loaded intel: 12 terminal locations 6435 | -8/Materials | Central database locked down 6547 | -8/Materials | Repaired Arm. Wheel 6738 | -8/Materials | Garrison activated, responded to threat 6742 | -8/Materials | Build established: Tank 6803 | -8/Materials | Discovered new exit (range 12) 6822 | -8/Materials | Identified exit to Factory 7247 | -8/Materials | Garrison activated, responded to threat 7896 | -8/Materials | Discovered exit to Factory (range 16) 8098 | -8/Materials | First assault squad dispatched 8249 | -8/Materials | Lost 3 parts (3u) 8435 | -8/Materials | Self-destructed Last Messages --------------- 08334_ Recycling unit begins recycling process. 08336_ R-06 Scavenger inserts Particle Gun into recycling unit. 08338_ K-01 Serf collects debris. 08341_ R-06 Scavenger collects Flight Unit. 08342_ K-01 Serf collects debris. 08361_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08389_ Slug penetrates Wall. 08399_ Penetrated by Slug. 08412_ Imp. Cooling System melted. 08412_ X-62 Marksman destroyed. 08412_ Switching to secondary target: X-62 Marksman. 08419_ Med. Armor Plating destroyed. 08422_ Y-45 Defender destroyed. 08422_ Switching to secondary target: X-62 Marksman. 08422_ Imp. Heat Sink destroyed. 08428_ Penetrated by Slug. 08428_ X-62 Marksman destroyed. 08428_ Switching to secondary target: G-50 Soldier. 08434_ Power failure, Imp. Ion Engine shutdown. 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T #???????????????? | | #?? ?????????# # #???????????????? | | #?? ????????# + #???????????????? | | #?? ???????# # ##########??????? | | #?? #####??????#k# # #??????? | | !! #?########????????# ######+#* """ #??????? | | ! + ?????????# #????# # """ #??????? | | # ??????????# #????# # """ #??????? | | # ??????????# #????# # #?###### | | # ?????????????# #????# # """ #?# | | ###########??????# ###### # """ #?# | | ## """ ######?# # # # """ #?# "" | | ### """ # [ [# # + # #?# "" | | # """ # # # # #####+####?? "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneProtonSword Manual? 0 Play Time 01:22:23 Cumulative 82.9 hours Start 2024.09.09 @ 17:06:34 End 2024.09.09 @ 20:40:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 57e4fccd-df8b-4e98-8638-f2e1f07c3fb2