Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 20:26:51 Player: User15V Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1960) 1960 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 4482 Bonus ------- Follower Combat Kills 27 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 45/100 System Corruption 20% Temperature Danger (431) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Armored Treads Compact Wheel Heat Sink Improved Heat Sink Armor Integrity Analyzer Energy Filter Particle Charger Improved Power Shielding Shield Generator Precision Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Particle Gun Heavy Laser > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Armored Treads Compact Wheel Heat Sink Improved Heat Sink Armor Integrity Analyzer Energy Filter Particle Charger Improved Power Shielding Improved Light Armor Plating Shield Generator Improved EM Shotgun Precision Beam Rifle Mining Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon . | . . . . . . Parts Attached 53 | 5 6 2 3 30 7 Power 9 | 2 1 1 . 5 . Engine 8 | 2 1 1 . 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 . . 1 11 . Treads . | . . . . . . Leg 13 | 2 . . 1 10 . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 1 1 4 1 Device 2 | . . . . 2 . Storage 3 | 1 1 1 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 20 | . 3 . 1 10 6 Energy Gun 16 | . 2 . 1 9 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 1 1 . 1 3 Corrupted Parts 4 | . . . . 4 . System Corruption 15 | . . . . 15 . Parts Lost 34 | . . . 2 22 10 Power 6 | . . . . 4 2 Propulsion 13 | . . . . 9 4 Utility 4 | . . . 1 1 2 Weapon 11 | . . . 1 8 2 Highest Loss Streak 10 | . . . 1 6 10 To Critical Strikes . | . . . . . . Average Backups 12 | 1 6 8 12 14 14 Power 2 | . 1 3 4 2 2 Propulsion . | . . . . 1 2 Utility 4 | . 1 . 1 6 7 Weapon 3 | 1 2 5 6 3 2 Tool/Special . | . . . . . . Unused Backups 29 | . 4 . . 12 13 Power 5 | . . . . 3 2 Propulsion 7 | . 1 . . 5 1 Utility 12 | . 1 . . 3 8 Weapon 5 | . 2 . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 82 85 75 88 84 Engine 15 | . 14 19 11 15 16 Leg 26 | . 26 22 23 27 24 Device 5 | . . . . 7 8 Storage 9 | . 14 11 11 9 9 Processor 6 | . . . 6 9 1 Protection 2 | . . 11 1 . 6 Energy Gun 17 | . 17 22 22 16 17 Peak Build Rating 32 | 4 11 15 22 31 32 Average Rating 20 | 3 7 13 14 25 27 On Entrance 13 | . 4 11 15 22 31 Naked Turns . | . . . . . . Heaviest Build 54 | 10 25 43 35 54 45 Greatest Support 50 | 20 20 20 40 50 50 Greatest Overweight (x) 6 | . 2 2 1 6 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 Most Carried 15 | 4 10 10 15 15 15 Average Carried 12 | 2 6 8 12 14 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 4 8 9 15 15 12 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1135 | 229 66 71 30 678 61 Remotely . | . . . . . . Salvage Created 2757 | . 96 130 257 1727 547 Parts 138 | . 8 14 8 90 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 47 | . 1 4 6 28 8 Guns 30 | . 1 2 4 16 7 Cannons 8 | . . . . 8 . AOE 6 | . . 2 2 2 . Classes Destroyed 12 | . 4 1 3 3 1 Worker 5 | . . . . 4 1 Builder 4 | . 1 . . 2 1 Recycler 4 | . . . 1 2 1 Operator 3 | . 1 1 . 1 . Watcher 6 | . 1 1 . 4 . Swarmer 11 | . . 3 2 6 . Grunt 18 | . 1 1 1 10 5 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 1 . Sentry 12 | . . . . 10 2 Hunter 1 | . . . . 1 . Assembled 2 | . . . 2 . . Best Kill Streak 8 | . 2 3 5 6 8 Combat Bots Only 6 | . 1 3 3 6 6 Max Kills in Single Turn 3 | . 1 3 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 350 | . 8 13 23 245 61 Missed 104 | . 5 6 6 77 10 Hits 246 | . 3 7 17 168 51 Melee 7 | . . . 1 3 3 Projectile 239 | . 3 7 16 165 48 Critical Strikes 15 | . . . . 9 6 Damage Taken 3909 | . 43 133 277 2372 1084 Core 628 | . 12 26 29 312 249 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 95 . 86 . . Volleys Fired 216 | . 11 13 16 131 45 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 85 85 90 124 122 Shots Fired 354 | . 20 22 32 213 67 Gun 325 | . 20 22 32 186 65 Cannon 27 | . . . . 27 . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 33 | . 6 . . 27 . Thermal 124 | . . . . 63 61 Explosive . | . . . . . . Electromagnetic 197 | . 14 22 32 123 6 Robot Hit Streak 17 | . 6 3 7 15 17 Robot Miss Streak 7 | . 6 6 7 4 3 Penetration Max 2 | . . . . 2 . Secondary Targets 5 | . . . . 3 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 239 | . 9 10 20 145 55 Core Hits 122 | . 5 8 13 73 23 Critical Kills 6 | . . . . 6 . Critical Parts Destroyed 5 | . . . . 5 . Critical Strikes 23 | . . . . 15 8 Burn 11 | . . . . 3 8 Destroy 12 | . . . . 12 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5077 | . 179 244 454 3105 1095 Guns 3816 | . 133 169 314 2265 935 Cannons 506 | . . . . 506 . Explosions 755 | . 46 75 140 334 160 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 537 | . 31 . . 506 . Thermal 2407 | . 46 75 140 1197 949 Explosive . | . . . . . . Electromagnetic 2133 | . 102 169 314 1402 146 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . 15 20 Average Corruption 10 | . . . . 9 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 82 | . . . . 71 11 Message Errors 13 | . . . . 12 1 Matter Fused 27 | . . . . 22 5 Heat Flow Errors 7 | . . . . 6 1 Energy Discharges 8 | . . . . 8 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 9 | . . . . 9 . Data Loss (major) 3 | . . . . 3 . Misfires 5 | . . . . 4 1 Misdirections 1 | . . . . 1 . Weapon Failures 7 | . . . . 4 3 Overload Shots . | . . . . . . Overflow Damage 37 | . . . . 29 8 Projectiles 8 | . . . . 8 . Explosions 29 | . . . . 21 8 Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 278 | . . 65 35 58 120 Shots 10 | . . 2 2 2 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 577 | . 52 229 156 373 577 Average Temperature 148 | . 24 78 52 114 340 Received Heat Transfer 1426 | . 24 24 46 900 432 Effects 33 | . . . . 2 31 Shutdowns 10 | . . . . . 10 Energy Bleed 4 | . . . . 1 3 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . . 1 4 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 12 | . 1 1 . 10 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 18 | . . . . 6 12 Heat Transferred 5065 | . 50 150 150 2250 2465 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . 1 2 2 5 3 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 60 | 100 100 100 100 34 100 Level 1 39 | . . . . 65 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 338 | . 34 83 54 338 159 Initial 89 | . . . . . 89 Average 137 | . 4 21 11 210 90 Influence Increases 1732 | . 82 127 104 1137 282 Destroy 0b10 Robot/C 920 | . 20 80 80 560 180 Destroy 0b10 Robot/NC 110 | . 15 10 5 65 15 Destroy Leader 242 | . 12 12 10 168 40 Allied During Kill 4 | . . . . . 4 Successful Hack 60 | . 13 19 . 28 . Disable Machine 120 | . 15 . . 90 15 Destroy Structure 66 | . 7 6 9 31 13 Lose Combat Pursuer 210 | . . . . 195 15 Influence Decreases 1601 | . 82 127 104 926 362 Entered New Map 122 | . . . . . 122 Time Decay 959 | . 82 127 94 556 100 Lost Part 330 | . . . 10 220 100 Lost Ally 40 | . . . . . 40 Purge Threat 150 | . . . . 150 . Squads Dispatched 11 | . 1 1 1 4 4 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault 2 | . . . . . 2 Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 9 8 6 54 12 Peak Tracking Total 9 | . 2 1 2 8 9 Tactical Retreats 12 | . . . . 11 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 8 | . 1 . . 6 1 Max in Single Turn 2 | . 1 . . 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 17 | . 2 4 1 9 1 Terminals 15 | . 2 4 . 8 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 9 9 1 26 2 Successful 28 | . 3 4 1 19 1 Failed 19 | . 6 5 . 7 1 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 36 | . 9 9 . 18 . Terminals 45 | . 9 9 . 25 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 2 1 1 6 1 Prototype ID Bank 2 | . . . . 2 . Open Door 2 | . . . 1 . 1 Branch Access Points 3 | . 1 1 . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 16 | . 1 3 . 12 . Terminals 16 | . 1 3 . 12 . Assimilate 2 | . . 1 . 1 . Botnet 7 | . 1 1 . 5 . Operators 1 | . . . . 1 . Skim 6 | . . 1 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 14 | . 2 4 . 8 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 129 | . . . . . 129 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2584 | . . . 221 2341 22 Optics 2584 | . . . 221 2341 22 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3856 | 51 398 473 382 2341 211 Spaces Moved 1591 | 35 273 213 172 850 48 Core 13 | 6 . . . 7 . Treads . | . . . . . . Legs 1568 | 29 273 213 172 833 48 Wheels 10 | . . . . 10 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 Average Speed 167 | 108 123 201 182 176 120 Slowest Speed 350 | 120 260 260 190 350 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 43 19 29 76 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . 7 4 9 29 12 Melee . | . . . . . . Projectile 13 | . . . . 13 . AOE 48 | . 7 4 9 16 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2443 | 47 320 237 209 1495 135 Wait 435 | . . 6 6 407 16 Move 1586 | 34 272 212 171 849 48 Hop . | . . . . . . Pick Up 94 | 8 19 3 10 47 7 Fast Attach . | . . . . . . Attach 57 | 4 9 1 3 35 5 Detach 6 | . 1 . 1 4 . Swap 13 | 1 1 1 . 5 5 Drop 36 | . 7 1 2 17 9 Fire 216 | . 11 13 16 131 45 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Met a group of wandering Federalists 130 | -10/Materials | Discovered new exit (range 15) 196 | -10/Materials | Discovered new exit (range 7) 236 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 751 | -9/Materials | Identified exit to Mines 923 | -9/Materials | Entered Mines 1037 | -9/Mines | Met a Derelict shopkeep closing up shop 1153 | -9/Mines | Assembled infested the area 1158 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1290 | -9/Mines | Discovered new exit (range 11) 1305 | -9/Mines | Entered Materials 1305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -8/Materials | Identified exit to Storage 1467 | -8/Materials | Garrison activated, responded to threat 1569 | -8/Materials | Lost 6 parts (1p3n2w) 1929 | -8/Materials | Build established: Scavenger-Mutant 2836 | -8/Materials | Discovered new exit (range 14) 2956 | -8/Materials | Lost 5 parts (2p1n2w) 2961 | -8/Materials | System corruption reached 10% 3029 | -8/Materials | Core integrity fell below 50% 3359 | -8/Materials | Learned location of 2 exits from Lower Caves 3469 | -8/Materials | Learned Storage security intel 3511 | -8/Materials | Learned location of 1 exit from Lower Caves 3584 | -8/Materials | Learned Storage emergency access door positions 3646 | -8/Materials | Entered Storage 3647 | -8/Storage | Identified exit to Factory 3647 | -8/Storage | Identified exit to Recycling 3654 | -8/Storage | Met a pair of Derelict thieves 3733 | -8/Storage | Garrison activated, responded to threat 3809 | -8/Storage | Core integrity fell below 20% 3857 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03849_ Imp. EM Shotgun destroyed. 03849_ System corrupted by crushing effect (+5). 03850_ Overheating: System interference. 03850_ Prc. Beam Rifle temporarily disabled. 03851_ K-01 Serf collects debris. 03851_ Chain reaction triggered in Corrupted Imp. Ion Engine. 03851_ K-01 Serf destroyed. 03851_ Door Terminal disabled. 03851_ Imp. Ion Engine destroyed. 03851_ Destroyed Imp. Ion Engine. 03851_ Chain reaction triggered in Corrupted Imp. Ion Engine. 03853_ %Y8YGR9SVPQKYWYB6