Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.18 @ 21:02:37 // Winter2019/RPGLIKE Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3137) 3137 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 6902 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 105 Friendly Fire -14 Cogmind --------- Core Integrity 0/1350 Matter 625/800 Energy 235/390 System Corruption 0% Temperature Cool (750) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Flak Gun Heavy Machine Gun Gauss Cannon Gauss Cannon > --- INVENTORY (7) ---- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Matter Filter Heavy Assault Rifle Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Heavy Machine Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Matter Filter Heavy Assault Rifle Gauss Rifle Light Cannon [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Advanced Targeting Computer Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 12 | . 6 1 . 3 2 Power 2 | . 1 . . . 1 Propulsion 2 | . 1 1 . . . Utility 5 | . 2 . . 3 . Weapon 3 | . 2 . . . 1 Parts Attached 65 | 4 18 5 5 12 21 Power 14 | 1 4 1 . 2 6 Engine 14 | 1 4 1 . 2 6 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 1 2 1 5 1 9 Treads . | . . . . . . Leg 19 | 1 2 1 5 1 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 1 . 5 1 Device . | . . . . . . Storage 2 | . 2 . . . . Processor 5 | 1 . . . 3 1 Hackware . | . . . . . . Protection 4 | . 1 1 . 2 . Artifact . | . . . . . . Weapon 21 | 1 9 2 . 4 5 Energy Gun 2 | . 2 . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 9 | 1 . 1 . 2 5 Ballistic Cannon 9 | . 6 1 . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 96 | . 89 98 100 98 98 Engine 16 | . 18 18 18 13 18 Leg 20 | . 17 23 27 20 17 Storage 7 | . 8 9 9 7 6 Processor 14 | . 10 6 . 20 21 Protection 11 | . 8 12 18 13 8 Energy Gun 1 | . 5 . . . . Ballistic Gun 6 | . 6 . . 8 11 Ballistic Cannon 15 | . 11 27 27 12 12 Naked Turns . | . . . . . . Heaviest Build 62 | 7 26 27 27 44 62 Greatest Support 73 | 10 25 55 72 72 73 Greatest Overweight (x) 1 | 1 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 7 | . 1 4 4 6 7 Average Capacity 4 | . . 3 4 5 6 Most Carried 7 | . 1 4 4 6 7 Average Carried 3 | . . 2 3 4 5 Final Capacity 7 | . 1 4 4 6 7 Final Carried 7 | . 1 3 4 6 7 Class Distribution -------------------- 58% | Hacker-Gunner 16% | Hacker-Tank 13% | Hacker-Mutant 11% | Commander-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3397 | 261 510 950 370 366 940 Remotely . | . . . . . . Salvage Created 3348 | 94 435 1010 280 424 1105 Parts 170 | 3 31 61 12 17 46 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 8 23 11 7 21 Guns 19 | . 5 1 . 1 12 Cannons 51 | . 3 22 11 6 9 Classes Destroyed 14 | 1 5 4 3 1 . Worker 4 | . 1 2 . . 1 Builder 2 | . . 1 . 1 . Tunneler 1 | . . . 1 . . Hauler 5 | . 2 3 . . . Recycler 4 | 1 1 1 . . 1 Mechanic 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 7 | . 2 2 1 2 . Swarmer 13 | . 4 6 . . 3 Grunt 43 | . 4 14 8 5 12 Duelist 2 | . . 1 . 1 . Sentry 5 | . . 2 2 . 1 Hunter 4 | . . . 1 . 3 Programmer 3 | . . . . 1 2 Best Kill Streak 19 | 1 4 19 3 3 5 Combat Bots Only 15 | . 2 15 3 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3188 | . 181 843 370 63 1731 Core 2573 | . 138 676 284 49 1426 Absorbed by Shields . | . . . . . . Redirected to Core 1679 | . 112 464 251 40 812 Core Remaining (%) 65 | 100 91 12 61 62 . Volleys Fired 195 | 7 35 54 33 12 54 Largest 4 | 1 3 3 3 3 4 Hottest 154 | 20 120 105 105 121 154 Shots Fired 556 | 7 101 140 99 36 173 Gun 156 | 7 58 4 . 12 75 Cannon 400 | . 43 136 99 24 98 Launcher . | . . . . . . Special . | . . . . . . Kinetic 506 | 7 51 140 99 36 173 Thermal 50 | . 50 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | 5 19 14 23 14 27 Robot Miss Streak 5 | 1 2 4 2 1 5 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 386 | 6 69 74 84 27 126 Core Hits 206 | 2 23 39 26 17 99 Critical Hits 18 | . 1 1 3 3 10 Critical Kills 7 | . 1 1 1 . 4 Critical Parts Destroyed 11 | . . . 2 3 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6922 | 77 755 1480 1363 780 2467 Guns 2230 | 77 492 41 . 208 1412 Cannons 4688 | . 263 1435 1363 572 1055 Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 6443 | 77 280 1476 1363 780 2467 Thermal 475 | . 475 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 58 | . . 35 23 . . Projectiles 58 | . . 35 23 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 48 | . 1 13 15 2 17 Impact . | . . . . . . Kinetic 43 | . 1 11 14 2 15 Secondary 5 | . . 2 1 . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 840 | . 668 594 445 421 840 Average Temperature 215 | . 190 214 152 129 270 Received Heat Transfer 1257 | . 129 432 234 63 399 Effects 183 | . 22 31 6 2 122 Shutdowns 67 | . 8 11 3 . 45 Energy Bleed 15 | . . 3 1 1 10 Interference 39 | . 9 10 2 . 18 Matter Decay 9 | . . 1 . . 8 Short Circuit 7 | . . 2 . 1 4 Damage (minor) 14 | . 2 3 . . 9 Damage (major) 28 | . 3 . . . 25 Damage (core) 4 | . . 1 . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1058 | . 1058 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 633 | 5 181 633 421 556 339 Average Influence 173 | 1 90 291 247 177 159 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 71 | 100 100 41 44 67 75 Level 1 21 | . . 27 49 23 24 Level 2 7 | . . 30 6 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 3 3 3 6 Investigation 10 | . . 2 3 2 3 Extermination 2 | . . . . 1 1 Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 3 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 16 31 15 12 21 Peak Tracking Total 10 | . 4 10 3 4 5 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . 4 . . 3 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 5 3 3 3 4 Terminals 12 | . 5 3 3 . 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 70 | . 23 14 10 12 11 Successful 53 | . 19 9 6 9 10 Failed 17 | . 4 5 4 3 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 50 | . 23 14 10 . 3 Fabricators 2 | . . . . 2 . Repair Stations 10 | . . . . 10 . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . . 7 Garrison Access 1 | . . . . . 1 Terminal Hacks 37 | . 19 9 6 . 3 Record 4 | . 2 2 . . . Part Schematic 1 | . . . . . 1 Prototype ID Bank 4 | . 2 2 . . . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 3 | . 2 1 . . . Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . . 1 . . Scanalyzer Index 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Security Status 1 | . 1 . . . . Surveillance Status 1 | . . . . . 1 Transport Status 2 | . 2 . . . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Hauler Manifests 3 | . 1 1 . . 1 Zone Layout 2 | . . . 2 . . Fabricator Hacks 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . . 6 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 3 3 3 3 Full Trace Events 15 | . 4 3 3 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 6 | . . . . 6 . Matter 504 | . . . . 504 . Time 134 | . . . . 134 . Total Robot Build Rating 24 | . . . . 24 . Part Schematics Acquired 4 | . . . . . 4 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 92 | . . . . 92 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 2 Highest-Rated Group 120 | . . . . 120 34 Highest-Rated Ally 20 | . . . . 20 18 Total Orders . | . . . . . . Ally Attacks 39 | . . . . 38 1 Total Damage 576 | . . . . 553 23 Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3744 | 79 803 462 445 1039 916 Spaces Moved 1815 | 56 463 203 204 508 381 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 1803 | 44 463 203 204 508 381 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 120 Average Speed 126 | 106 133 124 123 125 125 Slowest Speed 155 | 120 150 150 126 126 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 66 30 17 12 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . . 2 12 Melee . | . . . . . . Projectile 14 | . . . . 2 12 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2853 | 66 564 301 325 884 713 Wait 688 | . 36 28 63 339 222 Move 1810 | 55 462 202 203 507 381 Hop . | . . . . . . Pick Up 15 | . 1 2 1 5 6 Fast Attach 29 | 4 15 1 . 7 2 Attach 8 | . . 1 1 . 6 Detach 1 | . 1 . . . . Swap 28 | . 3 3 4 5 13 Drop 27 | . 5 1 4 6 11 Fire 195 | 7 35 54 33 12 54 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 51 | . 6 8 16 3 18 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 80 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Upgraded with Power slot (x1) 109 | -10/Materials | Upgraded with Propulsion slot (x1) 109 | -10/Materials | Upgraded with Utility slot (x1) 109 | -10/Materials | Upgraded with Weapon slot (x1) 124 | -10/Materials | Upgraded with Utility slot (x1) 124 | -10/Materials | Upgraded with Weapon slot (x1) 277 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Discovered exit to Materials (range 14) 537 | -10/Materials | Identified exit to Mines 537 | -10/Materials | Discovered exit to Mines (range 12) 637 | -10/Materials | Discovered exit to Materials (range 15) 883 | -10/Materials | Entered another Materials area 885 | -9/Materials | Reached level 2 885 | -9/Materials | Reached level 3 944 | -9/Materials | Reached level 4 1055 | -9/Materials | Upgraded with Propulsion slot (x1) 1122 | -9/Materials | Reached level 5 1139 | -9/Materials | Core integrity fell below 50% 1151 | -9/Materials | Core integrity fell below 20% 1174 | -9/Materials | Destroyed 15 combat bots 1299 | -9/Materials | Identified exit to Materials 1299 | -9/Materials | Discovered exit to Materials (range 11) 1345 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Reached level 6 1347 | -8/Materials | Reached level 7 1395 | -8/Materials | Identified exit to Storage 1497 | -8/Materials | Reached level 8 1648 | -8/Materials | Build established: Hacker-Tank 1689 | -8/Materials | Identified exit to Factory 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Upgraded with Utility slot (x3) 1792 | -7/Factory | Reached level 9 1792 | -7/Factory | Reached level 10 1953 | -7/Factory | Fabricated B-48 Gladiator (x3) 2020 | -7/Factory | Fabricated B-48 Gladiator (x3) 2156 | -7/Factory | Repaired Lgt. Armor Plating 2310 | -7/Factory | Build established: Commander-Gunner 2367 | -7/Factory | Reached level 11 2489 | -7/Factory | Local fabrication network quarantined 2638 | -7/Factory | Repaired Broken Titanium Leg 2665 | -7/Factory | Repaired Ion Engine 2743 | -7/Factory | Build established: Hacker-Gunner 2756 | -7/Factory | Identified exit to Factory 2756 | -7/Factory | Discovered exit to Factory (range 11) 2829 | -7/Factory | Entered another Factory area 2829 | -6/Factory | Accompanied by 2 allies 2829 | -6/Factory | Upgraded with Power slot (x1) 2829 | -6/Factory | Upgraded with Weapon slot (x1) 2831 | -6/Factory | Reached level 12 2831 | -6/Factory | Reached level 13 3254 | -6/Factory | Core integrity fell below 50% 3412 | -6/Factory | Reached level 14 3553 | -6/Factory | Garrison activated, responded to threat 3729 | -6/Factory | Core integrity fell below 20% 3746 | -6/Factory | Core destroyed Last Messages --------------- 03734_ Overheating: Energy bleed (-68). 03735_ Overheating: System interference. 03735_ Flak Gun temporarily disabled. 03735_ Adv. Targeting Computer temporarily disabled. 03735_ K-01 Serf collects debris. 03736_ Power failure, Lgt. Angular Momentum Engine shutdown. 03736_ Overheating: Energy bleed (-60). 03737_ Overheating: Matter decay (-133). 03738_ Overheating: System interference. 03738_ Adv. Targeting Computer temporarily disabled. 03738_ Hvy. Machine Gun temporarily disabled. 03738_ Gauss Cannon temporarily disabled. 03738_ K-01 Serf collects debris. 03739_ Power failure, Lgt. Angular Momentum Engine shutdown. 03739_ Overheating: Gauss Cannon damaged (-1). 03739_ K-01 Serf collects debris. 03742_ Power failure, Imp. Deuterium Engine shutdown. 03742_ K-01 Serf collects debris. 03745_ Power failure, Lgt. Angular Momentum Engine shutdown. 03746_ Overheating: Core damaged (-256). Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #?????????????##############????????????? | | #?????????????# #????????????? | | #?????????????# #????????????? | | #?????????????# """"""""" #????????????? | | #?????????????# #????????????? | | #### #?????????????# """"""""" #????????????? | | ???# |###+#######???# #????????????? | | ???# =%* ??# """"""""" #????????????? | | #### ! ??# = #????????????? | | + ?# "%" #????????????? | | # ?#[ " " #????????????? | | # #[""G"" #????????????? | | # ###+##### % #%@=k ^ #???? ??????? | | # " "" % [###+#######+#### ??????? | | # #??""" " !%!!%=[! ??????? | | # #??""" ## [ %[[ ?????? | | + ^ #???????# ??????? | | # %#???????# ] ??????? | | # #???????# ! = ???????? | | ##### #???????########% %######### ????????? | | #???# #??????????????#==! #??????????????????? | | #???# #??????????????# #??????????????????? | | #???# #??????????????# #??????????????????? | | #???# #?############## #??????????????????? | | ######## #?# # #########??????????? | | # #?# T !# # #??????????? | | """ # ### """" # # "" #??????????? | | """ + + """" # # """ #??????????? | | ! """ ##### """" # # S #??????????? | | #???# """ # # " #??????????? | | """ #???# # # *[" #??????????? | | """ #???# """" """" # #!=*![ #??????????? | | """ #???# """" """" # #==== = #??????????? | | #???# """" """" + +%![! #??????????? | | ########???# """" """" #** # """= !#??????????? | | ???????????# # ! # """"| #??????????? | | ???????????##############= # """" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 47 Energy Capacity 615 Matter Stores 800 Matter Capacity 800 Sight Range 17 Robot Scan Range 4 Terrain Scan Density 910 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 5 Offensive Hacking 25 Item Schematics ----------------- Hvy. Assault Rifle | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Hacked Lgt. Cannon | -6/Factory | Scanalyzed Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Levels Raised 13 | . . 4 3 3 3 XP Earned 26834 | 6000 1140 6333 4024 4164 5173 XP Spent 23945 | . 6000 4450 1400 6950 5145 Upgrades 60 | . 19 8 14 5 14 Power Slot 2 | . 1 . . . 1 Propulsion Slot 2 | . 1 1 . . . Utility Slot 5 | . 2 . . 3 . Weapon Slot 3 | . 2 . . . 1 Core Integrity 15 | . 1 . 14 . . Heat Dissipation 1 | . 1 . . . . Energy Generation 1 | . 1 . . . . Matter Storage 6 | . 6 . . . . Mass Support 5 | . 1 4 . . . Inventory Capacity 7 | . 1 3 . 2 1 Sight Range 1 | . . . . . 1 Sensor Range 2 | . 1 . . . 1 Terrain Scan Density 9 | . 1 . . . 8 Hack Attack % 1 | . . . . . 1 Protomatter Created 624 | . 115 107 145 21 236 Integrity Restored 1074 | . 118 164 330 63 399 Core 1037 | . 81 164 330 63 399 Parts 37 | . 37 . . . . Protomatter Decayed 225 | . 75 52 35 33 30 Game ------ Seed UtilityStormCarapace Manual? 0 Play Time 00:44:54 Cumulative 609.0 hours Start 2019.12.18 @ 20:16:53 End 2019.12.18 @ 21:02:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 552 Rogue 62 Adventurer 0 Explorer 490 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 71 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feffa3af-e649-4df1-9e44-af0efe9635d8