Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 19:44:14 Player: Vire Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (176) 880 Value Destroyed (4798) 4798 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 9285 Bonus ------- High Alert Combat Kills 567 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 290/290 System Corruption 24% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Carbon-fiber Leg Aerolev Unit Gravmag System Huge Storage Unit Medium Matter Pod (100) Weight Redist. System Advanced Targeting Computer Hacking Suite Relay Coupler [Swarmer] (41) Long-range Tractor Beam Autogun Flak Cannon Shock Bomb Launcher Chainsword Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Chainsword > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads Improved Hover Unit Cooled VTOL Module Improved Heat Sink Weight Redist. System Advanced Targeting Computer Light Armor Plating Hacking Suite Plasma Cannon Assault Cannon Shock Bomb Launcher Rocket Launcher Missile Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 158 | 7 4 26 2 31 79 9 Power 14 | 1 . 3 . 2 7 1 Engine 7 | 1 . 3 . 1 1 1 Core 7 | . . . . 1 6 . Reactor . | . . . . . . . Propulsion 36 | 2 . 5 . 9 19 1 Treads 14 | . . 2 . 3 8 1 Leg 4 | 2 . 2 . . . . Wheel 2 | . . . . 2 . . Hover 15 | . . . . 4 11 . Flight 1 | . . 1 . . . . Utility 59 | 2 2 9 2 10 33 1 Device 27 | 1 . 5 2 6 13 . Storage 10 | 1 1 . . . 8 . Processor 6 | . 1 . . 1 3 1 Hackware . | . . . . . . . Protection 16 | . . 4 . 3 9 . Artifact . | . . . . . . . Weapon 49 | 2 2 9 . 10 20 6 Energy Gun 9 | 2 1 1 . 1 3 1 Energy Cannon 10 | . 1 3 . 1 4 1 Ballistic Gun 7 | . . 1 . 2 3 1 Ballistic Cannon 4 | . . . . 1 2 1 Launcher 12 | . . 3 . 3 4 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon 5 | . . . . 1 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 1 1 2 . Parts Lost 70 | . 1 9 3 17 30 10 Power 8 | . . 1 . 2 4 1 Propulsion 22 | . . 4 1 6 9 2 Utility 24 | . . 1 1 5 13 4 Weapon 16 | . 1 3 1 4 4 3 Highest Loss Streak 6 | . 1 5 3 6 6 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 99 86 80 87 91 84 Engine 5 | . 14 10 11 1 . 5 Core 3 | . . . . 6 6 1 Treads 9 | . . 10 18 8 10 11 Leg 5 | . 28 12 . . . . Wheel 1 | . . . . 4 . . Hover 5 | . . . . 5 10 . Device 12 | . 12 8 11 13 13 14 Storage 9 | . 14 11 11 9 6 7 Processor 11 | . 1 11 11 17 12 11 Protection 4 | . . 1 . 1 8 7 Energy Gun 3 | . 14 5 . . 2 5 Energy Cannon 3 | . 12 5 . 1 2 1 Ballistic Gun 2 | . . 4 7 . 2 2 Ballistic Cannon 1 | . . . . 2 1 4 Launcher 2 | . . 2 . 4 2 1 Impact Weapon 1 | . . 4 11 . . . Slashing Weapon 4 | . . . . 6 6 5 Naked Turns . | . . . . . . . Heaviest Build 61 | 15 31 41 33 39 61 50 Greatest Support 66 | 20 20 40 40 40 66 40 Greatest Overweight (x) 10 | . 1 8 1 10 5 2 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 15 Average Capacity 15 | 6 13 15 15 15 16 15 Most Carried 20 | 2 12 15 13 15 20 15 Average Carried 13 | . 8 12 12 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 12 12 12 14 15 15 Class Distribution -------------------- 61% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 2788 | 245 50 377 29 556 1376 155 Remotely . | . . . . . . . Salvage Created 5379 | 73 488 861 190 1173 2320 274 Parts 343 | 10 34 53 3 82 147 14 Haulers Intercepted 5 | . 2 1 . . 2 . Recyclers Shooed 4 | 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 107 | . 11 20 3 28 37 8 Melee 15 | . . 2 1 2 10 . Guns 22 | . 4 4 . 7 3 4 Cannons 28 | . 6 3 . 4 12 3 AOE 35 | . . 10 . 13 11 1 Classes Destroyed 14 | 1 4 6 . 2 1 . Worker 21 | . . 1 3 5 12 . Builder 10 | . . 2 1 1 6 . Tunneler 7 | 4 . 1 1 . 1 . Hauler 5 | . 2 1 . . 2 . Recycler 10 | . . 1 . 4 5 . Operator 2 | . . 1 . 1 . . Watcher 14 | . 2 4 . 3 5 . Swarmer 33 | . 6 5 . 12 7 3 Grunt 43 | . 5 9 3 10 13 3 Brawler 1 | . . 1 . . . . Duelist 2 | . . . . 1 . 1 Sentry 15 | . . 5 . 4 6 . Hunter 3 | . . . . 1 1 1 Programmer 10 | . . . . . 10 . Best Kill Streak 23 | 4 3 8 2 23 8 3 Combat Bots Only 9 | . 3 6 2 9 5 3 Max Kills in Single Turn 6 | 1 1 2 1 4 6 1 Gunslinging . | . . . . . . . Exploded 5 | . . 2 . 2 5 1 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 9081 | . 335 1229 228 2287 4174 828 Core 1452 | . 97 137 43 464 575 136 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 473 | . 41 221 . . 211 . Core Remaining (%) 57 | 100 61 . 55 15 . . Volleys Fired 263 | 9 38 44 . 65 83 24 Largest 3 | 2 2 2 . 2 2 3 Hottest 163 | 80 100 120 . 104 160 163 Shots Fired 472 | 18 68 84 . 104 149 49 Gun 211 | 18 41 28 . 50 51 23 Cannon 203 | . 27 40 . 37 77 22 Launcher 58 | . . 16 . 17 21 4 Special . | . . . . . . . Kinetic 101 | . . . . 39 40 22 Thermal 226 | . 27 40 . 48 88 23 Explosive 52 | . . 16 . 17 18 1 Electromagnetic 93 | 18 41 28 . . 3 3 Robot Hit Streak 17 | 9 8 7 . 12 17 12 Robot Miss Streak 8 | 3 3 3 . 7 3 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 391 | 11 45 55 13 83 154 30 Core Hits 236 | 5 19 42 1 56 91 22 Critical Kills 4 | . 1 . . 2 1 . Critical Parts Destroyed 11 | . . 5 4 2 . . Critical Strikes 30 | . 2 5 4 6 12 1 Burn 7 | . . . . 2 4 1 Meltdown 3 | . 1 . . 1 1 . Destroy 1 | . . . . 1 . . Corrupt 1 | . 1 . . . . . Smash 11 | . . 5 4 2 . . Sever 7 | . . . . . 7 . Melee Attacks 189 | . . 18 14 33 123 1 Impact 37 | . . 18 14 5 . . Slashing 152 | . . . . 28 123 1 Piercing . | . . . . . . . Sneak Attacks 33 | . . 2 5 7 19 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13997 | 160 737 1715 678 3220 6778 709 Guns 2246 | 160 384 227 . 485 680 310 Cannons 3103 | . 279 422 . 477 1666 259 Explosions 3588 | . 70 629 . 1188 1561 140 Melee 5043 | . . 426 678 1068 2871 . Ramming 17 | . 4 11 . 2 . . Kinetic 1349 | . . . . 482 619 248 Thermal 3310 | . 349 422 . 480 1738 321 Explosive 3367 | . . 629 . 1188 1525 25 Electromagnetic 911 | 160 384 227 . . 25 115 Impact 1359 | . . 426 678 255 . . Slashing 3684 | . . . . 813 2871 . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . 24 24 Average Corruption 15 | . . . . . 14 24 Corruption Purged 10 | . . . . . 10 . Corruption Blocked . | . . . . . . . Effects 160 | . . . . . 142 18 Message Errors 38 | . . . . . 35 3 Matter Fused 36 | . . . . . 32 4 Heat Flow Errors 25 | . . . . . 21 4 Energy Discharges 20 | . . . . . 19 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 16 | . . . . . 13 3 Data Loss (major) 9 | . . . . . 7 2 Misfires 5 | . . . . . 5 . Alerts 3 | . . . . . 3 . Misdirections 2 | . . . . . 2 . Weapon Failures 5 | . . . . . 4 1 Overload Shots . | . . . . . . . Overflow Damage 1442 | . . 341 294 193 612 2 Projectiles 92 | . . . . . 90 2 Explosions 211 | . . 16 . 31 164 . Melee 1139 | . . 325 294 162 358 . Knockbacks 15 | . . 3 2 3 4 3 Impact 4 | . . 2 2 . . . Kinetic 10 | . . . . 3 4 3 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 509 | . . 107 . 194 151 57 Shots 17 | . . 6 . 5 4 2 Rammed 1 | . . . . 1 . . Targets Rammed 4 | . 1 2 . 1 . . Kicked 3 | . 1 2 . . . . Crushed . | . . . . . . . Highest Temperature 532 | 162 327 398 . 354 532 227 Average Temperature 129 | 87 81 142 . 130 160 53 Received Heat Transfer 2442 | . 147 441 123 837 813 81 Effects 17 | . . 2 . 4 11 . Shutdowns 4 | . . 1 . . 3 . Energy Bleed 2 | . . 1 . . 1 . Interference 6 | . . . . 3 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . 1 . . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 21 | 1 . 10 6 2 . 2 Impact Corruptions 24 | . . 11 12 1 . . Robots Melted 3 | . 1 . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 27 | . . 1 . 6 16 4 Heat Transferred 6793 | . 642 888 . 1184 3425 654 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 1080 | 20 213 441 159 389 1041 1080 Initial 728 | . 13 31 154 . 76 728 Average 217 | 6 93 271 77 165 258 881 Maximum Alert Level 3 | . 1 2 . 1 3 3 Low Security (%) 68 | 100 97 24 100 61 74 . Level 1 18 | . 2 72 . 38 1 . Level 2 2 | . . 2 . . 4 . Level 3 10 | . . . . . 18 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 1 3 . 5 19 . Investigation 7 | . 1 2 . 2 2 . Extermination 8 | . . . . . 8 . Reinforcement 7 | . . 1 . 3 3 . Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 15 | . . 3 . 9 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 192 | . 23 32 5 54 61 17 Peak Tracking Total 7 | . 3 6 2 6 7 7 Tactical Retreats 18 | . 1 3 2 5 6 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 1 . . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 13 | . 2 3 . . 7 1 Max in Single Turn 2 | . 1 1 . . 2 1 Garrison Access 2 | . . . . . 2 . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 39 | . 9 8 . 9 13 . Terminals 32 | . 8 7 . 8 9 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . . 3 . Total Hacks 95 | . 17 24 . 23 31 . Successful 66 | . 11 20 . 16 19 . Failed 29 | . 6 4 . 7 12 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual 81 | . 15 20 . 21 25 . Terminals 77 | . 15 20 . 20 22 . Fabricators . | . . . . . . . Repair Stations 11 | . 2 4 . . 5 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 10 | . 1 5 . 3 1 . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . Repair Station Index 1 | . . 1 . . . . Unreport Threat 2 | . . 1 . 1 . . Recall Reinforcements 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 4 . . 4 . Scan Component 5 | . 1 2 . . 2 . Repair 5 | . 1 2 . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 3 | . . . . . 3 . Unlock Access 1 | . . . . . 1 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 41 | . 8 11 . 11 11 . Terminals 40 | . 8 11 . 10 11 . Track 6 | . 1 2 . 1 2 . Assimilate 4 | . . 1 . 1 2 . Botnet 26 | . 6 7 . 7 6 . Operators 4 | . 1 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Extract 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 7 . 6 7 . Full Trace Events 5 | . . 2 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 1 2 . . 2 . Time 154 | . 26 58 . . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 4 4 Machine Destruction 4 | . . . . . . 4 Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies 4 | . . 1 . 1 2 . Largest Group 1 | . . 1 . 1 1 . Highest-Rated Group 26 | . . 10 . 10 26 . Highest-Rated Ally 26 | . . 10 . 10 26 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 11692 | 82 1519 1562 1227 2448 4503 351 Spaces Moved 5807 | 40 772 683 628 1122 2464 98 Core 16 | 6 . 7 . 3 . . Treads 2720 | . . 389 628 499 1106 98 Legs 1093 | 34 772 287 . . . . Wheels 310 | . . . . 310 . . Hover 1668 | . . . . 310 1358 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 105 108 240 Average Speed 165 | 109 173 182 180 185 142 264 Slowest Speed 550 | 120 190 450 240 550 350 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 54 | 3 97 54 96 57 49 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 67 | . . 8 . 5 54 . Terrain Destroyed 421 | . 3 93 . 129 187 9 Melee 66 | . . 8 . 5 53 . Projectile 4 | . . . . 3 1 . AOE 351 | . 3 85 . 121 133 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 7076 | 57 880 873 695 1321 3109 141 Wait 509 | . 48 80 51 47 281 2 Move 5801 | 39 771 682 627 1121 2463 98 Hop . | . . . . . . . Pick Up 94 | 2 14 13 1 16 45 3 Fast Attach 57 | 6 2 6 . 13 29 1 Attach 40 | 1 . 6 1 10 19 3 Detach 5 | . . . . 1 4 . Swap 61 | . 2 14 1 8 31 5 Drop 49 | . 4 8 . 6 31 . Fire 263 | 9 38 44 . 65 83 24 Melee 189 | . . 18 14 33 123 1 Ram 1 | . . . . 1 . . Kick 3 | . 1 2 . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Discovered new exit (range 7) 805 | -10/Materials | Discovered new exit (range 12) 889 | -10/Materials | Repaired EM Pulse Gun 1400 | -10/Materials | Discovered new exit (range 5) 1489 | -10/Materials | Discovered new exit (range 7) 1504 | -10/Materials | Identified exit to Mines 1595 | -10/Materials | Identified exit to Materials 1602 | -10/Materials | Entered another Materials area 1602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2058 | -9/Materials | Discovered new exit (range 13) 2416 | -9/Materials | Lost 5 parts (1p2n2w) 2474 | -9/Materials | Discovered new exit (range 15) 2477 | -9/Materials | Discovered new exit (range 5) 2485 | -9/Materials | Identified exit to Mines 2504 | -9/Materials | Identified exit to Materials 2720 | -9/Materials | Repaired Hrd. Light Armor Plating 2748 | -9/Materials | Repaired Beam Cannon 2811 | -9/Materials | Build established: Scavenger-Mutant 3164 | -9/Materials | Entered Mines 3171 | -9/Mines | Met a Derelict bent on vengeance 3220 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3223 | -9/Mines | Found Prototype Device 3224 | -9/Mines | Identified Exp. Sensor Array 3243 | -9/Mines | Learned 2 Materials zone layouts 3254 | -9/Mines | Discovered exit to Materials (range 9) 3256 | -9/Mines | Learned Materials garrison access intel 3893 | -9/Mines | Discovered exit to Materials (range 9) 4034 | -9/Mines | Lost 3 parts (1n1u1w) 4293 | -9/Mines | Build established: Mutant 4391 | -9/Mines | Entered Materials 4391 | -8/Materials | Evolved 2 slots: Utility x2 4392 | -8/Materials | Identified exit to Storage 4393 | -8/Materials | Loaded intel: 1 garrison access location 4775 | -8/Materials | Core integrity fell below 50% 4798 | -8/Materials | Lost 6 parts (1p1n1u3w) 4848 | -8/Materials | Destroyed 9 combat bots 5292 | -8/Materials | Discovered new exit (range 5) 5317 | -8/Materials | Discovered exit to Storage (range 8) 5418 | -8/Materials | Build established: Scavenger-Mutant 5912 | -8/Materials | Discovered new exit (range 15) 5949 | -8/Materials | Identified exit to Factory 6752 | -8/Materials | Core integrity fell below 20% 6839 | -8/Materials | Entered Factory 6839 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6851 | -7/Factory | Noticed a derelict Sapper rigging charges 8096 | -7/Factory | Crushed by falling debris 8096 | -7/Factory | System corruption reached 10% 8127 | -7/Factory | Lost 4 parts (1p1n2u) 8663 | -7/Factory | Discovered new exit (range 5) 8667 | -7/Factory | Identified exit to Factory 9087 | -7/Factory | Discovered exit to Factory (range 8) 9486 | -7/Factory | Repaired Gravmag System 9514 | -7/Factory | Repaired Lrg. Storage Unit 9925 | -7/Factory | Lost 6 parts (1p3n2u) 10204 | -7/Factory | Garrison activated, responded to threat 10224 | -7/Factory | Build established: Mutant 10551 | -7/Factory | Core integrity fell below 50% 10891 | -7/Factory | Garrison activated, responded to threat 10983 | -7/Factory | Lost 6 parts (1p1n2u2w) 11025 | -7/Factory | Core integrity fell below 20% 11272 | -7/Factory | Build established: Scavenger-Mutant 11340 | -7/Factory | Identified exit to Garrison 11342 | -7/Factory | Entered Garrison 11386 | -7/Garrison | Triggered checkpoint 11434 | -7/Garrison | Lost 4 parts (1p1n1u1w) 11459 | -7/Garrison | Garrison Relay disabled 11682 | -7/Garrison | Triggered checkpoint 11686 | -7/Garrison | Triggered checkpoint 11693 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11641_ G-47 Trooper destroyed. 11654_ Acquired 52 matter. 11658_ System corrupted: Heat flow error (+183). 11660_ Acquired Carbon-fiber Leg. 11664_ Acquired 44 matter. 11667_ Acquired 49 matter. 11673_ System corrupted: Component data lost. 11682_ Beams of light sweep through the air. An alarm sounds. 11682_ Imp. Heat Sink destroyed. 11683_ Slug penetrates G-47 Trooper. 11683_ Lgt. Nuclear Core melted. 11683_ G-47 Trooper destroyed. 11686_ Beams of light sweep through the air. An alarm sounds. 11687_ Hvy. Particle Gun destroyed. 11687_ Slug penetrates G-47 Trooper. 11687_ Plasma Cannon destroyed. 11687_ Imp. Light Armor Plating destroyed. 11689_ System corrupted: Substantial component data lost. 11689_ Imp. Heat Sink destroyed. 11690_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????""???#####??????????????????? | | ??????????????????? ?? ##?????????????????? | | ??????????????? ??? ?? ??????????????????? | | ??????????????? ?? ?? ??????????????????? | | ???????????????# ?# ?#^ #??????????????????? | | ???????????????# ## ## ###????????????????? | | ???????????????" s#????????????????? | | ???????????????" s #????????????????? | | ????????????????? ? s #????????????????? | | ??????????????????? ? s ?????????????????? | | ???????????????# ???# ?# #??????????????????? | | ???????????##### ## ## #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ???????????????# @ #??????????????????? | | ???????????????###### ! ## #??????????????????? | | ????????????????????# g%[?# * #??????????????????? | | ????????????????????####??# [ #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# ! #??????????????????? | | ??????????????????????????# !*#################### | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????##################### # | | ????????????????????????????????# #??????????# # | | ????????????????????????????????#% #???????#### | | ????????????????????????????????#""######### # # | | ????????????????????????????????# ^^ # | | ????????????????????????????????# ! # | | ????????????????????????????????## !!#####= %## # | | ????????????????????????????????#" "#??#%=*# ## | | ????????????????????????????????#######??########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Quick And Dirty Challenges ------------ None Game ------ Seed CentriumDamperSink Manual? 0 Play Time 02:10:16 Cumulative 24.3 hours Start 2022.12.11 @ 19:03:54 End 2022.12.13 @ 19:44:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dccbc1bb-1c87-4b9b-8ab8-3bb527d1539d