Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.03 @ 23:51:13 Player: Roxy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (839) 839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2824 Bonus ------- None Cogmind --------- Core Integrity 528/550 Matter 270/300 Energy 415/415 System Corruption 0% Temperature Warm (126) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Reactive Plating > --- WEAPON (2) ------- Small Laser Beamcaster > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Seismic Detector Propulsion Shielding Small Laser High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Small Laser Beamcaster > --- INVENTORY -------- Ion Engine Seismic Detector Propulsion Shielding Small Laser [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 19 | 6 2 2 6 3 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads 4 | 2 . . 2 . Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . 2 1 Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 4 | 2 . 1 1 . Energy Gun 4 | 2 . 1 1 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 6 | . . 4 1 1 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . . 3 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 92 95 92 73 Engine 12 | . 14 13 11 11 Treads 23 | . 28 27 19 13 Device 17 | . 7 14 29 18 Storage 12 | . 14 14 11 9 Energy Gun 23 | . 28 25 20 18 Naked Turns . | . . . . . Heaviest Build 70 | 12 48 48 54 70 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 2 2 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 9 | 4 4 9 8 9 Average Carried 4 | 3 2 6 5 7 Final Capacity 20 | 8 20 20 20 20 Final Carried 8 | 2 4 8 7 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 356 | 181 99 16 60 . Remotely . | . . . . . Salvage Created 1094 | . 369 264 402 59 Parts 56 | . 16 13 26 1 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 7 6 9 1 Guns 17 | . 4 3 9 1 AOE 6 | . 3 3 . . Classes Destroyed 6 | . 2 . 4 . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 3 | . . . 3 . Grunt 17 | . 7 6 4 . Duelist 1 | . . . 1 . Sentry 2 | . . . 1 1 Best Kill Streak 4 | . 3 4 4 1 Combat Bots Only 4 | . 3 4 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 913 | . 210 292 240 171 Core 148 | . 50 27 49 22 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 114 | . . . 114 . Core Remaining (%) 85 | 100 . 69 87 . Volleys Fired 67 | . 16 16 25 10 Largest 2 | . 2 2 2 2 Hottest 115 | . 80 80 115 115 Shots Fired 126 | . 32 24 50 20 Gun 126 | . 32 24 50 20 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 74 | . . 4 50 20 Explosive . | . . . . . Electromagnetic 52 | . 32 20 . . Robot Hit Streak 22 | . 18 22 11 16 Robot Miss Streak 2 | . 2 1 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 104 | . 28 23 37 16 Core Hits 41 | . 12 9 17 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 3 1 Burn 4 | . . . 3 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1882 | . 586 474 566 256 Guns 1490 | . 382 286 566 256 Cannons . | . . . . . Explosions 392 | . 204 188 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1258 | . 204 232 566 256 Explosive . | . . . . . Electromagnetic 624 | . 382 242 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Message Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 8 | . 8 . . . Projectiles . | . . . . . Explosions 8 | . 8 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 111 | . 47 64 . . Shots 4 | . 2 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 142 | . 141 142 75 117 Average Temperature 45 | . 61 72 20 28 Received Heat Transfer 462 | . 117 132 114 99 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 2509 | . 250 350 1339 570 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 3 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 276 | . 200 160 276 89 Initial 66 | . . 66 11 39 Average 101 | . 129 107 109 56 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 93 | 100 89 100 87 100 Level 1 6 | . 10 . 12 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 7 6 18 8 Peak Tracking Total 9 | . 2 3 5 9 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 5 | . 2 1 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 7 1 8 . Successful 8 | . 4 1 3 . Failed 8 | . 3 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 12 | . 7 . 4 1 Terminals 12 | . 7 . 5 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 1 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Disarm Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1632 | 69 345 524 490 204 Spaces Moved 523 | 44 117 192 109 61 Core 13 | 13 . . . . Treads 510 | 31 117 192 109 61 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 236 | 127 229 244 253 275 Slowest Speed 400 | 160 240 320 320 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 32 54 14 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . 6 15 . . Melee . | . . . . . Projectile . | . . . . . AOE 21 | . 6 15 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 795 | 57 163 225 273 77 Wait 162 | . 24 8 130 . Move 519 | 43 116 191 108 61 Hop . | . . . . . Pick Up 26 | 8 4 7 4 3 Fast Attach . | . . . . . Attach 18 | 6 2 2 5 3 Detach . | . . . . . Swap 1 | . . . 1 . Drop 2 | . 1 1 . . Fire 67 | . 16 16 25 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 70 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 12) 415 | -10/Materials | Entered Mines 540 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 545 | -10/Mines | Found Prototype Device 785 | -10/Mines | Excavation squad dispatched 785 | -10/Mines | A large section of the Mines collapsed 867 | -10/Mines | Discovered new exit (range 16) 870 | -10/Mines | Lost 3 parts (1p2w) 895 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 939 | -10/Mines | Entered Materials 939 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Identified Exp. Sensor Array 1090 | -9/Materials | Repaired Lgt. Treads 1359 | -9/Materials | Identified exit to Mines 1359 | -9/Materials | Identified exit to Storage 1412 | -9/Materials | Discovered new exit (range 5) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1633 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer builds a Wall. T-07 Excavator is excavating. Critical hit (Burn: +37). Lgt. Treads destroyed. Y-45 Defender heat damages Lgt. Treads. Heat Sink melted. Beam Rifle melted. Y-45 Defender destroyed. Acquired Hpw. Shotgun. Acquired Imp. Ion Engine. Acquired Reactive Plating. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Destroyed Imp. Hover Unit. W-25 Informer suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?####????????????########????????????? | | ?# ############# #????????????? | | ?? + #????????????? | | ??# # ######## " " #????????????? | | ?????# #??????# "Y" #????????????? | | ?????# #??????# """ #????????????? | | ?????# #??????# #????????????? | | ?????# ###########+############ ??? | | ?????# ? | | ?????#### ######### #???? | | ????????# #???????# #???? | | ??##????# #???????# #???? | | ### ##### #???????# #???? | | # # #???????############ #???? | | # % # #???????????????????? #???? | | # # #??????????????????????#???? | | # # ##################?????????? | | # ! # g ????????? | | # + w g ????????? | | # ! # g@ g % ????????? | | # !! ### ############?????????????? | | # ! #?# #????????????????????????? | | # #?# #????????????????????????? | | # #?# #????????????????????????? | | #########?# #????????????????????????? | | ?????????? +????????????????????????? | | ?????????? #????????????????????????? | | ?????????? #????????????????????????? | | ?????????? #????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????? ?????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSpikedGun Manual? 0 Play Time 00:17:54 Cumulative 23.2 hours Start 2024.02.03 @ 23:34:18 End 2024.02.03 @ 23:51:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c3a5d22f-8edb-4c8d-8f1f-6e4e25b89419