Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:22:17 Player: Gimcond Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2111) 2111 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1793) 1793 TOTAL SCORE: 7019 Bonus ------- Triggered High Security 500 High Alert Combat Kills 423 Follower Combat Kills 1276 Friendly Fire -406 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 63/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle Tiamat Missile Launcher > --- INVENTORY -------- Aluminum Leg Large Matter Pod Hardened Heavy Armor Plating Recalibrator Advanced Plasma Rifle Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Tiamat Missile Launcher [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 75 | 7 5 7 16 23 2 15 Power 13 | 1 . 1 2 6 . 3 Engine 9 | 1 . 1 1 5 . 1 Core 4 | . . . 1 1 . 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 3 6 6 2 4 Treads 2 | 2 . . . . . . Leg 21 | . . 3 6 6 2 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 3 2 5 4 . 3 Device 11 | 1 1 2 3 3 . 1 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware 3 | . 1 . . . . 2 Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 20 | 2 2 1 3 7 . 5 Energy Gun 3 | 1 1 . . 1 . . Energy Cannon 5 | . . . 1 4 . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 8 | . 1 1 2 1 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 3 Parts Lost 38 | . . 1 10 12 . 15 Power 6 | . . . . 3 . 3 Propulsion 11 | . . . 5 3 . 3 Utility 9 | . . . 3 1 . 5 Weapon 12 | . . 1 2 5 . 4 Highest Loss Streak 10 | . . 1 5 6 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 92 91 86 100 96 Engine 9 | . 14 11 8 12 7 4 Core 3 | . . . . 1 7 8 Treads 4 | . 28 12 . . . . Leg 22 | . . 14 29 22 30 28 Device 13 | . 14 22 20 12 15 3 Storage 8 | . 10 11 9 7 7 6 Processor 5 | . . . 4 7 7 6 Hackware 3 | . 3 . . . . 10 Energy Gun 3 | . 14 11 . . 7 1 Energy Cannon 5 | . . . 7 8 7 6 Ballistic Gun 4 | . 10 . . 4 7 6 Launcher 5 | . 3 11 10 5 . 2 Naked Turns 3 | . . . . . . 3 Heaviest Build 51 | 13 22 26 30 51 42 47 Greatest Support 80 | 40 40 45 55 55 63 80 Greatest Overweight (x) 8 | . . . 8 1 . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 5 8 10 9 10 9 10 Average Carried 7 | 2 6 8 7 7 7 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 4 8 10 9 6 9 5 Class Distribution -------------------- 51% | Mutant 15% | Scavenger-Tank 11% | Bomber 9% | Hacker-Gunner 6% | Tank 3% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Scavenger-Tank | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1436 | 274 90 21 357 450 152 92 Remotely . | . . . . . . . Salvage Created 2006 | 155 371 160 519 351 . 450 Parts 117 | 9 17 26 15 12 . 38 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 44 | . 5 13 9 7 . 10 Guns 14 | . 5 3 . 5 . 1 Cannons 7 | . . . 4 1 . 2 AOE 23 | . . 10 5 1 . 7 Classes Destroyed 16 | 2 3 5 1 2 . 3 Worker 3 | . . 1 . . . 2 Builder 3 | . . 1 . . . 2 Tunneler 3 | 2 . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 5 | 1 2 . 2 . . . Operator 4 | . 2 1 . . . 1 Watcher 2 | . 1 1 . . . . Swarmer 12 | . . 10 . . . 2 Grunt 22 | . 5 2 8 3 . 4 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 3 | . . 1 . 2 . . Specialist 1 | . . . . . . 1 Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . 1 . . Thug 1 | . . . . . . 1 Best Kill Streak 10 | 3 3 10 5 3 . 9 Combat Bots Only 8 | . 2 8 3 3 . 6 Max Kills in Single Turn 4 | 1 2 3 2 1 . 4 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 581 | . 28 46 106 191 . 210 Missed 227 | . 4 16 43 70 . 94 Damage Taken 5367 | . 304 449 1095 1076 . 2443 Core 975 | . 37 35 201 121 . 581 Absorbed by Shields 247 | . . . . 227 . 20 Regen/Repaired (Parts) 138 | . . . . . 31 107 Core Remaining (%) 84 | 100 85 91 63 . . . Volleys Fired 128 | 4 27 18 35 33 1 10 Largest 3 | 2 2 2 2 3 3 3 Hottest 168 | 60 95 95 90 168 158 141 Shots Fired 248 | 8 54 33 42 77 3 31 Gun 120 | 8 52 18 . 30 2 10 Cannon 80 | . . . 32 35 1 12 Launcher 48 | . 2 15 10 12 . 9 Special . | . . . . . . . Kinetic 69 | 4 25 . . 28 1 11 Thermal 131 | 4 27 18 32 37 2 11 Explosive 48 | . 2 15 10 12 . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 3 10 5 7 7 3 11 Robot Miss Streak 5 | 1 1 5 3 4 . 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 155 | 4 42 14 29 43 3 20 Core Hits 145 | 4 21 24 25 21 . 50 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6546 | 40 492 1155 1186 1036 60 2577 Guns 1096 | 40 424 126 . 346 32 128 Cannons 1187 | . . . 458 474 28 227 Explosions 4197 | . 68 1029 715 195 . 2190 Melee . | . . . . . . . Ramming 66 | . . . 13 21 . 32 Kinetic 703 | 19 163 . . 346 19 156 Thermal 1580 | 21 261 126 458 474 41 199 Explosive 4162 | . 68 1029 680 195 . 2190 Electromagnetic 35 | . . . 35 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 1 11 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 3 19 Message Errors 4 | . . . . . 1 3 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . 1 3 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 128 | . . 49 11 55 . 13 Projectiles . | . . . . . . . Explosions 128 | . . 49 11 55 . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 401 | . 9 136 134 114 . 8 Shots 15 | . 1 6 6 1 . 1 Rammed 4 | . . . . . . 4 Targets Rammed 14 | . . . 2 3 . 9 Kicked 10 | . . . 2 3 . 5 Crushed . | . . . . . . . Highest Temperature 444 | 40 292 184 255 444 93 247 Average Temperature 112 | 18 94 53 69 183 48 112 Received Heat Transfer 1366 | . 189 87 378 223 . 489 Effects 8 | . . . . 8 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . 3 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 2 . . Heat Transferred 2673 | 50 608 296 740 666 74 239 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 2212 | 15 221 544 357 122 46 2212 Initial 225 | . 9 8 225 15 28 32 Average 336 | 6 77 178 154 55 39 1100 Maximum Alert Level 5 | . 1 2 1 . . 5 Low Security (%) 69 | 100 94 73 52 100 100 27 Level 1 12 | . 5 10 47 . . 2 Level 2 1 | . . 16 . . . . Level 3 2 | . . . . . . 9 Level 4 7 | . . . . . . 29 Level 5 3 | . . . . . . 13 High Security 4 | . . . . . . 17 Max Security . | . . . . . . . Squads Dispatched 26 | . 2 2 4 2 . 16 Investigation 5 | . 1 1 1 . . 2 Extermination 3 | . . . . 1 . 2 Reinforcement 8 | . 1 1 2 1 . 3 Assault 6 | . . . . . . 6 Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 7 21 24 17 1 56 Peak Tracking Total 17 | . 2 4 3 4 1 17 Tactical Retreats 11 | . . 2 4 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 1 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 30 | . 2 2 3 4 . 19 Max in Single Turn 2 | . 1 1 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 17 | . 4 1 5 1 . 6 Terminals 13 | . 4 1 4 . . 4 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 44 | . 9 2 16 2 . 15 Successful 18 | . 2 1 6 2 . 7 Failed 26 | . 7 1 10 . . 8 Catastrophic 10 | . 4 1 2 . . 3 Database Lockouts . | . . . . . . . Manual 18 | . 7 2 6 1 . 2 Terminals 37 | . 9 2 14 . . 12 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 11 | . 2 . 5 . . 4 Record 4 | . 2 . 2 . . . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . . . . . . 2 Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . . . . 1 Recall Investigation 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . Terminals 2 | . . 1 1 . . . Botnet 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 1 4 . . 5 Full Trace Events 4 | . 1 . 1 . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 7 | . . . . . . 7 Authchips . | . . . . . . . Time 183 | . . . . . . 183 Total Robot Build Rating 25 | . . . . . . 25 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 34 | . . . . . 21 13 Largest Group 21 | . . . . . 21 21 Highest-Rated Group 562 | . . . . . 536 562 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 346 | . . . . . 12 334 Total Damage 7357 | . . . . . 544 6813 Kills 71 | . . . . . 3 68 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4360 | 147 463 325 995 1156 233 1041 Spaces Moved 2762 | 87 234 177 648 670 186 760 Core 33 | 21 . . 9 . . 3 Treads 392 | 66 234 92 . . . . Legs 2337 | . . 85 639 670 186 757 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 Average Speed 137 | 133 160 140 135 149 120 125 Slowest Speed 450 | 160 160 160 450 200 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 28 23 39 7 79 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 251 | . 9 132 30 43 . 37 Melee . | . . . . . . . Projectile 4 | . . . 1 3 . . AOE 247 | . 9 132 29 40 . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3096 | 112 274 221 717 759 192 821 Wait 21 | . . 4 8 9 . . Move 2757 | 86 233 176 647 670 185 760 Hop . | . . . . . . . Pick Up 74 | 13 7 10 9 17 3 15 Fast Attach . | . . . . . . . Attach 46 | 7 . 4 10 17 . 8 Detach . | . . . . . . . Swap 30 | . 5 3 6 7 2 7 Drop 25 | 2 2 6 . 3 . 12 Fire 128 | 4 27 18 35 33 1 10 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick 10 | . . . 2 3 . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 14) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Destroyed 8 combat bots 913 | -9/Materials | Discovered new exit (range 16) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -8/Materials | Garrison activated, responded to threat 1357 | -8/Materials | Lost 5 parts (3n1u1w) 1917 | -8/Materials | Discovered new exit (range 11) 1930 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1957 | -7/Factory | Lost 3 parts (2u1w) 2901 | -7/Factory | Lost 6 parts (2p1n1u2w) 3087 | -7/Factory | Sucked down chute 3087 | -7/Factory | Entered Waste 3088 | -7/Waste | Met a frightened Derelict 3088 | -7/Waste | Joined by Warlord forces that had cleared the area 3160 | -7/Waste | A Compactor rumbled back to life 3160 | -7/Waste | Spotted C-40 Crusher 3161 | -7/Waste | Allies destroyed C-40 Crusher 3190 | -7/Waste | A Compactor rumbled back to life 3190 | -7/Waste | Allies destroyed C-40 Crusher 3235 | -7/Waste | Build established: Scavenger-Tank 3290 | -7/Waste | Discovered new exit (range 15) 3307 | -7/Waste | Identified exit to Factory 3320 | -7/Waste | Entered Factory 3320 | -7/Factory | Accompanied by 20 allies 3419 | -7/Factory | Lost 3 allies 3451 | -7/Factory | Allied Derelicts emerged from ambush trap array 3720 | -7/Factory | First assault squad dispatched 3727 | -7/Factory | Lost 3 allies 3736 | -7/Factory | Identified exit to Lower Caves 3756 | -7/Factory | Fabricated G-47 Trooper? 3783 | -7/Factory | Allied Derelicts emerged from ambush trap array 3840 | -7/Factory | Fabricated S-27 Virus? 3869 | -7/Factory | Garrison activated, responded to threat 3940 | -7/Factory | Lost 7 allies 4184 | -7/Factory | High security lockdown imminent 4192 | -7/Factory | Cargo convoy interrupted 4238 | -7/Factory | Lost 3 parts (1p1u1w) 4243 | -7/Factory | Lost 6 allies 4264 | -7/Factory | High security lockdown engaged 4279 | -7/Factory | Lost 4 allies 4315 | -7/Factory | Core integrity fell below 50% 4356 | -7/Factory | System corruption reached 10% 4357 | -7/Factory | Core integrity fell below 20% 4361 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04313_ System corrupted: FCS attempts to trigger Prc. Assault Rifle. 04313_ System corrupted: Prc. Assault Rifle misfires. 04315_ Hvy. Ion Cannon destroyed. 04316_ Tiamat Missile Launcher destroyed. 04321_ Prc. Assault Rifle destroyed. 04331_ System corrupted: Substantial component data lost. 04347_ Imp. Heat Sink destroyed. 04350_ Imp. Titanium Leg destroyed. 04350_ Imp. Titanium Leg severed. 04355_ Hacking Suite destroyed. 04355_ Imp. Titanium Leg destroyed. 04355_ System corrupted by crushing effect (+4). 04355_ Slammed into B-48 Gladiator. 04357_ Med. Storage Unit destroyed. 04358_ Imp. Signal Interpreter severed. 04359_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????#??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????? ??????? | | ????????????????????????" "?????? | | ??????????????????? ????" ""????? | | ??????????????????? ?""" """???? | | #########??????????? """" """???? | | # #??????????? """" """"??? | | # = #????????????"""" """"??? | | # #????????????"""" ""????? | | # #????????????? ?????? | | # [[! #????????????? ?????? | | # [!= #+##+##########"#/####### | | # [llb# m | | # sg#gg i | | # g@gb | | # sg# " | | # """" # "%" | | # """" ####+#### ########## | | # """" #???????# #????????# | | # """" #???????# #????????# | | #?"""" #???????# #?????? ! | | ???""" #???????+ #???? | | ???? #???????## ##??? ! | | ????#####????????# #???"" | | ?????????????????# #????" = | | ?????????????????# #????" | | ?????????????????# #???? % | | ?????????????????? ?????##### | | ????????????????????????????# | | ????????????????????????????## | | ?????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy My Command Is Your Wish Oops Please Form A Line Significant Disruption The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed SpacefoldProcessingThruster Manual? 0 Play Time 00:53:53 Cumulative 5.2 hours Start 2024.04.06 @ 22:23:44 End 2024.04.06 @ 23:22:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 435e5bb0-98d1-44b8-a6fc-e8eb8c2c796e